CRT simulation is ready to be seen on 120Hz+ OLEDs using RetroArch CRT beam simulator slang.

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  • Опубликовано: 21 янв 2025

Комментарии • 331

  • @Libretro
    @Libretro 18 дней назад +67

    Try this -
    go to Settings -> Cores. Turn off 'Allow Cores To Switch The Video Driver'. Exit Retroarch for the changes to take effect, then try the video again.
    If you don't see that setting, go to Settings -> User Interface and make sure 'Advanced Settings' is turned on.
    Here's what is happening when you leave that option on: it switches from Vulkan/D3D12/D3D11 to OpenGL when it tries to play a video with the ffmpeg core. Why does it do that? Prob because the core has some OpenGL-exclusive feature (some frame interpolation setting) so it makes the 'assumption' that you want to use the OpenGL driver instead. For the ffmpeg core if you don't mind the frame interpolation option I think it's best to just run it in the native driver (Vulkan/D3D12/D3D11/whatever) instead.
    I'll try to see if we can get rid of that video driver switching for ffmpeg.
    Anyway the reason brightness would be completely off vs. D3D12/D3D11/Vulkan is prob because it doesn't support HDR at all.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +11

      Thank you! I'll try that. The video is SDR and HDR is off

    • @Jucelegario
      @Jucelegario 14 дней назад +7

      Is someone working on making it for it to look as good but on lcd and 60hz 4k? Not all of us have oled screens and CRTs were certainly not oleds and most of them were 60hz.

    • @rasa4512
      @rasa4512 6 дней назад

      @ cant as you're limited by the technology of the day, need a higher refresh rate to simulate it

  • @DavidPereiraLima123
    @DavidPereiraLima123 18 дней назад +113

    OLED picture quality, CRT organic feeling and minimal eye strain. THAT'S the future we were promised and denied during the CRT -> LED transition and robbed when Plasma was abandoned. We're back on track, finally!!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +30

      This will look unbelievable on a future 1000Hz display

    • @bigjoegamer
      @bigjoegamer 18 дней назад +3

      How much input lag is there with this shader? I'm used to low input lag from 144Hz 144FPS gameplay, but do I get that low input lag with the CRT beam simulation shader enabled?

    • @NintenPizza
      @NintenPizza 17 дней назад +2

      The mid 2000's was such an awful Time for HD TV's. I can't believe people actually bought those first wave junk LCD TV's, just because they were light, slim, widescreen and offered 720p HD. Yet the motion smearing was god awful, black levels were milky grey, viewing angles were terrible, colors were artificial and the input lag for video games was noticeably higher than the 10ms we're getting now.
      I knew better. I bought myself a brand new 32" 2006(Or it might of been 2005) FullScreen Sony WEGA Trinitron SDTV CRT at BestBuy back in 2006, and paired that sucker with component cables with my DVD player & Nintendo Wii. Best overall TV i've ever owned period, edging out my 1999 32" JVC D-Series. With the WEGA, there was no input lag, perfect blur-free motion clarity, No black crush, amazing RGB colours and it was the brightest CRT i had ever laid eyes on.

    • @tirkentube
      @tirkentube 16 дней назад +3

      @@bigjoegamer if you're already getting 144fps on 144hz this won't help you. This would help anything below half that framerate, so 70fps or lower would be helped with this.

    • @agamazofficial
      @agamazofficial 16 дней назад

      Yup

  • @mattoth6617
    @mattoth6617 19 дней назад +24

    I like how much you brought up this being a passion project for the creators. It’s the definition of love. To do something for the benefit of others without expecting anything in return. I love this hobby. Such a cool space. Hope you had a happy holidays man.

  • @thatzaliasguy
    @thatzaliasguy 16 дней назад +10

    Combining this with the CRT_MaximusRoyale shader overlay is just amazing!

