This isn’t a TRUE claw machine roguelike because the claw machine isn’t rigged Edit: I take back my previous statement. I foolishly made that comment before the end of the video. I was wrong. The claw is rigged.
Not all claw machines are rigged. Also it dropped from weight of magnet. not because it was rigged. From what I have seen rigged ones won't even pick things up.
The masterclaw description superseding the bonus claw makes sense, but they could make it slightly clearer by saying "you can only have one claw" instead of "you only have one claw."
Agreed. And not having that text is just bad design. Sure it might make sense to some, but if you aren't sure you just wasted an upgrade simply bc you didn't know.
What would be nice is if the master claw did the following: "each item repeats once per claw", hence if you have a bonus claw, master claw makes each item proc 3 times instead of 2.
Haha I actually drafted up a game design document and prototyped one. It has potential but I'm busy with my current game's development so it will have to wait until later :)
Games looks super fun. But the chance of whiffing like a real crane game instantly loses its appeal for me. Tons of potential ill put this on my wish list and see what kind of improvements are made.
People have no clue how to critique games lol. There is no reason why you would need to be told that the double claw & the master claw wouldn't work together. It's a roguelike. A roguelike does not need to tell you every single thing about how it works, the first time you play it. In fact, I'd go so far as to say it probably shouldn't. Also, you could've guessed that it works that way, before taking them. Also, why the hell are people even trying to compare this to Balatro? It makes no sense. There is barely anything similar about them, and this game sure as hell wasn't made after Balatro became public knowledge. "Hurr durr. Look at this shitty game piggybacking off the success of this completely different game that came out 2 months ago." Whether or not you like this game, it's exactly what it says on the tin: A claw machine roguelike. It's gonna be just as potentially frustrating as an actual claw machine. Why would you ever expect anything different?
Seems like a proof of concept for now. Whether it will get further development and balancing, we shall see. In one of his streams Skoottie did wonder how a claw machine roguelike would work, this is how ig.
Man it’s crazy how when a rogue like game like balatro happens everyone follows suit and try’s to make a good similar game. It started out in just poker and similar concepts. Then they go a different direction. Then it’s so different that it can’t be associated and then it becomes inspiration for the next cycle. I love it
Most of the times he missed was because he was putting the claw dead center on the item. You’ve gotta line up the edge of the claw with the item to get it
I don’t think the claw is rigged. I think it’s that when you miss the magnets, they try to pull the items back towards themselves, making them harder to grab
it's peglin with a claw machine! cool! i feel like i had this idea earlier, i just can't code for shit, so it's cool to see stuff i wanted to exist... exist. i guess that's literally just manifesting tho... fake
I'm only a quarter of the way through the video and you may figure it out later on but I'm thinking the water in the machine makes the fluff sink and the items float or maybe it makes the shields float
I mean, in the first game you took multiple things that self-damaged, with no way of like... undoing damage taken? it was honestly a recipe for disaster, especially with no knowledge of potential healing
I want a game that is an arcade and each arcade cabinet or claw machine (in this case) is a different rogue like game, if I had the means to do so I’d made it myself, if someone does this please tag me and let me know!
the whole point is a claw machine is your only chance, but I feel like the entire lack of choice the game gives you, lack of order of attacks, no enemy targeting, I feel like starting by adding those could be major qol
If you can get it built up properly there's a build that got me pretty far, though it's a rather scummy build honestly. I forget what the items names are but essentially it's a stall build, you get the perks and items that give armor and allow you to keep armor into the next claw grab for the start. Then you poison them, while also using brass knuckles to get dodge so they can't hit you, and they slowly die to poison. Eventually they get so much Health and damage that this does become useless, but if you build it right, it'll still be very effective if you have healing items as well. So like I said, a rather scummy build, but it is very effective, and honestly probably already well used among players. Edit: Also for that giant moth creature, there's 3 different versions of it, I don't remember them fully but there's that green and pink one you had first, then the purple one, and a red(?) one, and if I remember correctly the purple is the easiest to fight, in my experience at least.
i welcome this this era of roguelikes, that and also anything to get away from this awful tread of meta games where video game characters are "alive" and"real" is a plus for me.
Description is a bit wrong. "About Slice & Dice: Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!). " 🤔
This one is a miss in my opinion, barely involves around the claw itself unlike other casino roguelikes like bingle bingle, balatro and luck be a landlord. This game is more similar to peglin. It would be better if you can change the way it takes the items like bigger claw.
you put the video description and linked the wrong game here. Tried the link and it went to a different game and the description describes a different game then what you are playing.
