Author's notes: This was an overview of most advanced movement techniques. There's still others possible but not covered in this video. Here are the techniques and reasons why: The Animation Cancel movement technique isn't covered because it was a bug in the initial release of the game that has been patched for years. I want this video to be up-to-date. Everything shown off should be possible for everyone watching to do as of the date the video was published. To go intro greater detail the movement technique was performed by rapidly switching weapons while stumbling and it allowed survivors to cross large gaps. This video focuses primarily on survivor movement techniques. Movement tech specific to special infected was not included. I feel it would be better to put SI movement tech into a separate video. There's enough to cover to have such a hypothetical video all to itself. Movement techniques only really possible to perform with external tools and frame-advancing the game (TAS, Tool-Assisted Speedrun stuff) are not included. You can jump off of grenades shot by other survivors and bounce off of throwables and other obscure stuff like that. It's interesting but not exactly something you'd do out of the blue. Additionally, I never saw this project as an in-death speedrunner-specific guide. I suggest anyone interested in learning about movement techniques specifically for the use of speedruning Left 4 Dead 2 look elsewhere as I'm sure there are better guides made for that purpose. Other Author's notes: Yes. I said bunny hopping in that spawn off of the fences should be “fluid” and not “fluent”. This is intentional. You must be like a fluid and continue moving as if nothing happened, like how water would move. It's a metaphor. For clarity when I was talking about poorly performed bunny hops I was also demonstrating them. That's why the footage of me playing as Francis on No Mercy 1 contained poorly performed bunny hops. It took me 1.5 hours to get the footage of crouch bunny hopping on the bridge on Cold Stream 3. It's really hard to do that technique. Strangely, despite it being easier it took longer to get the footage of me regular bunny hopping down the hill on Dead Centre 2 as Coach. It took 2 hours of constant retires. With regards to the live-action segments of this video: The controller is fine. The trash was empty other than having a new paper-towel roll on the bottom. There was no actually spider on my deck. It was a skit to comment on why someone would stop playing the game without clicking the “take a break” button. My mouse is a G900 Chaos Spectrum. It's like a sports car; expensive, great performance but super high upkeep. Like every month it gets full of dust. And the battery only lasts a day and a half. I love the mouse but would not recommend it. Oh yeah, the reason you can't spam jump inputs is because a small sort of internal cool-down. If you hit jump right before you should, even if you hit jump at the correct frames it will not register. Don't quote me on this. Actually don't quote me on a lot of stuff. Like I made up half the names of these techniques. There's simply no documentation or the documentation is so poor that I can't say for certain names even exist for some of these. As far as I'm concerned there's no mutually agreed upon naming for the tricks as there hasn't even been enough people around talking about these tricks to have set-in-stone names. I apologize in advance to speedrunners who use different names for these tricks. It must be jarring to watch this video and see something you're already familiar with be called something different than what you internally already call it. When I make videos like this I always try to capture footage from different parts of the game. The problem is: it is hard to find places with nice clear lighting. L4D2 plays a lot with visibility in its game design. Dark areas, foggy areas and visually nosing areas are everywhere. So in the end there's not many usable locations. Unfortunately the campaign “The Last Stand” is almost entirely dark areas. So it's rare that some footage in captured on it. All outdoor area on “The Passing” have a blurry rain effect. So they also don't look great. Basically all outdoor areas on The Passing are also unusable. When I say "by crouch jumping while bunny hopping survivors can build speed faster and travel faster" I mean they allow for greater acceleration. The max speed is the same for both kinds of bunny hopping. You travel faster in the sense that you accelerated to a faster speed more quickly.
I remember reading about an obscure bug related to having a controller plugged in causing QLC to not work. Or maybe it had something to do with joysticks being enabled in the options. I forget. But 100% it's till possible to go up ladders faster.
@@s4videos I don't know if you covered it, but a nice exploit that's a bit advanced, is called "edgebugging" where you can idle on a edge or slope of something, before it kills you, and instead, you'll preserve all your health. The first spot I use it for is the No Mercy Apartments chapter. You can use it to fall off the apartment and preserve all 100 health. The second spot is the Crane level on Dead Air. after the crane, you can use it to fall down the apartment and get to the saferoom extremely quickly, no propane needed! I might make a video showing it off, I just need a buddy to help so I can actually idle, lol.
Best spots to bhop for fun - The hill slide after the motel in the opening chapter of Dark Carnival. - The downward slope leading to kiddie land. - Bhopping off the roller coaster drop in Dark Carnival and coasting over the 3 small hills before entering the tunnel. - The destroyed highway leading to the graveyard in The Parish, and also the street leading from the graveyard to the safe room at the end. - The very beginning of Death Toll, using the hill to bhop onto the broken bridge. - The Last Stand finale. Fun but very deadly. - No Mercy finale. As soon as you reach the rooftop try hitting the sloped platform and land on the ladder leading to the minigun. The game still thinks you're airborne until you jump off the ladder. Cool if you're playing on a server with a bhop counter. There's so many good spots to eject from in every single campaign, but these are just the ones that stick out to me the most. After 1000 hours every time I see any sort of downward slope, my brain immediately tells me I have to bhop onto it for the speed boost.
Naaaaah normal campaings boring, best spot is workshop custom campain have true parkour zones man or even surf, this all are boring and repetitive normal campaing stuff
that hill slide is really hard, because ground isn't level nor it's easy to see, but when i did it, i flew past toilets :D And with bunnyhop you can catch up to the roller coaster.
I know strafe jumping as "air strafing" from tf2, and it's baked into my muscle memory so thoroughly that I try it in every game I play. Thanks, Source engine.
I know, right? I was just about to comment about that! I figured the term "air strafing" would carry over to other source engine game communities, but I guess not? How confusing.
