Traveller: Part 8 - Worlds & Starports
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- Опубликовано: 14 авг 2024
- Part 8 of my series on Mongoose Traveller 2nd Edition (MGT2). Today we explore Worlds, Starports, and how to read the Universal World Profile.
You can find it on the Mongoose website:www.mongoosepu...
DriveThru RPG: www.drivethrur...
Amazon: amzn.to/3w3jnOf
For the GM Pack that has the UWP cheatsheet, go here: www.drivethrur...
TravellerMap: travellermap.com
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Guest starring Jack the NPC
00:00 Intro
01:37 Reading the Map
02:00 The Universal World Profile
03:12 Starport Quality
03:44 Planet Size
04:40 Atmosphere Type
05:44 Hydrographics
06:03 Population
06:19 Government
07:14 Law Level
08:32 Tech Level
11:08 Trade Codes
12:15 Other Considerations
13:08 Travel Zones
14:46 X-Boat Routes
15:31 Starports
17:25 Security
19:35 UWP Exceptions
22:05 Closing Thoughts Игры
6:31 As a person from the Balkans, I can vouch that the description is accurate :D I have never moved from my country, but I have lived in 4 different countries so far :D
The anomaly of nature that is the balkans... truly a great wonder.
May I ask... what countries have you lived in?
@@clockworkpotato9892 Absolutely :)
Socialist Federal Republic of Yugoslavia
Federal Republic of Yugoslavia
State Union of Serbia and Montenegro
Republic of Serbia
Welcome to the Balkans :P
@@Faldang Thanks
Oh great, first he hooks me with the cthulhu, now I've gotta get traveler stuff. Best dealer ever!!!
My friend found him when I started a traveller game, he also dms btw. Anyways, Seth got me into traveller, and when my friend found him, he got hooked on CoC
During the lockdown, your videos have been a regular dose of Pulpy cheer in an otherwise dark period. Kudos!
Time for another video to rewatch over and over again
I tried to timestamp this one for ease of later reference. But seriously, that UWP cheatsheet has been a complete game-saver for me. I'm kind of in awe that people can play without it.
I can confidently say I’ve seen this particular video more than any other video in this series.
In regards to differing tech levels, there are some parts of the US that still have to use dial up to connect to the internet.
While some parts of Africa and Australia skipped landlines and have high usage of satellite phones
Thanks for more RPG review content! I especially like this Traveler series - I had played it back in the 80s and I kinda miss it.
I'm not likely to ever play Traveler,but your videos are just so damn entertaining. Keep up the great work.
Huh. So the UWP is similar to a car's VIN. Cool!
That means Earth right now is somewhere between a 6 and 7 atmosphere, depending on if you are out in public or not.
A bad day in Mumbai (just as one example) is a tainted atmosphere. Or living downwind of Chernobyl, perhaps.
Remember kids, Jack the NPC says: "keep ya damn mask on!" 😆
Message approved. ;)
If the environment is corrosive, sure.
If it's to make you feel better, na.
Equip your face slot.
New-ish Traveller GM here. These vids are gold. GOLD, I say. Thanks for keeping them coming.
That tainted atmosphere part seems to have a deeper meaning I can’t quite figure out...
After a week in a scout ship, tainted atmosphere is a flexible concept.
"Keep yer damned mask on" sure hits different now.
Hmmm
Nah, "keep yer damn mask on" is perfect advice...for a purely fictional situation.
Maybe government overreach, media panic, and public gullibility?
Here on New Vernon, we're a soda code "RC" planet.
so how often do they reach a planet, only to find out parts of the code are out of date, and there are significant issues because of that? I mean... things happen!
I misread the Cogri example as Corgi. And now I am imagining a strange, alien planet plagued ((or blessed)) with a hoard or army of silly herding dogs.
Make of this what you will. 😅
Some kind of Vargr colony?
It may have been decades since I played a Traveller group session, but I can still read the UWP and what the stats mean without reference.
I used to remember all stats and modifiers for weapons and combat from classic Traveller (the three book black box set), too.
Fun times.
I was hoping for some elaboration on the "insidious" atmosphere since "tainted" seemed to cover most things that spring to mind.
