The Witcher 3: Blood & Wine - DLC Review / Critique

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  • Опубликовано: 19 ноя 2024
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Комментарии • 144

  • @TheNocturnalRambler
    @TheNocturnalRambler  3 года назад +35

    If you enjoy these reviews and want to help the channel grow, then please do me a favor and like, comment, subscribe, or share this video. Interactive engagement like that helps the algorithm to pick up on the video, and makes it more likely to reach a wider audience. This video took a huge amount of time and effort to put together, and I would be very grateful and appreciative of any help you can provide in spreading it and helping me grow more as a content creator. Thank you all for watching, and I'm looking forward to reading your comments!

    • @newsheed11
      @newsheed11 3 года назад +1

      gl, i get you are struggling, amount of work you put into the video vs the attention those videos get must be frustrating, speaking of algorythm what is your ctr and audience retention? it seems that these two criteria decide whether yt recommends the vid or not

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад

      @@newsheed11 CTR for the last 90 days across the entire channel is 4.3%, and audience retention is around 30% for my 10 most popular videos in that span. Those figures are roughly the same for the past 28 days, and the past 365 days, too. From what I understand, those numbers aren't great but they also don't seem terrible, either. I would also assume that longer videos (like this one, and many of my other ones) get inherently lower CTR and retention rates because there's less of an audience of people who have the time or interest to sit through a long video. Still, it's not an inherently unsuccessful format as plenty of other people are having great success with longer, in-depth game reviews of this sort.
      It's just a little discouraging because I feel like I'm doing all I can with the time and resources I have to commit to this channel, short of resorting to obnoxious, click-baity thumbnails and titles or shamelessly spamming my content across the internet, or quitting my job and going broke trying to pump out content faster, but the amount of growth (or sometimes lack thereof) doesn't feel like it matches the insane amount of time and effort that I put into these videos. I don't want to sound ungrateful or entitled, as it very well could be just that my content doesn't appeal to very many people in the first place (and thus maybe the problem is me, not RUclips), but I really do put A LOT of work into these videos, and the numbers just don't seem very encouraging right now.

    • @dragonalias
      @dragonalias 3 года назад +2

      @@TheNocturnalRambler I don't think it's entitlement to want your hard work to be rewarded. Honestly I feel baffled when I see the amount of views you get on these videos. It always seems like there's some zeroes missing at the end. Both Joseph Anderson and Chris Davis made videos on the Witcher, but only Joseph Anderson seems to get the amount of views I think a video such as this deserves (His videos are even longer - 4 to 5 hours), and even though Chris Davis is doing better than you, he's still short hundreds of thousands of views for the amount of work he puts into the videos.
      That's why I always make sure to comment on your and his videos. Hopefully it helps a bit with the algorithm.

    • @deadking8224
      @deadking8224 2 года назад

      @@TheNocturnalRambler Would you consider the complete game, along with all the dlc, to be among the best that the previous decade had offered?

  • @harz632
    @harz632 3 года назад +21

    There is some "darker" aspect of Toussaint where they don't "respect" monsters, in Toussaint it is seen as a sport to hunt and kill monsters, many errant vowing to slay beasts for their ladies, and if they can't find a hostile beast they attack docile monsters that just want to be left alone and didn't prey on humans or interfere in any way with them.
    In the Tournament Geralt can berate the Knight and Lords there for doing exactly that, taking a harmless creature, torturing it until it breaks to present it as a evil menace before sending in Knight to kill it to "save" Toussaint.
    The general happiness and colorfulness in my opinion feels like a sort of pretend, to hide the reality behind it all, if you don't pretend with them you will be taken out quickly. Toussaint at times felt like one of those places in horror media where everything seems nice and idyllic just to wake up one night as they bind you to your bed and begin gutting you open because they are cannibals' that want to devour your flesh.

  • @youstupidheadass
    @youstupidheadass 3 года назад +45

    harsh but good review. the fourth wall break was bold but i think a lot of fans appreciated it

  • @falk4183
    @falk4183 3 года назад +51

    As always I'd like to step forward to express my gratitude for these uniquely elaborate reviews you put out there. I am extremely happy to have found your channel back in the days, to still see myself smile, when one of your reviews pops up on my RUclips these days. So, thank you for your work und keep it going, since we cannot wait until the next one!

  • @brentloy131
    @brentloy131 2 года назад +10

    To this day I don’t know why you haven’t garnered more subscribers. Such an underrated channel, especially with gaming reviews/analysis as the focus. Your Elex guides helped me tremendously back in the day lol

  • @marcwittkowski5146
    @marcwittkowski5146 3 года назад +25

    You seem to have missed that the entire bank-sidequest was a reference to an Asterix comic.
    I really enjoyed your view on the expansion. You are more critical of it than most, but I appreciate that. Our tastes are different, but I know that you just see and discuss what I choose to ignore for the benefit of my enjoyment of the game.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +3

      I have zero knowledge or familiarity with the Asterix comic; in fact I'd never even heard of it until someone mentioned it in another comment yesterday. From what I can tell, it never caught on strongly in the US and thus isn't well-known here, and definitely doesn't seem to be part of our popular culture. According to people on r/AskAnAmerican, it sounds like a lot who do know it have strong ties to Europe in some way (which I don't), or were exposed to them in French class (I learned German and have no memory of any Asterix in my courses). So it's really not common knowledge here and you'll have to excuse my ignorance.
      Thank you for your kind words otherwise; I know my thoughts don't always align with popular opinion, but I always strive to be fair and balanced in my assessments. I'm glad that people are able to hear a different opinion than their own and still appreciate an alternative perspective. That's not always the case, so I truly am thankful for your appreciation and understanding.

    • @marcwittkowski5146
      @marcwittkowski5146 3 года назад +6

      @@TheNocturnalRambler I am not surprised that Asterix isn't popular in the US. I am form Germany and since it's a series of comics from France, it's to be expected that it's most popular in Europe.
      If you know the comic, the bank quest is actually really funny. But I can definitely see how it wouldn't be if one didn't know it.
      I think it is important to listen to and empathise with other perspectives. Not just in this case but in life in general. And the structure and presentation of your opinions and observations make it easy to agree with you or at least understand how those opinions might have formed.
      Thank you for your extensive reply :)

    • @jonathansoko1085
      @jonathansoko1085 2 года назад +1

      @@marcwittkowski5146 I know asterix, the quest still sucked. Yes I get it's a reference, but that doesn't make it good just because

    • @kakyo3450
      @kakyo3450 Год назад +1

      ​@@jonathansoko1085it makes it good exactly because of that. And because it was funny.

    • @jonathansoko1085
      @jonathansoko1085 Год назад

      in your opinion@@kakyo3450

  • @Mrityugata
    @Mrityugata 3 года назад +17

    12:29 It's not just the color that's different, also lack of the sharpening effect, which by default is very strong in the rest of the game. Not matter what you set the slider to, it's always off in Toussaint.

