Fighting games require a locked frame rate for measurements of animations. 60fps is the benchmark. If 2 players are fighting each other and their fps is different then the game would fundamentally play different for each of them creating unfair scenarios etc..
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps. I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
@@mattiguess8094 I'm pretty sure the argument is that 120fps would cause a desync, which it clearly doesn't also I don't understand how 120fps for fighting games are "cheating" but for other competitive games it's considered a norm, it's dumb to lump it in the same category as aimbot, macros and autoguard/punish. It boggles me how they never made 120fps the norm or at least a choice (at least purely interpolation if 120fps is too much for rollback which the mod proved possible)
@@BortaMaga What these people are talking is just a myth among fighting game fanboys. Every other game works with different frame rates without breaking the game. so should fighting games. I remember bloodborne on ps4 and the devs claimed the same thing there.. but someone jailbreaked and modded his ps4 and the game works just the same on 60fps all these people are just repeating some nonsense they heard at some time without being able to use their own head to think about it
Fighting games cant have a 120 FPS mode because of Rollback Netcode. Ill explain. Rollback Netcode is mainly exclusive to fighting games. Unlike shooters, when you perform an action in fighting games your character is action locked into the animation for a certain number of frames. So for example if you are at 60 fps and do a kick, the kick will take 25 frames to perform and you cant do anything else in those 25 frames. Lets say you play online and have a high ping at 150 miliseconds with your opponent. At 60 fps 150 miliseconds is 9 frames. What the Rollback Netcode will do is, when your opponent presses to do the kick, the kick will start instantly in his machine and after 150 ms when it reaches your machine those 150 milliseconds or 9 frames are deducted from the kicks animation. So in your machine the opponent kick animation will start from frame 9 and after. Its like your friend has already started watching a movie and you join in later skipping the first 10 minutes. Because the frames deducted are so few the change is imperceptible in the human eye giving the feeling of perfectly smooth gameplay. With delay based netcode you need that perfect under 80ms latency in order for your online match to feel smooth, with rollback you can have 100ms,150ms or even 200ms and not feel a thing which means you're doubling or tripling the range at which you can find people to play with. Basically half your matches can be intercontinental and you wont feel a thing. In the Tekken beta I played with people from tokyo at 250ms and while not ideal, it was playable. So since Rollback Netcode was introduced basically every single fighting game has a stable lock at 60 fps thats synched between the two machines during online play. If one has double the frame rate, or a variable frame rate the rollback breaks. So yeah thats the reason fighting games opt for strict 60fps only.
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps. I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
I think a lot of games that do good updates and DLC properly tend to feel like they aren't that old. I still love playing Tekken 7 since 2017 and I only remember it feeling old once in that timeframe
Honestly adding to my point, I played the original Tekken 7 arcade cabinet (version 1.0) and it felt like I was playing Tekken 5 or 6 more than it felt like the final version of Tekken 7. Over the years it really became a whole new game from the original release
Not capped, that would mean it can be lower. It's fixed at 60 but it could be fixed higher. Also, some fighting games render at faster framerate and then drop frames.
recently learned that human eyes basically input between 30 to 60 fps. I assume this is the reason most games dont go past 60fps in digital entertainment; cuz it'd be redundant Edit: I agree 120fps is smoother but that is because of less noticeable frame drops.
@@Edge9404 I am not .. why do you think we see optical illusion with wheels that are going too fast. They going counter clock wise, but our brain registers it going slowly clock wise.
Making the game 120 fps doesnt make sense. As a fighting game, frame data is important to determine how fast a move comes out and by increasing the frame rate they need to change frame data for every pc that may not be able to reach 120 fps. So players who can reach 120 fps will have their moves be twice as fast as people who cant reach that 120 fps limit.
Nanite is only useful for large scale mass generation of procedural geometry. Not exactly something that matters in a 1-v-1 fighting game. And to the best of my knowledge, Lumen is meant to compliment Nanite. If you don't need one, using the other doesn't make any sense. T8's a looker that performs well either way.
I have to comment that 120 fps wont work. There can only be one visual mode. Fighting games are ultimately tied to frames. If I'm running the game at 60 fps, and my punch takes 4 frames, a player running the game at 120 fps would have double the time to react. That's why games like sf and mk have locked frame rates.
