I love how the game just gives you duplicates of custom moves you already have, making the custom move collection process even longer. Great game design, guys.
@@thetrophygamer3606 it is "faster" if you only want that character. The time and effort taken to comple hard all star compared to spamming ganondorf target smash is extreme.
@@FFKonoko true though it’s certainly less of a slog given how fighting opponents is more interesting then just waking a bomb. Seriously that mode sucks
"but don't you know? Melee is perfect, and any "flaw" in it is actually a feature purposefully put there to make it more big brained skilled. Who dares call it imperfect, urgh"- some Melee fans, unironically
I’ll take Smash 4 over Ultimate any day- something as basic as a fullhop rising aerial shouldn’t feel like complete ass to do, on account of the worst buffer system ever conceived. Not to mention how washed out Ultimate looks compared to Smash 4, custom moves being far more fun casually than spirits ever could be, and discoveries like Bidou. There’s a lot to appreciate in Ultimate, and it did improve a lot over Smash 4, but my god is it far from a straight upgrade. I’m genuinely baffled by the revisionism that’s overtaken the community regarding these two games.
No ifs and or buts... Smash 4 has gameplay. This gameplay is comprised of various characters on different stages, and what a variety of characters we have here. If you're lucky, you might even catch these characters fighting, and before anyone gets concerned, yes you do use a controller. And when it comes to having cover art, Smash 4 sure has it. ___ (thank you Mic the Snare for the template)
I actually did collect all the smash 4 custom moves in the 3DS version of the game. Smash run was so incredibly addicting and I ended up getting a lot of the custom moves through that.
The "smash is broken" videos are incredible and really well made. And I would personnally choose to by the new mario striker game that's going to come out.
I remember grinding out those custom moves and got every single one. I barely used them but I loved having them. So many weird or goofy options and I thought it was so cool at the time that I could choose different moves just to play around with them. I didn't learn about the evil or toxic ones until right around ultimate came out and had hoped they might bring them back and balance them. They absolutely make the game even more broken and chaotic but that was where I had my fun with my buddies.
It's a shame custom moves were poorly implemented. I really enjoyed them, and would love to see a metagame where customs were conveniently accessible and balanced enough to not rip the game to shreds.
I get the sentiment, but I prefer the roster size and the echos. Like, honestly it would have been nice if Daisy or Lucina were a little more different maybe even with custom moves from 4, but I personally feel like the roster makes up for it.
Honestly, custom moves should be limited to casual play, and that was the intended purpose. Sakurai and the dev team didn't add them for competitive play. They added them for the casual portion of the fanbase.
This might be a very long time coming, but what we did locally for the custom movesets was ME unlocking all custom moves in the 3DS which had a much much more fun way of unlocking them, make all the tournament valid sets in the EVO list and then transfer them all in one single go to every wii u during a tournament. It took me a while, but it saved the ass of 30 owners.
14:15 "I was the villain" No dude. The absolutely brain-fucked organizers of those tournaments were. Allowing custom moves was on the organizers and they should be held accountable for being so stupid. I've learned from Pro players that there's no such thing as dignity or grace in tournaments. If there was a killswitch character, everyone except for hard loyalists like Void who stick with Sheik would play that killswitch character. It's on organizers to ban these sorts of situations from happening. The fact that they refused to ban Bayonetta AND took this long to figure out that Custom Moves were botched put a seriously bad look on event organizers at the time. It showed that they cared only for shitty drama and making people mad for views instead of balancing out their tournaments to keep them competitive and graceful.
sometimes it's worth testing out the new features to see what the meta would be like and if the devs would consider balancing those mechanics. I don't blame the orgs for letting customs be a part of the meta for the first year.
I think custom moves were worse than Dynamax in gen 8 Pokemon, but as it's a new feature it needs testing before banning it. They couldn't have known right off the bat, with that many of them
It was a good thing to experiment with imo. Who knows, maybe if tournaments kept using them they might be balanced much like the original moves were? Wishful thinking, yeah, but players ignoring customs led to the balance team ignoring them in turn.
