Hello, is it possible to somehow promote all transformation data to obj lvl? Example i poisitioned and rotated lots of stuff in SOPs and i want to continue to work with all my objects in separate containers using correct rivet, how i do that?
you can promote all the transformation using extracttransform node in geo level. but there is easier way. create a geo node an add objectmerge node and change the transform setting(dropdown menu) to "into this object". this you have your anim merged into another geo. hope this helps
this was very helpful. Quick question, what if you want to sim at the origin using the rotation of the model and then restore that to the original animation?
Please check min 8:45 to the end, I guess this is what you can do. Matchsize removes the transform but everything else like roration and deformation remains the same. There is multiple way to deal with this transformations in general. You can also use vex and vops method but it's more complicated. There is some videos online easy to find for manual setup. Thanks!
As mentioned in video you can use the second method if you want to keep deformation. just don't freeze the animation. this extract transform thing is all about moving your model to world center to have better control on stuff you wanna do and revert back to original position . thanks for watching
This is great, Looks nice and beautiful
Thank you! Cheers!
Hello, is it possible to somehow promote all transformation data to obj lvl? Example i poisitioned and rotated lots of stuff in SOPs and i want to continue to work with all my objects in separate containers using correct rivet, how i do that?
you can promote all the transformation using extracttransform node in geo level. but there is easier way. create a geo node an add objectmerge node and change the transform setting(dropdown menu) to "into this object".
this you have your anim merged into another geo. hope this helps
Thank you man, you done my day
You're welcome!
Nice!
this was very helpful. Quick question, what if you want to sim at the origin using the rotation of the model and then restore that to the original animation?
Please check min 8:45 to the end, I guess this is what you can do. Matchsize removes the transform but everything else like roration and deformation remains the same. There is multiple way to deal with this transformations in general. You can also use vex and vops method but it's more complicated. There is some videos online easy to find for manual setup. Thanks!
What if you get a deformating mesh ( like cloth animation) ? Will this method still work?
Either way thanks for sharing
As mentioned in video you can use the second method if you want to keep deformation. just don't freeze the animation. this extract transform thing is all about moving your model to world center to have better control on stuff you wanna do and revert back to original position . thanks for watching
your ui is so small its hard to read on a small screen