Played this yesterday and lost my Sea Sprite in exactly the same way. For reasons that are unclear I can't get your Sea Sprite mod to work, nor any mod I try. I was able to make an "ASW Hunter" mod that replaces torpedoes with fuel tanks, but all my attempts at anti-ship bugged out. The helo wouldn't roll out of the hanger. Haven't tried Penguins, though. Maybe that will work. Maybe there's some setting in the .ini file I'm missing? Edit: I just changed the weapons to Penguins and it worked great! I wonder why Mavericks and TOWs wouldn't work?
Mavericks should work, I didn’t have to do anything special, but any missile that cannot acquire a target by itself can’t be fired from the Seasprite as it does not have a targeting radar (unless you add one of course, that’s very fiddly though)
As for getting mods working you have to enable them in the game’s mod manager as well as subscribe to them on the workshop, other than that I haven’t had any problems getting them to load (u less it was a mistake I made making the mod in the first place 😅)
@@BrotherMunro I'm sure you're right. Thanks for the inspiration to try to do it myself; you should make an ASW Hunter mod too, it gives the helo much longer on-station time, and it's completely historical.
Weapons tight is a bit buggy; they fire on known hostile targets and not the yellow unconfirmed targets (different from weapons free, which engage all and everything), so weapons hold is a good one to prevent firing any missiles even if it is hostile.
Weapons tight is 'defend yourself' mode So they will shoot down enemy air threats, be those missiles or aircraft And weapons free will not engage unconfirmed targets, the only way to do that is to directly order them to
@anonymousperson1726 Yes, that is where inconsistency seems to arise; sometimes they do, and sometimes they don't. It is better, though, so good on the developers.
Harpoons killing ships before the Penguins could get there - Sad Noot Noot noises.
Your Sea Sprite mod is brilliant, makes them so much more useful and versatile
I love your SeaSprite mod!
It was a fun mission to do , might try do it without the sea sprites
Played this yesterday and lost my Sea Sprite in exactly the same way. For reasons that are unclear I can't get your Sea Sprite mod to work, nor any mod I try. I was able to make an "ASW Hunter" mod that replaces torpedoes with fuel tanks, but all my attempts at anti-ship bugged out. The helo wouldn't roll out of the hanger. Haven't tried Penguins, though. Maybe that will work. Maybe there's some setting in the .ini file I'm missing? Edit: I just changed the weapons to Penguins and it worked great! I wonder why Mavericks and TOWs wouldn't work?
Mavericks should work, I didn’t have to do anything special, but any missile that cannot acquire a target by itself can’t be fired from the Seasprite as it does not have a targeting radar (unless you add one of course, that’s very fiddly though)
As for getting mods working you have to enable them in the game’s mod manager as well as subscribe to them on the workshop, other than that I haven’t had any problems getting them to load (u less it was a mistake I made making the mod in the first place 😅)
@@BrotherMunro I'm sure you're right. Thanks for the inspiration to try to do it myself; you should make an ASW Hunter mod too, it gives the helo much longer on-station time, and it's completely historical.
Gotta bring the cargo ships to the point
Behold the might of the terrier 😵💫
Weapons tight is a bit buggy; they fire on known hostile targets and not the yellow unconfirmed targets (different from weapons free, which engage all and everything), so weapons hold is a good one to prevent firing any missiles even if it is hostile.
Weapons tight is 'defend yourself' mode
So they will shoot down enemy air threats, be those missiles or aircraft
And weapons free will not engage unconfirmed targets, the only way to do that is to directly order them to
@anonymousperson1726 Yes, that is where inconsistency seems to arise; sometimes they do, and sometimes they don't. It is better, though, so good on the developers.
Maybe add in some Iranian surface ships carrying harpoons, and a flight of F-5's coming in low on burner?
What is the hot key to switch between your surface units so quickly?
Mouse 4