This game has my favourite game experience of all time - when the population of a city gets wiped out for plot reasons, I used the resurrection spell to bring them back... Along with the orcs that killed them. From then on orcs wandered around, sharing homes and sweeping the streets along with the townsfolk. Absolutely delightful that the devs allowed it.
Fun fact: kiting enemies into other enemies can speed run you the game. (SPOILERS) Gandahar, who you meet in the beginning, is actually the big bad, and you're free to attack him. You can't beat him of course - he has all of his actual endgame stats and abilities, which is pretty cool - but you CAN drag him along to a village full of unkillable NPCs who will get aggroed by splash damage when he casts magic. Then, just like the Cuckoos in Ocarina of Time, not even plot armor can save the big bad from getting an epic beatdown.
That's exactly what I did when I played the game, I usually do this in many RPGs in order to loot better gear from dead NPC or finish higher lvl quests that require me to kill mobs. When the cutscene started and credits rolled in I realized what happened and started laughing my arse off for 10 min....
XD this game’s creators thought “oh you think the cinematic will save you?” Seriously that fireball in the middle of a conversation was hilarious “Do you have the healing potions?” *character has a guilty look that screams ‘I might’ve drank them’*
You can also just walk the enemy into the village, have him hit a villager and they'll beat him up and you immediately finish the game, since he's the big bad.
I remember this game series being one of the few where you could beat the game as a summoner. It was still pretty jank at the time, but almost no other games allowed for effective summon spells.
a summon build was the only viable way I could handle the combat in this game. there was no way I could handle some of the towers or waves of enemies in certain parts without something else for them to hit.
I played the second entry into that series (and finished it) the balance was utterly FUCKED and beating the final boss as a with a melee built was purely luck based
There was a time when my cousin and I played Two Worlds almost every day. That game was so stupid, but such a good time. Nothing like slaying an entire city so you can fuse all their swords into one mega-strong sword
Duping thousands of taint shoots, dropping them, then killing the ridiculous amount of zombies that spawn with meteor. Staring at the sunset over the lake waiting for them to spawn.
Can't believe people have been sleeping on the comedic potential of this game. Anyway, great video, thanks for the laughs, and enjoy your channel blowing up in the coming months.
I got so confused initially. I would buy a better version of something I was wearing and would drag and drop it over. It made this weird effect but I never worried about it. Only later did I realize it wasn't unequipping the old item, it was combining them. The fact that it was implemented in such an effortless way, it's not a skill you need to learn, it's not something you need to pay to do, you don't need to find some special npc, just drag and drop. Love that shit
what I loved about it was the world design, the starting areas feel so homely and the more you venture south the more exotic it gets, but since the enemies become so batshit OP it doesn't feel unearned to get to the new environments
I think what people who disliked or ignored this game missed is how wonderful the game was. It's so seriously flawed in almost every way, but it's just such a good time. Kind of like buying French cars over German: the German cars are so much better made, but the French cars have all the personality.
I recall there's a point in the game where in the story an entire city gets destroyed and all the city's NPCs are killed. Yet the game has a resurrection spell....you may be able to tell where I'm going with this. Yep, you can literally bring all those dead NPCs back to life. The game doesn't recognized that you've done this, the NPCs just act like they did before the story point, but I remember it being interesting. I recall it being really busted as well, you can basically get infinite stats, and became basically a god no enemy could kill. Looks like I played it in 2018, but I think it was something to do with combining armor and weapons you picked up, and adding its stats to you main set of equipment, just over and over. Wasn't even a glitch I think, used a forging or smithing skill to do it. Or maybe you could keep brewing permanent stat boost potions with an alchemy skill? Been about half a decade so I don't recall clearly. The game itself is real bad overall, but it still had some moments like that, that stuck with me. Keep hearing the second game is a huge improvement and is supposed to be pretty solid at least, still need to play it.
@theotherther1 I've always just assumed in rpgs like ff your party members are just on the verge of death in normal combat when they "die". The Aerith scene in ff7 just made it all not make any sense lol
@@theotherther1 because when HP hits zero in battle, they are "knocked out," not killed. Presumably if they all get knocked out, then there's no one around to heal them up.
Ah, a classic experience. I was so happy to play a new open world RPG, I didn't even mind that it was profoundly wonky at times. Back in the day, open world games were hard to come by! I'm glad they've become a more common genre today. I think exploration is wonderful.
Unfortunately the open world games of today don't have the same depth, openness and randomness like those back in the day. They're too safe and cookie cutter.
@@Armaan8014 Some of the best ones are the old ones, to be sure. I don't know about randomness, but I fell in love with Elden Ring. That was a work of art, fulfilling and exceeding my expectations for a great open world game.
I can’t believe you didn’t mention the epic Eastern European soft metal power ballad on the game’s main menu. For me it sums up the charming janky ridiculousness of the entire game. I actually grew to love it.
Listen to the band Leaves Eyes, I grew to love that kind of music because of Two Worlds! I love that main menu song. The song Lovelorn - Leaves Eyes is really good
Remember the very early versions of this game. You could use potions as ingrediance for new potions, multiplying the effect and duration, until it became permanent. Utterly broken. It was fun to be able to nuke enemies from miles away, but after becoming GOD, it did not take long to get boring.
I loved this game back in the days! The magic system was quite cool. Actually, it was my first big open world RPG, I've never heard of Elder Scrolls back then.
Two world 2 is still at the top of my "best magic system" list It's simple enough for new players to grasp it easily, but complex enough to allow alot of customization and different builds for veteran players
You know what, this is one of those games that I wouldn't mind seeing a full on remake for. There is some good in here. With a competent team I could see this coming back from the void and doing really well. At the same time it's gotta have some of the jank though. Just a little. And have an option to switch to the original voice acting. Keeps things interesting.
