For more people which explains everything like you instead of just put nodes and nodes for nothing. This is make me remeber ICE from XSI nodes Thanks for the tutorial!! I'm subscribed
bruh, i've bought houdini courses and none of them helped me understand houdini better than you did , jesusss , u have a unique way of explaining stuff man im rly speechless thank you so much for this
Dude i have a question that has been driving me crazy for a long time now, I am following your rigids 2 tutorial and my debris looks like stupid big spheres and i have no idea how/where to change it please help
Best Houdini tutorial I have followed by a long way , being a character developer I wasn't even interested in VFX , I am now though . Looking forward doing your volume and collision courses.
I am a C4D artist, and I can't even use Houdini, and I ve learn a ton of stuff from you, your videos are gold and your wealth of knowledge is insane. I really love the fact that you put a lot of emphasis on the fundamentals, the nuts and bolts and the foundations. Truly awesome and thanks a lot for sharing you deep knowledge.
@@nothingifnotcritical Thank you for being so kind and caring Steve, you answered everyone's comment on this page and that is a rare thing and I really really appreciate it🙏🙏🙏
Excellent tutorials, great pacing and relevant details.Thanks much for offering up a few of your full tutorials for free, will def check out your paid content.
of course. quick question - when i go to render after applying the constant material (1:07:09), the render just spits out a flat black image. Any clue as to why that might be? I've followed along to the T up to this point.
It should work! Make sure to click the RENDER button in the upper left the first time, and that the particles Geometry node is displayed, and that the output of the Geometry node is displaying your particles!
Excellent tutorial. You made me feel I can really learn Houdini eventually. One question: I want to incorporate the particles back to the original model of the pig head, because I want to texture it and then have the particles react to it. Can I do this with a simple merge node back to the textured head? What is the node sequence for this?
Hello! We can talk more in depth via email if you'd like to email me at contact@appliedhoudini.com, but I'd say that it would really depend on what you mean by having particles react to it. Yes you can use a merge node to have your post-sim particles and polygon geometry together, but I suspect that's not what you have in mind...
Great intro indeed. WOULD HAVE been nice to see also GROUPs section added to show how you can isolate some portions of particles, like by age, v etc and apply forces to it rather than globally like in the tut. Otherwise perfect tutorial :) cheers
Hello Steven, are you available for freelancing for small-scale tasks? I am an enginer who finds himself in a rather bizarre situation that Houdini is the only software which can solve a simulation problem I have.
Thanks for the tutorial! New to Houdini obviously! For some reason I don't have "overall scale" to scale down my particles! How else can I scale them down??
Unfortunately my file corrupted some how and I wasn't able to get past the mantra section. Errors kept occurring with Mantra whenever I was attempting to adjust the particles. Thank you I learned a ton about particles!
Age is how long the particle has been alive, and life is how long it will live before being removed. So age divided by life is a number from 0 to 1 that represents where it is in its lifespan!
hey have you thought about making a series dedicated to modeling in houdini?? or atleast 1 vid?? it'd be awesome tbh. i got most of yer stuff on cgcircuit.
This may not be interesting because houdini looks like it is made for simulations. Your tutorials are amazing and should be wounderful if you make a hair tutorial. Snow Tutorial. I will be so SO happy. I'm learning zbrush to make characters so for me is a perfect combination = characters made + perfect clothes with physics + hairs with physics + interactings with scenarios like snow, wind, water = ALL
Is there any difference in using the Attribute VOP vs Point VOP or Primitive VOP? Other than the Run Over parm of course. Referring to around the 40m mark. (17.5173)
They are all the same node, just with the Run Over parameter set differently as you say. In fact, it's set to Point for both the Point VOP and Attribute VOP, so there's no difference between those two at all!
Is mantra for particle rendering actually that fast or do you just happen to have an overpowered CPU? I have a i7 7700k CPU, would that be much slower than the rendering I see in this video?
