We need more of these devlogs where all the gamedevs get a say in it. It's super cool to see different people's responsibilities and workflows, amazing video!
for preston: I recomend following blender gurus most recent donut tutorial for learning blender, ik it has nothing to do with the low poly stuff you have to do, but it helps A LOT to get used to the program, and know what you are doing well enough to get started modeling your own stuff.
hi, you should change the color of the worm to green (for example) because it looks too much like the deity you worship. and it’s not clear why part of your boss is crawling through the forest and trying to kill you
Love the work you guys ❤️ The quality and work that goes into your games is amazing, especially for how small the community is, very excited for this new game
For the spider. I think it'd be really cool if it was more a hazard zone than an enemy. It's large, tall, you dont notice it until you either look up or you see it's legs not quite looking like the trees around it. If you get stepped on, youre dead. Not too bad, easy enough to avoid. But if you find yourself underneath the spider's body, it's hidden mouth at the center will eat you.
quick tip for the visuals. i dont know if the game has been released already but for future reference, what helps make the graphics feel more authentically retro is a lack of lighting. PS1 hardware limitations didnt allow for dynamic lighting, so the scenes were all unlit textures. instead, the shadows were drawn on like ambient occlusion, in most cases done dynamically scene to scene to reuse image textures by using vertex colours multiplied onto the original texture. this way you can tile textures or reuse a texture but its light level varries based on its surroundings, and its prebaked within the system. at the time doing this dynamically for procedural generation wouldnt have existed, but since we have the technology to do so and more, its entirely viable.
Love the idea! Might I suggest some pros/cons for day-night cycle? Like make it in such a manner were players won't just wait out till day to play. Maybe like day has better visibility however you have to be weary of forest rangers for example. Maybe some items (pocket watch hidden in a bush?) that would shine during the day from being hit by sunlight, but be very hard to find at night, etc. Basically I suggest making it a manner were a player is incentivized to play both during day and night with each cycle's respective pros and cons. Best of luck!
An example in the beginning Elijah doesn't like bones so a dissecting bones mini game maybe like bully 1 made by rockstar i don't remember which class but u can search bully all classes and get the general idea
Eyo! Awesome game idea, I love the idea of looking at an object and trying to find a clue within it to figure out whoever it belongs to. I thought that it would be cool that instead of a dot animation the player can actually look at the object, rotate it in 3d space and trying to find the label, signiture and stuff like that. Just an idea! I love the visual so far, I just dont really like the models of the targets and pit chanters, not because they are bad on its own, just the proportions are so different that it looks out of place. Will be looking forward to new dev vlogs!
Very unique idea, it would be cool if there were levels with more populated areas so you have to plan out when to take out your target and stalk them as to not be seen by other people
you are my enemy(I'm joking ) I like your approach to the idea, I'm working in horror game too with Detective elements but I'm playing with architecture instead of tress and it's just a short and simple game . the game named "Milk Carte " btw .
I saw this video and was like "hey im also making a detective/cop horror game, i wonder how similar they are going to be?" Then after like 45 seconds i'm like "oh shit, that was not what i was expecting, and it is not even close to what im making, other than the fact that the player is looking for aomething in both games
@@SKULLVR12345 Character silhouettes are very important and make sure you have fun and unique gameplay mechanics. And of course, have fun! We have a discord as well if you'd like to talk to us or our community more! -Preston
Did you guys go through different game ideas before deciding on this one? I'm having a HUGE problem of working on one idea, switching to another one, getting bored, switching to another one, etc x 1000
Rhis looks awesome and I know it’s a WIP but honestly it’s looks way too dark, like lighting wise. I’m not throwing shade I’m just saying if I was playing the lighting level would bug me. Great concept though 👍
My name is Brennan. Many people call me a worm. So maybe I’m the worm. Maybe the worm’s name is Brennan.
If they actually name the worm Brennan that would be funny
Real
We need more of these devlogs where all the gamedevs get a say in it. It's super cool to see different people's responsibilities and workflows, amazing video!
Loving the detective gameplay loop, i'm super interested to see how that plays out :)
for preston: I recomend following blender gurus most recent donut tutorial for learning blender, ik it has nothing to do with the low poly stuff you have to do, but it helps A LOT to get used to the program, and know what you are doing well enough to get started modeling your own stuff.
