After years of rocking a Sega Saturn.This was the game that made me break down and buy it PS1. Soul Calibur was the reason I bought a Dreamcast on the day it was released. In 1999.
@@dzoli74 Why the PS2 had an awful launch lineup it wasn't till 2001 that the PS2 came on strong and made it worth owning Dreamcast pissed all over it in it's first year when it came to games.
This is true, they had 11 months for Soul Blade on PS but only 7 months to make Calibur on Dreamcast. Also, Namco's System 11 was almost identical to the PS so it was very easy to port it to the PS. I think if they had an extra 4 months they could of easily added a master mode similar to the one in Soul Blade. Sadly these days it would probably take more than twice as long and a much bigger budget to make a Soul game on modern systems
On the arcade version, the Li Long stage has some defective shadins on the surroundings of the cenario, which was fixed on the PSX version... and the grass on Rock stage are more realistically dispersed on the ground!
It's a great game too. I remember this era of gaming well. The gap between arcade gaming and home gaming was reduced to a crack in the sidewalk. The 32-bit era was a game changer, pun intended.
Only when comparing to crappy, aging technology arcades like this. It's not like anyone said ALL arcades were top of the line expensive stuff, many of them were modest cost effective machines (like Neo Geo or even CPS2 which still far surpassed the home consoles of the era in 2D capabilities anyway, especially the PlayStation but the Saturn still had to cut content even with the 1MB or 4MB cartridges or just its native specs being ahead of PlayStation's on that front). In the same year as this game, Sega launched Model 3 with Virtua Fighter 3 and Scud Race and many other games soon after, all light years beyond what you could have at home (and better than Dreamcast and PS2 even). Namco was just being cheap rather than leading technology advances, they even had most of their arcade boards based on console specs like Sega had to eventually cave and do themselves with the likes of Naomi (though Naomi 2 was still pretty powerful) and then Chihiro etc, before settling for the current norm that is just modest PC based arcades. But even Model 2 was far beyond anything PlayStation could do, since even the weaker Namco arcade racers had to be cut down to half framerate among other downgrades (so it was pretty silly Saturn was trashed for not achieving Model 2 quality at the same time just because the ports were usually even more downgraded, which was natural since the originals were better than what Namco put out and then still heavily downgraded for PlayStation).
I remember Cervantes was a boss character in the original version. I had no idea there was a version 2 of souledge for the arcade I guess since my local arcade never bothered getting it(one of the big reasons I love your channel, I'm always learning something new about my favorite games that I grew up with). I honestly don't remember if the game was harder or not for the arcade but I do remember how much of a huge improvement the ps1 port was over the arcade version I got to play. I loved edge master mode and how it gave a great story telling element and to me massive replay value by being able to unlock multiple different weapons that were unique in what they brought to the game like life steal, extra damage but very slow or extra fast attacks but weak guard are some of the few I can think of. I ended up unlocking every weapon for that game and it is by far my most played fighting game on the ps1. When I bought soul calibur for my dreamcast I felt the game looked great but was a huge step backwards in almost every possible way except for visuals. Thanks for the trip down memory lane, now I have to go dust off my copy of soulblade and throw who knows how many more hours into it.
Es uno de los juegos que marcó mi juventud ❤❤❤❤❤. La introducción del juego me la he vuelto a ver muchos años después, incluso me bajé un vídeo con subtítulos para entenderla... Este juego creo que toca la fibra sensible de la mayoría de los usuarios que lo vivieron. ¡¡¡Gracias por la comparación!!!
Não é risco nenhum dizer isso, pois até hoje é relembrada como uma das mais icônicas. Uma pena a série Soul Calibur não ter o mesmo nível de esmero no conteúdo. Até hoje somente o primeiro Soul Calibur realmente curti, depois virou Soul Carnavalibur.
Namco System 11 is a PS1 arcade board called the ZN-1 that Sony licensed to many third party publishers. It is a PS1 that uses a ROM instead of a cd drive and has 1MB more of video ram for a total of 2MB (PS1 has 1MB of video ram)
@@NB-1 Actually is it. It's a PS-1 based arcade board. tear downs show that it's largely identical. The one your thinking of is the overclocked system 12. with this one, Namco was unsure if the system could sustain both a good frame rate and the full 3D arenas, so their solution was to cut the frame rate to 30fps.
@@DragonSlayerKyo Didn't some of the ps1 based arcade boards have more ram in places, allowing for things like higher resolution, better quality textures, or better framerate? Wouldn't that technically make them more powerful than stock ps1 hardware. The only ps1 arcade hardware that seemed identical were the ones Tecmo was using.
Opa-Opa As far as raw power you are confusing System 11 with System 22. They were both based off the PS1’s hardware but it is the latter that received considerable improvements that made it more powerful than the system it was based on. System 11’s major difference was that, for obvious reasons, it used ROM chips rather than a CD to store the game. Performance wise, outside of load speeds thanks to the ROM, it was match for match which was the point. Namco wanted a cheaper alternative to System 22, and System 11 not only offered that but allowed for easy conversion of the games. They could always make home versions quickly and accurately.
