Resident Evil 3: Nemesis Retrospective - WitchTaunter

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  • Опубликовано: 26 сен 2024

Комментарии • 286

  • @Resimaster
    @Resimaster Год назад +106

    In the novelisation, Jill says she tries to encourage the emotions and sadness each time she puts down a zombie because, if she starts to forget they were once people, she might lose a part of her own humanity.
    Powerful thoughts. That's why she says what she does to Mikhail.

    • @zephyr8072
      @zephyr8072 3 месяца назад +1

      Pff, and she calls herself a cop? Everyone knows police view people as target practice.

    • @CakesTv1337
      @CakesTv1337 28 дней назад

      ​@@zephyr8072not everyone, just people like you.

    • @zephyr8072
      @zephyr8072 28 дней назад

      @@CakesTv1337 Sorry, I meant to say everyone who isn't an NPC, yes.

    • @jordankeller4253
      @jordankeller4253 5 дней назад

      Cops are trained to assume any human being, including children and old ladies, are dangerous threats for something as small as exiting the passenger seat of a car if a cop pulls a car over. Countless cases of cops shooting people, including children and teens, for playing with toy guns or even water guns. Heck, there's a documented case out there of a cop shooting a kid for answering the door with a Wii remote in his hands.
      Cops definitely see people as target practise. Whether people were wrong or right, there's a reason why there were thousands of protests against police a few years ago.

  • @michaelnicholss6421
    @michaelnicholss6421 Год назад +32

    I know it’s not everyone’s cup of tea but RE3 is one of my favorite resident evils maybe it’s the nostalgia of the original Trilogy or maybe it was the feeling of impending doom it made me feel that was some how comforting but I love this game

  • @Resimaster
    @Resimaster Год назад +70

    I took Jill's line "you want STARS? I'll give you STARS" to be her seeing Nemesis as an embodiment of Umbrella itself and so, by finally defeating it, she was doing it for herself and her friends after everything the corporation had done to them.

  • @lindblumpickles3407
    @lindblumpickles3407 Год назад +18

    My favorite game in the franchise ❤️

  • @bamlcd
    @bamlcd 3 года назад +58

    i cant believe you had me captivated in a retrospective for an hour and a half. good job!

  • @OpenMawProductions
    @OpenMawProductions Год назад +14

    1:18:42 Yeah. You're being a bit of a nitpicky git here. He's been following you the whole game saying "STARS!" And now he's getting what he wanted. It's great. It's perfect.

  • @RodoChaska
    @RodoChaska Год назад +56

    Jill's diary is obtained not only after obtaining all the other files, you have to obtain them in order as well

    • @Dravianpn02
      @Dravianpn02 Год назад +5

      WHAT

    • @ennayanne
      @ennayanne 11 месяцев назад +2

      are you forreal

    • @47Mortuus
      @47Mortuus 11 месяцев назад +9

      Yap. Just recently played through it to prove to myself that I still knew the location of them.
      I also wanted to open up every singe part of the map, so I had to jump out of the newspaper office window (not encountering Nemesis in the restaurant), had to not overload the electricity in the substation AND I had to jump down before the abandoned factory. This led me to picking up the ONLY file that I didn't pick up in order. Great. Fun. Well designed.

    • @kaidms
      @kaidms 2 месяца назад

      ​@@47MortuusGet good 🤷🏽‍♂️

  • @D-Nova
    @D-Nova Год назад +13

    I think that RE3 has the best soundtrack of all RE. I love the heavy melancholy that comes with most of the themes.

  • @ColtonGamingTV
    @ColtonGamingTV Год назад +11

    The original trilogy is what I grew up playing and absolutely still love this series still now.

  • @CrossbreedAzure
    @CrossbreedAzure Год назад +18

    I think you're misinterpreting the S.T.A.R.S line. Because when Jill says "You want S.T.A.R.S, I'll give you S.T.A.R.S" I think she's just referring to herself as S.T.A.R.S and not actual stars.

    • @WitchTaunter
      @WitchTaunter  Год назад +7

      It has two meanings. One implies she is going to hurt Nemesis, ie “seeing stars”, and the other is that she is giving the beating herself as a STARS member. The two meanings is why I like it.

    • @mywhychromosome
      @mywhychromosome 7 месяцев назад +6

      @@WitchTaunterI really doubt that. Because she specifically says “you WANT S.T.A.R.S.??” in reference to his one dialogue throughout the game. The ‘other’ meaning would suggest Nemesis has been expressing desire for the objects in space, lol

    • @WitchTaunter
      @WitchTaunter  7 месяцев назад

      @@mywhychromosome Why would it have to be that? Nemesis expresses a desire for STARS, and in the end Jill gives it to him as both a beating that makes him see stars, and a retaliation as a member of STARS. Both are phrases that turn around the meaning and intention of "stars".

    • @mywhychromosome
      @mywhychromosome 7 месяцев назад

      @@WitchTaunter Ok, I see what you’re getting at. As in, that’s not what Nemesis is asking for, but Jill’s gonna give it to him just the same. I still just personally feel like the concept of a monster like Nemesis “seeing stars” like a boxer (especially from being shot at close range by a .357) is a bit odd, but that’s just my perspective.

    • @WitchTaunter
      @WitchTaunter  7 месяцев назад

      @@mywhychromosome Lol that's fair. I'd say that considering what Nemesis has survived before, it isn't impossible to assume that a magnum wouldn't kill him, but rather just knock him unconscious, which could be equated to seeing stars. I do however acknowledge several years after I made this vid that it might be a stretch.

  • @ameliafoley4156
    @ameliafoley4156 Год назад +10

    This is a good video but I can't say I agree about the quality of the game. I can't really imagine caring about plot conveniences in a resident evil game.

  • @reversalmushroom
    @reversalmushroom 3 года назад +18

    1:03:55 I think it would've been cool since this fight takes place in a graveyard if the grave digger's movements made human remains come out of the ground.

  • @TheBbwSlayer
    @TheBbwSlayer Год назад +7

    Interesting thing about Dario he actually leaves his family to die in the comic he abandoned his wife & daughter covering his ears so he doesn’t hear them scream 😓

  • @tomhuynh3867
    @tomhuynh3867 Год назад +5

    Raccoon City is a company town where a single corporation control the politics and economics of a community, which is near total control.
    Too many people on Umbrella’s payroll especially the city’s officials and the infrastructure are funded by Umbrella.

