see, i rarely use thermonuclear warhead because the long startup can get the opponents to land a free combo which is really unfair, hopeful it gets buffed 🙏
Flamecharm actually did get a buff this patch, any nerf to anti-heal indirectly buffs it; making it more viable. Also Flamecharm needs to be nerfed as a whole attunement before conquest, because in ganks fighting flamecharm is annoying. Firstly they have large mantras, ranged mantras, free healing, and two revives. FoD and flame within with pheonix flames, yes one can be countered with reaper but if that flamecharm usrr gets away due to their guild mates that's 50% of their hp back. This gets even more tedious to fight if they have a support build with them. Also flame wisp is usually unironically an extra health bar if you have a few bloodlesses in a fight. Also Flamecharm has two good ranged mantras, flaming scourge which is consistently free (You can cancel it if it gets dodged or parried so don't worry. That could be a bug though that people abuse.). Flamecharm is just simply put overtuned.
Yea they should kinda revert flame back to how it used to be back in old deepwoken were it was good because it had great support while having also having good close range not just making it have everything
Like literally the only ranged option for flame was flame gun and flame was still good but they’re just overdoing it by giving it all these aoe attacks and stuff I especially never like flame scourge because it’s full aoe attack that’s just super flashy which makes it harder to learn it’s parry or dodge timing and it’s fine to make flashy mantras but a full aoe mantra like that was just kinda annoying especially because it’s range is great too
I agree with most of the points and id like to add that flamecharm has the best status effect (burn, which deals TRUE dmg). flame charm dmg is alot but in my experience thundercall dmg is even more crazy especially with how easy the mantras are to land.
surge is trash normal thunder is arguably better than flame but with flame u still get bullshit like flame wisp and a billion fucking explosions so yeah
Thundercall is by far the worst attunement. Don't say it's op just because surge path does a lot of damage. I have been maining thundercall since the game came out and I play non surge path so when people complain and it gets nerfed it sucks. Nothing about thundercall is op.
@@Petrol_Sniffa surge path does make it op especially with multi hit mantras like electro carve. You maining thundercall is irrelevant when we are comparing attunements, and it sounds to me like a skill issue if anything. if you have any valid comparisons maybe you can change my mind.
@@bknie I am the one with the skill issue??? You're crying about the worst attunement when there is thing like flamecharm doing a bar per mantra, shadow, gale and fucking ironsing
My bones getting shivered after I watch the flamecharm user get a free 6% of my hp by simply dodging (he hit me with a cross map firepalm 2 milliseconds later)
Surge stormseye user complaining about flamecharm when surge makes landing any guardbreak (not just thunder) ANY guardbreak do more than half of a bar, thunder kick gb > rising thunder (true) stormblades max modded hitting you when the hitbox animation is nowhere near touching your character, electro carve spark going through block, and parry, (lightning strike), cheap legendary rifle, HAS 2 TRUE GUARDBREAKS THEY ARE BOTH GOOD(thunder kick, lightning impact) static flash clones is a fight resetter, javelin feels like hit has 0 windup and the spark variant can hit you twice, (spark swap in ganks makes the ultimate support)
Flame literally has 3 paths first of all its pretty loved and it legit has all the AOE moves that can cover all of deepwoken. it has everything like movement good heals and alot more. stormseye is not that hard to fight against. and if you get guardbroken thats on you its ur fault you shouldve parried. Flame also has ash slam which hitbox is huge asf and any mantra after ash slam is basically true. flame assault has a busted hitbox too. thundercall mantras are easy to block and parry bro execpt for probably thunder kick maybe
Id argue that both are difficult to fight flame charm however makes most of the hits or guardbreaks you have feel undeserved with the flame blade point being a big part of it along with like no drawback to being parried apart from that the whole beyblade spin thing which parry timing doesnt even make sense it spins more than the ammount you have to parry plus the whole becoming blind if they have puppets path not to mention if it lands its either a free hit or guardbreak which is what its ment for but with the range of it and it hitting twice is blatently dumb
only thing i agree with is that there is no way flamecharm should have such giant fucking hitboxes. they need to HEAVILY nerf the modifiers on flame mantras because flame assault, and fire plam are not okay right now.
