How to design a shovel autocrafter

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  • Опубликовано: 3 окт 2024
  • Sticks and iron in; shovels come out.
    This uses modded crafting tables that interact with hoppers.
    Learn more from: ‪@SquishySkittlzz‬
  • ИгрыИгры

Комментарии • 26

  • @СварожичТёмный
    @СварожичТёмный Год назад +66

    It's probably been a month, and I'm still incredibly glad that RUclips's algorithms are so broken that I stumbled upon this channel. I really like your videos

  • @SquishySkittlzz
    @SquishySkittlzz Год назад +13

    It’s really cool to see others thought process when designing autocrafters! I had to basically learn everything on my own because there was little advancements in the autocrafting side of things when I started so I get the wanting to experiment by yourself. I’ve never thought about using ROM’s tbh because if their relatively slow and large nature. Thank you for the mention of my channel for those who would like to experiment further with autocrafting

  • @MECKENICALROBOT
    @MECKENICALROBOT Год назад

    Omg I _want_ autocrafting to be just like this!!! I’m surprised you didn’t go the route of having a “zero” item, …then you’d be able to send it with less operations. And if you has a variable item filter, you could send the items like 0.Iron.0.0.Stick.0.0.Stick. Clear the “0”s. So the first 0 item sets the filter, locks, acting like an activator. Then the iron shovel code is input, unlock, 0s removed, filters cleared, shovel drops out, as new 0 activator bit/item drops in, locking. 😅

  • @Sevrgpro
    @Sevrgpro Год назад

    Aw man this is awesome! I’ve never really been interested in technical Minecraft but the way you explained everything in this video just made it super easy to understand, I definitely gotta give this mod a whirl.

  • @failedkirby618
    @failedkirby618 Год назад +1

    Looking at math in mc is rly cool

  • @quaternaryyy
    @quaternaryyy Год назад

    Huge fan of this design for a sequencer, I have so much trouble building them usually

  • @mrchampion7134
    @mrchampion7134 Год назад

    I wish there was a bedrock edition of that mod, my laptop struggles with Java.

  • @Felicia-bi5wu
    @Felicia-bi5wu Год назад +6

    Wouldn't it be easier to have the hoppers do this:
    Insert 1 iron
    Insert 2 place holders
    Insert 1 stick
    Insert 2 place holders
    Insert 1 stick
    Then have the output hopper filled with place holders (in a way that item filters work)
    It would then take out only the place holders, and you would be done?
    Btw what is this mod, I'm curious to give it a try :3

    • @whitestonejazz
      @whitestonejazz  Год назад +4

      Most unfortunately, the problem is that the output hopper couldn't remove the shovel if you did this. I guess one way to fix this would be to setup an item-filter hopper under the crafting table every cycle, and then empty it every cycle

    • @whitestonejazz
      @whitestonejazz  Год назад +3

      I'm using Carpet mod with a special auto-crafting table extension-mod. I'm using version 1.17.1 and am using Fabric to setup the mods. If you have trouble finding anything online, SquishySkittlzz has all the files available in their discord: discord.gg/czFWrJM7T6

    • @fllamingbarfi7126
      @fllamingbarfi7126 Год назад

      I am using the mod on 1.19.3, and here you have to power the dropper to craft it. if it cant get it into the hopper below, it drops the crafted item, which you can collect. I used this in several designs with the placeholders as you described it. and you can further improve it by using droppers to insert items into the autocrafter instead of hoppers.

    • @regisle
      @regisle Год назад +1

      @@whitestonejazz I know its a bit late for this but you dont need to properly filter the output hopper, if you fill the last 4 slots with a second filler item, keep the hopper locked, insert just the first filler item, unpower the hopper just to remove the filler items but leave it unpowered for an extra time so it also gets rid of the first item it has (the filler item), it will then just have the shovel in the crafting table, pull it out as well, then you can lock the hopper before it gets rid of its secondary filler items, fill the crafting table again and put in the first filler item so it only pulls that out again, and repeat, using droppers to insert into the crafting table you could do this with 2 insertions and 7 hopper extractions (the 4 filler items, and extra unpowered time frame to purge the last filler item, and then the shovel as well as purring the shovel) note that the shovel can be purged at the same time as the first insertion and the dummy item inserted into the hopper during the second insertion, making it take 8 total hopper cycles to do meaning the hopper only needs to be powered for the single cycle after its purged the shovel and had the dummy item inserted

    • @matthewparker9276
      @matthewparker9276 Год назад +1

      ​@@whitestonejazz you could instead turn on mbe and move the crafting table onto another hopper when it is time to remove the shovel.

  • @zacharybarbanell1064
    @zacharybarbanell1064 Год назад

    Couldn't you extract faster with a hopper minecart?

    • @whitestonejazz
      @whitestonejazz  Год назад +1

      That's a good idea. Didn't even think to try it honestly

  • @mattaku9430
    @mattaku9430 Год назад

    Hm, does crafting table hold the items when you move it? Can't you use a some different kind of item, throw it together with the sticks and iron and then move crafting table onto a item sorter, take those items out, move crafting table back and take out the shovel?

    • @whitestonejazz
      @whitestonejazz  Год назад +1

      That would be a great approach. Sadly however, the mod also makes crafting tables unmovable, like chests and furnaces

    • @darkwise8628
      @darkwise8628 Год назад

      maybe some kind of item sorter with a locked hopper minecart? The hopper minecart could the be switched for another with a different filter ...

    • @mattaku9430
      @mattaku9430 Год назад

      @@darkwise8628 that actually could be a great idea

    • @YounesLayachi
      @YounesLayachi Год назад +2

      @@whitestonejazz with carpet mod that you're using, you can enable the rule **movableBlockEntities** to make pistons move such blocks. just fyi x)

  • @brethilnen
    @brethilnen Год назад

    That is complex

  • @GodOfReality
    @GodOfReality Год назад +1

    This is exactly why I don't bother with minecraft. All this stuff is super cool, but the game is so janky to try to make it. If you want to play with engineering and automation stuff, just play actual automation/throughput management games like Factorio. With 3D clones like Satisfactory or Fortresscraft Evolved, it's just better than minecraft imo.

    • @user199x
      @user199x Год назад +2

      I think the frustration of it depends on your mindset. You can view it as a puzzle to solve. There's something unique and fun about having to custom design the assembly itself of each desired item to craft. You'll have to excuse my ignorance on these games but aren't their crafters just an ingredient input and it's done?
      As an example, Infinifactory is a game that has put the puzzle element of designing crafters into the forefront of it's appeal
      I'm no good at any of this though so I get the exhaustiveness

  • @Muphetballs
    @Muphetballs Год назад +2

    Amazing. Ordering PC parts now. I've played on my phone since the first pocket edition. Now there's just too much I'm missing out on not having mods

    • @YounesLayachi
      @YounesLayachi Год назад +1

      you can also play on a laptop if you want, hook it up to a monitor and keyboard+mouse for comfort