personally I'm pretty hyped. EA College Foorball showed how great a game can be when it's not constrained by the 1 year development cycle. The fact that they've been working on this for years is good news. It's all going to come down to the match engine though.
great great great stream, I had a good time watching this. The one thing I would like in future FMs is for every team in the entire data base to be playable without having to create an entire new data base
I found FM through RUclips creators like Zealand and have fallen in love with the game, without having touched it myself, even once. I’m a lifetime console guy, and when I do find time to game, it’s just habit and laziness to play console. I think this is probably a big reason as to why console gamers stay console gamers, despite everyone knowing that PC gaming is superior. Like Zealand, I worry that the core of FM could be lost, damaged, or strayed from by pushing to include “console” type features, such as ease of use and other surface level improvements. While I don’t blame the creators for wanting to spread their game, make more money, and tap into a console market that is dying for alternative to the crap that is FIFA/EAFC, it needs to stay true to what distinguishes it and sets it apart.
Improving the UIX and streamlining some processes is a good thing, but there's always the ghost of dumbing-down looming or a lot of the meat getting lost on the cutting table. The thing I'm worried about most is that they tauted moving to a new engine with bells & whistles, but they didn't show even so much as a teaser of the match engine graphics in the latest press release.
Yeah your academy producing traits for specific types of players is an interesting concept. Atletico Madrid every player getting Winds up Opponents, Barcelona players get plays one-twos.
My only concern is, could I see Historical Campaigns* within my lifetime? *Which is almost universal at all American team sport management games. With time accurate market value, game and transfer rules, newgen would be real people etc., not copy and paste retro database into current calendar.
SI played it all perfectly. Negative or positive opinions about what little they have shown thus far is all deliberate. I didn't like the look of the new UI because it just felt like it was done with minimal effort but it has since grown on me. My main issue is the what we saw showed no improvement on the match day experience (which has been my main gripe). Sure, it looks nicer but the match day experience potentially hasn't changed much or enough. Ultimately nobody can truly comment on it until we actually play it. I don't care what people say, I hate mobile versions of games. They are dumbed down versions of what we should be getting and I am happy to die on that hill. Staying positive for FM25 and will be buying it and enjoying it regardless of the odd thing or two I won't like.
I’m sure I read that the reason they haven’t shown any of the match engine yet is because they are attending the Unity conference in Barcelona in September and that is where they plan to showcase it, which makes total sense, since 1. The conference is right in the build up period to the game anyway and 2. It’s their first year of the deal with unity so of course they would want to launch it to the world on that stage.
Rarely do I play more than one save. I get everything set up as I want to, then play my career for as many years as it takes until I decide to buy the next installment.
On the Crusader Kings subject, I’d love to see some kind of dynasty function where it tracks the coaches that you have hired and developed. After twenty years of your guys getting hired and promoted to management jobs throughout football, you could have your own coaching tree like Pep and the more prolific American football HCs like Nick Sabin, Andy Reid and Bill Belichick.
Herve Renard is quite the dude - the only person to manage two teams at a Men's and Women's World Cup in the same year. He took over France's women's team 4 months before the tournament in Australia/NZ. His career might be the blueprint for a few FM25 saves
Regarding league that should be added I want lower league last of England including players…. I know there are databases you can download would just prefer it for t was an option in game already
I'm gutted they have taken my favourite part away. I like to create a team with all wonderkids and play for 15 to 20 years. I'm a united fan n I hate playing as man u. I make Norwich great again.
I remember Zealand telling the story of him being at TwitchCon or something and being asked what he streamed. "I stream Football Manager." "You dare admit that out loud?"