@@laytonjr6601 dynamax was a healthy mechanic for doubles which just so happens to be the only format that gamefreak gives a fuck about so i dont think they cared how horrible it was for singles and personally i feel the same way singles is better on showdown anyway so ill stick to showdown for singles and vgc for doubles
Smash 4 Lucario: I am OP, try me- *why do I hear boss music?* Smash 4 Bayonetta: Hello there Smash 4 may be broken, but we got cool stages like the Kalos Pokémon League and Wuhu Island because of it. So a small price to pay, for salvation
Honestly all smash games are broken, even Ultimate has some jank, sure it’s the most balanced game of the series, but coming from *This* ? That’s not saying too much
I didn't reakly know or think Smash 4 was broken, until I went back to watch old Mario combo videos (Mario Main) and dear god I understand why big characters had such a hard time with not just mario but in general. Saying Smash 4 walked to so Ultimate can run is the PERFECT statement lol. I still love every single smash game that has been made though so going back and playing modded smash 4 is nostalgia.
@@Masked_Mastermind I think I prefer ultimate on the whole, but Smash 4 definitely had a better singleplayer. Plus I think the colors in general look better in 4, Ultimate is just kinda desaturated (and it doesn't look good like Brawl). It makes things feel a bit more lifeless
"Oh, Mac's recovery was awful in Smash 4." Well, it's indeed a bit better in Ultimate since he can now use side special and up special before needing to touch the stage, and down air gives him a slight boost and directional air dodges are a thing... He's still very much memeable off stage (unless you're facing Peanut or something).
That video brought back so many memories. Smash 4 was my first Smash game, and boy did I remember how broken that game was. I have very fond memories of killing at 50 with Lucario FSmash and Corrin Down B.
the amount of nostalgia i got from this. While i did play a bit of brawl when it came out and loved it, I never owned the game myself. Smash 4 was the first smash game i bought and what got me into the tournament scene. It was a broken mess, but I loved every second of it. I guess it helped that everyone in my local scene was too proud to play bayo.
One way they (kinda) redeemed custom moves was with Palutena in Ultimate, by making her moves work better in general and then bundling the best of her customs together. I think a LOT of characters could benefit from that tactic, ESPECIALLY GANONDORF (Canondorf beats Falcondorf any day, so bite me).
The base distance that knocks back characters was so much bigger than in ultimate. Now anytime I see someone get star KO'd or hit the side blast zones, I'm thrown off by how early it happens.
I do hope custom moves make a return someday, as I really liked them casually haha. Also I would probably buy wii u virtual console games before they disappear. I do live in Europe tho haha.
I've actually collected all the custom specials and some of them are actually pretty fun. My two favorites are Bowser's Dash Claw (Side B) and Shiek's paralyzing needle (Neutral Special)
The knockback was so slow I couldn't tell how much stronger was a move compared to another one. A normal f-smash looked like it did the same amount of knockback as Ganon's warlock Punch
Heyo! With that slick eShop card I'd put down a preorder on "Advance Wars: 1+2: Re-Boot Camp" → the remaster is lookin' absolutely amazing & a complete blast from the past! Also, would purchase some fun little niche games such as "SkateBIRD" & "Attack of the Toy Tanks." (which is just like Tanks from Wii Play!)
I'm actually kinda sad that custom moves weren't carried over to Ultimate. Screwing around with them is some of the best fun i think I've ever had in a smash game.
16:04 I already knew that if they added steve to smash his blocks and therefore area control would be BROKEN AS HELL, before he ever got in. Now he has elytra, place blocks midair, and MINECART TRAPPING?! He's an absolute MENACE and I'm all for it.
I played on 3ds like an addict to get all customs moves Some were generic, OP, useless, pointless etc etc. The move changes arent too complicated. Its the stat modifiers that are mental With a balanced kit, you make youre character objectively better. Which is why in my ruleset, launch rate is heavily decreased to .5, 4 stock 8 minute match, and the only character banned is Lucario since he's the only character which at 150% rage + Aura + Stat boosts = Death per touch. I kinda like the customs moves tho, characters with bad options can completely change Gannon's Dropkick allows horizontal recovery, a nasty angle to launch Ganon's Sword covers alot more range, and busts shields on hit with the only downside being that he takes a bit longer to recover from it Dark Fists recovers and launches for a kill in the 60% And Flame Chain is just Sheer damage
Y'know what Hbox said resonated with me. After going through Smash 64's endless hitlag, Melee's Crazy Techs, Brawl's Meta Knight, and Smash 4's rage/Bayo craziness. Its good to see Ultimate being the most balanced game so far.
I used to know someone who played smash casually, whose favorite character was Bayonetta literally because he loved the series. He had no idea how broken she was even though he played her, he thought that her recovery was as bad as little mac's because he didn't know you could reset your recovery specials if you used them before the double jump. After I taught him that, suddenly it got a lot harder to defeat him.