Sure. Insidious is going to be a super nasty atmosphere. It's very similar to a Corrosive one, but also destroys equipment as well.
For example, if you look at the map where New Home is, to the left and above is a planet called Sturgeon's Law that has an Insidious atmosphere. That planet has this moss that quickly eats through metal and biological matter, and the air is full of spores. So ships or people landing there will get these spores on them that quickly start eating holes in their suits or hulls. So it's not a Corrosive atmosphere, like acid, but some awful flesh-eating plant on a very green moss-covered world.
@@SSkorkowsky Gotta say though, insidious made me think of something like the great smog of London with a malign intelligence projecting slashers and eldritch abominations into peoples heads, slowly upending the traveller's sense of reality.
@@SSkorkowsky Or, to put it another way, ninety percent of that atmosphere is crap.
i think an insidious atmosphere is one where the gasses are not only
poisonous but will corrode a hole in your suit to kill you.
@@boris2342 Yeah, I got that from Seth's response. But my mind went the other way, I think because of the Call of C'thulu content I associate with Seth.
6:56 sounds like homebrew in the making. And a fine one at that!
Also Cargo crates being used to ship something unexpected reminds me of The Expanse, where FedEx still ships on...
This UWP code is genius. That's awesome
New Seth, always puts a smile on my face. Just want to say how much i appreciate the amount of work that you put into the writing and technical sides of your vids but also the delivery and performance. Cheers!
Yes Seth is fantastic
One thing I wish science fiction games covered were the other planets in the system. Very informative. Nicely done,as always.
Star Wars rpg by West end games had one of the best planet creation systems creations I've seen in a long time but unfortunately it's long put if print but can still be found on Amazon from time to time .
It's was great for creating systems and planets in the STAR WARS universe
@@williamlee7482 I might own those. I have a lot of old West End Games Star Wars. Do you remember which book?
@@MaxWriter Planets of the Galaxy. There were 3 volumes and one that combined all 3 into one that's the one I had .
www.amazon.com/Planets-Collection-Star-Wars-RPG/dp/0874312221
@@williamlee7482 Gotcha. Can't remember if I have those or not.
@@MaxWriter It's a good price for the combined books on Amazon ( only $20 plus shipping ) and it's well worth it
What I really like about this mechanic(?) is that it can say a lot about a particular system. Any scale has its default as the assumed or perceived default, so an authoritarian system may have its scale starting at 5 when its really at 10. Additionally, it has a very political angle GMs can exploit to gently tell players the geopolitical or astropolitical affairs without beating the players over the head with it in some lore bible
You have made learning this game so much easier and more fun. Thanks!
This one time I spent a month on a planet where the primary form of entertainment was juggling little baby geese.
Speaking of Exceptions in Law Level, and Tech Level, just about every episode of Firefly revolves around a starship crew figuring out ways to circumvent the levels or combat the main exceptions to the levels on the planet. I'm sitting here racking my brain for examples of tech and law level exceptions in shows like Farscape, Star Gate, and Star Trek, and I just can't think of any.
In star gate some primative worlds have Goa'uld or Asgard tech, like the one where Daniel fell for that princess.
Then there is the world in ST:TOS where the primatives were worshiping a computer as a god, or "for the world is hollow and I have touched the sky" where the are on a colony ship which has technologically regressed.
I absolutely love your reviews! I'm looking for a Travellers group now because of your video series. Thank you for dedication you put into these.
The awesomeness about Traveller & Starfinder is the freedom of playing a adventure that ranges from a small town to a whole galaxy and then some.
An going from super low tech world to super high tech world.
Brah! You had me at ep.1 :P
Remember it's not combat armour.. it's level 4 protective equipment for hunting dangerous critters.. Yes I have a permit...
"Just a harmless squirrel. Not a plastic explosive or anything. Nothing to be worried about. Don't mind this. This is doctor's orders."
Thank‘s a lot for this vid! Can‘t wait to watch the next episode.
I love your videos so much
Great video!
Love the arrakis reference
You make me want to play Traveller...
You are a saint for this series, thank you so much.
I don’t play Traveller, but this video does give me a lot of ideas for my RPG world building. Thank you so much, Seth. You rock!