I just made a similar comment. Take a broken game like this and make a great remake. Dont Remake/Remaster games that are already masterpieces on their own
Yeah, and the multiplayer component was a blast even though it was unbelievably broken when it came out, at least on the Xbox 360. The sequel is actually leagues better, and I think the team that made it could remake the first given the opportunity/desire
The fact that they called it the Taint. Hearing our guest say it so. Mandates I sat down my game because I'm laughing so hard I cannot see the screen. Definitely the video I am glad I stumbled across this morning
Dear God, this game was such a fever dream. I can remember buying this in a bargain bin and being astonished at how bad it was .The voice acting was the funniest part 🤣 literally like 3 voice actors for the entire game ,Fighting was junky but extensive with tons of skills and gear .Watching this was such a nostalgia trip
I mean, yeah, it was a bargain bin game, but I probably spent thousands of hours playing it. It's a pretty good game, especially for the time. Voice acting and story are a bit iffy, but satisfying gameplay. Multiplayer was nice, too.
I played two worlds 2 co-op with my brother. It was one of the best so-bad-its-funny games we ever played. Maybe you could review that one in the future.
A fun thing from the game is that in its release version, you could beat the game very early on by getting Gandohar killed by the villagers of Komorin. Turned out the main trigger for the game ending was Gandohar's death, and those villagers heavily outnumber him and would rip him apart.
Congratulations on 50,000 subscribers, Mitch! Half way to that silver play button! I’ve really enjoyed watching your channel grow. Keep up the good work, buddy!
Thanks mate! Truly appreciate all the support. Have been blown away (like in this vid lol) and really looking forward bringing much more that I really hope people like yourself continue to enjoy.
I had Two Worlds 1 and 2 and i loved them both, deeply flawed as they are. In two worlds 1 plate armour actually prevents you from being a sneaky archerer, unlike in elder scrolls. And once you get powerful enough bandits wisely avoid attacking you. I think the deepest flaw with the combat is that really key combat moves are locked behind skills that will take a while to get if you want a diverse set.
I love Two Worlds. I have played it to completion twice over the years, completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. The funniest parts are when you commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time. If you have not played it, you are missing out. Its 100+ hours of pure bliss. If you have a 360, you can get a copy for like $2. It is a TON of entertainment for $2.
I adore this game, it had so much fun in it. Was totally broken as fuck but wonderfully so. One thing I really liked also was the multiplayer side as it was basically instanced zones you could farm and infinitely progress your character into ULTIMATE POWER. Really a shame you didn't mess with alchemy more, it was totally goddamn broken. I didn't limit what you put into the potions and they had multiplicative effects, so the more of an ingredient you put in the more efficient it was AND the game has permanent effect potions, so you could go farm up like 150 of some item that gives you permanent max HP, where using 2 or 3 would give you like 4hp, using 100+ would give you like 200k hp or something insane. I love games that let you break them. My least favorite feature of the game is that the whole world is set in stone, there are no respawns in the single player, so your game has to end at some point and you can actually kill all of a given enemy type. I don't know if the PC servers are up anymore or not, there was some single fan running them out of his bedroom for years, dunno if he still does. I BELIEVE it should still work on xbox since it was peer hosted there. And, in fact, this video has led to me ordering the replacement part I need to fix my 360 entirely so I can play this again.
I love Two Worlds. I have played it to completion twice over the years, once in 2008 on 360 and once in 2016 on PC- completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. It was funny to commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time. There was one time where on a quest you have to go talk to this herbalist outside of ashos. Well I did not know that, and before that quest I had led wolves to her house and they killed her. When that quest came up, I literally could not progress in the game anymore becuase she was dead so I had to restart back at a previous save and lost over 4 hours of gameplay lol.
You should have done a deeper dive into the alchemy. With enough digging around for ingredients, you can get quite a number of permanent stat boosts. I believe beaver livers were crucial to the most powerful boosts.
The most unintentionally funny thing I've seen in an RPG is Drakkhen, a 3D RPG on the SNES. When you enter conversation, your party spreads out across the screen, but when doing this they don't stop interacting with the world. If you talk to an NPC from the wrong angle your party members can drown themselves as you're having a nice chat.
I remember having Two Worlds and being unable to finish it because the final battle/cutscene glitched on me. Nobody I talk to remembers this game existed and it haunts me because I genuinely had no idea what was going on at any time. Edit: I also forgot I had a rule of "no evil in RPGs" so I was immediately forbidden from a good chunk of the magic system since my parents thought it'd make me violent if I got to use evil magic
I love it when games let shit happen when in conversations. I remember talking to that cult leader(?) in fallout 4 that ultimately takes your stuff, and in the middle of the conversation, a vertibird fell out of the sky killing everyone but my character. Easily my most memorable moment with that game
5:08 I thought you were joking!! What in the hell is this.... I don't need to finish that question, do I? Actually, come to think of it, I think more the question is how on earth this hasn't been talked about more! The memes alone... It's like Oblivion declared "I shall be the memiest of them all!" and Two Worlds jus went "yeah, hold my beer!"!
If you played the sequel you'd never take your character seriously ever, every conversation your guy/girl was in was cross-eyed, how do you intimidate anyone specially the big bad while lookin cross-eyed?
This was literally my first RPG, and I found it AMAZING. My brother became a Death Demon Lord, while I became one of the most powerful Archer Alchemist in the area. My brother and I would make up imaginary battles between our characters, and while he would always use Necromancy to revive somehow, I would always have a way to keep my stamina going to make sure I kept up. Hated the sequel, but overall loved the game. Just wish I could have made it to that big fortress in the upper right; tried Skyrimming the mountain with a horse or myself, and couldn't make it.