We're in the vampire survivors phase where every fucking dev tries to capitalize on the balatro craze by making a "gambling roguelike". (Slice and Dice gets a pass. it's been out for a good while.)
Who here agrees that the word rougelike has lost its meaning. It is definitionally supposed to be 'Like Rogue' such as Nethack, CavesOfQud, ThePit... Procedural generation and death mechanics do not make a game 'like rouge'. It feels like a BIG stretch, such as calling Crazy Taxi a metroidvania. Back me up.
Will point out that generally these terms adapt over time, and roguelike has mostly taken on it's own meaning less as like rogue and more used to describe these exact mechanics. Similar to how Doom Clone now more refers to a faster paced FPS rather then the Cover based stuff that came out later.
@@jason2mate Thankfully those are now called Boomer Shooters as of this year. But I don't think someone can justify a claw machine as a Boomer shooter. I understand where you are coming from, I suppose I wish these games were categorized differently, eg: SpireLike.
you're talking about the genre "traditional roguelike". roguelike means something else now. if you want all of your very specific criteria, there is still a genre for it.
Can’t wait for the tax filing rougelite
Tax evasion build goes crazy
lol same
Turnipboy commits tax evasion 3.0 -rouglike style
I mean, Turnip Boy Robs a bank is a Rouge-*
Tax evasion build is a noob trap, wait until you get to year 6 and have to fight the IRS boss
This isn’t a TRUE claw machine roguelike because the claw machine isn’t rigged
Edit: I take back my previous statement. I foolishly made that comment before the end of the video. I was wrong. The claw is rigged.
I think a lot of the “rigged” pick ups were because of magnet pulling stuff down
I was laughing so hard when it went full claw lol.
Not all claw machines are rigged. Also it dropped from weight of magnet. not because it was rigged. From what I have seen rigged ones won't even pick things up.
Also a lot of the times he was being too greedy with what he wanted to pick up and the claw was just not wide enough for his dreams
It does look like it evokes the feeling of a claw machine. Namely the "why didn't that grab it" part
Only thing to make it more realistic would be a physical coin slot that you need to use 2 quarters per attempt.
The masterclaw description superseding the bonus claw makes sense, but they could make it slightly clearer by saying "you can only have one claw" instead of "you only have one claw."
Agreed. And not having that text is just bad design. Sure it might make sense to some, but if you aren't sure you just wasted an upgrade simply bc you didn't know.
Idk, it seems pretty clear to me. It doesn’t say -1 claw, implying you can increase the number, it says “you only have one” meaning there’s a limit.
What would be nice is if the master claw did the following: "each item repeats once per claw", hence if you have a bonus claw, master claw makes each item proc 3 times instead of 2.
Mate you forgot to change the description
Wym? This is Slice & Dice
Even after 7 days didn't bother to fix it lol
All I want is a Coin Pusher Rougelike.
Lmfao
Oh hell yeah !
there kinda is one check out "you must become a lich"
Haha I actually drafted up a game design document and prototyped one. It has potential but I'm busy with my current game's development so it will have to wait until later :)
I love how he strait up asked for this in his roulette one and now hes saying he's getting a refund
The concept of a crane game rougelike is good. The execution not so much. Maybe with more development it will improve.
Games looks super fun. But the chance of whiffing like a real crane game instantly loses its appeal for me. Tons of potential ill put this on my wish list and see what kind of improvements are made.
The roguelike/lite craze has been producing wildly better games than the battle-royal craze or even the never ending survival-craft craze.
I’m just waiting for someone to create a multi-game arcade roguelike that just combines a bunch of these games into one overarching roguelike
Thanks Skoottie for telling us about Slice and Dice in the description
People have no clue how to critique games lol.
There is no reason why you would need to be told that the double claw & the master claw wouldn't work together.
It's a roguelike. A roguelike does not need to tell you every single thing about how it works, the first time you play it. In fact, I'd go so far as to say it probably shouldn't. Also, you could've guessed that it works that way, before taking them.
Also, why the hell are people even trying to compare this to Balatro? It makes no sense.
There is barely anything similar about them, and this game sure as hell wasn't made after Balatro became public knowledge.
"Hurr durr. Look at this shitty game piggybacking off the success of this completely different game that came out 2 months ago."
Whether or not you like this game, it's exactly what it says on the tin: A claw machine roguelike. It's gonna be just as potentially frustrating as an actual claw machine. Why would you ever expect anything different?
You're not wrong
Guy above has a good point.
I feel like this game has a lot of potential with a little polish. The concept is really fun!