A 100% Speedrun of breath of the wild takes 18 hours. Finishing 124 sanctuaries, 35 main quests, 42 shrine quests, 166 side quests, 23 memories, 900 korok seeds, all towers, all locations, all shieka slate upgrades, all 40 Hinoxes, 40 Talus, 4 Moldugas, all horse bridles and saddles, completing the compendium, the Divine Trials, beat the DLC boss and fully upgrade all the unsellable armors take 18h39min. Collecting all 376 custom moves takes 3~4 days, which is 72~96h.
I wish they kept that brokenness with Miis and Custom moves in Smash Ultimate, that was probably one of the main reasons I got Smash on the 3ds, it was so fun for me and my brother to fight as ourselves.
It's crazy how floaty and slow you are in Smash 4 was and how much heavier and fast paced you feel in Ultimate. Am Subbed and I'd definitely buy Kirby: The Forgotten Lands
Ill be honest, I only really played smash 4 for customs and custom stats, and it was amazing. The amount of versatility the game had was insane where you could have 30+ different insane pikachu builds all meant to do different things well. Want a pikachu that one hit kills but also dies in one hit? Why not! Want an immortal Ike? Sure. Throw some passive hp regen, vampire hp regen, and shield heal. Want to make a sonic that spawns food and then gets triple healing from eating said food? No problem! I have never had more fun with a smash game than I did with smash 4 and I think this where a lot of pros forget that Smash Bros is a party game first and a competitive game second. The main point is for it to be fun and have versatility at parties. The biggest issue with customs was that you could get duplicate customs. If that were removed, I think the game would've been a 9.5/10 for me.
I played Smash 4 a *ton*. I didn't have my own computer, I was working part-time, and most of the rest of my time was spent playing Smash 4 for several years. Single player modes, online, you name it. I didn't collect all of the custom moves for everyone, I don't think. I think I missed a few.
That pacman tech was for sure possible by humans, it was just hard as fuck to do. I only hit it one time in friendlies at my homie's house. I popped off so hard I jumped up and raised my fist, only to put it directly into a violently spinning ceiling fan.
I miss custom moves. Was the funnest aspect of casual play that was different from competitive play. And I would have loved to see offshoots of competitive play that allowed it. It was just too ridiculously hard to unlock all of them though. Anywhere if everyone could have access to all the custom moves it still doesn't mean it would have been allowed in competitive play. I really wish they'd kept it in smash ultimate. It's not really the ultimate Smash without custom moves, Subspace Emissary, and wavedashing
I kinda miss the customs, if done right to unlock and balance it really could add a lot of shakeups to more lower level tournament plays. I’d probably get some of the games on my wishlist, like Pokémon Let’s Go, or Phoenix Wright with the gift card if I won
(I would buy Part-Time UFO) The only thing that kept me from completing Smash Wii U's challenge board 100% was the custom moves. Even as someone with no other priorities, I couldn't do it. My file is still incomplete and will likely be incomplete forever. I can't imagine any Ultimate-size tournament being expected to have all of those unlocked for every Wii U.
Fun fact, i used to main little mac in Smash4 in For Glory. My best character in that game by a landslide, only surpassed by ROB. You would not BELIEVE the amount of bayos that went for a combo and got f-smashed.
hbox, there are 900 korok seeds scattered around BOTW's map. collecting all those will definitely take longer than the 376 custom moves, especially if you don't want to look up a guide for every single one.
My least favorite thing about this game is the fact that the ceiling blast zone is sometimes instant and sometimes is a star ko - it's completely random which one it is. I also need to add that I got banned from my university's gaming club because of this game being so frustrating to play competitively - I'm not the only person who raged hard at this game, if RUclips compilations aren't anything to go off of.
What i loved about smash 4 and miss in ultimate was the alternativ character specials there were awesome and unique and i wish we could see the smash 4 dlc and ssbu newcomers get these alternate specials but thats all just my opinion
"For those of you who are unaware, Smash 4 is a game.... but even that is giving it too much credit." I don't think I've ever been so peeved at a statement that I agree with.
And now ultimate has the slingshot; the wavedash of ultimate, which could also allow some characters to literally wavedash. Getting some of that good tech and movement melee players have been wanting.