I love Two Worlds. I have played it to completion twice over the years, once in 2008 on 360 and once in 2016 on PC- completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. It was funny to commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time.
I love this game. It is just broken in every way, yet is fascinating in the freedom given to the player. The surfaces that were supposed to stop you from jumping on them to get over steep inclines were suggestions at best, and if you could dodge, there's pretty much nothing stopping you from going anywhere, anytime. Most of the time, I had no idea what the story was supposed to be, and accidentally triggered events out of order by wandering aimlessly and jumping on rocks intended to be barriers. It's amazing to just screw around and find out just how insane and huge it really is.
For some reason the clip of that duck opening the front door before waddling in made me laugh harder than I've laughed at anything for a long time. Thanks!
I remember playing this game, I had fun with it. I didn't know what I was doing the entire time and it was pretty difficult, and then at some point I was strong enough to just dominate everything in the game effortlessly lol.
Oh how i love your dry english Humor you Legend. I am currently undergoin lung Transplantation after you chest with man attached almost finished me of with the help of Soja milk . Well done mate
Two Worlds Two has the best magic system ever made. Craft a spell that hits the enemy with a fireball, freezes them and summons an enemy monster to attack them whilst frozen.
There is one game series that you may or may not be aware of that I think you would love and to see a video from you on this would be amazing in the future, Dungeon Lords. Its on steam actually as of a few years ago. VERY rough gem
My friend used to swear by this game for its magic when we were kids, but every time I tried to play it, the god awful writing, voice acting, and bugs were just intolerable to try and sit through. A few good mechanics didn't save this thing from being a real crap biscuit.
I was obsessed with this game as a kid, gained some lifelong friends thru it and lost others. I remember a dupe glitch, trade a friend something and as you confirm the trade open the disc tray and both people get the item. I remember using this to dupe the poison gas spell card and you could enhance spells with however many more of that card you had. So i had from what i can remember atleast 2k gas cards and being able to just gas any group of enemy i could find. Truly one of the worst games ever made.
If you want goofy, the final boss is hostile to guards, but way, way weaker than them. It’s possible to lure him into town at the beginning of the game where the guards murder him, which causes the end credits to roll, during which the guards will constantly scream over the credits.
I found this game in a discount bin and couldn't play it because, no matter what settings on my PC i changed, the game could only be run on a PC that was configured to be in the US. 10/10, would get scammed again
The funny thing is Middle English also did NOT sound nothing like the modern British "rendition". Basically all it is done now is to pick some old words and there you go. But things like using auxiliary verbs to make questions would have sounded super strange to people from that time period (instead of "do you know him" you would just say "know you him"). Also, the way English from England (or rather, some parts of England) is characterized by "skipping" the [r] sound is a extremely recent phenomenom
If you haven't yet, I highly recommend giving Divinity 2 a try (No, not Divinity Original Sin 2, but actual Divinity 2, the Dragon Knight saga). It's easilly forgotten due to Larian's newer stuff, but it's got some fun comedy while also providing a neat window into the past with early/mid 2000's game design. Also the wizard Bellagar makes his primary appearance in this game, and he's basically Gandalf if Gandalf was high on Radgast's mushrooms. The gold edition should still be on Steam.
Had no idea it had multiplayer lol. I played the hell out of it, I'm surprised I missed that. Honestly really enjoyed my time with it though. Don't think I ever beat it, couldn't tell you a damn thing about the story, overall I remember a lot of aspects (like the story) being aggressively mediocre, but what I can tell you is about 3/4 of my time was spent playing with an alchemy system which has yet to be topped in any game since.
@@ledumpsterfire6474 It was extremely broken and chaotic and it was a basic grouped " survive the waves of enemies" style on different maps. Honestly a fun all be it insane experience.
Two worlds is a game I remember very fondly. Such cheesy dialogue, such wild abilities to use with creativity. I still have fond memories of when I wanted to see what it would look like if I summoned all my summoning spells as fast as possible before any expired from being alive too long. My gang was 9 strong and involved many things including a flesh golem and stone golem, some badass demon, a couple monsters
I found this game in the special edition box for like $20 back in the day (like 2008?) and the store gave me two copies for some reason. I played this game so much more than Oblivion. It was janky as hell, but the gameplay was so much fun! It had a ton of features that weren't in Oblivion. I don't understand why this game got so much hate back then, but I figure it might have to do with its lack of polish and how we were so focused on HD graphics looking better and better back then.
Hadn't played Two Worlds 1. But I did play a little of the sequel. I don't know if the first had the same system, but the sequel had a pretty awesome magic system. Worth checking out if you haven't seen it.
i liked both games, they had their very own charme, a bit like the gothic games. also the developer was a pretty small studio from poland that had done a couple of good strategy games before working on two worlds, of course they couldnt keep up with bethesda, but their accomplishments are still impressive.