  • @davidr5658
    @davidr5658 3 года назад +10

    Technically, the estate upgrades do not happen "off screen". If you do not skip time, the workers show up on site, erect scaffolding, hammer and paint away for two days.
    I know that is not what you were talking about as I like your ideas to make it more player driven, but I also respect the effort taken to animate the workers even though many players might skip it.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +4

      Thank you for pointing that out; I didn't notice any of that because I just meditated to pass the time like I would any quest that tells me to wait a certain amount of time. So that's fair and accurate to acknowledge.
      I feel my point still stands, however, as you've astutely recognized that the core of my criticism deals more with the lack of player involvement, where you simply pick a dialogue option and then everything else happens automatically with no further input from the player. Thus, my intention behind describing the upgrades as happening "off screen" was less of "you literally don't see the upgrades happen on-screen" and more of "they happen with complete disregard for your presence or involvement in the process." Not a great choice of words on my part as I could've explained that better (and was mistaken about the workers in the first place), but thank you again for pointing that out.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад

      @@thrillainthemanilla1409 Video games aren't real life; mimicking reality isn't necessarily a good thing when it comes to video game design. The whole point of video games is that they're meant to be fantasy adventures, and what would you say is a more adventurous fantasy: paying some craftsmen to remodel your home and them making all the decisions and doing all the work themselves with no interaction on your part whatsoever, or an actual quest where you have to do something exciting and interesting out of the ordinary of what you would usually experience in real life? Even the base game had more going on with this exact type of quest, when it comes to Dandelion remodeling the Rosemary and Thyme where you get to talk with the crafstmen to decide the style and have to go off looking for the client who's not there and getting up to somewhat comical shenanigans while trying to do the remodel. In a game like GTA, which do you find more fun when it comes to driving around town: obeying all the traffic laws and driving like a regular person, or doing things you can't do legally or safely in real life?
      As for your backsplash analogy, I work in home improvement and have done plenty of backsplashes in my time, and it's absolutely not uncommon for clients take a somewhat more active role in the process -- there are extensive discussions about what options they want with me providing suggestions and helping to guide them to a decision they'll enjoy for their budget, sometimes they go out and buy the tile themselves, and sometimes they DO watch me work and ask questions about the process so that they can learn and understand how it works. Sometimes they offer me refreshments or make small-talk for a sort of human relation during the process and not just a dry business exchange. For more elaborate projects like installing a new tile shower I'm constantly working in close contact with the homeowner, like explaining weird complications as they arise and improvising changes to the plan with them, laying out different tile patterns for them and getting their "ok" before setting it, getting their input on what personalized heights they want certain features set at, and they almost always go out and buy their own hardware and usually order the tile themselves. They're also of course very much involved in determining the style and color of what they want to match the existing elements in the room -- they're just as involved, if not more so, than I am in the creative process of determining what they want.
      Simply put, they don't just pay me to tile a backsplash or install a tile shower with the expectation that I make all the decisions, and I don't just show up and do the work without interacting with them, which is what happens with Corvo Bianco in B&W. You have literally no say in what you want or how it turns out, and there's no meaningful interaction with the crew, either. At the very least, you should have SOME sort of creative decision to make about the color or style, like you do with the Rosemary and Thyme, and it's not like they can't have some sort of character interaction with the contractor, not to mention other more exciting things to do like I suggested in the review -- like to investigate when a shipment goes missing which could lead to any number of unique encounters or situations, or having you go out to buy (or acquire) some type of special material (like a rare monster part/trophy) for the renovation. Even suggestions like that are analogous to real-life situations, like when a shipment of tile arrives broken and the client has to go negotiate a return/exchange, or them going to different stores trying to find exactly what they want, so those types of things could absolutely be put into a video game while still being true to real life, but with liberties taken to make the process fun and engaging per a fantasy adventure game, and not completely dry and boring like they would be in real life.

  • @Mrityugata
    @Mrityugata 3 года назад +9

    1:16:49 Funnily enough, from the perspective of a book reader, it's those moments of competency and proactiveness that seem out of character for Anarietta. The beagle analogy is probably when her portrayal feels the most faithful to the source material.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +1

      Interesting. It seems like either way, they weren't being very consistent with her character writing. Having not read the books, it made her behavior in Act 3 feel out of place from what they'd established previously, whereas her behavior throughout most of Act 1 and Act 2 probably feels out of character for people more familiar with the books.

    • @Mrityugata
      @Mrityugata 3 года назад +3

      @@TheNocturnalRambler It didn't seem very inconsistent to me. It was pretty clear to me from the start that she's being reinterpreted into a more sympathetic character, and there were still some moments early on when she acted they way I would expect from the book version of the character (like when she's dismissing Geralt's concerns letting Shaelmaar into the arena). It also makes sense to me that she would become so out of touch with reality having learned about her sister's involvement. She refuses to accept Syanna's guilt, so she becomes focused on relegating the blame to anyone else in any way involved.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +2

      @@Mrityugata So maybe she's not inconsistent with the books' depiction of her, but I'll still maintain that her portrayal in the actual game feels inconsistent. From the beginning it seemed like she was being portrayed as a proactive and relatively down-to-earth leader shirking traditional conventions to take matters into her own hands, much to De la Tour's (and even Geralt's) protests, while also making a lot of smart decisions and perceptive observations, and then in the third act those traits are completely non-existent and have been instead replaced with the exact opposite traits -- passive, reactive, uptight, ignorant, and irrational. To be clear, I'm alright with her showing a dynamic change as dramatic new revelations arise and as the stakes become elevated (that's part of writing a character arc, after all), but it seems to me like that change should've been more gradual and more partial, rather than being an almost complete shift happening practically instantly. Instead of feeling like the same character acting differently under a different situation, it felt like she was almost a different character altogether, as very few of her established traits seemed to carry over into the third act -- or at least, not of her most prominent ones that I picked up on.

    • @lovablesnowman
      @lovablesnowman 3 года назад +1

      @@TheNocturnalRambler I think you're right on Anrietta for what's it worth

  • @high.level.noob.
    @high.level.noob. Год назад +3

    This is good content. I have been missing that Joseph Anderson level insight in to these games and I think you perfect nailed it. I personally liked the simplistic nature of the Witcher 3 but I can see your views because you back them up with your own experiences and good evidence and I just have to agree that they could have addressed more of the issues. It’s great when you can completely disagree with what the other person is saying yet still relate and understand a new perspecitve. Bravo!

  • @1786crafty
    @1786crafty 2 года назад +7

    You my friend, have done the best analysis on Witcher 3. Very balanced and thoughtful. Really great stuff

  • @NuStiuFrate
    @NuStiuFrate 3 года назад +13

    The 3 day skip and everything at the end absolutely threw me off. Felt like i did something wrong that caused the game to skip things. In a way now it reminds me of game of thrones, when danny just goes nuts and attacks the city for no reason.

    • @brianb152
      @brianb152 Месяц назад

      You must have not been paying attention because it’s pretty obvious why she did that. There are plenty of things to criticize S8 for but that’s not one of them

  • @ManuSpring
    @ManuSpring 3 года назад +8

    Can't wait to finish playing the DLC so I can watch this review.