James Linehan Hey! Though Arnold is a great choice, in an effort to be useful to as many people as possible, I have found that the vanilla Houdini/Mantra combo to be the most effective!
Hello! To normalize a vector is to make a vector that is one unit long, while still pointing in the same direction. Mathematically speaking, this is done by dividing the vector by its own length! Hope that helps.
thank for the response. One more question, let say i want to simulate a very large scale simulation like dessert dust blowing to a city. Doing it with 1:1 scale is really memory consuming, what is the best approach ?
No problemo, and if you have more questions you can always reach me at contact@appliedhoudini.com As for a city scale, you'd definitely want to do a smoke/volume simulation instead!
Hi, on @1:39:05 can we copy that color RAMP by some way rather then manual pick a clone may create less precision in some case or something like sync both ?
Hello! Yes, you can right-click and hold on the source ramp parameter name and select Copy Parameter from the pop up menu. Then, right click on the destination ramp parameter name and choose Paste Relative References. Hope that helps!
I've tried this with 16.5 & 17.5 but the overall scale doesn't change anything in the render view. I've done everything as indicated (AFAIK) and gone back through the video a few times but can't seem to find anything missing.
Hello! Are you saying that changing the @pscale attribute is having no effect on the rendered size of the particles (as opposed to the viewport)? Check in the Geometry Spreadsheet that the values for @pscale are what you expect! If you are still having an issue, feel free to email me the file at contact@appliedhoudini.com, as well as the timestamp in the lesson where this is happening.
hello from syria first awesome content , what are vectors in the node VOP and if you wanna create a semi real smoke that a close to the comic style would you use pyro solver or what is it possible to do that with houdini i love how you spit the window and only used the left one lol XDDDDD still at 1:09:15 and one more question when you write an expression or a rule where do you get those how do a find documentation about them
Hello! Not sure what you mean by what are vectors in the node VOP? Non-photoreal can certainly be done in Houdini, but how it was done would really depend on what the actual comic look is. The Houdini help itself has a huge VEX and Expression language reference section! If you have any more questions, please email me at contact@appliedhoudini.com, thanks!
Hello :) when I try to render I only have black screen in the render view, I watched the video twice to be sure I didnt mised any steps, I closed and reopen Houdini but it's not working, I also searched on the internet but I didnt found. If someone has an idea I take it :) PS: It's a very good tutorial to learn Houdini :)
@@98alejoso I never got an email from the original poster, but feel free to contact me at contact@appliedhoudini.com and I can take a look at your file!
It is so good today that whenever I want to learn something, there are always people willing to teach me.
this guy is ridiculously crisp and clear even on 2X.
thanks so much steve.
You're welcome!
For more people which explains everything like you instead of just put nodes and nodes for nothing.
This is make me remeber ICE from XSI nodes
Thanks for the tutorial!!
I'm subscribed
So much to learn here! I saw it a year ago and I still learning things that I missed. Thanks Steven!
bruh, i've bought houdini courses and none of them helped me understand houdini better than you did , jesusss , u have a unique way of explaining stuff man im rly speechless thank you so much for this
Glad you liked it! You can also always contact me at contact@appliedhoudini.com if you get stuck or have any questions.
@@nothingifnotcritical thank you so much
bruh why does shit like this never show up in my recommendations. These tutorials are absolutely priceless. Thank you so much noble man!
Ha, you're welcome!
best Houdini tutorial ever
That was an amazing tutorial. Your explainations were very clear and details. Thank you very much !!!
You're welcome!
Wow, one of the best free tutorials I have seen so far, thank you for the "take" and the "link pane tab options" :-)
Thanks! Lots more workflow strategies where that came from!
I'm new to Houdini, best tutorials so far!!! Good sense of humor, btw ;)
Glad you're enjoying them, good luck!