*Oblivion:* - Completely ass-backwards and just about objectively bad leveling system that actively punishes you with sub-optimal stats if you actually play your class as intended. - Level-scaling the entire game world to the player character in a way that even ruins immersion and makes the game more difficult as you progress in levels. - If you don't actively metagame *against* the previous two things, your character actually becomes weaker in comparison to the enemies upon leveling. - Quest rewards are mostly level-scaled as well. Low level quest rewards are complete ass so it's better to not engage with quests until higher levels. Which contradicts the game's own supposed design philosophy. - Just about every enemy in the world respawns. Not necessarily an issue in itself but it only takes 3 days in-game which is ridicilously fast. (In addition to some game cell hijinks changing the respawns depending on your current location.) - Next to no dialogue choices or varying outcomes for most quests. - No real choices within factions. Cannot join Necromancers, cannot join Blackwood Company, cannot betray Dark Brotherhood or Thieve's Guild etc. - No real Necromancy. - Summoning spells suck. REALLY suck. Most of the summoned creatures are cripplingly nerfed versions of their enemy counterparts. (Summoned Xivilai has permanently 0 fatigue and never gets a weapon ffs...) - No polearms/staff fighting whatsoever. *Two Worlds:* - Does the opposite of pretty much all of the above. - Many flaws attributed to this game also apply for Oblivion. - Many compliments given to Oblivion also apply for this game. Oblivion killer or Oblivion on steroids? No. A damn good RPG that _yes actually_ rivals Oblivion? Absolutely, *objectively* yes.
This video was so funny! The narrator was amazingly hilarious! Loved it. I remember the game coming out but never played it. I feel like I missed out 😂
i always loved playing this game, probably sank at least a thousand hours into it. the multiplayer mode combined with the gear fusing system was just addicting.
One of my favorite memories from this game was realizing that some of the swords are straight up Kit Rae sword designs; and as a 90's kid into swords, nothing was cooler than Kit Rae blades.
I always saw it more as competing with Gothic more than ES. It was as janky, had bad voice acting, enemies that never respawned (like in gothic) and didnt feel AAA but like with Gothic 2 i enjoyed this game a lot at the time. Though i seem to be in the minority.
Mitch can you please try to find and cover Divinity: Ego Draconis and Kingdom Under Fire: Circle of Doom? Old 360 era titles that are not only hard to find but hilariously bad.
i think it was in the release version of that game that the upgrading system of items had no limitation so by just wandering around and farming items you could become invincible and totally brake the game in many ways. like just walking to place your are not supposed to be and just kill everyone like the Ork Kapital without any real progress in the main quest
Aaah Two Worlds, I remember how I'd managed to utterly break the melee in this game by using the system where you could merge weapons together and improve the result with a mix of the two weapon's stats and bonuses. At launch and early on, it did not have restriction or limits and it was easy to make weapons with damage enough to one shot almost any enemy met and enough buffs to make the character nearly unkillable.
Mom: "We have Oblivion at home."
Oblivion at home:
This game has my favourite game experience of all time - when the population of a city gets wiped out for plot reasons, I used the resurrection spell to bring them back... Along with the orcs that killed them. From then on orcs wandered around, sharing homes and sweeping the streets along with the townsfolk. Absolutely delightful that the devs allowed it.
Oh you too lol, I was wondering if I imagined it been this game lol n
I’m not surprised dying can cause people to reconsider their life decisions.
@@mayalewis2956I went so far as to sack every town and raise them
@@maxjohnson4043lol me too
Being resurrected along with the villagers you murdered, makes you a friendlier, happier orc.
Fun fact: kiting enemies into other enemies can speed run you the game. (SPOILERS)
Gandahar, who you meet in the beginning, is actually the big bad, and you're free to attack him. You can't beat him of course - he has all of his actual endgame stats and abilities, which is pretty cool - but you CAN drag him along to a village full of unkillable NPCs who will get aggroed by splash damage when he casts magic. Then, just like the Cuckoos in Ocarina of Time, not even plot armor can save the big bad from getting an epic beatdown.
This is how open world games should work.
I have the mental image of Sauron getting curb stomped by a bunch of Hobbits from that description and I love it.
That's exactly what I did when I played the game, I usually do this in many RPGs in order to loot better gear from dead NPC or finish higher lvl quests that require me to kill mobs. When the cutscene started and credits rolled in I realized what happened and started laughing my arse off for 10 min....
Hah the funniest glitch from the first two worlds game.
Actually they patched that out. I know because I tried.
"Bring me some taint."
"Mission accomplished!"
"Wait, why art thou disrobing?"
"Bring me some taint. If it taint too much to ask."
Thank you for the laugh 😂😂
XD this game’s creators thought “oh you think the cinematic will save you?”
Seriously that fireball in the middle of a conversation was hilarious
“Do you have the healing potions?”
*character has a guilty look that screams ‘I might’ve drank them’*
You can also just walk the enemy into the village, have him hit a villager and they'll beat him up and you immediately finish the game, since he's the big bad.
@@Eonymia What?! O_o I didn’t know that.
I remember this game series being one of the few where you could beat the game as a summoner. It was still pretty jank at the time, but almost no other games allowed for effective summon spells.
@Viewer yeah, that's not true at all.
a summon build was the only viable way I could handle the combat in this game. there was no way I could handle some of the towers or waves of enemies in certain parts without something else for them to hit.
This game was wonderful i just wish the combat wasn't so jank
I played the second entry into that series (and finished it) the balance was utterly FUCKED and beating the final boss as a with a melee built was purely luck based
@@norjia not gonna lie two worlds 2 was quite fun at the beginning, the setting in the start was also kinda cool
There was a time when my cousin and I played Two Worlds almost every day. That game was so stupid, but such a good time. Nothing like slaying an entire city so you can fuse all their swords into one mega-strong sword
What the actual fuck xD
Duping thousands of taint shoots, dropping them, then killing the ridiculous amount of zombies that spawn with meteor. Staring at the sunset over the lake waiting for them to spawn.
@@Mihoshika dropped so many that the game crashed and I lost all of them
@@jakewilliams6166 Just have to have someone dupe you some more ;3
Trade them some unicorn pots for it.
Can't believe people have been sleeping on the comedic potential of this game. Anyway, great video, thanks for the laughs, and enjoy your channel blowing up in the coming months.