The Life roguelike is gonna go so hard
Bonus claw should add another item count to master claw
so one sword is 3 swords
that's an insanely good idea for a balancing change
Fluff probably floats or something. There's a reason to add water
Wrong description :(
Finally, a bad gambling roguelike. It would be like peglin if getting a single bad shot made you lose 90% of your health to a common.
Yea the fact that most enemies attack every single turn feels awful to play against
Seems like a proof of concept for now. Whether it will get further development and balancing, we shall see. In one of his streams Skoottie did wonder how a claw machine roguelike would work, this is how ig.
according to description i guess this is slice & dice. also skoottie has never played a claw game irl if he wonders why sometimes it grabs nothing lol
I will say this one feels more like a proof of concept rather than a actual demo tbh
Yup same thoughts here. Like when peglin first dropped.
The claw works very predictably tbh. I don't know how you don't expect all the stuff to fall out if you try to grab items 3x the diameter of the claw.
Right gamer plays claw game without playing a irl claw game before.
Description links to a different game
This is getting out of hand now there are 4 of them!
Bro just skipped the whole thing and saw 4 magnets
I've been obsessed with this silly demo, can't wait for the full release.
Been playing this the last couple days and have enjoyed what the demo is so far.
Man it’s crazy how when a rogue like game like balatro happens everyone follows suit and try’s to make a good similar game. It started out in just poker and similar concepts. Then they go a different direction. Then it’s so different that it can’t be associated and then it becomes inspiration for the next cycle. I love it
I feel luck be a landlord started it
This is basically a bad peglin clone
Heh, suit
@@percyvileand peglins good? Lol
if you seriously think they whipped this up in the window of balatro's success you are out of your mind
I actually love that they made the "fluff" in your deck literal fluff
The music does NOT have to hit that hard like dayum bro
Water is good for grabbing shields first
Magnets are a double edge sword. RUclipsr: "Why are all these items stuck on the right?" Me: "RUclipsr forgets how magnets work."
Most of the times he missed was because he was putting the claw dead center on the item. You’ve gotta line up the edge of the claw with the item to get it
Sir, the descriptionnnnnn
Now we need a sokoban roguelike
to many magnets will kill the run had the same issue XD i had 5 and could pick up anything bc all was stuck together
Every time I see people skip the energy drink. If you have a block build and covert 80 block to strength you can just mow them down
I think ots safe to say that this guy isn't known for his decision making abilities.
I love me some Luck-be-a-landlord-likes
It's the law of the claw, baby!
26:27 Skoottie about to get into fisticuffs in the 1940s.
I don’t think the claw is rigged. I think it’s that when you miss the magnets, they try to pull the items back towards themselves, making them harder to grab
That bunny looks like Moe from Animal Crossing.
it's peglin with a claw machine! cool!
i feel like i had this idea earlier, i just can't code for shit, so it's cool to see stuff i wanted to exist... exist.
i guess that's literally just manifesting tho...
fake
I wonder how difficult it gets...
It be nice if you can choose in the beginning more daggers or more shield. And a way to make the claw bigger, but all in all pretty good game❤️
Seems like they nailed the crane game infuriation at least.
I'm only a quarter of the way through the video and you may figure it out later on but I'm thinking the water in the machine makes the fluff sink and the items float or maybe it makes the shields float
You need to get the 3rd claw upgrade.... its the most important one otherwise this game is almost impossible
28:45 _hmm, maybe a claw machine roguelike wasn’t that good of an idea, huh?_ 😼
Big Sapling looks too close to Chomper Brute from Bug Fables? A little sus?
I mean, in the first game you took multiple things that self-damaged, with no way of like... undoing damage taken? it was honestly a recipe for disaster, especially with no knowledge of potential healing
"about slice & dice..."
A skee-ball roguelike is just Pokemon Go nuzlocke
I want a game that is an arcade and each arcade cabinet or claw machine (in this case) is a different rogue like game, if I had the means to do so I’d made it myself, if someone does this please tag me and let me know!
SHOOT HE TALKED ABOUT SKEEBALL ROUGELIKE ITS OVER (i wont be able to make it before somebody else does (yknow because i'm not a game designer))
I miss Peglin A to Z.
A lot of negative comments. I think it looks great for a free demo.
It looks like a decent proof of concept. Some people seem to forget demos and early access games don't come with patches and updates from the start.
the whole point is a claw machine is your only chance, but I feel like the entire lack of choice the game gives you, lack of order of attacks, no enemy targeting, I feel like starting by adding those could be major qol
reminds me a lot of peglin
The Video description has the "Slice & Dice" description.
I have no idea if that was an error or on purpose.