Man this game was wild…rage busted, bunch of jank/cheese, dying at 30-70%, customs, and then Bayonetta being broken 😂 was a wild time. Though if it wasn’t for Smash 4, I wouldn’t have been able to play for Esports teams so I’m grateful for the game. As for the giveaway, I’d buy the new Kirby game for sure and the new MK8 tracks with that eshop card 👌🏼
i made that wasuuuuuup
Amazing work!
Yeah! It's super good to. I wish you made more but if you don't want to that's cool to
Part 2????
I like how all the Smash games are broken in their own way
Also how nobody talks about Smash 4 3DS bahaa
no hungrybox made it
I love how the game just gives you duplicates of custom moves you already have, making the custom move collection process even longer. Great game design, guys.
I did find a way to speed it up. Play all star on hard with the character you want moves for. It generally only gives you moves for that character
@@thetrophygamer3606 it is "faster" if you only want that character. The time and effort taken to comple hard all star compared to spamming ganondorf target smash is extreme.
@@FFKonoko true though it’s certainly less of a slog given how fighting opponents is more interesting then just waking a bomb. Seriously that mode sucks
Trophies in the old games and spirits in this. Got to the last 75-50 and never seen a new one again
@@thetrophygamer3606 Or use PowerSaves to unlock everything on a 3DS copy, then create your character there and transfer it to your Wii U.
Now I wanna see Hbox reacting to “Melee is broken” 1 AND 2, I would love to see how much he laughs watching that 😈
Yuh
"but don't you know? Melee is perfect, and any "flaw" in it is actually a feature purposefully put there to make it more big brained skilled. Who dares call it imperfect, urgh"- some Melee fans, unironically
Yup
@@ddraven3180 what u said is unironically true tho
@@ddraven3180 the joke isnt funny anymore man just stop
"For those who are unaware Smash 4 is a game"
-Hbox, 2022
That’s a bit of an overstatement
@@ShibuNub3305 it’s lines of code
I’ll take Smash 4 over Ultimate any day- something as basic as a fullhop rising aerial shouldn’t feel like complete ass to do, on account of the worst buffer system ever conceived. Not to mention how washed out Ultimate looks compared to Smash 4, custom moves being far more fun casually than spirits ever could be, and discoveries like Bidou.
There’s a lot to appreciate in Ultimate, and it did improve a lot over Smash 4, but my god is it far from a straight upgrade. I’m genuinely baffled by the revisionism that’s overtaken the community regarding these two games.
No ifs and or buts...
Smash 4 has gameplay. This gameplay is comprised of various characters on different stages, and what a variety of characters we have here. If you're lucky, you might even catch these characters fighting, and before anyone gets concerned, yes you do use a controller. And when it comes to having cover art, Smash 4 sure has it.
___
(thank you Mic the Snare for the template)
@@technicolormischief-maker5683 bro Said custom moves are fun
I actually did collect all the smash 4 custom moves in the 3DS version of the game. Smash run was so incredibly addicting and I ended up getting a lot of the custom moves through that.
Smash run was a blast
Why am I not surprised there’s a DS version of smash.
I don't have every of those but i really liked the Idea of custom moves. But it has nothing to do in competitive smash imo. That's why i hate miis
@@noahthecrazy1632It released in 2014 buddy 😂
The "smash is broken" videos are incredible and really well made. And I would personnally choose to by the new mario striker game that's going to come out.
Yeah that Mario up tilt combo made me feel like I was good for about 30 seconds...
Also Villager tripping plant was the only reason Captain Awesum was relevant in Smash 4. No hate, but it's true.
@@NathanRW you right though. After customs where gone he was gone
9:58 Agree, a lot of people complain about how good and easy Pyra is, but believe me, she's nowhere near as good as Bayonetta in smash 4
Fighting pyra/mythra is agony, but it'll never be anywhere NEARLY as painful as fighting SSB4 bayo.
@@yharim180 "Fighting"? Bold of you to assume that facing Sm4sh Bayonetta is anything other than a one-sided slaughter.
@@deltastudios6632 Fighting Bayonetta in Sm4sh is more heartbreaking than the last mission in Halo: Reach.
@@amunnamed impossible
Early days Bayo in smash 4 was chaos
For real tho, custom friendlies on 3DS were the most fun I had playing this game. Mostly because Smash Run made collecting customs a lot easier
That was painful to watch...
Oh hello Goat on a stick!
Look who’s talking, just kidding. I love your username LOL
I remember grinding out those custom moves and got every single one. I barely used them but I loved having them. So many weird or goofy options and I thought it was so cool at the time that I could choose different moves just to play around with them. I didn't learn about the evil or toxic ones until right around ultimate came out and had hoped they might bring them back and balance them. They absolutely make the game even more broken and chaotic but that was where I had my fun with my buddies.