    • @TyroneKing1977
      @TyroneKing1977 13 дней назад +1

      Tried that shader and it wasn't as dim using this as it was with Lottes. I can't remove that scrolling shaded bar though. Turning the LCD setting off stops it moving but it remains. Anyway to remove the fuzzy effect when moving with this shader too?

  • @WeeGeeX
    @WeeGeeX 19 дней назад +51

    Comments dont understand that this isnt BFI. BFI is one method to achieve a similar effect.
    This is much more advanced and you dont lose as much brightness

    • @abc-ni9lp
      @abc-ni9lp 16 дней назад +2

      biggest BFI issue is flickering, brightness also but flicker is deal breaker for me

    • @tirkentube
      @tirkentube 16 дней назад

      i'm guessing BFI just replaces every other frame with black frames, effectively halving the framerate of whatever is on-screen. This seems to take a 60fps video or game, cuts each frame in half vertically, and displays the top half first and bottom half 2nd at 120hz, or 120fps. So, it's similar to interpolation but it's not showing every other "line" it's showing the top half of the screen then the bottom half of the screen.
      So, i don't really see how this would help a source that is already 120fps, so if you're already getting 120fps, reducing that back down to 60fps just in order to enable this would not seem to help motion clarity or anything really, in fact, it would be objectively worse, and while anyone can have an opinion, you're still losing frames. It could help a 60fps source but then you must have a 120hz or better display for it to work properly.

    • @cajampa
      @cajampa 16 дней назад +2

      ​@@tirkentubeYou don't see it because you don't get it. It is not supposed to be using on a source you can fill your screen hz with.
      Simple as that. It is for lower hz sources than you screen have available.
      Like 30hz, 60hz games or even lower like 24hz movie and show content. If your screen can at least double that.
      It is always better to display 120hz as 120hz or what ever.

    • @boshi9
      @boshi9 14 дней назад +1

      @@tirkentube BFI doesn't cut the framerate, it cuts frame persistence.

    • @tirkentube
      @tirkentube 13 дней назад

      @@cajampa you re-stated precisely what i said, answered my rhetorical question (like an idiot would), and then acted rude about being dumb enough not to realize that i already knew the answer to my own question, you know, cuz i ALREADY SAID THAT.

  • @gamingtv394
    @gamingtv394 19 дней назад +57

    TV manufacturers should take notice, implement this on new TVs.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +16

      ABSOLUTELY!!

    • @THENEVERDEADIV
      @THENEVERDEADIV 19 дней назад +7

      Ill back that up. Also there is something i noticed with the LG panels that have 21:9 aspect ratio options under game optimizer. If you have any retro console hook it up to an HDMI converter and see the difference. it has a scanline like filter over it that also makes the input signal clean.

  • @jimpayne9488
    @jimpayne9488 18 дней назад +36

    Let’s make CRT simulation the new Franks Red Hot Sauce…Put that sh*t on everything!!

  • @kenkum-f8n
    @kenkum-f8n 18 дней назад +4

    Always curious, always exploring, and always discovering these gems! thank you.

  • @Serandi1987
    @Serandi1987 18 дней назад +6

    The beginning with the old TV is so fkn great bro I love you so much for your humor😂🎉

  • @WheeledHamster
    @WheeledHamster 14 дней назад +4

    I questioned the Windows fonts color choice this man makes everyday of my life.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад +3

      It is all about not having the color blue. Perfect blacks means no eye strain at all.

    • @rasa4512
      @rasa4512 6 дней назад

      lol dat high contrast theme, just how it goes on oleds

  • @bardhi09
    @bardhi09 19 дней назад +35

    BTW Timothy Lottes is an ex-Nvidia and an ex-AMD employee

  • @jordangordon2350
    @jordangordon2350 17 дней назад +9

    i love your enthusiasm dude. we need more of this

  • @papparaba5504
    @papparaba5504 19 дней назад +7

    That's actually the solution they should implement in any modern game also.
    An option on games to enable a per-line/per-segment (adjustable) refresh, so to have good to perfect motion resolution on any S&H display.
    Applying that to the game's native rendering, you'd also have an immense performance gain (like interlaced rendering).

