I am a guitar builder and CNC programmer out of Big Rapids, MI. Every time you said I would cringe, I did, but this video is so so informative and I really appreciate it!
yep- tried to be very clear about my background and where I'm coming from here. Hopefully you picked up a few tricks that you as a real guitar builder can use!
Kyle, you are making a very friendly and informational environment for almost every level of learners. I started learning from you when I couldn't distinguish the difference between A and B in Rhino. I'm not a master now but I've built up that level up confidence and knowledge to make things in Rhino(I didn't expect to do in such short time). Keep sharing your knowledge! It's so valuable. Clap Clap Clap
Can't believe all the hate. This guy is showing how to use the tools in Rhino. He isn't a luthier. He doesn't need to be one. This video is very informative. If you want somebody to hold your hand, then guitar building isn't for you. Go cnc some signs instead!
Nice one Kyle!! Rule of three love it!! I personally would like even more like this--examples that go into when to use NURBs vs SubD maybe even showing getting yourself into trouble with one or the other then back peddling and using the other instead.
Keep watching my videos... screw ups are more common than I’d like to admit. But..as I say all the time, I try to make all the mistakes so you don’t have to... :-)
RULE of 3: 3 points is enough to make a corner, 2 consecutive corners may share a point or may not to stay isolated. Modelling in box mode, editing in smooth mode. To select a specific following edges in a loop: (IS THERE A RING MODE LIKE THIS?) 1. Select the 1st one, 2. (Shift select) the last one, 3. Double click anyone in between.
PLEASE sorry does anyone know a site or do you know where to find the precise measurements of each single element of the guitar to be used later as a reference on rRHINO? (the length of the neck, the length of the frets or the bending angle of the headstock for example)
Hi when ever I try the picture command and import it the picture it is only viewable in the top view, (the one I placed it in), mean while in the perspective view it just shows up as a white box with an x through it, can you help?
Use the Zebra tool more. Very difficult to detect surface lumps without it. Sometimes I also run the contour command to get a better look at the shape, and then undo it.
Hello Mcneel and rhino 3d, is there a way where we can make the Box mode more precise and closer to the actual smooth mode? I think it's ridiculous to have such radical differences in shape from box mode to smooth mode. It's very unintuitive. Tsplines didn't have this problem. If mcneel could at least make box mode closer to smooth mode then all is fine. Until then it's so hard to completely work from box mode, especially when modelling many creased edges, and to transition between smooth mode only to find out the the smoothed shape is completely different from my intuited box shape.
Tsplines worked exactly the same (I used to be their demo guy) Box mode is the control polygon and smooth is the interpolated limit surface. Same with tsplines. If you have a higher poly count control cage (box mode) it would be a less radical change. But you’d have more chance of injecting an inflection. All subd systems work this way. It just takes some getting used to.
@@Rhinoceros3d Thank you for your response, it means a lot. For me personally, I don't recall experiencing such discrepancy between box mode and smooth mode. I'm not saying the translation is perfect but to me, Tsplines seems to have a lower degree of deviation from box mode to smooth mode, especially when there are creases. My question is - Will this be the end all be all or does mcneel to plan on making it mode precise?
@@AtTheEast18 this is how it will be. Try subdividing the model more to get a denser box mode. That will be closer to your limit surface. I think if you did some testing you will see tsplines and rhino are virtually identical if you compare the same mesh in each program.
Just wondering what's the real advantage of using sub-D over than usong a dedicated polygonal modeling software like Blender or Max. Is there any real advantage? I mean, I've used Rhino since V4 but I can't still find any utility in SubD especially since it's super limited compared to Blender or other. Can you help me to make up my mind?
subd converts to nurbs with a button click, which means you can data transfer to engineering packages, CAM, etc... Polygon programs like blender or max, leave you hanging in polygon space, which makes engineering more difficult. (not impossible, just more difficult)
@@Rhinoceros3d I wonder if its possible to use one of those professional screen recording program some company uses for their official tutorials , it displays the keys you press on screen .
Clearly.. As I said in the video I’m not a guitar player. My goal was to give you, someone who does know how to build one, the tools, a possible approach and basic knowledge to take and build from.
PLEASE sorry does anyone know a site or do you know where to find the precise measurements of each single element of the guitar to be used later as a reference on rRHINO? (the length of the neck, the length of the frets or the bending angle of the headstock for example)
I am a guitar builder and CNC programmer out of Big Rapids, MI. Every time you said I would cringe, I did, but this video is so so informative and I really appreciate it!
yep- tried to be very clear about my background and where I'm coming from here. Hopefully you picked up a few tricks that you as a real guitar builder can use!
He designs like there is nothing to it. I am really liking this. I kinda know those mesh from Illustrator
Kyle, you are making a very friendly and informational environment for almost every level of learners. I started learning from you when I couldn't distinguish the difference between A and B in Rhino. I'm not a master now but I've built up that level up confidence and knowledge to make things in Rhino(I didn't expect to do in such short time). Keep sharing your knowledge! It's so valuable. Clap Clap Clap
thanks for the kind words! I really appreciate it!
Thanks for the tutorial!!! The laughs and good attitude!!! It was funny and educative to see it!!!
thanks for watching! glad you enjoyed it-
Somebody give this man a medal.
