ALL THE HIDDEN INFO OF EFOOTBALL 2025 THAT THE GAME DOES NOT SHOW🔥

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  • Опубликовано: 31 янв 2025

Комментарии • 304

  • @PESPepe
    @PESPepe  День назад +6

    Hey people! I wanted to clarify the part at 9:37 a little because it's inaccurate. The sentence that balance has no function off the ball isn't the whole story, as other parts of the video show. It is true for turning and running, which is what I had in mind when saying it, but as I've said in other parts of the video, when losing physical or aerial duels and thereby losing balance, it is the balance stat that's responsible for how quickly you can restore balance again, and that can absolutely happen without the ball involved as well when players collide. Apologies for the poor phrasing on that one and thanks to Voidrive for letting me know🙏

  • @Burt.Reynolds
    @Burt.Reynolds 3 дня назад +20

    This is by far the most informative and actually scientific take on in-game stats I have ever seen on this platform. The in-game explanation is so ambiguous thank you so much for this video Pepe! And special props to Amadeusz as well 🤝

    • @PESPepe
      @PESPepe  3 дня назад +4

      Thank you very much🙏
      I only collected the information and provided the video though, credits absolutely go to Amadeusz (and Voidrive for his great translations), who is the actual scientist by doing all this high quality research and letting us know about it. I'm not a tester, I'm not even sure if I could actually do testing on this level because one would have to automate inputs and stuff and make sure any other stat / external factors are 100% the same to ensure there is no noise to skew the resultss. It's also very time consuming. I'm very glad there are people who are amazing at this and putting in the work and on top of it even sharing it with us👍

    • @freddy1620o
      @freddy1620o 2 дня назад +1

      I totally agree. Great video!

    • @PESPepe
      @PESPepe  2 дня назад +2

      Thank you very much Freddy, really appreciate it🙏

  • @lazervette
    @lazervette 2 дня назад +7

    Very interesting, THAT'S what I call valuable content. I hope there's more of it even though the game doesn't really offer much. You more than deserve the like.

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much, glad to hear you like it🙏

  • @bombinpower
    @bombinpower 2 дня назад +8

    Damn, you beat me to it! Great vid as always, very concise and straight to the point :)

    • @PESPepe
      @PESPepe  2 дня назад +4

      Heyy bombin, thanks! Interesting that we had the same idea, but I guess great minds think alike😂
      Hope you're doing well🙏

  • @JayRunEmDown
    @JayRunEmDown 2 дня назад +6

    This is the type of video I thought the pes pros would post like indo or efootball universe. Thank you for explanation Pepe!

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much for the nice words🙏

  • @csikel22
    @csikel22 3 дня назад +31

    And up until yesterday you had to pay to reset stats and you still cannot reset skills. Not only pay2win but no way to fix wrong newbie builds once you get better. How about end of half/match boosts, pay2win boosts and first week boosts.

    • @PESPepe
      @PESPepe  3 дня назад +15

      I'd absolutely welcome being able to reset skills, it's really unfortunate that it's still not possible, there's no reason not to have it🙏

    • @MicuBamba
      @MicuBamba 2 дня назад

      ​@PESPepe The reason is it is a roulette mechanic, so you have to use some workarounds to bypass it.
      The clarity should be about how much an ability improves involved stats, that would be really appreciated 😌

    • @Harrypain_for_UCL
      @Harrypain_for_UCL День назад +3

      Up until yesterday you had to pay to reset stats ? Bruh wtf you waffling about? 😂 You can reset your player stats as many times as you want wtf you talking about....?

    • @MicuBamba
      @MicuBamba День назад

      @@Harrypain_for_UCL He's right on that: free reset is just a new feature, if you consider this is a 4 year's live service.

    • @viz8732
      @viz8732 День назад +1

      Up until yesterday??? 😂

  • @aj7803
    @aj7803 День назад +2

    Thanks alot Pes Pepe (and amadeus and void ry). This is such a great video. Love your content man

    • @PESPepe
      @PESPepe  День назад +1

      Thank you very much for the nice comment, really appreciate it🙏

  • @actorios1980
    @actorios1980 3 дня назад +3

    Very informative video! Thank you for putting everything together in one video and making it easy to understand.

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏It luckily wasn't that hard thanks to Voidrive's great compilations😀

  • @DineshKarthick-b6k
    @DineshKarthick-b6k 2 дня назад +2

    THATS WHAT U CALL A ‘Quality content’🔥

    • @PESPepe
      @PESPepe  День назад

      Thank you very much🙏

  • @hasslerism
    @hasslerism 3 дня назад +2

    Master Guide.
    Super Duper work, as usual.
    Many thanks !

    • @PESPepe
      @PESPepe  3 дня назад +1

      Thank you very much! I just collected the formation for the video though and put it together, Amadeusz deserves the credit for all the information he found out, and additionally Voidrive for compiling them for the English user base. Without either, this video wouldn't exist👍

  • @petersmitgary
    @petersmitgary 3 дня назад +5

    I was paying more attention to the game play in the video than the information, the dribbling and finishing display here is absolutely phenomenal. That kind of dribble probably takes years to perfectly execute.

    • @PESPepe
      @PESPepe  3 дня назад +1

      Thank you very much, love to hear you like it🙏
      It's mostly a matter of practise and getting the feeling for it so that you don't really need to think about it in the game too much because you'll subconciously recognize patterns and automatically know what to do. To be fair, these are the good clips though. Obviously, the games where I fail the finesse dribble three times in a row aren't suitable for a RUclips video😂

    • @eMCiKey
      @eMCiKey 2 дня назад +1

      Same for me. It was awesome picture material, but I had to force myself to look away to get the information! Overall: wow!

    • @petersmitgary
      @petersmitgary 2 дня назад

      @PESPepe I cannot refrain from natural instincts of moving away of the opposition with left stick when I engage in skills such as double touch and ended up horribly wrong from time to time. But the way you excel those skills move was just outstanding. I've been training for hours but there is no improvement in real time.

    • @PESPepe
      @PESPepe  2 дня назад

      Hahahahahaha thank you🙏

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much👍I think with double touch especially, you can practise it against the AI, the timing should be pretty similar to online as long as the connection is good.

  • @mikeloatk-wo5mc
    @mikeloatk-wo5mc 2 дня назад +1

    Great video man
    I needed this
    Thanks man

    • @PESPepe
      @PESPepe  День назад

      Thank you very much, love to hear it🙏

  • @3TUN_Official
    @3TUN_Official 2 дня назад +1

    This has to be the best Efootball video ever!!! Absolutely amazing! i could like it a 1,000 times I would

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much👍Really glad to hear you like it!

  • @Something2Contemplate
    @Something2Contemplate 3 дня назад +2

    Hey Pepe, your work is excellent! No need to shorten your videos-I love your analysis, and if anything, feel free to go longer. I’m sure many others agree!

