alright time for my own tips: Roles: D-Class: your goal is to escape with the assistance of the Chaos Insurgency. Common strategies for D-class include finding keycards or guns, and then finding SCP 914. 914 allows you to upgrade these by setting it to ‘Fine’ and placing your items in the leftmost chamber. Be wary; people often attempt to steal items from you while still on the ground. You then must attempt to leave the facility without dying. Trust only Chaos, everyone else is suspicious and prone to betrayal. If possible, kill MTF. If convenient, kill Scientists. Scientist: Your task is also to escape in much the same way as D class, but with the help of MTF. Kill Chaos, if convenient, kill D class. MTF: spawn from the helicopter. Your goal is to escort Scientists out of the facility, and kill all Chaos, D class and SCPs. You can find weapon stations that allow for alteration to your weapons (this works for all human classes, but you will need a weapons manager tablet). Escorted scientists will become MTF. Chaos: MTF’s opposite, spawn from the truck. escort D class and they become Chaos. kill SCPs, scientists, and MTF. SCPs: each very different, but their goal is to kill everyone else. No matter who, they must die. Further explanation on them later. Facility Guards: more recent to Secret Laboratory, Guards have the same goal as the MTf, but spawn in the facility. they also spawn with weapon manager tablets, allowing for alterations to their weapons. Locations: SCP-914 is an upgrade room. If you don’t intend on coming back, you can also trap non-106 SCPs in there. If convenient, trap them with yourself, and bargain. They can be useful allies, but be wary. They won’t help you forever. Warhead Room: you may find an elevator that takes you to the Alpha warheads. These can be enabled and disabled, but not detonated (from here). They may be detonated from the surface in the bomb shelter room. These rooms are useful for Chaos or MTF, if they want to kill everyone outside the room. Note, you must guard the shelter to prevent it being deactivated, as well as the warheads themselves, as they may be turned off there too. You will need an O5, Facility Manager, or Containment Engineer card to access the shelter. the bomb takes 90 seconds to detonate. In the last 15 seconds, it can no longer be stopped. Also, gates A and B will be permanently locked after Warhead detonation. PA System: this room allows you to broadcast messages to the entire facility. Use it as you will, but be careful. It is a lockable room, and thus you (or scps) can be trapped in it. SCP-106 likes to place portals here too, so be careful of using it. SCP-106 Pocket Dimension: You are sent here when 106 catches you. 7 doors will kill you, one will let you escape to 106s containment zone. drop items to let future prisoners know which doors are bad. 106 Containment: by sacrificing one player, 106 may be contained and neutralized for the game. A player must have a high enough keycard level, one player must enter the red chamber, and another must press the button to contain 106. For further explanation of areas, consult the wiki. Decontamination: Make sure you have left Light Containment before the 15 minute mark. this area will become a death zone after 15 minutes and 30 seconds. Announcements occur often to let people know to leave. SCPs will also die to decontamination. In the final 30 seconds, all doors are opened, and then all elevators at Lifts A and B are permanently called up. Items: Coin: they’re useless. Ignore them. Keycards: just go to the wiki for these. H.I.D.: it is located in a locked room in Heavy Containment. It requires very close range and good aim, but can more or less one-shot any SCP. It can only fire once, and takes a long time to charge. Disarmer: MTFs can tie up D class, and Chaos can tie up Scientists. while restrained, you cannot use any items. Other players on the same team may unrestrain a disarmed player. Being far away enough from your captor will also unrestrain you. Radio: each have different ranges on them, but these are used to stay in long-range contact with other radio holders. MTF spawns with them. Higher range will drain your radio’s battery faster. Lore: The SCP foundation operates beyond every major government, containing anomalies in the world. They Secure anomalies, Contain them, and Protect the rest of the world from them. Very few SCPs are created by the Foundation, and none of the ones seen in Secret Laboratory. Finally, the SCPs themselves. 079 and 294 have been removed from game, I’ve already talked about 914, and you don’t have to worry about 372 (yet). Let’s go in order. SCP-049: The Plague Doctor. Slowest of the SCPs, it will kill any human instantly. It can then turn its victims into zombies ( if done quickly). Zombies are called SCP-049-2. They follow the Doctor. Alone, they are easily defeated, but in groups, it is best that you run. Zombies are also called Airplanes, thanks to their T-posing. Tesla Gates are very dangerous for 049, because of its slow speed. SCP-096: The Shy Guy, Sad Boi, or Shy Boi, 096 must not be looked at. When done so, it waits 5 seconds, immobile, before going on a murderous rampage for 15-20 seconds, instantly killing everyone, and able to break down almost any door. It speeds up immensely during this time. It will stop crying after its rage ends, but upon resuming the tears, don’t look at it. Shoot it after its rage is over. Scatter when faced with a raging 096. 