only one question - is there some kind of animation speed randomnes ? I really can spot similar movements in crowds, do I just create a bunch of animation copies?
I've added custom models ("Summer People" from Blender Market) but when I add them the animations are way off. For example, I've added variations like in this tutorial, but all the models are synchronized (I've duplicated the actions and checked that they exist), and only some of the actions are used and not all. When using walk animations, all the models move nonsensically (backwards, sideways, etc.). Thank you for the tutorial, but it leaves a bit to be desired. Should I be using the templates you have made instead of creating a new Blender file?
I'm sorry to hear about the trouble you're facing! Please reach out to us via the inbox on Blender Market and send us a video or screenshot of the issue you're encountering. We'll do our best to assist you. Apologies for the delay in getting back to you!
Can you add just rigged models without animations? And can the models you added use the default animation that came with the add on to your models? Thanks
Hi! How would I make a crowd of people using animations that I've make? I'm a little stuck right now because I don't know what to put in the animation project since I have no FBX file to import. Would really appreciate a response soon please!
Hi! please write to us at the Blender Market inbox. We can provide more personalized support there, including sending screenshots and detailed guidance. We'll help you as soon as possible!
Hi, I want to make the crowd walk first and then start running, but I don't want to add two models. I've gone to the NLA and I can't make it combine the actions. Is this possible or is it that only the addon works with a single action?
Hi! Unfortunately, the crowds are generated using Geometry Nodes, which doesn't allow for a gradual change in animation. Due to Blender's current limitations, it's not possible to achieve that right now.
The animation source .blend file name is showing up as an animation in the addon instead of the animations from that file, the models also spawn in sideways(rotated 90 on the x axis). I followed all the steps, the blend file is in the Animations Folder, Im not sure what might cause this?
Hi! please write to us at the Blender Market inbox. We can provide more personalized support there, including sending screenshots and detailed guidance. We'll help you as soon as possible!
The tutorial does not say that the system will not work properly if you make a crowd of a couple of models. To work properly, you need to create a dozen models (I have tested 15). In this case, the patterns may be repeated.
Hi there! We didn't think it was necessary to mention it since it's evident that using only a couple of models will lead to repetition. In our packs, we use 30 models to avoid repetition, but the number can vary depending on the type of crowd you want to create. Best regards!
The crowd models are not rendering in cycles. It’s looks like hold out. But it works fine in eeve. I don’t know how to fix that issue. I also checked the collections. The collection looks fine. No hold out icon is ticked. Please give me the solution to fix that issue .
Currently, there isn't a straightforward way to export these files to game engines like Unreal or Unity. However, we're actively working on making this possible in the future. Apologies for the delayed response!
this is really cool, but it'd be great if there was a place where users could upload and download packs that people have made, and make it easier for each other to use this add on
Absolutely! We think that's a fantastic idea. We'd love to implement it in the future. It would be amazing to have a platform where the community can easily share their custom packs. Thanks for the suggestion!
Thanks for the tutorials, yes, i have same problems , some models just keep T-pose, wont follow the animation i applyed..and the rest, they are using one animation without any time offset ....have we found any solution to fix this ?
I'm sorry to hear you're experiencing issues. Could you please drop us a message in the Blender Market inbox? We'll be able to assist you more thoroughly from there. Thank you very much!
Have you set the variations of the actions to fake_user. That's the small shield icon right of the action name. In this video it wasn't shown. But if you leave it unchecked, when you save the file the actions not used will be removed. I bet that's is the issue you are seeing
Excuse me, how to fix this problem? Python: Traceback (most recent call last): File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\operators.py", line 395, in execute models_col, armature_col = append_required_collections( self, context, metadata, props ) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\operators.py", line 196, in append_required_collections optimize_col(models_collection, armatures_collection) File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\optimization.py", line 38, in optimize_col match = re.search(r'\.\d+$', anim_data.action.name) ^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'name'
Ps shouldnt the user set the action to fake user when we save the animation blend file. Otherwise you'll run into the issue of the actions being deleted when saved and reopened
I noticed the initial actions were set correct. But when you made the variations by duplicating them, fake_user was not check. Normally blender will remove none used data
@@RomboutVersluijs so you're saying the animation rig has to be the same in order for this to work. What i did was use 30 t poses from mixamo. All 30 are different characters. Then use 30 different animations but all in idle positions. Some were the same idle but others were different. So i had a mixture of different idle animations. Followed everything in the tutorial and half of them ended up in t pose when i exported them from procedural crowds.
