I think these tests were inconsistent especially if I can visibly watch the cars break at different points. Plus I think there's a screen app that would show you your stopping distances to give us a perfect accurate data.
Could I suggest a remake of this? Prehaps, using a macro to brake after a set amount of time? I think a fail proof and very repeatable macro would be: Left mouse click After 7 seconds brake key Hover mouse over the cruise control button Initiate the macro - click and then countdown and brake This way, both cars and all speeds will brake at the exact same time to leave absolutely no room for error Curious to see how they'll perform then
1. Use brake distance timer, app called “performance”, included by default - measures distance and time 2. Test stock brakes with upgraded tires - less room for variables 2.1 Great accuracy can be achieved with increased total grip of surface and increased speeds - test brakes on sticky drag strip (ofc you need to change stickiness of this road, or maybe increase grip for tires via file) 3*. Test also different types of brakes on one car, stock discs, sport and race variants
@@kjp-sy8uf oil or water in the engine is at 95 normally and gets cooled nonstop to not go over overheating point the engine has parts in it that work at houndreds of degree i think
The real issue is the vehicles were in gear and rpms were at different points helping the vehicle slow down. A proper test would put the car in neutral and hold 60mph. Using time rather than distance would be an easier test to see the differences in braking performance.
Remember that he is not only changing brake temperature, he is also changing tyre temperature. Plus cold ambient temperature helps the brakes not to overheat. So not the best experiment in my opinion :c
Better way to do this video would be to sue replays. (while recording the replay) 1. Pause the game to allow all vehicles to accelerate at the same time 2. Once they get to the end, pasue game again to allow them to stop at the same time I'm pretty sure this would help.
Use slow motion (alt+left/right arrow keys) and a straight line across the road to have a more precise braking point, the points are uneven for the cars so they aren't lined up properly relative to eachother in the end according to how long it took for them to stop
So basically hot drums are better than cold drums and cold discs are better than hot discs. I’d imagine the material has something to do with it as well.
Nice video! May you do another episode where you compare street-, sport- and racepads. Because the effective temps are much different for the different pads.
Developers are a talented group of people in general. It takes skill, way beyond any human, it seems. I can barely get Python 3.0 to work with me in Jupyter Notebook. Lol...
Overall: it seems cold brakes fare better than warm brakes due to being able to absorb more energy to a certain point. When the brakes are extremely cold, I think that the shoes/discs have contracted to the point that the calipers don't squeeze as hard as they do on warmer, more expanded shoes/discs.
I also wonder how well is tire grip simulated in BeamNG and whether changing temperatures had any affect on tire grip levels. If so the changes in grip would influence braking distances more than the actual brake temperatures.
My only concern with this experiment is the tires. Cold tires get less grip. The ABS light flashing shows that the tires are affecting the experiment. But maybe temperature doesn't affect tires in this game in which case, ignore everything I just said
Just food for thought, these tires are at their limits, and you can only stop as fast as your tires let you. If you revisit this test, I suggest changing the tires to better tires, so abs isn’t kicking in and the tires aren’t at the limit
People have to remember that it’s simple heat transfer. No matter the temp as long as the brakes can transfer the kinetic energy they gonna do their job
I liked the video just because you needed to know how to apply temp. Thx Oh and I’d just like to say this isn’t the too accurate. The time you start breaking is a bit off
Hmh... To be more precise there should have been an automatic breaking system that would activate by itself on the same exact position for every car. Breaking slightly later or earlier does change the outcome.
I think there's a glitch in the game. Cold brakes do not work as well as up to temperature brakes. Notice I did not say hot brakes. Each pad or shoe compound is going to have it's optimal operating range. This is why you should not use 'race' pads for street use on your car. If some idiot pulls out in front of you, by the time the brakes generate enough heat to start making serious friction, you've hit the car. I don't know that BeamNG has detail down to that level... maybe they do... but in any case for the same conditions, cold brakes should always take more time to stop than normal operating temperature brakes.
Well, I guess driving in temperatures around 150°C or -150°C would make a much bigger difference in real life. Somehow the tires don’t seem to be affected by ambient temperature at all.
Why don't you use slow motion for braking? The braking is EXTREMELY inconsistent. I'd put something down like a speed bump, which would be more accurate but affect ALL results. At least they'd be affected all equally though
Thank you for explaining how to Change Temperatur! But how can i get in the editor when my f11 Key is a shortcut for my computer? Please reply Thank you
Is the coefficients of friction on the surface changing with temperature? Or is the temperature change only on the brakes? Seems like the entire environment is affected by the temp.