    • @PESPepe
      @PESPepe  3 дня назад +1

      Thank you very much, glad you like it🙏
      To be fair, the vast majority of this video wasn't my analysis, but Amadeusz reseach. Without his work or Voidrive's compilations, this video wouldn't exist👍

  • @lxrdnxtii6124
    @lxrdnxtii6124 2 дня назад +1

    This video makes me want to go back and review all my player builds based on what I expect from each player.

  • @mohamedrefik
    @mohamedrefik 3 дня назад +5

    Salam pepe Thanks for this video and although i already knew 99% of these infos because i am a hardcore gamer and i search a lot of these things in reddit and other medias (i have seen you comment and post in reddit) it is very usefull to have nearly everything in one place , congratulations for making maybe the most informative video in EF history and i have a few more topic ideas if you want to make a part 2

    • @PESPepe
      @PESPepe  2 дня назад +2

      Thank you very much for the nice words, really appreciate it🙏
      To be fair, I'm probably the wrong person to give suggestions to for a part 2, as the vast majority of this video bases on Amadeusz findings and the compilations of Voidrive. I'll gladly help putting all the important stuff in one place to help inform people, but testing is really something that needs to be done very accurately and takes a lot of time. I'm not a tester I'm afraid, but seeing what Amadeusz already accomplished and how amazing his research is, I'm very confident whatever there is to know, sooner or later, he will know it😂

  • @SHOW96HH
    @SHOW96HH День назад +2

    Incredible goals in this Video!😵‍💫🤯

    • @PESPepe
      @PESPepe  День назад

      Thank you very much! Love to hear you like the gameplay🙏

  • @keomatherapper
    @keomatherapper 2 дня назад +1

    Great, insightful video!

    • @PESPepe
      @PESPepe  День назад

      Thank you very much, glad to hear you like it🙏

  • @mikeloatk-wo5mc
    @mikeloatk-wo5mc 2 дня назад +1

    Player ID is the main reason why Peter Schmeichel be making those acrobatic saves 😂

    • @PESPepe
      @PESPepe  День назад

      I think they even mentioned him specifically at the eFootball x Amadeusz collaboration video👍

  • @ben_fade
    @ben_fade 2 дня назад +1

    really good. only thing I doubt is weighted pass. when you have weighted pass and play a through ball he puts back spin on it. which allows the ball to travel faster in the beginning and slow down when it has reached the receiver due to the backspin. its very noticeable i think

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏
      I think I've seen what you mean, but knowing how throroughly the Chinese tester Amadeusz works, I think he probably would have noticed if there was a connection to weighted pass👍

    • @ben_fade
      @ben_fade 2 дня назад

      @PESPepeany idea how he determinded that? English description clearly says through passes with backspins. what does the japanese say literally?

    • @PESPepe
      @PESPepe  2 дня назад +1

      I'd assume he just did the very same passes with the same player with and without weighted pass a lot of times and saw no difference.
      As for the translation, the Japanese one has different words for the passes, that's why it's clear which ones are meant there. Here's the translation by Voidrive: "It only applies to forward lofted pass(フライパス) and fly-through pass(フライスルー)(as known as lofted through pass)".
      If you look at the English version: "enables players to apply backspin when playing lofted passes and through balls improving accuracy", it seems that the word "lofted" is supposed to be an attribute for both passes and through balls, rather than only being part of the term "lofted passes".

  • @jamesvader5836
    @jamesvader5836 2 дня назад +1

    Another great vid Pepe, thanks for this! 👍

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏All credits to the original source though💪

  • @MrGronQ
    @MrGronQ 2 дня назад +1

    Very nice video! Keep it up

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏

  • @jufrismsd
    @jufrismsd 3 дня назад +1

    insane gameplay video. please show more video with gamepad aside. great hidden info too. thank you!

    • @PESPepe
      @PESPepe  3 дня назад +1

      Thank you very much, glad to hear you like it, thanks for the compliment🙏

  • @keanenina7872
    @keanenina7872 2 дня назад +1

    You briefly mentioned stat cap of 99 when it came to game-changing pass I believe. I think Amadeus also did testing about this and apparently most stats above 99 do have a linear, except the ones related to dribbling.

    • @PESPepe
      @PESPepe  2 дня назад +3

      Hey! I think these are 2 separate things, apologies if I didn't clarify this enough. You probably know this anyway: The regular stat cap basically means that form arrows, manager proficiency boosts and training cannot make a player reach a stat over 99. Individual player boosters as well as additional manager boosters can break the cap though (and Long Range Curler for example too), and if I understood correctly, Amadeusz tested for which stats it makes a difference to go over 99, with the results being as you described.
      Or in short, with stat cap I didn't mean that the game doesn't allow you to go higher or that it has no effect (in case you meant that, unless I misunderstood), but that there's a limit which everything except for player boosters, additional manager boosters and Long Range Curler for example may exceed. Sorry if this was unclear🙏

  • @riskzerobeatz
    @riskzerobeatz 2 дня назад +1

    The best video! Thanks 😉

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏

  • @dominicusarminius1268
    @dominicusarminius1268 3 дня назад +1

    Thanks! Another great video.

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏

  • @MrJuno7
    @MrJuno7 2 дня назад +1

    Amazing, concise and detailed explanations. Well done😊

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much, love to hear that🙏

  • @natesr5373
    @natesr5373 2 дня назад +1

    Great video 🎉🎉❤❤❤
    My players are not good , rate 98 mostly 😅😅 gotta to play more for free card. 😅

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏
      Everybody starts somewhere, you got this!

  • @WhoAmI___943
    @WhoAmI___943 2 дня назад +1

    Hmmm. Great info and effort there pepe ( J's like always). Appreciate it bro 💪🔥🤝

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much🙏

  • @artofplay7767
    @artofplay7767 2 дня назад +1

    Another inspiring content and more thing to learn ❤good one pepe … here come paper😂

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much🙏Indeed, here I am😂

    • @artofplay7767
      @artofplay7767 2 дня назад +1

      Additionally like to hear about more gameplay analysis videos from you👌

  • @FromTheHipp
    @FromTheHipp 3 дня назад +1

    great video my guy 🙏🏽

    • @PESPepe
      @PESPepe  3 дня назад

      Thank you very much🙏

  • @NOOBMASTER___GAMING295
    @NOOBMASTER___GAMING295 День назад +2

    In defending situation which stat is more important for defenders speed or acceleration,is there any difference when playing Qc and Lbc . I'm new to this game loving your contents 🔥 Great works.