I’ll make sure I give that a look, thank you! -Preston
@@CuriousFoxSox np
This is looking awesome so far! Excited to see how it shapes up in all the future devlogs
hi, you should change the color of the worm to green (for example) because it looks too much like the deity you worship. and it’s not clear why part of your boss is crawling through the forest and trying to kill you
This is super cool!!
ostia el profecias,me encanta tu canal!
Name the worm Jimothy or Squimble and I will love this game forever
Love the work you guys ❤️
The quality and work that goes into your games is amazing, especially for how small the community is, very excited for this new game
For the spider. I think it'd be really cool if it was more a hazard zone than an enemy. It's large, tall, you dont notice it until you either look up or you see it's legs not quite looking like the trees around it. If you get stepped on, youre dead. Not too bad, easy enough to avoid. But if you find yourself underneath the spider's body, it's hidden mouth at the center will eat you.
It's similar to Feed Me Billy from Puppet Combo. It's cool to see a sort of spiritual successor to the Puppet Combo game.
Thought about that game when he was describing the concept
This looks very promising!! I can't wait to play it!!! And i love the fact that you guys are planning to make more devlogs for us to watch!!
This is such a fun way to do a devlog!!
Love how this is looking!
I also have a few name ideas for the worm.
Henry The Worm, Oscar Thy Worm, & just Felix.
The vid "Reinventing Minecraft world generation by Henrik Kniberg"
might help for terrain generation code if you are still looking to improve it.
this looks great i love when devs do devlogs so i can see in there mind
Here’s a name suggestion for that worm: Vermon, the forest scourge
Always love to see new devlogs on RUclips. Very excited to see how this game turns out
quick tip for the visuals. i dont know if the game has been released already but for future reference, what helps make the graphics feel more authentically retro is a lack of lighting. PS1 hardware limitations didnt allow for dynamic lighting, so the scenes were all unlit textures. instead, the shadows were drawn on like ambient occlusion, in most cases done dynamically scene to scene to reuse image textures by using vertex colours multiplied onto the original texture. this way you can tile textures or reuse a texture but its light level varries based on its surroundings, and its prebaked within the system. at the time doing this dynamically for procedural generation wouldnt have existed, but since we have the technology to do so and more, its entirely viable.
Yall. I love backpack mechanics. So excited to back then pack.
Love the idea! Might I suggest some pros/cons for day-night cycle? Like make it in such a manner were players won't just wait out till day to play. Maybe like day has better visibility however you have to be weary of forest rangers for example. Maybe some items (pocket watch hidden in a bush?) that would shine during the day from being hit by sunlight, but be very hard to find at night, etc. Basically I suggest making it a manner were a player is incentivized to play both during day and night with each cycle's respective pros and cons. Best of luck!
definitely mini games to do in the cult hideout maybe u can make add dark theme mini games or fun both is fine is a nice balance
An example in the beginning Elijah doesn't like bones so a dissecting bones mini game maybe like bully 1 made by rockstar i don't remember which class but u can search bully all classes and get the general idea
i think u should add leaf moving on tree wind physics and some leafs falling
Dafuq u mean u were the director of poppy playtime???
Yep, he is credited as the director for r poppy playtime!
This game seems so fun cant wait for the next devlog
This game looks awesome!
The name Elijah is very weird name for a demonic monster when it has quite the opposite meaning
Eyo! Awesome game idea, I love the idea of looking at an object and trying to find a clue within it to figure out whoever it belongs to. I thought that it would be cool that instead of a dot animation the player can actually look at the object, rotate it in 3d space and trying to find the label, signiture and stuff like that. Just an idea! I love the visual so far, I just dont really like the models of the targets and pit chanters, not because they are bad on its own, just the proportions are so different that it looks out of place. Will be looking forward to new dev vlogs!
How strange that your hypothetical at the beginning described my weekend with 98% accuracy
13:39 The Titan Worm
this game would go so hard in multiplayer
unironically the programmer's devtips may be the best development tips ive ever heard in 4 years of game developing
Detective side reminds me of the boardgame 'Guess Who?' a bit.
Love the style and idea for the game, love the partnership to😊
A devlog from a whole team, whose had experience launching games before. What is this sorcery!!
Elijah and the worm monster look alike, so perhaps the worm monsters are offsprings of Elijah!!
