Hey people! I wanted to clarify the part at 9:37 a little because it's inaccurate. The sentence that balance has no function off the ball isn't the whole story, as other parts of the video show. It is true for turning and running, which is what I had in mind when saying it, but as I've said in other parts of the video, when losing physical or aerial duels and thereby losing balance, it is the balance stat that's responsible for how quickly you can restore balance again, and that can absolutely happen without the ball involved as well when players collide. Apologies for the poor phrasing on that one and thanks to Voidrive for letting me know🙏
This is by far the most informative and actually scientific take on in-game stats I have ever seen on this platform. The in-game explanation is so ambiguous thank you so much for this video Pepe! And special props to Amadeusz as well 🤝
Thank you very much🙏 I only collected the information and provided the video though, credits absolutely go to Amadeusz (and Voidrive for his great translations), who is the actual scientist by doing all this high quality research and letting us know about it. I'm not a tester, I'm not even sure if I could actually do testing on this level because one would have to automate inputs and stuff and make sure any other stat / external factors are 100% the same to ensure there is no noise to skew the resultss. It's also very time consuming. I'm very glad there are people who are amazing at this and putting in the work and on top of it even sharing it with us👍
Very interesting, THAT'S what I call valuable content. I hope there's more of it even though the game doesn't really offer much. You more than deserve the like.
And up until yesterday you had to pay to reset stats and you still cannot reset skills. Not only pay2win but no way to fix wrong newbie builds once you get better. How about end of half/match boosts, pay2win boosts and first week boosts.
@PESPepe The reason is it is a roulette mechanic, so you have to use some workarounds to bypass it. The clarity should be about how much an ability improves involved stats, that would be really appreciated 😌
Up until yesterday you had to pay to reset stats ? Bruh wtf you waffling about? 😂 You can reset your player stats as many times as you want wtf you talking about....?
Thank you very much! I just collected the formation for the video though and put it together, Amadeusz deserves the credit for all the information he found out, and additionally Voidrive for compiling them for the English user base. Without either, this video wouldn't exist👍
I was paying more attention to the game play in the video than the information, the dribbling and finishing display here is absolutely phenomenal. That kind of dribble probably takes years to perfectly execute.
Thank you very much, love to hear you like it🙏 It's mostly a matter of practise and getting the feeling for it so that you don't really need to think about it in the game too much because you'll subconciously recognize patterns and automatically know what to do. To be fair, these are the good clips though. Obviously, the games where I fail the finesse dribble three times in a row aren't suitable for a RUclips video😂
@PESPepe I cannot refrain from natural instincts of moving away of the opposition with left stick when I engage in skills such as double touch and ended up horribly wrong from time to time. But the way you excel those skills move was just outstanding. I've been training for hours but there is no improvement in real time.
Thank you very much👍I think with double touch especially, you can practise it against the AI, the timing should be pretty similar to online as long as the connection is good.
Hey Pepe, your work is excellent! No need to shorten your videos-I love your analysis, and if anything, feel free to go longer. I’m sure many others agree!
Thank you very much, glad you like it🙏 To be fair, the vast majority of this video wasn't my analysis, but Amadeusz reseach. Without his work or Voidrive's compilations, this video wouldn't exist👍
Salam pepe Thanks for this video and although i already knew 99% of these infos because i am a hardcore gamer and i search a lot of these things in reddit and other medias (i have seen you comment and post in reddit) it is very usefull to have nearly everything in one place , congratulations for making maybe the most informative video in EF history and i have a few more topic ideas if you want to make a part 2
Thank you very much for the nice words, really appreciate it🙏 To be fair, I'm probably the wrong person to give suggestions to for a part 2, as the vast majority of this video bases on Amadeusz findings and the compilations of Voidrive. I'll gladly help putting all the important stuff in one place to help inform people, but testing is really something that needs to be done very accurately and takes a lot of time. I'm not a tester I'm afraid, but seeing what Amadeusz already accomplished and how amazing his research is, I'm very confident whatever there is to know, sooner or later, he will know it😂
really good. only thing I doubt is weighted pass. when you have weighted pass and play a through ball he puts back spin on it. which allows the ball to travel faster in the beginning and slow down when it has reached the receiver due to the backspin. its very noticeable i think
Thank you very much🙏 I think I've seen what you mean, but knowing how throroughly the Chinese tester Amadeusz works, I think he probably would have noticed if there was a connection to weighted pass👍
I'd assume he just did the very same passes with the same player with and without weighted pass a lot of times and saw no difference. As for the translation, the Japanese one has different words for the passes, that's why it's clear which ones are meant there. Here's the translation by Voidrive: "It only applies to forward lofted pass(フライパス) and fly-through pass(フライスルー)(as known as lofted through pass)". If you look at the English version: "enables players to apply backspin when playing lofted passes and through balls improving accuracy", it seems that the word "lofted" is supposed to be an attribute for both passes and through balls, rather than only being part of the term "lofted passes".
You briefly mentioned stat cap of 99 when it came to game-changing pass I believe. I think Amadeus also did testing about this and apparently most stats above 99 do have a linear, except the ones related to dribbling.
Hey! I think these are 2 separate things, apologies if I didn't clarify this enough. You probably know this anyway: The regular stat cap basically means that form arrows, manager proficiency boosts and training cannot make a player reach a stat over 99. Individual player boosters as well as additional manager boosters can break the cap though (and Long Range Curler for example too), and if I understood correctly, Amadeusz tested for which stats it makes a difference to go over 99, with the results being as you described. Or in short, with stat cap I didn't mean that the game doesn't allow you to go higher or that it has no effect (in case you meant that, unless I misunderstood), but that there's a limit which everything except for player boosters, additional manager boosters and Long Range Curler for example may exceed. Sorry if this was unclear🙏
In defending situation which stat is more important for defenders speed or acceleration,is there any difference when playing Qc and Lbc . I'm new to this game loving your contents 🔥 Great works.
Hey! Thank you very much. I would value speed a bit more in Quick Counter because your defender tend to do longer runs. If you want a good comparison between Quick Counter and Long Ball Counter, I recommend this video that shows all the differences: ruclips.net/video/Axo13cDep4g/видео.html
You're welcome! I just saw that you made another comments regarding differences compared to mobile, I've never played mobile but I suppose the majority of things works the same👍
I do have a very laggy game available which I'm on the fence of making a video about, I'll first have to rewatch it to see whether there's enough useful stuff in it though, not sure if it's sufficient👍
Man, the game code looks like it's made to generate frustration and increase engagement on the subject. Even OFF-LINE Events are subject to unexpected slowness and I don't see how to explain it. Are games against Game AI also processed on the server? As a developer, that doesn't seem normal to me. When the game is in maintenance, ordinary teams, players with low Overal demonstrate a fluidity in gameplay never seen before. So my conclusion is that all this is thoroughly thought out. That's the vision I have. There are people behind this game who understand the human psyche very well and instruct developers to the success of the game, even if success for us players means something else.
Hey! For me, AI games have always been very responsive and consistent, so I'm pretty sure they're local. About the frustration, you might be onto something here. I don't know if you know rockchok, but I think he wrote his BA thesis about stuff like that and some games were indeed designed to purposely frustrate the player to increase engagement. Not sure if it included eFootball though.
Thank you very much🙏I just like the other goalkeeper stats more. Part of it is probably also that it misleads people because the obvious way would be that it worked for all jumps😁
Hi pepe love your explanation. I found amadeus's video before and im struggle to understand what he meant. I hope you could find some more details for offensive awareness stat. Cheers 🎉
From what I've read it's mostly a sort of refresh rate, whereas the higher it is, the quicker your player is to react. Could also be that higher offensive awareness has an effect of what runs a player does, but I don't know whether anyone has figured this out yet.
