Hey Everyone! A couple of you have reached out asking for my Runemaster Build. While I don't have a full build guide created for you yet, I have put together a quick explanation of my spells, my passive skills, and what stats to look for. Take it as an Idea and make it your own! I wouldn't call myself a build master, but I can handle my own in this game. Also, I wont call out specific uniques, just because you dont necessarily need them, although there are some that can really help this build like the Mad Alchemists Ladle and such. My build utilizes runic invocation as a burst fire spell, with each of the other spells mostly there to spread Ignite and a few other forms of Fire DoT. The five spells I use are: Fireball - used mainly to spread ignite and do some consistent damage when out of mana. I took the conflagration route and buffed spreading flames with Spreading Inferno and Wildfire, then flammability to decrease enemy fire resist. You could also put some points in the increase cast speed or pierce nodes to more easily spread ignite and spreading flames. Remember that spreading flames cant stack so for the rest of the build you really want to focus on spreading ignite as much as possible since that will be a much larger source of consistent damage especially for bossing. Spreading flames is just helpful for large packs of enemies. Frost Wall - Change this to fire wall as soon as you can. I increased the size a bit (not fully but 4/5 points) to be able to hit as many enemies with it as possible. Take Brand the Invaders, which will scale damage with your ignite chance. I also took Flames Unchained to increase my Fireballs per minute. Allowing for more ignite chances of course. After the fire nodes I went through The Dark Cold and into the Protection of the Apostate These nodes will grant you some extra ward, which is our main defense strategy, and give some extra damage to the wall which will be helpful for bossing. Lastly, I go up to the Biting Limit node, since this frostbite chance will turn into fire shred for us, increasing the amount of fire damage we can do to enemies who pass through the wall. If you have extra points you can give yourself more defenses by going to the bottom left, and I would also consider taking Howling Rift down in the bottom right if you are moving your wall alot and its costing a lot of mana. Flame Ward - this is our defensive spell, the idea is to keep as much ward as possible while decreasing the amount of damage you take while its up. Its basically an emergency button, for when you get caught between mobs and cant kite away. It is also a source of guaranteed fire aura, which is another source of fire damage that is hard to pass up. So you are going to want to take Fire Aura as well as Eye of Flame to buff the damage of all fire aura sources, and then really just stick to the bottom of the tree. Max out Dilation for full Flame Ward uptime and then go down into Energize & Recollection for increased Ward and Ward retention. From there you can go into Prismatic Buffer and Barrier and share points with Through Flames and Flame Runner in the bottom left to buff your fire damage and give you haste while flame ward is active. Helps give you extra damage but also adds to that emergency button so you can move fast while flame ward is active. Alternatively if you feel like you need more defenses, you can actually forgo the haste and go to the top right of the tree to take Stalwart Defense, Desperate Defense, and Astonish. This gives you an automatic emergency button that casts flame ward as soon as you are stunned. Stuns happen a fairly good amount so it is definitely worth it if you find yourself dying extremely quick in those situations. Flame Rush - Our mobility spell. This can be useful in more way than one, but for my build i chose to buff out the Rune Embers through the top right of the tree. However, the most important node to take is Epilogue at the bottom of the tree. This will cast runic invocation at the end of the flame rush, which i will cover next. After buffing the Rune Embers and taking Epilogue you can go 1 of 2 ways here. You can either go for more defenses on the left side of the tree, or you can further bottom right for more damage going through Solar Rush, Smolder and burn, Fire Eater, and Mark of the Forbidden Flame. Mark of the Forbidden Flame will allow you to spread your ignite and cause more burst damage if you run through the ignited enemies with flame rush. This is best paired with fireball pierce but can work just as well with a high ignite change and the Runic Invocation spells we use next. Runic Invocation - This is our explosion spell, for burst damage and spreading our ignite. The idea is to trigger as many spells as possible with one cast of Runic Invocation. For this we head into the top right through Unbridled Run and into the Stride to Safety part of the tree. From here put one point in both Prologue and Interlude which will cause you to cast spells corresponding to all 3 runes you have stored up. For us, with only fire runes, this means we will cast 3 different fire spells spreading ignite to everything around us and causing cool explosions which are just fun to look at and do a lot of damage. After this, you want to go into the bottom left through Attuned Approach, Inscribed Patterns, and into Runic Energy. This will allow you to build up Runic Energy to buff your fire damage, so you want to put all 5 points in this node. In addition you can go in Copied Scrolls and then Arcan Battery which allows you to quickly generate runic energy through your flame ward and fire walls, and cast Runic Invocation at 45% more damage. Just remember to try and build up runic energy before casting Runic Invocation and remember that you also cast runic invocation through flame rush and those consume runic energy as well. Its not a huge issue, but the longer you wait in between casts, the stronger the runic invocation will be! Passives: Early on in the mage tree you basically want to build health and ward at the top of the tree. However, The most important node on the entire mage passive skill tree is the Arcane Flames node. This will help you spread ignite much faster and in large packs. After that you can go straight to the runemaster tree. For my Runemaster passive skill tree I mainly took ward retention, health, and intelligence nodes. You want as much intelligence as possible and as much ward generation as possible. I’ve also tried to buff my fire damage over time as much as possible, and my ignite chance along with it. You can decide which nodes you want to take and in which order, but just keep in mind that health is a necessity, ward is our main defense, and intelligence buffs both our damage and ward retention, both of which we desperately want. Later on when you get more passive skill points you can start to build damage through the bottom of the tree. Another option you could look at is to go into the two other trees and find some good fire aura or ignite chance nodes or straight spell damage and intelligence. But dont worry about that until you are past level 80. Stats to Look For: You want to look for anything to buff your fire damage, fire damage over time, ignite effect, and ignite duration. Later on in the build, having ignite effect and ignite duration is extremely key because you are going to be needing to stay mobile, which means keeping your stacks of ignite high might be difficult. Ignite duration eventually becomes the most important thing to look for on armor because there is no source of this in our spells or passives. Also, any source of fire shred or fire penetration is super helpful as well.
I really hope it comes to ps5. I need an ARPG that priorities fun and respects our time. Not like a certain ARPG that came out half baked and filled with suspiciously time wasting elements
Cool. This is on my radar now. I think I will wait until it is finished because usually when I play early access games I spend a bunch of time in them before the story is completed and have moved on before it is final and never go back.