096 and 173 are a dangerous team, as you must look at one, and must not look at the other. SCP-106: The Old Man, or Larry, will teleport those it touches to its pocket dimension. Escaping the dimension will lead to its containment room, where a player may be sacrificed to the Femur Breaker to contain it. Weapons with a high firing rate are best to deal with it, as it always only takes 2 HP per shot. Tesla Gates are also dangerous for 106. SCP-173: The Sculpture, Statue, Weeping Angel or Peanut, it cannot move when looked at, except for blinking. It spawns in Light Containment, making it very good for early kills of D class and Scientists, especially before they get guns. 173 is best suited to stealth, as it moves very quickly when not seen, and snaps necks when in range of you. (and hitting LMB) SCP-939: Lizard, Reptile, or Dog, 939 can see movement, even through walls. Running players can be seen from very far away, walking players can be seen from an average distance, and sneaking or still players are rendered almost invisible to 939(except when very close or talking). 939 will always see you if you are talking. Weapon firing also allows it to see you. Using doors or elevators may allow you to outrun it, but it will kill you in about 2 hits, so standing still is often the best tactic. Also, it will always see you when outside of the facility. Most interestingly, however, 939 can speak to humans by pressing V. This can allow for luring humans in, opening doors, or perhaps teaming up with SCPs. Also, there can be two 939s playing at once.
To stop people randomly shooting into corridors without a care. FF means you are limited on how many can shoot down a narrow corridor for balance. However, it doesnt mean you can just execute your allies on purpose to fuck up the game for everyone. Not perfect, but better than the shitshow a lot of other games with FF have turned into.
5:23 "We get trapped with the frickin' Price is Right music, man." Sorry, Brandon. That was the Jeopardy Theme. Alex Trebeck doesn't take kindly to such mistakes.
Really, have you noticed how Sam nearly always ruins stuff for the group? In nearly every recent episode, he always does something that fucks over everybody, or just himself, then tries to blame it on the game or somebody else. He used to be really cool, but now he's just an annoying crybaby.
Light GamerLG I think they were referring to the ingame chat going apeshit. And were not referring to the SCPs being manufactured. Besides; everyone knows The Factory is the only supplier of manufactured anomalies, and all others are fakes. I had to write that at gunpoint. My “manager” was watching me, and he does not like it when I don’t promote the Factory in a comment.
Sam: "Its an inside joke, you wouldn't get it cause you're banned" Y I K E S. If I were Niko I'd bop him on the head at this point. REALLY gently. Just so he gets the point.
TheHughgee I think adapting 173, 091(is that right? And the old man is possible with a stylized course and a special set of rules for the roles. 137 is immortal, but can only move when people look away from him. The lights can be turned off and on to allow him to move if he is covered by more than one person. The Shy Guy can barrel through getting hit, but must only chase down one person at a time, with enforced periods of inactivity. (The person playing him will also get tired out from running, making them less of a juggernaut, and more of a flusher for the SCP team. And the Old Man can move about freely, and if the course allows it, use hidden passages the players can’t use. But he can be forced back by being shot, and those he touches, or shoots. Are instead put in limbo for a time and will either die once the time is up, or they’re rescued before it is up. You can include giving the SCP team guns anywhere you like. I’m just suggesting, and I’m sure smarter people than me in this regard can come up with a better IRL game.
This was out wayyyyyy before ttt, and it's not just this SCP game, but many more. But the SCP lore is more focused on illustrations, stories and all that. Plus the scientists/researchers didn't create the SCPs. MTF secures them, and they are contained in facilities. The lore is very interesting, I suggest watching it from SCP ILLUSTRATED.
Don't know if anyone told you but this is based off of the SCP universe The SCPs that are easier to negate are 096(Pale skinny person/Shyguy) and if you do not look at its face it will not rage 173(The Statue) always have one person looking at it and 939(Dog/With many voices) walk slowly(hold alt) and don't speak The second names are the SCP names you can google.