It's a shame custom moves were poorly implemented.
I really enjoyed them, and would love to see a metagame where customs were conveniently accessible and balanced enough to not rip the game to shreds.
I get the sentiment, but I prefer the roster size and the echos. Like, honestly it would have been nice if Daisy or Lucina were a little more different maybe even with custom moves from 4, but I personally feel like the roster makes up for it.
that bowser side b and marth crescent slash would be so fun to use if they were toned down a bit
@@lottiye I'd also love to be able to swap out Warlock Punch for not Warlock Punch.
Honestly, custom moves should be limited to casual play, and that was the intended purpose. Sakurai and the dev team didn't add them for competitive play. They added them for the casual portion of the fanbase.
@@lapplandkun9273 too bad the people in charge of competitive didn’t knew and allowed custom moves in the first year of sm4sh 12:21
"4 walked so Ultimate could run" is accurate. It had many things new to nintendo that they improved for Ultimate
This might be a very long time coming, but what we did locally for the custom movesets was ME unlocking all custom moves in the 3DS which had a much much more fun way of unlocking them, make all the tournament valid sets in the EVO list and then transfer them all in one single go to every wii u during a tournament.
It took me a while, but it saved the ass of 30 owners.
14:15 "I was the villain"
No dude. The absolutely brain-fucked organizers of those tournaments were. Allowing custom moves was on the organizers and they should be held accountable for being so stupid.
I've learned from Pro players that there's no such thing as dignity or grace in tournaments. If there was a killswitch character, everyone except for hard loyalists like Void who stick with Sheik would play that killswitch character.
It's on organizers to ban these sorts of situations from happening. The fact that they refused to ban Bayonetta AND took this long to figure out that Custom Moves were botched put a seriously bad look on event organizers at the time. It showed that they cared only for shitty drama and making people mad for views instead of balancing out their tournaments to keep them competitive and graceful.
sometimes it's worth testing out the new features to see what the meta would be like and if the devs would consider balancing those mechanics. I don't blame the orgs for letting customs be a part of the meta for the first year.
I think custom moves were worse than Dynamax in gen 8 Pokemon, but as it's a new feature it needs testing before banning it. They couldn't have known right off the bat, with that many of them
It was a good thing to experiment with imo. Who knows, maybe if tournaments kept using them they might be balanced much like the original moves were? Wishful thinking, yeah, but players ignoring customs led to the balance team ignoring them in turn.
@@laytonjr6601 dynamax was a healthy mechanic for doubles which just so happens to be the only format that gamefreak gives a fuck about so i dont think they cared how horrible it was for singles and personally i feel the same way singles is better on showdown anyway so ill stick to showdown for singles and vgc for doubles
Keep going with this series Hungrybox! Watching them is pretty nostalgic lol.
Smash 4 Lucario: I am OP, try me- *why do I hear boss music?*
Smash 4 Bayonetta: Hello there
Smash 4 may be broken, but we got cool stages like the Kalos Pokémon League and Wuhu Island because of it. So a small price to pay, for salvation
I'm still salty the Pacman stage from the DS version didn't get ported to Switch
Honestly all smash games are broken, even Ultimate has some jank, sure it’s the most balanced game of the series, but coming from *This* ? That’s not saying too much
Evo 2018 grand finals was one of the darkest storylines yet to this day.
I didn't reakly know or think Smash 4 was broken, until I went back to watch old Mario combo videos (Mario Main) and dear god I understand why big characters had such a hard time with not just mario but in general. Saying Smash 4 walked to so Ultimate can run is the PERFECT statement lol. I still love every single smash game that has been made though so going back and playing modded smash 4 is nostalgia.
Tbh I unironically prefer Smash 4 over Ultimate, though that’s definitely an unpopular opinion.
@@Masked_Mastermind I think I prefer ultimate on the whole, but Smash 4 definitely had a better singleplayer. Plus I think the colors in general look better in 4, Ultimate is just kinda desaturated (and it doesn't look good like Brawl). It makes things feel a bit more lifeless
"Oh, Mac's recovery was awful in Smash 4." Well, it's indeed a bit better in Ultimate since he can now use side special and up special before needing to touch the stage, and down air gives him a slight boost and directional air dodges are a thing... He's still very much memeable off stage (unless you're facing Peanut or something).