11:33 I found that out accidentally while playing tank run, got punched off the edge of the chapter 1 slide into the valley. Fully expecting to instantly die only to just land on the ground like I landed on a mattres
I used to enter the slide and then jump off the side thinking it was normal non damaging height, sometimes i didn't touch the slide and got downed. it was so random at the time but now i know why
My highest Crouch-BHop streak I can recall was 8 in a row. It's crazy how good people can get at it, watching speedrunners perform them flawlessly is mesmerising.
Recently mine was 18 in total, it was on the parish campaign, I hit the slope downwards leading up to the cemetery portion, it was awesome although it wasn't really useful since I had to backup to complete the maze in which point my teammates had already catched up to me, but it's super usefull when your mates are down and you need to get to them fast, plus if you do it right you can heal someone mid hop, or get healed and since the game doesn't interrupt the animation in any of those scenarios you can be like 5 miles away and still get healed, a sight to behold that's for sure
As a speed runner myself who has some coop world records crouch bhops at least for me when doing it I think of it as a normal hop but press jump half a sec to one second later than a normal bhop that’s how I time most of my crouch hops but I also just get in a rhythm
Great video, most people didn't know the ladder climbing trick. It's been very helpful for me, ever since i saw many speedrunners doing it. Still bad at bhopping, but getting there with more practice.
ladder trick still usable in csgo. i always use em in nuke. in csgo, bhopping eliminates footsteps. i once jumped from heaven to b site with bhopping in cache and no enemies check my spot. i rekt them with mp9
"Take a Break" is disabled in versus mode, therefore you may not be able to use it. Actually, some things are disabled in versus for the sake of fair game.
I remember this very clearly but in the first Left 4 Dead if you continuously melee a mounted turret and jump on top of it and jump again it can create a super jump and each hit is like a charge, it even gets to the point if you hit the turret enough you automatically jump by yourself and you jump again at the right time you fly like Superman.
You can even use the No Ledge Grab tech at the very start of the No Mercy campaign. Simply go to the back of the roof, past the skylight, and drop down onto the level decorations to safely get down. Be careful, as this can be a deadly drop if you dont do this correctly. If you succeed, you will have skipped the entire apartment of the first map, which is roughly over a quarter of the map. The two popular methods to do this is by landing on a zombie's head next to a parked car, or having a friend drop down onto some boxes to become incapped, allowing another player to start interacting with them on their turn to cushion their fall. However, long ago, the original method was to use the air conditioning unit on the opposite building to get down.
The Air Conditioner skip is still in L4D1 and immediately patched in the L4D2 version of No Mercy. I get why Valve patched it but damn, I loved that skip.
crouching while bunnyhopping just makes it harder and does not increase speed, because you jump the tick you hit the ground you are technically always in the air and can gain acceleration from strafing the entire time, so the gap between jump inputs isn't indicative of any extra time in the air, its only useful when trying to clear gaps or bunnyhopping uphill because increased height is good for those types of things
quick video suggestion, you should probably go over on how the bot survivors have a special AI depending on the character. sorta like how coach always carries a shotgun, bill usually carries assault rifles, ellis and zoey usually carrying snipers, and so forth. its a pretty interesting topic, especially considering how the survivors aren't supposed to have any gameplay differences
I know for a fact that, unless it was changed in the last stand, the L4D1 survivors are basically reskins of the new survivors, which might have led to mismatched favourite weapon types while playing
@@wassapdude94 Weapon preferences were restored correctly for the L4D1 survivor bots, the bots are very dumb anyways though so it only helps a tiny bit to have, say, Francis use a shotgun over something else.
I still remember having to learn the ladder bit from way back in the day when I used to play CSS Zombie Escape. every ladder section there'd be people flying to the top meanwhile zombies reach you in 3x the speed you're able to go up. was ridiculous. after learning it though, my god. the amount of people you catch on maps like mirrors edge on zombie escape for CS:GO is insane. flies on a glue strip. that is absolutely one of the most underrated movement tech's to my knowledge that exists in literally every source game. that move along side strafe jumping is what allowed me to keep up with most bunny hoppers, even though I never could manage to nail it down myself.
crouch jumping in intended gameplay doesnt make you jump higher than regular jumping because the game automatically crouch jumps for you when your trying to jump up to a platform that a regular jump cannot reach, that's why you can jump up to the top of the vent on hard rain final even though you realistically wouldn't be able to
I know all of these but didn’t know the inner workings of the fall damage reduction ones. Crouch bhop is like 5x better downhill, kills you even sometimes
Wow, this is such a good video, everything is explained in depth for people like me who overthink everything, the footage helps show what you are talking about and you explain everything in a clear and concise manner, thank you for this video, super well done
Great Video! I don’t really feel like learning how to crouch b-hop is too difficult. I only spent 26 hours in this game, and I can crouch bhop pretty constantly. For that reason, I really recommend everyone to learn this movement technique!
Just watching the first 25 seconds, I can already say the quick ladder climb is a technique I used all the time when I played this game a ton. It was a super helpful technique and it's amazing how it's so simple to pull off, you just strafe into it in addition to climbing up normally and you get boosted up. This also works for special infected when playing Versus! And not only that, but I believe it also works for all source games, and not just L4D2. Notable examples would be games like Half Life and Gmod. I believe TF2 also would work the same way but it depends if that game has ladders, can't recall if it does. 14:41 I would like to note that getting over this van can be done without the help of a zombie but it's very tricky to pull off
Been getting back into Left 4 dead 2 with friends and more often than not it ends up as a one man survivor situation, alot of these movement techs have been a god send for clutch moments! Thank you so much for making this easy to follow guide ❤❤
Used to watch your everything explained series all the time, and hearing your voice instantly reminded me who you were glad to see your still going nowadays
As a controller player on pc, there is a way to quickclimb a ladder on controller. This must be preformed on steam tho. First, you will need to go into your L4d2 settings and turn off "Gamepad" (which is all L4d2 controller support). You then go into your L4d2 steam setting and setup a controller. You can do a lot with this, but if you just want vanilla controller, browse the controller layouts on steam that people have posted. Now that you have steam controller settings for L4d2, you will assume you are just on keyboard since your gamepad settings are turned off. Quickclimb should work now (the one i use is hold Left control stick up-right while looking up but all mentioned techniques in the video should work).