@Random Person It has been out for a while and it has some similarities, but it's much more different than TTT with gameplay and the community itself, as well as ingame jokes and such. Don't put your opinion if you want to be too ignorant to talk about it lmao
Random Person It’s you and other people’s over use of that term that makes me want to knockout the next person that says something cruel or stupid about something, and their only defense is it’s their opinion on the matter. I’m sorry. I had to get that off my chest eventually. I don’t hate you.
Wait when they get sent to purgatory by Radical Larry, you’re supposed to go through the door ways to try to escape. But they just gave up without trying! That makes me mad, normally when you’re teleported to a room surrounded by openings you think, “ok, I’m not dead so I’ll try walking through one of these openings.”
I really recommend you guys doing a NERF/AIRSOFT version of this game. And to keep things fresh, how about you use different SCPs each time which would not only be interesting but would also expand your knowledge about SCP's, and The Foundation.
I've watched people play SCP Containment breach so I recognize most of the things in this game; it's really funny watching people who don't have any idea what's going play the game!
The scientists didn't create the SCPs, they merely contain them (hence the term SCP, Secure Contain Protect) The D-Class are all death row prisoners who've committed numerous atrocities towards mankind, not much of a loss if they die.
I get why Sam think they made monster in there, but if you know SCP, they didn't made shit, they gather monster from all around the world and contain them in this place for study, and to not disrupt the world.
The game should Redirect people to the scp cb game and the the scp wiki are dieing on the Electrical Shock door.(cause they prob never heard of scp /scp:cb )
I mean, this game is nothing like TTT but its still an amazing game. The comparison between TTT and this is very slim. The only comparison to be made would be the teams but beyond that, it is completely different from TTT
Who would have thought the game is pretty accurate. This is the description of SCP-096 and there are thousands of entries on this website www.scp-wiki.net/scp-096
It’s not the new TTT, it’s its own thing. You’re not all trying to root out traitors and kill innocents, you’re trying to survive and kill your enemy faction. This is not the new TTT!
The prob with this game right now is the community, Its full trolls, mic spammers, keycard stealers, squeaky kids and bad admins. But if you can find a server without any of those dam this game is fun.
alright time for my own tips:
Roles:
D-Class: your goal is to escape with the assistance of the Chaos Insurgency. Common strategies for D-class include finding keycards or guns, and then finding SCP 914. 914 allows you to upgrade these by setting it to ‘Fine’ and placing your items in the leftmost chamber. Be wary; people often attempt to steal items from you while still on the ground. You then must attempt to leave the facility without dying. Trust only Chaos, everyone else is suspicious and prone to betrayal. If possible, kill MTF. If convenient, kill Scientists.
Scientist: Your task is also to escape in much the same way as D class, but with the help of MTF. Kill Chaos, if convenient, kill D class.
MTF: spawn from the helicopter. Your goal is to escort Scientists out of the facility, and kill all Chaos, D class and SCPs. You can find weapon stations that allow for alteration to your weapons (this works for all human classes, but you will need a weapons manager tablet). Escorted scientists will become MTF.
Chaos: MTF’s opposite, spawn from the truck. escort D class and they become Chaos. kill SCPs, scientists, and MTF.
SCPs: each very different, but their goal is to kill everyone else. No matter who, they must die. Further explanation on them later.
Facility Guards: more recent to Secret Laboratory, Guards have the same goal as the MTf, but spawn in the facility. they also spawn with weapon manager tablets, allowing for alterations to their weapons.
Locations: SCP-914 is an upgrade room. If you don’t intend on coming back, you can also trap non-106 SCPs in there. If convenient, trap them with yourself, and bargain. They can be useful allies, but be wary. They won’t help you forever.
Warhead Room: you may find an elevator that takes you to the Alpha warheads. These can be enabled and disabled, but not detonated (from here). They may be detonated from the surface in the bomb shelter room. These rooms are useful for Chaos or MTF, if they want to kill everyone outside the room. Note, you must guard the shelter to prevent it being deactivated, as well as the warheads themselves, as they may be turned off there too. You will need an O5, Facility Manager, or Containment Engineer card to access the shelter. the bomb takes 90 seconds to detonate. In the last 15 seconds, it can no longer be stopped. Also, gates A and B will be permanently locked after Warhead detonation.