If you can get it built up properly there's a build that got me pretty far, though it's a rather scummy build honestly. I forget what the items names are but essentially it's a stall build, you get the perks and items that give armor and allow you to keep armor into the next claw grab for the start. Then you poison them, while also using brass knuckles to get dodge so they can't hit you, and they slowly die to poison. Eventually they get so much Health and damage that this does become useless, but if you build it right, it'll still be very effective if you have healing items as well. So like I said, a rather scummy build, but it is very effective, and honestly probably already well used among players.
Edit: Also for that giant moth creature, there's 3 different versions of it, I don't remember them fully but there's that green and pink one you had first, then the purple one, and a red(?) one, and if I remember correctly the purple is the easiest to fight, in my experience at least.
Oh my god someone actually did it 😂
Fluff seems to not affect if something is "alone"
i welcome this this era of roguelikes, that and also anything to get away from this awful tread of meta games where video game characters are "alive" and"real" is a plus for me.
Jesse, what the fuck are you talking about
You missed an opportunity skoot 😂
Great video
Hey, description isn't updated. Great video btw!
Plays game about machine that picks up nothing. Complains when machine picks up nothing ¯\_/(ツ)\_/¯
Description is a bit wrong. "About Slice & Dice:
Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!). " 🤔
The word "fluff" has been ruined by the Internet for me
That dual swrod is bait.
Literally broke the game with Savings Account, Golden Armor and Gold Daggers. Got millions of money, 29 golden daggers, and over 800K HP :P. Floor 21.
This was interesting
I meant the roglike claw machine
beautiful
This one is a miss in my opinion, barely involves around the claw itself unlike other casino roguelikes like bingle bingle, balatro and luck be a landlord. This game is more similar to peglin. It would be better if you can change the way it takes the items like bigger claw.
whats the music in the beginning its been haunting me for ages
🔥🔥🔥
you put the video description and linked the wrong game here. Tried the link and it went to a different game and the description describes a different game then what you are playing.
These games seem simple enough why don't these have android ports? Lol
Unrealistic. The claw didn’t drop all the items you picked up.
But it did drop a lot of them later.
wrong game in description
Why is the description about slice and dice
w concept
Calling your stuff so strong as you were killing yourself was hilarious.
Are there no upgrades to the claw itself?
Meh, it looks and feels uninspired, not to mention it's base gameplay mechanic is... a borderline-scam level of frustration at an arcade.
Game looks fun but definitely needs some touching up
I think Skoottie copied and pasted the wrong description lol
YIPPEE
RUclipsr above can not claw well. "It may be strong but it is smaller then you think it is."
masterclaw is like the worst upgrade in my opinion
there are way too many gambling roguelikes coming out and my mental health doesnt enjoy that
I´m gonna love Dungeon Clawler once its more flashed out
To be fair, the "gambling roguelikes" are closer to "rogulike based on a gambling game, but you manipulate the gamble to always hit"
lol, the copy and paste description from slice and dice. Nice
I am getting sick of the formulae tbh. Roguelikes have become the isekai of the video game world.
Love these videos but god do I hate the titles
We're in the vampire survivors phase where every fucking dev tries to capitalize on the balatro craze by making a "gambling roguelike".
(Slice and Dice gets a pass. it's been out for a good while.)
This is nothing like Balatro??? Just because one roguelike becomes a smash hit doesn’t mean every game after it is a cheap clone lmao
The only similarity between this and balatro is that it's a roguelike lol.
Delulu lmao
absolutely idiotic to compare this to balatro.
Ah yes, Balatro, the originator of the roguelike genre. That’s why we describe every game similar to Rogue as a balatrolike
What happened to your voice?
Who here agrees that the word rougelike has lost its meaning. It is definitionally supposed to be 'Like Rogue' such as Nethack, CavesOfQud, ThePit... Procedural generation and death mechanics do not make a game 'like rouge'. It feels like a BIG stretch, such as calling Crazy Taxi a metroidvania. Back me up.
Will point out that generally these terms adapt over time, and roguelike has mostly taken on it's own meaning less as like rogue and more used to describe these exact mechanics.
Similar to how Doom Clone now more refers to a faster paced FPS rather then the Cover based stuff that came out later.
This is a rogueLITE not rogueLIKE
@@jason2mate Thankfully those are now called Boomer Shooters as of this year. But I don't think someone can justify a claw machine as a Boomer shooter. I understand where you are coming from, I suppose I wish these games were categorized differently, eg: SpireLike.
Isn't slay the spire a roguelike itself?
you're talking about the genre "traditional roguelike". roguelike means something else now. if you want all of your very specific criteria, there is still a genre for it.
wow this was painful to watch. so many terrible decisions 😩
You are a greedy boi.
Those are not the moves to be making with those grabs
ermm description