I must say, I love your content sir. I've been playing tabletop games since I was a wee lad and you're ability to do mystery games and teach how to is fantastic. Now I feel like, I have a fantastic priming to get into Traveller after I finish my Star Wars game.
Good morning
Hopefully not wearing *just* space capes.
Also as a small correction, most of the X-Boat network is "only" Jump-4 (and most Travellers will be on a ship with at best Jump-2). There are a few routes in Imperial core with Jump-6 deliveries, but most are slower.
"Just space capes" reminds me of the old Larry Niven short story "Cloak of Anarchy" where one of the characters (never named, IIRC) is an otherwise naked woman who's wearing a cape that somehow levitates behind her forming a striking airborne train that follows her as she walks. The outfit evokes quite a bit of comment and discussion since it's a new trick the main characters haven't seen before, and doesn't seem practical - you have to keep moving all the time or the effect is spoiled. She's wearing it in a "Free Park" - essentially anarchic entertainment zone where the police are hands off unless things get violent and otherwise anything goes - and when the copseye security drones get knocked out and everyone's locked in without power for the night she's the first victim of the resulting havoc when someone steals her cloak by tearing it off her - which draws blood from the contact points, so really not practical.
An unpleasant little story about how fast recreational faux-anarchy turns to violence when the limiters are removed.
And yeah, the Imperium never did get to universal deployment of the J6 X-Boat net. Even J4 routes don't go everywhere, and anything off the communication mains is likely being routed by merchant couriers at J2 or J3 if you're lucky. Irregular J1 or J2 if you're really in a backwater.
Thanks for all of these videos. I've been away from running games for quite a few years but your videos have me buying a set of mongoose traveller books and giving serious consideration to seeing if there's some way to put together a zoom based game or similar. I started out in wargaming and so combat oriented, mostly fantasy, rpgs have been my bread and butter. I'm really curious to see what I could do with a more story oriented game like traveller or call of cthulhu.
Great series thanks looking forward to the next one. Trying to convince my son to play this occasionally over our D&D games lol. I would like you to touch on RPGing generally and how to referee well, and keep it interesting for your players. I used to play Classic Traveller on my own as a game when I was a kid, but refereeing for other kids as an adult is a whole different kettle of fish!
Since I have my TSA Pre✔️, Jack standing in front of security with the “Known Traveller” arch made me chuckle. Another excellent video, I’ve been wanting to run Traveller for years, and hopefully I can use your Overview videos to kickstart my regular group into giving it a shot.
Very well done again! Thanks for all the work you put in these videos!
Really appreciate your work. So good!
Oh Be A Fine Girl Kiss Me
Will never forget that
Stellar cartography is a blast
This video has made me realize I can use Traveller to run a Star Ocean game
That was actually a clever way of sneaking in Relevant content, I commend you Jack The NPC
This is honestly the most striking part of the core rules to me. Even people who were kind of meh on the gameplay (due to being as different from D&D as it is), even powergamer PCs turned GMs can't help but admire these World Creation rules and how easy it is to make in-depth worlds to explore.
Miller's love of hex is a pain in my tuchus.
Thanks Seth. Another great video.
Neubayern? How did Bavarians got into space?
Probably the same way most outer colonies in Halo are culturally Scandinavian.
Long story about how the sector was populated, but essentially way back in the 21st Century, a trio of generation ships were launched at sublight speeds out into the galaxy. After a few centuries, they landed in the Old Islands and began populating it. Fast Forward a couple thousand more years and the Imperium stumbles across these two subsectors of worlds isolated in the Reft and they are all descended from the three Earth colony ships that everyone forgot about. Neubayern was colonized by the ship that was primarily German, Austrian, and East European. One of the big appeals for me in running these sectors (The Old Islands and the New Islands) is they still have these traces of culture left over from Earth, but also weirdly reinterpreted by thousands of years of separation.
@@SSkorkowsky thanks Man :)
The same way as the rest of Earth?
@@SSkorkowsky Hey I was right, basically the same reason as Halo!
At 21:10 when the picture of the Thebun Lion comes up, I kept trying to read it as The Bun Lion.
Love your work. Keep it up.