PA System: this room allows you to broadcast messages to the entire facility. Use it as you will, but be careful. It is a lockable room, and thus you (or scps) can be trapped in it. SCP-106 likes to place portals here too, so be careful of using it.
SCP-106 Pocket Dimension: You are sent here when 106 catches you. 7 doors will kill you, one will let you escape to 106s containment zone. drop items to let future prisoners know which doors are bad.
106 Containment: by sacrificing one player, 106 may be contained and neutralized for the game. A player must have a high enough keycard level, one player must enter the red chamber, and another must press the button to contain 106.
For further explanation of areas, consult the wiki.
Decontamination: Make sure you have left Light Containment before the 15 minute mark. this area will become a death zone after 15 minutes and 30 seconds. Announcements occur often to let people know to leave. SCPs will also die to decontamination. In the final 30 seconds, all doors are opened, and then all elevators at Lifts A and B are permanently called up.
Items: Coin: they’re useless. Ignore them.
Keycards: just go to the wiki for these.
H.I.D.: it is located in a locked room in Heavy Containment. It requires very close range and good aim, but can more or less one-shot any SCP. It can only fire once, and takes a long time to charge.
Disarmer: MTFs can tie up D class, and Chaos can tie up Scientists. while restrained, you cannot use any items. Other players on the same team may unrestrain a disarmed player. Being far away enough from your captor will also unrestrain you.
Radio: each have different ranges on them, but these are used to stay in long-range contact with other radio holders. MTF spawns with them. Higher range will drain your radio’s battery faster.
Lore: The SCP foundation operates beyond every major government, containing anomalies in the world. They Secure anomalies, Contain them, and Protect the rest of the world from them. Very few SCPs are created by the Foundation, and none of the ones seen in Secret Laboratory.
Finally, the SCPs themselves.
079 and 294 have been removed from game, I’ve already talked about 914, and you don’t have to worry about 372 (yet).
Let’s go in order.
SCP-049: The Plague Doctor. Slowest of the SCPs, it will kill any human instantly. It can then turn its victims into zombies ( if done quickly). Zombies are called SCP-049-2. They follow the Doctor. Alone, they are easily defeated, but in groups, it is best that you run. Zombies are also called Airplanes, thanks to their T-posing. Tesla Gates are very dangerous for 049, because of its slow speed.
SCP-096: The Shy Guy, Sad Boi, or Shy Boi, 096 must not be looked at. When done so, it waits 5 seconds, immobile, before going on a murderous rampage for 15-20 seconds, instantly killing everyone, and able to break down almost any door. It speeds up immensely during this time. It will stop crying after its rage ends, but upon resuming the tears, don’t look at it. Shoot it after its rage is over. Scatter when faced with a raging 096. 096 and 173 are a dangerous team, as you must look at one, and must not look at the other.
SCP-106: The Old Man, or Larry, will teleport those it touches to its pocket dimension. Escaping the dimension will lead to its containment room, where a player may be sacrificed to the Femur Breaker to contain it. Weapons with a high firing rate are best to deal with it, as it always only takes 2 HP per shot. Tesla Gates are also dangerous for 106.
SCP-173: The Sculpture, Statue, Weeping Angel or Peanut, it cannot move when looked at, except for blinking. It spawns in Light Containment, making it very good for early kills of D class and Scientists, especially before they get guns. 173 is best suited to stealth, as it moves very quickly when not seen, and snaps necks when in range of you. (and hitting LMB)
SCP-939: Lizard, Reptile, or Dog, 939 can see movement, even through walls. Running players can be seen from very far away, walking players can be seen from an average distance, and sneaking or still players are rendered almost invisible to 939(except when very close or talking). 939 will always see you if you are talking. Weapon firing also allows it to see you. Using doors or elevators may allow you to outrun it, but it will kill you in about 2 hits, so standing still is often the best tactic. Also, it will always see you when outside of the facility. Most interestingly, however, 939 can speak to humans by pressing V. This can allow for luring humans in, opening doors, or perhaps teaming up with SCPs. Also, there can be two 939s playing at once.