Im not an expert but 4/60 an 8/120 frames are the exact same amount of time, so no the dude who's at 120 doesn't have more time to react 60 or 120 frames per second are still... a second. BUT a guy who has 30fps will only see 2 frames, which makes it harder to react to because your brain has to process and recognize a move to react to it, and if you don't have the full animation you are at a guaranteed disadvantage.
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps. I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
@@BastoGhost 60 fps is 60 frames per second. So 4 frames at 60fps takes 1/15th of a second. 120 fps is double the frames per second, so 4 frames is still 4, but those frames go faster at 120 fps as there are more frames in the same amount of time. This creates a tricky problem for fighting games as every moves revolves around how long the move takes, aka frames. Two players at do different fps eliminates a even playing ground.
@@liu3chan The problem with that is tekken is a multi platform game, and hard locking the fps at 120 would exclude a large amount of players in an already niche genre. 60 fps being the target is much more realistic.
This was a really great review video, as a fan of Tekken I will definitely be playing both T7 and T8 on PS5, in the end there is no perfect game T8 even recently received a 9 from IGN Partner as a overall review. I will still play T7 mainly for the characters! Julia is my favorite character in Tekken and she isn’t unfortunately in T8, I just hope she could be a DLC in the future.
I think there is a lot more they could've done with this game visually. EDIT: They scrapped Lumen, force shitty looking TAA and then there is this lower native resolution and upscaling. Whoever approved that is an asshole.
If yall are in the United States tekken 8 release january 25th 2024 and release in Japan on the 26 because there Friday is are Thursday in the United States so we ended up getting the game a day before them and if yall ordered off the psn ..then yall will get it around 5pm and 6pm on the 25th😎
its not pushing unreal engine 5 to its limit becasue it was downgraded to run on consoles, the real tekken 8 was the first trailer that was the pc version before downgrade to run on consoles
@hurricane7727 the "cgi" footfage that goes to clear gameplay also looks to be not cgi but the actual graphics before the downgrade. That's what I've noticed. The clips look like the original trailer
Too me the graphics did not look that great. The scenes where they seem to fight in some kind of water looks downright ugly, as water would not behave like that.
@@liu3chan yeah but they didn’t touch the cinematic sections at all, it’s just straight up from T5, if you look up the jack fight there’s a massive difference between the new stuff and the old stuff being shown off.
Technological leaps are way less impressive these days but that's fine. I just want a game that performs well and looks good. Over time computing power will get better and better and eventually AI is going to be playing a lot into it as well.
right, i remember going from PS1 to PS2 and PS2 to PS3. Those were some substantial jumps in tech. But it honestly does make sense for it to start to plateau with each generation
Looks great but tbh, I still think SF6 character in-game models look more impressive. The design, muscles contractions, more expressive faces, smooth movement just puts it above other fighting games, imo.
The last GREAT Tekken game I played was Tekken Tag Tournament on PS2, I tried Tekken 4 to the modern day ones they just didn't feel as good, I think when they added the ground exploding / shattering under a character that falls helped to kill it for me! (the fighters do not weigh 50 Tons! the ground would not crack or explode if you fall or get knocked down!) It lost a lot of its realism in the combat, (Yes I know characters could jump like 6ft in the 1st game but I think they nailed the combat in Tekken Tag) Same as Mortal Kombat I loved all of the 2D versions The best was Mortal Kombat Trilogy on the Playstation 1, As soon as it went 3D It just lost its magic for me and yes I have played the latest one I just get bored within the first few minutes! But I can still play Tekken Tag and it's such a well rounded game.
Sorry but Tekken 8 looks flat and dull. It's really quite shocking to me as Tekken had one of the most visually striking art styles back in the ps2 to ps3 era. Now it just looks like a generic Ubisoft game.
Sequel? Bro it’s a glorified dlc update- the roster is 95% tekken 7 with 2 new comers & a worse katarina that drinks coffee? No thanks. No playable jinpachi or devil kazumi? No unknown or ancient ogre ??? Tf is this roster? 2 bears & shaheen & you call this a sequel? Bum casual.
Agreed! Tekken Tag 2 Roster is Better than This Game. Showing Ancient Ogre but He's not Playable( I mean you could ressurect Ogre even if he is Dead ) Mortal Kombat has done this with its Characters.
the upgrades are noticeable however, game is not improving on it s core systems.... the animations wont blend together as believable as in the cut scene's fights... the game will always be infoerior to cut scenes...cuz Harada cant be arsed...
