Scratch Creating Clones Better
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- Опубликовано: 20 дек 2021
- In this Scratch tutorial, I show how to create clones better using some custom scripts! :D
Make sure to check out RokCoder's project:
scratch.mit.edu/projects/2536...
Let's get coding!
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❗ DISCLAIMER: This video is family-friendly! Hostile and/or rude comments will not be tolerated!
Thanks for watching! :D
coolllll
Good video dude. Your an amazing creator and coder I love your content
you can just use pen instead of clones.
i need help with a scratch game i am making, i animated a characted using cloning and at some point the chracter should say some stuff because there are 2 clones for the animation it spawns 2 textboxes instead of one, can you help me fix this?
WOWWWW I'M COMMENTING MY OWN
This is really helpful! Really easy to use. I really needed this for my minesweeper project, that's coming up soon.
Omg Tysm for this tutorial. Im making a game where i have clones of something that needs to have bullets go to it and shoot towards the player and this helped so much.❤
You're very welcome!! Glad I could help. :D
0:10 when you don't know what else to comment on your own video
Lol
OMG! I completely didn't know how to do that until this video!
What do I do when I collect an orb in the game to spawn +1 zombie, not *2 zombies?
You. Do. Not. Know. How. Happy. I. Am.
Thanks for the tutorial! This helped me a lot!
You are very welcome!
how can you do this but with only one sprite?
This guy is so helpful
An alternate way of doing this is to make if you are to make a bunch of clones that're all side by side:
set [-xPos] to (x start position);
set [-yPos] to (y start position);
repeat (column length);
{
repeat (row length);
{
create clone of [myself];
change [-xPos] by (x gap);
}
change [-yPos] by (y gap);
}
That's how I usually do. I hope this text based explanation isn't too confusing. I made sure to call the commands the same as what the Scratch blocks call them.
Oh, nice! Thanks for the code! :D
@@ShiftClickLearn No problem
i really need this but i cannot really put this into code could you pls explain it better
@@huzaifamustafa1574 I can't think of an easier way to explain it in a text based environment. What's making it unclear?
How do you create clones based on a variable
Eg. Creating more coins based on a coin amount variable
Thank you Thank you Thank you Thank you, this helped me soooo much!!
This is REALLY helpful ❤
Glad it was helpful!
Never been this early to any of his videos :OOOO
:D:D:D
Thank you Thats Helpful
You're welcome, glad it helped!
Nice
Im trying to have a game where clones spawn randomly, and the player drags a spike ball to kill them, but every time the player kills one, it gets faster, and if a clone stays there for too long you lose
Hello. Can you make a tutorial for an save and load buttons? Like they will store a score player had at the moment of pressing save. I really need that for my clicker game. Thanks. :)
That is a really good idea!
i mean in the test we first saw all u had to to is
for sprite 1
When i start as a clone
show
set x pos to .xpos
for sprite 2
When i start as a clone
show
set x pos to blank - .xpos
just use the - operator ig shouldve used something that wouldnt be able to do that
How do I create off-screen clones?
Make a really big costume and set the clone to that costume Go to the wanted position then set the costume back to the wanted costume
Edit: I hope this helps
1:14 actually, you can just make two variables for the 1 and 2 sprites separately.
That was just a simple example- this is for spawning 100s of clones at once.
It also has a tutorial of that space invaders:))
Yeah
Amazing tutrioul 👍 🐱
(Did you watch Spiderman no way home)
Thanks!
(No I haven't watched it yet!)
@@ShiftClickLearn Shrek dies at the final >:)
@@noxzack7745 ಠಗಠ
Simple awnser make 2 xpos variables (just a bit different) and make one of them one and the other the other
Well.. The Better Way To Clone Is Doing The Bug At The First Of The Video And Setting The Variables To For This Sprite Only.. Yes?
I'm not sure what you mean...
@@ShiftClickLearn rather than doing the whole video you can just make the variables to "this sprite only" so it doesnt affect it on the other one
yay! 145th view and 28th like
Thanks! :D
very cooooooooooooooool chanel and videooooooooooooooooooooooooooos
Thank youuuuuuuuuuuuuuuuuuuuuuuuuu loooooooooooooool
poggers
YUPpers
my prob is CLONE BUTTONS, i mean i guess i could do it without them but this would make it easier for me tbh
my problem is, "how do i even make it detect what button i pressed" i mean i tried using sensing things but it just super buggy and doesn't work
uhhhh. try using lists instead of clones. its much faster and is much more tweakable. use pen stamp to show them
That's a cool idea. The issue with that is if you use stamping, the WHOLE project must use pen/stamping. Otherwise, the layering doesn't work.
@@ShiftClickLearn well i dont use layering that much so if you instead need performance and clone count. use list and pen instead of clones
i mostly use it for my AI project
although i still have the problem of not being able to have the list clones to have their seperate layers' list for the AI processing
@@ShiftClickLearn and uhhh.. the whole project can also not use pen. the pen usage is just for the clones
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your scrip is wrong you made clone out of clones forever.. now the scratch cannot handle it
play ice aplatformer 3 by yummy gummy 45 scratch
plz doing vedio slowly. this is very fast to study
:D
:D
14th
nice
nah use clone id
Can i get a shoutout?
Maybeee!
Can you play "Battle Dogs 1.9"?? Is a very good and easy game !
Maybe :D
@@ShiftClickLearn good :)
Oh thanks you very much.
Would you rather Feel like a Potato, or be a Potato?
that is SUS
@@Familyboyoo Shahin MA was the Imposter
@@shahinma221 CREWMATE VICTORY
@@Familyboyoo Impostor Defeat
HMmmmmmmmmmmmmmmmm
i love ur channel , btw can I have a shout out
Thanks and sure! :D
Presentation is too fast and too jumpy. Hard to follow.
Sorry to hear that. Thanks for the feedback.
bad
Uh... ok? Why?
It's not bad
Found the comment, its not bad, THE SUBWAY SURFER VIDEO IS BAD(not)
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