One can only dream 😀 Glad you enjoyed the video mate
Goofy and jank as it is, the loot upgrading system and gameplay variety (when it isn't broken) has made this one of my favorite games to go back to.
I got so confused initially. I would buy a better version of something I was wearing and would drag and drop it over. It made this weird effect but I never worried about it. Only later did I realize it wasn't unequipping the old item, it was combining them. The fact that it was implemented in such an effortless way, it's not a skill you need to learn, it's not something you need to pay to do, you don't need to find some special npc, just drag and drop. Love that shit
@@Relevus two worlds has such potential to be a good game
what I loved about it was the world design, the starting areas feel so homely and the more you venture south the more exotic it gets, but since the enemies become so batshit OP it doesn't feel unearned to get to the new environments
My granddaughter picked this game on Steam and then we had to play it for weeks. I had more fun watching her play than the game was worth on its own.
I think what people who disliked or ignored this game missed is how wonderful the game was. It's so seriously flawed in almost every way, but it's just such a good time. Kind of like buying French cars over German: the German cars are so much better made, but the French cars have all the personality.
I recall there's a point in the game where in the story an entire city gets destroyed and all the city's NPCs are killed. Yet the game has a resurrection spell....you may be able to tell where I'm going with this.
Yep, you can literally bring all those dead NPCs back to life. The game doesn't recognized that you've done this, the NPCs just act like they did before the story point, but I remember it being interesting. I recall it being really busted as well, you can basically get infinite stats, and became basically a god no enemy could kill. Looks like I played it in 2018, but I think it was something to do with combining armor and weapons you picked up, and adding its stats to you main set of equipment, just over and over. Wasn't even a glitch I think, used a forging or smithing skill to do it. Or maybe you could keep brewing permanent stat boost potions with an alchemy skill? Been about half a decade so I don't recall clearly. The game itself is real bad overall, but it still had some moments like that, that stuck with me.
Keep hearing the second game is a huge improvement and is supposed to be pretty solid at least, still need to play it.
I always wondered why Cloud never thought of using a Phoenix Down after Aerith died in FFVII. I think this game unintentionally provides the answer.
@theotherther1 I've always just assumed in rpgs like ff your party members are just on the verge of death in normal combat when they "die". The Aerith scene in ff7 just made it all not make any sense lol
@@theotherther1 because when HP hits zero in battle, they are "knocked out," not killed. Presumably if they all get knocked out, then there's no one around to heal them up.
I actually love this game. The second game was real iffy for me, never could play again it after my first run.
Second game was janky and bonkers too but not as much as the first
This must be one of the funniest videos about Two Worlds I've seen, if not the funniest - the duck opening those doors killed me.
Yeah, same here. Wasn’t expecting that at all.
Ah, a classic experience. I was so happy to play a new open world RPG, I didn't even mind that it was profoundly wonky at times. Back in the day, open world games were hard to come by! I'm glad they've become a more common genre today. I think exploration is wonderful.
Unfortunately the open world games of today don't have the same depth, openness and randomness like those back in the day. They're too safe and cookie cutter.
@@Armaan8014 Some of the best ones are the old ones, to be sure.
I don't know about randomness, but I fell in love with Elden Ring. That was a work of art, fulfilling and exceeding my expectations for a great open world game.
I can’t believe you didn’t mention the epic Eastern European soft metal power ballad on the game’s main menu. For me it sums up the charming janky ridiculousness of the entire game. I actually grew to love it.
Suddenly…
Listen to the band Leaves Eyes, I grew to love that kind of music because of Two Worlds! I love that main menu song. The song Lovelorn - Leaves Eyes is really good
Remember the very early versions of this game. You could use potions as ingrediance for new potions, multiplying the effect and duration, until it became permanent. Utterly broken. It was fun to be able to nuke enemies from miles away, but after becoming GOD, it did not take long to get boring.
I loved this game back in the days! The magic system was quite cool. Actually, it was my first big open world RPG, I've never heard of Elder Scrolls back then.
This game would have put me off ever trying the elder scrolls.... Thank god I played them first 😂
Two world 2 is still at the top of my "best magic system" list
It's simple enough for new players to grasp it easily, but complex enough to allow alot of customization and different builds for veteran players
You know what, this is one of those games that I wouldn't mind seeing a full on remake for. There is some good in here. With a competent team I could see this coming back from the void and doing really well.
At the same time it's gotta have some of the jank though. Just a little. And have an option to switch to the original voice acting. Keeps things interesting.
I just made a similar comment. Take a broken game like this and make a great remake. Dont Remake/Remaster games that are already masterpieces on their own
Yes but it still would be TAINTED by the fundamentally bad plot.
Yeah, and the multiplayer component was a blast even though it was unbelievably broken when it came out, at least on the Xbox 360. The sequel is actually leagues better, and I think the team that made it could remake the first given the opportunity/desire
Just so long as the Mercenary still says "Mayhaps," I'd be down with that. XD
The fact that they called it the Taint. Hearing our guest say it so. Mandates I sat down my game because I'm laughing so hard I cannot see the screen. Definitely the video I am glad I stumbled across this morning
Dear God, this game was such a fever dream. I can remember buying this in a bargain bin and being astonished at how bad it was .The voice acting was the funniest part 🤣 literally like 3 voice actors for the entire game ,Fighting was junky but extensive with tons of skills and gear .Watching this was such a nostalgia trip
I mean, yeah, it was a bargain bin game, but I probably spent thousands of hours playing it. It's a pretty good game, especially for the time. Voice acting and story are a bit iffy, but satisfying gameplay. Multiplayer was nice, too.
I got it as a Christmas gift 😅
I played two worlds 2 co-op with my brother. It was one of the best so-bad-its-funny games we ever played. Maybe you could review that one in the future.