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +3

      Absolutely! However, this will only get as clear as the maximum refresh rate of the sample and hold display

    • @papparaba5504
      @papparaba5504 19 дней назад +2

      @plasmatvforgaming9648 Indeed. This is a smart use of high refresh rate S&H panels.

    • @Skylancer727
      @Skylancer727 18 дней назад

      Not likely to happen as it means you need a high refresh display. For console it would require using a 120hz display so the system would need to turn it off when used on 60hz displays and disable when turning on high performance modes. That's just not going to happen. It's a cool trick for PC where tinkering is the name of the game, but console it's very unlikely to ever show up.
      Honestly I see the biggest future for it is to be added to Nvidia's freestyle filters or reshade. I don't even see it as very likely to come to Nvidia or AMD drivers as it's a bit complicated and needs calibration per display and per frame rate.

  • @TroyS-x6x
    @TroyS-x6x 19 дней назад +11

    I seriously hope someone working for LG or Samsung R&D watches this

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +6

      This could easily be a firmware update

    • @cyberedge881
      @cyberedge881 17 дней назад +1

      Yes, it needs to be implemented at the display level so that it can work on everything.

  • @astrea555
    @astrea555 19 дней назад +10

    Yep it's working! You need to play a real game. I tried with Vulkan on the Flycast core and a dreamcast game on a regular VA monitor. You need to go into shader parameters and max the brightness vs clarity option to 1, and reduce the gamma to the minimum, to get normal image colors. Otherwise yes the brightness and colors looks cooked, if the brightness is too bloomy try reducing the clarity options, but it feels like Gamma at 1 works best. Works in SDR and HDR, retroarch has an HDR option that need to be set first. Need 120hz set on monitor as well, I tried at 144hz and it just doesn't work for 60FPS content.
    So it's pretty good but I need to see if the image quality issues this causes get resolved at 180hz or 240hz, if it does look better the higher the refresh rate is then this shader is the real deal for sure, if it doesn't then I'll still ask for hardware rolling scan BFI on my monitors instead Also, this shader doesn't like framegeneration at all, so I will still prefer to use my C1 to get 120fps with BFI for 60fps games instead of using this shader. But it's very promising, someone with a 240hz OLED monitor need to try and tell us how it looks ASAP!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      Thanks for sharing. I'll try that but there's something wrong we have to figure out. Others are telling me that games look perfect, I have to download a game

    • @Bugatti12563
      @Bugatti12563 18 дней назад

      I just cannot get it to work properly on my 360hz oled. Turning off HDR and VRR does not do the trick. I set subframes to 6 and FPS divisor to 6, the resulting is a pulsating, strobing screen with flashing colors.

    • @Hoytehablode
      @Hoytehablode 18 дней назад +2

      @@Bugatti12563 I made it work on my 240Hz Oled, but I find this extremely finicki. You can't have HDR, Gsync active, then essentially close every or most software, the slight framerate variation generates flickering and other issues. Having more than one monitor also introduces flicker, I love the idea but I feel I need to sacrifice too much every time to be able to play.

    • @dm.3145
      @dm.3145 17 дней назад

      ​@@Hoytehablode What core did you try this on? For nes on mesen I get flickering because it is more resource intensive and causes slight frame rate variations but fceum works fine

    • @Hoytehablode
      @Hoytehablode 17 дней назад

      @@dm.3145 It doesn't matter the core, I tested many and was teh same thing unless I close almost everything and that is having a 4090 and a 7950X3D

  • @yoked391
    @yoked391 19 дней назад +15

    CES there is 300hz 1440p 24.5 inch IPS LCD, 600hz TN 1080p msi, 750HZ TN 1080p koouri, 1440p 360hz gsync pulsar monitors, 500hz 1440p OLEDS, 4k 27 inch 240hz oleds. we eating good this year 😀😀😀

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +2

      Awesome! Thanks for sharing 👍

    • @Malinkadink
      @Malinkadink 18 дней назад +2

      Just don't buy any of the LCD trash especially a TN no matter how high they advertise that refresh rate. I keep my old TN as a secondary to remind me to never buy another one lol

  • @mexdrago3009
    @mexdrago3009 19 дней назад +2

    That's sick. I'll be making some good money on my backup crts.