I completely agree, he's an absolute gem to this community, a true champ🙏 As for the visual information, I agree as well, I thought a lot of how I should do it and I'm still not sure whether what I did was a great solution, but I hope it's sufficient. Basically, I knew that for ball touching frequency and phenomenal finishing and such, where the visuals are pretty obvious, I'll just record them. For other things like stamina, fighting spirit, the 2 long range abilities and so on, where the testing is mostly done through repetition, there isn't really anything to show, same for stat increasing abilities like through passing, pin point crossing and so on. For again other abilities such as edged crossing or aerial fort, I lack the players to actually record the animations because I've never spent on any of these packs. So I thought I'll mostly just stick to gameplay goals to fill the gaps and make sure to inform as good as I can. Not sure if it's the ideal solution, but I hope it's sufficient, I can totally see your point👍
Hello! Thank you very much. Somebody has asked this before, so I'll just give you the same answer. Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting. Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4." www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/
My other question after the video is: Jumping doesn't affect the goalkeeper's ability in goal, so should we still add some points in aerial strength, or should we focus only on GK1/2/3?
Top Video mit vielen guten Infos, die ich bisher nicht wusste.👌 Man kann von konami halten was man will aber Gameplay und Spielerbewegungen können se wie kein 2.
Vielen Dank🙏 Da kann ich dir nur zustimmen, gerade bei so Animationen ist das echt klasse, was es da alles gibt. Beispielsweise auch der Ronaldinho Move den er gegen Chelsea damals gebracht hat, das sowas im Spiel ist, zeigt, dass da doch an manchen Stellen viel Liebe zum Detail ist. Schade nur, dass so viele Infos nicht direkt verfügbar sind, das könnten sie ruhig auch in die Beschreibungen miteinbauen👍
Wobei die pfiffigen Leute in dem Fall eher die sind, die das testen, ich habs ja nur zusammengefasst😀Freut mich, dass es hilft, ich freue mich auch immer wieder wenn da jemand was Neues getestet hat und man dann mehr über das Spiel weiß👍
Wow just wow!!! So, after this video i can sure say that you are not longer a contect creator for efootball. You are definitely a CIA agent lol . Absolutely the best video ever , too much information even if we dont know for sure if all these are real in practice. However many congrats to you (thanks amadeus too) . WEll done pepe well done, you are a secret agent now!!!!! Keep it up!!!!! 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
Thanks👍 Well, to be fair, I only collected the compliations from Voidrive, who aggregated it from the original source, the videos from Amadeusz. Love to hear you like it, but their part in this is definitely a lot bigger than mine here😀Amadeusz usually tests very thoroughly, I mean mistakes could always happen and there could always be stuff that Konami changes afterwards (had I released the video a day earlier, the change in height mattering for ball touching frequency for example would not be in), but I'm confident it should be fine🙏
@PESPepe is too much info here. we have to read and read again and understand exactly what we have to do, its a whole "science" if you know what i mean , to0 much info
@PESPepe explain me something if you got it better than me. You said in the video when a player makes passes and he is out of position he is losing 10% or 20% . The question is.This is happening When we start him in position in fade green or not green at all or.. his stats is reducing when he make the pass while he is moving during the game in those areas (fade green , not green ). I think its the first but if you know , please confirm, thank you
These are only for the positions they occupy in your game plan. If your player is a left midfielder and you play him as a left midfielder but he is a roaming flank and runs into the middle, he still has all of his stats because he is occupying the left midfielder position in your game plan. Where on the pitch he is doesn't matter. It's only if somebody is for example a defensive midfielder and has no proficiency in playing center back, yet, you use him as a center back in your game plan, then, he will get the reduction. It has nothing to do with passing👍
Hey! I tested all winger playstyles for Quick Counter and included 2 inactive playstyles to show how they work, maybe that can help🙏 ruclips.net/video/lGCXJNqLFTA/видео.html
Nice video Thank you. The server problems still exists, mostly if i play, the game is soo heavy for me. I realised if i play against 1 div player's my players sometimes frozen i can do anything even i see what will happen. Do you think that script exist in this game?
Thank you very much🙏 I do think there are some mechanics in the game that could be interpreted as script, but I'd also say much of what people attribute to script is just a bad connection or the game glitching. Unfortunately, the game feels really bad when the connection isn't working properly, really takes the fun out of it.
nice video kind sir,but i want to correct something regarding stamina stamina does not reduce player's "speed" if ur controlling them (there's been a testing done by japanese streamer with good sample size) stamina only affects speed when your player "controlled by AI" also it affects OA and DA let's just say the more stamina loss the more lazy the AI get and yes it does reduce every stat but speed only when you're not controlling them again nice informative video for newcomers sir 👍🏻
Hello! Thank you very much for the nice words🙏 Very interesting point, I haven't heard about these nuances you mentioned yet, so thank you very much for letting us know!
@PESPepe my pleasure! also i wanna add something problem with efootball is there's alot of assumptions here and there regarding stats so you actually need to test it yourself with great numbers of sample just like amadeuz did for example regarding passing and kicking power,it's up to you whether to believe or not but there's a relation to it in term of travel time and ball stability while on its way while u could say the travel time between 70 and 95 kicking power is too minimal to make a difference it's like 2-3 frames difference which is not worth it tbh but the main reason for kicking power in passing is to make the ball less wobbly because sometimes if u do long ground pass the ball usually fly abit while travelling and when it lands it does create the "wobbling" effects and kicking power make that "wobbling" effect more stable so the receiver can control it better and again everything i said above is from a test by japanese streamer with good numbers of sample and he did say that a good balance between kicking power and passing is needed to make a good overall pass (85 passing stat + 75-80 kicking power) also he mentions that the games always change in each version where they tweak some things so test like the one he made can be useless or helpful depending how the dev tweak the game i can go all days explaining all this things coz i love deep research efootball stat aspect hahaha edit: the reason why he did the test regarding KP and its effect to passing is because of passing "booster" which made him wonder what does the correlation between them since passing booster does gives KP and he said that it would not make sense that the dev put KP on passing booster for no actual reason and that's the reason why the test was conducted
Yeah, testing can be really time consuming because one always has to isolate one certain attribute and then repeat it a lot of times. I'm glad there are great people doing it for us👍 Interesting, haven't heard of that one. What's the name of the Japanese streamer, maybe I've heard of him at least.
What a gem of a video! Incredible!❤ I have some questions though. Regarding aerial ability. What is the relationship between jump height and jumping stat? If jump height is what ultimately determines, then why does the jump stat even matter? Are players with better jump height but far worse jump stat better or vice versa? For example Anchor man Vieira with 268 jump height and 76 jump vs Cannavaro with 262 jump height and 99 jump?
Thank you very much🙏 Jump height is the result of the height of a player and his jump stat. Here's a good explanation by Voidrive: "Btw, if anyone is wondering, the calculation is basically this: at 40 jump, a player can jump 56cm, then each unit of Jumping stat would increase the Jump Height by ~0.66cm, you can do the math now. If it is under pressure, it seems that the effectiveness of each unit of Jump stat would be reduced to 0.5cm."
Thank you very much! Voidrive assumed it also improves Heading for this very reason, it's just that it's not that easy to demonstrate a difference of 5% in heading, other than finishing or speed for example.
That's an interesting idea, haven't got this planned, but it sounds solid as long as I'd have enough players to talk about, perhaps something for the future🙏
Hey Pepe ❤ do you smurf around in efootball subreddit with different account name? 😅 id just love to trade some chats with you in the forum comment just like the regular people
Not that I knew, as far as I know, finishing is confirmed and offensive awareness and header are likely, but not so easy to confirm so there isn't really any final confirmation here.