    • @PESPepe
      @PESPepe  День назад +1

      Hey! Thank you very much. I would value speed a bit more in Quick Counter because your defender tend to do longer runs. If you want a good comparison between Quick Counter and Long Ball Counter, I recommend this video that shows all the differences: ruclips.net/video/Axo13cDep4g/видео.html

    • @NOOBMASTER___GAMING295
      @NOOBMASTER___GAMING295 День назад +1

      ​@PESPepeThanks brother 👍🏼🫂

    • @PESPepe
      @PESPepe  День назад +1

      You're welcome! I just saw that you made another comments regarding differences compared to mobile, I've never played mobile but I suppose the majority of things works the same👍

  • @YKgaming_007
    @YKgaming_007 2 дня назад +1

    Great 👍

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏

  • @Skylex312
    @Skylex312 3 дня назад +1

    Very informative video thank you . Can you show more with examples please. I got to watch this again so many info on one video.

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much! Yeah, it's kinda much information for one video😂

  • @ZehraBoga-qo2ib
    @ZehraBoga-qo2ib 2 дня назад +1

    thank you so much for te video. its great and so useful.

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much for the nice comment🙏

  • @tekkensfax1702
    @tekkensfax1702 3 дня назад +8

    plz make a video about heavy game -play and servers problems in this game

    • @PESPepe
      @PESPepe  3 дня назад +3

      I do have a very laggy game available which I'm on the fence of making a video about, I'll first have to rewatch it to see whether there's enough useful stuff in it though, not sure if it's sufficient👍

    • @AugustoCGMG
      @AugustoCGMG 3 дня назад +5

      Man, the game code looks like it's made to generate frustration and increase engagement on the subject.
      Even OFF-LINE Events are subject to unexpected slowness and I don't see how to explain it.
      Are games against Game AI also processed on the server?
      As a developer, that doesn't seem normal to me.
      When the game is in maintenance, ordinary teams, players with low Overal demonstrate a fluidity in gameplay never seen before.
      So my conclusion is that all this is thoroughly thought out.
      That's the vision I have.
      There are people behind this game who understand the human psyche very well and instruct developers to the success of the game, even if success for us players means something else.

    • @PESPepe
      @PESPepe  2 дня назад +2

      Hey! For me, AI games have always been very responsive and consistent, so I'm pretty sure they're local.
      About the frustration, you might be onto something here. I don't know if you know rockchok, but I think he wrote his BA thesis about stuff like that and some games were indeed designed to purposely frustrate the player to increase engagement. Not sure if it included eFootball though.

  • @oldschool8436
    @oldschool8436 3 дня назад +1

    another amazing video from you boss

    • @PESPepe
      @PESPepe  3 дня назад

      Thank you very much, glad you like it🙏

  • @busbyboy77
    @busbyboy77 2 дня назад +1

    Amazing content as always 🙏

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much🙏

    • @busbyboy77
      @busbyboy77 2 дня назад +1

      @PESPepe , thought it was about time I joined ✌️

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much, really appreciate it, amazing😀

  • @MrPabIito
    @MrPabIito 2 дня назад +2

    Hey Pepe, great video! When you say there are tight possession thresholds at greater than 90, does that mean 90 included or does it have to be 91+?

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much. It's >90, so starting from 91🙏

    • @MrPabIito
      @MrPabIito 2 дня назад +1

      @ That changes EVERYTHING. Thank you hahaha

    • @PESPepe
      @PESPepe  2 дня назад +1

      Glad to help💪

  • @AtaGames1
    @AtaGames1 3 дня назад +2

    Nice info bro 💯

  • @vibestradamus
    @vibestradamus 2 дня назад +1

    Amazing content, as always. Why do you hate jumping so much though? 😅

    • @PESPepe
      @PESPepe  День назад

      Thank you very much🙏I just like the other goalkeeper stats more. Part of it is probably also that it misleads people because the obvious way would be that it worked for all jumps😁

    • @vibestradamus
      @vibestradamus День назад +1

      @PESPepe I'm just joking, you're mispronouncing jumping height like jumping hate 😅

    • @PESPepe
      @PESPepe  День назад +1

      Oh hahahahahaha sorry I didn't get the joke😂

  • @badrulhisham1505
    @badrulhisham1505 2 дня назад +1

    Hi pepe love your explanation. I found amadeus's video before and im struggle to understand what he meant. I hope you could find some more details for offensive awareness stat. Cheers 🎉

    • @PESPepe
      @PESPepe  2 дня назад +1

      From what I've read it's mostly a sort of refresh rate, whereas the higher it is, the quicker your player is to react. Could also be that higher offensive awareness has an effect of what runs a player does, but I don't know whether anyone has figured this out yet.

  • @halfast
    @halfast 2 дня назад

    For this video it would help to have some visual information to support the data. Amadeuz is great. We need more people like him.

    • @PESPepe
      @PESPepe  2 дня назад

      I completely agree, he's an absolute gem to this community, a true champ🙏
      As for the visual information, I agree as well, I thought a lot of how I should do it and I'm still not sure whether what I did was a great solution, but I hope it's sufficient. Basically, I knew that for ball touching frequency and phenomenal finishing and such, where the visuals are pretty obvious, I'll just record them.
      For other things like stamina, fighting spirit, the 2 long range abilities and so on, where the testing is mostly done through repetition, there isn't really anything to show, same for stat increasing abilities like through passing, pin point crossing and so on. For again other abilities such as edged crossing or aerial fort, I lack the players to actually record the animations because I've never spent on any of these packs. So I thought I'll mostly just stick to gameplay goals to fill the gaps and make sure to inform as good as I can. Not sure if it's the ideal solution, but I hope it's sufficient, I can totally see your point👍

  • @NOOBMASTER___GAMING295
    @NOOBMASTER___GAMING295 День назад +1

    Is there any difference in game mechanism btw pc version and mobile version

  • @medAh.official..
    @medAh.official.. 3 дня назад +3

    🔥

  • @sbattosai
    @sbattosai 2 дня назад +1

    G.O.A.T level video

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏

  • @BosGaurus05
    @BosGaurus05 2 дня назад +1

    This is a very interesting video to me so informative. One question, i play full manual a lot. Do stats matter?

    • @PESPepe
      @PESPepe  2 дня назад +1

      Hello! Thank you very much. Somebody has asked this before, so I'll just give you the same answer.
      Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
      Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
      www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/

    • @BosGaurus05
      @BosGaurus05 2 дня назад +1

      @PESPepe thanks for the reply

  • @bulman5200
    @bulman5200 3 дня назад +1

    Awesome video! 👏❤ But there's another myth about goalkeepers: if you give them fighting spirit, they will perform better

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏True that, I've also heard that before, but never saw any kind of confirmation that it works any different than for field players👍

    • @bulman5200
      @bulman5200 2 дня назад

      @PESPepe I remember in PES 21 I had Iconic Cech with Fighting Spirit and he was a beast, but I'm not sure if that still works in eFootball 2025...