The sequel is a lot more competent as a game, especially compared to the first one
I love this game simply because when my house was burgled they left only this one on the shelf.
hahahhahaaha 😂😂😂
I cant blame them for not bothering with this game
A fun thing from the game is that in its release version, you could beat the game very early on by getting Gandohar killed by the villagers of Komorin. Turned out the main trigger for the game ending was Gandohar's death, and those villagers heavily outnumber him and would rip him apart.
Congratulations on 50,000 subscribers, Mitch! Half way to that silver play button! I’ve really enjoyed watching your channel grow. Keep up the good work, buddy!
Thanks mate! Truly appreciate all the support. Have been blown away (like in this vid lol) and really looking forward bringing much more that I really hope people like yourself continue to enjoy.
I remember loving this game. The script and dialogue was the best part. So awkward and entertaining, yet strangely charming
i loved this game, i wish the industry still had competition.
I had Two Worlds 1 and 2 and i loved them both, deeply flawed as they are. In two worlds 1 plate armour actually prevents you from being a sneaky archerer, unlike in elder scrolls. And once you get powerful enough bandits wisely avoid attacking you. I think the deepest flaw with the combat is that really key combat moves are locked behind skills that will take a while to get if you want a diverse set.
1:53 "it's almost harvestin season"
I love Two Worlds. I have played it to completion twice over the years, completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. The funniest parts are when you commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time. If you have not played it, you are missing out. Its 100+ hours of pure bliss. If you have a 360, you can get a copy for like $2. It is a TON of entertainment for $2.
as a teenager at the time, I liked it, somewhat, had some fun with it, upgrading gear was fun
Love your content, always excited to see your videos pop up.
I adore this game, it had so much fun in it. Was totally broken as fuck but wonderfully so. One thing I really liked also was the multiplayer side as it was basically instanced zones you could farm and infinitely progress your character into ULTIMATE POWER.
Really a shame you didn't mess with alchemy more, it was totally goddamn broken. I didn't limit what you put into the potions and they had multiplicative effects, so the more of an ingredient you put in the more efficient it was AND the game has permanent effect potions, so you could go farm up like 150 of some item that gives you permanent max HP, where using 2 or 3 would give you like 4hp, using 100+ would give you like 200k hp or something insane.
I love games that let you break them.
My least favorite feature of the game is that the whole world is set in stone, there are no respawns in the single player, so your game has to end at some point and you can actually kill all of a given enemy type.
I don't know if the PC servers are up anymore or not, there was some single fan running them out of his bedroom for years, dunno if he still does. I BELIEVE it should still work on xbox since it was peer hosted there. And, in fact, this video has led to me ordering the replacement part I need to fix my 360 entirely so I can play this again.
I love Two Worlds. I have played it to completion twice over the years, once in 2008 on 360 and once in 2016 on PC- completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. It was funny to commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time.
There was one time where on a quest you have to go talk to this herbalist outside of ashos. Well I did not know that, and before that quest I had led wolves to her house and they killed her. When that quest came up, I literally could not progress in the game anymore becuase she was dead so I had to restart back at a previous save and lost over 4 hours of gameplay lol.
2:20”Looks like my in laws” “BLEGH!!😂😂😂
You should have done a deeper dive into the alchemy. With enough digging around for ingredients, you can get quite a number of permanent stat boosts. I believe beaver livers were crucial to the most powerful boosts.
This game is like playing a B-movie and I love every second of it!
I'm not even a minute in, and I'm already crying with laughter
"it's only a flesh wound, step brother"
"That's quite a gash you have there"
Hold up, I may be a yeat late but why has no one mentioned the "catch a cold" dude at 10:30 is meant to be Sub-Zero
The most unintentionally funny thing I've seen in an RPG is Drakkhen, a 3D RPG on the SNES. When you enter conversation, your party spreads out across the screen, but when doing this they don't stop interacting with the world. If you talk to an NPC from the wrong angle your party members can drown themselves as you're having a nice chat.
I remember having Two Worlds and being unable to finish it because the final battle/cutscene glitched on me. Nobody I talk to remembers this game existed and it haunts me because I genuinely had no idea what was going on at any time.
Edit: I also forgot I had a rule of "no evil in RPGs" so I was immediately forbidden from a good chunk of the magic system since my parents thought it'd make me violent if I got to use evil magic
I lost it when that fucking pigeon opened that door and casually walked in 5:07
I love it when games let shit happen when in conversations.
I remember talking to that cult leader(?) in fallout 4 that ultimately takes your stuff, and in the middle of the conversation, a vertibird fell out of the sky killing everyone but my character.
Easily my most memorable moment with that game
5:08 I thought you were joking!! What in the hell is this.... I don't need to finish that question, do I? Actually, come to think of it, I think more the question is how on earth this hasn't been talked about more! The memes alone... It's like Oblivion declared "I shall be the memiest of them all!" and Two Worlds jus went "yeah, hold my beer!"!
I know right! I was at a loss for words when that just happened out of nowhere 😂
I will never forget the NPCs eyes rolling so far back into their skulls mid conversation 😂
If you played the sequel you'd never take your character seriously ever, every conversation your guy/girl was in was cross-eyed, how do you intimidate anyone specially the big bad while lookin cross-eyed?
@@Darkness5423 🤣🤣 Insanity!
7:44 "what's going on there?" Foot binding, it was the Chinese practice of breaking and reshaping girl's feet by keeping it bound in place.
This was literally my first RPG, and I found it AMAZING. My brother became a Death Demon Lord, while I became one of the most powerful Archer Alchemist in the area. My brother and I would make up imaginary battles between our characters, and while he would always use Necromancy to revive somehow, I would always have a way to keep my stamina going to make sure I kept up. Hated the sequel, but overall loved the game. Just wish I could have made it to that big fortress in the upper right; tried Skyrimming the mountain with a horse or myself, and couldn't make it.