A couple clarifications, mounted gun jumps can be manipulated in many more ways I can't even explain but you can sink through the ground for instance. You can use a mounted gun to launch yourself on top of the plane in dead air's finale too which is useful. One other thing is crouch jumping is used to reach higher surfaces like other source games, the difference is L4D2 has you placed in a crouching state automatically for long enough to reach the high surface then has you stand again if you're not holding crouch.
I just got back into competitive Left 4 Dead and this is the kind of video I was looking for and you have only just recently uploaded it. Liked and subscribed
20:06 you might've done an edge bug there. (an edge bug happens when you land in a very specific way on an edge which instead of slowing you down it speeds you up a slight amount)
Bunny hopping is so difficult, but I think breaking it down into the circle / mid-air movements gives me a better visualization of what you're supposed to do. My previous understanding was to look left and strafe right and hop, then do the opposite. Not I think it's pretty much the same, but the idea is to angle your camera at 45 degrees so forward and strafe result in a net forward direction. Not sure if that will help me, but that's going to be my next try! Also nice idea to practice on that starter area in dark carnvial.
@ZoolTux wtf is your problem, it's just a comment. Seems like you're just trying to start fights in front of a keyboard for no reason cause you got nothing else going on in your life.
Strafing applies to every source game, even old goldsrc and source 2. Even TF2 allow a small amount of bhoping, it's not worth it most of the time since class speed is hardcoded. TF2C allows bunnyhoping and you can configure it with console commands.
the fall revive technique was a major bug in l4d1 to get out of so many maps especially for survival maps to get a high score, but it was even better because when you spammed the revive button each time you did it slowed you down even more idk if its still has that behavior in l4d2 but you could negate all fall damage then get out of maps if you knew where the insta down zones were to avoid them by jumping onto other objects like cars or hydrants used to speed run with a few people just for fun and they taught me all this, we'd only run realism expert and was a blast, one of my favorites is the no mercy hospital level because you are able to run and activate the elevator then jump down the stairwell back to the safe room in such little time its hilarious especially if you are able to load in the game faster than everyone else and have the elevator already activated as they finally get into the game. Infected boost spots are everywhere and so damn useful, the closest one from a spawn point is probably dark carnivals first level to jump over a line of vehicles to get onto the other highway lane and get to the billboard really fast for the hunting rifle spawn
i like how i know so much about l4d2 speedrunning, have even done a speedrun with a couple of friends, and have tons of knowledge on the source engine in and of itself yet still suck a lot at the game and cannot pull off these movements
2:11 Actually you can preform the quick ladder climb with controller albeit slightly nerfed. Position yourself the same way at 90° from the latter and point your joystick diagonally up or down and to the direction the ladder is facing when looking up. This works the same way when looking down just reversed.
God I miss L4D1's mounted gun boost. The Death Toll Forklift crescendo event is still a beautiful memory for me. We completed the event and my buddy ran ahead, only for a horde to come down and stall me. At the time, our AI had died and it was just us. He got grabbed by a hunter, which he managed to get a couple shots on before the pounce. I bashed the FUCK out of the turret and jumped on it, and to this day I don't know why L4D1's turrets would launch you after being meleed. But I used it to fling myself over the horde, landed in a cool ass slide (read as: "I got incapped upon landing") on the other side of the hill blocking you, and blasted the hunter off my bud with my dual pistols. He was able to fend off the last of the horde, get me up, and we completed the run by the skin of our teeth. L4D1 xbox 360 coop campaign during summer of 2009. A core memory to this day.
Thanks for telling me the stumble trick still works I saw a video on it that was posted years ago before the last stand update so I thought it was patched and didnt bother but seeing this made me realized it hasnt been patched out
Omg I love this video. I never knew how many mechanics Left 4 Dead had. Like the "Take a Break" mechanic I wish that was implemented in lots of other games and Stumbling and grabbing ledges kinda ahead of it's time I see why people love this game I never played. I'ma Playstation kid. Also this guy's voice sound like a more mature Garrett from "Community" lol
for stuck warps, I believe that if you do this without anyone else being alive (incap survivors count as alive and you can still tp to them) you'll just die after 10 seconds, i think it works in a way that if your wasd keys don't move you, after 10 seconds you tp, unless no one is alive.
I always tried to bunny hop since im a guy who loves beating the game fast when playing a hard challenge (For example Tank Splitters from Rayman1103) but I never manage to gain any speed even if my jump timing is good.
Great video for anyone new looking to understand these things, though some notable tech was missed off the list: While there aren't too many places to use it, surfing exists in L4D2 and does have some practical uses, most commonly used on Death Toll 2 and Dark Carnival 1, but works anywhere with a slope at the correct angle. Weird to include common hopping, but not mention throwable / grenade launcher boosts, while it isn't something you can do alone, it's definitely one of the most notable techniques in the game. Displacement crouching is worth mentioning too, seeing how similar the execution is to stuck warping, but I can understand not including this in a video about "movement". Would like to see a video covering advanced tech for the infected too, there's a lot of fun to be had from mastering not only survivor movement, but also infected movement. They all have their own unique techniques that really add a lot to the game, and is a really under-appreciated aspect for anyone that doesn't play versus.
Question: Does game performance affects Bunny Hop? Im play on low powered laptop. I cannot BHop even thought how much Ive tried. Is it because of my low performance?
I believe the game will run at 30 ticks per second (TPS) no matter what, changing it would literally slow or fasten the game down. It's easier to time your jumps (and do absolutely anything else) with more frames per second (FPS), but it doesn't change your ingame's physics in any way - input is still registered at 30 hz.