  • @MorgueOfficialMusic
    @MorgueOfficialMusic 5 месяцев назад +4

    In the late 90s, if you haven't played RE1 or RE2 and you start with 3... Expect confusion.

  • @jasonmerced718
    @jasonmerced718 Год назад +6

    My favorite OG PS1 resident evil game. Awesome time in life, awesome game

  • @Saii158
    @Saii158 Год назад +3

    best music ambiance and just the feeling of the game is CRAZY good

  • @antelasic1950
    @antelasic1950 Год назад +5

    I really disagree with a lot of the things said here.
    First off the amount of ammo. Sorry but that was a problem in both 1 and 2. You can get to the end of both while killing everything in front of you and still having a lot to spare. Now I don't know if you just missed most ammo in those games but this happened to me in both games on my first playthrough. I've even seen people play RE1 while killing all the enemies (All as in every single one in the entire game and not just the ones you see).
    The dodge not working. While it is true that at times it can be inconsistent, it by no means "does not work". With a bit of practice you can get really good with the timing, and the problem of dodging into a wall can often be a byproduct of bad positioning on the players part. I'd much rather it be included rather then not, since it is a lot more helpful than harmful.
    The idea that RE3 doesn't really feel like it should be the next numerical game and that it didn't evolve much like 2 did from 1.
    As someone who only got into the series about 2 years ago, I could not disagree with this more. While 2 did increase the production values and things like the visuals, that's about all it did. In terms of gameplay what new addition did it add? Well you can change the grenade launcher ammo without having to waste it, that's cool. And the characters now visually showed how much health they had. But other then that, nothing was that different. RE3 on the other hand introduced a dodge mechanic, gunpowder (which brings a whole new level of decision making. Do you want to save it and combine it to get more ammo, or do you want to use it now if you really need it. But wait, if you just use normally without combining it, you can get enhanced ammo a lot quicker.), running on stairs manually, a 180 turn (thank god), and Nemesis (The most unique enemy so far in the series). Really feels like there's a lot bias for RE2 online. While I see why people like it over 1, I just can't say it's a "perfect sequel". For one, I think 1 had better pacing. 1 Mixed exploration and bosses a lot better than 2. In 2 there is no boss until you're done with the RPD, and the game turns really linear with all the bosses being in that part of the game. The RPD in general gives you less freedom then the mansion in 1. The gaming brit show showcases this really well in his RE 1 and 2 videos.
    Honestly in my opinion all 3 original RE games hover around a 9/10 for me, with small details separating them.
    1 has my favorite location and atmosphere (the mansion isolated in the woods was always scarier personally then being in a middle of a city, and the increased action focus also reduced the fear factor) and the best pacing. However it has really bad voice acting (although I think the story is good) and the worst visuals of the series. 2 has amazing visuals and a better presentation in the cutscenes, the most replay value with 4 campaigns and a bunch of side content. But it has the worst pacing, and is overall a lot more linear. 3 is the best one gameplay wise, no question about that, and Nemesis is one of the greatest additions ever. But it has my least favorite setting. My personal ranking might be something like 3, 1, 2 (but this changes a lot, and once again I think they are all a 9/10 with each one being the best in something).

  • @evaserration6223
    @evaserration6223 Год назад +7

    Watching this having never played OG RE3 (but have played RE3make) I was surprised to recognise Jill's voice actor as Catherine Disher AKA Jean Grey from X-Men.

    • @josedorsaith5261
      @josedorsaith5261 Год назад +4

      Give the original a try! It has a lot of content that the remake missed and it nails the atmosphere

  • @shredjward
    @shredjward Год назад +5

    Ive _NEVER_ used ammo on the Nemesis at the rail cannon. Ive always kited him into the line of the cannons' fire. Honestly didn't even know you could hurt him enough for him to go back to munch on the tyrant. Craziness.

    • @shredjward
      @shredjward Год назад +2

      Also, on that end nitpick, seeing stars (to my understanding) is becoming concussed to the point that your vision fades into that static/fuzz that you see if you push on your eyes, which basically looks like tv static. Seeing that as a result of being concussed indicates a major brain injury - and i think the line therefore makes sense under this framework. In comparison to Leons "Game Over" or Claires "You lose big guy" i think Jills' further makes sense as this obviously (to me) doesnt kill Nemesis, only causing him to go into a regenerative state. The missile will atomize him, but making the 'lights go out' for Nemesis (a line i would argue is comparable here) is all she can really expect before fleeing and assuming the explosion will do the rest

  • @adamsmoberly
    @adamsmoberly Год назад +20

    I think “You want S.T.A.R.S., I’ll give you S.T.A.R.S.!”, I think she means that she’ll show Nemesis what the group is all about, not actual stars. He hunts S.T.A.R.S. members, not actual stars. And I think it could make sense Nikolai getting killed by Nemesis, if he assumed he was Jill. I mean sounds kind of dumb, but he is a human turned into a monster, so it’s up to make mistakes.
    My thing is, how does Jill not flash us in a tube top. Her fashion is also very Japanese for that time and also caused a lot of her fans to be disappointed with her becoming a “sex symbol”. I don’t like they they gave her that outfit (the remake’s outfit was way more accurate to the time as well), but I also don’t think it changed my mind of her. I just thought many of the puzzles were unreasonably dumb and harder than they needed to be.

    • @playerback7722
      @playerback7722 Год назад +1

      Agreed

    • @josedorsaith5261
      @josedorsaith5261 Год назад +5

      Why would any fans be disappointed by her "becoming a sex symbol"?
      I don't recall seeing any large group of RE fans decrying that. If there was a survey / poll of fan sentiment, i haven't seen it

    • @adamsmoberly
      @adamsmoberly Год назад +3

      @@josedorsaith5261 This was back in the 90’s, and I assume it’s more reviewers than the who fanbase, but it was more the fact they saw a strong female character that was covered up in the original game now in a tube top and skirt (which honestly is kind of silly to be running around a zombie infested city). So they basically were seeing her as any other female video game character that was over sexualized like other characters (example Lara Croft), but I’m sure it was women who dresses her that way, because Heather in SH3 was dressed by female employees, giving her the popular style of skirt and sleeves turtleneck, due to it being popular in Japan at the time (Heather in RE4 was also a parody of Heather, so that’s why they look like each other).
      I personally think Jill’s outfit was a silly choice, but not bad, since it’s a science fiction video game, and looks nice. I mostly read people not liking it on Wikipedia, so I assume it was reviewers.