Dude i have a question that has been driving me crazy for a long time now, I am following your rigids 2 tutorial and my debris looks like stupid big spheres and i have no idea how/where to change it please help
Strange! Shoot me an email at contact@appliedhoudini.com and we'll figure that out!
will do now fine sir :)
Best Houdini tutorial I've ever watched.
Thanks! Check out the rest on www.appliedhoudini.com!
Best Houdini tutorial I have followed by a long way , being a character developer I wasn't even interested in VFX , I am now though . Looking forward doing your volume and collision courses.
Awesome, glad to hear!
I am a C4D artist, and I can't even use Houdini, and I ve learn a ton of stuff from you, your videos are gold and your wealth of knowledge is insane. I really love the fact that you put a lot of emphasis on the fundamentals, the nuts and bolts and the foundations.
Truly awesome and thanks a lot for sharing you deep knowledge.
Thanks for the kind words, and you're very welcome! You can also reach me at contact@appliedhoudini.com if you ever need help.
@@nothingifnotcritical Thank you for being so kind and caring Steve, you answered everyone's comment on this page and that is a rare thing and I really really appreciate it🙏🙏🙏
finally someone explain pop the way i can understand . thank you!
Excellent tutorials, great pacing and relevant details.Thanks much for offering up a few of your full tutorials for free, will def check out your paid content.
Glad to hear it, thanks!
this is the best houdini tutorial I ever seen ! lots of information, lots of effort.
liked and subscribed! thank you so much
Glad you liked it! If you ever need further help, you can always reach me at contact@appliedhoudini.com.
Great tutorial! Very clear.
Thanks for the tutorial your tutorial helped me a lot
Well, that escalated quickly x) Thanks for the tutorial
Thank you!
Thanks for making these and taking the time to reply to our questions !
No problem, my pleasure!
Thanks for your great tutorials!
33:05 this is what keeps me coming back for more.
honestly though, amazing tutorials, you are a great teacher! please keep them coming!
Ha glad you are enjoying them!
of course. quick question - when i go to render after applying the constant material (1:07:09), the render just spits out a flat black image. Any clue as to why that might be? I've followed along to the T up to this point.
whoops, nevermind. i was using apprentice vs indie. apprentice doesn't have the render feature, i think.
kitosho It does, but there will be a watermark «houdini» on the output.
It should work! Make sure to click the RENDER button in the upper left the first time, and that the particles Geometry node is displayed, and that the output of the Geometry node is displaying your particles!
thank you you explain so good easy to follow and fun to do
Thanks, and you're welcome!
Thank you for this.
Thanks
Thank you for such a wonderful tutorial. :)
You're very welcome! Check out www.appliedhoudini.com for more!
Excellent tutorial. You made me feel I can really learn Houdini eventually. One question: I want to incorporate the particles back to the original model of the pig head, because I want to texture it and then have the particles react to it. Can I do this with a simple merge node back to the textured head? What is the node sequence for this?
Hello! We can talk more in depth via email if you'd like to email me at contact@appliedhoudini.com, but I'd say that it would really depend on what you mean by having particles react to it. Yes you can use a merge node to have your post-sim particles and polygon geometry together, but I suspect that's not what you have in mind...
Did you have a hand in "those" shots in the last jedi? If so, congratulations my friend. It was bloody brilliant
Ha I did work a lot on the Last Jedi! Not sure if I worked on "those" shots, but thanks anyway!
Fantastic tutorial, Mant thanks!
You're welcome, glad you liked it!
Thankyou for making these!
Gold mine. For sure.🤠
Great intro indeed. WOULD HAVE been nice to see also GROUPs section added to show how you can isolate some portions of particles, like by age, v etc and apply forces to it rather than globally like in the tut.
Otherwise perfect tutorial :) cheers
Hey, glad you liked it! We get into controlling individual particles in the following Particles lessons
"From Downtown San Francisco"
Funny, i'm watching this from Inner richmond district, San Francisco :P
Great introduction, thank you!
