Interactive Ambient Occlusion Using Voxel Cone Tracing

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  • Опубликовано: 23 янв 2025

Комментарии • 18

  • @SethiXzon
    @SethiXzon 13 лет назад

    This is some fantastic ambient occlusion.

  • @arkatub
    @arkatub 13 лет назад

    looks really good, like real AO.

  • @00Kirby0
    @00Kirby0 13 лет назад

    This is amazing

  • @DriesduPreez
    @DriesduPreez 12 лет назад

    What are the first two locations called?
    I believe the first is the Sponza Atrium, what is the second?

    • @SianaGearz
      @SianaGearz 4 года назад

      Uh i know i'm a few years late, but i guess it would be San Miguel Hacienda?

  • @loveforallbxlmannif
    @loveforallbxlmannif 9 лет назад

    so beautifull !!! Is this in unity ??? I want it ! But i'm also perfectionist with antialiasing.. Is it possible to combine with it ? I love it thanks !

  • @Ricochet8844
    @Ricochet8844 12 лет назад

    I'd love to see you see that in a horror game.

  • @OliphanOracus
    @OliphanOracus 13 лет назад

    B&W3 much?

  • @visualeffectschannel
    @visualeffectschannel 13 лет назад

    That's one big hand

  • @gouskin
    @gouskin 12 лет назад

    I'm sure.

  • @Avenger1130
    @Avenger1130 13 лет назад

    I think that hand is going to visit me in my sleep :c very cool demo though.

  • @otonanoC
    @otonanoC 11 лет назад

    Thanks for the comment, gimmick boy.

  • @edgeofblade
    @edgeofblade 13 лет назад

    duh duh duh duh *snap snap* duh duh duh duh *snap snap* duh duh duh duh, duh duh duh duh, duh duh duh duh *snap snap*

  • @gouskin
    @gouskin 13 лет назад

    Lol. Almost looks as good at Battlefield 3! :)

  • @otonanoC
    @otonanoC 12 лет назад

    Dear CyrillCrassin,
    I hereby challenge you to prove to the world that this is not a gimmick. You can do this by continuing to produce and release videos of this graphics technique. Eventually the strength of your videos will force the Industry to pay attention. You have produced zero videos in 11 months, leading many to believe that this is a gimmick. Can you and will you prove your method to us with more videos?