I love Two Worlds. I have played it to completion twice over the years, once in 2008 on 360 and once in 2016 on PC- completing all side quests, all caves, the main storyline, and destroying all villages and cities. The best part is when your character is so strong and untouchable, that you can just destroy an entire city, and your character just laughs while doing it. It was funny to commit murder in a city and get caught, and then you run around the city and everyone yells "Ye Gods!!" and "Away, cur!". And then trying to bribe the guards. This game is hilarious and one of my favorite open world RPGs of all time.
I love this game. It is just broken in every way, yet is fascinating in the freedom given to the player. The surfaces that were supposed to stop you from jumping on them to get over steep inclines were suggestions at best, and if you could dodge, there's pretty much nothing stopping you from going anywhere, anytime. Most of the time, I had no idea what the story was supposed to be, and accidentally triggered events out of order by wandering aimlessly and jumping on rocks intended to be barriers. It's amazing to just screw around and find out just how insane and huge it really is.
For some reason the clip of that duck opening the front door before waddling in made me laugh harder than I've laughed at anything for a long time. Thanks!
1:12 - Are you kidding? You think _that_ sounds like James Earl Jones!?
The Two Worlds series is without a shred of doubt in my feeble mind, the greatest title of the RPG genre.
That duck casually opening the door gave me a huge laugh, much needed on a stressful day. Thanks.
I played this game when it first launched, ran into a game breaking bug super early in and never played again.
I remember playing this game, I had fun with it. I didn't know what I was doing the entire time and it was pretty difficult, and then at some point I was strong enough to just dominate everything in the game effortlessly lol.
Oh how i love your dry english Humor you Legend. I am currently undergoin lung Transplantation after you chest with man attached almost finished me of with the help of Soja milk .
Well done mate
The "Taint" joke is a classic.
I played this a number of years ago and renamed it "Taints Two Tainted" and that's how I still refer to it.
I just checked and it's been 8 years...f*ck me.
Two Worlds Two has the best magic system ever made.
Craft a spell that hits the enemy with a fireball, freezes them and summons an enemy monster to attack them whilst frozen.
There is one game series that you may or may not be aware of that I think you would love and to see a video from you on this would be amazing in the future, Dungeon Lords. Its on steam actually as of a few years ago. VERY rough gem
Heeheehee!! Nailed in the middle of a convo xD
I'll be adding this game to my "consider playing" list :)
Should definitely do the sequel as well. I have fairly fond memories of the weird janky linear coop campaign where you sort of play as bad guys.
My friend used to swear by this game for its magic when we were kids, but every time I tried to play it, the god awful writing, voice acting, and bugs were just intolerable to try and sit through. A few good mechanics didn't save this thing from being a real crap biscuit.
I was obsessed with this game as a kid, gained some lifelong friends thru it and lost others. I remember a dupe glitch, trade a friend something and as you confirm the trade open the disc tray and both people get the item. I remember using this to dupe the poison gas spell card and you could enhance spells with however many more of that card you had. So i had from what i can remember atleast 2k gas cards and being able to just gas any group of enemy i could find. Truly one of the worst games ever made.
Oh man, that bird opening the door and waltzing inside got me good. 🤣
If you want goofy, the final boss is hostile to guards, but way, way weaker than them. It’s possible to lure him into town at the beginning of the game where the guards murder him, which causes the end credits to roll, during which the guards will constantly scream over the credits.
What absolute madness! This game would have me In stitches constantly with just the awkward dialog alone. 😂
I found this game in a discount bin and couldn't play it because, no matter what settings on my PC i changed, the game could only be run on a PC that was configured to be in the US. 10/10, would get scammed again
Thank you sir, for making me laugh after a couple of horrible days. I really should get this game and play it myself. :)
My pleasure mate
I've been laughing so hard to your videos that I just had to subscribe. Cheers from Finland!
The funny thing is Middle English also did NOT sound nothing like the modern British "rendition". Basically all it is done now is to pick some old words and there you go. But things like using auxiliary verbs to make questions would have sounded super strange to people from that time period (instead of "do you know him" you would just say "know you him"). Also, the way English from England (or rather, some parts of England) is characterized by "skipping" the [r] sound is a extremely recent phenomenom
If you haven't yet, I highly recommend giving Divinity 2 a try (No, not Divinity Original Sin 2, but actual Divinity 2, the Dragon Knight saga). It's easilly forgotten due to Larian's newer stuff, but it's got some fun comedy while also providing a neat window into the past with early/mid 2000's game design. Also the wizard Bellagar makes his primary appearance in this game, and he's basically Gandalf if Gandalf was high on Radgast's mushrooms. The gold edition should still be on Steam.
Brings back memories of Two Worlds 2 multi-player online.😂 absolute madness with the spell combo's.
Had no idea it had multiplayer lol. I played the hell out of it, I'm surprised I missed that.
Honestly really enjoyed my time with it though. Don't think I ever beat it, couldn't tell you a damn thing about the story, overall I remember a lot of aspects (like the story) being aggressively mediocre, but what I can tell you is about 3/4 of my time was spent playing with an alchemy system which has yet to be topped in any game since.
@@ledumpsterfire6474 It was extremely broken and chaotic and it was a basic grouped " survive the waves of enemies" style on different maps. Honestly a fun all be it insane experience.