Runemaster is absolutely one of the best gameplay experience i ever had in an ARPG. I really loved how straightforward combo based combinations you could make with RM. Too bad other classes are not like him though. I kinda feel RM is just "too good" compared to the other classes. Hope they get a revamp (more combo based), but that would be too much work until December.
honestly i think if they have more options like the runemaster i could definately see myself playing more, back when it was super hyped around the multiplayer launch i played a bit but found myself a bit underwhelmed with the lack of options in gameplay, so yeah might hop back in and see what the runemaster is like :)
I guess it depends on what specifically counts as gameplay but I did like how much build variety there was though at least playing as the Necro (or whatever shes called, lich?). Being able to specialize each skill and make them behave way differently from how they normally and the mix and matching of the passives etc, I thought the lack of options at least in the builds were up there. Not quite as min/max and complex as PoE but significantly more than any of the Diablos. A nice middle ground.
A mastery doesn't define how you will play the character. Between the passive tree, skill trees, and equipement, each mastery can be used in various ways. If there's something you can't say against LE is that it is lacking options. You just didn't play enough to really grasp what was possible. True, some masteries will lean more toward some type of gameplay. Runemaster will generally be a pure caster who fights at range. However you can also play as a beefy tank who teleports right into the fray and anihilates his opponents all around him. Or relies on heavy control and running away while the DoTs eat them alive. And some other masteries are far more versatile. The Paladin for example can be used as a pure smite caster, a pure melee tank who keeps healing himself, or a ranged fighter throwing hammers or shield. The Druid has access to a wide variety of transformations, each with their own gameplay style. And so on. It's all a matter of specialization. However, it's true that to really specialize your character, you will need to invest a lot of skill points and find dedicated gear. At low level they all start the same with the base class, that doesn't have access to real game-changing options. And quite frankly, after having finished the main campaign with dozens of characters, levelling a new character have become quite a chore. But with practice, it generally takes only 3-4 hours to reach a point where your build starts to take shape, so it's not that long.
I bought the game pretty much right at the beginning and I have to agree that technically, mechanically and visually the game has come a long way. When it comes to quality and their priorities I want to put them almost as high as Larian. They value UI and QoL pretty highly which can be seen in how intuitive pretty much everything is. Rarely you wonder how things work because it's either immediately obvious or well explained. This can be seen in the loot filter and crafting, which is probably the best of any ARPG. I haven't tried the new patch yet, but I am curious how the revamped areas look feel and the runemaster seems amazing. Kinda reminds me of the LOTRO Warden class, just a bit more complex and without the constant shouting. Only things I never really got warm with were the world and the little lore that we have. It all felt pretty flat, but maybe that will be improve when they extend and build upon it.
as a Path of Exile veteran since closed Beta i like Last Epoch for its Independancy because it doesnt rely on thirdparty tools and websites especially my personal huge problem path of exile has is friggin tft and the trade bots they're running for rmt i hope LE solves trading much better than poe and i can move on from that game into a better one that values my time actually also one of the problems poe has is to juice up content, i am so friggin tired of rolling maps buying compasses and scarabs only for it to run out 4 maps later (scarabs can be place 10 of each in the map device) so i am basically spending more time doing something else than playing the game which i am forced to and nope alch and go strats are garbage af in the endgame and doesnt offer even 1/10th of the loot a juiced map can give ... i compare lots of games that have grinding in them to black desert online, in bdo i can just sit 8 hours there and grind my fingers off until im tired without needing to prepare something i just go and kill stuff ... also in LE i just can make a build without the need to calculate and prebuild something in a thirdparty program (pob) to even understand how a build works, i just can build something on the fly and adjust the gear and skilltree until it fits my playstyle, last time i played i made a mage with glacial (not sure what the exact name was) and i noticed i can literally oneshot bosses with it and that was something i came up with myself not through some guide or third party tool preplanning the most efficient build ever all i can say is that my hopes are high for the game to have a bright future in the arpg genre and so it wont make mistakes others did, specifically d4 and poe ... thanks for covering the game :)
I like last epoch alot, its definitely 2nd best arpg in my book. However the main draw for me is trade league with a strong economy and good bossing.. if they can get that rolling and atleast somewhat rival PoE economy it might just get the majority of my attention. Keep up the good work guys
The biggest recent update you didn't mention was co-op. And I completely agree Last Epoch is awesome. For me it has taken Grim Dawn's throne as best ARPG. Everyone should play this, especially disgruntled D4 players who will find this game does everything so very right that D4 does wrong.
I bought this several years ago as a side hoe to Grim Dawn, played for a week, and wasn't particularly impressed. It looked like it was losing steam in its development a year or two ago when I checked back. Have to say, glad that wasn't true, it looks pretty sweet now. I just got tired of trying to care about the bloated endgame systems in POE, so this is perfect!
Been following this game for years but wanted to wait till 1.0 to hop in. Game is looking amazing but I am curious if they have mentioned any plans to update animations. To me most of the movement and attack animations look very stiff and don't match with the beautiful environment and visual effect updates. Just curious if this is in the works. Either way I am excited to hop in come December!
I've been enjoying this game a lot, I moved to offline because servers online has been unstable lately so I'm kinda starting over again since they don't offer online>offline character transfer. Necromancer by far is my favorite but mage has tons to offer so I'll be rerolling that soon.
Bought the game during the pandemic and it's the ARPG I dropped the quickest 'cause of the lacking combat feedback. Glad to know they're working on that. Might have to hop back in sooner than I thought.
Yeh I've been trying to play it recently because of all the cool features but the combat feels so dull, there's no "meatiness, satisfaction or impact" to the melee hits its like you swiping at the air. Like with d4 even though content wise is lacking i could play lvl 1 barb all day long and just hit mobs with my mace
4:10 yeah this is something Diablo did pretty well, I won't sit and listen for 2 minutes to a random note, I will however pay attention to it while I kill enemies.
Reading the negative reviews, most of them are pure tears. I don't understand the foolishness of comparing a game that is in early access with one that came out 10 years ago and has polished and added things that have improved it today or do you think it came out from day one to what it is today? Don't be naive, impatient and tantrums.
Been playing the last few days and enjoy a lot of the systems. I will say the combat doesn't feel as nice as D4 and they *really* need to get full controller support in when they launch in February. And I want to say how grateful I am for the loot filter.
What has been updated about the endgame? I tried playing a few days ago again and it was still just a corruption farm loop as far as I could tell... they really need to work on endgame the most tbh.
Endgame updates are priority #1 post-launch. Endgame is fine as it is for new players so it’s not like it needs to be redone for 1.0 when a bunch of new sales will be made. For people who have already played hundreds of hours, yes it’s gotten stale for us, but there are bigger priorities at the moment.
How's the social aspect? Man I wish these games would have instance raiding experience with healer class etc.. Is there much diablo4 references how loot is presented, "echo" bosses..?
Great game. I bought it ages ago when it was in beta or somthing. Been hopimg on jn between poe leagues and your right it really has come along way and its completly different to poe. Which i love
i was having a blast until my campaign ended abruptly and i had to start doin the monolith of fate to progress.... then i couldnt bring myself to log back in :/
I haven’t played on a while, last time I played was when they said that they would I traduce the trade systems/factions a few months ago , but it wasn’t there when I played, have they implemented it by now?