  • @TheMadTurtle
    @TheMadTurtle 2 года назад +3

    The main quest suffered from some that too; focusing on the wrong characters and plot points (like the Ciri flashbacks) and mentioning actual important stuff only in passing (Geralt's history with the Wild Hunt and how Ciri was involved in rescuing him from them)

  • @canahmetdarama354
    @canahmetdarama354 3 года назад +2

    Ending scene of B&W... It was the first video game scene that made me cry

  • @SayMy_User_Name
    @SayMy_User_Name Год назад +1

    33:37 u have absolutely nailed the exact experience I’ve been having playin blood & wine so far .. I loved hearts of stone, and I heard everyone say blood n wine is even better:. But uh, I’m not so sure about that .. I’ve burnt out pretty quickly with blood n wine and feel I probably need a break again from this game before I can finish it up.. ur the only channel I’ve found that actually criticizes rhis game n it’s many flaws.. i don’t think it’s a bad game, I think it’s a very good one, but so many people just completely ignore all the glaring flaws here and I appreciate that u don’t

  • @SloppyHeimer
    @SloppyHeimer 10 месяцев назад +1

    I think regis wanted to convince himself and geralt that detlaff was a good guy because he saved his life

  • @oliver.n278
    @oliver.n278 3 года назад +3

    The fact that Anna forgives her sister so easily "because she is her sister" is the whole point! Blood heritage counts more than other things in the culture and society which Touissant is created like. Its no flaw by the developers, but on purpose.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +2

      I'm not sure I buy this reasoning, as there are plenty of examples where people turn against their own Blood when faced with a conflict of interest. Syanna being disowned and outcast by her parents, Syanna conspiring to kill her sister (and actually doing so in the "bad ending"), Lucien and Auguste attempting to murder their brother Hugo and vice versa (in "Father Knows Worst"), Regis killing Dettlaff, etc, are all examples of people disregarding their blood relations for their own personal, selfish interests, or because they have a higher understanding that it's the "right" thing to do. Annarietta pardoning Syanna might be the only example where someone chooses "blood" over some alternative, so I'm not sure it really counts as being an ingrained part of Toussaint's culture and society, or something CDProjekt was deliberately trying to depict in their world-building. Are there others that I'm forgetting?

  • @alvarete.e2036
    @alvarete.e2036 3 года назад +8

    Played the witcher 3 and the expansions on one go, back to back. When I reached skellige I was pretty much burned out, it had been so long. Then after I didnt realize that blood and wine was the second expansion and I played it first before hearts of stone, was so tired of it all that I didnt really enjoyed it. Finally played hearts of stone months after.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +5

      I had a similar experience, though personally I found Skellige to be a nice change of pace and a breath of fresh air from Velen and Novigrad, and of course I played the expansions in release order which likely influenced my enjoyment of B&W. I'm curious to know, by playing HOS last, did it alleviate some of your problems with burn-out, and did you enjoy it more than the base game or B&W?

    • @alvarete.e2036
      @alvarete.e2036 3 года назад +4

      @@TheNocturnalRambler After B&W I was expecting a similar experience from HoS, so it was a bit of a let down that it didnt happen in a new area. I remember the part when Geralt is imprisoned and the ship wrecks and for a moment I thought the beach was a new desert area haha. Im not sure if it was better but the story was definitely more engaging than B&W, at least Gaunter ODim made more of an impression than Regis vampire pal.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +4

      Hah, I thought the exact same thing after the shipwreck. Thought I was in some new Arabian-like environment and then looked at the map and saw I was still in Novigrad.
      For me, HOS having a much tighter story with more compelling characters and unique gameplay scenarios made it far more engaging and enjoyable than most of the base game's content. I was happy to spend 15-20 hours just focusing on a small new region and a few optional bits of side content with a more prominent, focused main quest, which made it much more enjoyable to me. In contrast, both the base game and later B&W felt bloated and excessive, and so I got burnt-out from all the tedious repetition in those games.
      Hence why going into B&W was kind of disappointing for me, because I was hoping it would follow HOS's footsteps instead of doubling down on the base game's formula. It's interesting that we both were disappointed by aspects of whichever DLC we played second, by virtue of things we enjoyed in the first.

    • @lovablesnowman
      @lovablesnowman 3 года назад +3

      @@TheNocturnalRambler BAW has the exact same problems as the base game. It's too long, there's too many pointless characters, the world's filled with pointless stuff to do, you're overlevelled (or I was anyway) constantly, the story pacing is almost non existent (although given the open world nature of the game I'll give it a pass for this), the story has several plot holes, and the morality system the game uses is extremely suspect as best. Detlaff and the sister character are both murderous psychopaths who deserve no sympathy and yet if you take that route you get the bad ending. The quests are boring and repetitive made worse by the fact most players will have played 80+ hours of the witcher 3 by this stage,
      If you liked Witcher 3 as a whole you'll love BAW but if like me you found Witcher 3 to be a highly problematic game then BAW won't improve on anything

  • @Paddzr
    @Paddzr 3 года назад +1

    It took me few days to go back to this video with all the E3 coverage spamming my feed, but I'm glad I did. Great video as always.

  • @garok2412
    @garok2412 3 года назад +4

    In Witcher 1 they have human remains tangled inide them which just adds to your point about them being born out of a criminal, unpunished deeds.
    As for the sword from The Lady of the Lake, Geralt never loses it in Witcher 2, you can keep it all the way until the end of the game (and I beat the game on Dark with it, it's pretty good). Geralt is losing it in between Witcher 2 and 3.

    • @hideakiakio6698
      @hideakiakio6698 Год назад

      If you have it equipped when the dragon attacks then you lose it otherwise you don't except when using the mod that is made by one of the game's developers in which case the game automatically equips it at that cutscene causing you to lose it

  • @oliver.n278
    @oliver.n278 3 года назад +2

    Yeah, some things could have been fleshed more out, but on the other hand. It's an expansion, not a new game, so I can forgive that. Still it holds up for a great story, wonderful setting, great characters (Regis) and everytime I come back to Corvo Bianco, I feel "home".

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +2

      Sure, the fact that it's "just" an expansion could excuse some things not being as fleshed out, but it still feels like there was ample opportunity to do so by striking a better balance between quantity and quality. This is a pretty massive expansion, after all -- arguably bigger, longer, and more complex than it needed to be -- and so it would seem like they had plenty of room to devote time and resources focusing on more central and more important things than churning out so much optional side-content.
      How about, for instance, cutting a few side quests and taking the time and resources they spent on them, and re-framing them to be more-developed sub-quests in upgrading Corvo Bianco? Or how about, instead of making 78+ different points of interest, they cut that number in half and instead focused on making the remaining 39 POIs more unique and interesting? Or how about they reduce the size of the world by 33% and put a few more complicated "levels" or "dungeons" into the game to break up the repetitive pacing of wandering across the over-world from POI to POI?
      I'm just spit-balling ideas, here -- I'm not sure how feasible these trade-offs are to actually implement in practice, but at least in theory it seems like they could've made the expansion a little bit smaller in exchange for making the content all-around better and more potent. Otherwise I agree with you about the story, setting, and characters -- it's a fine expansion in most rights and certain aspects make it really fun and appealing, but I just have a lingering feeling that it could've been better still.

  • @JustRockMySoul
    @JustRockMySoul 3 года назад +2

    Haven't seen the video yet, but I really appretiate you making a no-spoiler part, as I was looking forward to another great long analysis by you, but haven't finished the game yet.