Two worlds is a game I remember very fondly. Such cheesy dialogue, such wild abilities to use with creativity. I still have fond memories of when I wanted to see what it would look like if I summoned all my summoning spells as fast as possible before any expired from being alive too long. My gang was 9 strong and involved many things including a flesh golem and stone golem, some badass demon, a couple monsters
7:22 this one broke me. “bring me some taint”. I’m just… oh god… 😂
09:20 onwards had me in tears. Absolutely hilarious.
So funny! Loved "the Cantina's" take on this game too.
When jank gains metaphysical proportions.
Dude just didnt give a fwxk you were in a cutscene. Love games like this! 😂😂
I like how you can get the people in the very first town to kill the final boss within one minute of starting the game.
Two Worlds is a game I often recommend just because its systems are not completely broken and would love to see something like it as an MMORPG.
Discovered you today but this video got the sub. Bloody two worlds. Great video. Going to enjoy binge watching.
11:02 if that ain't MrBeast, I don't know what it
THANK YOU! I immediately looked to see if anyone had the same thought.
I found this game in the special edition box for like $20 back in the day (like 2008?) and the store gave me two copies for some reason. I played this game so much more than Oblivion. It was janky as hell, but the gameplay was so much fun! It had a ton of features that weren't in Oblivion. I don't understand why this game got so much hate back then, but I figure it might have to do with its lack of polish and how we were so focused on HD graphics looking better and better back then.
dude you're hilarious. I appreciate the content
Hadn't played Two Worlds 1. But I did play a little of the sequel. I don't know if the first had the same system, but the sequel had a pretty awesome magic system. Worth checking out if you haven't seen it.
i liked both games, they had their very own charme, a bit like the gothic games. also the developer was a pretty small studio from poland that had done a couple of good strategy games before working on two worlds, of course they couldnt keep up with bethesda, but their accomplishments are still impressive.
You should cover The Dungeon Of Naheulbeuk next, this should be a funny one.
Also, the Deathspank trilogy and Overlord.
I found this game did a lot right. I think multiplayer was easily one of the best on the 360.
When it worked at least!
*Oblivion:*
- Completely ass-backwards and just about objectively bad leveling system that actively punishes you with sub-optimal stats if you actually play your class as intended.
- Level-scaling the entire game world to the player character in a way that even ruins immersion and makes the game more difficult as you progress in levels.
- If you don't actively metagame *against* the previous two things, your character actually becomes weaker in comparison to the enemies upon leveling.
- Quest rewards are mostly level-scaled as well. Low level quest rewards are complete ass so it's better to not engage with quests until higher levels. Which contradicts the game's own supposed design philosophy.
- Just about every enemy in the world respawns. Not necessarily an issue in itself but it only takes 3 days in-game which is ridicilously fast. (In addition to some game cell hijinks changing the respawns depending on your current location.)
- Next to no dialogue choices or varying outcomes for most quests.
- No real choices within factions. Cannot join Necromancers, cannot join Blackwood Company, cannot betray Dark Brotherhood or Thieve's Guild etc.
- No real Necromancy.
- Summoning spells suck. REALLY suck. Most of the summoned creatures are cripplingly nerfed versions of their enemy counterparts. (Summoned Xivilai has permanently 0 fatigue and never gets a weapon ffs...)
- No polearms/staff fighting whatsoever.
*Two Worlds:*
- Does the opposite of pretty much all of the above.
- Many flaws attributed to this game also apply for Oblivion.
- Many compliments given to Oblivion also apply for this game.
Oblivion killer or Oblivion on steroids? No.
A damn good RPG that _yes actually_ rivals Oblivion? Absolutely, *objectively* yes.
Love your content and videos always click as soon as I see you upload keep ‘em up but don’t burn yourself out
I love the Two worlds games so janky but fun
This video was so funny! The narrator was amazingly hilarious! Loved it. I remember the game coming out but never played it. I feel like I missed out 😂
the farewell *smash* in the beginning 13/10. :D
[sheds no tear; not even a flinch, whilst getting hydralic-pressed by an Indiana-Jones-trap]
That had me hooked and chortling for the rest of the vid.
They nailed the Bethesda dead-eyes spot on.
i always loved playing this game, probably sank at least a thousand hours into it. the multiplayer mode combined with the gear fusing system was just addicting.
One of my favorite memories from this game was realizing that some of the swords are straight up Kit Rae sword designs; and as a 90's kid into swords, nothing was cooler than Kit Rae blades.
I always saw it more as competing with Gothic more than ES. It was as janky, had bad voice acting, enemies that never respawned (like in gothic) and didnt feel AAA but like with Gothic 2 i enjoyed this game a lot at the time. Though i seem to be in the minority.
Loved this game! You could actually kill every quest giver in the game after you collected on their quest.
I can't stop laughing at the duck opening the door 🤣
Mitch can you please try to find and cover Divinity: Ego Draconis and Kingdom Under Fire: Circle of Doom? Old 360 era titles that are not only hard to find but hilariously bad.
Oooh thanks for the tip mate. Going to give those a look.
9:25 omg! That was the best part of the video.
I love this game. Its so old and janky and hilarious and also fun
YOU REALLY SHOULD TRY TWO WORLD 2 😅
i think it was in the release version of that game that the upgrading system of items had no limitation so by just wandering around and farming items you could become invincible and totally brake the game in many ways. like just walking to place your are not supposed to be and just kill everyone like the Ork Kapital without any real progress in the main quest
*Allergic kid tastes peanut butter for the first time
*Him in the next second: 3:30
Aaah Two Worlds, I remember how I'd managed to utterly break the melee in this game by using the system where you could merge weapons together and improve the result with a mix of the two weapon's stats and bonuses. At launch and early on, it did not have restriction or limits and it was easy to make weapons with damage enough to one shot almost any enemy met and enough buffs to make the character nearly unkillable.