I thought of that idea too for flame wisp, just make it so it still heals but you have to actually work for the healing instead of running away and getting it. Anyone who says flame wisp should give flame emperor stacks, this is my message to you: 1. You're unoriginal, boring and you are the least interesting person this world has to offer 2. Ask a mod to ban you please, you shouldn't play deepwoken.
the fucking buzzcut mochi ass move IS SOO GODDAMN ANOYYING LIKE, IT HAS A SHITTON OF HITBOX, DOES ALOT OF DAMAGE, AND IT ALSO WORKS AS A COMBO EXTENDER And dont forget the sukuna mantra that is easy to dodge yes, but you have to literally stand still so you can focus on it, wich can be very anoyying on ganking, and chime... Flamecharm is a plague on chime of conflict and they still be nerfing ironsinger.
i love how shadows guard break has a 2 second windup and launches 3 miles while flamecharm gets free combos off of theirs yippee! istg if i encounter one more collapsed lung flame build im going to lose my shit
@@tangywastaken8561 Flamecharm players denying that flamecharm *used* to be an actual decent, balacned attunement that required a level of skill is wild.
only thing i agree about in this video are the running away with flame such as flame of denial and flame wisp and the fact that fire blade gb dosent knockback
from my experience climbing in chime, at every elo flame is broken bro low elo: mfs just spam flame but if ur build is good enough u might be able to outskill them mid elo (1200): most flame users still aren’t mantra feinting because they don’t need to and run yt builds that carry them high elo (1600+): youtube build city and flame is quite literally unfightable because every mantra in their kit cancels animations for their m1s so your only option is instinctual parrying instead of reactionary
its also to be counted that flamecharma does so much damage you can literally go 40 med and prov thorns and metal and literally do equal to as much damage as someone with 80-100 weapon
It is honestly the most annoying attunement with shadow behind it in my opinion. And now the devs decided to combine two of them into one path, literally out of every 5 chime matchs atleast 3 of them are flamecharm + shadow. I am writing this comment in celtor waste
i played this flame user in chime and we hit each other about the same amount of times, hit him with a full gale combo and all that jazz (both hero blade users) i lost and asked him how low and he said 3 bars
good video, but i think you should be more constructive about your criticism. Instead of just saying why something's bad, state some ways to improve it, like you did with the flame wisp section of your video,
i agree with everything you said; i have played fire and personally do not like it because of how braindead it is. id like to add on: burn damage is op and always has been, true damage over time constantly being reapplied, and deepfire ring buffs it for no reason. giant hitboxes, high dmg, and all bro has to do is put on bloodless gems and yeah u arent killing lil bro. ash slam is basically the best guardbreak in the game (when does it not guardbreak), and a spammy move that takes 3 brainpower to use (the backwards hitbox in question:). fire forge has 0 windup and if theyre standing close to you youre getting hit by all 3 daggers for 99 million dmg AND now they suddenly have: fire on sliding, hells partisan on u for dmg, slide farther + faster (kongas as a talent tree but better). agitating spark + charged return is LITERALLY 20% MORE DAMAGE ALL OF THE TIME. WHEN PLAYING FIRE, YOU ARE LITERALLY ALWAYS ON FIRE. mirage clone. why am i being punshed...simply because he rolled something? all this stuff combined makes it stupidly easy to stack emperor flame, and while emperor flame is ok by itself....why can it proc 90 times in a second and then i blow up AGAIN because he used a mantra after knocking me back every attunement is balanced one way or another, between speed, damage or utility, but flame literally has everything bruh: goated talents, aoe for ganks, survivability, high dmg, low cooldowns, low or medium move windup, mobility, etc. take gale for example: suffocate is only being landed in combos where you heavily punish opponent as a way to possibly extend off of it, since the opponent is obviously handicapped. the high speed and mobility is mixed with mantras only really good for combos or poke, and and overall very fair ESPECIALLY considering champions whirlthrow being the worst blockbreak in the game. the talents encourage a pressure playstyle, where you weave around the opponent until you land combos and also help to keep people in combos (suffocate, stifled jump, etc) which suits the attunement. playing gale any other way doesnt really work. flame just throws this out the window.
