SPINE 2D - 4.2 BETA - PHYSICS CONSTRAINT TUTORIAL
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- Опубликовано: 18 сен 2024
- Spine Beta was released yesterday and it comes with an amazing and much desired feature, the Physics Constraint that can handle physics in Realtime on the editor.
This tutorial goes deeper on the constraint parameters and gives you a practical example on how to use it.
Remember - this is a Beta release, not ready for production, but ready for having fun!
You can download the project files I use on the tutorial on www.spinematio.... 😉
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I hope you enjoy it! Have fun!
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Can we access talk and walk also on spinemation
Appreciate a tutorial that teaches from the start instead of of everything applied already, really helpful to newbies like me. Thank you!
Thanks for the suggestion @zellisArt, I will try to find time for it. This one was done right after the beta version was launched, so, it is very specific to that feature. Stay tuned for more 😉
thank you for the tutorial! the streams from spine are great but expect the viewer to know so many things already. this tutorial was just what I needed
Glad to be helpful, let me know if you have any question. Spinemation has a free course to introduce people to Spine, maybe it can help as well :)
Thx Juliano!
wow This thing is great
thanks for the tutorial. i will come back and watch more soon, but first i will experiment.
Hello! do you by any chance give more advanced tutorials, I already know the basics of the program, but I'm looking to improve and there are a lot of tricks and thing you can do to take yout animation to the next level. And I was wandering where could I take a more structured intermediate or advanced course.
thanks! and thanks for your amazing tutorials
Hi Sasa, I am working on my animation course using Spine where I will cover many different areas but with focus in animation. It is still in production, it will be very big and complete, so if you can wait a bit, I believe you will enjoy it! 🙏🏻
Awesome! Keep Spinemation up!🚀🚀
Thank you, Juliano! It will be the main teaching source for me :) please do more :)
Hey Vikky, thanks for following the channel! More coming soon!😉
Funciona na medida, muito massa🤩
Thanks for the great tutorial🙂
Thank you for following!🙏🙏❤❤
I just discovered this amazing software, thanks for your tutorial. How would you compare Spine to Rive? I am new to Rive as well. It seems like everybody is talking about Rive only! Thank you.
Hi! Thanks for commenting. Rive is really awesome, but they are going on a different path from Spine, they are very goos with interactive animations and UI, Spine had more power on the animation side, better tools for the animation job and better integration with game engines. But why not take both? 😂
If you are interested in Spine, check my free introductory course at Spinemation.com check the guide in the page on how to get access. 🙏🏻😉
@@julianocastro Thank you, I will.
It would be REALLY cool if you could duplicate linked constraints,like linke dmeshes? Or maybe its thought like you go and edit the constraint and add the other bones that will behave the same? Like if you added more bones to be affected by a previously created path or transform constraint editing it with the pencil icon?
yes it would be really cool indeed!
Hello! As I see your website is closed for now. Is there a way to download the project from this tutorial?
yes, thanks for remind me about that, I will reupload them
@@julianocastro Thank you)
Could someone give me a quick reply for what the "Global" checkboxes do for Physics Constraints?
This is new for me as well, I am researching and I will post here as soon as I get an answer ;)
@@julianocastro thank you
Hi @vibecore, looks like the Global works by creating a separated timeline for the parameters you check. This timeline will be shared by all the bones that have the same parameter checked, for example, if you have 3 bones with the wind parameter checked as Global...when you animate this settings for any of them, all of them will be affected. 😉