@@burningwreckage00 a majority of of them are largely the same. Capcom's ZN1 used QSound in place of the Sony chip- but the rest of the specs are the same.
The PS1's intro kinda looks like an anime intro. A good one, mind you. Like it shows off just random pieces of what the character's about and doesn't dilly dally with spoilers all over the place.
O legal é que no PSOne ainda existem os finais da versão arcade, no caso, ao finalizar o Edge Master Mode (o lance de os personagens terem armas a mais, com efeitos na jogabilidade, também foi uma ótima adição). E um adendo: no Soul Calibur III de PS2 existem finais alternativos, fazendo ou errando os QTEs. Aliás, na minha opinião, o SC3 é de longe o melhor Soul Calibur de todos, mesmo com aquele maldito bug do memory card (PS2).
Bons tempos onde as produtoras entupiam os discos de conteúdo e a gente tinha que desbloquear tudo na raça. Muito melhor do que o lixo que é hoje em dia onde os itens extras vem por DLC ($$$$) E concordo com você sobre SC3! É meu favorito também apesar dele ter sido bastante massacrado na época. Eu joguei milhares de horas dele e não me deparei com nenhum bug de memory card e se marcar tenho o save até hoje
Soul Edge basically ran on a Playstation. System 11 arcade hardware was based on PSX hardware; this was a very clever and lucrative move by Sony, as it created a very positive campaign for the brand. Sega, meanwhile, attempted to port games from Model 2 Lockheed Martin hardware to the Saturn. The results are variable -- VF2 is admirable, while Daytona is a disaster -- but it more importantly shows how focused Sony was on their home console and how scattered Sega was.
Also known as one of the best games in the series, but sadly long forgotten because most fans came when "The First" Soul Calibur game came out. I actually play both versions of these and honestly i have to say PS1 is more superior in my opinion because of the Khan Super Session soundtrack. It just feels like a breth of fresh air listening to music that isnt only an orchestra and has different genres of music like rock and techno and to have someone sing lyrics for the opening and ending themes. I wish they kept that style they had from Soul Edge into the newer entries.
This. Soul Blade really is forgotten due to the change in naming convention, but it is a great game. I know people don't like the weapon durability system, but honestly it isn't a very big deal if you're halfway decent at the game. I have this on my shelf with Star Gladiator and Rival Schools, which have also been somewhat forgotten, although they've been creeping up in price, especially Rival Schools. I know the PS1 gets mucho attention for it's RPGs and platformers, but the fighting games around this time were pretty slick as well.
Soul Calibur is the better game of the two, but Soul Cal-- Blade is a lot of fun. Soul Blade is the first Soul Calibur so technically Soul Calibur is the second game.
Soul Caliber might be better, but soul edge was my life when it was first released! The rest of the games in the series never grabbed me the way Soul Edge did!
Remarkable games for their time. The time of day shifting with battles, I miss seeing those surreal moments where it changes before your eyes. Would like to see more of that again. This was one of those fighting games that felt like a real journey and a quest too. Something this franchise was able to pull that few others did.
The PS1 version look better in certain areas and it has more content then the arcade version. Namco tends to make their arcade ports of 3d games better then the arcade version.
Regarding the openings, on the one hand, the Arcade version has a more fitting track, and I think its depiction of the character standing battle-ready as a stone carving explodes into the title is simple yet effective, whist the PS1 version is more elaborate, introduces us to the core playable characters, and is impressive to look at, but features more unfitting music. Well, SoulCalibur, this game's sequel, might have made the right move by blending both the arcade-style fitting track and in-engine graphics and the PS1's character introductions, but... Unfortunately, it lacks *"TO GLOW!"* [awesome unfitting j-rock intensifies] *"TO SHINE!"*
And that's sad, as I think it's the best entry in the series. Soul Calibur is a worthy sequel, but after that it becomes pretty repetitive and shallow. Even SC2, although good, doesn't surpass its predecessors, and it gets worse afterwards.
É impressionante como este Clássico envelheceu tão Bem, mais um Excelente Vídeo Marota no mais a minha Escolha vai para PSX pelo Conjunto da Obra está é e foi a Versão Definitiva do Game PSX Na Cabeça fácil fácil
I didn't know that Toshiyuki Morikawa has been always been Mitsurugi since the Arcade Soul Edge and that only Wataru Takagi is in the PlayStation Versions.
Esqueceu de dizer que a versão do PS1 tem três trilhas: A original do arcade, a do arcade rearranged, e uma completamente diferente, a Khan super session que é a que está tocando na versão do PS1 nesse video.
Tive o Sour Edge propriamente dito do PS1, como um dos primeiros jogos comprados junto do console. Muito interessante e nostálgico ver esse comparativo, parabéns!
