2:39 Should place road to protect grain with first knight to avoid the situation at 7:08. Sheep port is not important and black will protect the 9 ore soon enough. Inland production settlement are important with so much space on the map.
Nice win! A lot of luck though both with dice and other players saving you from losing a city in the last minute. It's actually not enough to just have one knight activated to be safe from barbarians. In fact these has to be at least the same amount of activated knight on the board in total as there are cities on the board. If there are a fewer knights than cities on there when it strikes, the player or players with the least amount of knights will lose a city. That is why there are small numbers in a red or green circle by the barbarian to indicate the current city to knight ratio.
Cities and Knights is to much for me to even watch without being stresses at the micromanaging it adds. And you're making a video while at it. Nice game! Black was comin somethin hard atchu.
FYI you could have used the intrigue card to place one road towards blacks level 2 knight and remove it from the board as he doesnt have anywhere to put it on his road right now (19mins in) you could have done it sooner but you started talking about black's knight game
GG Elly...Yea these cities and knights games are more fun...dam it would be sick if there was a cities and knights tournament in LA sometime soon!
2:39 Should place road to protect grain with first knight to avoid the situation at 7:08. Sheep port is not important and black will protect the 9 ore soon enough. Inland production settlement are important with so much space on the map.
more Cities and Knights please, loved this longer video, wasted that number swap tho, when you could've swapped that 3 sheep with something
Ooo didn’t think about that
3:52 always 4:1 for a commodity card first
Nice win! A lot of luck though both with dice and other players saving you from losing a city in the last minute. It's actually not enough to just have one knight activated to be safe from barbarians. In fact these has to be at least the same amount of activated knight on the board in total as there are cities on the board. If there are a fewer knights than cities on there when it strikes, the player or players with the least amount of knights will lose a city. That is why there are small numbers in a red or green circle by the barbarian to indicate the current city to knight ratio.
Omg never noticed those small numbers, game changer
Cities and Knights is to much for me to even watch without being stresses at the micromanaging it adds. And you're making a video while at it. Nice game! Black was comin somethin hard atchu.
FYI you could have used the intrigue card to place one road towards blacks level 2 knight and remove it from the board as he doesnt have anywhere to put it on his road right now (19mins in) you could have done it sooner but you started talking about black's knight game
Ah makes sense, I’ve never used that card before so didn’t realize
discarded spy lmao. So much panic this whole game 😂
Not one GG. Opponents soo salty lol.