Presenting a new release announcing features that are no more and advertising ui is not a good sign. 25 years working in IT, 40 years in gaming, taught me that's the way software houses use to hide issues. This is especially true for a game with skins, for which you can literally choose your own UI. I was very skeptical when they announced the use of Unity and after the Unity scandal I was even more uncertain later, especially given the fact that FM24 is so damn good: it's almost August and we don't have a single gameplay screenshot. That's not promising. Especially for a non-interactive game, that has no reason for not being photorealistic. I am here hoping to be very very wrong, but until now, literally everything I read about FM25 gave me a negative feeling
Hyping up moving to Unity as the big graphical move is kinda funny. Sure, there are pretty Unity games (Ori comes to mind), but they are definitely a minority. And I think if people are expecting FIFA (or "EA FC" or whatever) level graphics, they are going to be very disappointed. Say what you will about FIFA, but EA does pump a lot of money into those games. I sincerely doubt SI are gonna start doing 3D face scans of thousands of players, when you need to download 3rd party face packs to even see 2D pictures of players
Regarding FM growing in the US: another thing there's a niche for a hardcore sports management sim. I started playing FM without having much interest in soccer just because Madden is complete trash if you're looking for a management sim, and there's no FM equivalent for American football.
I think it’ll go like this. They’ll release the game on the Unity engine, work out the bugs and iron out the kinks, get it running smoothly and then start adding things back into the game that they’re taking away.
There should always be 2 kinds of FM…. Console version to be more like a mobile game if that’s what they are happy with….. and then the PC version… more in depth more challenging etc…etc
Every time SI have released a new engine since Jacobsen became CEO, the game has been a shitshow. So I am expecting a shitshow, which they'll eventually get a grip on next year or the year after. So FM27 will be excellent, I imagine.
Everything they'd showed was just from a design view, no in-game footage yet. Maybe the design views of the match engine don't look great (which could make sense as they aren't designed to look great but to tell the devs what to make...)
@@Naren25 Yh it's like the tip of the ice berg, still need Gk's to take a position in build-up to create a 4, still need the option to have the libero roam and get forward during the build-up, still can't properly create a 4-2-4 shape whilst playing a 5-2-3. Positional Play only goes as far as a 3-2-5 a 3-1-6 is hard to create if you're not using a 5-2-3.
If FM2025 doesn't have players, staff, agents and journos as AI powered NPCs capable of limitless original communication, then I don't know what they're doing, because that is the obvious upgrade that will make it awesome. Couldn't care less about official licenses or a women's game mode, it will be the same laborious game.
@@TheFMShowPod yeah probably. Though I went through a video of the Fifa games and found i could spot Zidane (mostly for his height and receding hairline in 08 and by 15 the faces were nearly perfect. I don't think expecting 08 Fifa level graphics to be asking too much. 15? Probably yeah
In a weird way I’m gonna go against what I’m about to say and start with I’ve loved football manager since it was championship manager , and even do I like to spend time watching fm creators on RUclips and find it fun and east to watch , the one bad thing that has wrecked this game majorly in my eyes is with all the creators online and internet ect as now you can find and be given all the wonder kids striaght away , I miss the buzz you’d get and couldn’t wait to go school the next day and tell your mates you’ve found this absloute worldie from the most unknown country , colo colo Milan comes to mind he was like 14 and worldie , but yeah then days have gone with streams and internet ect
Sweet Joseph. I just got a comp goin. Gonna play some FM24…. It’s $75 on steam still?? In the last week of July? Dayummmm Does anyone know where I can get this game cheaper than steam? Because I’ll be stuck playing the last FM I bought when I had a computer….. fm18….
I'm on console, and it still infuriates me that we can't have the full game. I still have no idea why when there's no way of setting up the console version that will give less than like 3.5* processing prediction. It wrecks your ability to develop players, it feels like they completely broke mentoring for fm24 on console (I've had model professional Kimmich mentoring the same two players for two years straight and they don't change AT ALL). We don't have the full database available, we don't have the training suite, we don't have press conferences/team or staff meetings etc, we don't have the intermediaries for selling players. The list goes on. It ruins the immersion of the game a lot.