Dude, chill.
umm . . . how fucking long did it take you to make this
Dude why write so much if no one would read it
Zain Shiraz I read it it’s helpful info
First off, it is a joke
Second how long did it take and third off I got nothing
Brandon is just constantly smiling and laughing, God bless his precious soul lol
Even when hes not doing well in the games he has a good time
If you guys want to know what the SCP foundation is, or even know more about the monsters in the game go to the SCP foundation wiki.
Down the rabit hole:SCP is also a good run through of the foundation
or the actual beginners guide to the scp foundation by the volgun (a scp commentary channel)
You should watch it from SCP ILLUSTRATED instead, it's much better
@@christianwurlitzer209 I would rather watch from SCP illustrated
Yay node is bringing light to a game that should have more players
To stop people randomly shooting into corridors without a care. FF means you are limited on how many can shoot down a narrow corridor for balance.
However, it doesnt mean you can just execute your allies on purpose to fuck up the game for everyone. Not perfect, but better than the shitshow a lot of other games with FF have turned into.
@alex nuez lmao shitty mod? This game is good as fuck, gerrout
Criken and co already did
FYK? It already as a lot of incoming players
love this fucking game
5:23 "We get trapped with the frickin' Price is Right music, man."
Sorry, Brandon. That was the Jeopardy Theme. Alex Trebeck doesn't take kindly to such mistakes.
I'll take popular TV theme songs for 400, Alex.
Thank you I thought I was going to have to correct him
And here's the answer:
This famous Japanese Anime first aired in 1989 and it's theme song mentions 'teaching a dinosaur to ride a ball.'
Just saying boys, the SCPs are anomolies, not created lab experiments. You can find a LOT of info and such on the SCP-Wiki. It has a LOT of articles.
well I know some are created from lab experiments one being SCP-085
SOME are. But most are not. But over-all their naturally occurring things, be they ancient or recent.
There are a lot of articles. And I read almost every single one. Almost.
I wasted my life to this.
Are they real?
No their not real Noble. It is just a really popular game with fan games like this one.
Its curious how sam screws up something at every game
Nani?
Considering he wanted to have sex with the monsters last video, it gets less curious lol
Truth, Sam dies screw everything up in these videos
perreterecon the mods rig it for every game
Really, have you noticed how Sam nearly always ruins stuff for the group? In nearly every recent episode, he always does something that fucks over everybody, or just himself, then tries to blame it on the game or somebody else. He used to be really cool, but now he's just an annoying crybaby.
and the scientist did not create scps they just do research on them using class-d aka prisoners.
Light GamerLG I think they were referring to the ingame chat going apeshit. And were not referring to the SCPs being manufactured. Besides; everyone knows The Factory is the only supplier of manufactured anomalies, and all others are fakes.
I had to write that at gunpoint. My “manager” was watching me, and he does not like it when I don’t promote the Factory in a comment.
Brandon It’s the jeopardy music.
Hey D, theres this cool multiplayer stealth game rn, its got a small community but I think you guys would like it. It's called Intruder
This is like watching your dad play a game he knows nothing about... 10/10
Sam: "Its an inside joke, you wouldn't get it cause you're banned"
Y I K E S. If I were Niko I'd bop him on the head at this point. REALLY gently. Just so he gets the point.
good luck trying to do it irl with airsoft though
TheHughgee I think adapting 173, 091(is that right? And the old man is possible with a stylized course and a special set of rules for the roles.
137 is immortal, but can only move when people look away from him. The lights can be turned off and on to allow him to move if he is covered by more than one person.
The Shy Guy can barrel through getting hit, but must only chase down one person at a time, with enforced periods of inactivity. (The person playing him will also get tired out from running, making them less of a juggernaut, and more of a flusher for the SCP team.
And the Old Man can move about freely, and if the course allows it, use hidden passages the players can’t use. But he can be forced back by being shot, and those he touches, or shoots. Are instead put in limbo for a time and will either die once the time is up, or they’re rescued before it is up.
You can include giving the SCP team guns anywhere you like. I’m just suggesting, and I’m sure smarter people than me in this regard can come up with a better IRL game.
No it's NOT the new TTT because IT'S NOTHING LIKE TTT FFS!
NOa EETS NOOT THE NEEW TTT BECOOZ ITS NOOOTHANG LEIK TTTS FFFFFFFSSSSSS
SEO title perhaps?