    • @michael_carmichael
      @michael_carmichael 2 дня назад

      More like they will not perform worse whn things go bad

    • @PESPepe
      @PESPepe  2 дня назад

      My Kahn has it as well, wouldn't have noticed any difference than to keepers who don't have fighting spirit👍

    • @bulman5200
      @bulman5200 2 дня назад

      My other question after the video is: Jumping doesn't affect the goalkeeper's ability in goal, so should we still add some points in aerial strength, or should we focus only on GK1/2/3?

  • @RD-el7sd
    @RD-el7sd 3 дня назад +1

    Top Video mit vielen guten Infos, die ich bisher nicht wusste.👌 Man kann von konami halten was man will aber Gameplay und Spielerbewegungen können se wie kein 2.

    • @PESPepe
      @PESPepe  2 дня назад

      Vielen Dank🙏
      Da kann ich dir nur zustimmen, gerade bei so Animationen ist das echt klasse, was es da alles gibt. Beispielsweise auch der Ronaldinho Move den er gegen Chelsea damals gebracht hat, das sowas im Spiel ist, zeigt, dass da doch an manchen Stellen viel Liebe zum Detail ist. Schade nur, dass so viele Infos nicht direkt verfügbar sind, das könnten sie ruhig auch in die Beschreibungen miteinbauen👍

    • @RD-el7sd
      @RD-el7sd 2 дня назад +1

      ​@PESPepeja das stimmt wohl, konami ist eben konami😅. Zum Glück gibt's pfiffige Leute wie euch, die uns darüber informieren 😁✌️

    • @PESPepe
      @PESPepe  2 дня назад

      Wobei die pfiffigen Leute in dem Fall eher die sind, die das testen, ich habs ja nur zusammengefasst😀Freut mich, dass es hilft, ich freue mich auch immer wieder wenn da jemand was Neues getestet hat und man dann mehr über das Spiel weiß👍

  • @vasilis8604
    @vasilis8604 2 дня назад +1

    Wow just wow!!! So, after this video i can sure say that you are not longer a contect creator for efootball. You are definitely a CIA agent lol . Absolutely the best video ever , too much information even if we dont know for sure if all these are real in practice. However many congrats to you (thanks amadeus too) . WEll done pepe well done, you are a secret agent now!!!!! Keep it up!!!!! 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thanks👍
      Well, to be fair, I only collected the compliations from Voidrive, who aggregated it from the original source, the videos from Amadeusz. Love to hear you like it, but their part in this is definitely a lot bigger than mine here😀Amadeusz usually tests very thoroughly, I mean mistakes could always happen and there could always be stuff that Konami changes afterwards (had I released the video a day earlier, the change in height mattering for ball touching frequency for example would not be in), but I'm confident it should be fine🙏

    • @vasilis8604
      @vasilis8604 2 дня назад +1

      @PESPepe is too much info here. we have to read and read again and understand exactly what we have to do, its a whole "science" if you know what i mean , to0 much info

    • @PESPepe
      @PESPepe  2 дня назад +1

      Take your time😂

    • @vasilis8604
      @vasilis8604 2 дня назад

      @PESPepe explain me something if you got it better than me. You said in the video when a player makes passes and he is out of position he is losing 10% or 20% . The question is.This is happening When we start him in position in fade green or not green at all or.. his stats is reducing when he make the pass while he is moving during the game in those areas (fade green , not green ). I think its the first but if you know , please confirm, thank you

    • @PESPepe
      @PESPepe  2 дня назад +1

      These are only for the positions they occupy in your game plan. If your player is a left midfielder and you play him as a left midfielder but he is a roaming flank and runs into the middle, he still has all of his stats because he is occupying the left midfielder position in your game plan. Where on the pitch he is doesn't matter.
      It's only if somebody is for example a defensive midfielder and has no proficiency in playing center back, yet, you use him as a center back in your game plan, then, he will get the reduction. It has nothing to do with passing👍

  • @avishek007
    @avishek007 2 дня назад

    can u do a video on inactive playstyles and how does it affects the player

    • @PESPepe
      @PESPepe  День назад

      Hey! I tested all winger playstyles for Quick Counter and included 2 inactive playstyles to show how they work, maybe that can help🙏
      ruclips.net/video/lGCXJNqLFTA/видео.html

  • @keydo5
    @keydo5 3 дня назад +1

    Nice video
    Thank you.
    The server problems still exists, mostly if i play, the game is soo heavy for me.
    I realised if i play against 1 div player's my players sometimes frozen i can do anything even i see what will happen.
    Do you think that script exist in this game?

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏
      I do think there are some mechanics in the game that could be interpreted as script, but I'd also say much of what people attribute to script is just a bad connection or the game glitching. Unfortunately, the game feels really bad when the connection isn't working properly, really takes the fun out of it.

  • @kkkkk8767
    @kkkkk8767 2 дня назад +1

    nice video kind sir,but i want to correct something regarding stamina
    stamina does not reduce player's "speed" if ur controlling them (there's been a testing done by japanese streamer with good sample size) stamina only affects speed when your player "controlled by AI" also it affects OA and DA let's just say the more stamina loss the more lazy the AI get
    and yes it does reduce every stat but speed only when you're not controlling them
    again nice informative video for newcomers sir 👍🏻

    • @PESPepe
      @PESPepe  2 дня назад +1

      Hello! Thank you very much for the nice words🙏
      Very interesting point, I haven't heard about these nuances you mentioned yet, so thank you very much for letting us know!

    • @kkkkk8767
      @kkkkk8767 2 дня назад +2

      @PESPepe my pleasure! also i wanna add something
      problem with efootball is there's alot of assumptions here and there regarding stats so you actually need to test it yourself with great numbers of sample just like amadeuz did
      for example regarding passing and kicking power,it's up to you whether to believe or not but there's a relation to it in term of travel time and ball stability while on its way while u could say the travel time between 70 and 95 kicking power is too minimal to make a difference it's like 2-3 frames difference which is not worth it tbh but the main reason for kicking power in passing is to make the ball less wobbly because sometimes if u do long ground pass the ball usually fly abit while travelling and when it lands it does create the "wobbling" effects and kicking power make that "wobbling" effect more stable so the receiver can control it better
      and again everything i said above is from a test by japanese streamer with good numbers of sample and he did say that a good balance between kicking power and passing is needed to make a good overall pass (85 passing stat + 75-80 kicking power)
      also he mentions that the games always change in each version where they tweak some things so test like the one he made can be useless or helpful depending how the dev tweak the game
      i can go all days explaining all this things coz i love deep research efootball stat aspect hahaha
      edit: the reason why he did the test regarding KP and its effect to passing is because of passing "booster" which made him wonder what does the correlation between them since passing booster does gives KP and he said that it would not make sense that the dev put KP on passing booster for no actual reason and that's the reason why the test was conducted

    • @PESPepe
      @PESPepe  2 дня назад +1

      Yeah, testing can be really time consuming because one always has to isolate one certain attribute and then repeat it a lot of times. I'm glad there are great people doing it for us👍
      Interesting, haven't heard of that one. What's the name of the Japanese streamer, maybe I've heard of him at least.