As diferenças gráficas ficaram em detalhes. As únicas que ficaram grandes o bastante foram a fase do Rock que no arcade a grama é um grid perfeito e no playstation é toda irregular mas talvez a revisão mais adiantada do fliper deva ter sido desse jeito. A outra, que não tenho tanta certeza, é que no playstation todos tem a mesma pose de vitória quando ganham sem a arma e que acontece em 7:47. Tenho uma vaga lembrança de ver alguém fazer a comemoração normal na primeira versão do fliper. No resto o que não ficou igual ficou melhor tipo a fase do li long em 11:30
your statement about the lack of engagement from NAMCO DC port Soul Calibur is so unfair...just because of the lack of pre-rendered presentation and staged ending running on the engine. NAMCO had to rewrite all code from System 12 to DC (different architectures) in only 7 months. It was insane what they reach on a such tight deadline and for completely new hardware: and for that, they praised for what really matters gameplay experience. And reached much better graphics, a lot of playable content, and improved gameplay...what they did was insane. Don't let the lack of opening/ending CGIs fool you: the DC port of Soul Calibur was a changing point. It raised the bar so much that was almost unbelievable.
The Arcade has the better graphics. The PS1 has everything else. Including the extra characters, modes, weapons, endings, music, and THE BEST INTRO IN FIGHTING GAME HISTORY other that SF2 and Killer Instinct
parabéns pela sua análise, desde incrível game que fez e faz parte da minha infância. além de colocar algo que pelo o que andei assistindo não havia nos outros vídeos, que foi as legendas, exatamente cono estão, passa uma e depois vem a outra facilitando a leitura, poderia também falar enquanto mostra o detalhe em vídeo do qual está sendo falado, tipo: textura vc poderia dar um pause no vídeo mostrando a diferença, personagem tal e etc.. mas creio que deva dar mais trabalho, seja lá qual for seu idioma, obrigado por legendar em português. e como eu disse as legendas exatamente como estão. tem mais jogos como o Marvel vs capcom, Capcom vs SNK. e por ai vai. continue seu ótimo trabalho.
The textures are overall quite more detailed and sharp in the Ps1 version, especially in the floors and backgrounds. Also, palette used is slightly different (and better, if you ask me). Afair in the coinop there's no possibility to rotate and zoom around the character during replays.
One of the only successful fighting games to run at 30fps standard. An interesting decision to say the least. Regardless, was an amazing game though - all round. Dictated my LIFE when it came out. Fact...
Namco sacrificed a 60FPS frame rate in order to accommodate then-elaborate 3D backgrounds on the under powered System 11/PS1 hardware. The Toshinden games run at 30FPS for that same reason. While the games were playable, Sega had already set the tone for 60FPS 3D fighters w/Virtua Fighter 2 and Namco upgraded the hardware (System 12) for the sequel.
@@danram7167 Yeah. I get it. It was (contextually, still is) a great looking game. The pace and style of the game didn't really suffer as a result. But, as you say, I also had a Saturn back then and VF2, FV and eventually LBronx too where the frame rate and animations looked fab. Tekken 2 ran at 60fps but SEdge looked notably better. That Edge master mode was amazing too at the time. They made the right decision re: 30fps but, simultaneously, an unusual choice for a fighter. For reference, Tobal 2 is my fave 3D fighter on PS1 ;-)
Actually Soul Calibur 3 tried to do two endings for a few characters if you do the button prompts. I never knew that Soul Blade has 2 endings. I keep trying to dodge the knifes in the ending of Mitsurugi but I keep failing since I dont know what button prompt to do
Yes it would be able to handle it. Saturn was a more capable machine but was significantly harder for developers to take advantage of it. Therefore, with the right amount of skill and hardwork, a Saturn version of Soul Edge/Blade would look better than this PS1 version.
When it comes to most of the older games the arcade version is better not just in gameplay but also in quality. However the console version wins in this one because the stage designs were fixed and improved, plus the intro was much better in the ps1 console. The console version has better quality overall, and the win poses seem to have more variety. The characters spoke in their poses in the console version, whereas the arcade it was just yelling. But the arcade version had a better title, Soul Edge sounded better than the name Soul Blade or Soul Calibur for that matter.
I'm assuming the SYS11 board had slightly more ram than the PS1 with slightly better textures. Other than better textures they're identical with minor changes for better or worst.
i totally forgot that if you guard too much with your weapon, you lose your weapon. i thought that was super dope at the time when this game came out in the mid 90s
That fucking lighting effect on the PS1 Port ❤️ again this and the very first soul caliber were first two arcade ports in video game history that when ported to there home counsels were proven to look and be better then the arcade hardware version, that back then blew my mind, cuz I was always thought that the arcade hardware was always gonna be more powerful then home video game hardware, well this proves that isn’t the case lol
7:31 looked up from the comments at just the right time. Thinking "seung mi na is putting up more of a fight on the arcade version." and then that happens XD
Hace unos dias que me he comprado este juego y me he pasado el edge master mode de sophitia y he descubierto que su final es igual al que sale en version arcade del doul edge ver 2
Estou jogando nesse exato momento a versão japonesa (soul edge) no próprio ps1…uma coisa que não dá pra sacar nesses vídeos de RUclips é sobre o fps…o fps na versão de ps1 é bem ruim…todo irregular…slowdowns…o jogo não é feio…mas quando o jogo começa a rolar, o fps vai embora…não segura os 30 fps…
Essa é uma daquelas vezes em que um jogo de console fica melhor que a versão arcade, a Nanco se empenhou ao máximo nesse game e assim como a opinião da Marota, acredito que este game SUPERA em conteúdo o lindissímo Soul Calibur do Dreamcast. Um exemplo de jogo para console que SUPEROU o orinal do arcade é o maquinifíco Turtles in Time do Super Nintendo. Mais um ótimo vídeo Marota, obrigado por postar estas comparações !!!
