For some reason "don't playtest the whole game if you don't have to" is such common advice yet I still see so many designers forgetting this or not aware of this.
Don't make any excuses for your game! (quote from AJ) I just came back from a playtesting convention and a designer kept doing this and I caught myself doing it once or twice
Instead of saying "play three turns" I like to say "play 10% of the game" because sometimes 3 turns is the whole game and sometimes 3 turns is 1% of the game. But yeah, this advice is critical for new designers and one that I think is maybe the least intuitive or at least the most often missed.
I can't wait for Daniel's blog post deconstructing the advice given on this podcast
For some reason "don't playtest the whole game if you don't have to" is such common advice yet I still see so many designers forgetting this or not aware of this.
Ooh! That was my question!
Don't make any excuses for your game!
(quote from AJ)
I just came back from a playtesting convention and a designer kept doing this and I caught myself doing it once or twice
Instead of saying "play three turns" I like to say "play 10% of the game" because sometimes 3 turns is the whole game and sometimes 3 turns is 1% of the game.
But yeah, this advice is critical for new designers and one that I think is maybe the least intuitive or at least the most often missed.
I'm with AJ - play patterns is better than elegance. It's all about making a game for the tenth play or hundredth play rather than just for one play