Whats the determination of those youth players? Are you playing those players enough to get match ratings? Football Manager isn't Fifa. It's not some instant results, every player has the same generic growth curve etc.
@@IAmThatBit-- their determination is fairly mid/lower mid, and I'm fully aware that FM isn't Fifa - I'm basing this on prior experience in previous console versions of FM. 2yrs of unbroken mentoring is not instant either, in previous iterations of the game there would be some change by the 6 month mark and if not that soon then by the end of a whole season but 2 whole seasons with no personality change at all while their attributes (except determination) have grown a bit from training and game time? This is the most obvious example, but none of the mentoring seems to do anything for personality in the console version of FM24. I've been playing since shortly after the console versions came to Xbox and it had always worked to some degree and shown at least small improvement within a season. The players being mentored can still learn traits and the other attributes will improve but determination and personality don't budge in 24, this has been the case whether in a fresh save started in FM24 or any of the saves I've continued from 23 (where players had previously improved somewhat).
TLDR; I wont like the UI changes if its going the eFootball route. I dont wanna say im a mobile ui hater. I am hating on FM UI if its going to feel like like the eFootball UI. Havent played it more than a couple of hours but for 1 it felt as a copy pasted game ported from mobile and the UI loading wasnt as snappy as like im used to with how FM currently works (between different tabs)
People have blown it out of all proportions really I think. The "it looks like a mobile game " is a bit dumb at the present time as we've not seen the actual game running. Judge it then by all means, but Judging just on some concept art and a match view that could well change before release. The removed items I don't think make much difference to the core game, which remember underneath won't really change dramatically. The match engine and database will be much the same as fm24, it has to be or importing fm24 games into fm25 would be very difficult. They've said some of those removed features will return in the future after they have more development time. This is actually a good sign potentially as the last thing we want is a rushed game. The move to unity does give them the ability to design one game that works on almost anything going forward and tailor the experience accordingly. Consoles will get controller focused features, mobile will get touch focused features (bigger areas for tapping etc) and the pc version will be able to inherit those if desired (possibly not, but giving pc users the option might help people moving from consoles or mobile to pc) but also take advantage of more power, cores and memory plus much more gpu grunt meaning we can expect a much better match experience going forward. I'm holding judgement until September currently.
It's quite dismissive to call people with concerns about the latest changes foolish when then trend of sports games once they move to the generalised consumer market is to reduce features and reduce quality. Almost all sports games have been stagnant for the past decade and remove features constantly because the hardcore fan isn't important to them. The future of FM is going to be a highly diminished product with less and less challenge because it makes new players feel uncomfortable. The blog post by SI was an obvious sign it's the end of the game and now it will become a complete mess.
Personally not a fan of unity so I'm a little worried, it is an engine capable of doing things, but it's not without its issues and limitations, it's main focus is entirely graphical rather than performance. What can we probably expect? Probably a 40-60% increase in storage space required. Is the UI better? Eh, for PC it looks mediocre, it feels more like it's going down the usual unity route of 'console first' and PC will probably just be a console port like all unity games are, and that worries me. I like how FM has developed differently for different platforms with styles that suite the platform, polishing for each platform and not just badly porting. We'll likely get useless gimmicks like crossplay, which requires them both to run on the same version, meaning PC focused development on the PC version wont be a thing, it'll be one game for both. And that's what it looks like.
Honestly, no one should have ultra high expectations. And to be even more blatantly honest, if you do, you clearly don't have much knowledge of programming and gaming programming xD. Porting a game to a new engine is INSANE work, and is basically making a new game codingwise. The one thing that won't actually change is the ideas and creativity for how the game works. Everything else will be built from the ground up. So, guys, chill out with the expectations, otherwise you will have a huge crash.
How exactly would a rousing World Cup make random Americans suddenly want to watch Sporting KC or Houston Dynamo? Our stars play for AC Milan, Juventus, and Fulham - and I think people are smart enough to figure that out.
