C++ Ants Simulation 6, Editor

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 272

  • @markusbuchholz3518
    @markusbuchholz3518 2 года назад +494

    From my humble point of view your ideas how to enjoy the goodness of programming (here especially wonderful C++) are brilliant. Great channel and promotion of perfectionism. Consistent programming. I do believe all the subscribers enjoy watching your great performance and analyze the code. Keep fingers for your goals. Have nice day.

    • @PezzzasWork
      @PezzzasWork  2 года назад +54

      Thank you very much for your support

    • @lasvoss018
      @lasvoss018 2 года назад +11

      Why C and C++ exist instead of C+ ?

    • @timmetz7321
      @timmetz7321 2 года назад +22

      @@lasvoss018 r/cursedComments

    • @user-ml1mr1ls2y
      @user-ml1mr1ls2y 2 года назад +9

      @@lasvoss018 the ++ in C++ denotes the 'increment operator'. You'll learn about it when you will take a C++ course.

    • @pineapplerindm
      @pineapplerindm 2 года назад +1

      @@user-ml1mr1ls2y is the increment operator really that important for them to name the language after it

  • @pipecleanermaster
    @pipecleanermaster 2 года назад +357

    I think it would be amazing if you could code so that The ants could dig through weaker materials or move light obstacles around or even cross bridges or float across water like real ants do

    • @theodorostsilikis4025
      @theodorostsilikis4025 2 года назад +9

      Ηow would they know what is behind a wall if they dont explore first? I dont think this is possible in 2d,maybe in 3d.

    • @pipecleanermaster
      @pipecleanermaster 2 года назад +33

      @@theodorostsilikis4025 still would be cool, I was thinking for building a nest structure or mounds, similar to termites

    • @BDiegoTube2
      @BDiegoTube2 2 года назад +8

      @@pipecleanermaster Perhaps, we could make the simulation 3-D, as in two layers. Also, we could have larvae which grow into ants over time.

    • @The_Foreman
      @The_Foreman 2 года назад +15

      @@pipecleanermaster While surface movement is relatively simple to simulate, nest construction has proven to be rather... uncommon? I don't know how difficult it would be, but from what few examples there have been, none have done all that great of a job. There would have to be several dozen behaviors as well as many unique signals in order to construct anything like how a nest is formed.
      That being said, breakable walls would be interesting for delayed rooms, such as the one at 4:00

    • @Zedryx69
      @Zedryx69 2 года назад +2

      or even turn into bridges, or make graveyards for the fallen.

  • @Sawta
    @Sawta 2 года назад +78

    Love the progress you've made! Been watching for a while now. Looking forward to see more vids!

  • @skanslovakia553
    @skanslovakia553 2 года назад +61

    Wow this is truly amazing! thanks for sharing a code, since how long are you coding/learning to code? and how old are you?

    • @PezzzasWork
      @PezzzasWork  2 года назад +57

      I am developing for around 15 years and I am 27

    • @pineapplerindm
      @pineapplerindm 2 года назад +4

      @@PezzzasWork that's amazing

    • @eyallevin6302
      @eyallevin6302 2 года назад

      @@PezzzasWork Nice!

    • @comicspace8034
      @comicspace8034 Год назад

      @@PezzzasWork Holy-
      Youve been coding for longer than ive been alive!

  • @raducristiandimitrie
    @raducristiandimitrie 2 года назад +7

    Lol, I've just discovered your channel, and was watching all your vids, then decided to subscribe, and now a new vid already popped, ha. Nice!

  • @DailyCorvid
    @DailyCorvid 2 года назад +23

    You are making thoughts into an art form which translates into meaning perfectly, through digitally described animation like this. I am so impressed at how guddamn good these all are, and the AI simulations. This stuff is absolutely incredible coming from a single person with no large team or budget. So cool!

  • @crawlkiller5685
    @crawlkiller5685 2 года назад +5

    just a thought of mine: how abaut a walltype which the ants can "eat" through. could bring in some food but not as much as an actual foodsource. they can eat away that section of wall and find an alternative route or something like that....

