please keep in mind, the runes are not purple, meaking you will not be able to hit the stat breakpoints as desired, you will need to play around a little bit to make it work until purple runes are released
One thing that got me curious about your build: why did you decide to stack ranged and magic evasion instead of melee as Wand / Dagger? Isn't Greatsword / Dagger a bigger threat? How do you survive against them with CCs from Staff, for example, that root them in place?
Gs dagger is rarely an issue in large scale and even small scale thanks to my team.. I wouldn't run this in arena but I also wouldn't play wand/dagger currently in arena
What do you think have tome of proximate remedy versus leq I have people telling me that leq is a huge damage loss due to the base damage. Is it that impactful?
The problem is range. It cuts 60% of our wand skills. You become a melee wand player. In PvE is good as we stay close to the boss due dagger skills, in small scale PvP if you want to play more dagger assassin with wand sustain is good too. But for sleep bombing is a gigantic no. From experience and many tests
The game won't stand still for long there's always going to be things to change its definitely still viable anything is really providing you look at the combined stats your build provides
Hey man, how much crit hit chance is needed? I see you have 950. How much you need and is it important? Current I am sitting on a really bad spot with 300 crit... thanks in advance, great video 👍
@@VextGamingEU can u explain how does crit work on DOTs? As I see DOTs can pock on high bar and low bar, so 3 stacks can hit 1k DMG/sec if there are high bar prok, and only 480 DMG/s if low bar It causes huge difference on how much curse explotion will hit
@@boat66543honestly after seeing my burning dots doing 1.6k damage per tick over 12 seconds I believe they might be identical although I believe the stacks from burning would be easier to stack due to you not having to be in close range
Haven't see anywhere that would suggest that to be the case, we got all runes previously and makes very little sense to gatekeep them. If so amend the build to reflect the stat loss isn't massive overall and we'd follow the same sort of build path
@@VextGamingEUHello. I want to ask you a question. My wand-dagger character has 1100 critic-1230 hit-268 heavy attack-16k hp. Can I do pvp with these stats? Or should I give up on giving 50 str and trust critic and hit?
I have over 1386 magic hit rate, and my runes aren't fully leveled. Evasion seems next to useless right now. If evasion works as everyone says, your build has way too little evasion.
@@VextGamingEU i made a wand dagger build that can get 1420 hit with 30 30 70 with over 1k evasions 12.5k hp no runes theres lots of different gear that lets you achieve certain stat points. it really comes down to how you feel your hit chance is lacking on your server obviously if you target dagger players you gonna miss alot more because of the passive dodge rolls. But even a high stacking evasion player you can completely ignore there defensive stat with a high hit build, as ive found on my server from testing the sweet spots seems to be around 1200+ hit without taking to much of a hp sacrifice for it
@ I mean endurance works, WHEN it works. Won’t recommended on daggers or crossbows tho with those evasion passives. Either you fully invest on evasion, or you don’t at all. But yeah, personal choice.
That's fine doesn't change the build :) still going to be the same as I said in the video its not a build people will have right away its a direction to progress in
please keep in mind, the runes are not purple, meaking you will not be able to hit the stat breakpoints as desired, you will need to play around a little bit to make it work until purple runes are released
When spear comes we might find weaken resist being a lot more useful than it is currently.
It won't be a resistance stat worth stacking as it conflicts with availability of more problematic thing like collision
I appreciate this content. Keep cookin.
Thanks, will do!
Doing collision resist on dagger is borderline pointless. Might as well run shield. Only thing you're getting is the dagger tactics skills.
Been putting together an endurance version as depending on how good it is i might switch to spear and wand
One thing that got me curious about your build: why did you decide to stack ranged and magic evasion instead of melee as Wand / Dagger?
Isn't Greatsword / Dagger a bigger threat?
How do you survive against them with CCs from Staff, for example, that root them in place?
@@rodrigoruiz976 i think if gs dagger jump him he have to accept his fate
@@boat66543 ^
@@boat66543 gs/dagger is the most played class... almost every arena has one
Gs dagger is rarely an issue in large scale and even small scale thanks to my team.. I wouldn't run this in arena but I also wouldn't play wand/dagger currently in arena
@ :’(
buen video, pero este se puede jugar de rol healer ? saludos
So do we transition to this from the previous Build with the Rune System added?