I’ve never been drawn to traveler despite hearing about it for decades. I’m shocked to realize what I’ve been missing.
I feel like there was RL advice stuck in here. Jack the NPC looked so serious! was cute.
Awesome review. Thanks Seth!
Another great bit of explanation. The TWP has always been a major part of the game, and really does need some 'splainin'. Be well and stay safe.
Jack the NPC has it right: Coke is the best! ;)
Fun fact regarding your thoughts on divided planets - the planet generation rules in the core book allow exactly that through the faction system. You could even have a world where the official planetary government holds a superminority of the world.
"OHHH GOD ITS A PEPSI PLANET!!"
LOL
Free idea: a planet with low tech level with a space station/star port. The people of the stations are scientists from a high tech level planet/society/race who are experimenting with the societies on the planet, giving them ideas, technologies, etc and watching how interactions develop (like if it was a videogame).
With a faction who sees technologies as witchcraft or against some religious organization .
Terrorists attacks upon the scientists start to get bolder and more dangerous and the players are higher by the scientists to either get rid of the terrorists or change their minds as to how useful it can be to make their lives easier
Ironsworn:Starforged settlements makes a great system for building out 'exceptions' to the UWP in a hex.
You can roll up 1d6 settlements and sprinkle them into the star system within that hex. Might just be an orbital or deep space research team, but maybe they need help with something. Or theres an industrial settlement with a couple of 100k population, but the settlements rulership is despotic in a high law level technocratic planet. Then the player characters could be hired to expose the working conditions in that company town (either by a news corporation or by a rival tech company).
The tension that exists between the status quo (UWP) and the Starforged settlements can really spark off some adventure hooks without too much mental energy on the part of the GM.
Keep it up man. I love these
The Soda Number should also indicate whether it is called Soda, Pop, or Coke. I think it should be called a Pop Number myself.
I see the alien rpg on the shelf behind you. : D I love that game. It’s my second fave rpg behind CoC 7e
"The same respect they give to a doctor or a lawyer" - are we talking about pre-2016 levels of respect, or post-2016 levels?
I Think pre-2016 levels! Does that ditiction have anything to do With the election of trump? Or a larger shift in American culture to coincide With that? I Think that america has the “degenerate” cultureural trait here! Unfortunatly! And this Might just make it end up in a civil War, unless humanity gets itself together before then, or goes extinct before then! And i Think that 1 of those 2 Will happen very soon, and im afraid its gonna be the latter, unless somebody does something about it, wich i dont Think there Will be!
Unless its me of course, but i Think i Might be to lazy for that! Yeah!
I wish I could double like this video just off the last line alone.
So as captain Barbosa said, the uwp is more of a guide line ye see
Soda Code????...OK just send me and my crew to the Tab system or is Tab a red planet system now that its been discontinued?
The Tab system has been declared a Red Zone and scattered with mines. But there's also a very lucrative Black Market of Travellers sneaking Tab inside drums and onto worlds still secretly loyal to the former Tab Empire.
@@SSkorkowsky Toger that!!..Let Jack know i have a job for him his crew.
Tab rated worlds are listed as Insidious...and for good reason.
I just got into the Expanse and was wondering how good/easy it would be to translate it to Traveler
There is The Expanse RPG. I don't know if it's good, but it exists.
@@bandidodeestilo1156 I tend to like more generic setting rpg’s than ones based off a more focused setting or book or what not. Just personal preference
Doing an Expanse-like setting would be pretty easy. Drop it down to Tech Level 9 without Jump. Remove non-human species and gravity technology (this also removes flying cars along with ship gravity). That's pretty much it. Maybe fidget around with some of the alternate thrust options in Highguard, like chemical rockets.
There is a Traveller setting called 2300AD that is a lot like that. I haven't read it, but from what I've gathered, it has a lot of similarities to The Expanse. So it might be worth checking out to see how well that fits with what you're wanting.
Have to agree with Seth. Traveller is perfect for this since it's so adaptable. It's almost like a moden GURPS in space.
