Imagine: you’re a raider, you just managed to get through these defenses and the sole inhabitant- missing half her limbs and an eye (which is what you can see)- just flash bangs herself and drops
The fingerspike doesn’t actually cause a metal horror, rather when the game decides you have a metal horror, it checks your game logs and picks a reason it happened from it, so the creature doesn’t change your chances of getting one
Hebert getting her eye back and her brain fixed was just a beautiful moment that made me look back on all her previous successes, keep the good work man
Pro tip, I'm quite sure you can set up a task for your pawns to burn away and destroy drugs at a campfire, that way you don't have to worry about any binges or anything
I can't remember the precise details, but there's conjoined twins and one has a literal Chun Li leg, I immediately imagined that when she went on her "walk" Hebert: hippity hoppity get off my property
20:53 actually with how low her consciousness is I do in fact think that's insta death from the smokeleaf. I had a pawn die that way, perfectly fine for the most part then boom, dead.
I am so invested! Rimworld is a story generator and you captured it perfectly... Althought I have a very small request, I am using these videos to fall asleep to and there are some flashes of bright light when you edit things in - is it possible for you to go for "dark mode"?
44:24 f10, rimworld is completely and utterly braindead, so when you go windowed mode, it just shrinks the window slightly up/down so you go to 1920x1017, and its not smart enough to to the inverse.
TL;DR Goodwill has consistent/'easy' avenues for getting it while there is a LOT of items that are quest and/or trader exclusive. When is the last time you saw a psychic foil hat? I've never seen one myself. Actually forgot they existed. The pool really is getting diluted every update/dlc. Not that I think that is a bad thing (makes those really rare ones more exciting even if they aren't super useful all the time), but that is why people complain about goodwill rewards enough that there is a toggle option now. Plus you can then gift the items out of the reward you don't need if you are worried about wealth. Wealth/goodwill is pretty easy to manage in comparison to having a higher chance for rare/super useful items. Obviously challenge runs/restrictions/house rules can change that, but in general that is the case
I mean you kinda can pay people to take your toxic waste, just, you don't ask. If you send them a bunch of waste, and also send them a really nice gift, won't it counteract the relationship hit?
@RupertAndCheese It will counteract the relationship hit, but in addition to goodwill loss, factions will also raid or send drop pods with way more waste back at you. So while you lose no goodwill, you still get retaliated against.
Giving gifts to other factions is good for wealth management. No reason to leave useless wealth on your map like thousands of cloth of 50 more components than you’ll use in a year when you can instead put that money towards randomly spawning allies!
Imagine: you’re a raider, you just managed to get through these defenses and the sole inhabitant- missing half her limbs and an eye (which is what you can see)- just flash bangs herself and drops
The fingerspike doesn’t actually cause a metal horror, rather when the game decides you have a metal horror, it checks your game logs and picks a reason it happened from it, so the creature doesn’t change your chances of getting one
Hebert getting her eye back and her brain fixed was just a beautiful moment that made me look back on all her previous successes, keep the good work man
She got an ear back too, didn't she?
I am so into this series right now.
Pro tip, I'm quite sure you can set up a task for your pawns to burn away and destroy drugs at a campfire, that way you don't have to worry about any binges or anything
I can't remember the precise details, but there's conjoined twins and one has a literal Chun Li leg, I immediately imagined that when she went on her "walk"
Hebert: hippity hoppity get off my property
You know, that empty spot was most lilely the gut worms, and you want it back? nice!
Thanks for the video's, ill check the rest you make ;)
Loving this series, glad you kept it up even when you just had a handful of views on the first one
Fun run idea, emotionally invested in Hebert and looking forward to seeing what happens next!
20:53 actually with how low her consciousness is I do in fact think that's insta death from the smokeleaf. I had a pawn die that way, perfectly fine for the most part then boom, dead.
i stand corrected how tf did she survive smoking that shit
I'm glad the algorithm brought me to this series
I am so invested! Rimworld is a story generator and you captured it perfectly...
Althought I have a very small request, I am using these videos to fall asleep to and there are some flashes of bright light when you edit things in - is it possible for you to go for "dark mode"?
44:24 f10, rimworld is completely and utterly braindead, so when you go windowed mode, it just shrinks the window slightly up/down so you go to 1920x1017, and its not smart enough to to the inverse.
8:09 Pound sand? No, pound rock!
This was so fun to watch, I’m hooked!!!!! Looking forwards to part 4 :)
this series is absolutely amazing, can't wait to see more!
Love the series, keep it up!
Loving this series man, keep at it
TL;DR Goodwill has consistent/'easy' avenues for getting it while there is a LOT of items that are quest and/or trader exclusive.
When is the last time you saw a psychic foil hat? I've never seen one myself. Actually forgot they existed. The pool really is getting diluted every update/dlc. Not that I think that is a bad thing (makes those really rare ones more exciting even if they aren't super useful all the time), but that is why people complain about goodwill rewards enough that there is a toggle option now. Plus you can then gift the items out of the reward you don't need if you are worried about wealth. Wealth/goodwill is pretty easy to manage in comparison to having a higher chance for rare/super useful items. Obviously challenge runs/restrictions/house rules can change that, but in general that is the case
Love this series, though hopefully this won't take too much of a toll on your sanity 😂
maybe you could send the construitoids to make a floor inside of a wall to break the stone without micromanagament
@@stefanomon9249 I tried, but sadly that doesnt work without the Replace mod. I had gotten so used to that mod that I made the same mistake.
I love your cat.
My cat jumped on my keyboard during episode two and toggled EVERYTHING in RUclips, glad it's not just me. 😂
I mean you kinda can pay people to take your toxic waste, just, you don't ask.
If you send them a bunch of waste, and also send them a really nice gift, won't it counteract the relationship hit?
@RupertAndCheese It will counteract the relationship hit, but in addition to goodwill loss, factions will also raid or send drop pods with way more waste back at you. So while you lose no goodwill, you still get retaliated against.
Giving gifts to other factions is good for wealth management. No reason to leave useless wealth on your map like thousands of cloth of 50 more components than you’ll use in a year when you can instead put that money towards randomly spawning allies!
Oh nvm not only do you understand the gospel of godwill but you aaid you rescued people and instantly went to +100 lol
wow
😹