You are too kind -
I’d be happy just seeing all the great models you all make! :-)
This is so awesome, excited to get started on my SubD journey!
Very satisfying demo. Cheers
Can't believe all the hate. This guy is showing how to use the tools in Rhino. He isn't a luthier. He doesn't need to be one. This video is very informative. If you want somebody to hold your hand, then guitar building isn't for you. Go cnc some signs instead!
As a guitar player and user of Rhino, wholeheartedly approve.
Nice one Kyle!! Rule of three love it!! I personally would like even more like this--examples that go into when to use NURBs vs SubD maybe even showing getting yourself into trouble with one or the other then back peddling and using the other instead.
Keep watching my videos... screw ups are more common than I’d like to admit. But..as I say all the time, I try to make all the mistakes so you don’t have to... :-)
@@Rhinoceros3d 😄
your tutorials are awesome, i learned some great techniques from you, thanks you very much!
Very cool of you to say! Thanks!! Happy modeling!
Thanks, this one is a real good tutorial, thanks for keep teaching us
You're very welcome!
RULE of 3: 3 points is enough to make a corner, 2 consecutive corners may share a point or may not to stay isolated.
Modelling in box mode, editing in smooth mode.
To select a specific following edges in a loop: (IS THERE A RING MODE LIKE THIS?)
1. Select the 1st one,
2. (Shift select) the last one,
3. Double click anyone in between.
PLEASE sorry does anyone know a site or do you know where to find the precise measurements of each single element of the guitar to be used later as a reference on rRHINO? (the length of the neck, the length of the frets or the bending angle of the headstock for example)
Hi when ever I try the picture command and import it the picture it is only viewable in the top view, (the one I placed it in), mean while in the perspective view it just shows up as a white box with an x through it, can you help?
Open rhino run the systeminfo command, and Email the result to tech@mcneel.com. I’m betting you need a graphic card driver update.
Easy when you know... good job!😊
Use the Zebra tool more. Very difficult to detect surface lumps without it. Sometimes I also run the contour command to get a better look at the shape, and then undo it.
1:05:55 yes, guitar players want designs from 1954, on the other hand, bass players are more open to new ideas and concepts.
If you have some of your own designs to share, post them on discourse.mcneel.com
We’d love to see them!
Sure will!@@Rhinoceros3d
Thank you.
Hello Mcneel and rhino 3d, is there a way where we can make the Box mode more precise and closer to the actual smooth mode? I think it's ridiculous to have such radical differences in shape from box mode to smooth mode. It's very unintuitive. Tsplines didn't have this problem. If mcneel could at least make box mode closer to smooth mode then all is fine. Until then it's so hard to completely work from box mode, especially when modelling many creased edges, and to transition between smooth mode only to find out the the smoothed shape is completely different from my intuited box shape.
Tsplines worked exactly the same (I used to be their demo guy)
Box mode is the control polygon and smooth is the interpolated limit surface. Same with tsplines.
If you have a higher poly count control cage (box mode) it would be a less radical change. But you’d have more chance of injecting an inflection.
All subd systems work this way. It just takes some getting used to.
@@Rhinoceros3d Thank you for your response, it means a lot. For me personally, I don't recall experiencing such discrepancy between box mode and smooth mode. I'm not saying the translation is perfect but to me, Tsplines seems to have a lower degree of deviation from box mode to smooth mode, especially when there are creases. My question is - Will this be the end all be all or does mcneel to plan on making it mode precise?
@@AtTheEast18 this is how it will be.
Try subdividing the model more to get a denser box mode. That will be closer to your limit surface.
I think if you did some testing you will see tsplines and rhino are virtually identical if you compare the same mesh in each program.
Just wondering what's the real advantage of using sub-D over than usong a dedicated polygonal modeling software like Blender or Max.
Is there any real advantage? I mean, I've used Rhino since V4 but I can't still find any utility in SubD especially since it's super limited compared to Blender or other. Can you help me to make up my mind?
subd converts to nurbs with a button click, which means you can data transfer to engineering packages, CAM, etc... Polygon programs like blender or max, leave you hanging in polygon space, which makes engineering more difficult. (not impossible, just more difficult)
Why don't you switch gumball snappy dragging off ?
I like to have snappy dragging enabled and then use alt to enable/disable osnaps when I need them.
Limiting hotkey use in this kind of tutorial would save my neck from whiplash trying to figure out what just happened.
Ctrl+shift click is the main hot key I use for sub selecting parts of a sub d. Happy to share any that cause confusion.
@@Rhinoceros3d I wonder if its possible to use one of those professional screen recording program some company uses for their official tutorials , it displays the keys you press on screen .
Adamsin kral
Nice tutorial, but you just can't build a guitar in this way...not one that someone would actually buy for playing...
Clearly..
As I said in the video I’m not a guitar player.
My goal was to give you, someone who does know how to build one, the tools, a possible approach and basic knowledge to take and build from.
@@Rhinoceros3d hi. Where do I find the reference images used in your toturials? Thank you😬
@@anasalshaikh best to just grab a screen shot.. there is no easy way to share images in Yt-
what a worst tutorial, but thank u
Care to expand on that thought?
PLEASE sorry does anyone know a site or do you know where to find the precise measurements of each single element of the guitar to be used later as a reference on rRHINO? (the length of the neck, the length of the frets or the bending angle of the headstock for example)