They usually use data from new content to decide. This time it's Abyss Raid and Serpentium raid data (which is usually from KR server too). They look at who perform too well or too little in those dungeons. I don't know about OM specifically, but it depends on each time there's a balance. Some hate it, some like it. This is their word translated by Google vvv "This balance patch is based on data from adventurers playing the Abyss Raid and the newly released Serpentium Raid. Considering the share and ratio of support for attacks compared to attack ability in party play , play ratio according to attack type, etc. We are adjusting the party synergy balance for the overall characters . And as the character development process and raid content play, the recovery support position character has become important in the party composition. Regarding the party synergy of recovery support position characters, the physical/magical attack parts are integrated. In addition , we have compiled the balance improvement requests from registered adventurers after the balance patch on Thursday , May 9th and verified the data . We will also make improvements to balance changes for characters that require modification, as well as to character-specific systems that cause inconvenience in play regardless of data ."
@@CreaArchive why are they lying to you? If they were looking at data they would nerf demersio harder and Surya. 10%asd, 8%attack, -20defence is all overmind provides without Hyper. How is he supposed to compete when other characters give -35% defence. Feels like they just hate OM tbh
0:25 correction
Meteor freeze changes, the meteor will stay frozen for a while longer after the freeze is over
Thanks, google translate is a pain sometimes : ).
Dude, I have a question, now that the balance patch was applied, how the hitbox change affects Michief's Knockout dmg?
it's not out yet. we have to see it in the actual game on Thursday.
@@CreaArchive Dang, I'll ask again that day then :(
Ah I can't see the SDG nerf cause resolution max was 360. What did they do?
reduced ED for current sdgs, added new sdg woth 8m cp entry
Hello, I have a question how kog balance team decided OM needs Nerfs instead of buffs? And how do players react to those
They usually use data from new content to decide. This time it's Abyss Raid and Serpentium raid data (which is usually from KR server too). They look at who perform too well or too little in those dungeons. I don't know about OM specifically, but it depends on each time there's a balance. Some hate it, some like it.
This is their word translated by Google
vvv
"This balance patch is based on data from adventurers playing the Abyss Raid and the newly released Serpentium Raid.
Considering the share and ratio of support for attacks compared to attack ability in party play , play ratio according to attack type, etc.
We are adjusting the party synergy balance for the overall characters .
And as the character development process and raid content play, the recovery support position character has become important in the party composition.
Regarding the party synergy of recovery support position characters, the physical/magical attack parts are integrated.
In addition , we have compiled the balance improvement requests from registered adventurers after the balance patch on Thursday , May 9th and verified the data .
We will also make improvements to balance changes for characters that require modification, as well as to character-specific systems that cause inconvenience in play regardless of data ."
@@CreaArchive why are they lying to you? If they were looking at data they would nerf demersio harder and Surya. 10%asd, 8%attack, -20defence is all overmind provides without Hyper. How is he supposed to compete when other characters give -35% defence. Feels like they just hate OM tbh