I only know that it can give you a different animation where the player turns his head, but whether there is any use beyond this, I unfortunataely don't know👍
Hey! I guess it's different depending on which stat. For speed for example, it's always quite easy to find out because one can just measure the time required to travel the same distance. For Finishing, you could see how the circle changes when taking a penalty kick and so on👍
If u play pass support on lvl 1 or 2 kicking power dont do anything.. but if u play lvl pass 3 u can actualy see the difference betwen low kicking power and high
Phenomenal pass is not that phenomenal. But this video really is Phenomenal! Thanks for this Pepe. May you share your Suarez build that you currently have on him? Thanks in advance!
Thank you very much🙏 I'll check it the next time I'm in the game, I do know that I've been trying a different one than the one in the video recently because I wasn't 100% happy with it. I think the one in the video was 8-0-8-9-9-6. Should I forget for some reason, feel free to comment to remind me😂
@PESPepe Same for me, I'm not happy about him these days. Even tho I have 1136 games, 1501 goal and 516 assists, I'm not satisfied at all. I have agility on him, when you can please share your build, even tho I tried 15 different ones 😂 Currently on 2104 points, pushing for top 50 on PS. Really need prime Suarez cause he is only booster card that I own
@PESPepe One day I'll play 5, then 30 another. All in all 3240 hours since 7th Sept. 2023(2024 release) and then switch to PS on 26th November and sitting at 540h :(
Now that's what I call ambition! I hope my question didn't come across as mean or derogatory, I really just wondered because I Suárez isn't out that long yet, didn't intend any judgement at all, when reading it again now I thought I'd say this just to make sure. Nothing wrong with playing much, glad you're able to enjoy the game for so long🙏
Hey! I don't know whether it was part of any tests but since heading isn't using the low pass stat I'd be surprised if visionary pass would have any effect here👍
@PESPepe I was wondering if visionary pass affects headers since it is a first touch on the ball. I mean, sharp touch sometimes uses the head of players when the ball bounces.
Regarding dribbling, for Blitz Messi would I be better off taking away points in Dribbling and putting it in Speed then? In my case he has 89 speed, and all his dribbling is at least 95, with Dribbling and Tight Possession even at 101 and 100 respectively. I have his physical contact at 80 as well.
You could reduce it so you either have 100 in dribbling and 99 in tight possession or even 1 point less so it's 99 and 98, it should be absolutely fine. Even in the lowest case, you'd still have 93 ball control which is definitely sufficient. 80 physical might be a bit much, but if it works for you, why not.
@PESPepe thanks for detailed answers Pepe! Do you think there are some thresholds to be met that can unlock certain animations? That's why I aimed 95 for Ball control. Also what do you consider enough physical contact in the current meta? I thought more the better and 80 seems like a nice cut-off
For tight possession, yes, >90 is the last threshold. Well for the physical contact it depends on what your player is supposed to do. A bulky striker like Makaay will always need more than Messi for example. For the latter, it might be more efficient to invest in dexterity / speed to focus on his strong points, but in the end, it's all down to how you play. Makaay for example would also benefit greatly from points in aerial because he'll consistenly be able to challenge most players in the air, which Messi can't.
Hey! Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting. Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4." www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/
Hey! Well, it's a bit more complex than this. Generally, I'd just increase them both in a way that's most efficient in regards to progression points or whether you can hit a +3 manager boost. For Possession or Quick Counter for example, speed is a bit more important than for Long Ball Counter because the latter will have its defence fall back earlier rather than keeping a high line, which naturally reduces the distance your defenders have to cover when running back. Also note that speed is also a bit more helpful indirectly, because it'll also increase stamina for you, whereas increasing acceleration also increases offensive awareness and balance, both of which aren't too useful for defenders.
@ Thanks, I usually train my defenders like this, sacrificing some stats to have more speed since I play with a quick counter, I'll see if I have one where I can remove acceleration and put more speed
I agree! If only they would give us all of this information beforehand, it would be even better, and probably save all the great testers a lot of time😁
Great stuff.. I think my older epic defenders with 99 jump, aerial sup, and acro clearance are way better than these Aerial Fort Dudes.. cuz they have 90 speed and 90 accel.. They destroy the Sorloth cross spammers
Thank you very much! Against the biggest aerial threats, the aerial fort defenders have too few jump height, better to use somebody like Touré. Amadeusz, the original source of this video, even used him in his testing, that's how he found it out🙏
I've actually began on a video for player progressions in regards to their role in the team before I made this, it might be the one I finish next, not 100% sure yet, but there'll definitely be one🙏
It depends. Bulky forwards like Makaay or Van Nistelrooy want more, smaller forwards who thrive at speed & dribbling can get away with less as they generally want to avoid physical duels anyway.
Sorry, but some of the things Amadeus says are just not true. Kicking power absolutely affects pass speed and the distance of the lofted passes. My Lahm with 79 KP can't loft the ball to the opposite winger, it falls a few meters in front of them, while Reece James with 90 KP puts it right on thier chest. Sure James has more lofted pass, but only 2 or 3 points. Also, I used NC Lobotka for almost a year as a DMF and when I switched to Beckenbauer I immediately felt more zip on long low through balls to the wingers. Btw, kicking power is included in the "passing" booster Weighted pass not being activated for low through balls is not true either. You can see the spin on the ball and it's even mentioned by the English commentator: "nicely weighted pass" Regarding fighting spirit not helping with fatigue, I don't know for sure ,but what I can say is that Konami recently changed the description for fighting spirit and the reduced effects of fatigue are still in there. It actually seems to be more emphasized now As for super sub, I'm pretty sure it affects more than juat finishing. I have it on Ambrosini, who I use exclusively as a DMF, and he is a lot more present when he's not starting Balance may not affect turning around with the ball, but it actually helps with the changes of direction. Rockchok would have something to say about balance and dribbling. From my experience, LS dribbling is a lot easier with Bellingham than with Van Basten and I'm inclined to say that 18 more points in balance (90 vs 72) are what makes the difference instead of the 2 more points in tight possession ( 90 vs 88) or the 3 cm height difference (1.85 vs 1.88). Also, I think that higher balance helps with passes that are not straight forward
Hey! It's fine to have a different opinion, all of the sources of the compilations are in the description, some of them even include links to the original source videos, where you can see the tests he did. If you're certain about them being flawed in terms methodology, feel free to let either Voidrive or Amadeusz know and show them some evidence that corrects them, I've never spoken to Amadeusz so I can't know it for him, but Voidrive is absolutely chill and will welcome any new findings👍 Some things, especially once more time has passed, could be inaccurate depending on when the testing happened because Konami might just have changed stuff. Like for example for version 4.2.0, height matters for ball touching frequency again, whereas it didn't at version 4.
Super sub . It's not obvious skill but... I gave delpeiro and some players super sub....as offence skills I notice somethings is little better in player as sub Acceleration Positioning And even if the player is cf he'll press aggressively and win more balls. But that is just a very little and not working all the second half! It works for about 20 minutes only and after that he'll be normal.