  • @eromonseledavid7886
    @eromonseledavid7886 2 дня назад +1

    What a gem of a video!
    Incredible!❤
    I have some questions though. Regarding aerial ability. What is the relationship between jump height and jumping stat?
    If jump height is what ultimately determines, then why does the jump stat even matter?
    Are players with better jump height but far worse jump stat better or vice versa? For example Anchor man Vieira with 268 jump height and 76 jump vs Cannavaro with 262 jump height and 99 jump?

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much🙏
      Jump height is the result of the height of a player and his jump stat.
      Here's a good explanation by Voidrive: "Btw, if anyone is wondering, the calculation is basically this: at 40 jump, a player can jump 56cm, then each unit of Jumping stat would increase the Jump Height by ~0.66cm, you can do the math now. If it is under pressure, it seems that the effectiveness of each unit of Jump stat would be reduced to 0.5cm."

  • @dm3je
    @dm3je 3 дня назад +1

    just wow pepe, just wow ♥️🍻🍀

    • @PESPepe
      @PESPepe  3 дня назад +1

      Hey dimitrije ♥️🍻🍀
      To be fair, I didn't carry out the research, I'm only spreading the word, others deserve more wow than me here😂

  • @500degreeeeees
    @500degreeeeees 13 часов назад +1

    Nice vid you forgot momentum dribbling though

    • @PESPepe
      @PESPepe  12 часов назад

      Thank you very much🙏
      Momentum dribbling is at 11:16👍

  • @mettl__i
    @mettl__i 2 дня назад +1

    Simply awesome. But I doubt that super sub only affects finishing and off. awareness. Otherwise super sub on defenders is pointless.

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much! Voidrive assumed it also improves Heading for this very reason, it's just that it's not that easy to demonstrate a difference of 5% in heading, other than finishing or speed for example.

  • @skyywanderer8985
    @skyywanderer8985 2 дня назад

    can you do a video on players with great player ID.. like underrated cards and stuff.

    • @PESPepe
      @PESPepe  2 дня назад

      That's an interesting idea, haven't got this planned, but it sounds solid as long as I'd have enough players to talk about, perhaps something for the future🙏

  • @zdelivery7573
    @zdelivery7573 2 дня назад +2

    Hey Pepe ❤ do you smurf around in efootball subreddit with different account name? 😅 id just love to trade some chats with you in the forum comment just like the regular people

    • @PESPepe
      @PESPepe  2 дня назад +1

      I'm PESPepe there, but to be fair, I rarely leave a comment, I read most of the stuff while logged out😂

  • @viveknandgaonkar816
    @viveknandgaonkar816 2 дня назад

    Does supersub helps a defenders increase in defensive stats or awareness when subbed in 2nd half or it remains unchanged ??

    • @PESPepe
      @PESPepe  2 дня назад

      Not that I knew, as far as I know, finishing is confirmed and offensive awareness and header are likely, but not so easy to confirm so there isn't really any final confirmation here.

  • @begzodkodirov4874
    @begzodkodirov4874 2 дня назад

    Can you please also explain about "No look pass"? Thank you

    • @PESPepe
      @PESPepe  2 дня назад +1

      I only know that it can give you a different animation where the player turns his head, but whether there is any use beyond this, I unfortunataely don't know👍

  • @D4Br41n
    @D4Br41n 11 часов назад

    How do you exactly know the percentages? I am curious. Thx

    • @PESPepe
      @PESPepe  10 часов назад +1

      Hey! I guess it's different depending on which stat. For speed for example, it's always quite easy to find out because one can just measure the time required to travel the same distance. For Finishing, you could see how the circle changes when taking a penalty kick and so on👍

    • @D4Br41n
      @D4Br41n 10 часов назад

      @ thank you very much for the explanation.

  • @aleksandarobradovic6943
    @aleksandarobradovic6943 2 дня назад

    If u play pass support on lvl 1 or 2 kicking power dont do anything.. but if u play lvl pass 3 u can actualy see the difference betwen low kicking power and high

    • @borna193
      @borna193 2 дня назад +1

      primetio bi amadeusz, like kada je testirao long range curler i shooting uradio je 3000 shotova sigurno bi primetio i to

  • @basbassve8897
    @basbassve8897 3 дня назад +1

    Phenomenal pass is not that phenomenal. But this video really is Phenomenal! Thanks for this Pepe. May you share your Suarez build that you currently have on him? Thanks in advance!

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much🙏
      I'll check it the next time I'm in the game, I do know that I've been trying a different one than the one in the video recently because I wasn't 100% happy with it. I think the one in the video was 8-0-8-9-9-6. Should I forget for some reason, feel free to comment to remind me😂

    • @basbassve8897
      @basbassve8897 2 дня назад

      @PESPepe Same for me, I'm not happy about him these days. Even tho I have 1136 games, 1501 goal and 516 assists, I'm not satisfied at all. I have agility on him, when you can please share your build, even tho I tried 15 different ones 😂 Currently on 2104 points, pushing for top 50 on PS. Really need prime Suarez cause he is only booster card that I own

    • @PESPepe
      @PESPepe  2 дня назад

      6-1-10-8-9-6 that's the one I have on him now.
      Hold on you have 1136 games on him? How many games do you play a month?😮

    • @basbassve8897
      @basbassve8897 2 дня назад +1

      @PESPepe One day I'll play 5, then 30 another. All in all 3240 hours since 7th Sept. 2023(2024 release) and then switch to PS on 26th November and sitting at 540h :(

    • @PESPepe
      @PESPepe  День назад +1

      Now that's what I call ambition! I hope my question didn't come across as mean or derogatory, I really just wondered because I Suárez isn't out that long yet, didn't intend any judgement at all, when reading it again now I thought I'd say this just to make sure. Nothing wrong with playing much, glad you're able to enjoy the game for so long🙏

  • @footballthrowback
    @footballthrowback 2 дня назад

    Is giving long range curler skill to a blitz curler good?

  • @evvrsince
    @evvrsince 3 дня назад +1

    Ty!!

  • @namelessice
    @namelessice 2 дня назад

    Are these stats corresponding to the mobile version too?

    • @PESPepe
      @PESPepe  2 дня назад

      I'd be surprised if there were any major differences, but to be fair, I've never tried mobile so I can't know for sure👍

  • @username2168
    @username2168 2 дня назад

    Passing has no impact on ball trajectory and precision of the pass ?