    • @kirtil5177
      @kirtil5177 2 года назад +1

      i think that will make possible to make ants that make their own nests instead of filling up space. possibly with materials with varying 'hardness' that makes ants chew threw soft soil first if they can but able to go through harder soil slowly if needed. The nest can then be simply an opening hole, like a portal between aboveground and underground

  • @Thk10188965
    @Thk10188965 2 года назад +19

    The fighting ants are weird to me, have yet to look at the code for his new version, but in the last version it looked like they were produced parallel to the normal ant stream, which since, as far as I could tell, actively harvesting colonies are typically just deleting a bunch of the incoming food normally, just means a colony producing fighters is just getting to use more of it's resources, meaning once you 'saturate' your colony's food reserves it is optimal to be producing fighters, which in my runs was often triggered asymmetrically by one lost ant giving one side a massive headstart on fighter production.
    My minimal coding experience led me to removing fighter production altogether and having the basic ants not seek to start fights but be able to initiate battle if they happen to cross paths with an opposing ant and seek to pile on to aid allied ants they 'see' are fighting.
    I also made colonies able to hold basically infinite food cause I disliked the waste, would rather have had them chill around the colony till there was space or something, but didn't know how. Also wanted to add some sort of disengage, but couldn't make heads or tails of the marker system to even begin to implement that.
    Any plans to resolve small (one to two tile) gaps slaughtering ants? even something as simple as 'drop food and teleport to home colony' instead of die, or perhaps a 'warn away'/'danger' marker (perhaps with with walls/floor that either kill or have a chance to kill on contact)

  • @wormjuice7772
    @wormjuice7772 2 года назад +12

    Everytime i watch your ant simulation videos i feel i need to start diving in to C++
    What program should i use? (tutorials i can ofcourse find on the tube here)
    Man this is awesome!

    • @zperk13
      @zperk13 2 года назад +3

      TheCherno has a pretty good C++ series. Though I wouldn't reccomend learning C++ as a first programming language.

    • @PezzzasWork
      @PezzzasWork  2 года назад +5

      I learned mainly by doing little projects over the past few years

    • @wormjuice7772
      @wormjuice7772 2 года назад

      @@zperk13 thanks i will be looking into it!

    • @wormjuice7772
      @wormjuice7772 2 года назад

      @@PezzzasWork well i take that as a good example!

  • @dottedboxguy
    @dottedboxguy 2 года назад +3

    woo pezzza’s here, letsgo (just finished watching the vid, and what you made is awesome ! great job)

  • @sitaandini8584
    @sitaandini8584 2 года назад +1

    I would like you to add some special thing to every colony like maybe
    yellow ants damage
    red startegy
    blue power of taking food
    cyan need lower food to make ants
    purple speed
    Etc
    And maybe ants can take the home base of the colonies that dies

  • @erictheepic5019
    @erictheepic5019 2 года назад +6

    Never have I been so fortunate as to arrive to one of your videos this early. Excited to be able to play around with this.

  • @soundwaveandfriends
    @soundwaveandfriends 2 года назад +3

    Please, add save map function and grid. Its dificult to draw symetric maps, and when app crushes after hour of simulation, its great disapointment.

    • @PezzzasWork
      @PezzzasWork  2 года назад +1

      Yes I am working on this, did it crash after you removed a colony ?

    • @soundwaveandfriends
      @soundwaveandfriends 2 года назад

      @@PezzzasWork it crashes after adding new colony, removing old colony, when we set new position. All this crashes appear while simulation, maybe when we pause, its ok. Also it crashed ones when i put walls on big group of ants.

    • @DaroTheDragon
      @DaroTheDragon 2 года назад

      @@PezzzasWork yes it also has a higher chance of happening if it’s in the middle of a large simulation

  • @rodakdev
    @rodakdev 2 года назад +23

    Your're projects are so well made!

    • @rodakdev
      @rodakdev 2 года назад +1

      Also could you please create linux version, so I don't lose performance with wine.

    • @PezzzasWork
      @PezzzasWork  2 года назад +12

      I plan to release a debian and macOS version soon :)

    • @Periwinkleaccount
      @Periwinkleaccount 2 года назад

      Your* “you’re is just short for “you are”.

    • @eqtuise
      @eqtuise Год назад

      @@PezzzasWork ah yes "soon"... it has been 1 year

  • @mnk_ddl
    @mnk_ddl Год назад +1

    Does anyone know how to adjust the screen size? I'm running on a laptop Windows 10 right now, and the screen doesn't fit on my laptop
    Edit: My screen resolution is 1366 x 768.

  • @jhoanmartinezsilva2609
    @jhoanmartinezsilva2609 2 года назад +1

    What tutorial to build this, what channels recommend this is pure fun

  • @Lord_Sunday
    @Lord_Sunday 2 года назад +3

    How do you go about optimising this code? I had trouble with JavaScript libraries because rendering each ant and the spots caused huge lag. Did you have any problems with lag?

