Dread Wringer X Rank SZ Dread Wringer X Rank SZ

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  • Опубликовано: 24 янв 2025
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Комментарии • 15

  • @AgentZhai
    @AgentZhai День назад +22

    I PLAYED WITH REEFSLIDERS BEFORE

  • @IroncladAlt
    @IroncladAlt День назад +6

    Dread Wringer X Rank SZ

  • @savanahmurray4099
    @savanahmurray4099 17 часов назад

    That first game was a miracle you won that. I was getting anxiety just from watching it. 😂

  • @karmascamera5275
    @karmascamera5275 День назад +5

    *THE GAME*

  • @IAmToastyGhost
    @IAmToastyGhost 22 часа назад

    the pure of qsj is an interesting choice, was the idea for it to help you find more places to use slider more safely?

    • @blackwidowpowersports6037
      @blackwidowpowersports6037 4 часа назад

      It is so he can get out of aggressive situations more often. Having an agressive mindset in solo queue makes qsj a required ability. Its value is just so good when playing offense

  • @BepLee-k7w
    @BepLee-k7w 21 час назад

    Do you think ninja squid would be good with mop bucket, you can control space but also it’s easier to flank or go around the opponent’s and maybe pop a slider it might be a bit risky but it might be worth a try especially in soloQ

    • @blackwidowpowersports6037
      @blackwidowpowersports6037 4 часа назад +1

      It isn't a very good idea to purposely slow down a paint/support weapon and not a pure slayer. and Dread's lack of a reliable 1 shot makes having ninja squid a wasted slot, the loss of speed for more flank ability isn't worth the AP.

    • @BepLee-k7w
      @BepLee-k7w 13 минут назад

      @@blackwidowpowersports6037 ah ok gotcha thank you!

  • @lormill4851
    @lormill4851 День назад +8

    I think rushing to kill the enemies instead of focusing in the objective and paint is good when you're playing a slayer like a blaster, but when you're playing a high paint-output weapon that struggles to get kills you should probably focus in the objective and keep zone a little more. I feel like the blaster mentality of go in and get kills is screwing you up every time.

    • @cosmy
      @cosmy День назад +2

      most of the time when he’s going for opening kills after controlling mid he’s making sure to have someone else either ahead of him or near him to combo off of the 90 damage or 48/42 damage. Dread also isn’t a terrible fighter it has a significant range advantage over a lot of weapons. Also zone is always in the middle of the map so capping zone is always a byproduct of having map control and being in advantage state, which means it’s better to position forwards in order to hold the opposing team out of mid rather than sitting on zone all game (this is why zones is the most popular mode it allows the most freedom due to the lack of restrictions from the objective)

    • @ProChara
      @ProChara День назад +3

      Dread isn't a bad fighter but I also just farm a fighting special that doesn't take space well esp on defense, so I have to fight more with the main. There's def a better balance I need to find though, but not taking space in this game is bad.

    • @lormill4851
      @lormill4851 23 часа назад

      ​@@ProChara I do think you can rely on your teammates to take up space a bit more when playing comp. Not even talking about the games on this video specifically but it's a tendency I noticed when you were playing Painbrush too. And I get playing like a paint turret isn't fun for anyone, so yeah, it's a balancing act.

  • @LJSplatoon
    @LJSplatoon 17 часов назад

    What a name