  • @coalw2154
    @coalw2154 26 дней назад +1

    You did a great job 💯by far the best Resident Evil Retrospective Series. Genuinely Appreciate you dude seriously 😎💪

  • @ferdinandvandenhaak7725
    @ferdinandvandenhaak7725 Год назад +4

    Nemesis lost its head (his own brain) before the last fight. And the parasite in him takes him completly over

  • @ryanortiz8619
    @ryanortiz8619 Год назад +3

    RIP Brad and Mikhail 💔

  • @New2RetroReviews
    @New2RetroReviews 3 месяца назад +3

    In one of the Resident Evil comics, Dario panics so much in the street that he flees leaving his wife and daughter behind. The game is a bit different as you do return to the warehouse and you see the body of a little girl out front. It's implied that after being seperated, his daughter found her way to the warehouse (some have said its a warehouse that Dario owns), and he hears her being attacked, but because Jill left the door to the warehouse unlocked, the zombies broke in and Dario died before reaching his daughter. Kinda dark yeah?
    And kudos man for showing some love to RE3's save room theme. Many don't talk about it, and it's a shame. For years it was my all time favorite, but after hearing the save room theme's of Code Veronica & Resident Evil Dead Aim, RE3's for me personally got knocked down to third place.
    Also you touched on the enemies and them being in one area, then gone the next. I can see why this is a problem, but as someone who's been playing RE3 since its debut, I have something I think can clear this up. See, unlike RE2 and RE1, you are on the streets of Raccoon City, a city, which means, enemies are going to wander. That was one of the coolest things I loved about RE3, just standing in areas and hearing the moans of the zombies be carried by the winds, never knowing where an enemy was and then coming back to an area and finding them gone, or finding a hoard in an area you ran through before. Personally for me, I think this is a brilliant design as it shows how alive the city is (no pun intended)
    The SD Perry novel had the time skip but if I remember right they extended it to about a week. Jill was in and out of consciousness most of the time and wasn't really verbal, Carlos stayed with her while eating cans of fruit he found in the church (if it was the church). When she wakes up, like her, she tells Carlos she's been infected so since he wasn't there, and probably cleaned the wound after, he may not have understood that the nemesis could infect. Least that's what I always thought. If I remember right the novel talks about Carlos having either cracked or broken ribs from the fight with the nemesis too, which is why he didn't go to the hospital or venture too far as to not worse his state. The Novel also states that Jill believes she picked up some kind of immunity from the Spencer Mansion that at least stunts the rapid transformation. Or as I personally think, the Nemesis Virus is different than how the T & G virus works since every virus does seem to be unique.
    And yeah I gotta say Ive always been kinda critical of how they handled the vaccine in the hospital. Like, he just goes there and knows? I wish it had played out like Carlos realizing Jill wasnt getting better and needed supplies, runs into nicholai who says his usual words about being a supervisor but when he gets blown out the window, he drops a small metal case and inside is one part of the vaccine, instructions about it, and this prompts Carlos to explore the rest of the facility to make the virus to cure Jill.
    Also, Nicholai's death, that's the non canon event, i think they went with what they did because they just needed to wrap thing ups. Canon wise he lives as I believe he's mentioned only once after this game.
    Also THANK YOU!!!! Thank you for seeing the bubbles as where the Nemesis's body was. I don't think, other than me, I've heard ANYONE mention that before.

    • @John_Smith77
      @John_Smith77 2 месяца назад

      Regarding Dario, that’s a Chinese Manhua of the game’s plot. I don’t believe that’s part of the official canon for RE3.

  • @gabrielhelms2040
    @gabrielhelms2040 2 года назад +5

    The strain of the T-Virus that Nemesis produces can regenerate and reanimate corpses even if their brains has been destroyed. Brad coming back as a zombie isn't a plothole.

    • @WitchTaunter
      @WitchTaunter  2 года назад

      Is there any evidence of this happening at any other point besides Brad?

    • @gabrielhelms2040
      @gabrielhelms2040 2 года назад +1

      @@WitchTaunter no, not really since Brad was the only character to really sustain this kind of injury from Nemesis. this info has only really been divulged through developer interviews, I read about it on the Project Umbrella forums. It's kind of a half assed explanation, but official as we're going to get. Tbh the absurdity of it might be why Brad simply dies to zombies in the Remake, although I like his fate to Nemesis more.

    • @gabrielhelms2040
      @gabrielhelms2040 2 года назад +1

      @@WitchTaunter kudos to your retrospective series, I listen to them on my way to and from work every day, they've been keeping me entertained so far :)

    • @WitchTaunter
      @WitchTaunter  2 года назад +3

      @@gabrielhelms2040 Oh yeah, I read about that but if it isn't in the game itself, I don't consider it canon as it feels more like the devs trying to retroactively cover their mistake. I also prefer this death to Nemesis rather than the remake.
      And thank you so much for the kind comment! It means a lot that you like these videos, they mean a lot to me.

    • @thatghosthasadong7454
      @thatghosthasadong7454 Год назад +1

      ​@@WitchTaunter
      In the cut scene with Brad and Jill in the bar. A zombie chomped on him. So game logic Brad is infected

  • @_melanyx
    @_melanyx Год назад +3

    Funny thing about the final Nemmy fight, All people I've seen never get to the point of doing enough damage to Nemesis so he retreats to eat the Tyrant. They simply lure Nemesis to the narrow path by standing in it for a moment.

    • @yellowg00se
      @yellowg00se Год назад +2

      God this game amazes me even after all these years

  • @thiagovidal6137
    @thiagovidal6137 Год назад +7

    3:41 Sorry to be a nerd, but wasn't the mission. They sent the Bravo to investigate said murders... when radio contact was lost, they sent Alpha team to find Bravo team. So Jill wasn't there to investigate the murders, but to find out what happened to Bravo team. In reality, Wesker wasn't working for Umbrella, he was working for himself and using Umbrella pretending to work for them same way he was using the Stars. He had his own personal agenda and was playing all sides.