    • @williamsokol0
      @williamsokol0 2 года назад +1

      well he's in c++ so everything is like 3X faster

    • @khatharrmalkavian3306
      @khatharrmalkavian3306 2 года назад

      It really depends on the implementation details. I believe he's using SFML, which employs decent rendering practices and can draw plenty of sprites before running into any issues. There's no reason JS couldn't accomplish the same, assuming you select a capable rendering library and use it efficiently.

    • @PezzzasWork
      @PezzzasWork  2 года назад +4

      Many objects are drawn in bach here. I have 1 draw call per colony to render all its ants at once. The performances would have been much lower if I tried to draw each ant individually

  • @NovidProkteps
    @NovidProkteps 2 года назад +1

    Yes! I'm early! Been waiting for this

  • @garrettrinquest1605
    @garrettrinquest1605 Год назад +1

    For anyone wondering, the .exe file works just fine on Linux using Wine.
    I used a default Bottles config to run mine and it hasn't had any issues.

  • @TheDemigans
    @TheDemigans 2 года назад +2

    This is so close to an Ant RTS game I would like to see.
    Add the ability to control some features of the Ants like the distance they move from the colony, give them general directions to move in, building basic structures (storage room, queen room, larvae room, barricades) and other simple orders.
    Give orders to dig terrain (works similarly to the food collection) or even move terrain, have some neutral enemies spawn and roam about to fight and turn into food (risk/reward), add some potential modifiers such as rain, temperature, soil differences etc and you are set.
    If that all doesnt break the coding go nuts. The Ant kingdom already has a ludicrous variety and adding the capabilities of the insect kingdom you can let players (d)evolve their Ants. Bigger Ants carry more and are tougher, but consume more food, have longer gestation/growth times and have lower larvae generation. Add special castes you can evolve some % of your larvae into like weaver Ant casts to build more intricate structures, steal the ability of the bombardier beatle to shoot corrosive stuff, differentiate between Ants that only bite, Ants that squirt poisons on wounds and Ants with stingers. Add upgrades to consume more food types, farm some insects and plant matter etc.
    I know its a weird long shot, but Ants are incredibly suitable for RTS's.

  • @kukyo_xela
    @kukyo_xela 2 года назад +3

    This is just epic. Like you have made this seemingly boring concept of simulated ants and made it into something so interesting!

  • @madragonpl2880
    @madragonpl2880 2 года назад +3

    Man, where did you learn how to do such things?

    • @hyperteleXii
      @hyperteleXii 2 года назад +4

      People studied ants, figured out how they work. Other people studied computers, figured out how they work. This author combined that knowledge to create a presentation involving both.

    • @PezzzasWork
      @PezzzasWork  2 года назад +1

      I mainly know about programming and this project was an experiment to understand how ants could create paths to fetch food

  • @memeghost2425
    @memeghost2425 2 года назад +1

    FINALLY! Another upload by our chicken god

  • @iamdozerq
    @iamdozerq 2 года назад +2

    Pure entertainment channel! Just like primitive technology. Every video is delicious eyecandy. And so inspirational for beginner programmers like me. Thanks for hight quality content!

  • @Engieanimations
    @Engieanimations 2 года назад +2

    It would be cool if for the next release there could be more options for colonies where you can set the max number and how many ants the colony spawns with also some more materials like mayeby different animals and ants would run or fight them? Or add a option for a queen ant where she can make her own colony and ants could make walls slowly

    • @Engieanimations
      @Engieanimations 2 года назад

      Also different ant types like worker ants army ants/fighting ants and the giant one

  • @dittagecoeco2738
    @dittagecoeco2738 2 года назад +2

    Whoa super super and inspiring.

  • @n0vacaineishere
    @n0vacaineishere 2 года назад +2

    this is very good! thank you for this code and amazing editor that's easy to use! my suggestions/ideas are a wall that is demolishable, so that wandering ants that run into it will remove a pixel of wall, food that only certain colonies want, and the ability to speed the simulations up to 10x speed in the editor for convenience. thank you!

  • @etomit4679
    @etomit4679 2 года назад +1

    best notif ever

  • @matigalazka7096
    @matigalazka7096 2 года назад +1

    How to launch this program? its not working.

  • @quinn840
    @quinn840 2 года назад +1

    Is this the finale or is there more to come cuz I love this so much

  • @wargel03
    @wargel03 2 года назад +2

    Part 7 pls

  • @cake8705
    @cake8705 2 года назад +3

    Hello just wanted you to know that I love your work and you're very talented! I love how far you've gone with this ants project and I see even more possible growth! Keep up the good work!