It's from a Chinese tester who did a lot of research on the game. There are English secondary sources from the eFootball subbreddit in case you're interested, it's all in the video description👍
Acceleration improves your keeper's lofted pass stat in the enemy's half between minutes 60-70 if he is left footed, assuming you play possession and the game is currently a draw. Just kidding, acceleration determines your player's velocity in the initial phase (12 yards, 2 blocks on the field if I remember correctly, but not sure if it's equal on all stadiums or will remain this way, that's why I didn't mention it) when you begin to sprint, and it's only off the ball. Acceleration has no use on the ball😀
When you dribble, there's 2 phases, the initial one (first 12 yards) and the full sprint one. For the initial one, it's dribbling only (unless the player has
Öiyyyy! Mal ne ganz doofe Frage, kann es sein, dass du früher F1 Streams geguckt hast? Wenn ich deinen Namen sehe, bringe ich den immer mit invertmaster (falls dir der überhaupt etwas sagt😁) in Verbindung, macht das Sinn oder drehe ich komplett am Rad?😂
@PESPepe Haha ich bin zwar kein großer F1 Fan aber invert ist einer der ersten dem ich auf twitch gefolgt bin, das war noch vor seinem kleinen DUrchbruch mit Racing games, ich bin öfter mal da, das ist richtig, wie klein die Welt doch ist :D
Das ist echt verrückt, wasn Zufall😂Invert ist wirklich ein absolutes Goldstück, hat das Herz am absolut rechten Fleck, super sympathisch, wenn alle so wären wie er gäbs auf der Welt keine Probleme mehr, menschlich einfach nur top der Mann, und gelegentlich liefert er auch auf der Strecke ab🤡
Hey! If the AI matches are terrible as well, you can most likely rule out that it's anything connection based. Perhaps it's some sort of overheating issue that drops your frame rate by putting either your CPU or GPU into thermal throttle? Could also be that your device is doing something at the back that causes eFootball to lack resources. Hope you'll get it sorted out👍
I’ve been subscribed to you for a long time … and I love your videos , very great content ! But you pronounce HEIGHT like HATE , but it should be pronounced as H-A-I-G-H-T, RESPECTFULLY🙏🏽
Thank you very much! Oh wow, I was really curious so I looked it up and it seems you're right, apart from some regional dialects, it's pronounced like you said. Apparently I have been saying it wrong my entire life😂 Thanks for letting me know!
I think what's known about them so far is that they act as sort of refresh rates for the players to react. The higher, the quicker a player can react to a situation. There might be other features about these stats, but if there are, I haven't heard of them yet.
That's a good question😂 Unless I forgot a game, I think I lost 1 game in my last run to division 1 two seasons ago. Although to be fair, I didn't have enough time to play divisions last month and only played 1 division game this season so far, so it might be a long streak of not losing, but it's mostly event games, which can be uncompetitive at times. Even though I've had quite a few event games against top 500 players and even 2 former rank 1 opponents, in my recent games, I didn't have many division 1 or even 2 opponents, so it's not really as impressive of a streak to be honest.
Finishing is the one we know 100% for sure. The reason for this is because it's very easy to test because it changes the aiming circle when shooting a penalty. Offensive awareness is likely to increase as well, but the problem here is that it's hard to prove 100% because there isn't really any definitive metric such as the penalty aiming circle. Voidrive also mentioned that super sub could improve heading because one of the Tomiyasu cards got it at a week where he scored a header as a sub. Again, unfortunately, hard to demonstrate a 5% difference for this stat though.
@PESPepe very nice and detailed. I hope you can make a video about ranking those player skills, such as which are very useful and which are more useless. It will be an interesting topic. Thank you.
Hey people! I wanted to clarify the part at 9:37 a little because it's inaccurate. The sentence that balance has no function off the ball isn't the whole story, as other parts of the video show. It is true for turning and running, which is what I had in mind when saying it, but as I've said in other parts of the video, when losing physical or aerial duels and thereby losing balance, it is the balance stat that's responsible for how quickly you can restore balance again, and that can absolutely happen without the ball involved as well when players collide. Apologies for the poor phrasing on that one and thanks to Voidrive for letting me know🙏
This is by far the most informative and actually scientific take on in-game stats I have ever seen on this platform. The in-game explanation is so ambiguous thank you so much for this video Pepe! And special props to Amadeusz as well 🤝
Thank you very much🙏
I only collected the information and provided the video though, credits absolutely go to Amadeusz (and Voidrive for his great translations), who is the actual scientist by doing all this high quality research and letting us know about it. I'm not a tester, I'm not even sure if I could actually do testing on this level because one would have to automate inputs and stuff and make sure any other stat / external factors are 100% the same to ensure there is no noise to skew the resultss. It's also very time consuming. I'm very glad there are people who are amazing at this and putting in the work and on top of it even sharing it with us👍
I totally agree. Great video!
Thank you very much Freddy, really appreciate it🙏
Very interesting, THAT'S what I call valuable content. I hope there's more of it even though the game doesn't really offer much. You more than deserve the like.
Thank you very much, glad to hear you like it🙏
Damn, you beat me to it! Great vid as always, very concise and straight to the point :)
Heyy bombin, thanks! Interesting that we had the same idea, but I guess great minds think alike😂
Hope you're doing well🙏
This is the type of video I thought the pes pros would post like indo or efootball universe. Thank you for explanation Pepe!
Thank you very much for the nice words🙏
And up until yesterday you had to pay to reset stats and you still cannot reset skills. Not only pay2win but no way to fix wrong newbie builds once you get better. How about end of half/match boosts, pay2win boosts and first week boosts.
I'd absolutely welcome being able to reset skills, it's really unfortunate that it's still not possible, there's no reason not to have it🙏
@PESPepe The reason is it is a roulette mechanic, so you have to use some workarounds to bypass it.
The clarity should be about how much an ability improves involved stats, that would be really appreciated 😌
Up until yesterday you had to pay to reset stats ? Bruh wtf you waffling about? 😂 You can reset your player stats as many times as you want wtf you talking about....?
@@Harrypain_for_UCL He's right on that: free reset is just a new feature, if you consider this is a 4 year's live service.
Up until yesterday??? 😂
Thanks alot Pes Pepe (and amadeus and void ry). This is such a great video. Love your content man
Thank you very much for the nice comment, really appreciate it🙏
Very informative video! Thank you for putting everything together in one video and making it easy to understand.
Thank you very much🙏It luckily wasn't that hard thanks to Voidrive's great compilations😀
THATS WHAT U CALL A ‘Quality content’🔥
Thank you very much🙏
Master Guide.
Super Duper work, as usual.
Many thanks !
Thank you very much! I just collected the formation for the video though and put it together, Amadeusz deserves the credit for all the information he found out, and additionally Voidrive for compiling them for the English user base. Without either, this video wouldn't exist👍
I was paying more attention to the game play in the video than the information, the dribbling and finishing display here is absolutely phenomenal. That kind of dribble probably takes years to perfectly execute.
Thank you very much, love to hear you like it🙏
It's mostly a matter of practise and getting the feeling for it so that you don't really need to think about it in the game too much because you'll subconciously recognize patterns and automatically know what to do. To be fair, these are the good clips though. Obviously, the games where I fail the finesse dribble three times in a row aren't suitable for a RUclips video😂
Same for me. It was awesome picture material, but I had to force myself to look away to get the information! Overall: wow!
@PESPepe I cannot refrain from natural instincts of moving away of the opposition with left stick when I engage in skills such as double touch and ended up horribly wrong from time to time. But the way you excel those skills move was just outstanding. I've been training for hours but there is no improvement in real time.
Hahahahahaha thank you🙏
Thank you very much👍I think with double touch especially, you can practise it against the AI, the timing should be pretty similar to online as long as the connection is good.
Great video man
I needed this
Thanks man
Thank you very much, love to hear it🙏
This has to be the best Efootball video ever!!! Absolutely amazing! i could like it a 1,000 times I would
Thank you very much👍Really glad to hear you like it!
Hey Pepe, your work is excellent! No need to shorten your videos-I love your analysis, and if anything, feel free to go longer. I’m sure many others agree!
Thank you very much, glad you like it🙏
To be fair, the vast majority of this video wasn't my analysis, but Amadeusz reseach. Without his work or Voidrive's compilations, this video wouldn't exist👍
This video makes me want to go back and review all my player builds based on what I expect from each player.