Glad you liked it!
hey steven great lesson is this applicable to the newer versions of houdini? should i follow along with no hassle?
Yeah, it will work just fine! You can always email me at contact@appliedhoudini.com if you run into any issues.
Great Tutorial! Great Job man!
Bernd Kopf Thanks!
Hello Steven, are you available for freelancing for small-scale tasks? I am an enginer who finds himself in a rather bizarre situation that Houdini is the only software which can solve a simulation problem I have.
I am afraid not, sorry!
Is this course and other particles courses still valid for houdini 19.5?
Yes! Give this one a spin, and let me know if you have any trouble at contact@appliedhoudini.com
Thanks for the tutorial! New to Houdini obviously! For some reason I don't have "overall scale" to scale down my particles! How else can I scale them down??
Hey, can you tell me at what time in the video you are referring to? Thanks! In general, we want to make a "pscale" point attribute to control this.
Unfortunately my file corrupted some how and I wasn't able to get past the mantra section. Errors kept occurring with Mantra whenever I was attempting to adjust the particles. Thank you I learned a ton about particles!
Hello! If you email me your file with a description of the error you're getting to contact@appliedhoudini.com, I'd be happy to take a look!
@@nothingifnotcritical Thank you so much, I sent out an email! (:
You absolute legend
thanks👍👌
You're welcome!
great tutorial thank you
Thanks! Check out the rest on www.appliedhoudini.com, plus more coming soon!
that is awesome, thanks for the tutorial! on 1:13:00 you can always use wrangler instead of using vop for the same result right?
Definitely!
Hey, why exactly should we divide the age and life as shown in 1:09:57 ? What relevance does that value have ? It just went over my head.
Age is how long the particle has been alive, and life is how long it will live before being removed. So age divided by life is a number from 0 to 1 that represents where it is in its lifespan!
hey have you thought about making a series dedicated to modeling in houdini?? or atleast 1 vid?? it'd be awesome tbh. i got most of yer stuff on cgcircuit.
Starius2 Hello! I do have plans to do procedural modeling as it relates to FX, mostly in terms of building destruction. Stay tuned!
This may not be interesting because houdini looks like it is made for simulations. Your tutorials are amazing and should be wounderful if you make a hair tutorial. Snow Tutorial. I will be so SO happy. I'm learning zbrush to make characters so for me is a perfect combination = characters made + perfect clothes with physics + hairs with physics + interactings with scenarios like snow, wind, water = ALL
Snow is on the list, stay tuned!
perfect
Is there any difference in using the Attribute VOP vs Point VOP or Primitive VOP? Other than the Run Over parm of course. Referring to around the 40m mark. (17.5173)
They are all the same node, just with the Run Over parameter set differently as you say. In fact, it's set to Point for both the Point VOP and Attribute VOP, so there's no difference between those two at all!
Is mantra for particle rendering actually that fast or do you just happen to have an overpowered CPU?
I have a i7 7700k CPU, would that be much slower than the rendering I see in this video?
That's a lot faster than my CPU, I think you'll be just fine!
Thanks for this man!
You're welcome!
Do you guys use Arnold render? if you do it would be great if you could do some tutorials on plugging in and using Arnold to render Houdini FX
James Linehan Hey! Though Arnold is a great choice, in an effort to be useful to as many people as possible, I have found that the vanilla Houdini/Mantra combo to be the most effective!
Thanks mate its cool i cant recreate cause i diditn see geo when i try add but toutorial is good
Hey! Email me at contact@appliedhoudini.com and we can figure out what's going on together!
Has anything changed in the workflow to lastest versions 18/19 I'm learning Houdini and sometimes things do move nad its a bit messy
I don't think so! You can always reach me at contact@appliedhoudini.com if you get stuck!
@@nothingifnotcritical Oh my gosh! Thank you so much Steven!!
Great tut. is it ok to convert your vop vel to vex. I am a newbie and trying to understand vex code :-)
Definitely! VOPs are just node versions of VEX code anyway...