  • @bmge
    @bmge 2 года назад +1

    Great job, congratulations. I like to watch the videos. Do you have a website where you teach how to program what you created? What techniques did you use, like genetic algorithms, neural networks, population dynamics rules, etc., it would be very helpful to show how the program works, flowchart, and so on, maybe create a course. once again Congratulations

  • @Zk_2w105
    @Zk_2w105 Год назад +1

    Nice work! Just one question, how do u edit the incial amount of ants per colony?

  • @Coco2264
    @Coco2264 2 года назад +1

    lol i like how you corrected the "wathing" to "watching" as a nod to your previous video

    • @PezzzasWork
      @PezzzasWork  2 года назад +1

      All I can do is laugh it off :D

  • @thehonestdude1067
    @thehonestdude1067 2 года назад +1

    amazing

  • @SaturatedScug
    @SaturatedScug Год назад +1

    My full speed I broken, when I try to use it it just dosent effect the speed, no idea why

    • @SaturatedScug
      @SaturatedScug Год назад

      Though… it’s possible the speed is done through editing, but then… what does full speed do?

  • @hekkeyne
    @hekkeyne 2 года назад +1

    Do android version, please

  • @nak_attak
    @nak_attak 2 года назад +1

    Yes! This is what I've been waiting for! Wahooo!!

  • @Т1000-м1и
    @Т1000-м1и 2 года назад +1

    Dats pretty cool

  • @davie53
    @davie53 2 года назад +1

    What does the "Full Speed" toggle do? From my testing it doesn't seem to do anything. And besides, if you want people to be able to control the speed, shouldn't it be a slider?

    • @PezzzasWork
      @PezzzasWork  2 года назад +1

      Your not the first mentioning that it is not working, I will investigate this. It is just a toggle and not a slider because it simply remove the frame rate limit letting the simulation run at max cpu / gpu speed

    • @Robin93k
      @Robin93k 2 года назад +1

      @@PezzzasWork It most likely is working, the PCs of these people are simply just too slow to even reach the limiter, and thus don't experience a difference when they remove the limiter.

  • @LordOfFlies
    @LordOfFlies 2 года назад

    Currently trying to make a ant simulation but get like 2fps with 300 ants... I think my time complexity is completely fucked. Or java2D might just be really slow at rendering, hmm.

  • @Jorvcraft
    @Jorvcraft 2 года назад +1

    Any way to save maps?

  • @martian102
    @martian102 Год назад

    Some ideas
    Poisoned food + Healer Ant + Poisoned Food Mark: Basically, the poisoned food damages the ant that has held poisoned food (and it can start some sort of plauge) and thats where the healer comes in. Healers are small and don't forage for food, they follow Poisoned food marks and they heal the ants going there, sooner in the simulation they can destroy that certaint poisoned food
    Sister colonies + Rebellions: Sister colonies are set up by some ants, rebellions happen when the Sister colony has no more loyalty to that colony
    Water: Water slows and kills ants, to prevent this, the colony must have...
    Builder ants + Dirt: They build bridges with dirt and prevents death of familiy members
    Take Control (Colony): This system makes you take control of a colony, you can click the colony to produce a worker, soldier, healer or builder. You can also draw paths!
    Take Control (Ant): This system makes you in control of an ant, you can plant "to home", "to food", "no more food", "to enemy" and "to poisoned food" marks, to move the ant you must click on an empty space and the ant will follow the place you clicked
    Other bugs: They can range from the mighty praying mantis to the cute and peaceful aphids or the hideous cockroach. Oh and did I mention aphids?
    Aphid farms: Soldiers can find these aphids and colonize them (like great britian) and tax- I mean get honey dew feom the aphids!
    Cat: An easter egg only found by drawing a cat shaped trail in take control (colony) once all of that is done, the boss fight begins
    Snail: no information

  • @rodakdev
    @rodakdev 2 года назад +1

    Fascinating.

  • @oeq57
    @oeq57 2 года назад +1

    I absolutely love all the work that you do on this channel. This is yet another example of astoundingly great content. You maintain a high quality level throughout your videos and we all appreciate the effort.
    I was curious about 3 possible additional scenarios that could be added to the ant colony simulations:
    1) Moving of a colony. This could be with regards to multiple scenarios such as : too far away from a large source of food, too close to a competing colony.
    2) Creation of a new colony. In situations where the popoluation density of a colony is extremely high it would be beneficial if the colony created some kind of secondary location to help save on resources.
    3) Merging of colonies. When there are two colonies that are in close proximity to each other for a large period of time maybe they start reproducing to create a colony that is hostile to neither.
    These are just some ideas. I hope you like them. Have a nice day.