Salam pepe Thanks for this video and although i already knew 99% of these infos because i am a hardcore gamer and i search a lot of these things in reddit and other medias (i have seen you comment and post in reddit) it is very usefull to have nearly everything in one place , congratulations for making maybe the most informative video in EF history and i have a few more topic ideas if you want to make a part 2
Thank you very much for the nice words, really appreciate it🙏
To be fair, I'm probably the wrong person to give suggestions to for a part 2, as the vast majority of this video bases on Amadeusz findings and the compilations of Voidrive. I'll gladly help putting all the important stuff in one place to help inform people, but testing is really something that needs to be done very accurately and takes a lot of time. I'm not a tester I'm afraid, but seeing what Amadeusz already accomplished and how amazing his research is, I'm very confident whatever there is to know, sooner or later, he will know it😂
Incredible goals in this Video!😵💫🤯
Thank you very much! Love to hear you like the gameplay🙏
Great, insightful video!
Thank you very much, glad to hear you like it🙏
Player ID is the main reason why Peter Schmeichel be making those acrobatic saves 😂
I think they even mentioned him specifically at the eFootball x Amadeusz collaboration video👍
really good. only thing I doubt is weighted pass. when you have weighted pass and play a through ball he puts back spin on it. which allows the ball to travel faster in the beginning and slow down when it has reached the receiver due to the backspin. its very noticeable i think
Thank you very much🙏
I think I've seen what you mean, but knowing how throroughly the Chinese tester Amadeusz works, I think he probably would have noticed if there was a connection to weighted pass👍
@PESPepeany idea how he determinded that? English description clearly says through passes with backspins. what does the japanese say literally?
I'd assume he just did the very same passes with the same player with and without weighted pass a lot of times and saw no difference.
As for the translation, the Japanese one has different words for the passes, that's why it's clear which ones are meant there. Here's the translation by Voidrive: "It only applies to forward lofted pass(フライパス) and fly-through pass(フライスルー)(as known as lofted through pass)".
If you look at the English version: "enables players to apply backspin when playing lofted passes and through balls improving accuracy", it seems that the word "lofted" is supposed to be an attribute for both passes and through balls, rather than only being part of the term "lofted passes".
Another great vid Pepe, thanks for this! 👍
Thank you very much🙏All credits to the original source though💪
Very nice video! Keep it up
Thank you very much🙏
insane gameplay video. please show more video with gamepad aside. great hidden info too. thank you!
Thank you very much, glad to hear you like it, thanks for the compliment🙏
You briefly mentioned stat cap of 99 when it came to game-changing pass I believe. I think Amadeus also did testing about this and apparently most stats above 99 do have a linear, except the ones related to dribbling.
Hey! I think these are 2 separate things, apologies if I didn't clarify this enough. You probably know this anyway: The regular stat cap basically means that form arrows, manager proficiency boosts and training cannot make a player reach a stat over 99. Individual player boosters as well as additional manager boosters can break the cap though (and Long Range Curler for example too), and if I understood correctly, Amadeusz tested for which stats it makes a difference to go over 99, with the results being as you described.
Or in short, with stat cap I didn't mean that the game doesn't allow you to go higher or that it has no effect (in case you meant that, unless I misunderstood), but that there's a limit which everything except for player boosters, additional manager boosters and Long Range Curler for example may exceed. Sorry if this was unclear🙏
The best video! Thanks 😉
Thank you very much🙏
Thanks! Another great video.
Thank you very much🙏
Amazing, concise and detailed explanations. Well done😊
Thank you very much, love to hear that🙏
Great video 🎉🎉❤❤❤
My players are not good , rate 98 mostly 😅😅 gotta to play more for free card. 😅
Thank you very much🙏
Everybody starts somewhere, you got this!
Hmmm. Great info and effort there pepe ( J's like always). Appreciate it bro 💪🔥🤝
Thank you very much🙏
Another inspiring content and more thing to learn ❤good one pepe … here come paper😂
Thank you very much🙏Indeed, here I am😂
Additionally like to hear about more gameplay analysis videos from you👌
great video my guy 🙏🏽
Thank you very much🙏
In defending situation which stat is more important for defenders speed or acceleration,is there any difference when playing Qc and Lbc . I'm new to this game loving your contents 🔥 Great works.
Hey! Thank you very much. I would value speed a bit more in Quick Counter because your defender tend to do longer runs. If you want a good comparison between Quick Counter and Long Ball Counter, I recommend this video that shows all the differences: ruclips.net/video/Axo13cDep4g/видео.html
@PESPepeThanks brother 👍🏼🫂
You're welcome! I just saw that you made another comments regarding differences compared to mobile, I've never played mobile but I suppose the majority of things works the same👍
Great 👍
Thank you very much🙏
Very informative video thank you . Can you show more with examples please. I got to watch this again so many info on one video.
Thank you very much! Yeah, it's kinda much information for one video😂
thank you so much for te video. its great and so useful.
Thank you very much for the nice comment🙏
plz make a video about heavy game -play and servers problems in this game
I do have a very laggy game available which I'm on the fence of making a video about, I'll first have to rewatch it to see whether there's enough useful stuff in it though, not sure if it's sufficient👍
Man, the game code looks like it's made to generate frustration and increase engagement on the subject.
Even OFF-LINE Events are subject to unexpected slowness and I don't see how to explain it.
Are games against Game AI also processed on the server?
As a developer, that doesn't seem normal to me.
When the game is in maintenance, ordinary teams, players with low Overal demonstrate a fluidity in gameplay never seen before.
So my conclusion is that all this is thoroughly thought out.
That's the vision I have.
There are people behind this game who understand the human psyche very well and instruct developers to the success of the game, even if success for us players means something else.
Hey! For me, AI games have always been very responsive and consistent, so I'm pretty sure they're local.
About the frustration, you might be onto something here. I don't know if you know rockchok, but I think he wrote his BA thesis about stuff like that and some games were indeed designed to purposely frustrate the player to increase engagement. Not sure if it included eFootball though.
another amazing video from you boss
Thank you very much, glad you like it🙏
Amazing content as always 🙏
Thank you very much🙏
@PESPepe , thought it was about time I joined ✌️
Thank you very much, really appreciate it, amazing😀
Hey Pepe, great video! When you say there are tight possession thresholds at greater than 90, does that mean 90 included or does it have to be 91+?
Thank you very much. It's >90, so starting from 91🙏
@ That changes EVERYTHING. Thank you hahaha
Glad to help💪
Nice info bro 💯
Thanks🙏
Amazing content, as always. Why do you hate jumping so much though? 😅
Thank you very much🙏I just like the other goalkeeper stats more. Part of it is probably also that it misleads people because the obvious way would be that it worked for all jumps😁
@PESPepe I'm just joking, you're mispronouncing jumping height like jumping hate 😅
Oh hahahahahaha sorry I didn't get the joke😂
Hi pepe love your explanation. I found amadeus's video before and im struggle to understand what he meant. I hope you could find some more details for offensive awareness stat. Cheers 🎉
From what I've read it's mostly a sort of refresh rate, whereas the higher it is, the quicker your player is to react. Could also be that higher offensive awareness has an effect of what runs a player does, but I don't know whether anyone has figured this out yet.
For this video it would help to have some visual information to support the data. Amadeuz is great. We need more people like him.
I completely agree, he's an absolute gem to this community, a true champ🙏
As for the visual information, I agree as well, I thought a lot of how I should do it and I'm still not sure whether what I did was a great solution, but I hope it's sufficient. Basically, I knew that for ball touching frequency and phenomenal finishing and such, where the visuals are pretty obvious, I'll just record them.
For other things like stamina, fighting spirit, the 2 long range abilities and so on, where the testing is mostly done through repetition, there isn't really anything to show, same for stat increasing abilities like through passing, pin point crossing and so on. For again other abilities such as edged crossing or aerial fort, I lack the players to actually record the animations because I've never spent on any of these packs. So I thought I'll mostly just stick to gameplay goals to fill the gaps and make sure to inform as good as I can. Not sure if it's the ideal solution, but I hope it's sufficient, I can totally see your point👍
Is there any difference in game mechanism btw pc version and mobile version
🔥
🔥
G.O.A.T level video
Thank you very much🙏
This is a very interesting video to me so informative. One question, i play full manual a lot. Do stats matter?
