The presentation really good. This sets a new sort of standard for Combat Mission AAR's (in my opinion). A few things I really enjoyed were the pre-game gentlement agreements (no tanks or early pre-planned artillery) which is frankly realistic. Strategic and operational factors mean sometimes you don't get the perfect opening or support - just like in real life so we got to see a more "realistic" meeting engagement. Additionally, the picture-in-picture highlights of certains actions which are color-coded by the outline of the box is just amazing. I get both a high-level interpretation of the battle AND detailed focus on specific actions at the same time. The only possible suggestion I could think of, is perhaps when you have multiple boxes on screen simultaneously - perhaps draw a line from the box to the unit behing examined in the close-up view (for example @ 13:07). It could be the case that the screen looks too 'busy' with these lines, I'm not sure if my suggestion would actually pan out well. In summary, awesome job on the presentation and you have more than earned my subscription!
Thank you for the comment, and Im glad that you enjoyed the video so much. I think if done correctly, the lines could help, however the software that I am using wouldn't let me do that without substantial difficulty, so that isn't really an option at this point. If I ever upgrade to professional grade software, I can try that addition. Some more videos are in the pipeline. I hope to get them out soon.
Looks like a pretty good battle! Me and a friend both have Fortress Italy, it's really cool to see the differences between the technologies and how that affects playstyle/doctrine. How do you do your 1 v 1's? We can never get them to work when we try IP connections :/
I do 90% of my 1 v 1's over PBEM and exchanging files via a shared dropbox folder. I do play some over TCPIP connections, and I had to go into my router and open a port. But after I did that, it works fine. And thanks for the comment. Also, about to start my first CMFI Quickbattle, and I plan to release that as a Video AAR. Im sure it will be a few months before I release it, since I have a few other videos in the queue before that one.
I've never even heard of this game before: a surprising fact considering I do enjoy similar titles. Suffice to say, my PS2 games looked better than this game, but it's honestly really intriguing. Also, your production quality is excellent, really fun to watch!
Totally agree about the graphics. But it is the best tactical level war game I have ever played, which is more important to me than the graphics. Anyway thank you for the comment. And if you have never heard of Combat Mission before, you should look up Usually Hapless and ruclips.net/user/FreeWhisky YT channels. They make great videos that show off the game.
It’s wild. I’ve seen APS stop javelins. I’ve seen those over protective trees stop javelins. I’ve even seen javelins just miss (when the target is at a higher elevation). I’ve never seen a vehicle take a javelin hit and just keep going. And it happened 4 times in this game.
Rather than realistic, I would describe CM as realist-ish. In the particular case of the Bradley’s APS, I think it is important to remember that CMBS was released in 2014 with equipment that would hypothetically be available in 2017. I don’t know if that was a good assumption in 2014, but it does look like the US military did some testing of an APS system on Bradleys in 2018 and deemed it unsatisfactory. I know a lot of people care a lot about the realism of CM, which is understandable. I’m not one of those people. I just think it is a great game. Anyway, thanks for watching. I hope you enjoyed it!
The presentation really good. This sets a new sort of standard for Combat Mission AAR's (in my opinion). A few things I really enjoyed were the pre-game gentlement agreements (no tanks or early pre-planned artillery) which is frankly realistic. Strategic and operational factors mean sometimes you don't get the perfect opening or support - just like in real life so we got to see a more "realistic" meeting engagement.
Additionally, the picture-in-picture highlights of certains actions which are color-coded by the outline of the box is just amazing. I get both a high-level interpretation of the battle AND detailed focus on specific actions at the same time. The only possible suggestion I could think of, is perhaps when you have multiple boxes on screen simultaneously - perhaps draw a line from the box to the unit behing examined in the close-up view (for example @ 13:07). It could be the case that the screen looks too 'busy' with these lines, I'm not sure if my suggestion would actually pan out well.
In summary, awesome job on the presentation and you have more than earned my subscription!
Thank you for the comment, and Im glad that you enjoyed the video so much.
I think if done correctly, the lines could help, however the software that I am using wouldn't let me do that without substantial difficulty, so that isn't really an option at this point. If I ever upgrade to professional grade software, I can try that addition.
Some more videos are in the pipeline. I hope to get them out soon.
really solid AAR - great production quality here Chaps.
Glad you enjoyed it! And thanks for the comment!!
That flanking by the lone Bradley was textbook
It was my favorite move of the game!
Refused the cease-fire to show us some more artillery falling, GOOD SHOW!
I appreciate a good artillery barrage lol
brad too angry to die
Yay!
Been a while!
Good game!
Looks like a pretty good battle! Me and a friend both have Fortress Italy, it's really cool to see the differences between the technologies and how that affects playstyle/doctrine. How do you do your 1 v 1's? We can never get them to work when we try IP connections :/
I do 90% of my 1 v 1's over PBEM and exchanging files via a shared dropbox folder. I do play some over TCPIP connections, and I had to go into my router and open a port. But after I did that, it works fine.
And thanks for the comment.
Also, about to start my first CMFI Quickbattle, and I plan to release that as a Video AAR. Im sure it will be a few months before I release it, since I have a few other videos in the queue before that one.
@@chapsgames Right on and thanks for the heads up! I look forward to it
I've never even heard of this game before: a surprising fact considering I do enjoy similar titles.
Suffice to say, my PS2 games looked better than this game, but it's honestly really intriguing. Also, your production quality is excellent, really fun to watch!
Totally agree about the graphics. But it is the best tactical level war game I have ever played, which is more important to me than the graphics.
Anyway thank you for the comment. And if you have never heard of Combat Mission before, you should look up Usually Hapless and ruclips.net/user/FreeWhisky YT channels. They make great videos that show off the game.
Great Video
Glad you enjoyed it! And thanks for the comment
someone get the jevelins a doctor they are siiiiiiiiiick
It’s wild. I’ve seen APS stop javelins. I’ve seen those over protective trees stop javelins. I’ve even seen javelins just miss (when the target is at a higher elevation). I’ve never seen a vehicle take a javelin hit and just keep going. And it happened 4 times in this game.
This game is realistic right? I didn't know the Brad had a APS System, so confused lol
Rather than realistic, I would describe CM as realist-ish. In the particular case of the Bradley’s APS, I think it is important to remember that CMBS was released in 2014 with equipment that would hypothetically be available in 2017. I don’t know if that was a good assumption in 2014, but it does look like the US military did some testing of an APS system on Bradleys in 2018 and deemed it unsatisfactory.
I know a lot of people care a lot about the realism of CM, which is understandable. I’m not one of those people. I just think it is a great game.
Anyway, thanks for watching. I hope you enjoyed it!
DONUT"S OR "CIRCLE"-WORK DOWNUNDER!
I don’t follow the reference lol