  • @JuliusCaesar103
    @JuliusCaesar103 3 года назад +9

    So many good points in this video, I agree with so much. Loved the video

  • @LightStorm33
    @LightStorm33 3 года назад +6

    great review, I love how you went into the every mechanic sub earned

  • @batmanstrike8287
    @batmanstrike8287 2 года назад +2

    The wine wars quest actually made me stop playing for a couple months

  • @TimvanderLeeuw
    @TimvanderLeeuw 5 месяцев назад +1

    I absolutely loved the base game, then was blown away by Hearts of Stone for its great quests and story telling.
    Then came Blood & Wine and it failed in pace of story telling… basically it drags down the pacing of the story with this absolute cluster bomb of side quests it gives you. And then another and another.
    But I love the environment of Blood & Wine.

  • @BeanDippens
    @BeanDippens Год назад +1

    I think a romance with the queen would’ve made more sense especially if we got more missions with her like the scavenger hunt.

  • @GutsOfRivia
    @GutsOfRivia 2 года назад +2

    after my first playthrough the gameplay did start to bother me. But thankfully there are a lot of brillant mods that have made replaying the witcher 3 a blast for me. Witcher 3 Enhanced Edtion mod has so many tweaks it might as well be another game completely in terms of gameplay. Seriously I cant praise the people that worked on that mod enough since it patched one of the gripes of replaying witcher 3 for me.

  • @MasterFeidn
    @MasterFeidn 3 года назад +6

    You didn't like the paperchase quest as a asterix reference? wow. :) You seem to have a very high standard.
    Btw. gothic had never such unique quests let alone the good writing.
    Edit: Okay you were not even satisfied with the main story. I found all parts satisfying, also the "goosechase". You are a tough one. :) And you DO find the man from cintra, his body at least. Just at the hill out of the window. And it was kind of refreshing, that such a potentially main antagonist finds his sudden demise. I was not expecting it.
    Oh and at the end, Anna Henrietta is just very emotional, as it is a personal thing with her sister. I think that is a valid reasons for her acting like she was doing. And of course she didn't know what a higher vampire means. Humans always have different shade of characters. Think about a girlfriend: Someday she is nice to you, someday she is angry at you for no obvious reason.

    • @MrFr2eman
      @MrFr2eman 3 года назад

      Gothic writing might not've been great but gameplay-wise it's much more engaging than Witcher 3, because of the lack of hand holding and requiring player to think even about how to get to places. And having engaging gameplay makes the narrative engaging as well, even if it's not well-written, because you have to pay attention to what's going on in order to succeed.
      A lot of W3 quests have unique stories but most of them still follow the same gameplay formula of following the red spots, listen to Gerlat, fight something, pick a dialogue choice, get a reward. There are very few that deviate from it and when they do, it's rarely anything interesting.
      The only quest lines that really shook up the formula were in Hearts of Stone and a handful in B&W, but the rest of it, which is over a 100 hours of gameplay is painfully formulaic.
      And making a Gothic comparison makes it quite disappointing since the games are almost 15 years apart and made with significantly different budgets, the Witcher 3 should be better in many ways with it's game design, not just writing.

    • @MasterFeidn
      @MasterFeidn 3 года назад

      ​@@MrFr2eman You are right, that most of the quests if not almost all of them are the same. Follow your witcher senses etc. I'm on board on that with you. I also don't like that most of the choices you have in the dialogues do nothing. But that already was the case in witcher 1 where I thought, that they could have skipped all 2- choices answers - with the exception of the 3-4 ones which were altering the story line - and save me the effort on clicking on them.
      The witcher 3 is definitely not in my top5 rgps's albeit it was still a very good game and probably the best open world rpg (maybe arcanum is better if you count it as an open world rpg). In that regard, it beat also the modern ones like the Assassin's creed games.
      I just don't get the high praise for gothic 1 +2 though. I liked the atmosphere and Jharkendar and gothic 1 were the best parts for me. But come one....you don't have any social skills for instance and the story - especially of gothic 2 was so uninventive that critising the witcher 3 blood and wine storyline as boring while still praising gothic 2 from the same author seems more like a nostalgia bonus for me and I think that he is very critical and I hope he still finds a game which he can enjoy today.
      I mean, just look at risen, which was also highly regarded by the author. I absolutely loved the monastery quest line. It was the same for gothic 2. Piranha bytes seemingly knows how to build intimacy in such a small place.
      But the rest of the game was just standard stuff with no highlights at all. And sorry blood and wine beats risen 1 in almost every detail.
      But with one fact I think I am on the authors side. Open worlds rpgs seems to be too difficult to keep a consistent quality.. There are always too less time, the world is too big, you lose some focus on the main story and you experience plenty of dragging moments.
      Oh and I didn't want to sound top harsh so sorry if It feels like that.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +3

      I'm not familiar with the source material Paperchase is apparently referencing (never even heard of it), so to me it was purely an amusing juxtaposition of this rough-n-tough monster-slayer-for-hire being utterly thwarted and defeated by modern bureaucracy. It works as an effective bit of situational comedy all on its own, regardless of what it's referencing, because Geralt is taken completely out of his element and put into a relatively mundane, ordinary situation where his usual methods don't work and he's forced into a subservient, lower position by a meager bank teller who's on break. Plus, it's a real-world situation we can all relate to, so it becomes extra humorous seeing it anachronistically applied to this medieval fantasy-folklore setting with a super-human mutant being reduced to the same level of frustration we all feel in that situation. The guy on the bench, likewise, waiting so long before stating the obvious ("You must wait. They have their break now,") is golden comedic timing. So I like the humor presented in that quest, but the actual gameplay for it was kind of tedious and uninteresting (I know that's the point), with a lot of "walk here and watch this cutscene" going on with awkwardly-forced gameplay elements like how they managed to shoe-horn the fist-fighting mini-game into the situation when Geralt cuts in line.
      As for the unique quests and good writing, that's absolutely what I consider to be The Witcher 3's strongest elements, and why I wish the DLC would have focused more on that stuff instead of pumping out so many shallow, tedious, and repetitive Points of Interest (and quests dedicated to interacting with those Points of Interest). I like it when the game is putting you in unique scenarios where you have to make unusual decisions or interact with engaging characters, but I feel like I spent the literal majority of this DLC just going from POI to POI mindlessly killing random enemies and reading notes -- doing essentially the same thing over and over again -- which had none of that fun stuff that I find appealing going on. While TW3 may trump Gothic in terms of its quest scenarios and its writing (not to mention acting and directing of its scene composition), I find that Gothic (and many of PB's games) have a more compelling world and gameplay design where exploration feels constantly fresh and exciting, with genuinely rewarding discoveries and engaging challenges to overcome, where getting stronger and progressing as a character goes hand-in-hand with the exploration. In Gothic, the world feels like something to be discovered and conquered entirely on your own and presents itself like its own character and dimension in the game design, whereas in TW3 the world feels merely like a backdrop to spread out self-contained adventures (ie, stories and quests). That might not be the best way to express what I mean, but that's how it feels to me, at least.