Hello! Thank you very much. Somebody has asked this before, so I'll just give you the same answer.
Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/
@PESPepe thanks for the reply
Awesome video! 👏❤ But there's another myth about goalkeepers: if you give them fighting spirit, they will perform better
Thank you very much🙏True that, I've also heard that before, but never saw any kind of confirmation that it works any different than for field players👍
@PESPepe I remember in PES 21 I had Iconic Cech with Fighting Spirit and he was a beast, but I'm not sure if that still works in eFootball 2025...
More like they will not perform worse whn things go bad
My Kahn has it as well, wouldn't have noticed any difference than to keepers who don't have fighting spirit👍
My other question after the video is: Jumping doesn't affect the goalkeeper's ability in goal, so should we still add some points in aerial strength, or should we focus only on GK1/2/3?
Top Video mit vielen guten Infos, die ich bisher nicht wusste.👌 Man kann von konami halten was man will aber Gameplay und Spielerbewegungen können se wie kein 2.
Vielen Dank🙏
Da kann ich dir nur zustimmen, gerade bei so Animationen ist das echt klasse, was es da alles gibt. Beispielsweise auch der Ronaldinho Move den er gegen Chelsea damals gebracht hat, das sowas im Spiel ist, zeigt, dass da doch an manchen Stellen viel Liebe zum Detail ist. Schade nur, dass so viele Infos nicht direkt verfügbar sind, das könnten sie ruhig auch in die Beschreibungen miteinbauen👍
@PESPepeja das stimmt wohl, konami ist eben konami😅. Zum Glück gibt's pfiffige Leute wie euch, die uns darüber informieren 😁✌️
Wobei die pfiffigen Leute in dem Fall eher die sind, die das testen, ich habs ja nur zusammengefasst😀Freut mich, dass es hilft, ich freue mich auch immer wieder wenn da jemand was Neues getestet hat und man dann mehr über das Spiel weiß👍
Wow just wow!!! So, after this video i can sure say that you are not longer a contect creator for efootball. You are definitely a CIA agent lol . Absolutely the best video ever , too much information even if we dont know for sure if all these are real in practice. However many congrats to you (thanks amadeus too) . WEll done pepe well done, you are a secret agent now!!!!! Keep it up!!!!! 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
Thanks👍
Well, to be fair, I only collected the compliations from Voidrive, who aggregated it from the original source, the videos from Amadeusz. Love to hear you like it, but their part in this is definitely a lot bigger than mine here😀Amadeusz usually tests very thoroughly, I mean mistakes could always happen and there could always be stuff that Konami changes afterwards (had I released the video a day earlier, the change in height mattering for ball touching frequency for example would not be in), but I'm confident it should be fine🙏
@PESPepe is too much info here. we have to read and read again and understand exactly what we have to do, its a whole "science" if you know what i mean , to0 much info
Take your time😂
@PESPepe explain me something if you got it better than me. You said in the video when a player makes passes and he is out of position he is losing 10% or 20% . The question is.This is happening When we start him in position in fade green or not green at all or.. his stats is reducing when he make the pass while he is moving during the game in those areas (fade green , not green ). I think its the first but if you know , please confirm, thank you
These are only for the positions they occupy in your game plan. If your player is a left midfielder and you play him as a left midfielder but he is a roaming flank and runs into the middle, he still has all of his stats because he is occupying the left midfielder position in your game plan. Where on the pitch he is doesn't matter.
It's only if somebody is for example a defensive midfielder and has no proficiency in playing center back, yet, you use him as a center back in your game plan, then, he will get the reduction. It has nothing to do with passing👍
can u do a video on inactive playstyles and how does it affects the player
Hey! I tested all winger playstyles for Quick Counter and included 2 inactive playstyles to show how they work, maybe that can help🙏
ruclips.net/video/lGCXJNqLFTA/видео.html
Nice video
Thank you.
The server problems still exists, mostly if i play, the game is soo heavy for me.
I realised if i play against 1 div player's my players sometimes frozen i can do anything even i see what will happen.
Do you think that script exist in this game?
Thank you very much🙏
I do think there are some mechanics in the game that could be interpreted as script, but I'd also say much of what people attribute to script is just a bad connection or the game glitching. Unfortunately, the game feels really bad when the connection isn't working properly, really takes the fun out of it.
nice video kind sir,but i want to correct something regarding stamina
stamina does not reduce player's "speed" if ur controlling them (there's been a testing done by japanese streamer with good sample size) stamina only affects speed when your player "controlled by AI" also it affects OA and DA let's just say the more stamina loss the more lazy the AI get
and yes it does reduce every stat but speed only when you're not controlling them
again nice informative video for newcomers sir 👍🏻
Hello! Thank you very much for the nice words🙏
Very interesting point, I haven't heard about these nuances you mentioned yet, so thank you very much for letting us know!
@PESPepe my pleasure! also i wanna add something
problem with efootball is there's alot of assumptions here and there regarding stats so you actually need to test it yourself with great numbers of sample just like amadeuz did
for example regarding passing and kicking power,it's up to you whether to believe or not but there's a relation to it in term of travel time and ball stability while on its way while u could say the travel time between 70 and 95 kicking power is too minimal to make a difference it's like 2-3 frames difference which is not worth it tbh but the main reason for kicking power in passing is to make the ball less wobbly because sometimes if u do long ground pass the ball usually fly abit while travelling and when it lands it does create the "wobbling" effects and kicking power make that "wobbling" effect more stable so the receiver can control it better
and again everything i said above is from a test by japanese streamer with good numbers of sample and he did say that a good balance between kicking power and passing is needed to make a good overall pass (85 passing stat + 75-80 kicking power)
also he mentions that the games always change in each version where they tweak some things so test like the one he made can be useless or helpful depending how the dev tweak the game
i can go all days explaining all this things coz i love deep research efootball stat aspect hahaha
edit: the reason why he did the test regarding KP and its effect to passing is because of passing "booster" which made him wonder what does the correlation between them since passing booster does gives KP and he said that it would not make sense that the dev put KP on passing booster for no actual reason and that's the reason why the test was conducted
Yeah, testing can be really time consuming because one always has to isolate one certain attribute and then repeat it a lot of times. I'm glad there are great people doing it for us👍
Interesting, haven't heard of that one. What's the name of the Japanese streamer, maybe I've heard of him at least.
What a gem of a video!
Incredible!❤
I have some questions though. Regarding aerial ability. What is the relationship between jump height and jumping stat?
If jump height is what ultimately determines, then why does the jump stat even matter?
Are players with better jump height but far worse jump stat better or vice versa? For example Anchor man Vieira with 268 jump height and 76 jump vs Cannavaro with 262 jump height and 99 jump?
Thank you very much🙏
Jump height is the result of the height of a player and his jump stat.
Here's a good explanation by Voidrive: "Btw, if anyone is wondering, the calculation is basically this: at 40 jump, a player can jump 56cm, then each unit of Jumping stat would increase the Jump Height by ~0.66cm, you can do the math now. If it is under pressure, it seems that the effectiveness of each unit of Jump stat would be reduced to 0.5cm."
just wow pepe, just wow ♥️🍻🍀
Hey dimitrije ♥️🍻🍀
To be fair, I didn't carry out the research, I'm only spreading the word, others deserve more wow than me here😂
Nice vid you forgot momentum dribbling though
Thank you very much🙏
Momentum dribbling is at 11:16👍
Simply awesome. But I doubt that super sub only affects finishing and off. awareness. Otherwise super sub on defenders is pointless.
Thank you very much! Voidrive assumed it also improves Heading for this very reason, it's just that it's not that easy to demonstrate a difference of 5% in heading, other than finishing or speed for example.
can you do a video on players with great player ID.. like underrated cards and stuff.