Os 30 FPS dessa primeira versão nunca me incomodou... O fato de ser 30 FPS na época me dava uma impressão de filme clássico daqueles com temática medieval... Todos os efeitos de iluminação e sombras inclusive o fogo no corpo do mestre final só seria possível nesse frame rate
A versão do PlayStation está muito boa. Eu não acredito que tem plantas 3D balançando no cenário num jogo de luta do PS1. E o background é 3D! Nenhum Tekken de PS1 tem background 3D.
Jogo fantástico O arcade tem uma nitidez maior mas fico com o ps1 pela incrível abertura, e por pensarem em sujeitos noobs em jogos de luta como eu kkk
PS1 intro is still epic one of the greatest ever game openings
Still play the game to see intro music was ace
It sure is.
Yeah bro, I don't think I ever skipped the intro as a kid. Too good 👌🏼
The PSone intro still chills me to my bones. So awesome! Thanks for the video.
Same. I actually tend to play the song from youtube when I go sailing in another online game I play.
ps4 ps4 ps4 bruh
poooossssss
@@Bangcat ps4
Oooooooooò
After years of rocking a Sega Saturn.This was the game that made me break down and buy it PS1. Soul Calibur was the reason I bought a Dreamcast on the day it was released. In 1999.
Love my Sega Saturn fighters too but agree that Soul Blade is a fantastic game . Bought my Dreamcast brand new with Soul Calibur too....great times :)
Soul Calibur and Sonic Adventure were awesome launch titles for the Dreamcast. It was an incredible time for gamers!
I envied every Dreamcast owner until PS2 came out in late 2000...
@@dzoli74 Why the PS2 had an awful launch lineup it wasn't till 2001 that the PS2 came on strong and made it worth owning Dreamcast pissed all over it in it's first year when it came to games.
@@wizzgamer tekken tag baby!!!
Best fighting game opening ever.
Tekken 2
Tekken 3 because it’s better than 2 imo.
I certify this comment 📃
Tekken 4♥️2007🎁😰
Also keep in mind that Namco had very little time to port Soul Calibur to the Dreamcast.
Honestly I can care less about the endings being just pictures but damn do the characters and the backgrounds looked so good when it came out
This is true, they had 11 months for Soul Blade on PS but only 7 months to make Calibur on Dreamcast. Also, Namco's System 11 was almost identical to the PS so it was very easy to port it to the PS. I think if they had an extra 4 months they could of easily added a master mode similar to the one in Soul Blade. Sadly these days it would probably take more than twice as long and a much bigger budget to make a Soul game on modern systems
On the arcade version, the Li Long stage has some defective shadins on the surroundings of the cenario, which was fixed on the PSX version... and the grass on Rock stage are more realistically dispersed on the ground!
It's a great game too. I remember this era of gaming well. The gap between arcade gaming and home gaming was reduced to a crack in the sidewalk. The 32-bit era was a game changer, pun intended.
Only when comparing to crappy, aging technology arcades like this. It's not like anyone said ALL arcades were top of the line expensive stuff, many of them were modest cost effective machines (like Neo Geo or even CPS2 which still far surpassed the home consoles of the era in 2D capabilities anyway, especially the PlayStation but the Saturn still had to cut content even with the 1MB or 4MB cartridges or just its native specs being ahead of PlayStation's on that front).
In the same year as this game, Sega launched Model 3 with Virtua Fighter 3 and Scud Race and many other games soon after, all light years beyond what you could have at home (and better than Dreamcast and PS2 even). Namco was just being cheap rather than leading technology advances, they even had most of their arcade boards based on console specs like Sega had to eventually cave and do themselves with the likes of Naomi (though Naomi 2 was still pretty powerful) and then Chihiro etc, before settling for the current norm that is just modest PC based arcades.
But even Model 2 was far beyond anything PlayStation could do, since even the weaker Namco arcade racers had to be cut down to half framerate among other downgrades (so it was pretty silly Saturn was trashed for not achieving Model 2 quality at the same time just because the ports were usually even more downgraded, which was natural since the originals were better than what Namco put out and then still heavily downgraded for PlayStation).
@@Agnates Lol! Imagine calling Soul Edge "crappy".