    • @MasterFeidn
      @MasterFeidn 3 года назад +1

      @@TheNocturnalRambler here is the reference. But i guess if you didn't grow up with it is has a minor feeling to it.
      m.ruclips.net/video/TM9xZSJO4is/видео.html
      I like how helpless gerald is in the face of the public service :)

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +5

      ​@@MasterFeidn *"I just don't get the high praise for gothic 1 +2 though. I liked the atmosphere and Jharkendar and gothic 1 were the best parts for me. But come one....you don't have any social skills for instance and the story - especially of gothic 2 was so uninventive that critising the witcher 3 blood and wine storyline as boring while still praising gothic 2 from the same author seems more like a nostalgia bonus for me"*
      I think you're conflating my praise and criticism between the two games. For example, although I'm very critical of B&W's story, I specifically state that "it's not bad by any means" and that I find it to be "objectively better storytelling than the base game, and certainly better than some other, similar types of games out there. [...] I just found Hearts of Stone to be a much better executed story, which made Blood & Wine feel like a step backwards in quality, and thus somewhat disappointing in relative comparison." I'm likewise on record as being critical of Gothic 2's story, which I describe in my "Gothic 1 vs Gothic 2" video as feeling like more of a premise than an actual story -- "like a series of video game objectives pieced together in a linear fashion vaguely resembling a story. It's enough to keep you engaged and to keep the gameplay moving forward, but the story is more about setting up gameplay scenarios than telling a story." I'm praising and criticizing these games for very different reasons, in other words.
      My praise for Gothic also goes beyond its RPG mechanics, as the Gothic games are more of a hybrid combination of equal parts action, adventure, and role-playing games with slight hints of immersive-sim thrown in, as opposed to being pure RPGs in the conventional sense. If I judge Gothic's role-playing mechanics against something like Fallout, Vampire Bloodlines, Pillars of Eternity, Arcanum, Planescape Torment, and so on, then obviously Gothic will come up short every time, but it's things like the immersive nature of the setting, the atmosphere, the physical world design, the difficulty and challenging progression, the dynamic leveling system, the rewarding exploration, the engaging combat system, the sense of adventure from its quests and exploration, and so on, while having at least a basic, functional RPG core to it, that make it so unique and special to me. The lack of social skills in Gothic would absolutely be a knock against it, but only if you're judging it as a purely mechanics-based RPG like some of those other games I mentioned, which I don't feel it's trying to be, and thus it doesn't bother me that the RPG mechanics in Gothic are relatively simple.

  • @TimvanderLeeuw
    @TimvanderLeeuw Год назад +1

    I enjoy Blood and Wine, but I do often describe it as a "clusterbom of side-quests". Pretty much your point around the 34m mark! 😅

  • @pst5345
    @pst5345 3 года назад

    If I had the money I built a copy of Corvo Bianco and live there.
    The best thing is that they hid an easter egg on Mt. Gorgon which you need to climb and only can do by a glitch.
    They really thought of everything the players might do.

  • @АлексеевМаксим-р2ь
    @АлексеевМаксим-р2ь 3 года назад +1

    I'd also like to point out that your English is absolutely exquisite. Thank you for your work!

  • @ValiantInstance
    @ValiantInstance 3 года назад +2

    Beating Lazerzz to the punch, I like it.

  • @Kevin5279
    @Kevin5279 3 года назад +5

    An amazing review yet again. I enjoyed W3 and its expansions but your critiques were spot on. Btw Rambler, the Elex 2 announce trailer is out. Are you planning to make a video on that? Cheers and take care buddy

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +2

      Thanks again, as always! Glad you enjoyed it! How do you feel about B&W versus HOS -- do you have any strong preference one way or the other, or do you like them equally?
      I watched the announcement trailer for Elex 2 but the whole thing was so vague and uninformative that I didn't really come away with any noteworthy impressions. Really, the only worthwhile information we got is from the Steam page (which itself is essentially unsubstantiated marketing claims as of right now, and I know well-enough to take that kind of pre-release marketing hype with a grain of salt) and what Gamestar described in their exclusive interview. My German isn't that great, however, and the full article is locked behind a paywall, and so I don't want to pay an international expense (my bank gives me a hassle any time I buy anything outside of the US, which is usually just on GOG) just to read an awkward google-translation of the article that might not capture the spirit or intention of the original article correctly. So I'll probably wait until there's a more substantial trailer or international news coverage before doing any kind of video, so that I can have something constructive to actually say rather than just wildly speculating on mere breadcrumbs.

    • @Kevin5279
      @Kevin5279 3 года назад

      @@TheNocturnalRambler
      Although it's been long since I played W3 and it's DLCs, I preferred Blood and Wine over Hearts of Stone mostly because I found it more challenging and the world of Toussaint really mesmerized me. The final vampire boss really made me gnash my teeth and my keyboard on Deathmarch, lol!
      As for Elex, yeah I guess they weren't being all that informative and revealing with the announcement trailer. But that's a trend I noticed in this year's E3 reveals. Most of them were cinematics with very sparse gameplay being showcased. It looks to me as if game publishers are trying to play it safe with what they promise gamers. Frankly I didn't find any of the E3 trailers catching my eye at all. And the Elex 2 trailer was no different too. It's hard to say what to expect from the game at this stage. But apparently I heard that Jax has a son named Dex from one of the sources. I think its was Click4Gameplay. But I've not seen this information anywhere else so I'm expecting it would have originated from one of the German sources

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +1

      The STALKER 2 trailer looked pretty good, but Redfall (by Arkane, one of my favorite active developers) did the same thing with its "cinematic" trailer that left me more puzzled about what it actually is than intrigued by it. As for Elex and Dex, that's actually on the Steam page as some kind of premise teaser, but I would assume Gamestar goes into a little more detail about it.

    • @Kevin5279
      @Kevin5279 3 года назад

      @@TheNocturnalRambler
      Arkane is also one of my favorite studios as well. I would daresay that their first game Arx Fatalis is the second best RPG I've played after the first 2 gothics. I also enjoyed Dark Messiah of Might and Magic solely because of the combat, notwithstanding the lacklustre storyline and rampant bugs and glitches. The combat system was taken into Dishonored and evolved further. Dishonored was a gem of a game as well and I've recently bought Prey 2017 on Steam although I'm yet to play it. I hope Bethesda doesn't mess with the quality of Arkane's games and gives them ample creative freedom. Although I'd say the recent e3 trailer which you brought up didn't say much so we can't be sure if Arkane is still behind the wheel

    • @Kevin5279
      @Kevin5279 3 года назад

      @@TheNocturnalRambler
      The Elex 2 gameplay video is finally out. What do you think about about the new aerial combat mechanics which they showcased in it? Will you be keen to make a short analysis about it or just wait it out till the game shows more footage. Take care man

  • @SloppyHeimer
    @SloppyHeimer 10 месяцев назад

    I feel like over the 3 days geralt and regis were trying to find detlaff you were supposed to go to the unseen elder but something went wrong and they were unsuccessful. But the devs changed it ig so there was some final decision you had to make during the ending, go to the unseen elder or find syanna

  • @JavierArochoVega
    @JavierArochoVega Год назад +1

    I haven’t played the Witcher before and I have to say this: what a masterpiece!!!!
    I have defeated yesterday after a lot of very enjoyable hours!!!!
    10:10

  • @dragonalias
    @dragonalias 3 года назад +3

    nice video, thanks for the subtitles!