That's an interesting idea, haven't got this planned, but it sounds solid as long as I'd have enough players to talk about, perhaps something for the future🙏
Hey Pepe ❤ do you smurf around in efootball subreddit with different account name? 😅 id just love to trade some chats with you in the forum comment just like the regular people
I'm PESPepe there, but to be fair, I rarely leave a comment, I read most of the stuff while logged out😂
Does supersub helps a defenders increase in defensive stats or awareness when subbed in 2nd half or it remains unchanged ??
Not that I knew, as far as I know, finishing is confirmed and offensive awareness and header are likely, but not so easy to confirm so there isn't really any final confirmation here.
Can you please also explain about "No look pass"? Thank you
I only know that it can give you a different animation where the player turns his head, but whether there is any use beyond this, I unfortunataely don't know👍
How do you exactly know the percentages? I am curious. Thx
Hey! I guess it's different depending on which stat. For speed for example, it's always quite easy to find out because one can just measure the time required to travel the same distance. For Finishing, you could see how the circle changes when taking a penalty kick and so on👍
@ thank you very much for the explanation.
If u play pass support on lvl 1 or 2 kicking power dont do anything.. but if u play lvl pass 3 u can actualy see the difference betwen low kicking power and high
primetio bi amadeusz, like kada je testirao long range curler i shooting uradio je 3000 shotova sigurno bi primetio i to
Phenomenal pass is not that phenomenal. But this video really is Phenomenal! Thanks for this Pepe. May you share your Suarez build that you currently have on him? Thanks in advance!
Thank you very much🙏
I'll check it the next time I'm in the game, I do know that I've been trying a different one than the one in the video recently because I wasn't 100% happy with it. I think the one in the video was 8-0-8-9-9-6. Should I forget for some reason, feel free to comment to remind me😂
@PESPepe Same for me, I'm not happy about him these days. Even tho I have 1136 games, 1501 goal and 516 assists, I'm not satisfied at all. I have agility on him, when you can please share your build, even tho I tried 15 different ones 😂 Currently on 2104 points, pushing for top 50 on PS. Really need prime Suarez cause he is only booster card that I own
6-1-10-8-9-6 that's the one I have on him now.
Hold on you have 1136 games on him? How many games do you play a month?😮
@PESPepe One day I'll play 5, then 30 another. All in all 3240 hours since 7th Sept. 2023(2024 release) and then switch to PS on 26th November and sitting at 540h :(
Now that's what I call ambition! I hope my question didn't come across as mean or derogatory, I really just wondered because I Suárez isn't out that long yet, didn't intend any judgement at all, when reading it again now I thought I'd say this just to make sure. Nothing wrong with playing much, glad you're able to enjoy the game for so long🙏
Is giving long range curler skill to a blitz curler good?
Yes👍
Ty!!
🙏
Are these stats corresponding to the mobile version too?
I'd be surprised if there were any major differences, but to be fair, I've never tried mobile so I can't know for sure👍
Passing has no impact on ball trajectory and precision of the pass ?
Higher passing means your pass is more accurate and faster🙏
Does visionary pass affect the accuracy of headers?
Hey! I don't know whether it was part of any tests but since heading isn't using the low pass stat I'd be surprised if visionary pass would have any effect here👍
@PESPepe I was wondering if visionary pass affects headers since it is a first touch on the ball. I mean, sharp touch sometimes uses the head of players when the ball bounces.
Regarding dribbling, for Blitz Messi would I be better off taking away points in Dribbling and putting it in Speed then? In my case he has 89 speed, and all his dribbling is at least 95, with Dribbling and Tight Possession even at 101 and 100 respectively. I have his physical contact at 80 as well.
You could reduce it so you either have 100 in dribbling and 99 in tight possession or even 1 point less so it's 99 and 98, it should be absolutely fine. Even in the lowest case, you'd still have 93 ball control which is definitely sufficient. 80 physical might be a bit much, but if it works for you, why not.
@PESPepe thanks for detailed answers Pepe! Do you think there are some thresholds to be met that can unlock certain animations? That's why I aimed 95 for Ball control. Also what do you consider enough physical contact in the current meta? I thought more the better and 80 seems like a nice cut-off
For tight possession, yes, >90 is the last threshold.
Well for the physical contact it depends on what your player is supposed to do. A bulky striker like Makaay will always need more than Messi for example. For the latter, it might be more efficient to invest in dexterity / speed to focus on his strong points, but in the end, it's all down to how you play. Makaay for example would also benefit greatly from points in aerial because he'll consistenly be able to challenge most players in the air, which Messi can't.
@PESPepe i saw a lot of people voidrive included typing 90 not >90 just to know
Hey borna👋I saw that as well, here's a clarification from 4 days ago, should be fine👍
www.reddit.com/r/pesmobile/comments/1ia37ge/comment/m994myk/
I use Fuma. Does all of this still apply
Hey! Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/
@PESPepe Thanks!
So for defenders what stats is the most important, speed or acceleration ???
Speed is definitely more important
Hey! Well, it's a bit more complex than this. Generally, I'd just increase them both in a way that's most efficient in regards to progression points or whether you can hit a +3 manager boost. For Possession or Quick Counter for example, speed is a bit more important than for Long Ball Counter because the latter will have its defence fall back earlier rather than keeping a high line, which naturally reduces the distance your defenders have to cover when running back.
Also note that speed is also a bit more helpful indirectly, because it'll also increase stamina for you, whereas increasing acceleration also increases offensive awareness and balance, both of which aren't too useful for defenders.
@DropeCL 100% what pepe said + I noticed that my destroyer needs more speed than others as he is going longer ways in the game.
@ Thanks, I usually train my defenders like this, sacrificing some stats to have more speed since I play with a quick counter, I'll see if I have one where I can remove acceleration and put more speed
@DropeCL acceleration remains of course also important.. it's all about balancing the points on the end...
With all the cons of Efootball ive always loved the depth of the game
I agree! If only they would give us all of this information beforehand, it would be even better, and probably save all the great testers a lot of time😁
@PESPepeAgree, their ingame explanations are not very intuitive and understandable.
Great stuff.. I think my older epic defenders with 99 jump, aerial sup, and acro clearance are way better than these Aerial Fort Dudes.. cuz they have 90 speed and 90 accel.. They destroy the Sorloth cross spammers
Thank you very much! Against the biggest aerial threats, the aerial fort defenders have too few jump height, better to use somebody like Touré. Amadeusz, the original source of this video, even used him in his testing, that's how he found it out🙏
Damn Early
Feels illegal
Still pretty late over here😎
@PESPepe Yeah it's 1 in the morning 😂
Now that's pretty early😀
Can u make a video where u show player progression tweaks in relation to this video
I've actually began on a video for player progressions in regards to their role in the team before I made this, it might be the one I finish next, not 100% sure yet, but there'll definitely be one🙏
@PESPepe sounds good! Very good.
What does fighting spirit do for goalkeepers
As far as I know, there isn't anything known about any special effects for keepers for it, so I would assume it's the same as for a field player👍
How much physical CF AMF LWF need
It depends. Bulky forwards like Makaay or Van Nistelrooy want more, smaller forwards who thrive at speed & dribbling can get away with less as they generally want to avoid physical duels anyway.