    • @WitchTaunter
      @WitchTaunter  Год назад +2

      That's all correct. I was just giving a very brief and slimmed down version of events. Since Bravo and Wesker wasn't really relevant to this game I sorta skimmed it. And by "works for umbrella" I more meant that he DID work for umbrella and knew what he was getting STARS into.

  • @TheZoobZoobs
    @TheZoobZoobs Год назад +4

    Always great to share a common love for the icon of manliness, the seven feet of meat and leather, the legend himself, Nemesis.

    • @MasterofPillowFights
      @MasterofPillowFights 11 месяцев назад +1

      For a second I thought you were talking about Carlos

  • @caped0w041
    @caped0w041 3 года назад +4

    Great video, can't wait until the next one. I think, never heard about that one before.

  • @worstcasescenario5242
    @worstcasescenario5242 Год назад +3

    no evidence but a dead captain to sell your case - line got me cracking up

  • @beelzeboss42
    @beelzeboss42 Год назад +2

    The thing with Nemesis, the more damage he takes, the more unstable the Nemesis parasite becomes so the programming becomes unstable so it'll attack anything

  • @RoyG.BivDevoe
    @RoyG.BivDevoe Год назад +2

    I used to know how to always solve the Clock Puzzle on my first try. The key is to see where the dial hand is at on the picture depicting the present, depening on how further back or further forward the clock hands are on that picture you can figure out the placements easily. The only issue is that I completely forgot to write it down, I use to solve it easily in one try by muscle memory, but due to me not playing RE3 as often as I used to I completely forgot how to solve it on one try.
    Whenever I am up to it I can post which crystal goes to which picture based on the dial hand as a helpful tip.

    • @mrskinszszs
      @mrskinszszs 7 месяцев назад

      Obsidian- past, amber - present, crystal - future

  • @travisflores7300
    @travisflores7300 Год назад +2

    This brought back so many memories. Thanks for the hard work and great presentation.

  • @Chubzero1
    @Chubzero1 Год назад +3

    Good quality my guy and I love the animations!

  • @BensonServaz
    @BensonServaz 2 года назад +2

    LOL @18:40 ... "You hear Nemesis theme music blaring and you turn around just to see...." (Grooooowwwwlllll)

  • @brunoraposaeu
    @brunoraposaeu 8 месяцев назад +1

    This video is simply perfect. I discovered your channel on a RUclips recommendation because I love watching retrospective videos. I'm from Brazil and I was excited when your video was suggested. Now I'm going to watch the next ones. In fact, Resident Evil 3 is my favorite game in the saga and, even so, I managed to agree with all the problems you highlighted in your analysis. That's why I love these types of videos. Thank you very much for this work of art! If I could, I would help you by making a donation, but I only have money for rent and food. :(
    Congratulations one more time!

  • @bfantz
    @bfantz 2 года назад +3

    Great work! These Resident Evil videos should have more views 👍

  • @bradsly3386
    @bradsly3386 13 дней назад

    So it turns out in the novel jill is trying to get out of her apartment complex but gets lost. She smells gas and has to backtrack then sees 3 zombies so she has to fire at one. Which causes the subsequent explosionm

  • @patrickwentzell4638
    @patrickwentzell4638 Год назад +2

    Res Evil games are not just my hobbies they must all be updated for everyone .
    👹👹👹👹👹👹
    👾👾👾👾👾👾

  • @versebuchanan512
    @versebuchanan512 Год назад +1

    Yeah, previous comment rescinded. Wonderful work, man, I'mma check out more of your videos

  • @losmellis2558
    @losmellis2558 19 дней назад +1

    You are the boss.your explication is exquisite.nemesis is also mi favourite mounster and I think he really make scare

  • @punchlord
    @punchlord 7 месяцев назад +1

    The game that solidified RE’s system “Big Unstoppable Chase You Monster” and exploring fking R.C.P.D. AGAIN

  • @HenryPotier
    @HenryPotier Год назад +3

    Carlos want some of that Jill sandwich

  • @yurtthesilentgod1225
    @yurtthesilentgod1225 3 года назад +12

    Been waiting on this one! Thanks for a solid retrospective once again!

  • @saschaberger3212
    @saschaberger3212 4 месяца назад +1

    Best RE, best soundtrack, best protagonist, best antagonist, best best.
    You better check your opinion again.

  • @tonysims8322
    @tonysims8322 Год назад +4

    This video was fucking amazing

  • @zoidster2099
    @zoidster2099 Год назад +1

    I took Jill saying they in the opening cutscene to refer to people like cheif irons who knew about umbrella's evil experiments who then refused to stop them. They suffered from their refusal to fight.
    Also it is very likely that Jill knew Cheif Irons was working with umbrella, as in RE2 there is a note stating that the fbi had done an investigation on cheif irons where they then inform Chris about this connection. Chris and Jill are really close, to where she is the only one to know chris's hideout as shown in the re3 epiglogue so it's also likely Jill knew about iron's connection to umbrella.

  • @fuzzypanda1684
    @fuzzypanda1684 Год назад +1

    I'd like to make you feel better by saying that I'm the 6th person to watch this 'til the end, but I'm not technically human.

  • @anjetto1
    @anjetto1 Год назад +6

    I'm mega late to this, but I've always thought that there should've been a 15 to 30 min long tutorial section that takes place in Jill's apartment complex to show the controls. Then out into the streets without the warehouse. OR. Start in the warehouse. Either one

  • @shanepedersen883
    @shanepedersen883 Год назад +1

    Great series mate! Dont worry, I'm impressed that you beat it with Nicholai!

  • @ennayanne
    @ennayanne 11 месяцев назад +1

    RE3 is a sequel to RE1, unlike 2. I don't see how it doesn't fit as a finale to the trilogy

  • @Crow-mq1qp
    @Crow-mq1qp 3 месяца назад

    Dario's lines were really well delivered, honestly. Ive always enjoyed the voice work of 3.

  • @joekkez93
    @joekkez93 Месяц назад

    Dodging mechanics can be quite tricky, but against nemesis the dodge mechanics work pretty well, especially in the early game. First encounter at RPD is quite easy with the dodge mechanism. Dodging zombies and other creatures is hard for sure.

