Unity Animation and IK Tutorial | Learn with Practical Examples | Part 01

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  • Опубликовано: 12 сен 2024

Комментарии • 15

  • @thevirusnvgm2518
    @thevirusnvgm2518 Месяц назад +2

    i am waiting for the next video, very coool

    • @tareqgamedev
      @tareqgamedev  Месяц назад +1

      I'm happy that you found the tutorial helpful. The next tutorial is going to be even more interesting as we will discuss new constraints and examples, and we will also implement multiple vaulting actions.

  • @eliemessiecode
    @eliemessiecode Месяц назад

    Thaaaaaaaaaaaaaaaaaaaaaanksss finaly the tutorial i'm looking for since months 😭😭❤❤
    i'm looking for ik tutorial since months and finally found it

    • @tareqgamedev
      @tareqgamedev  Месяц назад

      I'm glad that you found the tutorial helpful and enjoyed it. Stay tuned for the next tutorial. It's going to be even more interesting as we will discuss new constraints and examples, and we will also implement multiple vaulting actions.

    • @eliemessiecode
      @eliemessiecode Месяц назад

      okay cool, thyanks, i'm there@@tareqgamedev

  • @usercontent2112
    @usercontent2112 Месяц назад

    Thank you so much. Very useful tutorial!

  • @tahaklc7904
    @tahaklc7904 Месяц назад

    lets seeeeeeeeeeee

  • @thevirusnvgm2518
    @thevirusnvgm2518 29 дней назад

    I watched all the previous videos, figured out how it works, the second method in reaching out system is very interesting, but i have one question, the target must be set up in ReachingOutRig, i mean in the game or scene only one target can be set up from the inspector, is it possible to set up it through the code ? For it the reaching obj(ruins) should get the player's rig and setup the target, right ? (my english is bad, sorry for mistakes)

    • @tareqgamedev
      @tareqgamedev  29 дней назад

      I'm not completely sure if I understood you correctly, but in the "ReachingOut" example, we used a two-bone IK constraint. When we set up this constraint in Unity, it creates two game objects: the target and the hint. Our task is to position the target so that the right hand can follow it correctly. In the example, we created a sphere game object, positioned it as desired, and then in the code, we simply updated the position of the target based on the position of this sphere game object. This allowed the right hand to follow the sphere. If you're asking if we could create this sphere game object in the code, then yes, you can do that and update the target's position accordingly.
      I hope this clarifies things. If you have any more questions, feel free to ask.

  • @KalponicGames
    @KalponicGames 18 дней назад

    At 5:57 how can I make the bow string stretch?

    • @tareqgamedev
      @tareqgamedev  18 дней назад

      The bow I used in the video is impeded inside the character model. If you want the bow's string to stretch, you can find a separate bow on the Unity Asset Store and a separate animation for stretching the string while aiming. The bow needs to be rigged and animated. You can find a paid bow asset on the Unity Store where the bow's string is rigged and ready to be stretched.
      This is an example: assetstore.unity.com/packages/3d/animations/bow-arrow-animation-set-210131

  • @beardordie5308
    @beardordie5308 Месяц назад

    Link to the assets youre showing here (character, level, archery target)?

    • @tareqgamedev
      @tareqgamedev  Месяц назад +2

      In previous tutorials, I have demonstrated how to download characters and animations from Mixamo. The level consists of cubes arranged with added lighting, and for the archery asset, you can easily find it on the Unity asset store by searching "archery."
      This tutorial aims to showcase Unity's animation system and how to combine animations with IK to achieve dynamic animation behaviors. The focus is on the concept and how to connect everything to achieve the desired result.
      To follow along, you should have confidence in using Unity and be able to apply what is discussed in this tutorial to your character and environment. I could provide the entire project, but that would not be called learning anymore. It's important to try it on your own to get the whole picture.

    • @beardordie5308
      @beardordie5308 Месяц назад

      @@tareqgamedev and you did all of that really well. Thank you. In that moment I wanted the archery target, so thanks also for the reference. 😊