Theres still no Team Battle. A bare handful of modes. All males have the exact same body type. Online is shit, no rollback. Doesnt seem worth it to me.
Law makes No sense Being that Roided up as well. I assume he lost to Lili because he got Slower with that Bulk which Tekken 7( Tag Laws Included) Laws don't Have which means they would be more agile. Bruce Lee never Used Steroids in Real Life and Heck it reminds me of Dragonball Z With Goku explaining the Drawbacks of The Ascended Super Saiyan 2 to Gohan and I assumed it happened to Law. He Got Slower and Lost his Aglity meaning Tekken 7 Law would also Easily Defeat Tekken 8 Law since he is Faster.
Don’t listen to this snob guys. I’ve played the CBT and CNT of Tekken 8 on ps5 and pc and it is stellar. The release of this game will be insane. Take it from an avid Tekken player and fan like myself. You won’t be disappointed
Of course Bamco hasn't fully utilized UE5s capabilities. The consoles and most mainstream GPU's just can't handle it. Also 120fps mode is most likely purposefully omited, because it would boost input latency for those using it, not to mention other limitations preventing most systems reaching stable 120.
@@MimosaSTG can you do it online? Cuz thats cheating if that is allowed. There is no way for my character to beat yours if your input is faster than mine
die ugliest Fighting game for long time. 6:27 oh they can crush the water, the same crap effect in the water like in the stages, Really? Tekken 4 makes this better...
lmao, there are only few handful AAA games that are being made on UE5. The pricing policy of Epic and forever dependency on their platform has hindered several publishers' plan. There is a significant drop of developers using the UE5 as compared to widely popular UE4.
This game is severely limited by the fact that it's a fighting game on a console. Since it's a fighting game, it needs to be running at 60 frames per second at all times so players don't drop tight linking combos, but since it's on console, it cannot be pushed to the absolute highest fidelity. If it was any other type of game, they could do a higher fidelity running at 30 fps on consoles
@@TBContent24 Exactly, people seem to forget that these games are released across multiple consoles and PC, so the lowest benchmark is used as the standard. Once the bar is raised across the board, the fidelity comes with it. Tekken 9 will probably me another massive jump as new gen consoles will probably be released from all sides.
This story mode (leaked) I just finished watching had me crying inside man lol. This will go down as the best fighting installment of all time if the gameplay itself holds up the next couple of years.
Should look better. 7 was released in 2015. Visuals are the majority of the work, as much of the mechanics is already made. Sure, they'll make some tweaks, but at the end of the day, it's like buying football games every year. Core elements are already there, so it's not like you're starting from scratch. Don't get me wrong, I'm not bashing the game. I'm a beat em up fan. I did go off them a little because I got fed up of them selling you half a game unless you buy the rest via overpriced DLC. I'm glad I got to enjoy video games back in the 80s and 90s, when they had no choice but to give you the whole game from the start. I hope those who buy this enjoy it. If you've got the money to spare, I can't blame you. As for me, these games are now too rich for my wallet.
I dont get how casuals dont understand how fighting game content works. They dont "sell you half the game" Its exacly like a battle pass. The characters are made through out the years to expand the game they arent just sitting on the characters and holding out on adding it. and characters take a long time to make cause they have to take consideration of every frame of the moves they do for balance.
@burningdeadman Casual? Where did I say that. I guess you know more about people than they know about themselves. Must be a good party trick. With that said, I politely disagree, so we'll agree to disagree. They do hold back on content already made, in my opinion. It's now a drip feed system. Rockstar held back on GT6 news because the Shark Cards on GTA5 Online were coming in faster than they could collect. Like a cash machine spitting out £50 notes. If it didn't do so well, news on GTA6 would have been released much sooner. Anyway, enjoy the game.
When street fighter 6 has huge improvement on The core system. Tekken 8 still same with the tekken 7 core system unfortunately. And i dont think the graphics is the best. Lili's hair doesn't look that great, graphics effects just too much, and SFX really bad
They are not pushing UE5 to the limit. If they did the game would break lol. They are just using a lighter version of the engine that covers textures for the background , clothes, lighting and particle effects. If you notice they still use almost the same models for the bodies from tekken 7. Great work for the first fighting game to be using UE 5.
FYI, motion blur is NOT enabled in your video and all the footage in it. In all of the demos and trailers, motion blur has been disabled on the every single PS5 footage.