@@Lemantra lightning with its 50 combo moves that are unreactable, op passives and stun is totally not broken, ironsing received so many nerfs that people only take it for armor steal path as second attunment and flamecharm was so shit no one was taking it for other things than its mobility mantras before new mantras that people learned to parry already. flamecharm doesn't even compare to other attunments in pvp, the dude that made this vid is just boosted and mad that he has to parry instead of spamming stormseye mindlessly.
yall switch up so fast, flamecharm just recently got its 2nd 3 star , they buffed the sh out of it because before these recent updates, that shi was DOOKIE
That shit before all this shit was *BALANCED* the reason people called it that was cuz the other attunements were *OP* This my good sir, is called powercreep
how tf would that be a powercreep? mf.. if anything ur sped but ..pre these weekly updates -for the past 2 months or so- werent using flamecharm LIKE THAT if anything its the ashshlam attunment for pvp players at the time, flamecharm was HORRID in pve , fire gun got its nerf and we didnt have relelentless flame, the inconsistancy with what your saying is large because neither pve, or pvp had really good builds w flame unless it was dual attunment or arcwarder, AND flamecharm w the recent updates is upping your build methods, and if where talking about big hitboxes? bro most of the flame mantras have no hitbox -doesnt count for flame assault or fireblade, fireblade model is just missaligned , and fire assault -yall niggas valid excuse about flamecharm other than not be able to parry .. your bad- makes that shi less of a powercreep because though flame was bad atm before its path and buffs, mfs wouild grab it for either its gaurdbreak or flame of denial, That my good sir, is this fat ratio for you dissagreeing w my opinion, your forgetting like paths that can remove 2 bars of your armor,
LOL Back before the 3 new shitter mantras flamecharm was actually balanced. Look at what @Mozuhn said. All those were viable options with flamecharm, There was also flame eruption if you went serpent path dont forget :)
Dont forget about the lava eruption, the overbuffed infinite combo almost unpunishable path with eruptions the size of switzerland
see, i rarely use thermonuclear warhead because the long startup can get the opponents to land a free combo which is really unfair, hopeful it gets buffed 🙏
Flamecharm actually did get a buff this patch, any nerf to anti-heal indirectly buffs it; making it more viable. Also Flamecharm needs to be nerfed as a whole attunement before conquest, because in ganks fighting flamecharm is annoying. Firstly they have large mantras, ranged mantras, free healing, and two revives. FoD and flame within with pheonix flames, yes one can be countered with reaper but if that flamecharm usrr gets away due to their guild mates that's 50% of their hp back. This gets even more tedious to fight if they have a support build with them. Also flame wisp is usually unironically an extra health bar if you have a few bloodlesses in a fight. Also Flamecharm has two good ranged mantras, flaming scourge which is consistently free (You can cancel it if it gets dodged or parried so don't worry. That could be a bug though that people abuse.). Flamecharm is just simply put overtuned.
Yea they should kinda revert flame back to how it used to be back in old deepwoken were it was good because it had great support while having also having good close range not just making it have everything
Like literally the only ranged option for flame was flame gun and flame was still good but they’re just overdoing it by giving it all these aoe attacks and stuff I especially never like flame scourge because it’s full aoe attack that’s just super flashy which makes it harder to learn it’s parry or dodge timing and it’s fine to make flashy mantras but a full aoe mantra like that was just kinda annoying especially because it’s range is great too
just a couple upds ago everyone was saying flame was the one for the worst
@@ryuk3295 I never thought Flamecharm was the worst even then, but the community is like that. It just depends on who says what first really.