So the conclusion is that disc brakes are better in cold than any other temperature and brake type. So what if you got both? Cuz I have front disc brakes and rear drum for towing.
Хей бро, огромное спасибо за подсказку(как изменить температуру). если бы не посмотрел твое видео, дальше бы и находился в недоумении, ты просто лучший, лайк+подписка, красавчик!!!
Idle car's brakes: 29°C
Driving car's brakes: *89°C*
F1 car brakes at peak: *_1 0 0 0 °C_*
Lol
Ikr not that hot
My pc while playing: 95°C
@@BR_UH0007 My pc while OCCT
@@anaccount1 it is THAT hot. In fact nearly all racing cars brakes can reach that temperature. Going from 300 to 0 in 150M requires heat
I think these tests were inconsistent especially if I can visibly watch the cars break at different points. Plus I think there's a screen app that would show you your stopping distances to give us a perfect accurate data.
To incosistent for me :))
the app kinda sucks because the timer will continue to run because of the car swinging on the suspension even after the car has stopped driving
Also the tire temperature changes too cuz of the way he changed the temperature
Yupp
Plus you would have to run without abs
I noticed how you used the red cars for hot and blue cars for cold lol
Congrats
Quite clever actually
Bruh, ur a genius
they tought us how to write cursive, and they teach this guy to recognize that the color red is associated with heat... what a prodigy
Brilliant
Could I suggest a remake of this?
Prehaps, using a macro to brake after a set amount of time?
I think a fail proof and very repeatable macro would be:
Left mouse click
After 7 seconds brake key
Hover mouse over the cruise control button
Initiate the macro - click and then countdown and brake
This way, both cars and all speeds will brake at the exact same time to leave absolutely no room for error
Curious to see how they'll perform then
Isnt there also a braking distance app in beamng.drive? So the accuracy would be great with the macros and the app
and same tires for every test car
yeah thats what i also thought about - the braking time is very inaccurate
Breaking is very in accurate he breaked too late and too early almost every run
In addition all cars should be the same,eliminating variables like weight etc
I think if its 150C out side ill have bigger issues than the braking distance of my car
150Celsius is 302 Fahrenheit that's hot
That would be hell on earth for real.
The brakes are 150°, not outside 💀
@@theyhatedrizzyyy for a brake, nooo
@@lesdentsdefreezecorleone8908 yeaaahh I know
1. Use brake distance timer, app called “performance”, included by default - measures distance and time
2. Test stock brakes with upgraded tires - less room for variables
2.1 Great accuracy can be achieved with increased total grip of surface and increased speeds - test brakes on sticky drag strip (ofc you need to change stickiness of this road, or maybe increase grip for tires via file)
3*. Test also different types of brakes on one car, stock discs, sport and race variants
everyone gangsta till it's engine operating temperature outside
Or graphics card operating temperature, most engines operate at 90°c and my gpu hits that
@@kjp-sy8uf oil or water in the engine is at 95 normally and gets cooled nonstop to not go over overheating point the engine has parts in it that work at houndreds of degree i think
@@kjp-sy8uf and cpu cores can make heat in such a small point its like the sun
This man's reaction time is fascinating 😂
he have the reaction time of a dead horse xD
As the video went on, he got much more consistent heh
Do any of the cars in beam have simulated carbon ceramic brakes? Those would show a very noticable difference between hot and cold.
Yes, if you use full race brakes the difference between cold and hot brakes is noticeable
Yeah I would love to see a remake with race brakes.
I notice how almost every car passed the cone and brakes were applied at different points
The real issue is the vehicles were in gear and rpms were at different points helping the vehicle slow down. A proper test would put the car in neutral and hold 60mph. Using time rather than distance would be an easier test to see the differences in braking performance.
Oooooo!! I wonder if turbos are effected with temperatures in beamng
Well, once they go over about 1500°c they overheat and then bye bye boost
@@johnnygeorgopoulos4072 well I'd say it goes at 69420
I’ve overheated one a few times before. Slowly loses boost.
They are, when they get too hot they loose boost
@@justagamer182 no
Is it just me or is he braking late on almost everyone
Its the AI braking
*_Press F11 to enter world editor!_*
Me with almost 1000 hours of gameplay: *WHAT????*
realisticly if u use the brakes at -100c° they will just crack to the sudden raise of tempeture
Realistically, you the driver would have frozen to death
@@zebrahunter6956 exactly XD
@@zebrahunter6956 big brain
Even if the Driver has an EV suit and the brajes wouldn't explode, the tire wouldn't react anymore
*taps forehead
“You don’t need to brake if you are dead”
Remember that he is not only changing brake temperature, he is also changing tyre temperature. Plus cold ambient temperature helps the brakes not to overheat. So not the best experiment in my opinion :c
Does beamng has tire temp?