I remember Cervantes was a boss character in the original version. I had no idea there was a version 2 of souledge for the arcade I guess since my local arcade never bothered getting it(one of the big reasons I love your channel, I'm always learning something new about my favorite games that I grew up with). I honestly don't remember if the game was harder or not for the arcade but I do remember how much of a huge improvement the ps1 port was over the arcade version I got to play. I loved edge master mode and how it gave a great story telling element and to me massive replay value by being able to unlock multiple different weapons that were unique in what they brought to the game like life steal, extra damage but very slow or extra fast attacks but weak guard are some of the few I can think of. I ended up unlocking every weapon for that game and it is by far my most played fighting game on the ps1.
When I bought soul calibur for my dreamcast I felt the game looked great but was a huge step backwards in almost every possible way except for visuals. Thanks for the trip down memory lane, now I have to go dust off my copy of soulblade and throw who knows how many more hours into it.
Original Soul Blade intro on PS1 is an epic masterpiece. Such an awesome fun experience.
Es uno de los juegos que marcó mi juventud ❤❤❤❤❤. La introducción del juego me la he vuelto a ver muchos años después, incluso me bajé un vídeo con subtítulos para entenderla... Este juego creo que toca la fibra sensible de la mayoría de los usuarios que lo vivieron.
¡¡¡Gracias por la comparación!!!
Me arrisco a dizer que a versão do PS1 tem uma das melhores aberturas de jogos de luta de todos os tempos.
Muitos dizem que essa abertura e a de Onimusha 3 não foram superadas!
Essa música estragou a abertura viadage
Concordo plenamente, eu joguei muito esse jogo no PS1 e todas as vezes eu deixava a abertura rolar antes de comecar a porradaria. To Go!!!
Verdade, no ps2 as melhores aberturas na minha opinião são : onimusha 3 e tekken 5.
Não é risco nenhum dizer isso, pois até hoje é relembrada como uma das mais icônicas. Uma pena a série Soul Calibur não ter o mesmo nível de esmero no conteúdo. Até hoje somente o primeiro Soul Calibur realmente curti, depois virou Soul Carnavalibur.
Namco System 11 is a PS1 arcade board called the ZN-1 that Sony licensed to many third party publishers. It is a PS1 that uses a ROM instead of a cd drive and has 1MB more of video ram for a total of 2MB (PS1 has 1MB of video ram)
Better lighting and anti-aliasing on the Arcade board; however, the PS1 version is superior in almost every way. PS1 wins this grueling battle.
...are you sure about anti-aliasing on these systems?
There is no anti-aliasing on System 11. The graphics tech is identical to the PS1 apart from 2x the VRAM.
The grueling battle ended with the victory of PS1
respect for the playstation version
The arcade system 11 is basically a PS1. The ps1 has things like FMV and extra features etc..
@@NB-1 Actually is it. It's a PS-1 based arcade board. tear downs show that it's largely identical. The one your thinking of is the overclocked system 12.
with this one, Namco was unsure if the system could sustain both a good frame rate and the full 3D arenas, so their solution was to cut the frame rate to 30fps.
@@DragonSlayerKyo
Didn't some of the ps1 based arcade boards have more ram in places, allowing for things like higher resolution, better quality textures, or better framerate? Wouldn't that technically make them more powerful than stock ps1 hardware.
The only ps1 arcade hardware that seemed identical were the ones Tecmo was using.
Opa-Opa As far as raw power you are confusing System 11 with System 22. They were both based off the PS1’s hardware but it is the latter that received considerable improvements that made it more powerful than the system it was based on.
System 11’s major difference was that, for obvious reasons, it used ROM chips rather than a CD to store the game. Performance wise, outside of load speeds thanks to the ROM, it was match for match which was the point. Namco wanted a cheaper alternative to System 22, and System 11 not only offered that but allowed for easy conversion of the games. They could always make home versions quickly and accurately.
@@burningwreckage00 a majority of of them are largely the same. Capcom's ZN1 used QSound in place of the Sony chip- but the rest of the specs are the same.
@@DragonSlayerKyo Doesn't explain why certain games like Tekken 2, Rival Schools, and G-Darius had to receive graphical downgrades in their Ps1 ports.
The PS1's intro kinda looks like an anime intro. A good one, mind you. Like it shows off just random pieces of what the character's about and doesn't dilly dally with spoilers all over the place.
I'm so so so happy to see your videos back, and with content of one of my fav games ever. You make an awesome job dude, big fan here :)
Como sempre, uma comparação foda! Ficou fera demais, gente! Parabéns!
O legal é que no PSOne ainda existem os finais da versão arcade, no caso, ao finalizar o Edge Master Mode (o lance de os personagens terem armas a mais, com efeitos na jogabilidade, também foi uma ótima adição). E um adendo: no Soul Calibur III de PS2 existem finais alternativos, fazendo ou errando os QTEs. Aliás, na minha opinião, o SC3 é de longe o melhor Soul Calibur de todos, mesmo com aquele maldito bug do memory card (PS2).