    • @PESPepe
      @PESPepe  2 дня назад

      Higher passing means your pass is more accurate and faster🙏

  • @Terra3021
    @Terra3021 День назад

    Does visionary pass affect the accuracy of headers?

    • @PESPepe
      @PESPepe  17 часов назад

      Hey! I don't know whether it was part of any tests but since heading isn't using the low pass stat I'd be surprised if visionary pass would have any effect here👍

    • @Terra3021
      @Terra3021 17 часов назад

      @PESPepe I was wondering if visionary pass affects headers since it is a first touch on the ball. I mean, sharp touch sometimes uses the head of players when the ball bounces.

  • @keanenina7872
    @keanenina7872 2 дня назад

    Regarding dribbling, for Blitz Messi would I be better off taking away points in Dribbling and putting it in Speed then? In my case he has 89 speed, and all his dribbling is at least 95, with Dribbling and Tight Possession even at 101 and 100 respectively. I have his physical contact at 80 as well.

    • @PESPepe
      @PESPepe  2 дня назад +1

      You could reduce it so you either have 100 in dribbling and 99 in tight possession or even 1 point less so it's 99 and 98, it should be absolutely fine. Even in the lowest case, you'd still have 93 ball control which is definitely sufficient. 80 physical might be a bit much, but if it works for you, why not.

    • @keanenina7872
      @keanenina7872 2 дня назад

      @PESPepe thanks for detailed answers Pepe! Do you think there are some thresholds to be met that can unlock certain animations? That's why I aimed 95 for Ball control. Also what do you consider enough physical contact in the current meta? I thought more the better and 80 seems like a nice cut-off

    • @PESPepe
      @PESPepe  2 дня назад +1

      For tight possession, yes, >90 is the last threshold.
      Well for the physical contact it depends on what your player is supposed to do. A bulky striker like Makaay will always need more than Messi for example. For the latter, it might be more efficient to invest in dexterity / speed to focus on his strong points, but in the end, it's all down to how you play. Makaay for example would also benefit greatly from points in aerial because he'll consistenly be able to challenge most players in the air, which Messi can't.

    • @borna193
      @borna193 2 дня назад

      @PESPepe i saw a lot of people voidrive included typing 90 not >90 just to know

    • @PESPepe
      @PESPepe  День назад

      Hey borna👋I saw that as well, here's a clarification from 4 days ago, should be fine👍
      www.reddit.com/r/pesmobile/comments/1ia37ge/comment/m994myk/

  • @G78956
    @G78956 3 дня назад +2

    I use Fuma. Does all of this still apply

    • @PESPepe
      @PESPepe  3 дня назад +2

      Hey! Let me quote Voidrive because somebody asked him a similar question: "Since Finishing only determines the accuracy of your shoot(the velocity is determined by Kicking Power), and accuracy is completely determined by your aim with manual shooting, we can deduce that Finishing is irrelevant with manual shooting. If you don't care about Place Kicking and Curl, then it is logical to disregard points in Shooting.
      Passing is different story, Passing stats determine accuracy and velocity simultaneously, so you still need to increase Passing stats even the accuracy is irrelevant with PA4."
      www.reddit.com/r/eFootball/comments/1i0iibj/comment/m72nwji/

    • @DavidTyler-o9d
      @DavidTyler-o9d 3 дня назад +1

      ​@PESPepe Thanks!

  • @DropeCL
    @DropeCL 3 дня назад +1

    So for defenders what stats is the most important, speed or acceleration ???

    • @farhi411
      @farhi411 3 дня назад

      Speed is definitely more important

    • @PESPepe
      @PESPepe  3 дня назад +1

      Hey! Well, it's a bit more complex than this. Generally, I'd just increase them both in a way that's most efficient in regards to progression points or whether you can hit a +3 manager boost. For Possession or Quick Counter for example, speed is a bit more important than for Long Ball Counter because the latter will have its defence fall back earlier rather than keeping a high line, which naturally reduces the distance your defenders have to cover when running back.
      Also note that speed is also a bit more helpful indirectly, because it'll also increase stamina for you, whereas increasing acceleration also increases offensive awareness and balance, both of which aren't too useful for defenders.

    • @eMCiKey
      @eMCiKey 2 дня назад +1

      @DropeCL 100% what pepe said + I noticed that my destroyer needs more speed than others as he is going longer ways in the game.

    • @DropeCL
      @DropeCL 2 дня назад +1

      ​@ Thanks, I usually train my defenders like this, sacrificing some stats to have more speed since I play with a quick counter, I'll see if I have one where I can remove acceleration and put more speed

    • @eMCiKey
      @eMCiKey 2 дня назад

      @DropeCL acceleration remains of course also important.. it's all about balancing the points on the end...

  • @aurelianobuendia5360
    @aurelianobuendia5360 2 дня назад

    With all the cons of Efootball ive always loved the depth of the game

    • @PESPepe
      @PESPepe  2 дня назад

      I agree! If only they would give us all of this information beforehand, it would be even better, and probably save all the great testers a lot of time😁

    • @aurelianobuendia5360
      @aurelianobuendia5360 2 дня назад

      ​@PESPepeAgree, their ingame explanations are not very intuitive and understandable.

  • @tunabalm
    @tunabalm 2 дня назад

    Great stuff.. I think my older epic defenders with 99 jump, aerial sup, and acro clearance are way better than these Aerial Fort Dudes.. cuz they have 90 speed and 90 accel.. They destroy the Sorloth cross spammers

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much! Against the biggest aerial threats, the aerial fort defenders have too few jump height, better to use somebody like Touré. Amadeusz, the original source of this video, even used him in his testing, that's how he found it out🙏

  • @Shadowbanned_Kollinx
    @Shadowbanned_Kollinx 3 дня назад +1

    Damn Early
    Feels illegal

    • @PESPepe
      @PESPepe  3 дня назад

      Still pretty late over here😎

    • @Shadowbanned_Kollinx
      @Shadowbanned_Kollinx 3 дня назад

      @PESPepe Yeah it's 1 in the morning 😂

    • @PESPepe
      @PESPepe  2 дня назад

      Now that's pretty early😀

  • @JayDkk
    @JayDkk 3 дня назад

    Can u make a video where u show player progression tweaks in relation to this video

    • @PESPepe
      @PESPepe  2 дня назад +2

      I've actually began on a video for player progressions in regards to their role in the team before I made this, it might be the one I finish next, not 100% sure yet, but there'll definitely be one🙏

    • @eMCiKey
      @eMCiKey 2 дня назад +1

      @PESPepe sounds good! Very good.