The trade system isn't currently active, and is supposed to come with 1.0 at end of the year. They settled on a split system, conventional trading as you'd expect, or the option to stay 'solo', and be rewarded with higher drop rates.
apparently they will have a faction system where players can choose item progression based on your preference. one faction will be for trading preference and another for those who like to hunt and loot
I mainly play actionrpg and Last Epoch is ok, but the skill balance and servers in Europe are real bad and the offlinemode is buggy as hell. It also has a lot of the same problems as d4 and no fun endgame yet. Sadly, it was not able to hook me for longer.
My only problem with LE is that I get bored of the endgame pretty quick. Other than that I think the game is awesome. I much prefer LE’s approachable crafting to Poe’s incredibly confusing and overly complex crafting. Wish I could combine LE’s approachable systems with Poe’s endgame and I would never need to play another game.
it looks alright, feel like this stage 1/chapter 1 stuff is a little outdated but that's just my lame opinion. Hope it doesn't sink into the category of "may as well be a mobile game" and is a bit more sophisticated
@@ninjadog9346 agree with that, but if you think, is the same end game content, dungeons for D4 and echoes for LE, both are really far away to be able to compete with poe (both games will need more end game content)
I definitely think combat feel is important. Some spells are great! And others are terrible. Like I really dislike tempest strike for shamans. It feels awkward and the animation is off. But other melee attacks like Rive feel super nice. Warpath also feels like you are chunking things with your spinning weapon. But then spells like any that the acolyte has kind of lack impact.
I love the gameplay and the itemization but there is one thing that keeps me from going hard on the game. I cannot stand the character animations. They are so rigid and artificial.
you're a vlogger right. what about the weekend warrior they don't have the time to do this all. great for you who does nothing but play all day try and see it from the normal weekend guy
The campaign is not that long, I would say maybe 10-15 hours for your first time? After the campaign there is the end game and that can give you hundreds of hours of content if you like, especially when trying new builds and masteries and uniques. So far I’ve put about 600 hours into the game, and I love it so far!
The game is broken right now. In offline mode you can't even run the sanctum dungeon to create legendary items. The dungeon hangs up on infinite load screens in "offline" mode!
Yeah I have heard about the bugs in offline mode. Definitely sucks. I play in online mode so I don’t have that issue but I know that there are bugs that the team still needs to work on. Hopefully they get addressed as much and as fast as possible.
Hi there! So I don't have a fully written build guide but I can explain really quickly the idea of my build. I wouldn't call myself a build master, but I can handle my own in this game. Also, I wont call out specific uniques, just because you dont necessarily need them, although there are some that can really help this build like the Mad Alchemists Ladle and such. My build utilizes runic invocation as a burst fire spell, with each of the other spells mostly there to spread Ignite and a few other forms of Fire DoT. The five spells I use are: Fireball - used mainly to spread ignite and do some consistent damage when out of mana. I took the conflagration route and buffed spreading flames with Spreading Inferno and Wildfire, then flammability to decrease enemy fire resist. You could also put some points in the increase cast speed or pierce nodes to more easily spread ignite and spreading flames. Remember that spreading flames cant stack so for the rest of the build you really want to focus on spreading ignite as much as possible since that will be a much larger source of consistent damage especially for bossing. Spreading flames is just helpful for large packs of enemies. Frost Wall - Change this to fire wall as soon as you can. I increased the size a bit (not fully but 4/5 points) to be able to hit as many enemies with it as possible. Take Brand the Invaders, which will scale damage with your ignite chance. I also took Flames Unchained to increase my Fireballs per minute. Allowing for more ignite chances of course. After the fire nodes I went through The Dark Cold and into the Protection of the Apostate These nodes will grant you some extra ward, which is our main defense strategy, and give some extra damage to the wall which will be helpful for bossing. Lastly, I go up to the Biting Limit node, since this frostbite chance will turn into fire shred for us, increasing the amount of fire damage we can do to enemies who pass through the wall. If you have extra points you can give yourself more defenses by going to the bottom left, and I would also consider taking Howling Rift down in the bottom right if you are moving your wall a lot and its costing a lot of mana. Flame Ward - this is our defensive spell, the idea is to keep as much ward as possible while decreasing the amount of damage you take while its up. Its basically an emergency button, for when you get caught between mobs and cant kite away. It is also a source of guaranteed fire aura, which is another source of fire damage that is hard to pass up. So you are going to want to take Fire Aura as well as Eye of Flame to buff the damage of all fire aura sources, and then really just stick to the bottom of the tree. Max out Dilation for full Flame Ward uptime and then go down into Energize & Recollection for increased Ward and Ward retention. From there you can go into Prismatic Buffer and Barrier and share points with Through Flames and Flame Runner in the bottom left to buff your fire damage and give you haste while flame ward is active. Helps give you extra damage but also adds to that emergency button so you can move fast while flame ward is active. Alternatively if you feel like you need more defenses, you can actually forgo the haste and go to the top right of the tree to take Stalwart Defense, Desperate Defense, and Astonish. This gives you an automatic emergency button that casts flame ward as soon as you are stunned. Stuns happen a fairly good amount so it is definitely worth it if you find yourself dying extremely quick in those situations. Flame Rush - Our mobility spell. This can be useful in more way than one, but for my build i chose to buff out the Rune Embers through the top right of the tree. However, the most important node to take is Epilogue at the bottom of the tree. This will cast runic invocation at the end of the flame rush, which i will cover next. After buffing the Rune Embers and taking Epilogue you can go 1 of 2 ways here. You can either go for more defenses on the left side of the tree, or you can further bottom right for more damage going through Solar Rush, Smolder and burn, Fire Eater, and Mark of the Forbidden Flame. Mark of the Forbidden Flame will allow you to spread your ignite and cause more burst damage if you run through the ignited enemies with flame rush. This is best paired with fireball pierce but can work just as well with a high ignite change and the Runic Invocation spells we use next. Runic Invocation - This is our explosion spell, for burst damage and spreading our ignite. The idea is to trigger as many spells as possible with one cast of Runic Invocation. For this we head into the top right through Unbridled Run and into the Stride to Safety part of the tree. From here put one point in both Prologue and Interlude which will cause you to cast spells corresponding to all 3 runes you have stored up. For us, with only fire runes, this means we will cast 3 different fire spells spreading ignite to everything around us and causing cool explosions which are just fun to look at and do a lot of damage. After this, you want to go into the bottom left through Attuned Approach, Inscribed Patterns, and into Runic Energy. This will allow you to build up Runic Energy to buff your fire damage, so you want to put all 5 points in this node. In addition you can go in Copied Scrolls and then Arcan Battery which allows you to quickly generate runic energy through your flame ward and fire walls, and cast Runic Invocation at 45% more damage. Just remember to try and build up runic energy before casting Runic Invocation and remember that you also cast runic invocation through flame rush and those consume runic energy as well. Its not a huge issue, but the longer you wait in between casts, the stronger the runic invocation will be! Passives: Early on in the mage tree you basically want to build health and ward at the top of the tree. However, The most important node on the entire mage passive skill tree is the Arcane Flames node. This will help you spread ignite much faster and in large packs. After that you can go straight to the runemaster tree. For my Runemaster passive skill tree I mainly took ward retention, health, and intelligence nodes. You want as much intelligence as possible and as much ward generation as possible. I’ve also tried to buff my fire damage over time as much as possible, and my ignite chance along with it. You can decide which nodes you want to take and in which order, but just keep in mind that health is a necessity, ward is our main defense, and intelligence buffs both our damage and ward retention, both of which we desperately want. Later on when you get more passive skill points you can start to build damage through the bottom of the tree. Another option you could look at is to go into the two other trees and find some good fire aura or ignite chance nodes or straight spell damage and intelligence. But dont worry about that until you are past level 80. Stats to Look For: You want to look for anything to buff your fire damage, fire damage over time, ignite effect, and ignite duration. Later on in the build, having ignite effect and ignite duration is extremely key because you are going to be needing to stay mobile, which means keeping your stacks of ignite high might be difficult. Ignite duration eventually becomes the most important thing to look for on armor because there is no source of this in our spells or passives. Also, any source of fire shred or fire penetration is super helpful as well.