  • @oldcomrade_5825
    @oldcomrade_5825 2 месяца назад

    The first cutscene with the RPD's last stand used to scare the hell out of me as a kid. After seeing the cutscene, my 8 year old brain thought that every time I heard a large collection of sirens, it meant there was a bunch of police officers fighting a battle against a hoard of zombies 😂

  • @tyguy104
    @tyguy104 Год назад +1

    People mod this game and it takes work but it may add some replay. The mods add more Nemesis encounters and even clone Rocket Launcher Nemesii, which can be cool to see Jill dodging rockets so they hit each other.
    This game is one of the best games ever. And you can make it harder by saying, "hand gun only" or have very limited ammo. And then you'll see how hard the vanilla game can be. Just make your own rules like that, to make it harder; you might even die! I've died with no ammo before and it's dreadful

  • @nightfuel1689
    @nightfuel1689 Год назад +2

    I just want to say that your RE Retrospective videos have got me hooked and are well made, I hope one of your videos gets recommended by YT at some point as they are heavily underrated.

  • @translateme9352
    @translateme9352 Год назад +4

    Views should have been larger, this is quality work

  • @horrorgaminghistorian1289
    @horrorgaminghistorian1289 3 года назад +11

    You have by far one of the best resi retrospectives in the whole youtube 👏👏 I have a greek youtube channel that is dedicated to showcase retro horror video games and i know how hard it is to make this kind of videos 😁 A big fan of your work from Greece 😍

  • @kolpos-v5s
    @kolpos-v5s 3 года назад +5

    Great video, even though i disagree,cause it's my favorite RE game haha!

    • @WitchTaunter
      @WitchTaunter  3 года назад +2

      Feel free to explain why you disagree, I'm all for hearing other opinions.

    • @tarrence4131
      @tarrence4131 2 года назад

      I love this content and conversation, the beginning dialogue, I feel, is to present the feelings of guilt for STARS not being able to stop the outbreak, rather than blaming the citizens of Racoon City themselves. Perhaps a loss in translation and script reading by direction could be the issue. Idk really. As for the disagreement, I too enjoy this game emensly and have played it most of the classic trilogy. So my opinion is biased.

  • @ShadenRyanStudio
    @ShadenRyanStudio Год назад +3

    Watching this just makes me more disappointed in the remake lol

  • @uroy8371
    @uroy8371 8 месяцев назад +2

    Thanks for making me laugh a lot. I feel identified. I really hate how awful dodge nemesis was, so I just ran from him. But sure, it was the most tense re game for having him. And yep, Claire, Rebecca, Billy, Cherry, and even Chris were more interesting characters.

  • @grandadmiralzaarin4962
    @grandadmiralzaarin4962 Год назад +2

    I'm must say that I categorically disagree with most of your opinions here.
    Firstly, Jill's view of the Raccoon City citizens choosing to side with Umbrella despite the cannibal murders and the STARS statements. Both supplementary material and prior entries in the series show that Umbrella had had smaller accidents, abductions, cover ups and illegal practices in and around Raccoon City as far back as the 1960s. A sizable percentage of the population was employed through Umbrella or benefited from their patronage. As someone who grew up near corporate chemical plants that violated safety regulations on a daily basis, people will tolerate massive amounts of corruption as long as they think it won't directly affect them personally and this attitude goes on until something serious happens that can no longer be ignored. The idea that the people of Raccoon were entirely ignorant of the Company's seedier elements(not necessarily the T Virus, but absolutely illegal actions) is not supported in universe as local workers, staff, logistics and people disappearing as soon as they start criticizing Umbrella had been going on for three decades by the time of the Raccoon City Incident. The STARS also made both public and private statements on their findings and were completely ignored, even while the 'Cannibal Murders' continued then picked up again. There is unquestionably a degree of collusion and complacency with the populace. Despite that, Jill still tries to help those she comes across.
    The city having been cordoned off and having some barricades fail makes much more sense than the City in RE2 being completely pristine. You have 100,000 people in Raccoon, roughly 90,000 of which would have turned into Zombies while communications were cut off and the city was blockaded. That's the only logical explanations for why people didn't just leave en masse and why both Claire and Leon had no idea anything was wrong. Rioting, looting, panic, and frantic attempts to fortify or escape would be the norm rather than just everyone overnight becoming a zombie without any fuss which makes RE2 the far less sensical portrayal of Raccoon City than 3.
    Each of the UBCS soldiers have unique backstories, personalities, functions(and much improved voice acting) within the game that surpass the NPCs of 1 and 2. They are employed by Umbrella, but with the exception of the Supervisors(like Nicholai and Tyrell) have no actual ties to or knowledge of Umbrella's greater scope of planning making them both unwitting pawns and victims. Mikhail serves as a narrative tool for Jill along with Carlos to realize that just because someone worked for Umbrella doesn't mean they are all Weskers or Birkins(Something RE4R would explore further with Luis and the Outbreak series would with Yoko and Linda) and his sacrifice is still remembered well for the cutscene and the setting.
    Nicholai isn't portrayed as overtly villainous, just coldly professional and self interested. It's not until the Hospital that there's a definitive antagonist role he's revealed in after his fake out death earlier. He's is also the only RE antagonist that canonically escapes and remains at large without the aid of a viral dues ex machina, where he manages to take on the monsters, the protagonists, his fellow Supervisors and Umbrella to come out on top. Also, it was clearly established throughout the game that Nemesis will kill anyone that gets between he and his target(He shoots, smashes zombies, kills Mikhail, and tries to kill Carlos), Nicholai in the alternate ending(canon ending is Nicholai taking the chopper) is between Nemesis and Jill, therefore fair game, so it does make sense when you put any thought into it or pay attention to what was already set up.
    The statement you make on Nemesis being unpredictable is not supported at all since it literally would apply to every single RE title, like any boss he takes time to learn the patterns, but guidebooks and material released with RE3 specifically mention his item drops only occur in optional encounters, i.e. when between forced set piece scripted Boss battles that will happen every time like Trolley Car, Clock Tower Yard, Disposal Room and Rail Gun Room. This is a mechanic to encourage additional playthroughs that can lead to different events, unlockable items/costumes and paths for subsequent playthroughs.
    RE3 does progress the story by definitively ending Raccoon City, tying up several loose ends from RE2 and the ending for it is far more heartfelt than RE2's ending which goes right into a rock song, RE3 lays out the cost of the outbreak and the human element.
    Finally, RE3 barely recycled anything from 2, you should actually look into the development cycle where the Dev team took a very limited concept and expanded on it greatly with all new zombie models(down to the faces), areas, weapons and entirely new gameplay mechanics with captivating characters. You're entitled to your opinions, but of the original three games, RE3 is far from the Black Sheep and has aged the best of the three titles.