@@Feliche2000 nope
Better way to do this video would be to sue replays.
(while recording the replay)
1. Pause the game to allow all vehicles to accelerate at the same time
2. Once they get to the end, pasue game again to allow them to stop at the same time
I'm pretty sure this would help.
Use slow motion (alt+left/right arrow keys) and a straight line across the road to have a more precise braking point, the points are uneven for the cars so they aren't lined up properly relative to eachother in the end according to how long it took for them to stop
In order for this test to depend entirely on the brakes you should've used the grippiest tires available, heavier cars and higher speeds
So basically hot drums are better than cold drums and cold discs are better than hot discs. I’d imagine the material has something to do with it as well.
its different in real life cold disc dont work very well
I think temperature slider might be added in full version/or later. but for now it seems the devs are more worried about the basics, details later
As long as brakes arent overheating, hot temperatures should consistently stop earlier.
Nice video!
May you do another episode where you compare street-, sport- and racepads.
Because the effective temps are much different for the different pads.
Props to the Devs for making the brake diagram thing bluish to signify the coldness, even though it is almost never looked at
Developers are a talented group of people in general. It takes skill, way beyond any human, it seems. I can barely get Python 3.0 to work with me in Jupyter Notebook. Lol...
dude! is your reaction time like messed up or something. it takes like a second for you to "stomp on the brakes" after the bollard
YES! Thanks so much for showing how to change temperature!
Overall: it seems cold brakes fare better than warm brakes due to being able to absorb more energy to a certain point. When the brakes are extremely cold, I think that the shoes/discs have contracted to the point that the calipers don't squeeze as hard as they do on warmer, more expanded shoes/discs.
Nah, they just forgot to program it
initial brake temps shouldn't matter much, it'll shoot up to hundreds either way. for tire grip on the other hand, that matter a lot more
Your braking was way off, I'll test myself.
I wish there was a mod to actually perform these kinds of tests much more accurately
I also wonder how well is tire grip simulated in BeamNG and whether changing temperatures had any affect on tire grip levels. If so the changes in grip would influence braking distances more than the actual brake temperatures.
My only concern with this experiment is the tires. Cold tires get less grip. The ABS light flashing shows that the tires are affecting the experiment. But maybe temperature doesn't affect tires in this game in which case, ignore everything I just said
Just food for thought, these tires are at their limits, and you can only stop as fast as your tires let you. If you revisit this test, I suggest changing the tires to better tires, so abs isn’t kicking in and the tires aren’t at the limit
People have to remember that it’s simple heat transfer. No matter the temp as long as the brakes can transfer the kinetic energy they gonna do their job
thanks for showing how to change the temperature otherwise i couldn't stand without searching about it :))))
I liked the video just because you needed to know how to apply temp.
Thx
Oh and
I’d just like to say this isn’t the too accurate. The time you start breaking is a bit off
As far as I know, the max temperature of normal brakes is below 200 ° C, except for the caliper made from carbon ceramic
Hmh... To be more precise there should have been an automatic breaking system that would activate by itself on the same exact position for every car. Breaking slightly later or earlier does change the outcome.
Do you know how to put pops and bang in beamNG? Or flames in exhaust?
I want to know aswell
@@ekamjotsingh8705 just remove the exhaust
@@arthurlima176 I just wanted to see a lot of fire coming out of the back of the car like the Nissan GTR, Supra or Mustang
@@BRKZZ_ a straight piped exhaust will do it
ruclips.net/video/7zvPr74hKI8/видео.html
Thank you for that tutorial at the beginning
I think there's a glitch in the game. Cold brakes do not work as well as up to temperature brakes. Notice I did not say hot brakes. Each pad or shoe compound is going to have it's optimal operating range.
This is why you should not use 'race' pads for street use on your car. If some idiot pulls out in front of you, by the time the brakes generate enough heat to start making serious friction, you've hit the car.
I don't know that BeamNG has detail down to that level... maybe they do... but in any case for the same conditions, cold brakes should always take more time to stop than normal operating temperature brakes.
Am i the only one confused by the combination celsius and mph?
