SPINE 2D - 4.2 BETA - PHYSICS CONSTRAINT TUTORIAL

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  • Опубликовано: 18 сен 2024
  • Spine Beta was released yesterday and it comes with an amazing and much desired feature, the Physics Constraint that can handle physics in Realtime on the editor.
    This tutorial goes deeper on the constraint parameters and gives you a practical example on how to use it.
    Remember - this is a Beta release, not ready for production, but ready for having fun!
    You can download the project files I use on the tutorial on www.spinematio.... 😉
    If your are not yet, subscribe to have early access to the animation courses I am creating! Subscribing is free and it will deliver for you in first hand, all the updates, freebies and discounts when the courses are released.
    I hope you enjoy it! Have fun!
    Want to know more about my work? Check my social channels:
    / julianocastro
    www.julianocas...

Комментарии • 29

  • @julianocastro
    @julianocastro  10 месяцев назад

    Subscribe to learn animation:
    spinemation.com
    Check more of my work at:
    instagram.com/julianocastro/

    • @supreetkaur2782
      @supreetkaur2782 16 дней назад

      Can we access talk and walk also on spinemation

  • @ZellisArt
    @ZellisArt 9 месяцев назад +4

    Appreciate a tutorial that teaches from the start instead of of everything applied already, really helpful to newbies like me. Thank you!

    • @julianocastro
      @julianocastro  9 месяцев назад

      Thanks for the suggestion @zellisArt, I will try to find time for it. This one was done right after the beta version was launched, so, it is very specific to that feature. Stay tuned for more 😉

  • @av3ngers17
    @av3ngers17 8 месяцев назад +2

    thank you for the tutorial! the streams from spine are great but expect the viewer to know so many things already. this tutorial was just what I needed

    • @julianocastro
      @julianocastro  8 месяцев назад

      Glad to be helpful, let me know if you have any question. Spinemation has a free course to introduce people to Spine, maybe it can help as well :)

  • @MidlifeCry
    @MidlifeCry 3 месяца назад

    Thx Juliano!

  • @tejinder868
    @tejinder868 3 месяца назад +2

    wow This thing is great

  • @riddic4444444
    @riddic4444444 3 месяца назад +1

    thanks for the tutorial. i will come back and watch more soon, but first i will experiment.

  • @sasalopez5684
    @sasalopez5684 4 месяца назад +2

    Hello! do you by any chance give more advanced tutorials, I already know the basics of the program, but I'm looking to improve and there are a lot of tricks and thing you can do to take yout animation to the next level. And I was wandering where could I take a more structured intermediate or advanced course.
    thanks! and thanks for your amazing tutorials

    • @julianocastro
      @julianocastro  4 месяца назад +1

      Hi Sasa, I am working on my animation course using Spine where I will cover many different areas but with focus in animation. It is still in production, it will be very big and complete, so if you can wait a bit, I believe you will enjoy it! 🙏🏻

  • @trickets.please
    @trickets.please 10 месяцев назад +2

    Awesome! Keep Spinemation up!🚀🚀

  • @viktoriia_in_motion
    @viktoriia_in_motion 10 месяцев назад +1

    Thank you, Juliano! It will be the main teaching source for me :) please do more :)

    • @julianocastro
      @julianocastro  10 месяцев назад +1

      Hey Vikky, thanks for following the channel! More coming soon!😉

  • @marcosgargamel7202
    @marcosgargamel7202 10 месяцев назад +1

    Funciona na medida, muito massa🤩

  • @olesiavaskiv
    @olesiavaskiv 10 месяцев назад +1

    Thanks for the great tutorial🙂

    • @julianocastro
      @julianocastro  10 месяцев назад

      Thank you for following!🙏🙏❤❤

  • @jozef_s
    @jozef_s 5 месяцев назад +2

    I just discovered this amazing software, thanks for your tutorial. How would you compare Spine to Rive? I am new to Rive as well. It seems like everybody is talking about Rive only! Thank you.

    • @julianocastro
      @julianocastro  5 месяцев назад +1

      Hi! Thanks for commenting. Rive is really awesome, but they are going on a different path from Spine, they are very goos with interactive animations and UI, Spine had more power on the animation side, better tools for the animation job and better integration with game engines. But why not take both? 😂
      If you are interested in Spine, check my free introductory course at Spinemation.com check the guide in the page on how to get access. 🙏🏻😉

    • @jozef_s
      @jozef_s 5 месяцев назад

      @@julianocastro Thank you, I will.

  • @nekokna
    @nekokna 10 месяцев назад +1

    It would be REALLY cool if you could duplicate linked constraints,like linke dmeshes? Or maybe its thought like you go and edit the constraint and add the other bones that will behave the same? Like if you added more bones to be affected by a previously created path or transform constraint editing it with the pencil icon?

    • @julianocastro
      @julianocastro  10 месяцев назад

      yes it would be really cool indeed!

  • @Политота-ф5е
    @Политота-ф5е 4 месяца назад +1

    Hello! As I see your website is closed for now. Is there a way to download the project from this tutorial?

  • @vibecore
    @vibecore 10 месяцев назад +1

    Could someone give me a quick reply for what the "Global" checkboxes do for Physics Constraints?

    • @julianocastro
      @julianocastro  10 месяцев назад +1

      This is new for me as well, I am researching and I will post here as soon as I get an answer ;)

    • @vibecore
      @vibecore 10 месяцев назад

      @@julianocastro thank you

    • @julianocastro
      @julianocastro  10 месяцев назад +1

      Hi @vibecore, looks like the Global works by creating a separated timeline for the parameters you check. This timeline will be shared by all the bones that have the same parameter checked, for example, if you have 3 bones with the wind parameter checked as Global...when you animate this settings for any of them, all of them will be affected. 😉