@@nothingifnotcritical Nice. is it okay with you if you translate your vop in tutorial to vex code here in the comment? :-)
@@ronaldmaningat3681 Sure, what is the timestamp in the lesson of the VOO net in question?
so hyped
hi steven knipping.
what normalize node actually do ?
i am new to houdini
Hello! To normalize a vector is to make a vector that is one unit long, while still pointing in the same direction. Mathematically speaking, this is done by dividing the vector by its own length! Hope that helps.
thank for the response.
One more question, let say i want to simulate a very large scale simulation like dessert dust blowing to a city.
Doing it with 1:1 scale is really memory consuming, what is the best approach ?
No problemo, and if you have more questions you can always reach me at contact@appliedhoudini.com
As for a city scale, you'd definitely want to do a smoke/volume simulation instead!
any idea why my point vop isn't changing the scale of the particles ?
Hard to say from here, but you can always email me at contact@appliedhoudini.com if you get stuck and need help!
Thank you, you are greater then kings
awesome
Hi, on @1:39:05 can we copy that color RAMP by some way rather then manual pick a clone may create less precision in some case or something like sync both ?
Hello! Yes, you can right-click and hold on the source ramp parameter name and select Copy Parameter from the pop up menu. Then, right click on the destination ramp parameter name and choose Paste Relative References. Hope that helps!
@@nothingifnotcritical many thanks
I've tried this with 16.5 & 17.5 but the overall scale doesn't change anything in the render view. I've done everything as indicated (AFAIK) and gone back through the video a few times but can't seem to find anything missing.
Hello! Are you saying that changing the @pscale attribute is having no effect on the rendered size of the particles (as opposed to the viewport)? Check in the Geometry Spreadsheet that the values for @pscale are what you expect! If you are still having an issue, feel free to email me the file at contact@appliedhoudini.com, as well as the timestamp in the lesson where this is happening.
Go back to OBJ, Select the Pighead and go -> Render -> Geometry -> Scroll down to Point Scale. This worked for me.
@@raiin4744 Hmm shouldn't have to do that - the issue he has was that he had specified that attribute as PScale instead of pscale.
@@nothingifnotcritical noooo don't embarrass me on the interwebs 🤣🤣🤣
@@nexahs1 Ha sorry, happens to us all! I only mention it so people don't think the lesosn is out of date/address what Raiin said...
hello from syria first awesome content , what are vectors in the node VOP
and if you wanna create a semi real smoke that a close to the comic style would you use pyro solver or what is it possible to do that with houdini
i love how you spit the window and only used the left one lol XDDDDD still at 1:09:15
and one more question when you write an expression or a rule where do you get those how do a find documentation about them
Hello! Not sure what you mean by what are vectors in the node VOP? Non-photoreal can certainly be done in Houdini, but how it was done would really depend on what the actual comic look is. The Houdini help itself has a huge VEX and Expression language reference section! If you have any more questions, please email me at contact@appliedhoudini.com, thanks!
Hello :) when I try to render I only have black screen in the render view, I watched the video twice to be sure I didnt mised any steps, I closed and reopen Houdini but it's not working, I also searched on the internet but I didnt found. If someone has an idea I take it :) PS: It's a very good tutorial to learn Houdini :)
Hello! You can email your scene to me at contact@appliedhoudini.com and I'll take a look!
did you find anything to solve it? same happened here...
@@98alejoso I never got an email from the original poster, but feel free to contact me at contact@appliedhoudini.com and I can take a look at your file!
@@nothingifnotcritical will do!! thank you so much for the quick reply!!!!!
The issue was resolved by restarting issue, in case anyone is having a similar issue!
My brain
BUT WHAT ELSE?
You'll see soon...
Sank you for lesson. But remove this model of pig, please
You're welcome! But why remove the pig? It's the demo model that comes with Houdini!