I agree with most of the points and id like to add that flamecharm has the best status effect (burn, which deals TRUE dmg).
flame charm dmg is alot but in my experience thundercall dmg is even more crazy especially with how easy the mantras are to land.
surge is trash normal thunder is arguably better than flame but with flame u still get bullshit like flame wisp and a billion fucking explosions so yeah
@@KWoop-g6u surge is a straight up upgrade to thunder, how is it worse?
Thundercall is by far the worst attunement. Don't say it's op just because surge path does a lot of damage. I have been maining thundercall since the game came out and I play non surge path so when people complain and it gets nerfed it sucks. Nothing about thundercall is op.
@@Petrol_Sniffa surge path does make it op especially with multi hit mantras like electro carve. You maining thundercall is irrelevant when we are comparing attunements, and it sounds to me like a skill issue if anything. if you have any valid comparisons maybe you can change my mind.
@@bknie I am the one with the skill issue??? You're crying about the worst attunement when there is thing like flamecharm doing a bar per mantra, shadow, gale and fucking ironsing
He’s got a point, but he’s also using vision shaper stormseye soooo
stormseye is just a rifle lil bro
uh yea stormseye is a rifle how did you know?
@@funkycat42 stormseye vision shaper is like top meta build
tbh to beat stormseye u just gotta pressure really hard lol so they cant abuse rifle and then it just like fighting lightning medium which isnt bad
stormseye surge is garbage easiest crit to parry the only reason it’s good is because it’s a rifle and rifles are broken
it should also be noted when you're hit by Rising flame and you roll after you're stuck in place it's keeps you stationary and I hate that
bro I know ur pain but I had to laugh so much cuz of ur emotions during this video
They gave flame a nuke and gave ice a little bayblade.
My bones getting shivered after I watch the flamecharm user get a free 6% of my hp by simply dodging (he hit me with a cross map firepalm 2 milliseconds later)
most balanced flamecharm mantra
Surge stormseye user complaining about flamecharm when surge makes landing any guardbreak (not just thunder) ANY guardbreak do more than half of a bar, thunder kick gb > rising thunder (true) stormblades max modded hitting you when the hitbox animation is nowhere near touching your character, electro carve spark going through block, and parry, (lightning strike), cheap legendary rifle, HAS 2 TRUE GUARDBREAKS THEY ARE BOTH GOOD(thunder kick, lightning impact) static flash clones is a fight resetter, javelin feels like hit has 0 windup and the spark variant can hit you twice, (spark swap in ganks makes the ultimate support)
Flame literally has 3 paths first of all its pretty loved and it legit has all the AOE moves that can cover all of deepwoken. it has everything like movement good heals and alot more. stormseye is not that hard to fight against. and if you get guardbroken thats on you its ur fault you shouldve parried. Flame also has ash slam which hitbox is huge asf and any mantra after ash slam is basically true. flame assault has a busted hitbox too. thundercall mantras are easy to block and parry bro execpt for probably thunder kick maybe
Id argue that both are difficult to fight flame charm however makes most of the hits or guardbreaks you have feel undeserved with the flame blade point being a big part of it along with like no drawback to being parried apart from that the whole beyblade spin thing which parry timing doesnt even make sense it spins more than the ammount you have to parry plus the whole becoming blind if they have puppets path not to mention if it lands its either a free hit or guardbreak which is what its ment for but with the range of it and it hitting twice is blatently dumb
lightning and shadow are the only balanced attunements we have rn , ice has like , 3 usuable mantras , fire is fire , and gale is fucking stupid
I agree but u run with stormseye thunder visionshaper and spam carve and javelin the whole entire fight
only thing i agree with is that there is no way flamecharm should have such giant fucking hitboxes. they need to HEAVILY nerf the modifiers on flame mantras because flame assault, and fire plam are not okay right now.