the only thing that worries me is 5 slot skill bar and lots of cooldown, not sure how it will suit my taste of combat, my favorite games are titan quest, grim dawn and torchlight 2 where you have 8+ skill slots
@@YouMayKnowMeAsNate i don’t like the content at all. Super basic areas that seem to be very similar and unappealing. Coming from Poe was a mistake where the endgame has tons of variety.
@@YouMayKnowMeAsNate not in my opinion ymmv. I ran about 12 different ones and basically haven’t logged in since. Back to POE since Diablo 4 is in a bad spot
honestly the game is not ready for release at least for couple of patches more so im not looking forward to december, i am afraid that it will be another cyberpunk or wolcen
I actually agree, I think they need at least a couple more small patches and maybe one more large patch before they consider it 1.0, but what goes in those patches is up to debate. I trust EHG to prioritize though, since so far, they've done a pretty good job at progressing the quality of the game!
There's a concerted effort by 'content' creators and streamers to push this game. Be very very careful when youre being influenced on how to spend your money, you will be dropped when the next game lifts its skirt.
listern i want to play the game but from grim dawn being my best arpg ever this looks nothing special might give it a go in a year once released and updated more.Also i feel like this game coming out will be over seen with POE2 , D4 , GRIM DAWN EXPAC , countless others.
Lol you aren’t alone in that. That’s the way the game is pronounced. Epoch in the game is representative of a time, but also a thing, an item that you possess that controls time. So maybe to differentiate it they pronounce it differently?
@kgold01 No poe 2 definitely looks much less-so than its predecessor and the others mentioned. D2 managed to stay away from bright flashy lights/color effects as well as the cartoony graphics but of course it's a very old title at this point
Hey Everyone! A couple of you have reached out asking for my Runemaster Build. While I don't have a full build guide created for you yet, I have put together a quick explanation of my spells, my passive skills, and what stats to look for. Take it as an Idea and make it your own!
I wouldn't call myself a build master, but I can handle my own in this game. Also, I wont call out specific uniques, just because you dont necessarily need them, although there are some that can really help this build like the Mad Alchemists Ladle and such.
My build utilizes runic invocation as a burst fire spell, with each of the other spells mostly there to spread Ignite and a few other forms of Fire DoT. The five spells I use are:
Fireball - used mainly to spread ignite and do some consistent damage when out of mana. I took the conflagration route and buffed spreading flames with Spreading Inferno and Wildfire, then flammability to decrease enemy fire resist. You could also put some points in the increase cast speed or pierce nodes to more easily spread ignite and spreading flames. Remember that spreading flames cant stack so for the rest of the build you really want to focus on spreading ignite as much as possible since that will be a much larger source of consistent damage especially for bossing. Spreading flames is just helpful for large packs of enemies.
Frost Wall - Change this to fire wall as soon as you can. I increased the size a bit (not fully but 4/5 points) to be able to hit as many enemies with it as possible. Take Brand the Invaders, which will scale damage with your ignite chance. I also took Flames Unchained to increase my Fireballs per minute. Allowing for more ignite chances of course. After the fire nodes I went through The Dark Cold and into the Protection of the Apostate These nodes will grant you some extra ward, which is our main defense strategy, and give some extra damage to the wall which will be helpful for bossing. Lastly, I go up to the Biting Limit node, since this frostbite chance will turn into fire shred for us, increasing the amount of fire damage we can do to enemies who pass through the wall. If you have extra points you can give yourself more defenses by going to the bottom left, and I would also consider taking Howling Rift down in the bottom right if you are moving your wall alot and its costing a lot of mana.
Flame Ward - this is our defensive spell, the idea is to keep as much ward as possible while decreasing the amount of damage you take while its up. Its basically an emergency button, for when you get caught between mobs and cant kite away. It is also a source of guaranteed fire aura, which is another source of fire damage that is hard to pass up. So you are going to want to take Fire Aura as well as Eye of Flame to buff the damage of all fire aura sources, and then really just stick to the bottom of the tree. Max out Dilation for full Flame Ward uptime and then go down into Energize & Recollection for increased Ward and Ward retention. From there you can go into Prismatic Buffer and Barrier and share points with Through Flames and Flame Runner in the bottom left to buff your fire damage and give you haste while flame ward is active. Helps give you extra damage but also adds to that emergency button so you can move fast while flame ward is active. Alternatively if you feel like you need more defenses, you can actually forgo the haste and go to the top right of the tree to take Stalwart Defense, Desperate Defense, and Astonish. This gives you an automatic emergency button that casts flame ward as soon as you are stunned. Stuns happen a fairly good amount so it is definitely worth it if you find yourself dying extremely quick in those situations.
Flame Rush - Our mobility spell. This can be useful in more way than one, but for my build i chose to buff out the Rune Embers through the top right of the tree. However, the most important node to take is Epilogue at the bottom of the tree. This will cast runic invocation at the end of the flame rush, which i will cover next. After buffing the Rune Embers and taking Epilogue you can go 1 of 2 ways here. You can either go for more defenses on the left side of the tree, or you can further bottom right for more damage going through Solar Rush, Smolder and burn, Fire Eater, and Mark of the Forbidden Flame. Mark of the Forbidden Flame will allow you to spread your ignite and cause more burst damage if you run through the ignited enemies with flame rush. This is best paired with fireball pierce but can work just as well with a high ignite change and the Runic Invocation spells we use next.