    • @WitchTaunter
      @WitchTaunter  Год назад

      You make some good points, but there are a few things I think you might overlook or misunderstand in my video.
      You are right that corruption can be easily overlooked, but to accuse the general people of RC still feels like a massive overshoot. Surely not every aspect of the town has connections to Umbrella, probably not even a majority. And STARS had evidence against them to prevent even the good people from pursuing the case. There were thousands of innocents who died as well, likely including children. If you think she is only referring to those who ignored Umbrella's wrongdoings then sure, but surely we can agree that "they" is a really broad way to refer to them when talking about the citizens in the town.
      I mostly agree with this point, but it seems like a big coincidence that either Claire/Leon would enter the one unbarricaded space, or that they would not see the massive amounts of destruction that took place the day before. Whether you chalk that up as a mistake on RE2 for being too clean for destroyed city, or RE3 for breaking consistency, is up to you.
      Not sure I would agree that the NPCs in 3 are deeper or better than the previous games. Maybe RE1, but RE2 has a lot going for it in terms of characters. Voice acting is also about on par with 2, 1 is a low bar. The "not all Umbrella" with Jill was covered pretty well with Carlos, and in retrospect I would've covered more about Mikhail's impact on the story, but I have criticisms about how out of the way it is and how Jill does dumb stuff within it.
      I still think Nicholai is clearly antagonistic from the start and it is easy to predict that he'd be the bad guy. Having to be convinced to have a supercop on his side feels really weird considering his self-interest to stay alive, but if you think that is from him knowing Nemesis is after Jill then I'd say that shows his hand fairly early. But I did say that I think it is cool that he is a main villain that isn't just a big scary monster for once. His success determining his worth is up to you. But the Nemesis thing still really sounds bad to me. Nemesis has attacked people who are in his way, directly attacking him or assisting in Jill's escape, even if it is just a zombie standing in his way. He never went for just some guy in a hallway. And he is between Nemesis and Jill? What, you mean with Nemesis being in the vents? Not only does that not resemble anything Nemesis has done before (he's more of a chase and blast through walls monster), but that doesn't cause a directly blockage to Jill. He doesn't even go for Jill until she enters the trash disposal. So no, I still think this was terrible.
      I'm not sure what you mean by this one, might need clarification. If you are saying that he only drops items on optional encounters, then no he will drop it at specific ones and then show up again a bit later where if you knock him down again then nothing will drop and the lines between each encounter are hard to determine. If you are saying that I and any player should be expected to look up guides and walkthroughs just to learn when Nemesis will drop things, then I'd say no, that should be clear to any player and 3rd party guides should never be necessary. and if you are just saying that Nemesis' moves are unpredictable then yeah, because I'd say he is the most unpredictable boss out of all the RE games yet, but I never needed a guide or multiple playthroughs to beat older bosses (nor this time, but they might've helped).
      I feel like we wouldn't need an entire game dedicated to the destruction of the town. We've seen most of the horrors that occurred in it from RE2, and while the missile launch is important, it could have easily been recapped, kinda like RE4 just suddenly dropping the death of Umbrella. That's why I feel like RE3 would've been perfect for a side game, it has some importance to the story, but as much as the ones that came before and after, but that's just my opinion. And I don't think the ending being campy or "heartfelt" has much importance outside of your subjective taste.
      I could be wrong because this video is years old at this point, but I thought I only said the game reused assets like the RPD here. I think it is pretty clear that RE3 has a lot going for it on it's own, nothing like RE Survivor which did reuse tons of assets. I also go plenty in depth about the game's mechanics and story and whether that was a fruitful effort. I would still stand by my statement of it feeling like a black sheep to me, but thank you for sharing an essay of your opinion here!

    • @grandadmiralzaarin4962
      @grandadmiralzaarin4962 Год назад

      @@WitchTaunter I appreciate your taking the time to reply and engage with a viewpoint that does not match your own in a detailed and thought out manner. That is both rare and commendable as a trait. I will address your reply in kind.
      I do think Jill means the citizens that were 'in the know' and not children or innocents. It's pretty clear when she tells Mikhail that the zombies are also 'victims of Umbrella' and her attempts to reason with Dario even antagonistic as he is show she cares deeply about the people of Raccoon City.
      The inconsistencies are certainly there, but remember, Leon and Claire also encountered a lot of destruction closer to the RPD. 2 showed a very small glimpse of the city, where 3 focused entirely on the city itself and how the outbreak affected the citizens and their reactions. The Outbreak had been ongoing for nearly a week when Leon and Claire rode in so the city not being in worse state visually is due to the needs of the story to get Leon and Claire into the RPD.
      For the item drops, Nemesis has seven item drops that are determined by how many times you down him. Each time, you get the next item in the list. This is only on Hard Mode and only for the optional fights. There are no drops on Easy Mode. This was explained(albeit briefly) in the original paperback game book that came tucked into the game case. More comprehensive explanations were in the printed guides(Just saying that shows how old I am, that I remember printed guidebooks and paper inserts) which were the same ways bonus items were mentioned in both RE2 and RE1 in the old days of PS1.
      The main thing here is RE3 massively expanded choice and experience from the prior established titles. There were more NPCs with different fates based on character choice than 2 as well as an expanded sense of the setting. RE3 was the first time Raccoon City was fleshed out as an actual city, the people and the tragedy that befell them. I would argue that it definitely needed a full game to cover the end of the city that was central to the events of 1,2 and 3(also 0 and later the Outbreak series) and that just quickly recapping it ala OG RE4 is not only unsatisfying, but honestly kind of lazy as just handwaving Umbrella away in two sentences offscreen always left a sour taste in my mouth in 4, which thankfully was fixed in its remake. I'd also point out that both Code Veronica and RE4 are as much Side Stories as RE3 is, with both being fairly self contained and having little to do with the wider world.
      As Krauser said, "We're two sides of the same coin so we'll never see eye to eye." in terms of our takes on RE3, but I can respect your view as your own and admire that you valued it enough to make a retrospective on it to convey that as well as engage with an alternative viewpoint.

