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CityMesh in Maya 2019, create a city or town in seconds !
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- Опубликовано: 2 июл 2019
- #3DModeling #3DAnimation
In this Maya 2019 tutorial I will show you how you can use a MEL script to easily create skyscrapers, hotels or even complete cities or towns in seconds. I will also go over what to do to render the end result.
Don't forget to pick up those completely free 3D models by following the Renderpeople link below.
LINK : renderpeople.c...
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Amazing! Still so many surprising features in Maya :)
Is there a way to unwrap and texture the models before painting them in?
How would you go about generating your own CityMesh paintstrokes like this?
Hey Matthias, sure they are now individual quad models so you can treat them like any other model.
good mike
Another awesome video right there. Thanks Mr. Mike!
Thank you
@@MHTutorials3Dbtw can i try changing my os for that 'cannot load texture and empty hypershade window' problem?
That would not work
@@MHTutorials3D please suggest me a way to overcome this. How could I live without applying textures 😢
Found out about PaintFX through your tutorials and it made my projects so much easier! Do you perhaps have any tutorial on creating a sprite and then having multiple instances of it (for eg a tree sprite and then populating it on a hill)? Many thanks, Mike~!
This is fantastic! Thank you Mike!
Thanks John
@@MHTutorials3D I have to agree with you on never seeing anyone using this. To be honest I've never really dove into the generate tab beside an older video of yours dealing with the trees. Do you think this is more of just not as common knowledge or just not people just dont like working with the brushes?
@@Raiin0311 I really believe people simply don't know. In my forum ( or anywhere else ) I never ever hear people about it, good or bad...
Thank you So much ❤️
You are very welcome !
Pls post more tutorial for begginers in maya you are The goat🐐🐐
Thanks
thank you mike. can you show us how to animate moving car on rough surface with all details. that would be fantastic. i appreciate that my friend.
Whoaa..that's a great way to create much object. Thank you Sir! How to add color after using mesh? i try to assign new material such as lambert or blinn but there is still no change the color. Should I go to attribute editor? But which one must be change?
Nice sir thank you
Thank you very much👍
I like your tutoriald
Nice well done
Thanks buddy
Thank you for making this interesting video.
You are very welcome Jason
Hi Mike! What a useful tutorial! I was wondering if it's possible to add in your own models to use with Citymesh? The ones that citymesh provides as standard aren't exactly what I'm going for :p
Yes, you should be able to
Hi mike i just wanted to ask if there is a simple way to color those tiny houses quickly in a mesival texture
when I press b doesn't scale my brush size can you put some light on this one :D
That is a really cool feature, especially the last one that created the little town. Is that in Maya 2018 also? I haven't looked for it.
It should be there
Can we add materials like blinn or lambert to these city meshes??
Wow i hafe a project where i need this, thx karma and thx mike :P but another question. I work mostly with substance painter and pbr workflow ,but what is the best way/workflow for realistic city texturing? I cant finde any nice tips or tricks on youtube:/
A city like this is very low poly and suitable for a backdrop. So I would use very generic, low poly textures
Thank you so much for the tutorial, Mike! Question: Is there a best practice for cities on an uneven surface (hills and mountains)? Unfortunately I don't get the houses to be upright and straight... (new to this) Thanks again! :)
Yes, you can create them upright but with a very different technique. You would use XGEN with instancing to populate the hills based on a building archive :-)
@@MHTutorials3D Thank you for the fast reply! Will have a look at XGEN :) Best wishes!
@@BenitaWinckler Thank you
hi
How can I make a variable bevel in maya or procedural bevel as fusion 360
Its a scatter tool. Can we choose what it scatters? thanks
will it work for maya 2018?
Mike made some anthor tutorial on 3d product like aquagaurd that type of.
more MASH tutorials please
I did a few
And how do you UV that?
It is now a normal quad model that can be UVed and textured. If you are happy with a generic grey texture as the buildings are in the backdrop you can use a shader
@@MHTutorials3D Ok so those buildings are designed to be at the background?
@@bryanvillaseca2648 Well, the buildings are not super high quality so as set dressing they are perfect
@@MHTutorials3D okay thank you!!
Sir, can you make tutorial on Houdini just for procedure modeling I want to make procedure buildings for my city.
Thank you....
there is already a lot of tutorials on that topic
"if you want to change the Brush, hold the B, like Bernard or Banana" :D:D:D:D not Brush, no...
Have a little fun in life
Upload some fX tutorials
Can you import models to citymesh?
wondering the same thing
maya is way more ahead then any 3d software
I like it too
Go to celebes
Blender is better, with Blender you can create easy with trick and you don't need to work hard with software what is not better than Blender
This is a maya channel no one asked for your opinion so u can kindly fuck off