Runic Invocation - This is our explosion spell, for burst damage and spreading our ignite. The idea is to trigger as many spells as possible with one cast of Runic Invocation. For this we head into the top right through Unbridled Run and into the Stride to Safety part of the tree. From here put one point in both Prologue and Interlude which will cause you to cast spells corresponding to all 3 runes you have stored up. For us, with only fire runes, this means we will cast 3 different fire spells spreading ignite to everything around us and causing cool explosions which are just fun to look at and do a lot of damage. After this, you want to go into the bottom left through Attuned Approach, Inscribed Patterns, and into Runic Energy. This will allow you to build up Runic Energy to buff your fire damage, so you want to put all 5 points in this node. In addition you can go in Copied Scrolls and then Arcan Battery which allows you to quickly generate runic energy through your flame ward and fire walls, and cast Runic Invocation at 45% more damage. Just remember to try and build up runic energy before casting Runic Invocation and remember that you also cast runic invocation through flame rush and those consume runic energy as well. Its not a huge issue, but the longer you wait in between casts, the stronger the runic invocation will be!
Passives:
Early on in the mage tree you basically want to build health and ward at the top of the tree. However, The most important node on the entire mage passive skill tree is the Arcane Flames node. This will help you spread ignite much faster and in large packs. After that you can go straight to the runemaster tree.
For my Runemaster passive skill tree I mainly took ward retention, health, and intelligence nodes. You want as much intelligence as possible and as much ward generation as possible. I’ve also tried to buff my fire damage over time as much as possible, and my ignite chance along with it. You can decide which nodes you want to take and in which order, but just keep in mind that health is a necessity, ward is our main defense, and intelligence buffs both our damage and ward retention, both of which we desperately want. Later on when you get more passive skill points you can start to build damage through the bottom of the tree.
Another option you could look at is to go into the two other trees and find some good fire aura or ignite chance nodes or straight spell damage and intelligence. But dont worry about that until you are past level 80.
Stats to Look For:
You want to look for anything to buff your fire damage, fire damage over time, ignite effect, and ignite duration. Later on in the build, having ignite effect and ignite duration is extremely key because you are going to be needing to stay mobile, which means keeping your stacks of ignite high might be difficult. Ignite duration eventually becomes the most important thing to look for on armor because there is no source of this in our spells or passives. Also, any source of fire shred or fire penetration is super helpful as well.
Glad you're liking our game
Thanks for watching! I’m just beyond happy that you all continue to do great things at EHG and that you all are creating a game we can all enjoy!
ATJ has sold us the game, but how about a sale?
I really hope it comes to ps5. I need an ARPG that priorities fun and respects our time. Not like a certain ARPG that came out half baked and filled with suspiciously time wasting elements
Any chance of steam deck playability?
do u plan to add like a multiplayer shared world where we can see other players
Yup this looks really good. Looking forward to the full launch later this year!
Same here! I’m waiting for the warlock and falconer masteries too. Excited to see what they can do
Cool. This is on my radar now. I think I will wait until it is finished because usually when I play early access games I spend a bunch of time in them before the story is completed and have moved on before it is final and never go back.
Runemaster is absolutely one of the best gameplay experience i ever had in an ARPG. I really loved how straightforward combo based combinations you could make with RM. Too bad other classes are not like him though. I kinda feel RM is just "too good" compared to the other classes. Hope they get a revamp (more combo based), but that would be too much work until December.
rather have more distinct interactions than making all classes "combo" based, it would get old pretty fast
Runemaster is basically Invoker from dota 2 with the quas wex exort invocations
honestly i think if they have more options like the runemaster i could definately see myself playing more, back when it was super hyped around the multiplayer launch i played a bit but found myself a bit underwhelmed with the lack of options in gameplay, so yeah might hop back in and see what the runemaster is like :)
I guess it depends on what specifically counts as gameplay but I did like how much build variety there was though at least playing as the Necro (or whatever shes called, lich?). Being able to specialize each skill and make them behave way differently from how they normally and the mix and matching of the passives etc, I thought the lack of options at least in the builds were up there. Not quite as min/max and complex as PoE but significantly more than any of the Diablos. A nice middle ground.
A mastery doesn't define how you will play the character. Between the passive tree, skill trees, and equipement, each mastery can be used in various ways.
If there's something you can't say against LE is that it is lacking options. You just didn't play enough to really grasp what was possible.
True, some masteries will lean more toward some type of gameplay. Runemaster will generally be a pure caster who fights at range. However you can also play as a beefy tank who teleports right into the fray and anihilates his opponents all around him. Or relies on heavy control and running away while the DoTs eat them alive.
And some other masteries are far more versatile. The Paladin for example can be used as a pure smite caster, a pure melee tank who keeps healing himself, or a ranged fighter throwing hammers or shield. The Druid has access to a wide variety of transformations, each with their own gameplay style. And so on.
It's all a matter of specialization. However, it's true that to really specialize your character, you will need to invest a lot of skill points and find dedicated gear. At low level they all start the same with the base class, that doesn't have access to real game-changing options. And quite frankly, after having finished the main campaign with dozens of characters, levelling a new character have become quite a chore. But with practice, it generally takes only 3-4 hours to reach a point where your build starts to take shape, so it's not that long.
I bought the game pretty much right at the beginning and I have to agree that technically, mechanically and visually the game has come a long way.
When it comes to quality and their priorities I want to put them almost as high as Larian.
They value UI and QoL pretty highly which can be seen in how intuitive pretty much everything is. Rarely you wonder how things work because it's either immediately obvious or well explained.
This can be seen in the loot filter and crafting, which is probably the best of any ARPG.
I haven't tried the new patch yet, but I am curious how the revamped areas look feel and the runemaster seems amazing. Kinda reminds me of the LOTRO Warden class, just a bit more complex and without the constant shouting.