mfs modding flame palm like it’s shadow gun now and it does the same fucking damage
I thought of that idea too for flame wisp, just make it so it still heals but you have to actually work for the healing instead of running away and getting it. Anyone who says flame wisp should give flame emperor stacks, this is my message to you:
1. You're unoriginal, boring and you are the least interesting person this world has to offer
2. Ask a mod to ban you please, you shouldn't play deepwoken.
champions whirlthrow even with skull crusher puts all your attacks on like 2 second endlag
another great video by the glourious leader of the deepwoken guild (i donated like 3k to the guild base make me officer)
Neva
3k is nothing lil bro
the fucking buzzcut mochi ass move IS SOO GODDAMN ANOYYING LIKE, IT HAS A SHITTON OF HITBOX, DOES ALOT OF DAMAGE, AND IT ALSO WORKS AS A COMBO EXTENDER
And dont forget the sukuna mantra that is easy to dodge yes, but you have to literally stand still so you can focus on it, wich can be very anoyying on ganking, and chime...
Flamecharm is a plague on chime of conflict
and they still be nerfing ironsinger.
i love how shadows guard break has a 2 second windup and launches 3 miles while flamecharm gets free combos off of theirs yippee! istg if i encounter one more collapsed lung flame build im going to lose my shit
also does double or more damage but lets not talk about that
"i hate flamecharm" proceeds to use thundercall surge stormsye
ngl, it's actually far mroe bearable than a pure flame build
doesn't detract from the fact that flamecharm is probably the best attunement in the entire game
surge is mid and thunder is far worse than flame
Ah yes cus flame went from the worst attunement in the game to the best after adding flame ballista and flame scourge
@@unlimited3680Nope they added even more content to a broken attunment
Flamecharm needs 43 weeklies worth of buffs because we nerfed it twice
it literally was not touched for like 4 months and then got 2 mantras like stop bitcj
"not touched for 4 months" flamecharm players denying their attunement is busted at every possible point
@@tangywastaken8561 Flamecharm players denying that flamecharm *used* to be an actual decent, balacned attunement that required a level of skill is wild.
gale needs nerfs but all im seeing in these updates is buffs to it
the astral wind nerf:
and dont even get me started, gale is barely even passable as a real attunement
The monogatari editing is beautiful
bro predicted the future with the flame wisp update 💀💀
only thing i agree about in this video are the running away with flame such as flame of denial and flame wisp and the fact that fire blade gb dosent knockback
And you don't agree with burning servants?
average flame charm lover
@@DairyQueenDemon Avarage flamecharm D rider
@@xen1868No cause on good players its hard to land, clearly a skill thing
@@xen1868and it rarely hits me
Fire blade be hitting me from miles away and it has a free dash talent. Why is it the only posture break that you can increase size of...
bro predicted the fire blade size nerf and th flame wisp update
just lyk fire palm getting a sound cue and fire blade hit box getting nerfed
THANK GOD as a flame user I agree with these nerfs
from my experience climbing in chime, at every elo flame is broken bro
low elo: mfs just spam flame but if ur build is good enough u might be able to outskill them
mid elo (1200): most flame users still aren’t mantra feinting because they don’t need to and run yt builds that carry them
high elo (1600+): youtube build city and flame is quite literally unfightable because every mantra in their kit cancels animations for their m1s so your only option is instinctual parrying instead of reactionary
devs: flamecharm is so op so we gona nerf frosdraw
W monogatari transitions shouldve added the ost aswell
U forgot to mention how annoying the sliding is, Ive had 10 minute chime matches against flamecharm users who just run
Cool but the Monogatari translations are cooler
its also to be counted that flamecharma does so much damage you can literally go 40 med and prov thorns and metal and literally do equal to as much damage as someone with 80-100 weapon
Why are we calling flamecharm broken when we are using vision shaper storms eye with blurple, the most braindead build
Not to mention flame of denial is a 30 second res bell 60 secs with azure that you can’t do shit about
why is a guy with stormseye thundercall complaining about flame 😂
and he has visionshaper? 😂😂😂
ong 😭 hes using the most homosexual build ever saying to nerf flame
biggest complainer of all time when you are just as overpowered
they forgot to add another flame mantra and a new hybrid talent and a new path for flame as well lol
Metal rampart guard breaks and doesn’t push them back and iron hug don’t do anything
My brother in christ you use stormseye you deserve it
fair but u cant bring uo thunder kick as a gb since its animations are so wildly out of sync with the actual timings
same guy using stormseye visionshaper holding s 😂😂😂
He's using curved blade on his build this call another gale nerf!