Graphics mean SOD ALL its a Football Management game. The game is CRAP unrealistic and just a joke of a game. I want to see Klopp and Pepe teams play the way they do, I want Staff to be as effective as players attributes which is a can of worms in the current game. A good manager should be a good manager like a good player is a good player, yet you get a striker will 10 shooting attributes better than one with 17, especially and specifically as a human manager which is over powered against the so called AI like yeah sure the game has AI, what a effin JOKE. Is the game too easy? way too easy bordering on a JOKE. Yes I say JOKE quite a lot cos I'm nearly 60 played the game since day dot and 2010 was way way better than FM24.
Attributes clearly mean fuck all in the game. The engine decides who wins the match before a ball is even kicked. And as you eluded to, no matter how much better our human team is, the AI players play like prime messi even if they have less than 10 in every attribute and had two broken legs along with high fatigue. The FM match engine just generates a match for us to watch. Our teams make literally no difference
@@IAmThatBit--lol fm is easy that’s why it’s easy for players to take some non league team to winning the Prem and CL. Blaming the game for being hard when you can easily do this isn’t a problem with the game, it’s an issue with your ability to. Thats a problem with the game, but its cause it’s too easy not too hard
If Zealand isn’t in the Invitational, he needs to be a commentator or pundit in there
It should be illegal to be that charismatic
Who? Me? Oh, you mean Zealand. Yeah he's something else, right? Swoon.
personally I'm pretty hyped. EA College Foorball showed how great a game can be when it's not constrained by the 1 year development cycle. The fact that they've been working on this for years is good news. It's all going to come down to the match engine though.
Shouts worked for me, encourage after 10 mins first half and second half if no goal scored. Praise when you score.
Not too much praise though or those bastards start counting the grass.
The point is that they don't actually make much effect and that they don't work instantly
How do you know they worked? How do you know the game wasn't going to play out like that anyway?
Does work with every team. If you encourage a top team whilst still drawing to a lower team they’ll switch off
@@AManCalledDutchI haven’t encountered this? When winning maybe but not drawing?
great great great stream, I had a good time watching this. The one thing I would like in future FMs is for every team in the entire data base to be playable without having to create an entire new data base
In terms of leagues to add I've wanted more African leagues for years. FM25 please be the year!
I found FM through RUclips creators like Zealand and have fallen in love with the game, without having touched it myself, even once. I’m a lifetime console guy, and when I do find time to game, it’s just habit and laziness to play console. I think this is probably a big reason as to why console gamers stay console gamers, despite everyone knowing that PC gaming is superior. Like Zealand, I worry that the core of FM could be lost, damaged, or strayed from by pushing to include “console” type features, such as ease of use and other surface level improvements. While I don’t blame the creators for wanting to spread their game, make more money, and tap into a console market that is dying for alternative to the crap that is FIFA/EAFC, it needs to stay true to what distinguishes it and sets it apart.
It’s a game that creates endless narratives.
Improving the UIX and streamlining some processes is a good thing, but there's always the ghost of dumbing-down looming or a lot of the meat getting lost on the cutting table. The thing I'm worried about most is that they tauted moving to a new engine with bells & whistles, but they didn't show even so much as a teaser of the match engine graphics in the latest press release.
FM25 will be imperfect, but fun. Full of glitches, but additive. Just like my experience with FM05
This is a fair assessment. I think its gonna be buggy / glitchy too. I expect those glitches to be fully ironed out in FM30
@@TheFMShowPodThat's rather optimistic 😅
@@TheFMShowPod Then a new game lay out and style for FM31?
10 million is actually a huge number for the video game industry.