Not exactly an infected boost but semi-related. You can land on zombie heads to climb down spots that would kill you from just jumping off. One example being the elevator in Hard rain, Used that technique to cheese it on Expert mode a few times lol
I knew this game had SOME sort of bunny hopping. I might've accidentally done it a few times too! That's probably what happens when I frequently time my jumps in games, even if seemingly nothing happens when I do so.
I don't know if it's a quirk with the Source Engine but I'm almost 100% sure you can move slightly faster in TF2 by running sideways like you do on the ladder here. In my own testing I've *felt* that by holding forward + any strafe key and walking in a 45 angle you move much quicker
Oddly I found crouch bunnyhops easier than normal ones since you have to press the jump key less. The only issue is if you mess up you lose a lot more speed. I’d recommend trying it at least to see if its easier for you before practicing one or the other.
I have not touched left 4 dead since I was a young boy playing xbox… but what if I need this some day. I should definitely watch this then work on my college assignments.
2:48 I've watched s4videos for multiple years off and on. Way back when your channel was mostly TF2 gamemode and map reviews. Maybe the time of that source game has passed, but that is probably the most enthusiasm and emotion I've seen or heard from you in the entire time I've watched your videos.
I remember bunnyhopping before your standard computer mouse even came with scroll wheels to bind +jump to. I know that sounds akin to the baby boomer's "back in my day" but, I mean, back in my day we didn't have to use crutches and the mastery of bunnyhopping, especially where Counter-Strike is concerned, set you apart from everybody else especially as time progressed and people started using scripts and scroll wheels.
15:19 I did this one (kind of) on accident, before! I used the Tank to boost me over to another roof on No Mercy finale to revive my buddy. It felt so satisfying to pull off
Crouch bunny hopping isnt faster and dosent provide faster acceleration you only think that because the screen is effected by it the only way its sloghtly faster is if you do it on a downhill slope but even then its negligible at best. The only time they are worth using is if you are going to hit your head while bunny hopping. They are def not worth learning.
For extra clarity, strafe-jumping is performed the same way in all Source games. Rocket-jumping Soldiers, Sticky/Grenade-jumping Demomen in TF2 will know exactly what to do.
Author's notes:
This was an overview of most advanced movement techniques. There's still others possible but not covered in this video. Here are the techniques and reasons why:
The Animation Cancel movement technique isn't covered because it was a bug in the initial release of the game that has been patched for years. I want this video to be up-to-date. Everything shown off should be possible for everyone watching to do as of the date the video was published. To go intro greater detail the movement technique was performed by rapidly switching weapons while stumbling and it allowed survivors to cross large gaps.
This video focuses primarily on survivor movement techniques. Movement tech specific to special infected was not included. I feel it would be better to put SI movement tech into a separate video. There's enough to cover to have such a hypothetical video all to itself.
Movement techniques only really possible to perform with external tools and frame-advancing the game (TAS, Tool-Assisted Speedrun stuff) are not included. You can jump off of grenades shot by other survivors and bounce off of throwables and other obscure stuff like that. It's interesting but not exactly something you'd do out of the blue. Additionally, I never saw this project as an in-death speedrunner-specific guide. I suggest anyone interested in learning about movement techniques specifically for the use of speedruning Left 4 Dead 2 look elsewhere as I'm sure there are better guides made for that purpose.
Other Author's notes:
Yes. I said bunny hopping in that spawn off of the fences should be “fluid” and not “fluent”. This is intentional. You must be like a fluid and continue moving as if nothing happened, like how water would move. It's a metaphor.
For clarity when I was talking about poorly performed bunny hops I was also demonstrating them. That's why the footage of me playing as Francis on No Mercy 1 contained poorly performed bunny hops.
It took me 1.5 hours to get the footage of crouch bunny hopping on the bridge on Cold Stream 3. It's really hard to do that technique. Strangely, despite it being easier it took longer to get the footage of me regular bunny hopping down the hill on Dead Centre 2 as Coach. It took 2 hours of constant retires.
With regards to the live-action segments of this video: The controller is fine. The trash was empty other than having a new paper-towel roll on the bottom. There was no actually spider on my deck. It was a skit to comment on why someone would stop playing the game without clicking the “take a break” button. My mouse is a G900 Chaos Spectrum. It's like a sports car; expensive, great performance but super high upkeep. Like every month it gets full of dust. And the battery only lasts a day and a half. I love the mouse but would not recommend it.
Oh yeah, the reason you can't spam jump inputs is because a small sort of internal cool-down. If you hit jump right before you should, even if you hit jump at the correct frames it will not register. Don't quote me on this.
Actually don't quote me on a lot of stuff. Like I made up half the names of these techniques. There's simply no documentation or the documentation is so poor that I can't say for certain names even exist for some of these. As far as I'm concerned there's no mutually agreed upon naming for the tricks as there hasn't even been enough people around talking about these tricks to have set-in-stone names. I apologize in advance to speedrunners who use different names for these tricks. It must be jarring to watch this video and see something you're already familiar with be called something different than what you internally already call it.
When I make videos like this I always try to capture footage from different parts of the game. The problem is: it is hard to find places with nice clear lighting. L4D2 plays a lot with visibility in its game design. Dark areas, foggy areas and visually nosing areas are everywhere. So in the end there's not many usable locations. Unfortunately the campaign “The Last Stand” is almost entirely dark areas. So it's rare that some footage in captured on it. All outdoor area on “The Passing” have a blurry rain effect. So they also don't look great. Basically all outdoor areas on The Passing are also unusable.
When I say "by crouch jumping while bunny hopping survivors can build speed faster and travel faster" I mean they allow for greater acceleration. The max speed is the same for both kinds of bunny hopping. You travel faster in the sense that you accelerated to a faster speed more quickly.
I remember reading about an obscure bug related to having a controller plugged in causing QLC to not work. Or maybe it had something to do with joysticks being enabled in the options. I forget. But 100% it's till possible to go up ladders faster.