I assume the tyre would also be at a different temp, that’d have a huge impact on braking
Well, I guess driving in temperatures around 150°C or -150°C would make a much bigger difference in real life. Somehow the tires don’t seem to be affected by ambient temperature at all.
excellent video, I love these types of videos, good selection red for hot and blue for cold. XD
Brakes work by converting rotational energy into heat
hehe. teacher: what’s so funny? Me: nothin. Me: All Cars Have ABS 0:18
bro i love your videos so much i have post notifications on👍🏻👍🏻
with abs, stopping on any brakes will be about the same
Conclution: Disk brakes are better
Dude seriously thx for doing the tutorial to change the temperature I wanted to do that
Why don't you use slow motion for braking? The braking is EXTREMELY inconsistent. I'd put something down like a speed bump, which would be more accurate but affect ALL results. At least they'd be affected all equally though
Me in the car: 😎🥶😳🥶🥵🥶🥵🥶💀💀
So at low speed temperature does not affect that much. Fading only shows up at very high temperature. It increases at high speeds too
6:08 head blew.
it looks his heating the whole car thats why
*_Subaru_*
@@thatsimracer666 oh
@@mitza3613 LOL
drum brakes surprisingly better than rotors from what I've gathered
BeamNG seems to think that all brakes work like F1 Carbon brakes, where they need to be very hot to function well
Carbon Ceramics would be interesting.
Bigger factors in breaking distance are tyre's and asphalt's temperature
Good video mate! But this is not only a brake test, it's also a wheel grip test. You realized?
Imagine thrashing your engine at 6000 rpm on a 150 C day. 😂
Imagine 150°C day
Thank you for explaining how to Change Temperatur!
But how can i get in the editor when my f11 Key is a shortcut for my computer?
Please reply
Thank you
Press fn then 11
@@yunalesca_night_sky8998 Thank you very much!
@@leanderbuerger1660 No problem!
Tire temperature: Am i a joke to you?
Tires played big role here
The limiting factor on this video is tyre grip during cold test
What i learned: the more the heat the better the colder worser for disck brakes and its upside at drum brakes
Very good work, but let me ask: why ABS even to drum brakes cars?
Glow brakes mod? It's good
I love all your videos
When the point comes he only brakes after he has passed it 30 meters
this test was more about the tires than the brakes, since you have abs on
killing reflexes
Exactly
Tnx for showing me the world editor option.
Now I dont have sky in the game
u should have used the braking distance widget. these tests seemed slightly inconsistent with response times
Am I the only one who saw him brake late for cold every time but braked immediately for hot
Is the coefficients of friction on the surface changing with temperature? Or is the temperature change only on the brakes? Seems like the entire environment is affected by the temp.
I think that the tyre temperature also affected on the braking distance
So the conclusion is that disc brakes are better in cold than any other temperature and brake type.
So what if you got both?
Cuz I have front disc brakes and rear drum for towing.
I think that the hot cars are stoping fast because the tires are warmer than the cold ones
The brake fluid would be frozen at that temp so the brakes wouldn't work at all
Your reaction speed is the largest factor
Well cold brakes are better. Hot brakes have a higher chance of melting and merging with the rotors
Your brakes should be cool cuz then they will fade if u like break a lot which will lead to not being able to break
All cars have ABS
What's disappointing about this video, is it didn't have the test at -274°C.
Хей бро, огромное спасибо за подсказку(как изменить температуру).
если бы не посмотрел твое видео, дальше бы и находился в недоумении, ты просто лучший, лайк+подписка, красавчик!!!
average antarctic driver vs average saharan driver race
it would be crazy good if you could somehow make them brake at the exact point. There seems to be some driver error here :)
I will fix that for the next video.
I learn one thing hirochi sunburst have a better coolant than the other ( I didn’t pay attention to that before )
Why did you use different cars? You could add disc brakes to the older one.
On some runs he was so off on the braking
Look at the brake indicator, not the cars themselves. Brakes take some time to reach full braking power.
Also it depends on your reaction time ;)
My question is, how do you not lock up the wheels bcs on these old cars when i play i can’t brake without locking up (on keybord tho)
Wont the surface temperature also change and play a role in this??
1:27 for brake test
Good video dude
Good video idea but completely wrong timing of when to brake so the results aren't completely right.
Somehow at >100c there's still the ocean water in the background?
How to enable ABS on any car? Because old cars don't have it
Stopping distance between modern and old cars is 2-3 times shorter. What is this?!
If you react in real life for braking like you react here... someone will need a little prayer
When i turn on -50 there is no smoke out of my car
Probably because you have “start engines preheated” on and he doesn’t
@@unsolve9162 how can i turn that off
Andrej Pejovic i think settings -> gameplay, it should be under there. You can also turn off start race brakes preheated too if you want to.
@@unsolve9162 tysm