At least he has a recovery
You know, he made a video for each smash exactly like these! All of them are great
I love the “Smash [Game] is Broken series”. Also, I’d buy Kirby and the Forgotten Land with the eShop Card if I won. Looks super fun.
same
That video brought back so many memories. Smash 4 was my first Smash game, and boy did I remember how broken that game was. I have very fond memories of killing at 50 with Lucario FSmash and Corrin Down B.
the amount of nostalgia i got from this. While i did play a bit of brawl when it came out and loved it, I never owned the game myself. Smash 4 was the first smash game i bought and what got me into the tournament scene. It was a broken mess, but I loved every second of it. I guess it helped that everyone in my local scene was too proud to play bayo.
I feel this! Sm4sh is what got me into the competitive scene too. So many wonderful, amazing memories. I really do miss it sometimes
One way they (kinda) redeemed custom moves was with Palutena in Ultimate, by making her moves work better in general and then bundling the best of her customs together. I think a LOT of characters could benefit from that tactic, ESPECIALLY GANONDORF (Canondorf beats Falcondorf any day, so bite me).
Bayonetta was a genuine menace online.
I love all these “smash is broken” videos. Also I would buy breath of the Wild or the new Kirby game with the eshop card
breath of the wild is a super fun game i would recommend it
The base distance that knocks back characters was so much bigger than in ultimate. Now anytime I see someone get star KO'd or hit the side blast zones, I'm thrown off by how early it happens.
I do hope custom moves make a return someday, as I really liked them casually haha. Also I would probably buy wii u virtual console games before they disappear. I do live in Europe tho haha.
Use gift cards
We probably won’t, because apparently doing that for Smash 4 was hell for the devs from what I’ve heard.
Man, that little mac footstool combo brought back memories.
I loved Smash 4
I'd definitely finally get the games me and brother have been wanting forever thank you hbox for making amazing content!
I've actually collected all the custom specials and some of them are actually pretty fun. My two favorites are Bowser's Dash Claw (Side B) and Shiek's paralyzing needle (Neutral Special)
Welcome to smash 4, the knockback was so slow you'd ask "how tf did that kill?"
The knockback was so slow I couldn't tell how much stronger was a move compared to another one.
A normal f-smash looked like it did the same amount of knockback as Ganon's warlock Punch
Yes, that bugs me every time
You’re not wrong
Honestly i feel like we got used to Ultimate's knockback where characters look like they got shot out of a gun
@@SabreSmasher or melee's knockback
Heyo!
With that slick eShop card I'd put down a preorder on "Advance Wars: 1+2: Re-Boot Camp" → the remaster is lookin' absolutely amazing & a complete blast from the past! Also, would purchase some fun little niche games such as "SkateBIRD" & "Attack of the Toy Tanks." (which is just like Tanks from Wii Play!)
*Fun fact: The main reason why Sm4sh is a slow game was to pair the speed of the game for the 3DS version*
I thought it was a great game, but the lack of single player content and baynonetta really dragged the game down
3DS had Smash Run at least, if the controls were better it would've been the far more superior version
Let’s be real here, there’s not even a single *Truly* “bad” smash game, sm4sh was a good game despite its flaws
Hope HBox watches all of Heeew's Smash is Broken videos. Really great higlights of each game's quirks and I'd love to get his take on them.
I'd definetely buy the new kirby game and mk8d DLC, pretty much get what was announced at the direct :D
Smash 4 really thought: "What if we make Brawl again.... but like SIGNIFICANTLY less functional. Thank god Ultimate happened."
Just remember that 3ds sm4sh had an actually fun mode called smash run to grind custom moves
I'm actually kinda sad that custom moves weren't carried over to Ultimate. Screwing around with them is some of the best fun i think I've ever had in a smash game.
Hahaha, wait until he watches Brawl is Broken, every now and then I’ll just rewatch that video to see the horrors of 2007 MK
Bayonetta was pure gold. The only matchup that was considered decent against her was pikachu but Esam is like the only one who uses that character 😂
16:04 I already knew that if they added steve to smash his blocks and therefore area control would be BROKEN AS HELL, before he ever got in.
Now he has elytra, place blocks midair, and MINECART TRAPPING?! He's an absolute MENACE and I'm all for it.
8:48 STANDING HERE! I REALIZE!
I played on 3ds like an addict to get all customs moves
Some were generic, OP, useless, pointless etc etc.
The move changes arent too complicated.