  • @8bitchiptune420
    @8bitchiptune420 15 дней назад +1

    We are having this Odin 2 Portal 120hz OLED Android handheld incoming. This feature will be GOLD on it.

  • @ClosestNearUtopia
    @ClosestNearUtopia 18 дней назад +2

    Finally, i told everyone 10 years back to do this. Instead of half a screen I suggested to show the pictures in possibly alternating pixel line for line. If that did not work Id suggested alternating thicker lines which might be more precessing friendly. Then my third option would be 1th the resolution in a checkerboard alternating each frame.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +1

      This one seems to generate multiple versions of the same frame (depending on max refresh rate) to simulate the CRT rolling scan with phosphorus decay

    • @ClosestNearUtopia
      @ClosestNearUtopia 18 дней назад

      @ in the time I suggested this we had 100hz screens, since I am from a pall region, id always told we could use those extra 50 frames for this, since I was unsure what would work best, and never actually tried it, I am insure about all other tech that could help with the motion clarity. But its close to the concept I have in mind for years now! The same counted for crt filters to atleast give a high pixel count lcd a phosphorous look giving 240p/480p back its charmes.

  • @goldenheartOh
    @goldenheartOh 17 дней назад +5

    If a gpu company integrated this or BFI into it at driver level for any input, I would buy it in a heartbeat!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад

      This will be available somehow for all games very soon

    • @goldenheartOh
      @goldenheartOh 16 дней назад

      @plasmatvforgaming9648 seems like best case scenario would be all new & recent games. Borderlands 3 is my newest game I play. I play even older ones more.

  • @BatteryBee
    @BatteryBee 19 дней назад +3

    Thanks for highlighting this awesome feature. I think you're covering an area of image quality that is vastly underexplored for gaming. You should definitely do a follow up video testing some retro games in different genres via emulation. For example, how does a platformer like Sonic 2 look vs a racing game like Gran Turismo 4 vs a fighting game like Tekken 5?
    If you need help, Reddit can guide you to find everything you need for emulation.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +1

      Thanks! I just don't have any games for RetroArch.

    • @BatteryBee
      @BatteryBee 18 дней назад +2

      @@plasmatvforgaming9648 Retroarch is just a frontend for emulation. It uses various "cores" for each console. So all you'd have to do is find some roms online - plus maybe some BIOS files - and then boot up your game. Reddit and RUclips will point you in the right direction.

  • @Maikeru722
    @Maikeru722 15 дней назад +1

    Thanks for explaining how bfi on a LCD can cause image retention.

  • @saurabhpathakYT
    @saurabhpathakYT 15 дней назад +4

    I like the enthusiasm in this video. Feels like I'm revisiting my old friend where he was always upto something new he's very fond of and finally managed to achieve it

  • @capt_howdy
    @capt_howdy 7 дней назад +1

    I've been messing around with this for the past 2 days on a non-OLED 240hz monitor, and the motion looks very choppy and stuttery compared to the smoothness that I get with BFI. Maybe i'm missing something.

  • @RockBandPlayer84
    @RockBandPlayer84 18 дней назад +2

    My uncle would LOVE this

  • @TroyS-x6x
    @TroyS-x6x 19 дней назад +6

    You never fail to impress me man. Always pioneering the display enthusiast youtuber game. 👏👏🏆🎊

    • @DrNoBrazil
      @DrNoBrazil 19 дней назад +1

      The news is more than a week old at this point...