@@eric24g perhaps randomly check some of the armatures. But I guess if there all from mixamao they should have the rig. Ps did you use the rig from mixamo or did you apply the animation from mixamo to your existing rig. If the last is so. Than you first need to retarget the animation to you rig and than bake that animation. Yes that's a lot of work, you need to do this for each animation. There are tons of tools and tutorials out there how to do this
OK now this is a big thing I really hope that you'll make a tutorial on how to do this or say Hey maybe this tutorial will lead you in the right direction but this will be the coolest thing ever like you know I have all these cool talk show sets you know and I wanna do some cool talk show videos and stuff but I don't wanna spend hours you know importing characters and putting them in seats so you know actuall...........ou do that in the stadium so you can put the characters in the seat in the stadium but I need to know how to simulate a studio audience like you know something on David Letterman or something or the Oscars you know that would be really really awesome I have so many show ideas like I like to do like talk show kind of things ........ You know if you could do like a tutorial to get me started it doesn't really have to be perfect you know some of the things I pass off in my show that I'm doing as you know artistic if it's not perfect but even if we could get something halfway passable you know maybe if you could put it on the list to really upgrade this to allow for somewhat close up studio audiences and I would've mind you know if I just had to link like 30 extra characters so I had a variation and had 60 total characters in there or something because then I would have permanently but you know I wouldn't have to animate each one sitting in the seat or an animate each one'cause hopefully your invention would do that... Just think Letterman are like on America's Got Talent or something .... I write code so if you could get me close with a you know your closest tutorial I could probably just write something to fill in the cracks and... and even send it to you when I get done... As a thank you for this add on..
Why does your comment contain "you know" and so many other filler words? Is it a joke or do you really expect people to spend their time reading your filler words. It makes no sense.
We're currently working on making it easier to import your own custom packs. However, if you have any specific questions or need assistance, feel free to reach out to us via the Blender Market inbox. We'll be glad to help. Apologies for the delayed response!
@diffusestudio I bet that's because they didn't check, make_fake_user. When you save the animation file, all not used data will be removedm since it had only 2-3 armatures, all the variations actions were lost when saved. You can simply check this, by reopening that saved action file and see if the variations are still in there.
It's just that a fast workflow is really important though I understand what hes saying.... I'm creating my own TV show in blender via scripting ....by creating my Blender add on Fast Animation Studio Toolz.... So, as a result I need to be able to crank out. Seems fast so I woke up this morning. Realizing that I need to create a rave scene. Which involves a lot of close up dancers At a rave. So if the makers are procedural crowds. Read this realized that this is a real need for content creators...and I also posted about the issue of having a studio audience like for talk show scenes...ie your main character is a guest on Letterman....That's something that is a real need for creating awesome content like TV shows in Blender... Because you need to create comedic scenes fast ...ie ...to build your brand....
We understand that the current process for adding custom models might be a bit cumbersome. Initially, it wasn't part of the plan, but due to popular demand, we created the tutorial. We're hoping to implement a more automated and user-friendly approach in future versions. Thanks for your patience!
We understand that it can feel like a lot of steps. Rest assured, we're actively working on streamlining the process to make it more automated and user-friendly in the near future. Thank you for your patience!
only one question - is there some kind of animation speed randomnes ? I really can spot similar movements in crowds, do I just create a bunch of animation copies?
Yes, you can add animation speed randomness, but we didn’t show that in the video because it was just a demo. Thanks!
so cool this is awesome!!!... Thanks for figuring this out....
So cool! Does this also work for non humanoid models? Like say ... an army of giant arachnids? Asking for a friend.
Of course, as long as the rig you use is compatible with your animations you can add the models you want, they don't have to be humanoid :)
I've added custom models ("Summer People" from Blender Market) but when I add them the animations are way off. For example, I've added variations like in this tutorial, but all the models are synchronized (I've duplicated the actions and checked that they exist), and only some of the actions are used and not all. When using walk animations, all the models move nonsensically (backwards, sideways, etc.). Thank you for the tutorial, but it leaves a bit to be desired. Should I be using the templates you have made instead of creating a new Blender file?