Im a MK fan but whoever says that this games looks cheap, they should have their eyes checked bc the upgrade is very noticeable. Although I like MK more than tekken I can’t wait for Friday. And I hate how crazy some of the fanboys are
Fighting games require a locked frame rate for measurements of animations. 60fps is the benchmark. If 2 players are fighting each other and their fps is different then the game would fundamentally play different for each of them creating unfair scenarios etc..
Yeah, especially extensive antti-aliasing lowers fps significantly.
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps.
I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
@@BortaMagathats still considered cheating, if bandai actually invests in anti cheats this time, you're getting banned
@@mattiguess8094 I'm pretty sure the argument is that 120fps would cause a desync, which it clearly doesn't
also I don't understand how 120fps for fighting games are "cheating" but for other competitive games it's considered a norm, it's dumb to lump it in the same category as aimbot, macros and autoguard/punish. It boggles me how they never made 120fps the norm or at least a choice (at least purely interpolation if 120fps is too much for rollback which the mod proved possible)
@@BortaMaga What these people are talking is just a myth among fighting game fanboys.
Every other game works with different frame rates without breaking the game. so should fighting games.
I remember bloodborne on ps4 and the devs claimed the same thing there.. but someone jailbreaked and modded his ps4 and the game works just the same on 60fps
all these people are just repeating some nonsense they heard at some time without being able to use their own head to think about it
Fighting games cant have a 120 FPS mode because of Rollback Netcode. Ill explain. Rollback Netcode is mainly exclusive to fighting games. Unlike shooters, when you perform an action in fighting games your character is action locked into the animation for a certain number of frames. So for example if you are at 60 fps and do a kick, the kick will take 25 frames to perform and you cant do anything else in those 25 frames. Lets say you play online and have a high ping at 150 miliseconds with your opponent. At 60 fps 150 miliseconds is 9 frames.
What the Rollback Netcode will do is, when your opponent presses to do the kick, the kick will start instantly in his machine and after 150 ms when it reaches your machine those 150 milliseconds or 9 frames are deducted from the kicks animation. So in your machine the opponent kick animation will start from frame 9 and after. Its like your friend has already started watching a movie and you join in later skipping the first 10 minutes. Because the frames deducted are so few the change is imperceptible in the human eye giving the feeling of perfectly smooth gameplay. With delay based netcode you need that perfect under 80ms latency in order for your online match to feel smooth, with rollback you can have 100ms,150ms or even 200ms and not feel a thing which means you're doubling or tripling the range at which you can find people to play with. Basically half your matches can be intercontinental and you wont feel a thing. In the Tekken beta I played with people from tokyo at 250ms and while not ideal, it was playable. So since Rollback Netcode was introduced basically every single fighting game has a stable lock at 60 fps thats synched between the two machines during online play. If one has double the frame rate, or a variable frame rate the rollback breaks. So yeah thats the reason fighting games opt for strict 60fps only.
So why does sf6 have it???
@@borisglaser6972 it’s still 60fps in a 120hz container. You just get better inputs.
@@TQT1995 yeah but it is some kind of a 120 mode.
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps.
I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
@@borisglaser6972world tour only, no ones touching that except casuals
it took them 9 years to release the sequel to Tekken 7 and it was worth the wait.
Crazy how time flies I could have sworn 7 came out just 3-4 years ago max
@@mikeg2491 it really doesn't feel that long ago, i replayed the Tekken 7 story a month back for anticipation for Tekken 8 lol
@@mikeg2491 well console release was 2017 but tekken 7 been in arcades since 2015
I think a lot of games that do good updates and DLC properly tend to feel like they aren't that old. I still love playing Tekken 7 since 2017 and I only remember it feeling old once in that timeframe
Honestly adding to my point, I played the original Tekken 7 arcade cabinet (version 1.0) and it felt like I was playing Tekken 5 or 6 more than it felt like the final version of Tekken 7. Over the years it really became a whole new game from the original release
It's definitely improved from tekken 7 but it didn't even push unreal engine 5 to it's surface
Which is incredible considering how good this game looks
This guy doesn't understand why fighting games are capped at 60 fps.
Not capped, that would mean it can be lower. It's fixed at 60 but it could be fixed higher. Also, some fighting games render at faster framerate and then drop frames.
recently learned that human eyes basically input between 30 to 60 fps. I assume this is the reason most games dont go past 60fps in digital entertainment; cuz it'd be redundant
Edit: I agree 120fps is smoother but that is because of less noticeable frame drops.
