This game is a great example for how character should be considered when creating viewmodel animations. I've not really played the games, but from what I can tell, the main character has a relaxed, cool guy killing machine attitude that is reflected in how he reloads the guns. He is strong, extremely skilled and killing monsters with guns is like second nature to him. When he goes to reload there is no struggle because there shouldn't be. What adds depth to this is that the weapons themselves function outside of the character's skill in handling them. Take the Basilisk. Its fire animation has a snapping kick with a strong windup, but the reload looks like it couldn't have taken any less effort. The recoil is static; the gun can't get any better at firing, thus it will always have a strong kick. Juxtaposing this is the character, whose skill in combat and carefree attitude has him inserting the next shot with no resistance and swift precision. That kind of difference between the weapon and the handler highlights so much character and is sustained by a level of consistency across all the animations. They never do that thing you see in some games where chunky gun = chunky reload animation and soft gun = soft reload. The character's skill level and attitude always stays the same. It's never hard, constantly second nature, and always cool.
I love the design of the Outlaw. Revolvers have always been a favorite of mine in shooters, and it seems like no matter what the setting is, whether it's Western, sci-fi, or fantasy, it's never out of place. Some classics truly never go out of style.
It may not be boomer enough but swarm launcher could be a little smaller as to not cover most of the reticle And double trouble like cmon you can throw off both of them at once But those are my zoomer nitpicks
I miss the weapon designs of the first game. That could have also brought back the flamethrower and rocket launcher. I do however like how they brought back the shurikens, riot gun, grenade launcher and rail gun.
Dunno why this game got so much flak. It's a bit short but it's super fun and closest thing to the new DOOM games. The combat is tight and satisfying and the weapons are cool. People wanted the randomized procedurally generated levels and weapons of Shadow Warrior 2 but that thing was more Borderlands than a proper Shadow Warrior game.
I want that amount of content without the procedural generation. If SW2 had just 3 simple upgrades for each of the weapons and more unique armor variations that actually gave a build to achieve, I think the game would be much better. After over 800 hours, the combat and ability to put whatever on a weapon wheel is still great. The game is fun as hell still, but guns having proper upgrades and altfires would've been the way to go. With each release they remove things I appreciated to add more things to appreciate. Even the story doesn't really know what is going on between entries.
True, but a huge majority of the weapons in Shadow warrior 2 sucked balls and were never worth using. They were meant to be used until you got a better option Personally, I prefer this style which is closer to the first game. Smaller selection of weapons, but they're all useful and more full of character as a result
how dare they give that overwatch looking gun the honorary title of "Riot Gun" its not bassy, powerful, or menacing. the 1997 gun still holds title of "Riot Gun" as far as im concerned, this new one is an imposter
00:00 THE OUTLAW
00:25 RIOT GUN
00:48 SIDEKICKS
01:17 CRIMSON BULL
01:32 THE BASILISK
01:45 SHURIKEN SPITTER
02:04 SWARM LAUNCHER
02:37 DOUBLE TROUBLE
02:42 BRAIN FREEZE
03:00 HUNGRY HEART
03:20 DISCO GRENADE
03:29 PENETRATOR
03:44 BLADE OF HATTORI
03:56 EQUALIZER
04:07 DRAGONTAIL
Your double trouble timestamp is wrong.
You might have forgotten about the seeking eye gore weapon too.
This game is a great example for how character should be considered when creating viewmodel animations. I've not really played the games, but from what I can tell, the main character has a relaxed, cool guy killing machine attitude that is reflected in how he reloads the guns. He is strong, extremely skilled and killing monsters with guns is like second nature to him. When he goes to reload there is no struggle because there shouldn't be. What adds depth to this is that the weapons themselves function outside of the character's skill in handling them. Take the Basilisk. Its fire animation has a snapping kick with a strong windup, but the reload looks like it couldn't have taken any less effort. The recoil is static; the gun can't get any better at firing, thus it will always have a strong kick. Juxtaposing this is the character, whose skill in combat and carefree attitude has him inserting the next shot with no resistance and swift precision. That kind of difference between the weapon and the handler highlights so much character and is sustained by a level of consistency across all the animations. They never do that thing you see in some games where chunky gun = chunky reload animation and soft gun = soft reload. The character's skill level and attitude always stays the same. It's never hard, constantly second nature, and always cool.