What do you think have tome of proximate remedy versus leq
I have people telling me that leq is a huge damage loss due to the base damage. Is it that impactful?
Horrible for us thw range alone makes it a poor choice and forces us into bad spots
The problem is range. It cuts 60% of our wand skills. You become a melee wand player. In PvE is good as we stay close to the boss due dagger skills, in small scale PvP if you want to play more dagger assassin with wand sustain is good too. But for sleep bombing is a gigantic no. From experience and many tests
Is the previous build with 2x PW and 2x SH and Belt of Bloodlust still viable? Just spent so much time getting that all maxed out...
The game won't stand still for long there's always going to be things to change its definitely still viable anything is really providing you look at the combined stats your build provides
Hey man, how much crit hit chance is needed? I see you have 950. How much you need and is it important? Current I am sitting on a really bad spot with 300 crit... thanks in advance, great video 👍
I don't ever focus on crit it's not a big deal for us due to how crit works on dots and explosion, better to have solid hit then heavy
@@VextGamingEU Alright, thanks alot man! 🙏
@@VextGamingEU can u explain how does crit work on DOTs?
As I see DOTs can pock on high bar and low bar, so 3 stacks can hit 1k DMG/sec if there are high bar prok, and only 480 DMG/s if low bar
It causes huge difference on how much curse explotion will hit
Do you think dagger wand or staff wand do more curse explosion dmg?
Dagger/wand should theoretically but would need to test to see
@@VextGamingEU yeah i would love to test thing out havent meet any decent dagger wand in my server yet
@@boat66543they all quit
@@boat66543honestly after seeing my burning dots doing 1.6k damage per tick over 12 seconds I believe they might be identical although I believe the stacks from burning would be easier to stack due to you not having to be in close range
@@LUNIMIS yes me playing staff/wand can do massive DoT per tick(700+ each) watching enemy hp down so fast feel so good
Isn't it like we only get blue runes because the purple ones will come with T2?
Haven't see anywhere that would suggest that to be the case, we got all runes previously and makes very little sense to gatekeep them. If so amend the build to reflect the stat loss isn't massive overall and we'd follow the same sort of build path
@@VextGamingEUkanon said we would not be launching with purple. Can’t remember why
@@cenciqt6045 that's fine it doesn't change anything :) we're still working towards this anyway so jist reduce to blue in the planner
You don't invest in critical hit points, but you wear a harvester set for critical hit damage. I don't think this build will work as expected
youre not getting the set for the bonus critical hit chance
Works exactly as expected lol its not for the crit damage chance that you take the items :) its the stat allocation
your nuke is a 100% crit chance if target is sleeping u dont need to build any crit chance the set bonus is crit dmg not crit chance
@@garrettripp680 True lol
@@VextGamingEUHello. I want to ask you a question. My wand-dagger character has 1100 critic-1230 hit-268 heavy attack-16k hp. Can I do pvp with these stats? Or should I give up on giving 50 str and trust critic and hit?
I have over 1386 magic hit rate, and my runes aren't fully leveled. Evasion seems next to useless right now. If evasion works as everyone says, your build has way too little evasion.
1386 as staff? With buff?
@@VextGamingEU i made a wand dagger build that can get 1420 hit with 30 30 70 with over 1k evasions 12.5k hp no runes theres lots of different gear that lets you achieve certain stat points. it really comes down to how you feel your hit chance is lacking on your server obviously if you target dagger players you gonna miss alot more because of the passive dodge rolls. But even a high stacking evasion player you can completely ignore there defensive stat with a high hit build, as ive found on my server from testing the sweet spots seems to be around 1200+ hit without taking to much of a hp sacrifice for it
@@jamiewilson6156 yup i have a similar build i had been working on today :)
Vex … whats the discord … :)) i got me Tevent wand … and want to pick your brain a bit
I rather go endurance… I’m 80% sure we’re dealing with a meta change.
Personal choice, I find endurance borderline useless with extra health though it'll get more value
@ I mean endurance works, WHEN it works. Won’t recommended on daggers or crossbows tho with those evasion passives. Either you fully invest on evasion, or you don’t at all. But yeah, personal choice.
On global going to be only 60lvl runes
That's fine doesn't change the build :) still going to be the same as I said in the video its not a build people will have right away its a direction to progress in