@@JDarkAngeI Please tell me you are trolling.
omg learn it right^^
@@JDarkAngeI
@@Edge9404 I am not .. why do you think we see optical illusion with wheels that are going too fast. They going counter clock wise, but our brain registers it going slowly clock wise.
The upgrade is very noticable, looking forward to playing it, not played the demo.
For this to be on ue5 this is amazing. All fighting games cap out at 60 fps. These are not the limits but it’s perfect for tekken.
Making the game 120 fps doesnt make sense. As a fighting game, frame data is important to determine how fast a move comes out and by increasing the frame rate they need to change frame data for every pc that may not be able to reach 120 fps. So players who can reach 120 fps will have their moves be twice as fast as people who cant reach that 120 fps limit.
Nanite is only useful for large scale mass generation of procedural geometry. Not exactly something that matters in a 1-v-1 fighting game. And to the best of my knowledge, Lumen is meant to compliment Nanite. If you don't need one, using the other doesn't make any sense. T8's a looker that performs well either way.
Im sorry but Tekken 8 looks really bad.Sometimes it feels like its from 2011.Im not joking.This is not a next gen game , thats for sure.
Glad I'm not alone to think about this
Pushing unreal engine to the limit? Graphics still looks like 2014, look at MKX, and compare with Tekken 8
Tekken 8 did all the characters from Tekken 7 justice because man i could not get over how some characters in T7 looked like Lars,Asuka and Hwoarang
I have to comment that 120 fps wont work. There can only be one visual mode. Fighting games are ultimately tied to frames. If I'm running the game at 60 fps, and my punch takes 4 frames, a player running the game at 120 fps would have double the time to react. That's why games like sf and mk have locked frame rates.
It wouldn't be a problem. You would just need both players to play at 120 fps, just like now both players need to be at 60fps.
Im not an expert but 4/60 an 8/120 frames are the exact same amount of time, so no the dude who's at 120 doesn't have more time to react 60 or 120 frames per second are still... a second. BUT a guy who has 30fps will only see 2 frames, which makes it harder to react to because your brain has to process and recognize a move to react to it, and if you don't have the full animation you are at a guaranteed disadvantage.
They could've just made 120fps mode purely frame interpolation while the game mechanics itself still runs at 60fps.
I tried custom fps mod in tekken 7 that allows me to play online in 120fps and more and I (almost) can't go back.
@@BastoGhost 60 fps is 60 frames per second. So 4 frames at 60fps takes 1/15th of a second. 120 fps is double the frames per second, so 4 frames is still 4, but those frames go faster at 120 fps as there are more frames in the same amount of time. This creates a tricky problem for fighting games as every moves revolves around how long the move takes, aka frames. Two players at do different fps eliminates a even playing ground.
@@liu3chan The problem with that is tekken is a multi platform game, and hard locking the fps at 120 would exclude a large amount of players in an already niche genre. 60 fps being the target is much more realistic.
This was a really great review video, as a fan of Tekken I will definitely be playing both T7 and T8 on PS5, in the end there is no perfect game T8 even recently received a 9 from IGN Partner as a overall review. I will still play T7 mainly for the characters! Julia is my favorite character in Tekken and she isn’t unfortunately in T8, I just hope she could be a DLC in the future.
Game plays much smoother on PS5 and the lighting is a bit better to imo.
@@WWE2KUNIVERSEELITE Are you also planning on playing Tekken 8 on PS5?
@@demarcoadkins i purchased one on steam when the first sale of the game will drop on ps i will cop one for my ps5
I think there is a lot more they could've done with this game visually.
EDIT: They scrapped Lumen, force shitty looking TAA and then there is this lower native resolution and upscaling. Whoever approved that is an asshole.
Visually it was possible on ps4 !
Agreed. The First Trailer Looked Different.
I think TAA might be out of their hands and directly on Epic because they're the ones forcing it in UE5.
facts are it doesnt look as good as it could, its nice, thats it.
As soon as i wake up on Friday i'm getting Tekken 8 🔥
It’ll actually be available tomorrow
@@_Car_Ideas That's cool, i noticed it saying the 26th on many videos but i'll still buy on Friday, pay day lol
I'm with u I bought my ps5 yesterday for it😂
@@emmanuelmartindale8309 Lol nice one
If yall are in the United States tekken 8 release january 25th 2024 and release in Japan on the 26 because there Friday is are Thursday in the United States so we ended up getting the game a day before them and if yall ordered off the psn
..then yall will get it around 5pm and 6pm on the 25th😎
its not pushing unreal engine 5 to its limit becasue it was downgraded to run on consoles, the real tekken 8 was the first trailer that was the pc version before downgrade to run on consoles
Agreed. After the First Trailer I noticed a Downgrade in Graphics.