They mean it could replace ttt, because you can roleplay better.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
The weird reptile dog with no eyes can talk to both scps and humans so you can trick them into opening stuff
I'm kind of curious about that anime pillow behind Sam's monitor
You must be new to the Node community. *That* is D’s girlfriend
I swear the moment I start watching a certain game mode brings it to light on their channel. Great taste as always guys!
I feel like Sam just likes to screw things up
Yeah sometimes he's a bit of a dick XD
Thanks for agreeing bro
I love how when they notice scp-096 they look directly into it’s face while trying to stop it by means of bullets... yeaaaaah rip
I'm lying in a high school nurses office with horrible chest pain but node realised a new video
Thanks guys
I never sleep, someone help
I know how it feels
Camamel tea helps. Also turn your temp down. For a bonus you could try listening to binural sounds or ASMR (The good ones) to help you sleep.
Same dude
Same
Marpatt same
“We’re stuck in here with the Price is Right music”
uh...
This was out wayyyyyy before ttt, and it's not just this SCP game, but many more. But the SCP lore is more focused on illustrations, stories and all that. Plus the scientists/researchers didn't create the SCPs. MTF secures them, and they are contained in facilities. The lore is very interesting, I suggest watching it from SCP ILLUSTRATED.
Thanks for putting me on this gem! Saw it in your last video and been pretty much playing since then. The game is so fun!
5:04 that Brandon solo was hilarious 😂
Like the fact Nico has a body pillow on his desk
Don't know if anyone told you but this is based off of the SCP universe
The SCPs that are easier to negate are 096(Pale skinny person/Shyguy) and if you do not look at its face it will not rage
173(The Statue) always have one person looking at it
and 939(Dog/With many voices) walk slowly(hold alt) and don't speak
The second names are the SCP names you can google.
Anthony Mazzie oh yeah and if you run into radical Larry... just accept your fate...
This game has been out for ages. Why have you only played it this month? Also it's nothing like TTT
It kinda is, with its chaos and pot luck. But that's where the similarities end
I think its just a clickbait title, it might also bring new players to the game
@Random Person lmao
@Random Person It has been out for a while and it has some similarities, but it's much more different than TTT with gameplay and the community itself, as well as ingame jokes and such. Don't put your opinion if you want to be too ignorant to talk about it lmao
Random Person It’s you and other people’s over use of that term that makes me want to knockout the next person that says something cruel or stupid about something, and their only defense is it’s their opinion on the matter.
I’m sorry. I had to get that off my chest eventually. I don’t hate you.
"Price is Right" does not equal "Jeopardy."
They should actually play the original SCP Containment so they understand what SCPs they're playing/fighting lol.
You mean read/watch articles/videos covering the SCPs. Because Containment Breach doesn't teach you much.
Niko getting banned reminded me of Gmod... the good troll days.
Lol i feel really bad, i was the guy who banned him
Having seen the video, did he get unbanned? Always curious how admins handle stuff like this when video evidence is presented/made public.
GreyFire Ocelot We don’t give perma bans, it is usually in days. In this case i gave him a one day ban
@@cainion nerd
xrypt What exactly were the grounds for his banning?
Maybe give your banning powers to someone with greater responsibility, friend.
yes I would love this to become the new ttt
Wait when they get sent to purgatory by Radical Larry, you’re supposed to go through the door ways to try to escape. But they just gave up without trying! That makes me mad, normally when you’re teleported to a room surrounded by openings you think, “ok, I’m not dead so I’ll try walking through one of these openings.”
This game is basically the evil dudes in The Cabin in the Woods.
I really recommend you guys doing a NERF/AIRSOFT version of this game. And to keep things fresh, how about you use different SCPs each time which would not only be interesting but would also expand your knowledge about SCP's, and The Foundation.
salvex234 yes
Favorite part- "idk what that means sir"
This is basically the last act of “Cabin In The Woods”
Ahhhh the comments, they are beutiful how they are screaming on people that don’t know something
You
How the fuck you found me
In all fairness, this game is tons of fun. It's goofy as all hell, and pretty spoopy sometimes. Drinks always help too
omg yes i can't believe u guys finally played this
That monster that attacked D scared the shit out of me
"Bullets are useless commander!"
That dude has respawned as a lieutenant at least 5 times in a row wtf
Kinda reminds me of Cabin in the woods...like the military guys going in to rid the threat of monsters and save the scientists.