In addition to 2300 AD that Seth mentioned there is
· A campaign called Beltstrike released for Mongoose 1st ed that's set in a tech level 9:ish system
www.drivethrurpg.com/product/60471/Adventure-1-Beltstrike
· A campaign setting by Zozer games called "Orbital 2100" for Cepheus Engine
www.drivethrurpg.com/product/193706/Orbital-2100
(Cepheus Engine is an open variation of the Traveller rules which is available online for free i.4pcdn.org/tg/1472219595188.pdf)
They both resemble the expanse, maybe you can find some inspiration there.
@@bandidodeestilo1156 - The Expanse RPG uses the AGE system. Like that in Dragon Age, Fantasy Age, and Modern Age. It's pretty good, notably for the extra success spends, but each one ultimately depends on quantity of content for me. Fortunately the Expanse version has a decent amount. Not sure I'd say the same for some of the others using the system, though. Dragon Age RPG consolidated core book is pretty good but I don't think there were many monsters in it, for example. Luckily there is good cross compatibility between the various ones.
Good Day Mate!
UWP goes back at least to GDW’s New Era edition. I used to be able to read those.
It looks like it is the same, so I might pick this edition up too.
UWP goes back to day one of the LBB. But it should be consistent across all versions, I'd expect.
"Until you get an inoculation shot, keep your damn mask on!"
Words to live by.
in Africa with more people living on top of each other and a whole lot less clean, we're doing fine, oh and people wear masks here like condoms in the 60's.
@@hjalmarthehelmetman shhhhh, don't bother the religiously zelatous with reality.
I too would like a soda rating on the UWP.
Now, maybe I'm just giving myself more work as a game master, but in my Traveller games I give a UWP for every planet in a star system above size 0, and also important size 0 worlds. And I use my own rules to generate how many planets and moons are in a given system.
More work, yes, but it's fun, isn't it?
Great stuff Seth! How many more videos do you have planned for this series?
Theoretically I have 2. Trade and then Final Thoughts. That'll be it for the Corebook Series. After that I might do one on Highguard and ship creation and possibly some of the races.
I mean, we can never have enough! I am planning my own Traveller campaign now. I am using the old sci-fi campaign of Star*Drive from TSR as the backdrop! Hoping that Traveller will translate good to an advanced tech setting with psionics!
@@SSkorkowsky I think an episode on the alien races of Traveller is a must-do. They're as central to the Traveller experience as Jump Drives.
Of all the things in this game that kicked my butt, it was building the planets. The rolls was one thing. How everything between the gravity, tech, government, and culture mixed. Its make cool planets but it's still burning my brain out thinking about it.
As always a great video.
I view Law and Tech level as an average rather than cut in stone. The Law level in London is higher than rural Texas. Equally the Tech level of Mayberry NC is lower than Langley VA.
Planet populations, I use the Spinward Marches map. Many planets have very low populations. (The highest has a population the size of China. Pretty large unless it's spread out over a whole planet.) Instead of spreading them out I concentrate them into a small region. Similar to the early United States. This allows for Mountain Men homesteaders and the like.
Now my question:
After about the third or fourth planet, my creativity starts to drop off. Especially if the players are planet hoping. Do you have any advice on this?
I haven't played any Traveller, but DnD 5e encourages DMs to roll on tables to randomly generate dungeons and towns, and if you get two outcomes that seem to contradict each other, thinking of some way for it to make sense will usually make a pretty unique outcome. In Traveller, one possible way I could see this going is if you roll a very high tech level but a very low starport quality, you could decide that the inhabitants of the planet see space travel as a necessary evil for some reason.
Also, if your players aren't avid Sci-Fi readers (though they might be, considering they're playing Traveller) there's a whole treasure trove of ideas in series like Ringworld, Old Man's War, and even Hitchhiker's Guide.
@@nanowasabi4421 This is mostly about me complaining about my own lack of creativity. After visiting two or three new planets I'm tapped as to what makes this particular planet unique.
Strangely enough this relates to real life. I've talked to plenty of truck drivers and salesmen who say each town they come to looks exactly like every other town.
@@timbuktu8069
I feel that. Creativity is a fickle beast.
It might feel counterintuitive, but coming up with ideas is, in my experience, a skill that can be improved with practice. I compose music, and when I do a lot of composing, instead of running my idea well dry, it seems like the more I compose the easier it is to come up with ideas. When it comes to TTRPGs, my preferred solution is just to not be creative. My players will never know the difference between a town I randomly generated and a town I came up with from scratch.