@hurricane7727 the "cgi" footfage that goes to clear gameplay also looks to be not cgi but the actual graphics before the downgrade. That's what I've noticed. The clips look like the original trailer
The game looks amazing on ps5. Graphics are almost too sharp lol
Too me the graphics did not look that great. The scenes where they seem to fight in some kind of water looks downright ugly, as water would not behave like that.
It's a fighting game...
A damn pretty one...
This guy sounds like an AI
He does
Yeah kinda lol
no he doesn’t
So you noticed as well lol.
2:20 thats tekken 5's opening man
Didn't they remake it in Tekken 7 story as a flashback?
@@liu3chan yeah but they didn’t touch the cinematic sections at all, it’s just straight up from T5, if you look up the jack fight there’s a massive difference between the new stuff and the old stuff being shown off.
Yeah that was hilarious. It was a flashback in 7. This video is kind of bad all around.
Digital Foundry confirmed Xbox Series X runs Tekken 8 at a higher resolution than the PS5
Huh, is there motion blur in the PS5 version? There wasn’t in the demo. I hope they included it in the full version!
Technological leaps are way less impressive these days but that's fine. I just want a game that performs well and looks good. Over time computing power will get better and better and eventually AI is going to be playing a lot into it as well.
right, i remember going from PS1 to PS2 and PS2 to PS3. Those were some substantial jumps in tech. But it honestly does make sense for it to start to plateau with each generation
The sound does sound weird to me in Tekken 8. I hate the music too.
The game looks like it already came out in 2018.
Looks great but tbh, I still think SF6 character in-game models look more impressive. The design, muscles contractions, more expressive faces, smooth movement just puts it above other fighting games, imo.
Visually it was possible on ps4 its all about optimization !
The last GREAT Tekken game I played was Tekken Tag Tournament on PS2, I tried Tekken 4 to the modern day ones they just didn't feel as good, I think when they added the ground exploding / shattering under a character that falls helped to kill it for me! (the fighters do not weigh 50 Tons! the ground would not crack or explode if you fall or get knocked down!) It lost a lot of its realism in the combat, (Yes I know characters could jump like 6ft in the 1st game but I think they nailed the combat in Tekken Tag) Same as Mortal Kombat I loved all of the 2D versions The best was Mortal Kombat Trilogy on the Playstation 1, As soon as it went 3D It just lost its magic for me and yes I have played the latest one I just get bored within the first few minutes! But I can still play Tekken Tag and it's such a well rounded game.
The Shattering of the Ground was added in Tekken 5 not Tekken 4.
@@hurricane7727 I lose track it's just after tekken tag the combat lost its magic in my opinion
@@ghostpanic Tekken 4 had Nerfed Movement and in Tekken 5 i admit the ground breaks killed the realism that was in Past Tekkens.
Sorry but Tekken 8 looks flat and dull. It's really quite shocking to me as Tekken had one of the most visually striking art styles back in the ps2 to ps3 era. Now it just looks like a generic Ubisoft game.
Sequel? Bro it’s a glorified dlc update- the roster is 95% tekken 7 with 2 new comers & a worse katarina that drinks coffee? No thanks. No playable jinpachi or devil kazumi? No unknown or ancient ogre ??? Tf is this roster? 2 bears & shaheen & you call this a sequel? Bum casual.
Agreed! Tekken Tag 2 Roster is Better than This Game. Showing Ancient Ogre but He's not Playable( I mean you could ressurect Ogre even if he is Dead ) Mortal Kombat has done this with its Characters.
this is like the same game but with better graphics and less characters, sorry Tekken 7 is good enough for me
Unreal 5 is so impressive, can’t wait to play gears 6 for some chainsaw fighting
the upgrades are noticeable however, game is not improving on it s core systems.... the animations wont blend together as believable as in the cut scene's fights... the game will always be infoerior to cut scenes...cuz Harada cant be arsed...
looks barely any better, no thanks.
7 looked shit already when it released. 6 and tag2 looked much better than 7.
2:24 bad example that a flash back from tekken 5 I believe.