  • @Denso481
    @Denso481 16 дней назад +3

    Your content is great man but I wish you made some videos that are super short and just to the point, settings and effects and that's it. Those lengthy videos make it impossible to find specific information

  • @Mike-jm5wt
    @Mike-jm5wt 9 дней назад +1

    So do I have to disable adaptive sync in the monitor everytime I want to use this shader? That's a deal breaker

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  9 дней назад

      They're working on CRT simulation with VRR, it will happen

    • @Mike-jm5wt
      @Mike-jm5wt 9 дней назад

      @@plasmatvforgaming9648 I did try it without turning adaptive sync off (in the monitor) and it works, but unfortunately I have to force 120hz in retroarch which gives a slight flicker. Using the shader sub frames at 180hz looks good but causes the audio to go out of sync. Wish I could use my native 165hz

  • @geminijinxies7258
    @geminijinxies7258 19 дней назад +7

    Can't TV manufactures add CRT or scanline simulation to get better motion clarity? I just want something that can match the fluidity of my old plasma TV.
    Especially for 60fps content.

    • @GFClocked
      @GFClocked 19 дней назад +5

      Ofc they can. It's trivial for them. Will they? No. They can't be bothered.

    • @ArmandoDoval
      @ArmandoDoval 19 дней назад +1

      TVs have been shipping with built-in BFI/blur reduction for almost a decade.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +3

      LCD TVs with back light manipulation can be a lot more clear than Plasmas. I tested a Sony kdl-47w802a and it was 4x more clear than Plasma. It was as clear as a CRT at just 60fps

  • @CynicalCreator
    @CynicalCreator 19 дней назад +2

    I'm wondering if the retroarch people could use their rolling scan method with the color control app or something like it to fix lg's high bfi flicker when playing 50/60fps using motion interpolation to 100/120fps, it makes no sense that they didn't just use the same process as 100/120hz without interpolation

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +2

      This tech can be implemented by displays and the chief says he could do it better having more hardware control vs just the software. But for this to work BFI has to be off and this can't change the rolling scan behavior of the TVs. It just creates different versions of each frame to simulate the CRT rolling scan

    • @shanroxalot5354
      @shanroxalot5354 17 дней назад

      This just made me think that software bfi like this could be used with hardware bfi so you could get 120hz bfi to work at 60fps without double imaging.

  • @baalrog666
    @baalrog666 19 дней назад +8

    Can you use this for movies too or is it just for games? 24 fps movies and tv shows on sample and hold displays is rough, man, older lcds were actually better because pixel response was so slow that motion and camera panning was blurry, which feels more natural. Now with fast lcds and oleds we get motion stutter. Man, if the camera is panning and there is an object with vertical lines or edges, especially against a bright background, the image becomes a mess...

    • @bardhi09
      @bardhi09 19 дней назад +3

      You can already emulate a double or triple shutter old style projector like in RetroTink4K via 48hz/96hz or 72hz/144hz
      You can also potentially emulate a 48hz or 72hz Plasma TV with their phosphor decay
      LCD blur can be simulated too and in fact some OLED TVs out there have an option for something like this

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +2

      From a Chief reply:
      "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate.
      A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material!
      So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats.
      RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."

  • @SJCRod
    @SJCRod 4 дня назад +1

    How does this affect the lifespan of the TV? I'm not sure if that makes sense, but wouldn't the turn off and turn on of the pixels reduce their lifespan?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  4 дня назад

      All the opposite, it would actually decrease the chance of image retention

  • @gaav87
    @gaav87 19 дней назад +2

    Wonder how does this work on SONY tvs that already flicker at 720hz like almost every X900+ /X930 series

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      It doesn't work at all with any display that already have back light manipulation tech unless you turnmthat off. This only works with sample and hold

  • @vdfritzz
    @vdfritzz 10 дней назад +1

    my monitor (lg lg 24gn600) has retention regardless of what settings i use on the shader or monitor :/

  • @Paakli
    @Paakli 19 дней назад +9

    CRT comeback

  • @neloviolence
    @neloviolence 15 дней назад +3

    Would this also mean we can get light gun games to work?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  15 дней назад

      This works regardless of the content, but if those required something special, I don't know

    • @boobio1
      @boobio1 11 дней назад

      no

  • @dwerp8
    @dwerp8 11 дней назад +1

    someone mind explaining me how to download and setup all the shebang?