Truck drivers never spend enough time in one town to know what actually makes it unique. Of course, in order to truly know a town, you have to spend a few years there, but if you spent a month in every town you visited instead of a few hours, you’d find something interesting in a lot of them. This gets to your issue with planet hopping. If travellers visit 5 planets over the course of 2 sessions, then even if you’ve made each planet unique, your players might not notice. A party stopping to pick up a package isn’t likely to encounter your antimatter black market unless you railroad them into it.
The way I see it, if you have a planet hopping adventure, then the focus isn’t really on the planets themselves, but rather on the characters and events. The planets might start to blend together, but that’s okay if the travellers’ allies, enemies, and ship are interesting. Heck, I can count the number of unique Star Trek planets I remember on one hand. The star of the show is the Enterprise. And if your players complain about the planets not being unique, you can get their ship stolen or broken down and force them to actually spend some time somewhere.
@@nanowasabi4421 During the pandemic creativity is easy. And there's plenty of inspiration from from bad sci/fi shows like Buck Rodgers or Sliders. Each week they go to some weird planet just to make a point. ("Why...gosh...on this planet dogs own people. I'm shocked.") But once play begins again my ideas get sucked right out of me. The players are very demanding. "More! More! We're still not satisfied."
There are times I fall back on the traditional TV planetary types:
Southern California (Star Trek)
British Columbia (Star Gate)
A British gravel pit (Dr. Who)
North African desert (Star Wars)
In the mean time I shall wallow in my self pity.
Man, this game seems amazing, but that’s a huge barrier of entry with all of the material. Or at least that’s how it feels. Can you play with just the core book?
You don't require more than the single corebook to play, but the expanded stuff is rather handy once you've gotten it down and want to expand.
Other than the odd mention of additional rules options here and there, everything Seth has gone over has been straight out of the core book.
The only "extra" books apart from the core rules you would probably want are "High Guard" (which has extra stuff on spaceships) and possibly the "Central Supply Catalogue" (which has extra equipment) - most of the rest of the books just deal with the "official" universe. But there's nothing to stop you from running an adventure on a planet without using just the info given in the core books - it's perfectly possible to build a world using the core books and populate it according to your imagination, or you could suggest that your world is the second or third planet within the solar system of a listed planet from the Official Traveller Universe ("the OTU") - the main world may be a high tech haven populated by a few billion religious followers of Elon Musk, while the world you have made for your adventure might have a few hundred miners in a rough and ready corporate settlement that is stuttering along on the cusp of failure. Your first adventures might start by simply hunting down a spare part to keep the atmospheric generator running, then be recruited to help a revolution against "the corporation" running the planet - that might bring your group into contact with some mercenaries who help you get off planet when the revolution fails....and so on.
@@SSkorkowsky Thanks! I also just went and watched part one, and realized that you totally answered that question in the very first video. My face will eventually recover from the self-inflicted palm strike. Now it's just a matter of waiting for them to reprint it.
No problem at all. That was 7 episodes back. I can't remember what I ate yesterday half of the time, so no worries if you forgot that one detail from a video back in March. Self-inflicted palm strikes are only necessary if it was answered in the same video as the question.
Also, as an update, while the hardback corebook is being reprinted, Mongoose evidently isn't going to reprint the Starter Set for some reason. They said something about doing a different one instead, I think. Don't know the details, but it was an update on their Forums. It's a shame because I really liked that Starter Set.
Everybody gangster till Seth mentions Alien Resurrection
I'm getting more and more excited about Traveller. What if there's a system that was marked as amber by the galactic commission on planetary safety (or however planets get marked as amber) but it turns out the GCPS was bribed by a trade rival so that merchants are discouraged from trading with the competition? What if the players arrive on a planet that was marked a certain law level but when they try to go through security they're stopped for something that's usually legal? The antagonist might have control over the security checkpoint, enabling them to target the players and make them underequipped. What if a planet is miscataloged as an oceanic world when it actually has no water at all, potentially leaving the players without a good source of fuel?