  • @mgfatso
    @mgfatso 3 года назад +8

    I love your reviews! Pls make more of them

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +6

      Glad you enjoy them! I'll certainly keep at it as best I can.

  • @Mrityugata
    @Mrityugata 3 года назад +1

    It's possible I missed something but I think you didn't really talk about all the new monsters introduced in Blood and Wine (beyond just acknowledging that there are new enemies). I seem to recall you praising Hearts of Stone for boars and arachnomorphs requiring player to adapt their tactics (unlike majority of monsters in the main game), so it seems fair to complement the next expansion doing the same, except with much higher number of new additions (although I might be willing to admit that none of them are quite as awesome as arachnomorphs). Not to mention the fact that nearly all of them are monsters from the first Witcher game.
    Which is another thing I think you forgot to mention -- the amount of references to the original game, even though you kept showing footage with manticore armor, Aerondight and the Witcher 1-style hair. And by the way, what's up with that, you're using a mod for that hairstyle, right? Should be a link in description (I want that mod).

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +3

      The new enemies in B&W didn't leave much of an impression on me as it felt like the vast majority of them were re-skins of existing monsters with only slight variations (if any), that used the same tactics as their base counterparts and thus involved the same basic type of gameplay to fight. Spriggans are like Leshens, Scurvers like Devourers and Rotfiends, Banshees like Wraiths, Slyzards like Forktails and Wyverns, Wights are like Hags (that summon minion enemies), Panthers feel like beefed up lone Wolves, Barghests are like Wild Dogs but with a couple special attacks, Kikimores felt similar to Endragas, Fleders and Garkains are similar to Katakans and Ekimmaras, and Bruxae and Alps are like more humanoid versions of other lesser vampires.
      So to me, that really only leaves Archespores, Centipedes, and Shaelmaars that feel like they aren't being based off some existing archetype, but of course we've already seen Archespores before in TW1 (as with many of these other "new" enemies), and the Centipede is a mechanically similar copy of the Archespore (except with an underground attack instead of exploding bulb-mines, and being weak to yrden instead of igni). The game also has a habit of spamming those two enemy types at you throughout its various POIs so fighting them got to feel incredibly stale and repetitive after a short while. Thus, the Shaelmaar's the only new enemy that I actually really enjoyed, with its rolling attacks making it impervious to all harm where you have to lure it into walls so that it rams into them and stuns itself. But there's only like three in the entire DLC, and are otherwise drowned out by all the others that don't feel near as dynamic or exciting. Although I enjoy seeing certain enemies return from TW1 that weren't present in either TW2 or TW3, my excitement is curbed somewhat when they feel like slight variations of other things that were carried over from TW3. It's something I could've mentioned, I guess, but it felt relatively minor to me and had no significant impact on my enjoyment of the expansion.
      As for the hair, you're right, I forgot to link that in the description, but it's the same mod I used in the base game (and did link in that video's description), using the "Long Elven" style. I'll add it to the description, but for your convenience here it is as well: www.nexusmods.com/witcher3/mods/4400

    • @Mrityugata
      @Mrityugata 3 года назад +1

      @@TheNocturnalRambler Thanks.

  • @fohawk871
    @fohawk871 5 месяцев назад +2

    Gonna be honest. I love everything about toussaint and B&W. Its by far the best region in witcher 3 and my favorite place in any game Ive ever played. I respectfully disagree with most of your critique

  • @brandonisburied
    @brandonisburied Год назад +2

    just binged through all three reviews of the game. i felt the exact same way.
    there were so many notes that i didn't even read. just opened and closed them so geralt finds clues. too much of a good thing is a bad thing as regis mentions.
    though, monsters in blood and wine are my favorite. battles doesn't stretch longer than a minute. either the monster is dead or you are dead by 60 seconds. hearts of stone frog still gives me nightmares whereas detlaff battle was the most fun experience i had in witcher 3. still, i think witcher 3 is best regarding dialogue and choices. there is no game put that much effort into "choice and consequence"

  • @lovablesnowman
    @lovablesnowman 3 года назад +1

    Seeing those 78 points of interest and all the side quests laid out like that was stark. You really can't help but feel like they're filler content. So much repetition and copy paste scenarios. The Wine Wars quest was as you say straight up padding and nothing more. You could keep the quest the exact same but half the number of monsters you need to kill
    The stories pacing does seem rubbish at times and he distractions do get annoying but given it's an open world game I'll let this issue slide
    You're absolutely right on the 3 days later time skip regarding the climax. I'm assuming as you did that there was cut content there because as presented it doesn't really make sense. The cutscenes and dialogue don't really make sense and the fact they are the way they are convinces me that a mission was cut and they didn't have the time or budget to redo to cutscenes to make them make sense. The scene where you tell Damien to get the alchemists to make barrels of vampire oil and to coat their swords in it makes no sense (Geralt had 3 days to tell them this information) and makes it clear that major rewrites or cut content occurred regarding the climax. The difference in quality and quantity for the 2 paths would also seem to indicate a rushed finale with the elder vampire path essentially being a cave with some fancy art stuff and then a boss fight. I think the elder vampire path makes more sense as both Detlaff and the sister have proven themselves to be crazy murderers but the game clearly disagrees
    And you're absolutely right about the "good" ending making no sense. It makes no sense morally and no sense in game. She murdered 4 innocent people and planned to kill another through blackmailing Detlaff. The story absolutely didn't deserve a happy ending. However the execution of the bad ending is so dumb. I knew not to let the sister near Anna and yet she's allowed to just walk up to her?
    Ultimately it has much of the same benefits as the Witcher 3 but also suffers from the same flaws. If you love the Witcher 3 you'll like BAW. If like myself you weren't a big fan of the witcher 3 then you'll not like BAW. There's just so much padding and filler in BAW that makes it hard to like

  • @JuliusCaesar103
    @JuliusCaesar103 3 года назад +6

    Hell yes this is going to be a good one.

  • @davidovichus9575
    @davidovichus9575 3 года назад +1

    Regis is the best caracter ever made man

  • @Spellweaver5
    @Spellweaver5 3 года назад +3

    I went in expecting that you'd be praising this DLC. But instead, you were on point with your criticism about it repeating all the same mistakes as the base game, improving only a little on them.
    I'd also like to add that once again re-using the characters from the book only hurts the story, rather than improves it.

  • @hughjass9914
    @hughjass9914 3 года назад +1

    Mass Effect retrospective? I think you'd do a great job

  • @wildhunt6350
    @wildhunt6350 5 месяцев назад +1

    I like the game i love the DLCs both of them. I played the game 40 times i CAN'T get bored of it. I did everything multiple times with different outcomes i skipped, conoleted, failed intentionally quests to see what happens. I love this game it just replaced wvery assassin's creed and every other open world game for me. Nothing else can reach the quality the details everywhere with its unique story and so on. With some mods for lets say the killing monsters hood Grralt looks like Batman and the cape is crafted so good it reacts to wind and to movement and it also reacts in fights that alone makes me replay thegame over and over and over again.

  • @shaengar7440
    @shaengar7440 3 года назад +2

    Great Video and a nice conclusion to the series. Thanks for hours of entertainment.

