How to Simulate Hair and Fur in blender in 10 min

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  • Опубликовано: 4 окт 2024
  • In this video I will show you how to simulate hair and fur created with the geometry nodes in blender for free. This workflow doesn't take long and can be tailored to match your computing capacity.
    Custom Node Trees:
    studio.blender...
    johnnygizmo.gu...
    Python Script and Asset file:
    blenderism.gum...
    (If the link doesn't appear just type: blender hair and fur tutorial blenderism gumroad)
    Note: You can also simulate each hair individually by creating the proxy with the interpolation node enabled, it will just take a very long time to simulate without greater results. It can work if you want to simulate individual strands of hair but I wouldn't recommend it for fur simulations.
    You can also rig the hair using the usual bones and weight painting. This can be used for stylized hair or when more control over the movement is needed.
    ‪@NinoDefoq‬ for hair tutorials
    Bear Model from the intro:
    "Polar Bear" (skfb.ly/6S7wF) by cedes is licensed under Creative Commons Attribution-ShareAlike (creativecommons....
    This workflow is based on this post:
    blenderartists...
    Background music:
    • Chen Qiong Mei / 陳瓊美 -...
    • Rahima Shaloer & Gulsh...
    • Gianni Safred - Frechi...
    • Alan Feanch & Cecil Wa...

Комментарии • 23

  • @jkartz92
    @jkartz92 14 дней назад

    That's a work around and a lot of work. Hope they bring dynamics options sooner!

  • @arthurmillet6955
    @arthurmillet6955 10 месяцев назад +4

    Amazing tutorial and ressource, the python script is a lifesaver

  • @borninyear78
    @borninyear78 Год назад +2

    Great tutorial . Thanks !

  • @ksunnywazowski
    @ksunnywazowski Год назад +1

    thank you for tips!

  • @VisualistAyush07
    @VisualistAyush07 Год назад +1

    Thanks

  • @Geometrynode
    @Geometrynode 11 месяцев назад +1

    Thank you!!!

  • @palmcgi
    @palmcgi 7 месяцев назад +1

    Thank you for the tutorial!
    I am curious about how can I simulate fur from .abc cache
    I have static mesh with grooming and I need to deform + simulatr fur to the animated cache.
    Can I do it in Blender?
    Thank you in advance!

    • @leomartinch
      @leomartinch  7 месяцев назад

      I have never worked with .abc files but the way you describe it, it should work. If you want you can send me the file via the email in the bio.

  • @ApexArtistX
    @ApexArtistX 5 месяцев назад +1

    That’s nice but how to freeze a hair frame

    • @leomartinch
      @leomartinch  4 месяца назад

      Thanks. To freeze a hair frame you have to go into the modifier tab and then apply it at the frame you want to freeze. It is a destructive workflow so you will loose the simulation with that process.

  • @clementkkm
    @clementkkm 5 месяцев назад +1

    May I know how you can scale a rigged and animated character with hair?

    • @leomartinch
      @leomartinch  4 месяца назад

      I am not sure what you mean exactly but If you move the rig (and probably scale it too) the rest will work as before. You cant move the Character tho because that would create problems with the rig. The hair should stay normal, if it doesn't work try applying the scale of the rig.

  • @funnyfactsfallout
    @funnyfactsfallout 4 месяца назад +1

    how to animate the new hair asset of empty hair

    • @leomartinch
      @leomartinch  4 месяца назад

      I don't quite understand what you mean

  • @ZappelCreations
    @ZappelCreations 6 месяцев назад +1

    why that python script, you could just click : select ---) endpoints ---) contr and +, untill everything is selected but the root ---) contr i. ?

    • @leomartinch
      @leomartinch  6 месяцев назад

      Thank you for the comment. Certainly this is the fastest way to select the roots of the vectors, but I have to select the roots of the proxy which consists of vertices, meaning that the endpoint selection feature doesn't work anymore. Sadly I didn't find any way to copy the selection from the vectors to the vertices, this is why I had to code the script. If you find a better way please let me know because using the script is a bit clunky.

    • @ZappelCreations
      @ZappelCreations 6 месяцев назад +1

      @@leomartinch that explains it. But I also fell as if there has been a "select roots" feature in Blender but it isn´t there anymore or it never was, I dont know. My version also just works if every hair does have the same vertexcount. Great video anyways!

    • @leomartinch
      @leomartinch  6 месяцев назад

      @@ZappelCreations Ok good to know. Thanks

    • @ZappelCreations
      @ZappelCreations 6 месяцев назад +1

      @@leomartinch lol sag doch gleich das du aus der Schweiz bist, habe gerade deine anderen Videos geschaut haha
      Sehr coole sachen, wann kommt denn mal wieder was?

    • @leomartinch
      @leomartinch  6 месяцев назад +1

      @@ZappelCreations Danke :) Der Kanal ist ein bisschen zu inaktiv, darum möchte ich jetzt beginnen, mehr Videos zu machen. Habe eben ein grösseres Projekt mit reguläreren videos geplant.