  • @alphafoxplays6179
    @alphafoxplays6179 2 дня назад

    What does fighting spirit do for goalkeepers

    • @PESPepe
      @PESPepe  2 дня назад

      As far as I know, there isn't anything known about any special effects for keepers for it, so I would assume it's the same as for a field player👍

  • @Zeeds
    @Zeeds 2 дня назад

    How much physical CF AMF LWF need

    • @PESPepe
      @PESPepe  2 дня назад

      It depends. Bulky forwards like Makaay or Van Nistelrooy want more, smaller forwards who thrive at speed & dribbling can get away with less as they generally want to avoid physical duels anyway.

  • @michael_carmichael
    @michael_carmichael 2 дня назад

    Sorry, but some of the things Amadeus says are just not true. Kicking power absolutely affects pass speed and the distance of the lofted passes. My Lahm with 79 KP can't loft the ball to the opposite winger, it falls a few meters in front of them, while Reece James with 90 KP puts it right on thier chest. Sure James has more lofted pass, but only 2 or 3 points. Also, I used NC Lobotka for almost a year as a DMF and when I switched to Beckenbauer I immediately felt more zip on long low through balls to the wingers. Btw, kicking power is included in the "passing" booster
    Weighted pass not being activated for low through balls is not true either. You can see the spin on the ball and it's even mentioned by the English commentator: "nicely weighted pass"
    Regarding fighting spirit not helping with fatigue, I don't know for sure ,but what I can say is that Konami recently changed the description for fighting spirit and the reduced effects of fatigue are still in there. It actually seems to be more emphasized now
    As for super sub, I'm pretty sure it affects more than juat finishing. I have it on Ambrosini, who I use exclusively as a DMF, and he is a lot more present when he's not starting
    Balance may not affect turning around with the ball, but it actually helps with the changes of direction. Rockchok would have something to say about balance and dribbling. From my experience, LS dribbling is a lot easier with Bellingham than with Van Basten and I'm inclined to say that 18 more points in balance (90 vs 72) are what makes the difference instead of the 2 more points in tight possession ( 90 vs 88) or the 3 cm height difference (1.85 vs 1.88). Also, I think that higher balance helps with passes that are not straight forward

    • @PESPepe
      @PESPepe  2 дня назад

      Hey! It's fine to have a different opinion, all of the sources of the compilations are in the description, some of them even include links to the original source videos, where you can see the tests he did. If you're certain about them being flawed in terms methodology, feel free to let either Voidrive or Amadeusz know and show them some evidence that corrects them, I've never spoken to Amadeusz so I can't know it for him, but Voidrive is absolutely chill and will welcome any new findings👍
      Some things, especially once more time has passed, could be inaccurate depending on when the testing happened because Konami might just have changed stuff. Like for example for version 4.2.0, height matters for ball touching frequency again, whereas it didn't at version 4.

  • @mohammedhadi9358
    @mohammedhadi9358 3 дня назад

    Super sub .
    It's not obvious skill but... I gave delpeiro and some players super sub....as offence skills I notice somethings is little better in player as sub
    Acceleration
    Positioning
    And even if the player is cf he'll press aggressively and win more balls.
    But that is just a very little and not working all the second half!
    It works for about 20 minutes only and after that he'll be normal.

    • @PESPepe
      @PESPepe  2 дня назад +1

      That's interesting, haven't heard about that one yet!

    • @mohammedhadi9358
      @mohammedhadi9358 2 дня назад

      @PESPepe
      Try any player u have give him super sub.
      You'll notice that after 5-10 matches.
      Try it with any player you know well.

  • @gyurbanvikrenc8267
    @gyurbanvikrenc8267 2 дня назад

    where do you have all this information from?

    • @PESPepe
      @PESPepe  2 дня назад

      It's from a Chinese tester who did a lot of research on the game. There are English secondary sources from the eFootball subbreddit in case you're interested, it's all in the video description👍

    • @gyurbanvikrenc8267
      @gyurbanvikrenc8267 2 дня назад

      @PESPepe I dont think it's possible to get exact numbers by just testing. Smells more like someone reverse engineered the code.

    • @PESPepe
      @PESPepe  День назад

      That could very well be, good point!

  • @glea4263
    @glea4263 3 дня назад +1

    Can you explain the acc again, I'm still not understand it clearly :((

    • @PESPepe
      @PESPepe  3 дня назад +1

      Acceleration improves your keeper's lofted pass stat in the enemy's half between minutes 60-70 if he is left footed, assuming you play possession and the game is currently a draw.
      Just kidding, acceleration determines your player's velocity in the initial phase (12 yards, 2 blocks on the field if I remember correctly, but not sure if it's equal on all stadiums or will remain this way, that's why I didn't mention it) when you begin to sprint, and it's only off the ball. Acceleration has no use on the ball😀

    • @glea4263
      @glea4263 2 дня назад

      @PESPepe so the acceleration when on the ball depend on the dribbling stats?

    • @PESPepe
      @PESPepe  2 дня назад +1

      When you dribble, there's 2 phases, the initial one (first 12 yards) and the full sprint one. For the initial one, it's dribbling only (unless the player has

  • @samuelebiagini6006
    @samuelebiagini6006 2 дня назад

    And what does speed do? i didn't hear it in the video

    • @PESPepe
      @PESPepe  2 дня назад +1

      Maximum speed when not on the ball, and when on the ball, it's 5:4 dribbling and speed for how fast you run. Also improves ball touching frequency.

    • @samuelebiagini6006
      @samuelebiagini6006 2 дня назад +1

      @PESPepe thank you so much pepe your content is great :)

    • @PESPepe
      @PESPepe  2 дня назад

      Thank you very much👍

  • @coolawik3914
    @coolawik3914 3 дня назад +2

    Here comes Pepe

    • @PESPepe
      @PESPepe  3 дня назад +1

      Öiyyyy!
      Mal ne ganz doofe Frage, kann es sein, dass du früher F1 Streams geguckt hast? Wenn ich deinen Namen sehe, bringe ich den immer mit invertmaster (falls dir der überhaupt etwas sagt😁) in Verbindung, macht das Sinn oder drehe ich komplett am Rad?😂

    • @coolawik3914
      @coolawik3914 2 дня назад +1

      @PESPepe Haha ich bin zwar kein großer F1 Fan aber invert ist einer der ersten dem ich auf twitch gefolgt bin, das war noch vor seinem kleinen DUrchbruch mit Racing games, ich bin öfter mal da, das ist richtig, wie klein die Welt doch ist :D

    • @PESPepe
      @PESPepe  2 дня назад +1

      Das ist echt verrückt, wasn Zufall😂Invert ist wirklich ein absolutes Goldstück, hat das Herz am absolut rechten Fleck, super sympathisch, wenn alle so wären wie er gäbs auf der Welt keine Probleme mehr, menschlich einfach nur top der Mann, und gelegentlich liefert er auch auf der Strecke ab🤡

  • @themountainman491
    @themountainman491 3 дня назад

    Since update my game has huge lag and input delay, Even the AI Matches are terrible. I now only login for daily penalty.