Only things I never really got warm with were the world and the little lore that we have. It all felt pretty flat, but maybe that will be improve when they extend and build upon it.
as a Path of Exile veteran since closed Beta i like Last Epoch for its Independancy
because it doesnt rely on thirdparty tools and websites especially my personal huge problem path of exile has is friggin tft and the trade bots they're running for rmt
i hope LE solves trading much better than poe and i can move on from that game into a better one that values my time actually
also one of the problems poe has is to juice up content, i am so friggin tired of rolling maps buying compasses and scarabs only for it to run out 4 maps later (scarabs can be place 10 of each in the map device) so i am basically spending more time doing something else than playing the game which i am forced to and nope alch and go strats are garbage af in the endgame and doesnt offer even 1/10th of the loot a juiced map can give ...
i compare lots of games that have grinding in them to black desert online, in bdo i can just sit 8 hours there and grind my fingers off until im tired without needing to prepare something
i just go and kill stuff ...
also in LE i just can make a build without the need to calculate and prebuild something in a thirdparty program (pob) to even understand how a build works, i just can build something on the fly and adjust the gear and skilltree until it fits my playstyle,
last time i played i made a mage with glacial (not sure what the exact name was) and i noticed i can literally oneshot bosses with it and that was something i came up with myself not through some guide or third party tool preplanning the most efficient build ever
all i can say is that my hopes are high for the game to have a bright future in the arpg genre and so it wont make mistakes others did, specifically d4 and poe ...
thanks for covering the game :)
started playing last week, having a blast. my fav arpg fs!
I like last epoch alot, its definitely 2nd best arpg in my book. However the main draw for me is trade league with a strong economy and good bossing.. if they can get that rolling and atleast somewhat rival PoE economy it might just get the majority of my attention. Keep up the good work guys
And zoom zoom big explosion
what arpg is best to get into rn?
@@_N4VE_ PoE, last epoch, grim dawn in that order imo
wow an ARPG that focuses on fun gameplay and deep class mechanisms! How wild.. Purchased right away. Just wish I could refund my diablo 4 purchase..
Ok, so they added Invoker in Last epoch, nice!❤
Did i mix my magics?
The biggest recent update you didn't mention was co-op. And I completely agree Last Epoch is awesome. For me it has taken Grim Dawn's throne as best ARPG. Everyone should play this, especially disgruntled D4 players who will find this game does everything so very right that D4 does wrong.
Did they implement 2 player online co-op or 2-4 player co-op? I can't find the answer anywhere unfortunately
Would have been amazing if EHG fixed the Unity crash!
I bought this several years ago as a side hoe to Grim Dawn, played for a week, and wasn't particularly impressed. It looked like it was losing steam in its development a year or two ago when I checked back. Have to say, glad that wasn't true, it looks pretty sweet now. I just got tired of trying to care about the bloated endgame systems in POE, so this is perfect!
So close to finishing my PoE challenges! I'll be there soon :)
Hell yeah! Also, lemme know when you want to do that talk. I’ve found myself a bit more time to work on RUclips stuff!
2:00 Blizzard like "hold my beer"
Been following this game for years but wanted to wait till 1.0 to hop in. Game is looking amazing but I am curious if they have mentioned any plans to update animations. To me most of the movement and attack animations look very stiff and don't match with the beautiful environment and visual effect updates. Just curious if this is in the works. Either way I am excited to hop in come December!
I've been enjoying this game a lot, I moved to offline because servers online has been unstable lately so I'm kinda starting over again since they don't offer online>offline character transfer. Necromancer by far is my favorite but mage has tons to offer so I'll be rerolling that soon.
So Runemaster is like Invoker of DotA. I'm sold
Did they add font sizing? That is a MUST imo to be able to play the game on smaller displays.
Runemaster really is Invoker from Dota and Dota2 xD
Bought the game during the pandemic and it's the ARPG I dropped the quickest 'cause of the lacking combat feedback.
Glad to know they're working on that. Might have to hop back in sooner than I thought.
Yeh I've been trying to play it recently because of all the cool features but the combat feels so dull, there's no "meatiness, satisfaction or impact" to the melee hits its like you swiping at the air. Like with d4 even though content wise is lacking i could play lvl 1 barb all day long and just hit mobs with my mace
Invoker from Dota in Last Epoch, love it!
4:10 yeah this is something Diablo did pretty well, I won't sit and listen for 2 minutes to a random note, I will however pay attention to it while I kill enemies.
If Runemaster can dual wielding with sword and staff, it's would be perfect😂
Reading the negative reviews, most of them are pure tears. I don't understand the foolishness of comparing a game that is in early access with one that came out 10 years ago and has polished and added things that have improved it today or do you think it came out from day one to what it is today? Don't be naive, impatient and tantrums.
I like that mentality! I agree I think the best thing to look at is trajectory. How far have they come, not what are they missing.
loving the visuals as welll. it looks like an AAA game
Been playing the last few days and enjoy a lot of the systems. I will say the combat doesn't feel as nice as D4 and they *really* need to get full controller support in when they launch in February. And I want to say how grateful I am for the loot filter.
What has been updated about the endgame? I tried playing a few days ago again and it was still just a corruption farm loop as far as I could tell... they really need to work on endgame the most tbh.
Endgame updates are priority #1 post-launch. Endgame is fine as it is for new players so it’s not like it needs to be redone for 1.0 when a bunch of new sales will be made. For people who have already played hundreds of hours, yes it’s gotten stale for us, but there are bigger priorities at the moment.
How's the social aspect? Man I wish these games would have instance raiding experience with healer class etc.. Is there much diablo4 references how loot is presented, "echo" bosses..?
so runemaster is pretty much dota's Invoker lifted and thrown into an arpg
damn that runemaster looks like inovker in dota "Damn that was cool", anyway did we get asia server? cause its matter XD
This game would make sense as a F2P, I'm never going to pay 35$ for a game like POE...
Rune master mechanic reminds me of the wizard spells in gauntlet slayer edition
Gave this game 2 tries but it never clicked with me eventho I am a big arpg player. Guess I'll wait for launch to give it a final try at that point.
Great game. I bought it ages ago when it was in beta or somthing. Been hopimg on jn between poe leagues and your right it really has come along way and its completly different to poe. Which i love
They should update a stop move keybind
Basically rune master is Invoker from Dota :D
i was having a blast until my campaign ended abruptly and i had to start doin the monolith of fate to progress.... then i couldnt bring myself to log back in :/
I haven’t played on a while, last time I played was when they said that they would I traduce the trade systems/factions a few months ago , but it wasn’t there when I played, have they implemented it by now?
The trade system isn't currently active, and is supposed to come with 1.0 at end of the year. They settled on a split system, conventional trading as you'd expect, or the option to stay 'solo', and be rewarded with higher drop rates.
one day maybe they will actually release.
Surprisingly good game.
I love the game, but hope they won't mess up the trading system lol I love trading in arpg's and that's what often makes me keep playing such games.
apparently they will have a faction system where players can choose item progression based on your preference. one faction will be for trading preference and another for those who like to hunt and loot
@@sakigamijojo7716yea I heard about the system, I just hope it will be implemented pretty well, I mean you never know what can go wrong.
@Afura33 their trade system will be a dumpster fire for a while.