@@s4videos I don't know if you covered it, but a nice exploit that's a bit advanced, is called "edgebugging" where you can idle on a edge or slope of something, before it kills you, and instead, you'll preserve all your health.
The first spot I use it for is the No Mercy Apartments chapter. You can use it to fall off the apartment and preserve all 100 health.
The second spot is the Crane level on Dead Air. after the crane, you can use it to fall down the apartment and get to the saferoom extremely quickly, no propane needed!
I might make a video showing it off, I just need a buddy to help so I can actually idle, lol.
@@s4videos If the "joystick" convar is set to 1, fast ladder climbing won't work.
@@Krey_ thats more precise then bhopping i have only managed to do edgebugging like 4 times in my 1 thousand hour career :(
@@SpiraltTheOne oh man, I've got 1.2k hours, if you need someone to teach you how to do it consistently, I for sure can, it's super easy
The take a break feature is such a good thing and I’m so sad it never caught on to be popular in other games
probably because most games have shit ai lol
@@society1876 that’s a good point
@@society1876 Including left 4 dead :(
@@society1876 Even still, I rather have a bad ai teammate than no teammate at all lol
Because game devs are both crunched and lazy (did 🤢 Unity for a few years)
Best spots to bhop for fun
- The hill slide after the motel in the opening chapter of Dark Carnival.
- The downward slope leading to kiddie land.
- Bhopping off the roller coaster drop in Dark Carnival and coasting over the 3 small hills before entering the tunnel.
- The destroyed highway leading to the graveyard in The Parish, and also the street leading from the graveyard to the safe room at the end.
- The very beginning of Death Toll, using the hill to bhop onto the broken bridge.
- The Last Stand finale. Fun but very deadly.
- No Mercy finale. As soon as you reach the rooftop try hitting the sloped platform and land on the ladder leading to the minigun. The game still thinks you're airborne until you jump off the ladder. Cool if you're playing on a server with a bhop counter.
There's so many good spots to eject from in every single campaign, but these are just the ones that stick out to me the most. After 1000 hours every time I see any sort of downward slope, my brain immediately tells me I have to bhop onto it for the speed boost.
The ramp from the first area on dead center 2nd to the indoors segment is my favorite bhop spot
Broken knees are a small price to pay for big zoom
stage 2 of dead center down the slope at the start is good too
Naaaaah normal campaings boring, best spot is workshop custom campain have true parkour zones man or even surf, this all are boring and repetitive normal campaing stuff
that hill slide is really hard, because ground isn't level nor it's easy to see, but when i did it, i flew past toilets :D And with bunnyhop you can catch up to the roller coaster.
I know strafe jumping as "air strafing" from tf2, and it's baked into my muscle memory so thoroughly that I try it in every game I play. Thanks, Source engine.
what does air strafe do and how to do it?
@@karlhans6678 When you strafe in the air. You hold A or D and look in the respective direction.
@@bongwaterbaptist what advantage does that give?
@@karlhans6678 More speed
I know, right? I was just about to comment about that! I figured the term "air strafing" would carry over to other source engine game communities, but I guess not? How confusing.
11:33 I found that out accidentally while playing tank run, got punched off the edge of the chapter 1 slide into the valley. Fully expecting to instantly die only to just land on the ground like I landed on a mattres
I used to enter the slide and then jump off the side thinking it was normal non damaging height, sometimes i didn't touch the slide and got downed.
it was so random at the time but now i know why
My highest Crouch-BHop streak I can recall was 8 in a row. It's crazy how good people can get at it, watching speedrunners perform them flawlessly is mesmerising.
Though, I believe it was in L4D and not L4D2.
Recently mine was 18 in total, it was on the parish campaign, I hit the slope downwards leading up to the cemetery portion, it was awesome although it wasn't really useful since I had to backup to complete the maze in which point my teammates had already catched up to me, but it's super usefull when your mates are down and you need to get to them fast, plus if you do it right you can heal someone mid hop, or get healed and since the game doesn't interrupt the animation in any of those scenarios you can be like 5 miles away and still get healed, a sight to behold that's for sure
As a speed runner myself who has some coop world records crouch bhops at least for me when doing it I think of it as a normal hop but press jump half a sec to one second later than a normal bhop that’s how I time most of my crouch hops but I also just get in a rhythm
Great video, most people didn't know the ladder climbing trick. It's been very helpful for me, ever since i saw many speedrunners doing it.
Still bad at bhopping, but getting there with more practice.
Yeah like it taken me a while to B hop in L4D it’s legit near frame perfect and timing changes almost constantly in some maps
ladder climbing is an old source "trick" people not knowing it is like people not knowing how to use basic movement keys
ladder trick still usable in csgo. i always use em in nuke. in csgo, bhopping eliminates footsteps. i once jumped from heaven to b site with bhopping in cache and no enemies check my spot. i rekt them with mp9
@@jaggaaff5606 literal loser comment lmfao. Get a job.
@@Mrnoobestreturns gets easy after u get used to the timing
a
"Take a Break" is disabled in versus mode, therefore you may not be able to use it. Actually, some things are disabled in versus for the sake of fair game.
Medium? U mean normal?
the difficulties are easy, normal and hard. You also can't use the idle feature in versus are we playing the same game
@@switch317 easy, normal, advanced* and expert
@@haterIV that too
I remember this very clearly but in the first Left 4 Dead if you continuously melee a mounted turret and jump on top of it and jump again it can create a super jump and each hit is like a charge, it even gets to the point if you hit the turret enough you automatically jump by yourself and you jump again at the right time you fly like Superman.
I've been playing this game since it came out and didn't know half of this. Super informative! Thank you!
Wait until you find out that eSports in this game is a thing
@@typhoonn3478 Dude L4D competitions are fierce af
@@killerofold yeah it's full of tryhards💀
@@typhoonn3478 keyword competition
@@typhoonn3478 uhhhh
You can even use the No Ledge Grab tech at the very start of the No Mercy campaign.