How did bro get Sandevistan oath at the end tho
A man most overcome the challenges deepwoken gives him
It is honestly the most annoying attunement with shadow behind it in my opinion. And now the devs decided to combine two of them into one path, literally out of every 5 chime matchs atleast 3 of them are flamecharm + shadow.
I am writing this comment in celtor waste
bro your playing vision shaper stormseye
Before burning servant endlag update it had unavoidable combo
new update 1 star flame charm mantra Tokyo firebombing
i love how you're complaining about flamecharm while using a thundercall stormeye build. 💀
i played this flame user in chime and we hit each other about the same amount of times, hit him with a full gale combo and all that jazz (both hero blade users) i lost and asked him how low and he said 3 bars
100% agree on the fire blade
bro spent 2 bucks so aga watches his vid and he still didnt watch it 😔gg bro W vid tho
I don’t think you get an opinion when your using rifle visionshaper, especially stormseye visionshaper
only 518 hp with a 113 hp kit is crazy
they were selling dying embers at the merchant ship for 49 notes
Real 😊
inflation hittting hard😢😢
valid arguments, I can agree with most of it so W video
Remember Deepwoken is skill vs skill ☝️🤓
good video, but i think you should be more constructive about your criticism. Instead of just saying why something's bad, state some ways to improve it, like you did with the flame wisp section of your video,
ok but tbf ur playing stormseye visionshaper
Im glad somebody made this video, I hate flame bro I despise it
what game is that at the start deepwoken cause how do you have vespp woth no exo
I swear flame blade aint parryable bruh that shit is so strange to parry
They forgot to nerf gale again.
how tf were u running so fast at the end
Bro you are visionshaper stormseye
said the stormseye player (joke)
This video is satire right?
gotta say it is not i agree with most points it does kinda feel like one but what it says is actualy pretty valid
flame blade isnt a guardbreak
i dont think this guy likes flame, i cant really tell though
How to do big flame blade?
Because archmage is a flame user
easiest mantras to parry just get better ig
good video
avrg flame charm move
i agree with everything you said; i have played fire and personally do not like it because of how braindead it is.
id like to add on: burn damage is op and always has been, true damage over time constantly being reapplied, and deepfire ring buffs it for no reason. giant hitboxes, high dmg, and all bro has to do is put on bloodless gems and yeah u arent killing lil bro.
ash slam is basically the best guardbreak in the game (when does it not guardbreak), and a spammy move that takes 3 brainpower to use (the backwards hitbox in question:).
fire forge has 0 windup and if theyre standing close to you youre getting hit by all 3 daggers for 99 million dmg AND now they suddenly have: fire on sliding, hells partisan on u for dmg, slide farther + faster (kongas as a talent tree but better).
agitating spark + charged return is LITERALLY 20% MORE DAMAGE ALL OF THE TIME. WHEN PLAYING FIRE, YOU ARE LITERALLY ALWAYS ON FIRE.
mirage clone. why am i being punshed...simply because he rolled something?