Sorry, but some of the things Amadeus says are just not true. Kicking power absolutely affects pass speed and the distance of the lofted passes. My Lahm with 79 KP can't loft the ball to the opposite winger, it falls a few meters in front of them, while Reece James with 90 KP puts it right on thier chest. Sure James has more lofted pass, but only 2 or 3 points. Also, I used NC Lobotka for almost a year as a DMF and when I switched to Beckenbauer I immediately felt more zip on long low through balls to the wingers. Btw, kicking power is included in the "passing" booster
Weighted pass not being activated for low through balls is not true either. You can see the spin on the ball and it's even mentioned by the English commentator: "nicely weighted pass"
Regarding fighting spirit not helping with fatigue, I don't know for sure ,but what I can say is that Konami recently changed the description for fighting spirit and the reduced effects of fatigue are still in there. It actually seems to be more emphasized now
As for super sub, I'm pretty sure it affects more than juat finishing. I have it on Ambrosini, who I use exclusively as a DMF, and he is a lot more present when he's not starting
Balance may not affect turning around with the ball, but it actually helps with the changes of direction. Rockchok would have something to say about balance and dribbling. From my experience, LS dribbling is a lot easier with Bellingham than with Van Basten and I'm inclined to say that 18 more points in balance (90 vs 72) are what makes the difference instead of the 2 more points in tight possession ( 90 vs 88) or the 3 cm height difference (1.85 vs 1.88). Also, I think that higher balance helps with passes that are not straight forward
Hey! It's fine to have a different opinion, all of the sources of the compilations are in the description, some of them even include links to the original source videos, where you can see the tests he did. If you're certain about them being flawed in terms methodology, feel free to let either Voidrive or Amadeusz know and show them some evidence that corrects them, I've never spoken to Amadeusz so I can't know it for him, but Voidrive is absolutely chill and will welcome any new findings👍
Some things, especially once more time has passed, could be inaccurate depending on when the testing happened because Konami might just have changed stuff. Like for example for version 4.2.0, height matters for ball touching frequency again, whereas it didn't at version 4.
Super sub .
It's not obvious skill but... I gave delpeiro and some players super sub....as offence skills I notice somethings is little better in player as sub
Acceleration
Positioning
And even if the player is cf he'll press aggressively and win more balls.
But that is just a very little and not working all the second half!
It works for about 20 minutes only and after that he'll be normal.
That's interesting, haven't heard about that one yet!
@PESPepe
Try any player u have give him super sub.
You'll notice that after 5-10 matches.
Try it with any player you know well.
where do you have all this information from?
It's from a Chinese tester who did a lot of research on the game. There are English secondary sources from the eFootball subbreddit in case you're interested, it's all in the video description👍
@PESPepe I dont think it's possible to get exact numbers by just testing. Smells more like someone reverse engineered the code.
That could very well be, good point!
Can you explain the acc again, I'm still not understand it clearly :((
Acceleration improves your keeper's lofted pass stat in the enemy's half between minutes 60-70 if he is left footed, assuming you play possession and the game is currently a draw.
Just kidding, acceleration determines your player's velocity in the initial phase (12 yards, 2 blocks on the field if I remember correctly, but not sure if it's equal on all stadiums or will remain this way, that's why I didn't mention it) when you begin to sprint, and it's only off the ball. Acceleration has no use on the ball😀
@PESPepe so the acceleration when on the ball depend on the dribbling stats?
When you dribble, there's 2 phases, the initial one (first 12 yards) and the full sprint one. For the initial one, it's dribbling only (unless the player has
And what does speed do? i didn't hear it in the video
Maximum speed when not on the ball, and when on the ball, it's 5:4 dribbling and speed for how fast you run. Also improves ball touching frequency.
@PESPepe thank you so much pepe your content is great :)
Thank you very much👍
Here comes Pepe
Öiyyyy!
Mal ne ganz doofe Frage, kann es sein, dass du früher F1 Streams geguckt hast? Wenn ich deinen Namen sehe, bringe ich den immer mit invertmaster (falls dir der überhaupt etwas sagt😁) in Verbindung, macht das Sinn oder drehe ich komplett am Rad?😂
@PESPepe Haha ich bin zwar kein großer F1 Fan aber invert ist einer der ersten dem ich auf twitch gefolgt bin, das war noch vor seinem kleinen DUrchbruch mit Racing games, ich bin öfter mal da, das ist richtig, wie klein die Welt doch ist :D
Das ist echt verrückt, wasn Zufall😂Invert ist wirklich ein absolutes Goldstück, hat das Herz am absolut rechten Fleck, super sympathisch, wenn alle so wären wie er gäbs auf der Welt keine Probleme mehr, menschlich einfach nur top der Mann, und gelegentlich liefert er auch auf der Strecke ab🤡
Since update my game has huge lag and input delay, Even the AI Matches are terrible. I now only login for daily penalty.
Hey! If the AI matches are terrible as well, you can most likely rule out that it's anything connection based. Perhaps it's some sort of overheating issue that drops your frame rate by putting either your CPU or GPU into thermal throttle? Could also be that your device is doing something at the back that causes eFootball to lack resources. Hope you'll get it sorted out👍
@PESPepe i never had such bad lags and delays before,
Do you also have it in other games?
@PESPepe No just Efootball
Why noboby knows about ofensive awareness? I really wanna know more
I think it's because it's a lot more time-consuming to figure it out and there are a lot of variables included.
I’ve been subscribed to you for a long time … and I love your videos , very great content ! But you pronounce HEIGHT like HATE , but it should be pronounced as H-A-I-G-H-T, RESPECTFULLY🙏🏽
Thank you very much! Oh wow, I was really curious so I looked it up and it seems you're right, apart from some regional dialects, it's pronounced like you said. Apparently I have been saying it wrong my entire life😂
Thanks for letting me know!
@ yes you have 😂🤝🏾, glad to be of help
😂
Anyone know what config for PS5 controller Pepe uses?
I have shooting and crossing switched and use R1 for sprint, R2 for match-up, L1 for player switch and L2 for second man press and finesse dribble.
How about offensive & defensive awareness
I think what's known about them so far is that they act as sort of refresh rates for the players to react. The higher, the quicker a player can react to a situation. There might be other features about these stats, but if there are, I haven't heard of them yet.
thanks
Thanks for commenting🙏
@PESPepe no, thank you
We have to put fighting spirit into all the players? This changes all the training when a video about it
It's definitely among the most useful skills in the game, I agree.
Is this all also for mobile?
Yh
In Amadeus’ testing he mainly uses the mobile game to carry out his tests.
@@theboss1660 okay thanks
When you said hate you mearnt height?
Yes, I'm sorry😂
🙏
here comes pepeeeeeeeeeeeeeeeeee 😁👋
ÖEYIIIIIIIIIIIIIIIIIIIIIIII👋
Bro when last did u lose a game 😂😂😂😂😂
That's a good question😂 Unless I forgot a game, I think I lost 1 game in my last run to division 1 two seasons ago. Although to be fair, I didn't have enough time to play divisions last month and only played 1 division game this season so far, so it might be a long streak of not losing, but it's mostly event games, which can be uncompetitive at times. Even though I've had quite a few event games against top 500 players and even 2 former rank 1 opponents, in my recent games, I didn't have many division 1 or even 2 opponents, so it's not really as impressive of a streak to be honest.
@PESPepe wow
It really sounds more impressive than it is, indominator for example had 2 recent 50+ winstreaks in division only, now that's a different level😀
how to super cancel (like cancel a pass)
hold rb and rt
As tormz said, just hold both of your right shoulder buttons at same time👍
Hate or height?
I can’t catch it
Hahaha I'm sorry😂
Super-sub only increase the finishing stats? 😮
Finishing is the one we know 100% for sure. The reason for this is because it's very easy to test because it changes the aiming circle when shooting a penalty.
Offensive awareness is likely to increase as well, but the problem here is that it's hard to prove 100% because there isn't really any definitive metric such as the penalty aiming circle.
Voidrive also mentioned that super sub could improve heading because one of the Tomiyasu cards got it at a week where he scored a header as a sub. Again, unfortunately, hard to demonstrate a 5% difference for this stat though.
@PESPepe very nice and detailed. I hope you can make a video about ranking those player skills, such as which are very useful and which are more useless. It will be an interesting topic. Thank you.
My next video (not 100% sure yet) will probably be about player progression tied to a player's role within the team, including skills🙏
Vis pass got more pass power