I'm sorry to hear about the trouble you're facing! Please reach out to us via the inbox on Blender Market and send us a video or screenshot of the issue you're encountering. We'll do our best to assist you. Apologies for the delay in getting back to you!
Can you add just rigged models without animations? And can the models you added use the default animation that came with the add on to your models? Thanks
Hi! How would I make a crowd of people using animations that I've make? I'm a little stuck right now because I don't know what to put in the animation project since I have no FBX file to import. Would really appreciate a response soon please!
Hi! please write to us at the Blender Market inbox. We can provide more personalized support there, including sending screenshots and detailed guidance. We'll help you as soon as possible!
@@difffusestudio done!
Hi, I want to make the crowd walk first and then start running, but I don't want to add two models. I've gone to the NLA and I can't make it combine the actions. Is this possible or is it that only the addon works with a single action?
Hi! Unfortunately, the crowds are generated using Geometry Nodes, which doesn't allow for a gradual change in animation. Due to Blender's current limitations, it's not possible to achieve that right now.
Several questions. A) does this work with *.dae files, and B) is it alright if the models are in the A pose or do they have to be in T pose?
The animation source .blend file name is showing up as an animation in the addon instead of the animations from that file, the models also spawn in sideways(rotated 90 on the x axis). I followed all the steps, the blend file is in the Animations Folder, Im not sure what might cause this?
Hi! please write to us at the Blender Market inbox. We can provide more personalized support there, including sending screenshots and detailed guidance. We'll help you as soon as possible!
The tutorial does not say that the system will not work properly if you make a crowd of a couple of models. To work properly, you need to create a dozen models (I have tested 15). In this case, the patterns may be repeated.
Hi there! We didn't think it was necessary to mention it since it's evident that using only a couple of models will lead to repetition. In our packs, we use 30 models to avoid repetition, but the number can vary depending on the type of crowd you want to create. Best regards!
The crowd models are not rendering in cycles. It’s looks like hold out. But it works fine in eeve. I don’t know how to fix that issue. I also checked the collections. The collection looks fine. No hold out icon is ticked. Please give me the solution to fix that issue .
I'm sorry you're having this issue. Could you send us a message through the Blender Market inbox? We can help you more efficiently from there!
Can we export this files to game engine like unreal or unity?
Currently, there isn't a straightforward way to export these files to game engines like Unreal or Unity. However, we're actively working on making this possible in the future. Apologies for the delayed response!
this is really cool, but it'd be great if there was a place where users could upload and download packs that people have made, and make it easier for each other to use this add on
Absolutely! We think that's a fantastic idea. We'd love to implement it in the future. It would be amazing to have a platform where the community can easily share their custom packs. Thanks for the suggestion!
Thanks for the tutorials,
yes, i have same problems , some models just keep T-pose, wont follow the animation i applyed..and the rest, they are using one animation without any time offset ....have we found any solution to fix this ?
I'm sorry to hear you're experiencing issues. Could you please drop us a message in the Blender Market inbox? We'll be able to assist you more thoroughly from there. Thank you very much!
Have you set the variations of the actions to fake_user. That's the small shield icon right of the action name. In this video it wasn't shown. But if you leave it unchecked, when you save the file the actions not used will be removed. I bet that's is the issue you are seeing
@@RomboutVersluijsI did that but I also have the same issue
@@yairyamagucci8653 that should work. Have you check on reopening the file, that those actions are still there?
@@RomboutVersluijs got it to work I had to delete and add the models again to the people folder in the project I started
Excuse me, how to fix this problem?
Python: Traceback (most recent call last):
File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\operators.py", line 395, in execute
models_col, armature_col = append_required_collections( self, context, metadata, props )
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\operators.py", line 196, in append_required_collections
optimize_col(models_collection, armatures_collection)
File "C:\Users\***\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\Procedural-Crowds-Pro-main\optimization.py", line 38, in optimize_col
match = re.search(r'\.\d+$', anim_data.action.name)
^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'name'
wr is the file
Mf gave a free jumpscare
The model should be rigged right ?
