The Best Design Advice on the Internet - Part 4 (Fun Problems #45)

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  • Опубликовано: 3 фев 2025

Комментарии • 6

  • @alexcannon-microdot
    @alexcannon-microdot 2 дня назад +1

    I can't wait for Daniel's blog post deconstructing the advice given on this podcast

  • @natew.7951
    @natew.7951 20 часов назад

    For some reason "don't playtest the whole game if you don't have to" is such common advice yet I still see so many designers forgetting this or not aware of this.

  • @natew.7951
    @natew.7951 16 часов назад

    Ooh! That was my question!

  • @natew.7951
    @natew.7951 21 час назад

    Don't make any excuses for your game!
    (quote from AJ)
    I just came back from a playtesting convention and a designer kept doing this and I caught myself doing it once or twice

  • @natew.7951
    @natew.7951 День назад +1

    Instead of saying "play three turns" I like to say "play 10% of the game" because sometimes 3 turns is the whole game and sometimes 3 turns is 1% of the game.
    But yeah, this advice is critical for new designers and one that I think is maybe the least intuitive or at least the most often missed.

  • @natew.7951
    @natew.7951 21 час назад

    I'm with AJ - play patterns is better than elegance. It's all about making a game for the tenth play or hundredth play rather than just for one play