It's probably been a month, and I'm still incredibly glad that RUclips's algorithms are so broken that I stumbled upon this channel. I really like your videos
It’s really cool to see others thought process when designing autocrafters! I had to basically learn everything on my own because there was little advancements in the autocrafting side of things when I started so I get the wanting to experiment by yourself. I’ve never thought about using ROM’s tbh because if their relatively slow and large nature. Thank you for the mention of my channel for those who would like to experiment further with autocrafting
Omg I _want_ autocrafting to be just like this!!! I’m surprised you didn’t go the route of having a “zero” item, …then you’d be able to send it with less operations. And if you has a variable item filter, you could send the items like 0.Iron.0.0.Stick.0.0.Stick. Clear the “0”s. So the first 0 item sets the filter, locks, acting like an activator. Then the iron shovel code is input, unlock, 0s removed, filters cleared, shovel drops out, as new 0 activator bit/item drops in, locking. 😅
Aw man this is awesome! I’ve never really been interested in technical Minecraft but the way you explained everything in this video just made it super easy to understand, I definitely gotta give this mod a whirl.
Wouldn't it be easier to have the hoppers do this: Insert 1 iron Insert 2 place holders Insert 1 stick Insert 2 place holders Insert 1 stick Then have the output hopper filled with place holders (in a way that item filters work) It would then take out only the place holders, and you would be done? Btw what is this mod, I'm curious to give it a try :3
Most unfortunately, the problem is that the output hopper couldn't remove the shovel if you did this. I guess one way to fix this would be to setup an item-filter hopper under the crafting table every cycle, and then empty it every cycle
I'm using Carpet mod with a special auto-crafting table extension-mod. I'm using version 1.17.1 and am using Fabric to setup the mods. If you have trouble finding anything online, SquishySkittlzz has all the files available in their discord: discord.gg/czFWrJM7T6
I am using the mod on 1.19.3, and here you have to power the dropper to craft it. if it cant get it into the hopper below, it drops the crafted item, which you can collect. I used this in several designs with the placeholders as you described it. and you can further improve it by using droppers to insert items into the autocrafter instead of hoppers.
@@whitestonejazz I know its a bit late for this but you dont need to properly filter the output hopper, if you fill the last 4 slots with a second filler item, keep the hopper locked, insert just the first filler item, unpower the hopper just to remove the filler items but leave it unpowered for an extra time so it also gets rid of the first item it has (the filler item), it will then just have the shovel in the crafting table, pull it out as well, then you can lock the hopper before it gets rid of its secondary filler items, fill the crafting table again and put in the first filler item so it only pulls that out again, and repeat, using droppers to insert into the crafting table you could do this with 2 insertions and 7 hopper extractions (the 4 filler items, and extra unpowered time frame to purge the last filler item, and then the shovel as well as purring the shovel) note that the shovel can be purged at the same time as the first insertion and the dummy item inserted into the hopper during the second insertion, making it take 8 total hopper cycles to do meaning the hopper only needs to be powered for the single cycle after its purged the shovel and had the dummy item inserted
Hm, does crafting table hold the items when you move it? Can't you use a some different kind of item, throw it together with the sticks and iron and then move crafting table onto a item sorter, take those items out, move crafting table back and take out the shovel?
This is exactly why I don't bother with minecraft. All this stuff is super cool, but the game is so janky to try to make it. If you want to play with engineering and automation stuff, just play actual automation/throughput management games like Factorio. With 3D clones like Satisfactory or Fortresscraft Evolved, it's just better than minecraft imo.
I think the frustration of it depends on your mindset. You can view it as a puzzle to solve. There's something unique and fun about having to custom design the assembly itself of each desired item to craft. You'll have to excuse my ignorance on these games but aren't their crafters just an ingredient input and it's done? As an example, Infinifactory is a game that has put the puzzle element of designing crafters into the forefront of it's appeal I'm no good at any of this though so I get the exhaustiveness
It's probably been a month, and I'm still incredibly glad that RUclips's algorithms are so broken that I stumbled upon this channel. I really like your videos
It’s really cool to see others thought process when designing autocrafters! I had to basically learn everything on my own because there was little advancements in the autocrafting side of things when I started so I get the wanting to experiment by yourself. I’ve never thought about using ROM’s tbh because if their relatively slow and large nature. Thank you for the mention of my channel for those who would like to experiment further with autocrafting
Omg I _want_ autocrafting to be just like this!!! I’m surprised you didn’t go the route of having a “zero” item, …then you’d be able to send it with less operations. And if you has a variable item filter, you could send the items like 0.Iron.0.0.Stick.0.0.Stick. Clear the “0”s. So the first 0 item sets the filter, locks, acting like an activator. Then the iron shovel code is input, unlock, 0s removed, filters cleared, shovel drops out, as new 0 activator bit/item drops in, locking. 😅
Aw man this is awesome! I’ve never really been interested in technical Minecraft but the way you explained everything in this video just made it super easy to understand, I definitely gotta give this mod a whirl.
