Watching this while finish assembling my Melta Kratos’s. I personally decided on full heavy bolter specifically for the efficiency of being able to split fire while targeting buildings. Additionally since I’ll end up marching to get the melta in range I can also still shoot the heavy bolters. A second group of kratos’s I build with battle cannon, autocannon, and las sponsons. I love having a higher ceiling for those sweet dice spikes over full lascannon. 😂
I think the Kratos Battlecannon keeps the option to fire twice (with -1AP) at targets within 10”. It’s not that it has different traits at different ranges, it’s that up to 10” you have two options, but from 10”-20” you only have one.
@@JudasBrennan Page 56 "On occasion, a weapon will have two or more profiles associated with it. If this is the case, the controlling player must choose which of the profiles the model is using each time it fires that weapon."
This is how the mechanics break down for point defense and sequencing of shots: Point defence tells you that you may choose a secondary eligible target for PD weapons instead of the detachments target, and all PD weapons must shoot at it. The firing rules tella is what this means in practice. Step 1 is to choose targets; usually only 1 per detachment, must be in range, los, etc; some weapons and models being out of range doesn't stop the stuff from being in range from firing. Step 2 is make the hit rolls, and it starts with this sentence: "Once all targets have been chosen, the controlling player of the firing Detachment chooses one of these targets and resolves any attacks against it, making Hit rolls for each model firing upon that target.". So, a smart player would choose the structure as the first target to roll hits against and the infantry as the next, because skipping all the way to the last sentence of step 3, we're told all hits must be resolved against a chosen target before moving to the next target. Pretty clearly, you declare targets, choose which target youre starting at, fully resolve the hits, and then restart on the next target. If you kill the structure, then when it's time to roll for hits against the infantry, there isn't any - to hit, or cover for them. The rules for titans split fire are in line with this sequence as well, with only a slight restriction on what can be primary when splitting dice from the same weapons.
I agree with your interpretation. However, I have received some disagreement from people regarding this situation and mainly wanted to bring it up from the perspective that not everyone thinks it is clear.
Watching this while finish assembling my Melta Kratos’s. I personally decided on full heavy bolter specifically for the efficiency of being able to split fire while targeting buildings. Additionally since I’ll end up marching to get the melta in range I can also still shoot the heavy bolters.
A second group of kratos’s I build with battle cannon, autocannon, and las sponsons. I love having a higher ceiling for those sweet dice spikes over full lascannon. 😂
Thanks for watching!
I think the Kratos Battlecannon keeps the option to fire twice (with -1AP) at targets within 10”. It’s not that it has different traits at different ranges, it’s that up to 10” you have two options, but from 10”-20” you only have one.
Great clarification. I should have made that more clear in the explanation.
There is nothing in the profile suggesting that.
@@JudasBrennan Page 56 "On occasion, a weapon will have two or more profiles associated with it. If this is the case, the controlling player must choose which of the profiles the model is using each time it fires that weapon."
@lucretiusgalnodel2467 yes, and the 20" profile has 1 shot, but the 10" profile has 2 shots and armourbane. You don't get to pick and mix rules.
No, the 20” profile has 2 shots, the 10” profile has 1 shot and Armour bane. Unless there’s two stat blocks, and one is a typo?
Fantastic video! Please keep making these, they’re incredibly helpful
Thanks for the encouragement!
This is how the mechanics break down for point defense and sequencing of shots:
Point defence tells you that you may choose a secondary eligible target for PD weapons instead of the detachments target, and all PD weapons must shoot at it.
The firing rules tella is what this means in practice. Step 1 is to choose targets; usually only 1 per detachment, must be in range, los, etc; some weapons and models being out of range doesn't stop the stuff from being in range from firing. Step 2 is make the hit rolls, and it starts with this sentence:
"Once all targets have been chosen, the controlling player of the firing Detachment chooses one of these targets and resolves any attacks against it, making Hit rolls for each model firing upon that target.".
So, a smart player would choose the structure as the first target to roll hits against and the infantry as the next, because skipping all the way to the last sentence of step 3, we're told all hits must be resolved against a chosen target before moving to the next target.
Pretty clearly, you declare targets, choose which target youre starting at, fully resolve the hits, and then restart on the next target. If you kill the structure, then when it's time to roll for hits against the infantry, there isn't any - to hit, or cover for them.
The rules for titans split fire are in line with this sequence as well, with only a slight restriction on what can be primary when splitting dice from the same weapons.
I agree with your interpretation. However, I have received some disagreement from people regarding this situation and mainly wanted to bring it up from the perspective that not everyone thinks it is clear.
Great video, I feel like battlecannon/lasx3 works best most of the time.
That's definitely the safest loadout.