Last FM I thought was FM 20, next one I’ll buy is FM 26/27 till the truly innovate
I'm still on fm20 too but I'm giving in this year. I'm desperate for new graphics
Zealand speaks facts, he understands this is a huge undertaking and its pretty much football manager 2.0
Yeah your academy producing traits for specific types of players is an interesting concept. Atletico Madrid every player getting Winds up Opponents, Barcelona players get plays one-twos.
My only concern is, could I see Historical Campaigns* within my lifetime?
*Which is almost universal at all American team sport management games. With time accurate market value, game and transfer rules, newgen would be real people etc., not copy and paste retro database into current calendar.
SI played it all perfectly. Negative or positive opinions about what little they have shown thus far is all deliberate. I didn't like the look of the new UI because it just felt like it was done with minimal effort but it has since grown on me. My main issue is the what we saw showed no improvement on the match day experience (which has been my main gripe). Sure, it looks nicer but the match day experience potentially hasn't changed much or enough. Ultimately nobody can truly comment on it until we actually play it.
I don't care what people say, I hate mobile versions of games. They are dumbed down versions of what we should be getting and I am happy to die on that hill.
Staying positive for FM25 and will be buying it and enjoying it regardless of the odd thing or two I won't like.
As someone from Bermuda I was stunned by the Flanagan's shoutout!
I’m sure I read that the reason they haven’t shown any of the match engine yet is because they are attending the Unity conference in Barcelona in September and that is where they plan to showcase it, which makes total sense, since 1. The conference is right in the build up period to the game anyway and 2. It’s their first year of the deal with unity so of course they would want to launch it to the world on that stage.
Rarely do I play more than one save. I get everything set up as I want to, then play my career for as many years as it takes until I decide to buy the next installment.
On the Crusader Kings subject, I’d love to see some kind of dynasty function where it tracks the coaches that you have hired and developed. After twenty years of your guys getting hired and promoted to management jobs throughout football, you could have your own coaching tree like Pep and the more prolific American football HCs like Nick Sabin, Andy Reid and Bill Belichick.
As a teacher I can agree with the sentiment of being scared and unsure about what you are trying to learn other people.
Shouldn't that be teach other people?
@@Legend-zo9bc Hey, they never claimed to be a good teacher!
@@arturillosmeriglia8029 haha 😆
8 years I (TJ) shared that same fear. Worst still, everyone knew I wasnt good at it, but I never said I was either
Herve Renard is quite the dude - the only person to manage two teams at a Men's and Women's World Cup in the same year. He took over France's women's team 4 months before the tournament in Australia/NZ. His career might be the blueprint for a few FM25 saves
Thanks for the video :)
I have been crying out for a way of having some input into what happens, what is trained into the academy players for years.
Regarding league that should be added I want lower league last of England including players…. I know there are databases you can download would just prefer it for t was an option in game already
I'm gutted they have taken my favourite part away. I like to create a team with all wonderkids and play for 15 to 20 years. I'm a united fan n I hate playing as man u. I make Norwich great again.
I remember Zealand telling the story of him being at TwitchCon or something and being asked what he streamed. "I stream Football Manager." "You dare admit that out loud?"
Banger episode
Love listing to you guys talk.
Presenting a new release announcing features that are no more and advertising ui is not a good sign. 25 years working in IT, 40 years in gaming, taught me that's the way software houses use to hide issues. This is especially true for a game with skins, for which you can literally choose your own UI. I was very skeptical when they announced the use of Unity and after the Unity scandal I was even more uncertain later, especially given the fact that FM24 is so damn good: it's almost August and we don't have a single gameplay screenshot. That's not promising. Especially for a non-interactive game, that has no reason for not being photorealistic. I am here hoping to be very very wrong, but until now, literally everything I read about FM25 gave me a negative feeling
This is my #1 reason why I'm skeptical. Zero screenshots and we're in September
Hyping up moving to Unity as the big graphical move is kinda funny. Sure, there are pretty Unity games (Ori comes to mind), but they are definitely a minority. And I think if people are expecting FIFA (or "EA FC" or whatever) level graphics, they are going to be very disappointed. Say what you will about FIFA, but EA does pump a lot of money into those games. I sincerely doubt SI are gonna start doing 3D face scans of thousands of players, when you need to download 3rd party face packs to even see 2D pictures of players
Also, EA don't use Unity for their games (or at least their sports games). They have a new game engine every couple of years
You brought on my favorite RUclipsr! Nice ZZZ
We do try our best 😀
@@TheFMShowPod now make Llama part of the show every single week 😉😁
Regarding FM growing in the US: another thing there's a niche for a hardcore sports management sim. I started playing FM without having much interest in soccer just because Madden is complete trash if you're looking for a management sim, and there's no FM equivalent for American football.