    • @WitchTaunter
      @WitchTaunter  Год назад

      No problem, I wouldn't have made an hour and half long video if I didn't care about discussion of this franchise I love.
      I agree with those sentiments, I just think that the wording is extremely poor and could easily be interpreted in a horrible way, especially if you have to learn about her care for others as you play further into the game.
      I agree here too, but I'd say that breaking logic or consistency "for the needs of the story" is poor writing. Sounds like you mostly put the blame on RE2.
      There are limits to how many times you can down Nemesis for an item within a span of time. For example, If you blow Nemesis up in the diner and then immediately fight him again when he gets back up, he will not drop anything. In my video I use an example where I down Nemesis on the train with Mikhail, and nothing is dropped. This is the vagueness I was talking about, if you choose to fight Nemesis at a point like this thinking you will get the goodies earlier, you will be wrong, you can only get the AR/Infinite ammo around the clock tower.
      I agree again that the game does expand on Raccoon City, my argument is more that we didn't NEED it. It's good to do, but I just don't feel like it warrants the numbered title, at least not more than Code Veronica. They do expand on it more in sequels like you mentioned, but I was working from the POV when RE3 first released. Anything could have happened if RE3 didn't have the prominence it did as a numbered sequel, but that's hard to determine anything for a fact. I do also have issues with RE4's reveal of umbrella, and i plan to talk about in when I get to the game in my retrospectives, but I think I'd fall more on the side that says it was the execution than the actual intention. I do think there is a satisfying way to explain events like that but RE4 quickly brushed it aside. My point though is less about it being self-contained and more about a lack of progression in the timeline and the reuse of previous locations. RE3 only barely continues the story from RE2 by explaining the end to Raccoon City, but compare that to Code Veronica which took place months later, showed the next steps in taking down Umbrella, bringing back old villains and introducing their plotlines, and way more, I think it is night and day.
      You aren't the only person to have had big disagreements with me here, this is probably my most controversial video so far, sometimes because of my inexperience in writing these scripts, sometimes because of interpretations of the game. But, I'm glad I can still discuss it with people civilly (usually).

  • @Iknowimadummy
    @Iknowimadummy 9 месяцев назад

    For what it’s worth, that A ranking with Nikolai is super impressive.

  • @thomasboy2110
    @thomasboy2110 Год назад +3

    I loved this game the remake kindof dropped the ball in my opinion

  • @davidsabillon5182
    @davidsabillon5182 3 года назад +1

    Fantastic! If I could make a suggestion. Time stamps. I sometimes watch these long videos many times over the years. This way I can get to my favorite parts quicker. Keep up the great work.

    • @WitchTaunter
      @WitchTaunter  3 года назад +5

      I have now added timestamps/chapters, thank you for the request.

  • @mattemactics1280
    @mattemactics1280 Год назад +1

    16:22 the way you say epitome. Ep-it-oh-meeeee.... eptiome..... AAAAAAHHHHHHHH

    • @mattemactics1280
      @mattemactics1280 Год назад

      "if that isn't the epeh tome of survival horror, i don't know what is" Yeah, i don't know what the epeh tome of survival horror is either bruh.

  • @gamesystemaddict3949
    @gamesystemaddict3949 Год назад +1

    Your thumbnails are amazing

  • @jamesstead8495
    @jamesstead8495 3 года назад +2

    Fantastic video!

  • @VicDavila
    @VicDavila 8 месяцев назад +1

    I played this in the 90s when it was new (just like 1 and 2.) That being said, at the time it was just as good as two, if not better, simply because of Nemesis and his at the time unknown mechanics. In retrospect, it's flaws are clear....but holy shit, I can't erase the genuine jump scare moments it gave when just released. Only Silent Hill 1 competes with it for at the time fear factor.

  • @Konkretertyp
    @Konkretertyp 10 месяцев назад

    To be honest, Resident Evil 3 was my absolute favourite back then, right after i've played Resident Evil 2 on the N64 (back then, you have to be lucky to get a copy on the N64 in germany, i had the luck of having a good friend who owned it), a year or two later, i've played RE3 on a Playstation at a friends home and i was hooked, just to be disappointed a couple of hours in, because his disk was scrached and we couldn't get past the clock tower. Later on, i've got my own copy (of the PS1 version, just to play it on an Emulator on PC, because i hadn't a PS1), just to finally finish this game and i had a lot of a fun with this game.

  • @turismofoegaming8806
    @turismofoegaming8806 Год назад

    I love absolutely everything about the mainline resident evil entries! Everything from the first resident evil to resident evil code Veronica! When resident evil three came out in 1999 it was one of the first games I got for Christmas and I was so happy to get it that I enjoyed every single moment of it and never even thought about questioning all the reused content etc.?!?
    With all that said I think resident evil goes down in history as one of my favorite game franchises ever and I still play one through three and code Veronica to this very day!

  • @borttheattorney6012
    @borttheattorney6012 9 месяцев назад +1

    1:09:43 My guy he was trying to kill Jill and Nemesis does not was his kill to be stolen, I think that would be obvious.

  • @brpanther66
    @brpanther66 Год назад +2

    Is this the pc version? I've never seen this game look this clean!

  • @theghostyboy5626
    @theghostyboy5626 10 месяцев назад +1

    Love the video really enjoyed this!

  • @Wyvern201
    @Wyvern201 3 месяца назад

    Always assumed Nemmie just pushed his tentacle through the back of his throat and out, maybe avoiding the spine since Brad was twitching but still clearly dead

  • @senshifuriouz1828
    @senshifuriouz1828 Год назад

    great. I enyjoy your Resi retrospectives very much :)
    when I played the og resident evil 3 it took me 3h 00m and 01second :D

  • @vainojari
    @vainojari 2 месяца назад

    Great vid my man you earned a new subscriber. One thing that bothers me is the amount of ammo the game gives you being regarded as a negative when every Silent Hill 2 review/retrospective/critique I've watched doesn't mention the amount of ammo you can find but criticize this game for the same thing. They're both survival horror games where you aren't meant to kill every enemy but I played SH2 recently and finished the game on hard action mode and I had over 300 pistol bullets, 150 shotgun shells and around 60 rifle shots before going to the final boss and it drops so much healing compared to this game. Maybe it's because of SH2's story because in SH3 that game is way more stingy with ammo and health drops on normal than SH2 on hard. I understand that some people like more ammo in their games than others but I've always thought that this particular criticism at least for me isn't true. Maybe it's just the differences between Silent Hill type survival horror and classic RE survival horror where RE is more about item/inventory management where as SH is more about psychological horror and throws the item/inventory management out the window.