Gamingbolt you forget to put the information in the video that was sponsored by playstation !😅
Bad gaming journalism at it best lol 😂
it looks nice but nowhere near as good as the reveal trailer. the lack of lumen really shows as the lighting is very flat.
gimme the pc version instead of subpar ps5 graphics, cmon
Not Really a Comparison but its okay. Ill wait for Nick930 Comparison Video :)
Theres still no Team Battle. A bare handful of modes. All males have the exact same body type. Online is shit, no rollback. Doesnt seem worth it to me.
Law makes No sense Being that Roided up as well. I assume he lost to Lili because he got Slower with that Bulk which Tekken 7( Tag Laws Included) Laws don't Have which means they would be more agile. Bruce Lee never Used Steroids in Real Life and Heck it reminds me of Dragonball Z With Goku explaining the Drawbacks of The Ascended Super Saiyan 2 to Gohan and I assumed it happened to Law. He Got Slower and Lost his Aglity meaning Tekken 7 Law would also Easily Defeat Tekken 8 Law since he is Faster.
@@hurricane7727 honestly dude law looks horrendeous roided out like this. Same goes for paul.phoenix
Great review, subbed! 😊
Don’t listen to this snob guys. I’ve played the CBT and CNT of Tekken 8 on ps5 and pc and it is stellar. The release of this game will be insane. Take it from an avid Tekken player and fan like myself. You won’t be disappointed
"1440p at 120fps"
yeah bro fighting games need to be locked at one specific frame rate lmao. they can't do that because it'll screw frame data up.
They pushing nothing. Mediocre graphics.
I got the PC version since I'll have those custom options to tweak with
Its just the beginning and they are already pushing the graphic to the limit
If Tekken was Like Mk we would have Revenant Versions of the Dead Characters
Ps5 graphics and not a PC? I want to see MAX settings not economy settings 😂
Which anti-aliasing method looks best? I have everything on Ultra and currently I’m using DLSS Quality preset. No issues on 3080Ti.
Tekken 8 doesn't use FXAA or MSAA dude it uses TAA or upscalers and on consoles it seems to use FSR 1.0 according to DF ...
If Tekken 8 was taking UE5 to its limit.. Id give up gaming xP
Of course Bamco hasn't fully utilized UE5s capabilities. The consoles and most mainstream GPU's just can't handle it.
Also 120fps mode is most likely purposefully omited, because it would boost input latency for those using it, not to mention other limitations preventing most systems reaching stable 120.
Been playing the demo @ 120fps with the Overlay mod and it reduces input latency and improves motion clarity...
@@MimosaSTG can you do it online? Cuz thats cheating if that is allowed. There is no way for my character to beat yours if your input is faster than mine
@@MimosaSTG Yes I bet that is a clear improvement. What kind of system specs are you running?
@@MimosaSTG The Overlay mod was cheating in T7 and it's cheating in T8. You better hope T8's anticheat isn't good otherwise you're catching a ban.
Buddy really said “120 fps” and while that would be sick that’s just not how fighting games work yet. Hopefully next gen. 6:30
I feel like devs should use their own engines. UE5 is too contrasty and it shows in games.
It’s all about game play. Personally I keep it at PS2 level graphics so you rematch way faster and have more characters.
at least do OG Xbox graphics we need details 😂
Your Comparing a PS4 game vs PS3 game, Thank you so much for making this video, i hope you always be successful and have a nice day!
Tekken 8 is not a ps5 exclusive. Please stop using ps5 phrasing.
Those *Life Consuming* Tekken 7 loading times... Ugh
The PC version is the definitive way to enjoy this game.
die ugliest Fighting game for long time. 6:27 oh they can crush the water, the same crap effect in the water like in the stages, Really? Tekken 4 makes this better...
If this is the limit of UE5 I would be disappointed
(I'm just going by the title of the video, guys)
ye i completly agree man, if this is pushing UE5 limits then i am disapointed big time aswell.
this is nowhere close to ue5 limits
lmao, there are only few handful AAA games that are being made on UE5. The pricing policy of Epic and forever dependency on their platform has hindered several publishers' plan. There is a significant drop of developers using the UE5 as compared to widely popular UE4.