  • @kacperrudzki7170
    @kacperrudzki7170 3 года назад +4

    Damn, I waited so long for this

  • @laylowstaylow
    @laylowstaylow 2 года назад

    Toussaint is a beautiful place with beautiful music, but the side quests are just boring, monsters are terrible, but still better than most of the games on the market...

  • @benquirobiequiratman4646
    @benquirobiequiratman4646 Год назад

    is whitcher Going To make it online soon

  • @garok2412
    @garok2412 3 года назад +1

    Finishing W3 to see this

  • @MichalBraun
    @MichalBraun 3 года назад +2

    I do really enjoy your reviews and analyses, It feels like I could agree with almost everything that you are saying. Do you already know what the new Video is going to be about? Also, I understand why it can be frustrating not to receive more views after spending countless hours working on something like this. Have you ever thought of finding someone who could help you out with your channel so you can focus more on other things or even be able to create content faster and attract more viewers?

  • @StubbornFunkyDonkey
    @StubbornFunkyDonkey 3 года назад +2

    Yay! Thanks, dude! I'm sure it'll be a great almost 2 hours long ride.

  • @greatindianbuilder2491
    @greatindianbuilder2491 3 года назад +10

    The biggest problem with blood and wine is it always tries to be too big. It could have had a smaller map and less repetitive.

  • @rachael2020
    @rachael2020 3 года назад +4

    Quality content right here!! Thank you!

  • @eldiablogmic6760
    @eldiablogmic6760 3 года назад

    Will you ever do reviews on Risen 2 and 3?

  • @Surykatkazkosmosu
    @Surykatkazkosmosu 3 года назад +1

    Great work, thank you for this ramble ;)

  • @pyrojinn
    @pyrojinn Год назад +1

    blood and wine were pretty amazing, but I always hated the ending where you can do naught but, spoiler alert, have the two sisters perish in front of you. Even though I explicitly told all the parties concerned what the other will do, but nope there's only one ending. Witcher 3 had a lot of "illusion of choice" moments which is endemic of large open world games.

  • @C0wb0yBebop
    @C0wb0yBebop 2 года назад +7

    I like your review but it’s easy to see how bitter you sound. Touissant feels more alive than 99% games out there.
    The storyline is amazing and although I agree that the colors seem way too surreal (as if we’re playing the game thru the lenses of Geralt’s nostalgic memory) I still believe the DLC is 10/10

    • @TheNocturnalRambler
      @TheNocturnalRambler  2 года назад +6

      Seems pretty ironic that Toussaint would feel more alive than 99% of games out there, when 99% of its environmental storytelling is conveyed exclusively through notes found on dead bodies. It's hard for me to say the world feels "alive" when the vast majority of its landmass and interactive points of interest are populated by people that are literally the opposite of alive.

    • @corruptionman1585
      @corruptionman1585 2 года назад +2

      @@TheNocturnalRambler NPCs in The Witcher are just like any NPCs in other games. In fact they at least try to show that some NPCs have some activity, in many other games they just stand statically in one spot all the time. The NPCs in RDR2 are better and that didn't make the game more fun in my opinion, nor did it make the "game world more alive". You criticize games a lot, I'm going to stop watching reviews not because I want to fool myself into thinking that the games I like are perfect, but because I know that I like good games, but that if I pay attention I'll find faults and consequently I will enjoy them less. It must be pretty boring playing the way you play, chasing flaws in every aspect of the game, so every game I've ever played would be boring. In fact, it doesn't make any sense for me to watch a review of a game I've played through and really enjoyed for someone I don't know to point out flaws in pretty much everything the game offers. This type of analysis that focuses so much on negative things, as if something perfect existed, can make a person who has never played the game lose interest in it and not test the game. This happened to me with Control, I saw a lot of negative reviews about the game and I was discouraged by it, luckily Epic Games gave the game for free and I liked it a lot, the game is far from perfect but it was much better than I expected. I would like to see a game that you don't have so many complaints to make, I saw that you like Gothic, I played it some time ago but as I considered the game a little outdated I couldn't get too attached to the game, Elex I watched gameplays and what I see did not please me very much, maybe I will buy this game in the future to test.

  • @AngryMidget1
    @AngryMidget1 11 месяцев назад +1

    11 minutes in and I just want to stop listening 🤦‍♂️
    The new mutagen system is fine the way it is. Just because there's one specific skill that trumps the rest doesn't mean you should change your entire build just to make the most powerful.
    It suited you to get that skill because it went with your build. That doesn't mean everything else is useless. Just means it's not right for your particular build.
    And the house renovations. It was only over straight away because you chose to streamline it.
    Personally I was busy building master crafted armour and weapons. Because of that I didn't finish the estate until after the final boss of the DLC.
    You are criticising something for the way you have chosen to play. It is your fault, not the game.

    • @TheNocturnalRambler
      @TheNocturnalRambler  11 месяцев назад +1

      You are correct in that it was my choice to play both of those mechanics that way. However, just because someone has the option not to engage a game's shortcoming shouldn't excuse those shortcomings' existence in the first place. Good game design shouldn't ALLOW for people to exploit the mechanics or engage them in a way that leads to a negative individual experience. What you're saying, in essence, is "just ignore problems and everything's fine," but that's not the way game criticism works. If a game launched with a rubbish melee combat system and a functional magic system, where the player had the choice of which playstyle to use, it would be totally valid to criticize the melee combat for being objectively bad and leading to a bad player experience; it would be totally inappropriate and nonconstructive to just tell people "it's not the game's fault the melee combat system is rubbish, it's your fault for choosing to use it." That's perhaps an extreme example, but that's the gist of how your comment comes off to me.
      My whole criticism about the mutagen system is that the skills are fundamentally imbalanced which is an irrefutable, objective flaw in the game design. Sure, it doesn't have to matter if you don't care about it, but for someone who DOES care, then yes it does matter, because the different playstyles and mutagens should be balanced against each other better than they are. For people who enjoy experimentation and min/maxing to find the most efficient builds, they're deprived of that whole gameplay element when the system is so shallow and straightforward that the choice is blatantly obvious, with zero room for possible alternative considerations. And if you want the most powerful character, then yes, it DOES mean you should change your entire build because it is objectively the most effective build by far. Now generally speaking I don't personally care about balance in single-player games because the subjective experience of having the most fun is what matters most to me, but in the interest of giving fair criticism, it is fair to point out that the mutagens are objectively not well balanced. Even if I DIDN'T use the Euphoria skill, I'd STILL be making the same criticism because my personal experience is irrelevant to that fact.
      And the reason the house renovations were over straight away for me wasn't JUST because I chose to streamline it, but because there was no more depth or development to the quest structure to prevent being able to do so. I wanted more out of it, and there wasn't anything there, so it blew by in an instant when it seemed like it should've been a more thorough and involved process. And it's not like I was deliberately going out of my way to try to sequence-break the quest or exploit it or rush through it or anything, I basically just did the quest seemingly as it was intended to be done, and it felt like it was over just as soon as it had started. Sure, I slept a few days to advance the quest instead of going off and doing other things, but whether you do it all once or spread it out, it still takes the same amount of time in terms of active player involvement to complete. Like imagine if the main quest-line could be completed in 30 minutes if you just focused on the main quest-line without a bunch of distractions; that would be pretty disappointing, wouldn't it? Same sort of principle applies. "Well maybe you just shouldn't rush the main quest, then." Sure, but that wouldn't change the fact that the main quest is short, underdeveloped, anticlimactic, or whatever other adjective you want to ascribe to it.