  • @cthulhucultist8872
    @cthulhucultist8872 4 месяца назад

    Sequels back then were designed and made in mind that the majority of people would have at least played the first game, and the majority of gamers did play the first two, I don't know about other people but I like to play the first game in a series first before I play any other

    • @GamerGuy1417
      @GamerGuy1417 4 месяца назад

      Plus there were a lot of people like me, who didn't speak any english when the game came out

  • @King-ci8sk
    @King-ci8sk Год назад +1

    I never looks at RE3 as a tacked on sort of thing.
    I guess I was lucky in that way

  • @tylerrumfelt3353
    @tylerrumfelt3353 Год назад

    God, the nostalgia is stimulating

  • @igorveloso100
    @igorveloso100 Год назад +2

    Though you did a great job with this video and kept me watching until the end, I think you were a bit too picky here. But at least it made for some pretty funny jokes lol.

  • @Ryuoh
    @Ryuoh 5 месяцев назад

    Now that I've gotten through the vid. I wanted to mention i didn't have the issue with the dodge mechanics that you spoke of.

  • @kenziej4301
    @kenziej4301 Год назад +1

    I had a great time watching this video! Are you doing them for the remakes?! would love your full take!

    • @WitchTaunter
      @WitchTaunter  Год назад +1

      Yeah Im going to do it on every game as I come to them in order of release. So unfortunately the remakes are kinda far away for now

  • @AxtonAponte
    @AxtonAponte Год назад

    Hey look, the audio isn't weird anymore!
    Your growth as a content creator is assuredly happening in strides even though I pointed this out on a video a year old!
    Also no-suit nemesis best girl dont @ me

  • @andrewcalean7992
    @andrewcalean7992 Год назад +1

    STARSSSSS

  • @47Mortuus
    @47Mortuus 11 месяцев назад

    The first grave digger fight is not "poorly designed". You can lure him to burst out of another hole, preferably on the other end of the main tunnel, giving you more time to push the buttons.

  • @BL00DYME55
    @BL00DYME55 Год назад +1

    This is quality content. I really hope the algorithm picks up your channel, cause your criminally undersubbed for this level of quality. Subbed!

  • @denisfazlic5373
    @denisfazlic5373 3 месяца назад

    41:12 "you show more compassion for zombies than you do for the people of Raccoon City".
    Those are the people of Raccoon City, my dude. lol
    You said a lot more funny things than stupid so overall a good video. 👍

  • @Sebass2021
    @Sebass2021 Год назад

    At 8:09, when Dario speaks, is that Wayne Knight??? And at 14:56 Brad's VA shouting reminds me so much of Jonny Yong Bosch haha

  • @nickgivent3157
    @nickgivent3157 3 месяца назад

    Great video. Is that your real voice, or an affectation? Like I said, great work

    • @WitchTaunter
      @WitchTaunter  3 месяца назад

      Uh, I guess real voice? Thanks tho

  • @jakestone_
    @jakestone_ Год назад +1

    Not sure about your complaint regarding the amo amount. You’d have like 30+ grenade rounds of each kind at the end of RE2, but in that game, you didn’t have a constant pursuer like Nemesis (Mr X is a joke compared to him). So yeah, both games gives you tons of amo, especially at the end, but it’s at least justifiable in this game

    • @WitchTaunter
      @WitchTaunter  Год назад +3

      I do wish I went harder on 2 for how easy it was, among other things

    • @jakestone_
      @jakestone_ Год назад

      @@WitchTaunter i feel like it’s a staple for most RE titles. You start off weak, trying your best to survive and gather resources. But at the end of your journey, you see your character annihilate everything that’s on their way, clearly indicating theirs and yours progression

  • @andrewcalean7992
    @andrewcalean7992 Год назад +1

    Starsssss!!!

  • @Garfeed_Awesome
    @Garfeed_Awesome Месяц назад

    Nemesis is peak fucking fiction. Change my mind.

  • @kamuibk9-uc7vz
    @kamuibk9-uc7vz Год назад +1

    the best game of all time

  • @robertsloan2877
    @robertsloan2877 2 года назад +2

    Dude this series is an absolute gem. Thank you so much. I would love to hear your thoughts on the Outbreak series

  • @printisdead1983
    @printisdead1983 6 месяцев назад

    I hope the next remake has multiple camera options, over the shoulder, fixed or first or a mix of all three option

  • @annoyeduk
    @annoyeduk Год назад +1

    Loving this series :)

  • @worstcasescenario5242
    @worstcasescenario5242 Год назад

    Sad that the remake didn't catch any of this beautiful game. Except the save room music.

  • @RoyG.BivDevoe
    @RoyG.BivDevoe Год назад

    I managed to figure out the water sample puzzle on my 5th playthrough, it's simple but deviously tricky when it's explained. The key is to not think of solving it from top to bottom or bottom to top. They key is to use *ALL* aspects of solving it, such as; the puzzle may not start from bottom or top.
    Sometimes you may have to start from the middle and then continue from top to bottom or bottom to top. So middle, top, bottom or middle, bottom, top.
    The devs must have not wanted the players to solve the water puzzle in the conventional way of solving it from top to bottom or bottom to top. Once I figured this out the water sample puzzle is pretty easy to get through and keeping that tip in mind makes the puzzle a lot less frustrating and time consuming.
    To this day my friends still can't get it, and always ask me to solve it for him.😆😆

    • @antelasic1950
      @antelasic1950 Год назад

      What the hell is so complicated about it? and what do you mean "may not start from bottom or top"?
      Just find a line that has multiple longer lines in it since that one is the easiest to connect with the full image at the top, and then usually it becomes obvious in which position the other 2 need to be in to complete the image.
      I only played these games about 2 years ago, so I didn't know how it worked but I heard about how hard this puzzle is for ages. And when I finally got to it for the first time I could not believe this gave people problems. I'm not trying to insult people here. I certainly don't consider myself overly smart. I just really don't understand what the issue is with this one specific puzzle.