Bons tempos onde as produtoras entupiam os discos de conteúdo e a gente tinha que desbloquear tudo na raça. Muito melhor do que o lixo que é hoje em dia onde os itens extras vem por DLC ($$$$)
E concordo com você sobre SC3! É meu favorito também apesar dele ter sido bastante massacrado na época. Eu joguei milhares de horas dele e não me deparei com nenhum bug de memory card e se marcar tenho o save até hoje
the Ps1 version looks impressive especially when compared to arcade
Soul Edge basically ran on a Playstation. System 11 arcade hardware was based on PSX hardware; this was a very clever and lucrative move by Sony, as it created a very positive campaign for the brand.
Sega, meanwhile, attempted to port games from Model 2 Lockheed Martin hardware to the Saturn. The results are variable -- VF2 is admirable, while Daytona is a disaster -- but it more importantly shows how focused Sony was on their home console and how scattered Sega was.
I Still have my copy of Soulblade
Great video/comparison
Also known as one of the best games in the series, but sadly long forgotten because most fans came when "The First" Soul Calibur game came out. I actually play both versions of these and honestly i have to say PS1 is more superior in my opinion because of the Khan Super Session soundtrack. It just feels like a breth of fresh air listening to music that isnt only an orchestra and has different genres of music like rock and techno and to have someone sing lyrics for the opening and ending themes. I wish they kept that style they had from Soul Edge into the newer entries.
This. Soul Blade really is forgotten due to the change in naming convention, but it is a great game. I know people don't like the weapon durability system, but honestly it isn't a very big deal if you're halfway decent at the game. I have this on my shelf with Star Gladiator and Rival Schools, which have also been somewhat forgotten, although they've been creeping up in price, especially Rival Schools. I know the PS1 gets mucho attention for it's RPGs and platformers, but the fighting games around this time were pretty slick as well.
The story mode where you could earn new weapons through chalenges and special conditions on fights was awesome and really added to the home version.
Soul Calibur is the better game of the two, but Soul Cal-- Blade is a lot of fun.
Soul Blade is the first Soul Calibur so technically Soul Calibur is the second game.
This Is the most underrated fighting video game in history. It is faster and better in every sense in comparison with the most popular Tekken 3
I would love to see Soul Blade redone in Tekken 3 engine or at the same level. Namco made massive improvements to the graphics in just a few years.
I played the arcade version in 1997, amazing...
This is the game before Soul Calibur
@Eddiepsp i just got into weaponlord
Abertura maravilhosa!!!! Envelheceu muito bem!!
I loved this game when it came home and it has that special charm I'd like to see return in this series.
Soul calibur 6 was a nice surprise and is the best one since 2
One of the best intros in gaming history, makes you fired up to play the game
Soul Caliber might be better, but soul edge was my life when it was first released! The rest of the games in the series never grabbed me the way Soul Edge did!
Remarkable games for their time. The time of day shifting with battles, I miss seeing those surreal moments where it changes before your eyes. Would like to see more of that again. This was one of those fighting games that felt like a real journey and a quest too. Something this franchise was able to pull that few others did.
The PS1 version look better in certain areas and it has more content then the arcade version. Namco tends to make their arcade ports of 3d games better then the arcade version.
Destrinchado! Parabéns pelo ótimo video!
Regarding the openings, on the one hand, the Arcade version has a more fitting track, and I think its depiction of the character standing battle-ready as a stone carving explodes into the title is simple yet effective, whist the PS1 version is more elaborate, introduces us to the core playable characters, and is impressive to look at, but features more unfitting music.
Well, SoulCalibur, this game's sequel, might have made the right move by blending both the arcade-style fitting track and in-engine graphics and the PS1's character introductions, but...
Unfortunately, it lacks *"TO GLOW!"*
[awesome unfitting j-rock intensifies]
*"TO SHINE!"*
Great work.
I like PS1 version Sofia voice is so cute in PS1
Já na abertura americana vemos a censura no ps1 referente a versão japonesa.
I sill find it funny that Soul Calibur is really the second game in the series. So many don't know of Soul Edge/Blade.
And that's sad, as I think it's the best entry in the series. Soul Calibur is a worthy sequel, but after that it becomes pretty repetitive and shallow. Even SC2, although good, doesn't surpass its predecessors, and it gets worse afterwards.
É impressionante como este Clássico envelheceu tão Bem, mais um Excelente Vídeo Marota no mais a minha Escolha vai para PSX pelo Conjunto da Obra está é e foi a Versão Definitiva do Game PSX Na Cabeça fácil fácil
I didn't know that Toshiyuki Morikawa has been always been Mitsurugi since the Arcade Soul Edge and that only Wataru Takagi is in the PlayStation Versions.
Esqueceu de dizer que a versão do PS1 tem três trilhas: A original do arcade, a do arcade rearranged, e uma completamente diferente, a Khan super session que é a que está tocando na versão do PS1 nesse video.
Em 2:54 está informando q a versão ps1 tem 3 BGM sim
@@thekenixkil ah foi mal passou batido!
Tive o Sour Edge propriamente dito do PS1, como um dos primeiros jogos comprados junto do console. Muito interessante e nostálgico ver esse comparativo, parabéns!
