1. Managing UI elements in programs by hand is a new and inconvenient thing 2. Doing AR in the VR form factor is nonsense and inconvenient 3. Overpriced 4. The image will be 100% pixelated and eyes will get tired. 5.There are VR alternatives 3 times cheaper and 10 times better. ( aka "Bigscreen Beyond"). price -1k$, 2kx2k px per eye, 120 g weight
I must say that those are pretty strong points, I guess we will discover how that will went in ~1 year or so. - I definitely don't plan to be early adopter ;)
Are you excited about the Apple Vision Pro? Or do you think it will flop? - Let me know what you think!
Such potential! Great video!
Thanks! How the entry to the field is going? ;)
Someone have to push this technology beyond games and porn to show how game changing this is, and Apple is doing it.
And as I said in the video, even for unlimited working space - instead of 2-3 monitors - 1 headset
1. Managing UI elements in programs by hand is a new and inconvenient thing
2. Doing AR in the VR form factor is nonsense and inconvenient
3. Overpriced
4. The image will be 100% pixelated and eyes will get tired.
5.There are VR alternatives 3 times cheaper and 10 times better. ( aka "Bigscreen Beyond"). price -1k$, 2kx2k px per eye, 120 g weight
I must say that those are pretty strong points, I guess we will discover how that will went in ~1 year or so. - I definitely don't plan to be early adopter ;)
Pure hater talk.
@@TheMarouuu L