Hello Julienjean! That's a very good question. Unfortunately, XpSound works only with emitted particles, and in XpCloth, the particles are stuck on the surface and not emitted. The option in this case would be to use XpSound displacement. I hope this clarifies things for you! 🙂
amazing tutorial 🙏🙏🙏
Thank you! 🙏
Awesome as usual
Thank you! 🌟
Hello Mahmoud, do you know if it's possible to drive an xp cloth simulation with xpsound ? :)
Hello Julienjean! That's a very good question. Unfortunately, XpSound works only with emitted particles, and in XpCloth, the particles are stuck on the surface and not emitted. The option in this case would be to use XpSound displacement. I hope this clarifies things for you! 🙂
@@golshanirad Thank you very much for your answer, I see ! You saved me a lot of trials and errors :)
@@julienjean6329 Happy to help! If you ever have more questions, feel free to ask. Enjoy your creative journey! 😊
@@golshanirad Thanks :)) !