It's basically based off The Foundation
YES YOU FINALLY PLAY THIS
THEY’RE ACTUALLY DOING IT
For some reason i would like Node to play with the Criken and BedBananas friends.
Playing SCP: Secret Laboratory without knowing what the SCPs do...
Me: seems like the SCPs got into the secret stash of drugs in the laboratory
This game is also based off a forum which has the information and tests done on these scps
When you are d-class, you have to shout D BOYS D BOYS, it's natural rule
I love how they turn a game into a different one even tho its not meant to be played XD
Yes, "The price is right" Brandon, that's what the song was. HAHA
I've watched people play SCP Containment breach so I recognize most of the things in this game; it's really funny watching people who don't have any idea what's going play the game!
5:00 You're the commander.
by the way, don't call them monsters, it's like when you call a walker a zombie.
that "timing gate" is called a tezla gate, it isn't a timing thing, you have to trigger it then, wait, then pass quickly after the zap
Toby Fav that's literally the definition of a timing thing
"Im a smartass here"
Love you guys!
Next time yall do an airsoft video yall should see if yall can get your hands on a 40 Mike airsoft grenade that would be epic
"Price is Right music" lol
>Is this game the new TTT?
>Gets banned in 2 seconds for doing nothing
Nope looks like the same thing to me
"Doing nothing" He ran into a room and tried to kill somebody.
*Elevator operator noises*
You guys are awesome!! Keep it up
This is hilarious and I hope it catches on.
wow you guys are only getting on this now? love this game good to see some big youtubers are putting it in the spotlight
Everyone should look up the SCP Foundation wiki to read all the crazy things there.
The scientists didn't create the SCPs, they merely contain them (hence the term SCP, Secure Contain Protect)
The D-Class are all death row prisoners who've committed numerous atrocities towards mankind, not much of a loss if they die.
I love your content and that game you guys should do airsoft scp or something
I get why Sam think they made monster in there, but if you know SCP, they didn't made shit, they gather monster from all around the world and contain them in this place for study, and to not disrupt the world.
Ayyyy, you are playing on disaster den servers!!!
facts yo
The game should Redirect people to the scp cb game and the the scp wiki are dieing on the Electrical Shock door.(cause they prob never heard of scp /scp:cb )
Node! The game Crawl would be a great game for the Chanel!
And no ones gonna talk about (What appears to be) a You dakimakura most clearly seen at 2:59
Great game, glad you guys are playing it.
Though, Sam doesn't know anything about SCP lore
1:26 lol they playing with Hannibal Buress
I love these kind of games
Can these guys like...grab a summarized version of a couple key SCP articles? I want them to understand this game.
There actually is a Gmod version of this game (its not the garbage RP servers) Its called *Breach*
Don’t they know that they can escape the pocket dimension once? From all I seen they just sit in there and the footage gets cut to them respawning.
Thus game is absolutely terrifying
Dude do a nerf or airsoft version of this
I absolutely love this game
I was so utterly confused with what was happening in this game
Also the scientist never made the SCP The Munsters or the scp's are already existing they just capture them in study them
What server do you play on? I want to play with you Node.
Also the scp that traps you in purgatory you can escape the room
You guys should customize your weapons at a station
I mean, this game is nothing like TTT but its still an amazing game. The comparison between TTT and this is very slim. The only comparison to be made would be the teams but beyond that, it is completely different from TTT
Feels more like the new "The Hidden".
Who would have thought the game is pretty accurate. This is the description of SCP-096 and there are thousands of entries on this website www.scp-wiki.net/scp-096
just ignore the body pillow at 1:03
Isn't it weird how the commander (brandon) called his teammates commander?
Just gotta find the right people to RP with crika has some really funny videos on his channel of this game
I just watched the first one and my prayers have been answered for another nice
It’s not the new TTT, it’s its own thing. You’re not all trying to root out traitors and kill innocents, you’re trying to survive and kill your enemy faction. This is not the new TTT!
Can we get a rip in the chat for nico, he was just an innocent bystander and he got screwed over by sam lol
Secure Contain Protect
The prob with this game right now is the community, Its full trolls, mic spammers, keycard stealers, squeaky kids and bad admins. But if you can find a server without any of those dam this game is fun.
This is quality stuff
just wait until this game gets refined into a AAA project.
Jeopardy, ya weirdos