all this stuff combined makes it stupidly easy to stack emperor flame, and while emperor flame is ok by itself....why can it proc 90 times in a second and then i blow up AGAIN because he used a mantra after knocking me back
every attunement is balanced one way or another, between speed, damage or utility, but flame literally has everything bruh: goated talents, aoe for ganks, survivability, high dmg, low cooldowns, low or medium move windup, mobility, etc. take gale for example: suffocate is only being landed in combos where you heavily punish opponent as a way to possibly extend off of it, since the opponent is obviously handicapped. the high speed and mobility is mixed with mantras only really good for combos or poke, and and overall very fair ESPECIALLY considering champions whirlthrow being the worst blockbreak in the game. the talents encourage a pressure playstyle, where you weave around the opponent until you land combos and also help to keep people in combos (suffocate, stifled jump, etc) which suits the attunement. playing gale any other way doesnt really work. flame just throws this out the window.
wanna be danvr 😭🙏
i smell boosted
Womp womp
I hate that lightning and flamecharm are just so blatantly broken rn and the devs just don’t care.
Lightning is far less broken than flamecharm, Id say Ironsing and flamecharm are the only blatantly OP attunments in the game
Lightning aint the worst its just annoying
@@Lemantraonly because of the talents because the ironsing mantras arent all that
@@Lemantra lightning with its 50 combo moves that are unreactable, op passives and stun is totally not broken, ironsing received so many nerfs that people only take it for armor steal path as second attunment and flamecharm was so shit no one was taking it for other things than its mobility mantras before new mantras that people learned to parry already. flamecharm doesn't even compare to other attunments in pvp, the dude that made this vid is just boosted and mad that he has to parry instead of spamming stormseye mindlessly.
@@digger221 I aint reading allat, but I see that youre saying, buff flamecharm and ironsing, nerf gale and thunder
yall switch up so fast, flamecharm just recently got its 2nd 3 star , they buffed the sh out of it because before these recent updates, that shi was DOOKIE
no
That shit before all this shit was *BALANCED* the reason people called it that was cuz the other attunements were *OP*
This my good sir, is called powercreep
fr and watch the same thing happen again. they nerf the shit out of it then everyones complaining again
how tf would that be a powercreep? mf.. if anything ur sped but ..pre these weekly updates -for the past 2 months or so- werent using flamecharm LIKE THAT if anything its the ashshlam attunment for pvp players at the time, flamecharm was HORRID in pve , fire gun got its nerf and we didnt have relelentless flame, the inconsistancy with what your saying is large because neither pve, or pvp had really good builds w flame unless it was dual attunment or arcwarder, AND flamecharm w the recent updates is upping your build methods, and if where talking about big hitboxes? bro most of the flame mantras have no hitbox -doesnt count for flame assault or fireblade, fireblade model is just missaligned , and fire assault -yall niggas valid excuse about flamecharm other than not be able to parry .. your bad- makes that shi less of a powercreep because though flame was bad atm before its path and buffs, mfs wouild grab it for either its gaurdbreak or flame of denial, That my good sir, is this fat ratio for you dissagreeing w my opinion, your forgetting like paths that can remove 2 bars of your armor,
explain "no" what you dissagree w?@@channelchannelchanneland
disagree
You obviously haven't met my god sniper build. If u want lets set up a place to meet and i'll let u see what true damage is like
nerf flame
is this real or nah?
no its not im dumb
cry about it
🤓
Mfs only be complaining about flame when it became an actually viable attunement. Back then the ONLY good mantras it had were wisp leap and ash slam
burning serveants fire blade fire palm fire forge rising flame flame leap are all stupid good lmfao?
LOL
Back before the 3 new shitter mantras flamecharm was actually balanced. Look at what @Mozuhn said. All those were viable options with flamecharm, There was also flame eruption if you went serpent path dont forget :)
skill issue ngl
Surge better
You are just mid lil bro
ur just a hater
Change yo pfp lil bro.
nah ima do my own thing
@@Azroh YOU WILL NEVER BE ME.