I think it’ll go like this. They’ll release the game on the Unity engine, work out the bugs and iron out the kinks, get it running smoothly and then start adding things back into the game that they’re taking away.
Ah yes! The EA way!
There should always be 2 kinds of FM…. Console version to be more like a mobile game if that’s what they are happy with….. and then the PC version… more in depth more challenging etc…etc
Every time SI have released a new engine since Jacobsen became CEO, the game has been a shitshow. So I am expecting a shitshow, which they'll eventually get a grip on next year or the year after. So FM27 will be excellent, I imagine.
The game graphics I'm looking forward to!
Best pod!
Everything they'd showed was just from a design view, no in-game footage yet. Maybe the design views of the match engine don't look great (which could make sense as they aren't designed to look great but to tell the devs what to make...)
(This isn’t meant to be a negative comment, reading it back it does look a bit negative)
It could be something that they were least confident on at the time, or something they want to keep a surprise until closer to the release date
I'm just hoping there's more fluidity in player positions so we can have different positions during build-up.
We have that
@@Naren25 We Don't, where do we have that
@@owenarichards8246 Positional play! Libero, Inverted Fullback, Halfback, etc....
@@Naren25 Yh it's like the tip of the ice berg, still need Gk's to take a position in build-up to create a 4, still need the option to have the libero roam and get forward during the build-up, still can't properly create a 4-2-4 shape whilst playing a 5-2-3. Positional Play only goes as far as a 3-2-5 a 3-1-6 is hard to create if you're not using a 5-2-3.
Great show guys 👍🏻
Glad you enjoyed it pal!
If FM2025 doesn't have players, staff, agents and journos as AI powered NPCs capable of limitless original communication, then I don't know what they're doing, because that is the obvious upgrade that will make it awesome. Couldn't care less about official licenses or a women's game mode, it will be the same laborious game.
At this point, Zealand will never fix his room…
Zealand's Poch comments aged well 🤣
For me, the pass mark for graphics on the new FM game is being able to look at Mbappe or Kane and instantly recognise it's them.
Dude thats a high bar!
@@TheFMShowPod yeah probably. Though I went through a video of the Fifa games and found i could spot Zidane (mostly for his height and receding hairline in 08 and by 15 the faces were nearly perfect.
I don't think expecting 08 Fifa level graphics to be asking too much. 15? Probably yeah
Don't care, doesn't matter
Make yourself ready to be disappointed because thats an unreasonably expectarion high in the first place.
@@LiftandCoa probably. But it's a bit sad that having Fifa 10 level graphics for FM25 is an unrealistic expectation
Yeah Z, that well known English speaking market , China!
In a weird way I’m gonna go against what I’m about to say and start with I’ve loved football manager since it was championship manager , and even do I like to spend time watching fm creators on RUclips and find it fun and east to watch , the one bad thing that has wrecked this game majorly in my eyes is with all the creators online and internet ect as now you can find and be given all the wonder kids striaght away , I miss the buzz you’d get and couldn’t wait to go school the next day and tell your mates you’ve found this absloute worldie from the most unknown country , colo colo Milan comes to mind he was like 14 and worldie , but yeah then days have gone with streams and internet ect
Isn't Zea Vice Captain America?