@@alext5497 probably, just hope they can find some kind of balance in it 🙂
its crazy lost ark is the only one that thought "hey, lets make classes with more than 6 buttons"
Would this game come to Xbox or PS5? I'd love to play this on a console.
I mainly play actionrpg and Last Epoch is ok, but the skill balance and servers in Europe are real bad and the offlinemode is buggy as hell. It also has a lot of the same problems as d4 and no fun endgame yet.
Sadly, it was not able to hook me for longer.
so rm is kinda like a beefed up invoker from dota... i like
This looks much better than Diablo 4. I will have to give it a try. Thanks for the great info. :)
Not exactly a high bar. Games released 30 years ago are better than Diablo 4.
My only problem with LE is that I get bored of the endgame pretty quick. Other than that I think the game is awesome. I much prefer LE’s approachable crafting to Poe’s incredibly confusing and overly complex crafting. Wish I could combine LE’s approachable systems with Poe’s endgame and I would never need to play another game.
runemaster reminds me of a game Magicka
When I'm done with PoE I'll definitely try Last Epoch
Which means in 2 days, right? Right?
@@cryoclasm hahaha. Probably in 2×1000 days, but it'll eventually happen. I'm a sucker for good arpgs
Looks like it's almost time to give Last Epoch another go I think I stopped playing it because the game took forever to boot up for whatever reason.
time travel in game is a gimmick, visually looks like a game from 2005
So rune caster is Magicka mage.
Only Thing Missing to me is an endgame and trade
the endgame needs work, alot of work
I really Hope they announce this game to xbox
I can't play the game... The Warlock is not there... How can I play a Warlock without it...
it looks alright, feel like this stage 1/chapter 1 stuff is a little outdated but that's just my lame opinion. Hope it doesn't sink into the category of "may as well be a mobile game" and is a bit more sophisticated
You forgot to mention how boring is the end game :(
I really hope they going to add more end game content for launch.
It's a heck of a lot better than D4 endgame content though, isn't it?
@@ninjadog9346 agree with that, but if you think, is the same end game content, dungeons for D4 and echoes for LE, both are really far away to be able to compete with poe (both games will need more end game content)
@@ninjadog9346 same content with D4 you get bored faster than LE :)
@ninjadog9346 that's not saying much, both games have dog shit endgame that gets boring real quick
@@Pl4sm0 What's LA? :)
I love LE, but I think, it lacks of hit feedback. The skills look massive, but they don't feel and sound so.
I definitely think combat feel is important. Some spells are great! And others are terrible. Like I really dislike tempest strike for shamans. It feels awkward and the animation is off. But other melee attacks like Rive feel super nice. Warpath also feels like you are chunking things with your spinning weapon. But then spells like any that the acolyte has kind of lack impact.
Runemaster main dynamics are actually invoker from Dota 2
I love the gameplay and the itemization but there is one thing that keeps me from going hard on the game. I cannot stand the character animations. They are so rigid and artificial.
i play 150hr this game still fun
you're a vlogger right. what about the weekend warrior they don't have the time to do this all. great for you who does nothing but play all day try and see it from the normal weekend guy
Do they have a PVP arena mode?
They do not! At least not yet. All PVE so far. The arena that they have is mostly a wave clearing mode with a boss at the end.
yes
Wait bro, so if I smoke weed and play it now it is more enjoyable than d4 right now? 😂
How long is this game?
The campaign is not that long, I would say maybe 10-15 hours for your first time? After the campaign there is the end game and that can give you hundreds of hours of content if you like, especially when trying new builds and masteries and uniques. So far I’ve put about 600 hours into the game, and I love it so far!
Now if only they could make the characters not look so janky..... And the game world is so forgettable...
What a powerful POG face emoji you have!
i've been playing it since 2019 up and downs ,and the game has become really good , sadly given recent unity bs this game has no future anymore .
lol okay bud..
unity bullshit? What do you mean by that?
Devs have said that, while it will affect them and their trust with unity is broken, they will still be able to accomplish what they want
where endgame?
the endgame crafting suck waiting for t6 mod to drop took forever
The game is broken right now. In offline mode you can't even run the sanctum dungeon to create legendary items. The dungeon hangs up on infinite load screens in "offline" mode!
Yeah I have heard about the bugs in offline mode. Definitely sucks. I play in online mode so I don’t have that issue but I know that there are bugs that the team still needs to work on. Hopefully they get addressed as much and as fast as possible.
hi...thanks for your video....can i see your build guide?
Hi there! So I don't have a fully written build guide but I can explain really quickly the idea of my build. I wouldn't call myself a build master, but I can handle my own in this game. Also, I wont call out specific uniques, just because you dont necessarily need them, although there are some that can really help this build like the Mad Alchemists Ladle and such.
My build utilizes runic invocation as a burst fire spell, with each of the other spells mostly there to spread Ignite and a few other forms of Fire DoT. The five spells I use are:
Fireball - used mainly to spread ignite and do some consistent damage when out of mana. I took the conflagration route and buffed spreading flames with Spreading Inferno and Wildfire, then flammability to decrease enemy fire resist. You could also put some points in the increase cast speed or pierce nodes to more easily spread ignite and spreading flames. Remember that spreading flames cant stack so for the rest of the build you really want to focus on spreading ignite as much as possible since that will be a much larger source of consistent damage especially for bossing. Spreading flames is just helpful for large packs of enemies.
Frost Wall - Change this to fire wall as soon as you can. I increased the size a bit (not fully but 4/5 points) to be able to hit as many enemies with it as possible. Take Brand the Invaders, which will scale damage with your ignite chance. I also took Flames Unchained to increase my Fireballs per minute. Allowing for more ignite chances of course. After the fire nodes I went through The Dark Cold and into the Protection of the Apostate These nodes will grant you some extra ward, which is our main defense strategy, and give some extra damage to the wall which will be helpful for bossing. Lastly, I go up to the Biting Limit node, since this frostbite chance will turn into fire shred for us, increasing the amount of fire damage we can do to enemies who pass through the wall. If you have extra points you can give yourself more defenses by going to the bottom left, and I would also consider taking Howling Rift down in the bottom right if you are moving your wall a lot and its costing a lot of mana.
Flame Ward - this is our defensive spell, the idea is to keep as much ward as possible while decreasing the amount of damage you take while its up. Its basically an emergency button, for when you get caught between mobs and cant kite away. It is also a source of guaranteed fire aura, which is another source of fire damage that is hard to pass up. So you are going to want to take Fire Aura as well as Eye of Flame to buff the damage of all fire aura sources, and then really just stick to the bottom of the tree. Max out Dilation for full Flame Ward uptime and then go down into Energize & Recollection for increased Ward and Ward retention. From there you can go into Prismatic Buffer and Barrier and share points with Through Flames and Flame Runner in the bottom left to buff your fire damage and give you haste while flame ward is active. Helps give you extra damage but also adds to that emergency button so you can move fast while flame ward is active. Alternatively if you feel like you need more defenses, you can actually forgo the haste and go to the top right of the tree to take Stalwart Defense, Desperate Defense, and Astonish. This gives you an automatic emergency button that casts flame ward as soon as you are stunned. Stuns happen a fairly good amount so it is definitely worth it if you find yourself dying extremely quick in those situations.