Ps shouldnt the user set the action to fake user when we save the animation blend file. Otherwise you'll run into the issue of the actions being deleted when saved and reopened
I noticed the initial actions were set correct. But when you made the variations by duplicating them, fake_user was not check. Normally blender will remove none used data
@@RomboutVersluijs thats weird bc I did everything in this video 5 times and select fake_user, then saved it and the half the models have t poses
@@eric24g the posses are rig depended, unless the armature is exactly the same. They will one work on the singular armature
@@RomboutVersluijs so you're saying the animation rig has to be the same in order for this to work. What i did was use 30 t poses from mixamo. All 30 are different characters. Then use 30 different animations but all in idle positions. Some were the same idle but others were different. So i had a mixture of different idle animations. Followed everything in the tutorial and half of them ended up in t pose when i exported them from procedural crowds.
@@eric24g perhaps randomly check some of the armatures. But I guess if there all from mixamao they should have the rig. Ps did you use the rig from mixamo or did you apply the animation from mixamo to your existing rig. If the last is so. Than you first need to retarget the animation to you rig and than bake that animation. Yes that's a lot of work, you need to do this for each animation. There are tons of tools and tutorials out there how to do this
OK now this is a big thing I really hope that you'll make a tutorial on how to do this or say Hey maybe this tutorial will lead you in the right direction but this will be the coolest thing ever like you know I have all these cool talk show sets you know and I wanna do some cool talk show videos and stuff but I don't wanna spend hours you know importing characters and putting them in seats so you know actuall...........ou do that in the stadium so you can put the characters in the seat in the stadium but I need to know how to simulate a studio audience like you know something on David Letterman or something or the Oscars you know that would be really really awesome I have so many show ideas like I like to do like talk show kind of things ........ You know if you could do like a tutorial to get me started it doesn't really have to be perfect you know some of the things I pass off in my show that I'm doing as you know artistic if it's not perfect but even if we could get something halfway passable you know maybe if you could put it on the list to really upgrade this to allow for somewhat close up studio audiences and I would've mind you know if I just had to link like 30 extra characters so I had a variation and had 60 total characters in there or something because then I would have permanently but you know I wouldn't have to animate each one sitting in the seat or an animate each one'cause hopefully your invention would do that... Just think Letterman are like on America's Got Talent or something .... I write code so if you could get me close with a you know your closest tutorial I could probably just write something to fill in the cracks and... and even send it to you when I get done... As a thank you for this add on..
Why does your comment contain "you know" and so many other filler words? Is it a joke or do you really expect people to spend their time reading your filler words. It makes no sense.
In your own tutorial randomness didn’t worked :((( please post more detailed explanations
We're currently working on making it easier to import your own custom packs. However, if you have any specific questions or need assistance, feel free to reach out to us via the Blender Market inbox. We'll be glad to help. Apologies for the delayed response!
@diffusestudio
I bet that's because they didn't check, make_fake_user. When you save the animation file, all not used data will be removedm since it had only 2-3 armatures, all the variations actions were lost when saved. You can simply check this, by reopening that saved action file and see if the variations are still in there.
I will wait for more easier way to add custom models rather then all of this again
"Waaaaaa waaaaaaaaa I don't want to do any work to create my art" 😢😢
It's just that a fast workflow is really important though I understand what hes saying.... I'm creating my own TV show in blender via scripting ....by creating my Blender add on Fast Animation Studio Toolz.... So, as a result I need to be able to crank out. Seems fast so I woke up this morning. Realizing that I need to create a rave scene. Which involves a lot of close up dancers
At a rave. So if the makers are procedural crowds. Read this realized that this is a real need for content creators...and I also posted about the issue of having a studio audience like for talk show scenes...ie your main character is a guest on Letterman....That's something that is a real need for creating awesome content like TV shows in Blender... Because you need to create comedic scenes fast ...ie ...to build your brand....
We understand that the current process for adding custom models might be a bit cumbersome. Initially, it wasn't part of the plan, but due to popular demand, we created the tutorial. We're hoping to implement a more automated and user-friendly approach in future versions. Thanks for your patience!
thats alot of step
We understand that it can feel like a lot of steps. Rest assured, we're actively working on streamlining the process to make it more automated and user-friendly in the near future. Thank you for your patience!