  • @AJ-po6up
    @AJ-po6up 16 дней назад +1

    Not gonna lie, this is cool, as a retro gamer and lover of CRTs and OLEDs and motion clarity this is huge but the whole video I was wondering with that accent where you're from since you sound just like me, I'm Cuban btw lol.

  • @FullHd2-h9s
    @FullHd2-h9s 13 дней назад +1

    I have 2 questions for this :
    1- Are oled tvs of the future coming with this feature will have different picture type or it just improve motion ?
    2 - what the benefit of having 480hz panel if you only can play to certain framerates and even gonna have big drops ?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  13 дней назад +2

      With this, you can get as good as the maximum refresh rate motion at just 60fps or even custom FPS. There's an evolution that will work with VRR

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  13 дней назад +2

      60fps 480Hz CRT simulation =480 like motion for eye tracking (2ms of persistence equal to 2 pixels of motion blur when moving at 1000 pixels per second)

    • @FullHd2-h9s
      @FullHd2-h9s 13 дней назад

      Thanks for the respond Ariel it seems to only improve motion which I don't have big problem with already 🙂

  • @almighal
    @almighal 2 дня назад +1

    how do you get high on life to start with retroarch???

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  2 дня назад +1

      It is a gameplay video, not the game running. The fix to the Gamma is to turn off let the application change the API (I showed that in the video after this)

    • @almighal
      @almighal 2 дня назад

      @plasmatvforgaming9648 😊👍🏻

  • @deus_nsf
    @deus_nsf 19 дней назад +4

    Are you using HDR? This doesn't work well with HDR for the moment. We experimented with including it in Lossless Scaling a few days ago and it worked lol, but any tiny variation in frame time results in heavy flickering due to desynchronization. It would need advanced algorithms to adapt to frame time changes, but it might be very interesting for the future!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      Interesting. On the code I remember reading that this doesn't care what the frame rate is and it is fixed doing the same

  • @goldenheartOh
    @goldenheartOh 8 дней назад +1

    LG tv's actually use this now. My LG 120hz model does this exact effect when some motion clarity setting us turned on. It helps but isn't perfect.
    I verified this by recording my tv in slow motion mode on my phone.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  8 дней назад

      The last LG TVs with rolling scan was the C1/G1

    • @goldenheartOh
      @goldenheartOh 7 дней назад

      @plasmatvforgaming9648 Then there must be some illusion with how my phone records in slow motion because the video has big rolling black bars. I'd be happy to be wrong on this because it's not nearly as effective as perfect BFI.

    • @goldenheartOh
      @goldenheartOh 7 дней назад

      And the rolling black bars are only on the TV screen, not on the whole recording.

  • @JasonJtran
    @JasonJtran 19 дней назад +24

    Bro i hope they can make this somehow run on my desktop instead of reshade. Because i want it compatible for all games.

    • @MrPragnienie1993
      @MrPragnienie1993 19 дней назад +1

      It's not meant to be a replacement for reshade, If anything it's likely to be added to it as one of the shaders.

    • @JasonJtran
      @JasonJtran 19 дней назад +2

      @@MrPragnienie1993 yeah id rather not have it as a shader because the games I'd want it on would also include pvp competitive shooters. Which doesn't always work with reshade

    • @MrPragnienie1993
      @MrPragnienie1993 19 дней назад +1

      @@JasonJtran I'm not sure how it being an app instead of a shader would be benefical to you in this case, it would most likely be flagged by an anti-cheat regarless of what form it has.