This game is severely limited by the fact that it's a fighting game on a console. Since it's a fighting game, it needs to be running at 60 frames per second at all times so players don't drop tight linking combos, but since it's on console, it cannot be pushed to the absolute highest fidelity. If it was any other type of game, they could do a higher fidelity running at 30 fps on consoles
@@TBContent24 Exactly, people seem to forget that these games are released across multiple consoles and PC, so the lowest benchmark is used as the standard. Once the bar is raised across the board, the fidelity comes with it. Tekken 9 will probably me another massive jump as new gen consoles will probably be released from all sides.
Honestly, Tekken hasn't wowed me with graphics since Tekken 5.
Wanting 120fps for a fighting game? WHAT? 💀
This story mode (leaked) I just finished watching had me crying inside man lol. This will go down as the best fighting installment of all time if the gameplay itself holds up the next couple of years.
I will buy new console to play takken 8 it's incredible realistic 🤩
Should look better. 7 was released in 2015. Visuals are the majority of the work, as much of the mechanics is already made. Sure, they'll make some tweaks, but at the end of the day, it's like buying football games every year. Core elements are already there, so it's not like you're starting from scratch. Don't get me wrong, I'm not bashing the game. I'm a beat em up fan. I did go off them a little because I got fed up of them selling you half a game unless you buy the rest via overpriced DLC. I'm glad I got to enjoy video games back in the 80s and 90s, when they had no choice but to give you the whole game from the start. I hope those who buy this enjoy it. If you've got the money to spare, I can't blame you. As for me, these games are now too rich for my wallet.
It can only look as good as the stable 60 fps allows. It's the most important part.
I dont get how casuals dont understand how fighting game content works. They dont "sell you half the game" Its exacly like a battle pass. The characters are made through out the years to expand the game they arent just sitting on the characters and holding out on adding it. and characters take a long time to make cause they have to take consideration of every frame of the moves they do for balance.
@@burningdeadman except for that one time when all characters were already on the disc but you had to buy dlc to unlock them.
@burningdeadman Casual? Where did I say that. I guess you know more about people than they know about themselves. Must be a good party trick. With that said, I politely disagree, so we'll agree to disagree. They do hold back on content already made, in my opinion. It's now a drip feed system. Rockstar held back on GT6 news because the Shark Cards on GTA5 Online were coming in faster than they could collect. Like a cash machine spitting out £50 notes. If it didn't do so well, news on GTA6 would have been released much sooner. Anyway, enjoy the game.
Another 9 years for Tekken 9.
When street fighter 6 has huge improvement on The core system. Tekken 8 still same with the tekken 7 core system unfortunately. And i dont think the graphics is the best. Lili's hair doesn't look that great, graphics effects just too much, and SFX really bad
They are not pushing UE5 to the limit. If they did the game would break lol.
They are just using a lighter version of the engine that covers textures for the background , clothes, lighting and particle effects. If you notice they still use almost the same models for the bodies from tekken 7.
Great work for the first fighting game to be using UE 5.
I am very excited
Hair in Tekken games has been absolutely trash it looks out of place
In 2 days: Puttem' on the news or sum ha puttem' on the news
Doesn’t look as good as the teaser trailer.
Lumen and Nanite purpose is to save fps not sure where the logic was excluding it.
Still tekken 3 my favourite
Graphic is not all. Trash game
This just for ps5 or Xbox X too?
PS5, XBone X/S and PC
fanboys grew up to make game reviews thats all
Was this read by an AI or something?
With Tekken 8, Bandai finally achieved PS4 graphics quality....lol
White people and "of all time" 😅😅 everything "of all time"
Pc comparison please.
Hydrogen bomb vs coughing baby
FYI, motion blur is NOT enabled in your video and all the footage in it. In all of the demos and trailers, motion blur has been disabled on the every single PS5 footage.
No arcade endings. Shit game
Come on we’re talking consoles they all look the same .
I cannot explain why, but I hate the way Tekken 8 looks.
The only thing pushing the limit is Reina
to its 60 fps limit lol
moar blood moar sweat moaarrrrr tears!! :D
Second!
fiRsT!
First
Not gonna lie it looks like a mobile game / mortal Kombat actually looks far better
How does it look like a mobile game? dont be silly.
@@drumnbassdan sounds like he is a MK1 fanboy crying over Tekken 8's glory🤣🤣
@@drumnbassdanlook at their name, they're more of a troll than me
MK1 = ded game
Im a MK fan but whoever says that this games looks cheap, they should have their eyes checked bc the upgrade is very noticeable. Although I like MK more than tekken I can’t wait for Friday.
And I hate how crazy some of the fanboys are
First