Looking at math in mc is rly cool
Huge fan of this design for a sequencer, I have so much trouble building them usually
I wish there was a bedrock edition of that mod, my laptop struggles with Java.
Wouldn't it be easier to have the hoppers do this:
Insert 1 iron
Insert 2 place holders
Insert 1 stick
Insert 2 place holders
Insert 1 stick
Then have the output hopper filled with place holders (in a way that item filters work)
It would then take out only the place holders, and you would be done?
Btw what is this mod, I'm curious to give it a try :3
Most unfortunately, the problem is that the output hopper couldn't remove the shovel if you did this. I guess one way to fix this would be to setup an item-filter hopper under the crafting table every cycle, and then empty it every cycle
I'm using Carpet mod with a special auto-crafting table extension-mod. I'm using version 1.17.1 and am using Fabric to setup the mods. If you have trouble finding anything online, SquishySkittlzz has all the files available in their discord: discord.gg/czFWrJM7T6
I am using the mod on 1.19.3, and here you have to power the dropper to craft it. if it cant get it into the hopper below, it drops the crafted item, which you can collect. I used this in several designs with the placeholders as you described it. and you can further improve it by using droppers to insert items into the autocrafter instead of hoppers.
@@whitestonejazz I know its a bit late for this but you dont need to properly filter the output hopper, if you fill the last 4 slots with a second filler item, keep the hopper locked, insert just the first filler item, unpower the hopper just to remove the filler items but leave it unpowered for an extra time so it also gets rid of the first item it has (the filler item), it will then just have the shovel in the crafting table, pull it out as well, then you can lock the hopper before it gets rid of its secondary filler items, fill the crafting table again and put in the first filler item so it only pulls that out again, and repeat, using droppers to insert into the crafting table you could do this with 2 insertions and 7 hopper extractions (the 4 filler items, and extra unpowered time frame to purge the last filler item, and then the shovel as well as purring the shovel) note that the shovel can be purged at the same time as the first insertion and the dummy item inserted into the hopper during the second insertion, making it take 8 total hopper cycles to do meaning the hopper only needs to be powered for the single cycle after its purged the shovel and had the dummy item inserted
@@whitestonejazz you could instead turn on mbe and move the crafting table onto another hopper when it is time to remove the shovel.
Couldn't you extract faster with a hopper minecart?
That's a good idea. Didn't even think to try it honestly
Hm, does crafting table hold the items when you move it? Can't you use a some different kind of item, throw it together with the sticks and iron and then move crafting table onto a item sorter, take those items out, move crafting table back and take out the shovel?
That would be a great approach. Sadly however, the mod also makes crafting tables unmovable, like chests and furnaces
maybe some kind of item sorter with a locked hopper minecart? The hopper minecart could the be switched for another with a different filter ...
@@darkwise8628 that actually could be a great idea
@@whitestonejazz with carpet mod that you're using, you can enable the rule **movableBlockEntities** to make pistons move such blocks. just fyi x)
That is complex
Your videos are so intresting
This is exactly why I don't bother with minecraft. All this stuff is super cool, but the game is so janky to try to make it. If you want to play with engineering and automation stuff, just play actual automation/throughput management games like Factorio. With 3D clones like Satisfactory or Fortresscraft Evolved, it's just better than minecraft imo.
I think the frustration of it depends on your mindset. You can view it as a puzzle to solve. There's something unique and fun about having to custom design the assembly itself of each desired item to craft. You'll have to excuse my ignorance on these games but aren't their crafters just an ingredient input and it's done?
As an example, Infinifactory is a game that has put the puzzle element of designing crafters into the forefront of it's appeal
I'm no good at any of this though so I get the exhaustiveness
Amazing. Ordering PC parts now. I've played on my phone since the first pocket edition. Now there's just too much I'm missing out on not having mods
you can also play on a laptop if you want, hook it up to a monitor and keyboard+mouse for comfort