Production & Manufacturing Decisions | How to Create a Tabletop Game #8

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  • Опубликовано: 1 ноя 2024

Комментарии • 11

  • @13tredekka
    @13tredekka 6 месяцев назад +2

    Similar to what @matias_moilanen had written below; I'd expected more of that content in the video (which felt more like a 'detailed unboxing' than a 'Production & Manufacturing Decisions' video.)
    A large part missing was, how did you choose your mfgr?.. did you develop the game, & then submit for quotes from each mfgr? What about quantity thresholds for either mfgr and/or shipping? What about how physically close and/or integrated the mfgr was with a given shipper? How many extra did you order?.. How did you arrive at that number? Etc, etc?
    And many smaller questions: for instance #1)) you chose wooden disks with silk-screening. I've seen silk screening wear off with oily fingers and/or sweat. Was that taken into account? Was it remediated somehow? If you wanted it to be color blind proof, you could have used different shapes (square, circle, triangle, star, etc) for the different colored wood pieces and achieved the same end result. Why was that route not taken? #2)) what about other minutiae?.. when some games ship, the wooden pieces are in a disposable bag, & empty zip lock bags are included for reusable storage ... idk, which way you went; but was there a decision, or were you stuck with what the mfgr could support? #3)) for various card sizes; did you calculate how many cards of each size would fit on a large "production sheet" (pre die-cut)?.. did that effect how many of each size of card would be included?.. did that effect game design/play?
    I would love to see a follow-up video that discusses much more of the "technical details" of the Production & Manufacturing process.

  • @sebapedaleando3143
    @sebapedaleando3143 Год назад +1

    Your vids are very helpful, I've seen most of them but I dont leave comments too much on anything I see, however, I noticed that the artwork in your event cards is the same of the cover of my first book, called "La reliquia del Leviatán". This makes me happy, I hope thats the same for you. Looking forward to play your games someday, I owe you some cool ideas that came while watching your content 🙂 awesome work!

    • @cogitodesign
      @cogitodesign  Год назад +1

      Thanks so much for your kind words! We love the work of Tithi Luadthong 🙌 Your book looks really cool! Have a great day ☺️

  • @matias_moilanen
    @matias_moilanen Год назад +1

    I'd really like to know the manufacturing costs of all the components

    • @cogitodesign
      @cogitodesign  Год назад +1

      Thanks for your comment. Gonza Index has a landed cost of approx $8.00 but this can fluctuate (a lot at the moment!).

    • @matias_moilanen
      @matias_moilanen Год назад +2

      @@cogitodesign I meant the cost of individual components. That would help me choose materials and estimate the total cost in my own design.

    • @cogitodesign
      @cogitodesign  Год назад +2

      @@matias_moilanen If you’re looking for an idea of pricing for a small print run game, Game Crafter is really helpful for individual components. If you have a good idea of what you want to make and need a quote and/or you’re looking for a larger print run, I’d recommend contacting Panda Manufacturing, Whatz Games or Longpack games in China. Alternatively, if you’re looking for an EU based company for a large print run, Ludo Fact is in Germany and would also be able to give you a quote. Good luck with your game!

    • @matias_moilanen
      @matias_moilanen Год назад +2

      @@cogitodesign thank you very much!

    • @cogitodesign
      @cogitodesign  Год назад +1

      No problem at all ☺️ Good luck!

  • @christ9359
    @christ9359 Год назад +1

    I guess you would call that "corporation size".