  • @jay31415
    @jay31415 21 день назад

    Awesome stuff. One piece of feedback: probably listen to military songs.

  • @TheGiantHog
    @TheGiantHog Год назад

    kinda confused about the smfl installation, I downloaded the zip but not sure how to configure it for VS 2022. video's a year old but lmk if anyone has any helpful insights for getting started with smfl

  • @JTheoryScience
    @JTheoryScience 2 года назад

    any way to re-populate/grow new resources? seems like an entropy simulation without ecosystem considerations.

  • @TumbleTrashOfficial
    @TumbleTrashOfficial Год назад

    what are the white circles in the colonies?
    Suggestion: ability to save maps.

  • @Ganjavinchi
    @Ganjavinchi Год назад

    The non-perfection of human made map design and the programming of ant behaviour obviously create biases and the victor is basically decided as soon as the simulation starts running, no?

  • @Pauly421
    @Pauly421 Год назад

    This series was great nicely done!!! A lot of the music in them is slightly insanity inducing but at least can mute the videos and put something else on 😂

  • @kryw_nayrod8838
    @kryw_nayrod8838 Год назад

    A Big thanks for having published your work that aweome !!!!

  • @onetpottwelve
    @onetpottwelve Месяц назад

    It didin't work for me first time (font didin't load) and you have to run the file from the "Antsimulator-editor" file first and not run the file straight up without the file being rendered

  • @thebradybas
    @thebradybas Год назад

    I don't know how to code, so is there a way I can download just the game/simulator?

  • @Tifredi
    @Tifredi 10 месяцев назад

    would that be expensive to use as a general purpose multithreaded search and pathfinding algorithm for complex spaces?

  • @Ivan2294
    @Ivan2294 2 года назад

    I get this error when trying to play it.
    Failed to load font "res/font.ttf" (failed to create the font face)

  • @ahnjeong
    @ahnjeong Год назад

    Delete the >res file in the Ant Simulator folder, put your own ant file, and change the file name to 'Ant', and it will be applied in the simulator!!

  • @Infinity-Citizen
    @Infinity-Citizen 2 года назад

    please do a guide for dummies on how to download all that's needed so I and others who like me know nothing technical about software can enjoy the amazing mini-game you have created? please

  • @claeab255
    @claeab255 Год назад

    What if you made different types of ants, like a leafcutter ant who produces ants directly from the colony and uses food to make the colony bigger?

  • @peory2872
    @peory2872 2 года назад

    I think your idea is awesome. Try to apply to publish your simulation on steam. I hope you upgrade your game more. Bye

  • @MrTony
    @MrTony 2 года назад

    Bro just make a game for steam id buy this for a couple bucks!

  • @almightyconicalflask4997
    @almightyconicalflask4997 2 года назад

    The CMake generator thing is so confusing.... there isnt even a build file in the ant simulator folder.

  • @druidofpies
    @druidofpies 10 месяцев назад

    It would be interesting if there was a way for lesser ant populations to switch into a reproductive mode and bolster their numbers quicker than others in order to survive. Because it seems that whichever colony has the most ants wins every time, so it would be neat to have that not always be the case

  • @madsnoop7
    @madsnoop7 2 года назад

    Anyone keen to help a beginner get this running on my computer ? Im just not sure exactly what files are meant to go where in cmake.

  • @Vivek-qc8qo
    @Vivek-qc8qo 11 месяцев назад

    i have a question
    where does the info is getting stored , like this is a pheromone , how much time has it spent ( for evaporation count ) and all other info is stored in the ants or you have divided whole screen into a grid , and now every box in the grid or pixel in the grid is storing the info ?'

  • @bluexgamingchannel5394
    @bluexgamingchannel5394 2 года назад

    Can you make this a mobile game please I really wanna get this but I don’t have a pic or laptop

  • @dragonminz602
    @dragonminz602 2 года назад +1

    It is just amazing! I love watching how you develop it more and more

  • @gangreneday
    @gangreneday 2 года назад +1

    Amazing! What kinds of problems we’ll solve!

    • @hyperteleXii
      @hyperteleXii 2 года назад +1

      That's the funny thing. Ants use it to solve all their problems, but humans haven't figured any use for it yet (better than our other tools, which are many).