Simply go to the back of the roof, past the skylight, and drop down onto the level decorations to safely get down.
Be careful, as this can be a deadly drop if you dont do this correctly. If you succeed, you will have skipped the entire apartment of the first map, which is roughly over a quarter of the map.
The two popular methods to do this is by landing on a zombie's head next to a parked car, or having a friend drop down onto some boxes to become incapped, allowing another player to start interacting with them on their turn to cushion their fall.
However, long ago, the original method was to use the air conditioning unit on the opposite building to get down.
The Air Conditioner skip is still in L4D1 and immediately patched in the L4D2 version of No Mercy. I get why Valve patched it but damn, I loved that skip.
You can use the no ledge grab tech to drop directly from the first corridor at the start of Hotel to the elevator.
crouching while bunnyhopping just makes it harder and does not increase speed, because you jump the tick you hit the ground you are technically always in the air and can gain acceleration from strafing the entire time, so the gap between jump inputs isn't indicative of any extra time in the air, its only useful when trying to clear gaps or bunnyhopping uphill because increased height is good for those types of things
waifu pls dont say crouching hops are harder cause they're just not, the timing is just different that's all there is to it
You are so wrong. Crouching bhop increases speed, and is very useful when you are trying to skip a certain part of the map.
Very incorrect, crouching while bhopping increases speed like ten fold.
Ye this is cap. Crouching hops are superior.
mr capper u are capping
Btw the fall damage reduction for rezzing teammates can be fully blocked if you spam it a lot midair. Also you can do it with defib unit.
that's like testing for fall damage and then going down with the defib to save your teammate
quick video suggestion, you should probably go over on how the bot survivors have a special AI depending on the character. sorta like how coach always carries a shotgun, bill usually carries assault rifles, ellis and zoey usually carrying snipers, and so forth. its a pretty interesting topic, especially considering how the survivors aren't supposed to have any gameplay differences
I know for a fact that, unless it was changed in the last stand, the L4D1 survivors are basically reskins of the new survivors, which might have led to mismatched favourite weapon types while playing
@@wassapdude94 Weapon preferences were restored correctly for the L4D1 survivor bots, the bots are very dumb anyways though so it only helps a tiny bit to have, say, Francis use a shotgun over something else.
I still remember having to learn the ladder bit from way back in the day when I used to play CSS Zombie Escape.
every ladder section there'd be people flying to the top meanwhile zombies reach you in 3x the speed you're able to go up. was ridiculous.
after learning it though, my god. the amount of people you catch on maps like mirrors edge on zombie escape for CS:GO is insane.
flies on a glue strip. that is absolutely one of the most underrated movement tech's to my knowledge that exists in literally every source game.
that move along side strafe jumping is what allowed me to keep up with most bunny hoppers, even though I never could manage to nail it down myself.
Ay another one here! CSS zombie modes were and still are fun :))🦾
@@richardhafer yeah, if only people still joined CSS pubs. GFL died long ago, think it's primarily a russian/EU server nowadays.
@@Donny_Freeloader I'm not sure if you're Spanish, but there are some Spanish servers for CSS ZE.
coach: intimidate
zombies: HOLY SH-
crouch jumping in intended gameplay doesnt make you jump higher than regular jumping because the game automatically crouch jumps for you when your trying to jump up to a platform that a regular jump cannot reach, that's why you can jump up to the top of the vent on hard rain final even though you realistically wouldn't be able to
I know all of these but didn’t know the inner workings of the fall damage reduction ones. Crouch bhop is like 5x better downhill, kills you even sometimes
Wow, this is such a good video, everything is explained in depth for people like me who overthink everything, the footage helps show what you are talking about and you explain everything in a clear and concise manner, thank you for this video, super well done
Great video!
I knew all of the stuff but your presentation and explanation was very good:)
Great Video! I don’t really feel like learning how to crouch b-hop is too difficult. I only spent 26 hours in this game, and I can crouch bhop pretty constantly. For that reason, I really recommend everyone to learn this movement technique!
Just watching the first 25 seconds, I can already say the quick ladder climb is a technique I used all the time when I played this game a ton. It was a super helpful technique and it's amazing how it's so simple to pull off, you just strafe into it in addition to climbing up normally and you get boosted up. This also works for special infected when playing Versus! And not only that, but I believe it also works for all source games, and not just L4D2. Notable examples would be games like Half Life and Gmod. I believe TF2 also would work the same way but it depends if that game has ladders, can't recall if it does.
14:41 I would like to note that getting over this van can be done without the help of a zombie but it's very tricky to pull off
Been getting back into Left 4 dead 2 with friends and more often than not it ends up as a one man survivor situation, alot of these movement techs have been a god send for clutch moments! Thank you so much for making this easy to follow guide ❤❤
Love these L4D2 videos, tysm Dom
Used to watch your everything explained series all the time, and hearing your voice instantly reminded me who you were glad to see your still going nowadays
As a controller player on pc, there is a way to quickclimb a ladder on controller. This must be preformed on steam tho. First, you will need to go into your L4d2 settings and turn off "Gamepad" (which is all L4d2 controller support). You then go into your L4d2 steam setting and setup a controller. You can do a lot with this, but if you just want vanilla controller, browse the controller layouts on steam that people have posted. Now that you have steam controller settings for L4d2, you will assume you are just on keyboard since your gamepad settings are turned off. Quickclimb should work now (the one i use is hold Left control stick up-right while looking up but all mentioned techniques in the video should work).
A couple clarifications, mounted gun jumps can be manipulated in many more ways I can't even explain but you can sink through the ground for instance. You can use a mounted gun to launch yourself on top of the plane in dead air's finale too which is useful. One other thing is crouch jumping is used to reach higher surfaces like other source games, the difference is L4D2 has you placed in a crouching state automatically for long enough to reach the high surface then has you stand again if you're not holding crouch.