Its the stat modifiers that are mental
With a balanced kit, you make youre character objectively better.
Which is why in my ruleset, launch rate is heavily decreased to .5, 4 stock 8 minute match, and the only character banned is Lucario since he's the only character which at 150% rage + Aura + Stat boosts = Death per touch.
I kinda like the customs moves tho, characters with bad options can completely change
Gannon's Dropkick allows horizontal recovery, a nasty angle to launch
Ganon's Sword covers alot more range, and busts shields on hit with the only downside being that he takes a bit longer to recover from it
Dark Fists recovers and launches for a kill in the 60%
And Flame Chain is just Sheer damage
I would definetly buy the Skyward Sword remaster. Grew up playing that game, imo one of the better zeldas.
14:45 there's something magical about Hbox laughing
He forgets that custom moves weren't supposed to be balanced, but a fun wild thing to experience
Y'know what Hbox said resonated with me. After going through Smash 64's endless hitlag, Melee's Crazy Techs, Brawl's Meta Knight, and Smash 4's rage/Bayo craziness. Its good to see Ultimate being the most balanced game so far.
As someone who never got into competitive smash until recently, this video was very informative. If I got the gift card I'd get the new Kirby game!
I ended up collecting all of the customs and yes it would be time consuming if smash wasn’t the only game I had so I never noticed how long it took
I think those easy grab combos made every new player feel like a master of their character. Thought we did something...
I used to know someone who played smash casually, whose favorite character was Bayonetta literally because he loved the series. He had no idea how broken she was even though he played her, he thought that her recovery was as bad as little mac's because he didn't know you could reset your recovery specials if you used them before the double jump. After I taught him that, suddenly it got a lot harder to defeat him.
A 100% Speedrun of breath of the wild takes 18 hours.
Finishing 124 sanctuaries, 35 main quests, 42 shrine quests, 166 side quests, 23 memories, 900 korok seeds, all towers, all locations, all shieka slate upgrades, all 40 Hinoxes, 40 Talus, 4 Moldugas, all horse bridles and saddles, completing the compendium, the Divine Trials, beat the DLC boss and fully upgrade all the unsellable armors take 18h39min.
Collecting all 376 custom moves takes 3~4 days, which is 72~96h.
I'd probably buy WarioWare: Get it Together! since I really liked WarioWare Gold & also love Wario as a character. :)
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@@legitgamer8686 What are you confused about? I thought my comment was pretty straightforward... ._.
@@legitgamer8686 the gift carD
Smash community: "Noooo, smash 4 is broken, so bad !!"
Also smash community: "omg melee ❤"
(I know why, this is a joke)
Stop
I wish they kept that brokenness with Miis and Custom moves in Smash Ultimate, that was probably one of the main reasons I got Smash on the 3ds, it was so fun for me and my brother to fight as ourselves.
It's crazy how floaty and slow you are in Smash 4 was and how much heavier and fast paced you feel in Ultimate. Am Subbed and I'd definitely buy Kirby: The Forgotten Lands
That video completely forgot about Sonic's shield cancel.
Ill be honest, I only really played smash 4 for customs and custom stats, and it was amazing. The amount of versatility the game had was insane where you could have 30+ different insane pikachu builds all meant to do different things well. Want a pikachu that one hit kills but also dies in one hit? Why not! Want an immortal Ike? Sure. Throw some passive hp regen, vampire hp regen, and shield heal. Want to make a sonic that spawns food and then gets triple healing from eating said food? No problem!
I have never had more fun with a smash game than I did with smash 4 and I think this where a lot of pros forget that Smash Bros is a party game first and a competitive game second. The main point is for it to be fun and have versatility at parties.
The biggest issue with customs was that you could get duplicate customs. If that were removed, I think the game would've been a 9.5/10 for me.
I played Smash 4 a *ton*. I didn't have my own computer, I was working part-time, and most of the rest of my time was spent playing Smash 4 for several years. Single player modes, online, you name it.
I didn't collect all of the custom moves for everyone, I don't think. I think I missed a few.
Rosalina & Zelda BEST OF BEST Of The Game No Doubt.
They literally made Cloud and Bayonetta
Pay-to-Win.
That mid screen chat window was what was truly broken.
Little Mac recovery would've looked bad in freaking Smash 64
That pacman tech was for sure possible by humans, it was just hard as fuck to do. I only hit it one time in friendlies at my homie's house. I popped off so hard I jumped up and raised my fist, only to put it directly into a violently spinning ceiling fan.