  • @RonicTheEgg
    @RonicTheEgg Год назад

    How do I make the simulation faster?

  • @zainahmed4172
    @zainahmed4172 2 года назад

    Introduce cannibalism where ants eat different colony ants for food

  • @BDiegoTube2
    @BDiegoTube2 2 года назад +1

    Awesome, please keep up the good work.

  • @SiggyPony
    @SiggyPony Год назад

    Only found this just now. I really like your work :D

  • @GamingChair420
    @GamingChair420 Год назад

    3:38
    "you should be more social"
    me (the ant in bottom left):

  • @griffinwaymire5793
    @griffinwaymire5793 Год назад

    How do you change the starting population sizes?

  • @ourlordandsaviorsquirtle3278
    @ourlordandsaviorsquirtle3278 2 года назад

    You should add the ability for ants to make new colonies if have time for that

  • @Dino_saur2246
    @Dino_saur2246 Год назад

    Could you one day make this run on Linux? That would be cool

  • @Fummy007
    @Fummy007 2 года назад

    Had so much fun messing about with the exe.

  • @aeqevbminem8037
    @aeqevbminem8037 2 года назад

    the way you made the density red creeps me out, they look like blood vessels.

  • @bebonine8726
    @bebonine8726 2 года назад

    maybe you could add an barrier of dirt it would work like a barrier but ants can dig it to explore

  • @TheMoldyWater
    @TheMoldyWater 7 месяцев назад

    Found this through curious archive and my daughter played it all evening, barely even stopping to eat pizza -- every 9 year old's favourite food. 10/10 stars, daughter's new favourite

  • @Pumah_Lane
    @Pumah_Lane Год назад

    I was worndering if maby you could make it on mobile

  • @CosmicCrimson
    @CosmicCrimson 2 года назад

    I’m jealous of your handwriting… or… screenwriting? Eh whatever, either way you are absolutely godly. Keep up the amazing work.

  • @Handlesbar
    @Handlesbar 2 года назад

    Is this is a game or smth? If yes i would definetly download it!

  • @nuwintimidates
    @nuwintimidates Год назад

    If this was an Android app, I'd use it.

  • @user-ml1mr1ls2y
    @user-ml1mr1ls2y 2 года назад

    How do I learn to do things like these Guru John?.Guide me in my path to discovering this fascinating subject.

  • @fenixmeaney6170
    @fenixmeaney6170 2 года назад

    No, thank YOU!!!
    I could spend the entire day just wathing you play with ants

  • @Selusionzz
    @Selusionzz Год назад

    Your vids are so awesome! I've been fascinated by AI technology because of this :D Keep up the good work and you might be my favorite youtuber!

  • @908animates
    @908animates 2 года назад

    I wish he made games for mobile or simulators

  • @rmoon3000
    @rmoon3000 2 года назад

    I think you should add the ants digging so if there’s no food they try to find some

  • @kamoamo1730
    @kamoamo1730 Год назад

    relaxing series i watch it to sleep always end up at 4th episode

  • @hierper7973
    @hierper7973 Год назад

    all the red pheremones look like something out of stranger things

  • @HuongLinhNguyen-uh7jf
    @HuongLinhNguyen-uh7jf 3 месяца назад

    bro my computer has it bigger than the screen so i can do any thing

  • @secureanonymousverifiablea7147
    @secureanonymousverifiablea7147 2 года назад

    This is incredible stuff! I'm going to think about how to add it to my community and help generate deserved revenue! :)

  • @tristenarctician6910
    @tristenarctician6910 Год назад

    How did you make levels before you made the editor?

  • @khatharrmalkavian3306
    @khatharrmalkavian3306 2 года назад

    Marketing department here.
    Is there any chance we can get these in pants?

  • @DigitalHandle
    @DigitalHandle Год назад

    Density looks like sci-fi energy, and i like that

  • @mirauge2632
    @mirauge2632 Год назад

    Amazing video! I was just hoping someone could explain to me why when a more efficient path is found to the same pile of food, why does the old path start to disappear? why don't both paths thrive?

  • @rebeccarivers4797
    @rebeccarivers4797 2 года назад

    I tried downloading and it seems like you have your click callbacks messed up. Clicks only work on the menu and it only moves the map. I think you just accidentally attached both to the menu maybe.

  • @draculaant2702
    @draculaant2702 Год назад

    A glitch I've noticed is that the ants that are fight dont count completly as ant (like in the density setting if you turn off draw ants the the frontlines I like building dont appear. Also when you move colonies the fighting ants dont get tped back)