The bottom of the Law Level table says 9+, so I’m guessing that means there are law levels higher than 9. But what would a higher law level even mean since a 9 bans all weapons and armor?
Probably super restrictive and punitive law systems, where the list of things you *can* do is vastly smaller than the list of things you can't.
Edit: Nevermind, I've got it. As Seth mentions, the more disparity between the law level of the object and the level of the planet, the harder it is to find. Thus, the difference between a law level 9 and law level 11 planet, is that finding weapons and armour is two degrees harder on the law level 11 planet.
@@AGrumpyPanda That makes a lot of sense. Thanks for the help. ^_^
I wave back when I watch your videos. Hallo Seth Skorkowsky!
Jack the NPC is a Coke guy. Awesome. Coca Cola , I mean.
With the exceptions, some planets will have multiple star ports if they have multiple governments. That always helps when smuggling.
Another great video!
Do you have any experience with playing or running games Play by Post? I just started it when the pandemic shut down pretty much everything and I found it really appeals to me as a substitute for or supplant to normal in-person game sessions. I'd love to see a video on it if you have any experience with it!
Two of the issues I have with planet generation are (one) the Population on the average is 5 or an average city. At the highest levels, the population is that of China, which sounds crowded until you spread it out over an entire world. Also the Tech level tends toward 7 or Earth in the 1970s. This is not the Buck Rodgers/Star Trek universe I had imagined.
My work around is that in the Spinward Marches (where my game is set) they are still getting over the Long Night. Planets can be seen as the equivelent of colonies in very early America. They look forward to visiting starships.
Another work around is simply add 2 to the numbers. Or (and I'm still working on this) make the population number some sort of percentage rather than a hard number.
Seems like a lot of this could be used (at least behind the scenes) in other scifi RPGs. I think I’m going to look at applying some of this to flesh out worlds in the WEG Star Wars game
Seth, if you put this video on a phone or tablet, it could count as an epic hand out.
Отлично!
I've been binge watching this video series and loving it! Thank you for all this amazing information. Tell Mongoose that I've ordered a bunch of books from them because of you! However I have this one question about the map and these codes. Does this mean there is only one planet per system? I see a bunch of these coded planets on the stellar map, but it seems to indicate only one planet, or a belt or something...but never multiple planets...or am I doing this wrong?
The code is for the Main planet. So if we have a system where let' say 3 planets in a solar system are populated, or where 2 solar systems appear in the same parsec, the parsec only notes the primary world. A lot of system will have various stations or outposts throughout them.
@@SSkorkowsky Thanks so much for the answer!
This is cool and all, but... Cyberpunk Red comes out on the 17th! Are you excited? Looks like it's twice as big as 2020. Looking forward to your review whenever it drops.
Mongoose should give you a commission - you've already sold me on the Companion and the Central Supply Catalog.
The Islands Subsecotrs... where my adventures take place and New Home is their only real Home
Hey, Seth. Love your videos, just wondering if those orange books on your shelf are Deadlands books by any chance? If so, think you'd ever make a video on it?
And as always, have a great day.
Actually, IISS X-boat communications operate jump-4 routes, with naval communications & intelligence services (including IISS intelligence) having dedicated jump-6 routes to facilitate subsector, sector and Domain command, control & coordination. These military & intelligence routes are not shown on the Traveller star maps for, of course, reasons.
I found a good mnemonic device for the UWP:
Seeking Some Arousing Hiver Porn? Good Luck, Traveller.
Starport Size Atmosphere Hydrographics Population Government Law Technology.
Hi tech was a later addition to the trade classifications; Travellermap may not support it.
I did a search for the Trade Code issue, seems the map was imported from an older edition and High Tech/Low Tech code isn't a thing in that document even tho it was added to the Core rules.
You'll notice that not a single planet in that PDF has those codes.
Interesting. Good to know. I'll mention that in the Trade video as something to look out for. Thanks.
I would just like to ask did you try any of the warhammer TTRPG rulesets? fantasy or 40K?
I am going to run a campaing at the weekend and looking for some improvement ideas on the system
Never tried 'em.
Technically a technocracy is a system where power is given to those with expertise so decisions about say agriculture would all be made by agronomists.