Thankyou for this video! You lay out the concepts very clearly, starting from even the basic details so everyone can follow along.
I just got back into competitive Left 4 Dead and this is the kind of video I was looking for and you have only just recently uploaded it. Liked and subscribed
20:06 you might've done an edge bug there. (an edge bug happens when you land in a very specific way on an edge which instead of slowing you down it speeds you up a slight amount)
Thank you for sharing. No one talk about these things during the Game.
Bro I don’t know how I end here, this video just appear on my feed Randomly and I love it
4:26 I REMEMBER WHEN THIS HAPPENED, IT JUMPSCARED ME SO BAD LOL, and a tank pushed me into a place in the parish in chapter 2 or 3 30.8.23
Bro also I had teammates so idk why I died
Bunny hopping is so difficult, but I think breaking it down into the circle / mid-air movements gives me a better visualization of what you're supposed to do.
My previous understanding was to look left and strafe right and hop, then do the opposite.
Not I think it's pretty much the same, but the idea is to angle your camera at 45 degrees so forward and strafe result in a net forward direction. Not sure if that will help me, but that's going to be my next try! Also nice idea to practice on that starter area in dark carnvial.
Dope collection of movement tricks and well explained. Thanks.
i've never been so early but i'm not complaining. I love all the Left 4 Dead 2 technical videos! Thanks a ton, king!
I will now find every single situation to use the mounted gun fling tech because it's funny.
Only a masterpiece like L4D2 is worth making a video about so many years after
Thanks to this video I now understand speedrun movements.
I wouldn't even call it speedrun movement. Since this is how alot of people play L4D/L4D2 these days.
I love your L4D2 videos so much!!! :D
Amazing video, glad to see people still play games from my childhood.
I forgot to say this 11 months ago when I first saw the thumbnail, but god DAMN is it amazing.
Wait, so holding the jump button prevents ledge grabs?, why is this the first time i've heard about this.
You saying this like the whole L4D community knows you 💀💀
@ZoolTux wtf is your problem, it's just a comment. Seems like you're just trying to start fights in front of a keyboard for no reason cause you got nothing else going on in your life.
Strafing applies to every source game, even old goldsrc and source 2.
Even TF2 allow a small amount of bhoping, it's not worth it most of the time since class speed is hardcoded.
TF2C allows bunnyhoping and you can configure it with console commands.
Not gonna lie that thumbnail was gold
the thumbnail is hilarous
Hey just found the channel and wanted to say I really enjoy your videos. You have a good way of working through the topics that holds my attention.
Banger Thumbnail
9:52 what is it with valve and making explosions a part of movement, even in games where it isn't even a concept
Hey ! Thanks for this awesome video, great editing and use of the source/demo viewer and very interesting overall as always ^-^
7:15 is so dramatic and anticlimactic it’s hilarious.
The cut scream gets me everytime lmao 😂😂
I knew about most of these, but I learned a lot still. Great video as always!
Awesome. I didn't know fast climbing, but now I do. Thanks, man.
the fall revive technique was a major bug in l4d1 to get out of so many maps especially for survival maps to get a high score, but it was even better because when you spammed the revive button each time you did it slowed you down even more idk if its still has that behavior in l4d2 but you could negate all fall damage then get out of maps if you knew where the insta down zones were to avoid them by jumping onto other objects like cars or hydrants
used to speed run with a few people just for fun and they taught me all this, we'd only run realism expert and was a blast, one of my favorites is the no mercy hospital level because you are able to run and activate the elevator then jump down the stairwell back to the safe room in such little time its hilarious especially if you are able to load in the game faster than everyone else and have the elevator already activated as they finally get into the game. Infected boost spots are everywhere and so damn useful, the closest one from a spawn point is probably dark carnivals first level to jump over a line of vehicles to get onto the other highway lane and get to the billboard really fast for the hunting rifle spawn
I've heard of all of these, except mounted boosting. Seeing as how niche and impractical it is I wasn't missing out on too much
Been using the ladder trick on controller for over 2 years now, I just do a diagonal input and it works
Thank you for this video, I was wondering how all those insane TAS runs work
Amazing Video!
i like how i know so much about l4d2 speedrunning, have even done a speedrun with a couple of friends, and have tons of knowledge on the source engine in and of itself yet still suck a lot at the game and cannot pull off these movements
Now I just want to know which of these tricks are actually possible to do on the xbox 360 version of the game
2:11 Actually you can preform the quick ladder climb with controller albeit slightly nerfed. Position yourself the same way at 90° from the latter and point your joystick diagonally up or down and to the direction the ladder is facing when looking up. This works the same way when looking down just reversed.
God I miss L4D1's mounted gun boost.
The Death Toll Forklift crescendo event is still a beautiful memory for me. We completed the event and my buddy ran ahead, only for a horde to come down and stall me. At the time, our AI had died and it was just us. He got grabbed by a hunter, which he managed to get a couple shots on before the pounce. I bashed the FUCK out of the turret and jumped on it, and to this day I don't know why L4D1's turrets would launch you after being meleed. But I used it to fling myself over the horde, landed in a cool ass slide (read as: "I got incapped upon landing") on the other side of the hill blocking you, and blasted the hunter off my bud with my dual pistols. He was able to fend off the last of the horde, get me up, and we completed the run by the skin of our teeth.
L4D1 xbox 360 coop campaign during summer of 2009. A core memory to this day.
That video is keeps getting reccomended to me and i can't ignore it because Ellis leg is broken on thumbnail.