    • @PESPepe
      @PESPepe  3 дня назад

      Hey! If the AI matches are terrible as well, you can most likely rule out that it's anything connection based. Perhaps it's some sort of overheating issue that drops your frame rate by putting either your CPU or GPU into thermal throttle? Could also be that your device is doing something at the back that causes eFootball to lack resources. Hope you'll get it sorted out👍

    • @themountainman491
      @themountainman491 День назад

      @PESPepe i never had such bad lags and delays before,

    • @PESPepe
      @PESPepe  18 часов назад

      Do you also have it in other games?

    • @themountainman491
      @themountainman491 13 часов назад

      @PESPepe No just Efootball

  • @VITALESPARTANO
    @VITALESPARTANO 2 дня назад

    Why noboby knows about ofensive awareness? I really wanna know more

    • @PESPepe
      @PESPepe  2 дня назад +1

      I think it's because it's a lot more time-consuming to figure it out and there are a lot of variables included.

  • @favour8476
    @favour8476 3 дня назад +1

    I’ve been subscribed to you for a long time … and I love your videos , very great content ! But you pronounce HEIGHT like HATE , but it should be pronounced as H-A-I-G-H-T, RESPECTFULLY🙏🏽

    • @PESPepe
      @PESPepe  2 дня назад +1

      Thank you very much! Oh wow, I was really curious so I looked it up and it seems you're right, apart from some regional dialects, it's pronounced like you said. Apparently I have been saying it wrong my entire life😂
      Thanks for letting me know!

    • @favour8476
      @favour8476 2 дня назад +1

      @ yes you have 😂🤝🏾, glad to be of help

    • @PESPepe
      @PESPepe  2 дня назад

      😂

  • @eFootballHighlights-v4y
    @eFootballHighlights-v4y 2 дня назад

    Anyone know what config for PS5 controller Pepe uses?

    • @PESPepe
      @PESPepe  2 дня назад

      I have shooting and crossing switched and use R1 for sprint, R2 for match-up, L1 for player switch and L2 for second man press and finesse dribble.

  • @manashdasgupta3541
    @manashdasgupta3541 2 дня назад

    How about offensive & defensive awareness

    • @PESPepe
      @PESPepe  2 дня назад

      I think what's known about them so far is that they act as sort of refresh rates for the players to react. The higher, the quicker a player can react to a situation. There might be other features about these stats, but if there are, I haven't heard of them yet.

  • @ogvamp
    @ogvamp 3 дня назад +1

    thanks

    • @PESPepe
      @PESPepe  3 дня назад

      Thanks for commenting🙏

    • @ogvamp
      @ogvamp 3 дня назад +1

      @PESPepe no, thank you

  • @joanvalgut3826
    @joanvalgut3826 2 дня назад

    We have to put fighting spirit into all the players? This changes all the training when a video about it

    • @PESPepe
      @PESPepe  2 дня назад

      It's definitely among the most useful skills in the game, I agree.

  • @JayDkk
    @JayDkk 3 дня назад +1

    Is this all also for mobile?

    • @theboss1660
      @theboss1660 3 дня назад

      Yh

    • @theboss1660
      @theboss1660 3 дня назад +1

      In Amadeus’ testing he mainly uses the mobile game to carry out his tests.

    • @JayDkk
      @JayDkk 3 дня назад +1

      @@theboss1660 okay thanks

  • @sule.A
    @sule.A 2 дня назад

    When you said hate you mearnt height?

    • @PESPepe
      @PESPepe  2 дня назад

      Yes, I'm sorry😂

  • @nosoloruns
    @nosoloruns 2 дня назад

    🙏

  • @wwdwdaw
    @wwdwdaw 3 дня назад +1

    here comes pepeeeeeeeeeeeeeeeeee 😁👋

    • @PESPepe
      @PESPepe  2 дня назад +1

      ÖEYIIIIIIIIIIIIIIIIIIIIIIII👋

  • @Mr_KL3PPS
    @Mr_KL3PPS 2 дня назад +1

    Bro when last did u lose a game 😂😂😂😂😂

    • @PESPepe
      @PESPepe  2 дня назад +1

      That's a good question😂 Unless I forgot a game, I think I lost 1 game in my last run to division 1 two seasons ago. Although to be fair, I didn't have enough time to play divisions last month and only played 1 division game this season so far, so it might be a long streak of not losing, but it's mostly event games, which can be uncompetitive at times. Even though I've had quite a few event games against top 500 players and even 2 former rank 1 opponents, in my recent games, I didn't have many division 1 or even 2 opponents, so it's not really as impressive of a streak to be honest.

    • @Mr_KL3PPS
      @Mr_KL3PPS 2 дня назад

      @PESPepe wow

    • @PESPepe
      @PESPepe  День назад

      It really sounds more impressive than it is, indominator for example had 2 recent 50+ winstreaks in division only, now that's a different level😀

  • @stackswopomannn
    @stackswopomannn 3 дня назад

    how to super cancel (like cancel a pass)

    • @tormz873
      @tormz873 3 дня назад +1

      hold rb and rt

    • @PESPepe
      @PESPepe  3 дня назад

      As tormz said, just hold both of your right shoulder buttons at same time👍

  • @adebisitahir3195
    @adebisitahir3195 2 дня назад

    Hate or height?
    I can’t catch it

    • @PESPepe
      @PESPepe  2 дня назад

      Hahaha I'm sorry😂

  • @samuraiblue3901
    @samuraiblue3901 3 дня назад

    Super-sub only increase the finishing stats? 😮

    • @PESPepe
      @PESPepe  3 дня назад

      Finishing is the one we know 100% for sure. The reason for this is because it's very easy to test because it changes the aiming circle when shooting a penalty.
      Offensive awareness is likely to increase as well, but the problem here is that it's hard to prove 100% because there isn't really any definitive metric such as the penalty aiming circle.
      Voidrive also mentioned that super sub could improve heading because one of the Tomiyasu cards got it at a week where he scored a header as a sub. Again, unfortunately, hard to demonstrate a 5% difference for this stat though.

    • @samuraiblue3901
      @samuraiblue3901 2 дня назад

      @PESPepe very nice and detailed. I hope you can make a video about ranking those player skills, such as which are very useful and which are more useless. It will be an interesting topic. Thank you.

    • @PESPepe
      @PESPepe  2 дня назад +2

      My next video (not 100% sure yet) will probably be about player progression tied to a player's role within the team, including skills🙏

  • @sule.A
    @sule.A 2 дня назад

    Vis pass got more pass power