*Hwang* should've never been replaced by Yunsung
& console wins due to *Khan Super Sessions* 🔥
As diferenças gráficas ficaram em detalhes. As únicas que ficaram grandes o bastante foram a fase do Rock que no arcade a grama é um grid perfeito e no playstation é toda irregular mas talvez a revisão mais adiantada do fliper deva ter sido desse jeito. A outra, que não tenho tanta certeza, é que no playstation todos tem a mesma pose de vitória quando ganham sem a arma e que acontece em 7:47. Tenho uma vaga lembrança de ver alguém fazer a comemoração normal na primeira versão do fliper. No resto o que não ficou igual ficou melhor tipo a fase do li long em 11:30
your statement about the lack of engagement from NAMCO DC port Soul Calibur is so unfair...just because of the lack of pre-rendered presentation and staged ending running on the engine.
NAMCO had to rewrite all code from System 12 to DC (different architectures) in only 7 months. It was insane what they reach on a such tight deadline and for completely new hardware: and for that, they praised for what really matters gameplay experience. And reached much better graphics, a lot of playable content, and improved gameplay...what they did was insane.
Don't let the lack of opening/ending CGIs fool you: the DC port of Soul Calibur was a changing point. It raised the bar so much that was almost unbelievable.
Great game, I miss those days.
many thanks, great work
Completely agree with everything said in the video
Still have ps1 version. Intro and music still brilliant great game love soul calibre for Dreamcast as well
The Arcade has the better graphics. The PS1 has everything else. Including the extra characters, modes, weapons, endings, music, and THE BEST INTRO IN FIGHTING GAME HISTORY other that SF2 and Killer Instinct
on playstation 1 its the best intro in the history of video games
Only for the opening, the PS wins 10/10
Soul Edge > Soul Calibur.
I agree Dreamcast graphical update made everyone turn a blind eye to real content.
Is the Namco system 11 arcade board a PS1 re purposed for arcade play?
Maybe they added more RAM to the Arcade version?
A fase do Rock no arcade dá a sensação de anoitecer
This was one of my favorite game in the first time i got my ps in 1997
parabéns pela sua análise, desde incrível game que fez e faz parte da minha infância. além de colocar algo que pelo o que andei assistindo não havia nos outros vídeos, que foi as legendas, exatamente cono estão, passa uma e depois vem a outra facilitando a leitura, poderia também falar enquanto mostra o detalhe em vídeo do qual está sendo falado, tipo: textura vc poderia dar um pause no vídeo mostrando a diferença, personagem tal e etc.. mas creio que deva dar mais trabalho, seja lá qual for seu idioma, obrigado por legendar em português. e como eu disse as legendas exatamente como estão. tem mais jogos como o Marvel vs capcom, Capcom vs SNK. e por ai vai. continue seu ótimo trabalho.
The textures are overall quite more detailed and sharp in the Ps1 version, especially in the floors and backgrounds. Also, palette used is slightly different (and better, if you ask me).
Afair in the coinop there's no possibility to rotate and zoom around the character during replays.
So.... Is this Soul Calibur right after they call it Soul Edge? Either way, It still looks pretty dope!
No This is Soul Edge before they called it Soul Calibur ;)
@@etrotm12thebluewolf15 That make sense -_-
@Pro Token420 Yeah, I know right?
What a game this was. Great PS1 Port
How is it possible that no loading time between stages on the PS1 version?
One of the only successful fighting games to run at 30fps standard. An interesting decision to say the least. Regardless, was an amazing game though - all round. Dictated my LIFE when it came out. Fact...
Namco sacrificed a 60FPS frame rate in order to accommodate then-elaborate 3D backgrounds on the under powered System 11/PS1 hardware. The Toshinden games run at 30FPS for that same reason. While the games were playable, Sega had already set the tone for 60FPS 3D fighters w/Virtua Fighter 2 and Namco upgraded the hardware (System 12) for the sequel.
@@danram7167
Yeah. I get it. It was (contextually, still is) a great looking game. The pace and style of the game didn't really suffer as a result. But, as you say, I also had a Saturn back then and VF2, FV and eventually LBronx too where the frame rate and animations looked fab. Tekken 2 ran at 60fps but SEdge looked notably better. That Edge master mode was amazing too at the time. They made the right decision re: 30fps but, simultaneously, an unusual choice for a fighter. For reference, Tobal 2 is my fave 3D fighter on PS1 ;-)
Benditos sea el usuario que tradujo todo en español
I prefer the PlayStation version, especially when I play it on my PS2.
Actually Soul Calibur 3 tried to do two endings for a few characters if you do the button prompts. I never knew that Soul Blade has 2 endings. I keep trying to dodge the knifes in the ending of Mitsurugi but I keep failing since I dont know what button prompt to do
The PS1 Intro is fucking hype damn!
So could the Sega Saturn handle Soulblade like the playstation did?
Maybe but at 30fps. But it would look worse.
@@CubamusPrime Well, if Virtua Fighter 2 means anything, it'd certainly be a lot better under the right hands.
@@CubamusPrime If i'm not mistaken the arcade version and psx ran at 30 fps.