  • @discojoe3
    @discojoe3 3 года назад +3

    I feel like you were a little bit too hard on the POIs in Blood & Wine. I found them generally to be a lot more interesting than those in the base game. For instance, I liked clearing out the abandoned sites and seeing the cool cinematic that plays, and then chatting with some of the unlocked NPCs.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +5

      Oh they're certainly an improvement over the base game, which I believe I acknowledged in the review (though I forgot to mention that a select few of them do, indeed, give you a more talkative NPC to interact with afterwards). Like I say, my problem is mainly that they just feel excessive and that they generally rely on too much repetition of the same basic things over and over again, which felt tedious to me in a DLC of this size, with this many POIs to discover/interact with, especially after having already gone through that whole rigmarole for 150 hours throughout both of the base game and Hearts of Stone.

    • @davidr5658
      @davidr5658 3 года назад +1

      POIs are definitely a weak point in this type of game, but I really like how in this DLC many of the POIs have little framing stories. It makes them feel like more than just random POIs, even though they really aren't.

  • @michaelakudrnacova2167
    @michaelakudrnacova2167 5 месяцев назад +1

    Thanks!

  • @carlisle6831
    @carlisle6831 3 года назад +1

    It’s been a while

  • @khallesh
    @khallesh 3 года назад

    was waiting for this

  • @arsenii_yavorskyi
    @arsenii_yavorskyi 3 года назад +2

    engagement

  • @soku890
    @soku890 2 года назад

    I've only recently finished Blood & Wine and it has only reaffirmed my feeling that the only good thing about Witcher 3 is the quests. The rest (mainly combat and exploration) is just incredibly tedious and not fun. I enjoyed Hearts of Stone more because it was a more focused experience and it didn't add as much in terms of side "content".

  • @Serbernus
    @Serbernus 2 месяца назад

    For me you are Polish guy.

  • @hpcarlos2255
    @hpcarlos2255 2 года назад +1

    Stop being So Cynical ….. This Triple A title is above average ⚔️

  • @EritSanguine
    @EritSanguine 3 года назад

    Sorry but the endless amounts of ? in the base game are far worse than the ? in Toussaint.

    • @TheNocturnalRambler
      @TheNocturnalRambler  3 года назад +1

      I specifically credited B&W's POI's as being an improvement over the ones in the base game, but the fact that the base game is "far worse" shouldn't excuse or justify the similarly shallow, repetitive nature of Toussaint's POI's seeing as they both suffer from the same fundamental problems. And even though they're technically better in B&W, I find the situational context more enervating and irritating because they should have already learned their lesson from the base game and done more to improve them in the second expansion, especially after they'd already mitigated most of those critical issues with Hearts of Stone.
      To phrase it a little differently, if you already felt worn out and beaten down from the endless POI's in the base game, then running into so many in B&W can feel like the game is kicking you while you're already down, thus adding insult to injury, which can make it feel it more personally offensive. Sure, it doesn't kick as hard or hurt as much as the initial butt-whooping from the base game, but the emotional impact is worse given the context of what preceded it and what you would expect from a classier opponent.

  • @Magmakojote
    @Magmakojote 2 года назад +1

    Don't really understand what your problem is with the sidequests, I perceive them completely different.
    Edit: I feel the same way about the main quest too, lol. This whole expansion is like the best gaming experience I've enjoyed in my entire life. But again, thats just my perception and yours differs apparently.

  • @dontbeextremeblackdogisade4136
    @dontbeextremeblackdogisade4136 11 месяцев назад

    pure lun criticism. have a nice day

  • @benquirobiequiratman4646
    @benquirobiequiratman4646 Год назад

    i m tired of rockstar games not fixing the bugs cleaning the server

  • @macentertainment8134
    @macentertainment8134 3 года назад

    toussaint the land of sweaty bum farrows

  • @PlayerJackPL
    @PlayerJackPL 3 года назад +1

    people don't all act rationally all the time, ya know D:

  • @JDEdwards2331
    @JDEdwards2331 2 года назад +5

    You desperately need an editor. Someone to cut down your script. You tend to make the same point again and again - which was ironic when you talking about how repetitive the map markers are in Blood and Wine lol.

  • @gabifergsson5166
    @gabifergsson5166 3 года назад

    the review is maybe great but its too long for me haha, im sorry i stopped at 34minute, its really too long, i understand you want to explain in detail but i generally prefer shorter reviews that dont explain all stuff.
    Edit: also by looking at your channel your past videos are all shorter and probably more straight to the point, is there any reason you expanded time for witcher videos? you didnt have to include every nitpick or every little praise in it, imo ofcourse. for a dlc a 30 min review would greatly suffice, 2 hours for 1 dlc is just stretching it out so much, i mean your skyrim review is 1 hour lol.
    again dont misunderstand me im not shitting on your hard work, congrats for all this effort, im just telling you why i stopped middle way. if you care about my feedback next reviews try to make them shorter, i think joseph anderson and mathews style of reviews is way too long and gets boring throughout the video, the points start to become diluted and they are more nitpicks than needed, however im sure there are many fans for it so good for those who enjoy it.
    i think from all the expansions/dlcs i have played those 2 from witcher 3 were probably the best. do you have any recommendation on better dlc/expansions? would love to check them out.
    have a good day. and well done and congrats on finishing this.

    • @voramok5366
      @voramok5366 3 года назад

      ADD is a bitch, isn't it

    • @corruptionman1585
      @corruptionman1585 2 года назад

      Nah, you can criticize his "hard work" at will, because according to his analysis you can come to the conclusion that this game is not worth playing. He transforms a game with numerous qualities into a mediocre game, whoever made the game also had hard work. I also couldn't see his analysis, he says that a game with a very large map disperses the relevant content a lot, I would say that such a long analysis also disperses the relevant content a lot, I would give this analysis 5/10 because it is impossible for me to watch something so long and boring.

  • @benjaminsente7430
    @benjaminsente7430 3 года назад +1

    This was your first review ever that is continuously flawed. So much so that it is also your first bad review. This DLC should be titled "A princess world", because the developers put a lot of effort in scenarios that forcefully centrers around the elevation of female protagonist. Even more than in the main game. This of course is the reason for the artifical nature of the main quest and the answer to so many of your "Why"-questions. Chosing Syannas questline reveals actually that she IS a manipulative bitch but tries to lectures the player that she has just reasons when she has none. By completing her questline out of the habbit of thoroughness (e.g. taking the ribbon), the developers actually take away the choice from you wheather to save her or leave Dettlaff alive. When taking the ribbon one might not even made up his mind or realize what the ribbon signifies. After Witcher 2 all CD Project Red games followed a feminist agenda.

  • @Ya-got-boyf
    @Ya-got-boyf 2 года назад

    I cannot wait to run through this masterpiece on series x December 14th. So happy i have a reason to run through this game again. I waited a year to jump back in as opposed to just play for 60 fps.

    • @Ya-got-boyf
      @Ya-got-boyf Год назад

      @@MetalGearyaTV Yeah , it did. I started run right before announcement. It was good, but this update made it so much better.