Desperate for the women's side of the game to have an Olympics tournament in 25
Z is FM YT
FM25 is probably gonna be rough. The first of the new gen, will probably not be great. i think FM26-27 etc will be good.
Can’t wait for this one 🙌
You'll be glad to know I do change my underwear!! Haha
Doesn't console fm have a 30 year career cap.
Will always play full fat fm on my laptop
Sweet Joseph. I just got a comp goin. Gonna play some FM24…. It’s $75 on steam still?? In the last week of July? Dayummmm
Does anyone know where I can get this game cheaper than steam? Because I’ll be stuck playing the last FM I bought when I had a computer….. fm18….
I'm on console, and it still infuriates me that we can't have the full game. I still have no idea why when there's no way of setting up the console version that will give less than like 3.5* processing prediction.
It wrecks your ability to develop players, it feels like they completely broke mentoring for fm24 on console (I've had model professional Kimmich mentoring the same two players for two years straight and they don't change AT ALL).
We don't have the full database available, we don't have the training suite, we don't have press conferences/team or staff meetings etc, we don't have the intermediaries for selling players. The list goes on.
It ruins the immersion of the game a lot.
Whats the determination of those youth players? Are you playing those players enough to get match ratings? Football Manager isn't Fifa. It's not some instant results, every player has the same generic growth curve etc.
@@IAmThatBit-- their determination is fairly mid/lower mid, and I'm fully aware that FM isn't Fifa - I'm basing this on prior experience in previous console versions of FM.
2yrs of unbroken mentoring is not instant either, in previous iterations of the game there would be some change by the 6 month mark and if not that soon then by the end of a whole season but 2 whole seasons with no personality change at all while their attributes (except determination) have grown a bit from training and game time? This is the most obvious example, but none of the mentoring seems to do anything for personality in the console version of FM24.
I've been playing since shortly after the console versions came to Xbox and it had always worked to some degree and shown at least small improvement within a season. The players being mentored can still learn traits and the other attributes will improve but determination and personality don't budge in 24, this has been the case whether in a fresh save started in FM24 or any of the saves I've continued from 23 (where players had previously improved somewhat).
What kit is Tony wearing?
Kidsgrove Athletic - it’s a lovely shirt he picked up for @thefootballshirtsocial retro football fair challenge.
Si
This release will just be a UI overhaul and move to a nw engine. The next release 2026 will be the better game.
TLDR; I wont like the UI changes if its going the eFootball route.
I dont wanna say im a mobile ui hater. I am hating on FM UI if its going to feel like like the eFootball UI. Havent played it more than a couple of hours but for 1 it felt as a copy pasted game ported from mobile and the UI loading wasnt as snappy as like im used to with how FM currently works (between different tabs)
YES THE UI ON CONSOLE IS DOGSHIT
The game is genuinely unplayable, it’s free on game pass day 1 and when your ui makes it unplayable is a bad combo
People have blown it out of all proportions really I think.
The "it looks like a mobile game " is a bit dumb at the present time as we've not seen the actual game running. Judge it then by all means, but Judging just on some concept art and a match view that could well change before release.
The removed items I don't think make much difference to the core game, which remember underneath won't really change dramatically. The match engine and database will be much the same as fm24, it has to be or importing fm24 games into fm25 would be very difficult.
They've said some of those removed features will return in the future after they have more development time. This is actually a good sign potentially as the last thing we want is a rushed game.
The move to unity does give them the ability to design one game that works on almost anything going forward and tailor the experience accordingly. Consoles will get controller focused features, mobile will get touch focused features (bigger areas for tapping etc) and the pc version will be able to inherit those if desired (possibly not, but giving pc users the option might help people moving from consoles or mobile to pc) but also take advantage of more power, cores and memory plus much more gpu grunt meaning we can expect a much better match experience going forward.
I'm holding judgement until September currently.