I like your thought process on this especially the basilisk thing you pointed out it’s a different feeling reloading a big powerful gun
Doomguy with his arsenal: allow me to introduce myself
Ya but sadly it really isnt a good game ...really lack luster
@@fritzdaddy-135mmgetstagger4 can you explain
@@fritzdaddy-135mmgetstagger4 care to explain so I can disagree
I love the design of the Outlaw. Revolvers have always been a favorite of mine in shooters, and it seems like no matter what the setting is, whether it's Western, sci-fi, or fantasy, it's never out of place. Some classics truly never go out of style.
Like how they kinda brought back the original shotgun design
Nah, they took my favorite firing mode
@@namefamily2748 ok?
These firing sounds are so unrealistic and over-the-top and I love every bit of it.
It may not be boomer enough but swarm launcher could be a little smaller as to not cover most of the reticle
And double trouble like cmon you can throw off both of them at once
But those are my zoomer nitpicks
I miss the weapon designs of the first game. That could have also brought back the flamethrower and rocket launcher.
I do however like how they brought back the shurikens, riot gun, grenade launcher and rail gun.
Dunno why this game got so much flak. It's a bit short but it's super fun and closest thing to the new DOOM games. The combat is tight and satisfying and the weapons are cool.
People wanted the randomized procedurally generated levels and weapons of Shadow Warrior 2 but that thing was more Borderlands than a proper Shadow Warrior game.
I want that amount of content without the procedural generation.
If SW2 had just 3 simple upgrades for each of the weapons and more unique armor variations that actually gave a build to achieve, I think the game would be much better. After over 800 hours, the combat and ability to put whatever on a weapon wheel is still great. The game is fun as hell still, but guns having proper upgrades and altfires would've been the way to go.
With each release they remove things I appreciated to add more things to appreciate. Even the story doesn't really know what is going on between entries.
Sidekicks and The basilisk are my favorite designs, japanese/chinese like dual welding machine guns and a Railgun
The riot gun, a classic within original Shadow warrior fans
They did soo much better with weapons from the prior 2 games
Expected more weapons from this game.
this game is pure boomer shooter fun. play it, it's worth it.
I’d love to be able to continue my play through but I’m a victim of that damn egg level bug. The raft won’t move so I can’t progress any further.
"How customized you want the weapons ?"
Shadow Warrior 3: "yes"
the second one was better on this point
Fuck the guns sound amazing
Oh My! I Was Surprised to See the Weapons Showcase of the New Shadow Warrior Game!
Hey! The FULL Shadow Warrior Soundtrack [OST] is here: ruclips.net/video/-gMMGgZp-B0/видео.html
Nice
Why no stan Bush?
outro song/music?
possible doom sg reference???????? 0:40
Mmm.. the game looks cool but.. only few guns and reload animations has no depth
Not really there is also a patch play the new difficulties.
Awesome weapon display I like it hoped it there be more
Where are the easter eggs from the game? Like the anime girl one?
Wang looks better in 2
Less gun and ammo than first 2 game!!?
How pathetic. Shadow Warrior 2 had 71 glorious weapons.
Hello
Hello!
Salam. Shalom. Привет.
Pica das galáxias.
Meh
Oryginalny Riotgun jest lepszy(?)
Feels like a huge downgrade, last game had so much variety and now the pool is so shallow
Yaya it's time!
Quite a downgrade in weapon selection this time :/
True, but a huge majority of the weapons in Shadow warrior 2 sucked balls and were never worth using. They were meant to be used until you got a better option
Personally, I prefer this style which is closer to the first game. Smaller selection of weapons, but they're all useful and more full of character as a result
Never even heard of this game, is it actually good?
It's like Doom Eternal but not as good in my opinion. Which is still something considering how much I love Doom Eternal.
Doom eternal: samurai mod
Just comment
how dare they give that overwatch looking gun the honorary title of "Riot Gun"
its not bassy, powerful, or menacing. the 1997 gun still holds title of "Riot Gun" as far as im concerned, this new one is an imposter
Shut up you annoying entitled brat of a gamer
6 guns 🔫 and the 2 game had 75 guns this game just doesn't worth the 60 $dollars 19$ dollars it's worth
Same. So few weapons. Shame.
they keep destroying Shadow Warrior
a bunch of SWINO - Shadow Warrior In Name Only!
This is pure shadow warrior
Can't satisfy everyone.
This is shadow warrior lmao
I rather play this than that looter shooter bullshit
Lo Wang would like a word with you.
SW2 > SW3.
No
@@Good-pw2cn Yes
I didn't like the game it's all about running around
Positioning, resource management, combos, exploration, you can reload with the sword so that will give you ideas of how to play.