Flame Rush - Our mobility spell. This can be useful in more way than one, but for my build i chose to buff out the Rune Embers through the top right of the tree. However, the most important node to take is Epilogue at the bottom of the tree. This will cast runic invocation at the end of the flame rush, which i will cover next. After buffing the Rune Embers and taking Epilogue you can go 1 of 2 ways here. You can either go for more defenses on the left side of the tree, or you can further bottom right for more damage going through Solar Rush, Smolder and burn, Fire Eater, and Mark of the Forbidden Flame. Mark of the Forbidden Flame will allow you to spread your ignite and cause more burst damage if you run through the ignited enemies with flame rush. This is best paired with fireball pierce but can work just as well with a high ignite change and the Runic Invocation spells we use next.
Runic Invocation - This is our explosion spell, for burst damage and spreading our ignite. The idea is to trigger as many spells as possible with one cast of Runic Invocation. For this we head into the top right through Unbridled Run and into the Stride to Safety part of the tree. From here put one point in both Prologue and Interlude which will cause you to cast spells corresponding to all 3 runes you have stored up. For us, with only fire runes, this means we will cast 3 different fire spells spreading ignite to everything around us and causing cool explosions which are just fun to look at and do a lot of damage. After this, you want to go into the bottom left through Attuned Approach, Inscribed Patterns, and into Runic Energy. This will allow you to build up Runic Energy to buff your fire damage, so you want to put all 5 points in this node. In addition you can go in Copied Scrolls and then Arcan Battery which allows you to quickly generate runic energy through your flame ward and fire walls, and cast Runic Invocation at 45% more damage. Just remember to try and build up runic energy before casting Runic Invocation and remember that you also cast runic invocation through flame rush and those consume runic energy as well. Its not a huge issue, but the longer you wait in between casts, the stronger the runic invocation will be!
Passives:
Early on in the mage tree you basically want to build health and ward at the top of the tree. However, The most important node on the entire mage passive skill tree is the Arcane Flames node. This will help you spread ignite much faster and in large packs. After that you can go straight to the runemaster tree.
For my Runemaster passive skill tree I mainly took ward retention, health, and intelligence nodes. You want as much intelligence as possible and as much ward generation as possible. I’ve also tried to buff my fire damage over time as much as possible, and my ignite chance along with it. You can decide which nodes you want to take and in which order, but just keep in mind that health is a necessity, ward is our main defense, and intelligence buffs both our damage and ward retention, both of which we desperately want. Later on when you get more passive skill points you can start to build damage through the bottom of the tree.
Another option you could look at is to go into the two other trees and find some good fire aura or ignite chance nodes or straight spell damage and intelligence. But dont worry about that until you are past level 80.
Stats to Look For:
You want to look for anything to buff your fire damage, fire damage over time, ignite effect, and ignite duration. Later on in the build, having ignite effect and ignite duration is extremely key because you are going to be needing to stay mobile, which means keeping your stacks of ignite high might be difficult. Ignite duration eventually becomes the most important thing to look for on armor because there is no source of this in our spells or passives. Also, any source of fire shred or fire penetration is super helpful as well.
the only thing that worries me is 5 slot skill bar and lots of cooldown, not sure how it will suit my taste of combat, my favorite games are titan quest, grim dawn and torchlight 2 where you have 8+ skill slots
Campaign was ok but the endgame imo is really bad.
What didn’t you like about it?
@@YouMayKnowMeAsNate i don’t like the content at all. Super basic areas that seem to be very similar and unappealing. Coming from Poe was a mistake where the endgame has tons of variety.
@@ZachMaynard so the maps just didn’t look visually interesting?
@@YouMayKnowMeAsNate not in my opinion ymmv. I ran about 12 different ones and basically haven’t logged in since. Back to POE since Diablo 4 is in a bad spot
I stopped playing when I reached the endgame
Great game
I don't play this game because the controller support is bad. Everything else is great.
honestly the game is not ready for release at least for couple of patches more so im not looking forward to december, i am afraid that it will be another cyberpunk or wolcen
I actually agree, I think they need at least a couple more small patches and maybe one more large patch before they consider it 1.0, but what goes in those patches is up to debate. I trust EHG to prioritize though, since so far, they've done a pretty good job at progressing the quality of the game!
Its a good game but that movement feeeels sooo badd. I really hope they fix it soon because I love the game.
The runemaster class seems like a rip off of the assassin mosaic build on d2r and i love it.
There's a concerted effort by 'content' creators and streamers to push this game. Be very very careful when youre being influenced on how to spend your money, you will be dropped when the next game lifts its skirt.
Please come to console
the character models and the animation still looks like dookie
wats the point in playing games anymore? its just a waste of time and no irl progression.
Just tried this game and I personally hated it. It looked, sounded, and felt horrible. It was also really boring. I'm glad you had fun though.
So runemaster is basicaly a copy of Invoker from dota 2 . Nothing new .
6 slot spell bar?instant no no,shit wannabie console diablo
I don't even care any more... just tell me the end game... and it better be commerce.
listern i want to play the game but from grim dawn being my best arpg ever this looks nothing special might give it a go in a year once released and updated more.Also i feel like this game coming out will be over seen with POE2 , D4 , GRIM DAWN EXPAC , countless others.
I tried it yesterday! Its slow and sluggish compared to POE. Not so fun. They need to make the engine better if its a custom engine.
It's not on console so this doesn't mean much 🤷🏿♂️
Isn't epoch pronounced more like "epic" why is everyone calling it "E-pok"?
Lol you aren’t alone in that. That’s the way the game is pronounced. Epoch in the game is representative of a time, but also a thing, an item that you possess that controls time. So maybe to differentiate it they pronounce it differently?
Why do all these arpgs like diablo, poe, last epoch and grim dawn all look so cheesy and cartoonish? What happened to games for adults
i dont understand your comment? do you think poe2 looks cartoonish / cheesy as well? what game do you consider not cartoonish?
@kgold01 No poe 2 definitely looks much less-so than its predecessor and the others mentioned. D2 managed to stay away from bright flashy lights/color effects as well as the cartoony graphics but of course it's a very old title at this point
Nope its Path of exile still number 1
Is this more fun than Diablo 4?
what game isn't more fun than d4 lol
Update it to Xbox would be nice stuck with diablo 4 worst game since cyber punk 😂