"This French Sex god" - Zealand, 2024, not talking about Giroud
It looks babyfied to me. it is getting striped down for console and made gamepad controller compatible 🤢🤮
We can still be sweaty playing console 😂 loved episode lads
I was just thinking of a possible glitch for the next FM… You will be able to sign a female to a male team 😂
*Transgenderism enters the chat*
There was a female in Brazil playing in the 3rd division in Brazil.
RDF admits he's Gareth Southgate. "Don't lose. Let's play 8 defenders. Just don't lose". 🤣
It's quite dismissive to call people with concerns about the latest changes foolish when then trend of sports games once they move to the generalised consumer market is to reduce features and reduce quality. Almost all sports games have been stagnant for the past decade and remove features constantly because the hardcore fan isn't important to them.
The future of FM is going to be a highly diminished product with less and less challenge because it makes new players feel uncomfortable.
The blog post by SI was an obvious sign it's the end of the game and now it will become a complete mess.
This.
ruclips.net/video/QbdEI4NVNi4/видео.html Face model. hands down. (I mean it is not difficult vs the monstrosity of FM regen faces)
If the present means removing 50% of it and looking like a mobile game after a several year cycle... yeah I rather stick to the past
Personally not a fan of unity so I'm a little worried, it is an engine capable of doing things, but it's not without its issues and limitations, it's main focus is entirely graphical rather than performance. What can we probably expect? Probably a 40-60% increase in storage space required.
Is the UI better? Eh, for PC it looks mediocre, it feels more like it's going down the usual unity route of 'console first' and PC will probably just be a console port like all unity games are, and that worries me. I like how FM has developed differently for different platforms with styles that suite the platform, polishing for each platform and not just badly porting.
We'll likely get useless gimmicks like crossplay, which requires them both to run on the same version, meaning PC focused development on the PC version wont be a thing, it'll be one game for both. And that's what it looks like.
Honestly, no one should have ultra high expectations. And to be even more blatantly honest, if you do, you clearly don't have much knowledge of programming and gaming programming xD. Porting a game to a new engine is INSANE work, and is basically making a new game codingwise. The one thing that won't actually change is the ideas and creativity for how the game works. Everything else will be built from the ground up. So, guys, chill out with the expectations, otherwise you will have a huge crash.
This. One million times. This.
Poch comment by Z.....😬
He saw it...
The Panama slander continues, this guy just refuses to learn.
Womans football 👀
How exactly would a rousing World Cup make random Americans suddenly want to watch Sporting KC or Houston Dynamo? Our stars play for AC Milan, Juventus, and Fulham - and I think people are smart enough to figure that out.
F.. Fifa,, get out of here with that filth
Graphics mean SOD ALL its a Football Management game. The game is CRAP unrealistic and just a joke of a game. I want to see Klopp and Pepe teams play the way they do, I want Staff to be as effective as players attributes which is a can of worms in the current game. A good manager should be a good manager like a good player is a good player, yet you get a striker will 10 shooting attributes better than one with 17, especially and specifically as a human manager which is over powered against the so called AI like yeah sure the game has AI, what a effin JOKE. Is the game too easy? way too easy bordering on a JOKE. Yes I say JOKE quite a lot cos I'm nearly 60 played the game since day dot and 2010 was way way better than FM24.
Attributes clearly mean fuck all in the game. The engine decides who wins the match before a ball is even kicked. And as you eluded to, no matter how much better our human team is, the AI players play like prime messi even if they have less than 10 in every attribute and had two broken legs along with high fatigue. The FM match engine just generates a match for us to watch. Our teams make literally no difference
@@IAmThatBit--lol fm is easy that’s why it’s easy for players to take some non league team to winning the Prem and CL. Blaming the game for being hard when you can easily do this isn’t a problem with the game, it’s an issue with your ability to. Thats a problem with the game, but its cause it’s too easy not too hard