I kept seeing your recommended video like it haunts me and yt forced me to watch your content
Thanks for telling me the stumble trick still works I saw a video on it that was posted years ago before the last stand update so I thought it was patched and didnt bother but seeing this made me realized it hasnt been patched out
i like the technology connections-esque pacing
Omg I love this video. I never knew how many mechanics Left 4 Dead had. Like the "Take a Break" mechanic I wish that was implemented in lots of other games and Stumbling and grabbing ledges kinda ahead of it's time I see why people love this game I never played. I'ma Playstation kid. Also this guy's voice sound like a more mature Garrett from "Community" lol
“Coach intimidating enemies”
for stuck warps, I believe that if you do this without anyone else being alive (incap survivors count as alive and you can still tp to them) you'll just die after 10 seconds, i think it works in a way that if your wasd keys don't move you, after 10 seconds you tp, unless no one is alive.
He said that in the video.
By jove the explosive fall cancel never came to mind but makes much sense if you think of the internal mechanics. I should try it out myself!
This is so you won't get a "THEY JUMPIN' ME" moment
That thumbnail is amazing! haha.
I always tried to bunny hop since im a guy who loves beating the game fast when playing a hard challenge (For example Tank Splitters from Rayman1103) but I never manage to gain any speed even if my jump timing is good.
Ur not strafing. U have to strafe left and right while bhoping to gain speed.
Great video for anyone new looking to understand these things, though some notable tech was missed off the list:
While there aren't too many places to use it, surfing exists in L4D2 and does have some practical uses, most commonly used on Death Toll 2 and Dark Carnival 1, but works anywhere with a slope at the correct angle.
Weird to include common hopping, but not mention throwable / grenade launcher boosts, while it isn't something you can do alone, it's definitely one of the most notable techniques in the game.
Displacement crouching is worth mentioning too, seeing how similar the execution is to stuck warping, but I can understand not including this in a video about "movement".
Would like to see a video covering advanced tech for the infected too, there's a lot of fun to be had from mastering not only survivor movement, but also infected movement. They all have their own unique techniques that really add a lot to the game, and is a really under-appreciated aspect for anyone that doesn't play versus.
bunny hopping with adrenaline shot is amazing !
BRO where was this 8 years ago when I was die hard playing this game???
Question:
Does game performance affects Bunny Hop?
Im play on low powered laptop. I cannot BHop even thought how much Ive tried. Is it because of my low performance?
I believe higher fps gives you a much looser timing window to execute bhops, so fps can be a factor in doing it consistently and more easily
I believe the game will run at 30 ticks per second (TPS) no matter what, changing it would literally slow or fasten the game down.
It's easier to time your jumps (and do absolutely anything else) with more frames per second (FPS), but it doesn't change your ingame's physics in any way - input is still registered at 30 hz.
Higher performance would make bunny hopping easier.
Yes if your game isn’t stuttering
But you might not have the timing
Not exactly an infected boost but semi-related. You can land on zombie heads to climb down spots that would kill you from just jumping off. One example being the elevator in Hard rain, Used that technique to cheese it on Expert mode a few times lol
NEW DOM THE SOURCE GUY VIDEO LETS GOOOOOOOO
Informative video. It was interesting for me playing Left 4 Dead 2 years old, it was interesting to see some explanations for movements. Thank you.
I knew this game had SOME sort of bunny hopping. I might've accidentally done it a few times too!
That's probably what happens when I frequently time my jumps in games, even if seemingly nothing happens when I do so.
I don't know if it's a quirk with the Source Engine but I'm almost 100% sure you can move slightly faster in TF2 by running sideways like you do on the ladder here. In my own testing I've *felt* that by holding forward + any strafe key and walking in a 45 angle you move much quicker
I like when RUclipsrs show there face.
funny things is Ellis doesn't have shadow but the shotgun have
Oddly I found crouch bunnyhops easier than normal ones since you have to press the jump key less. The only issue is if you mess up you lose a lot more speed. I’d recommend trying it at least to see if its easier for you before practicing one or the other.
I have not touched left 4 dead since I was a young boy playing xbox… but what if I need this some day. I should definitely watch this then work on my college assignments.
2:48
I've watched s4videos for multiple years off and on. Way back when your channel was mostly TF2 gamemode and map reviews. Maybe the time of that source game has passed, but that is probably the most enthusiasm and emotion I've seen or heard from you in the entire time I've watched your videos.
the most famous tricks for Survival mode are grenade jumps and using shopping carts to get out of bounds
Pretty insane video. I should give this game another shot to try out mouse and keyboard exclusive tech.
I remember bunnyhopping before your standard computer mouse even came with scroll wheels to bind +jump to. I know that sounds akin to the baby boomer's "back in my day" but, I mean, back in my day we didn't have to use crutches and the mastery of bunnyhopping, especially where Counter-Strike is concerned, set you apart from everybody else especially as time progressed and people started using scripts and scroll wheels.
It's interesting to see how movement works on videogames, specially if they seem funny or surreal.
i never read tech as short for technique instead of technology before
this video is pure gold :)
Wait, you can b-hop without crouch jumping?! You mean I’ve been making it harder on my self all this time?!
Yes
Ive known this game for most my life and never knew u could step on zombies.
15:19 I did this one (kind of) on accident, before! I used the Tank to boost me over to another roof on No Mercy finale to revive my buddy. It felt so satisfying to pull off
Wanted to be better in Left 4 Dead to impress my friend
God i love your videos, they are sooo helpful
Crouch bunny hopping isnt faster and dosent provide faster acceleration you only think that because the screen is effected by it the only way its sloghtly faster is if you do it on a downhill slope but even then its negligible at best. The only time they are worth using is if you are going to hit your head while bunny hopping. They are def not worth learning.
Ya I know, I'm working on a revised version of this video that fixes the misinformation.
@@s4videos no problem I just wanted to point that out. No hate, I loved the video👌
Stuck warps are more useful for infected. For example, it allows to do a minus by charger in elevator in "No mercy" map 03.
For extra clarity, strafe-jumping is performed the same way in all Source games. Rocket-jumping Soldiers, Sticky/Grenade-jumping Demomen in TF2 will know exactly what to do.