I miss custom moves. Was the funnest aspect of casual play that was different from competitive play. And I would have loved to see offshoots of competitive play that allowed it. It was just too ridiculously hard to unlock all of them though. Anywhere if everyone could have access to all the custom moves it still doesn't mean it would have been allowed in competitive play. I really wish they'd kept it in smash ultimate. It's not really the ultimate Smash without custom moves, Subspace Emissary, and wavedashing
mario strikers cause im the striker goat and ive been waiting for this moment all my life
It’s even funnier because of the slow launch
Smash 4 Mario guide:
1.) hold up
2.) press A
3.) win
Pacman out here with these old early 2000s flash video combos xD
my favorite thing I did is smash 4 was to give Luigi 3 speedskater equipments and being able to tap run and he slides across the entire stage.
I kinda miss the customs, if done right to unlock and balance it really could add a lot of shakeups to more lower level tournament plays. I’d probably get some of the games on my wishlist, like Pokémon Let’s Go, or Phoenix Wright with the gift card if I won
(I would buy Part-Time UFO)
The only thing that kept me from completing Smash Wii U's challenge board 100% was the custom moves. Even as someone with no other priorities, I couldn't do it. My file is still incomplete and will likely be incomplete forever. I can't imagine any Ultimate-size tournament being expected to have all of those unlocked for every Wii U.
You know what Miyamoto say, "A fixed game is always good, but a broken game is forever fun.”
Fun fact, i used to main little mac in Smash4 in For Glory. My best character in that game by a landslide, only surpassed by ROB. You would not BELIEVE the amount of bayos that went for a combo and got f-smashed.
The Pac-Man combo was posted on Twitter in November of 2015. The game had already been out for a year by then.
Mighty Keef: Cloud's down air is so broken that it beat's Cloud's up air. Which is also broken.
hbox, there are 900 korok seeds scattered around BOTW's map. collecting all those will definitely take longer than the 376 custom moves, especially if you don't want to look up a guide for every single one.
5:43 to be fair if you do a fully charged fsmash raw and get countered it's your fault
Footstool combos were dope and never a problem
"For those of you who are unaware, Smash 4 is a game" You're god damn right it is. It.. certainly *is* a game.
14:43 POG
My least favorite thing about this game is the fact that the ceiling blast zone is sometimes instant and sometimes is a star ko - it's completely random which one it is. I also need to add that I got banned from my university's gaming club because of this game being so frustrating to play competitively - I'm not the only person who raged hard at this game, if RUclips compilations aren't anything to go off of.
What i loved about smash 4 and miss in ultimate was the alternativ character specials there were awesome and unique and i wish we could see the smash 4 dlc and ssbu newcomers get these alternate specials but thats all just my opinion
This was why Corrin and Lucario were my mains in Smash 4. Strongest counter and best mechanic lol
If I just happened to get any money, I would get the mario strikers game releasing later this year and hollow knight. Great videos Juan!!!
Having Ultimate as my first Smash game to play 3 years ago. I can honestly say i am greatful.
8:28 "IS THAT TAS??"
Tea got told that very often.
"For those of you who are unaware, Smash 4 is a game.... but even that is giving it too much credit."
I don't think I've ever been so peeved at a statement that I agree with.
And now ultimate has the slingshot; the wavedash of ultimate, which could also allow some characters to literally wavedash. Getting some of that good tech and movement melee players have been wanting.
I got all the custom moves in Sm4sh by playing Smash Run, which was an excellent mode for 3DS.
I got every custom move. It took a lot of grinding tho. I liked the idea for sure tho and wish some had returned.
Man this game was wild…rage busted, bunch of jank/cheese, dying at 30-70%, customs, and then Bayonetta being broken 😂 was a wild time. Though if it wasn’t for Smash 4, I wouldn’t have been able to play for Esports teams so I’m grateful for the game.
As for the giveaway, I’d buy the new Kirby game for sure and the new MK8 tracks with that eshop card 👌🏼
Genuine question: if stocks could be taken so quickly by ladder combos and Bayo being Bayo, why were games only two stocks? Why not pad it out a bit?
"Don't make the same mistake as Nintendo did." (With Bayo).
Bamco, who worked on SSB4: "Don't mind if I do!" Releases Leroy Smith.
I would buy the new Kirby game and put the remaining money towards BOTW 2.
Imma buy Karby the minute it comes out!!
I just realized that fox as a different voice actor for every smash game!