Very unique idea, it would be cool if there were levels with more populated areas so you have to plan out when to take out your target and stalk them as to not be seen by other people
Best game dev intro I have seen so far ☉Ô☉ !!
You should add a super cool guy with 0 flaws in the game named Joseph. Just a random thought.
you are my enemy(I'm joking ) I like your approach to the idea, I'm working in horror game too with Detective elements but I'm playing with architecture instead of tress and it's just a short and simple game . the game named "Milk Carte " btw .
this looks epic! good job :D
please make a lake and add a monster like the loch ness monster
Worm gives feeling that it is related to Elijah, maybe you can work around this idea
I saw this video and was like "hey im also making a detective/cop horror game, i wonder how similar they are going to be?" Then after like 45 seconds i'm like "oh shit, that was not what i was expecting, and it is not even close to what im making, other than the fact that the player is looking for aomething in both games
There's already a fully 3D detective roguelike that may be of interest to you:
*_Shadows of Doubt_*
ill def play this, love the artstyle
I love the gameplay and art style please finish it
This looks like a lot of fun! Can't wait to check it out.
Wormy is also a good name. Or Jim.
This is literaly Feed Me Billy by Puppet Combo
this sounds like a cool looking game looking forward to more devlogs
This videos was so entertaining! Can't wait to see more videos from you guys!
Its kinda like that one puppet combo game but cool concept!
yes
this looks good but i think you might want more things than a forest like a small town
This devlog was so cool
The worm reminds me of Dune. The pit also reminds me of Star Wars.
this game looks amazing, I can't wait to play it for 3 seconds til I get scared and cry! name idea for the worm, jerma985
I SKIPPED TO 10:51 AND MY EARS DIED
My bad -Preston
@@CuriousFoxSox omg u replied thanks and its alr but ive never got attention from big dev but do u have any advice for my mascot horror im makin
@@SKULLVR12345 Character silhouettes are very important and make sure you have fun and unique gameplay mechanics. And of course, have fun! We have a discord as well if you'd like to talk to us or our community more! -Preston
Maybe the worm is a segment of the pit youre feeding
COOL GAME MAN LOVE TO SEE WHERE IT GOES!!
13:41 mr mc wiggles
just 30 secs into and im already sold (and subscribed)
Looks really cool,cant wait to play it!
this is very similar to “feed me billy”
I’m very interested in the development of this game!!!
i love the intro and this game
for the pit is a wonderful name for the game pls dont change it
This sounds very interesting... Good Luck!
Did you guys go through different game ideas before deciding on this one? I'm having a HUGE problem of working on one idea, switching to another one, getting bored, switching to another one, etc x 1000
aint this just puppet combos feed me billy
Names for the monsters:
1) Clive
2) Bob
3) John
4) Jay
5) Alex
6:02 ah yes, I love spawing objects
The worm should be named "Luke" in reference to the Indie game dev "Luke DaWorm"
Now THIS is awesome sauce!
15:32 Wait. Are you guys game developers?
Worm should be named “Wompy”
bruh when you said you directed poppy playtime I had to go back to make sure I heard it right
👀👀👀
Very similar to the game "feed me billy"
Looking forward to more!
I love the name for the hole
subnautica ps4 theme music? i havent seen anyone use that for background music before. 13:30
Cool video, but where was the background sound from? I'm sure I've heard this sound before, but I don't remember where.
13:41 The Vacuum
Name the worm Gluk Gluk (because it has 3000 Teeth)
My names Elijah, and I ain’t no durn pit in the ground what did I do lol bro 😭
looks interesting
She made for the pit
Worms name: The long one
name him "wahwahweewoo" 13:40
I’m fucking sold.
this would excel as a multiplayer game please consider this posisbliity if its not inline with your views discrd my suggestions
I agree especially with different modes like a pvp where each player is the missing person
1. I completely agree
2. multiplayer in this engine is like asking a person to build a fortified bunker with nothing but toothpicks and glitter glue
Rhis looks awesome and I know it’s a WIP but honestly it’s looks way too dark, like lighting wise. I’m not throwing shade I’m just saying if I was playing the lighting level would bug me. Great concept though 👍
10:32 what song is this (also name worm grugnif)
add more varieties of plants
Ha finally a game that understands me
Wait why am I invested
Is Elijah's home called the Elijah Wood?
I think it’s more like feed me Billy 😂
bro being literally isacc