Yes it would be able to handle it. Saturn was a more capable machine but was significantly harder for developers to take advantage of it. Therefore, with the right amount of skill and hardwork, a Saturn version of Soul Edge/Blade would look better than this PS1 version.
Yes aside from lighting effects.
Ps1 tem uma abertura linda, baita conversão pra ps1 topzera...vou ficar em cima do murro...kkkkk os 2 são top tmj ai....
When it comes to most of the older games the arcade version is better not just in gameplay but also in quality. However the console version wins in this one because the stage designs were fixed and improved, plus the intro was much better in the ps1 console. The console version has better quality overall, and the win poses seem to have more variety. The characters spoke in their poses in the console version, whereas the arcade it was just yelling. But the arcade version had a better title, Soul Edge sounded better than the name Soul Blade or Soul Calibur for that matter.
I'm assuming the SYS11 board had slightly more ram than the PS1 with slightly better textures. Other than better textures they're identical with minor changes for better or worst.
Very impressive for a PS1 game. It’s pushing a to of polygons on screen, has sharp detailed textures (with very little warping), with fast loading.
Soul edge like the legend of Zelda game, but a fighting game
oq muda mais as músicas q do arcade usa midi e do ps1 usa arquivo XA com qualidade de CD e do ps1 tem alguns serrilhados a mais
i totally forgot that if you guard too much with your weapon, you lose your weapon. i thought that was super dope at the time when this game came out in the mid 90s
That fucking lighting effect on the PS1
Port ❤️ again this and the very first soul caliber were first two arcade ports in video game history that when ported to there home counsels were proven to look and be better then the arcade hardware version, that back then blew my mind, cuz I was always thought that the arcade hardware was always gonna be more powerful then home video game hardware, well this proves that isn’t the case lol
Both look good in certain areas, but I would say that PS1 version of this game is better than the original.
7:31 looked up from the comments at just the right time. Thinking "seung mi na is putting up more of a fight on the arcade version." and then that happens XD
I miss Hwang and Li Long
They got replaced by Yunseong and Maxi respectively
Hi, I'm from the future and Li Long still isn't back, but we do have Hwang in SC6 and _he is amazing!_
Gostaria de ver um comparativo do jogo Mace the Dark Age (Nintendo 64/Arcade).
Hace unos dias que me he comprado este juego y me he pasado el edge master mode de sophitia y he descubierto que su final es igual al que sale en version arcade del doul edge ver 2
porra! mais do que a Namco fez? eles praticamente refizeram Soul Calibur pro Dreamcast!
Estou jogando nesse exato momento a versão japonesa (soul edge) no próprio ps1…uma coisa que não dá pra sacar nesses vídeos de RUclips é sobre o fps…o fps na versão de ps1 é bem ruim…todo irregular…slowdowns…o jogo não é feio…mas quando o jogo começa a rolar, o fps vai embora…não segura os 30 fps…
The graphics are very realistic for a 3d game in the 90s👍👍👍
Essa é uma daquelas vezes em que um jogo de console fica melhor que a versão arcade, a Nanco se empenhou ao máximo nesse game e assim como a opinião da Marota, acredito que este game SUPERA em conteúdo o lindissímo Soul Calibur do Dreamcast. Um exemplo de jogo para console que SUPEROU o orinal do arcade é o maquinifíco Turtles in Time do Super Nintendo. Mais um ótimo vídeo Marota, obrigado por postar estas comparações !!!
PS1
Mais detalhado, e parece que os graficos rodam mais rapido ....
Os 30 FPS dessa primeira versão nunca me incomodou... O fato de ser 30 FPS na época me dava uma impressão de filme clássico daqueles com temática medieval... Todos os efeitos de iluminação e sombras inclusive o fogo no corpo do mestre final só seria possível nesse frame rate
A versão do PlayStation está muito boa. Eu não acredito que tem plantas 3D balançando no cenário num jogo de luta do PS1. E o background é 3D! Nenhum Tekken de PS1 tem background 3D.
Excelente version la de psx...
Acho que PSX vence aqui heim . Que conversão ! A produtora fez um trabalho espetacular.
Eu jogava bastante esse jogo.
Realmente o PS1 tem suas limitações em relação ao arcade, porém não deixa de ser divertido e bem decente
The PS1 versions intro is hype
Exiten dos versiones de ps1 .. la original y la Greatest Hits.. alguien me podría decir las diferencias porfavor?
1º jogo que veio com meu PS1.... 😍
ps1 siegfried had to fight with his hands ps1 wins ;)
The console version is definitely better. At least the characters had ENDINGS unlike SC5.
Fighting Game 3D to 30 fps (this for show background in 3D time real. But result is great.
PSX version is very impressive!
PS1 seem superior, on almost every way, the colors are far a way superior on PS1, better lighting management on PS1
Jogo fantástico
O arcade tem uma nitidez maior mas fico com o ps1 pela incrível abertura, e por pensarem em sujeitos noobs em jogos de luta como eu kkk
A partir daí é que os consoles começaram a "matar" os arcades. Quem vai comprar fichas se é possível jogar uma versão quase igual em casa?
Igual ou melhor .