    • @JasonJtran
      @JasonJtran 19 дней назад

      @@MrPragnienie1993 if it doesn't hook onto the game then it would be flagged. Like using lossless scaling

    • @lottex3486
      @lottex3486 19 дней назад +1

      Use Shaderglass

  • @damianabregba7476
    @damianabregba7476 18 дней назад +2

    I wonder if it could work on Steam Deck/Linux. Gamescope does support reshade. Maybe due to open nature more system-wide implementation could be possible

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +2

      This even works for mobile. I believe it will be everywhere in no time

    • @colbyboucher6391
      @colbyboucher6391 16 дней назад

      EHH... Technically, but you'd need the OLED version and even then 90hz is slow for this sort of thing.

  • @Fendera1
    @Fendera1 16 дней назад +2

    Since you don't have Twitter or any other platform I could tag you on, I have to write a comment under your video :) New infos are out on the new LG OLED lineup 🔥 Looks like the G5 is going to be insane.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад +1

      I'll cover the CES news. There's a lot of exciting stuff

    • @Fendera1
      @Fendera1 16 дней назад +1

      @plasmatvforgaming9648 Awesome :) I wonder how BFI works on the new lineup.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад

      Same crap. Hopefully the Chief can collaborate with these companies to add the CRT emulation to their TVs instead of the lazy BFI

    • @Fendera1
      @Fendera1 14 дней назад

      @@plasmatvforgaming9648 My guess is that it's more of a niche feature, maybe LG thinks it's not worth the development time, I'm not sure? CRT emulation sounds interesting though.

  • @djc604
    @djc604 15 дней назад +2

    Can you show us a demonstration of a retro game? Like a game console that outputs in 240p-320p?

  • @Jose-ue3bu
    @Jose-ue3bu 14 дней назад +1

    what does this mean for steam deck retroarch?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад +1

      The latest article from Blur Busters mentions that SteamOS will add CRT simulation

  • @UVCMD
    @UVCMD 19 дней назад +3

    Doesn't it trade of brightness for less motion blur? If only half the screen is illuminated at any given time, it means you get only half the brightness, right? The blurbuster article you showed is also stating, that this is ideally used in SDR mode.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      Not exactly that but that's the idea. Half of the screen is not perfectly black. If you look at the 120Hz example you can see it

  • @Masilya111
    @Masilya111 19 дней назад +2

    these intros are always so incredible

  • @hugevibez
    @hugevibez 19 дней назад +2

    Interesting times, though it does mention in the github that an integer division of frames works best even if it's not mandatory, which makes sense. I assume the gamma settings on your TV and in the software match?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      Yes, it is an issue with the settings. Maybe I have to turn off RTX HDR even if I'm on SDR because it might be conflicting

  • @blendernoob64
    @blendernoob64 19 дней назад +4

    I just want an SGI Triniton and Diamondtrons one day for my gaming Pc

  • @rustyshackleford4117
    @rustyshackleford4117 12 дней назад +1

    I like this video but could you please explain what this shader is even actually doing? How is simulating a CRT going to actually make motion any smoother, that doesn’t make any sense.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  12 дней назад

      It reduces the frame visibility time instead or showing the frame for the whole duration of the frame time (it turns of the pixels for a moment). Motion clarity is limited by persistence based on the Blur Busters Law.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  12 дней назад

      Motion clarity is limited by persistence. What that means is that the motion clarity of any display, regardless of technology, cannot be better than its persistence. Persistence is the frame visibility time. For sample and hold displays, the frame visibility time is as big as the frame time. For example 120Hz means 120 frames refreshed each second, and sample and hold displays show each frame until the new one comes so 1/120×1000=8.3ms of persistence.
      1ms of persistence is equal to 1 pixel of motion blur when moving at 1000 pixels per second (Blur Busters Law)
      8ms of persistence is equal to 8 pixels of motion blur when moving at 1000 pixels per second.
      Finally, just understand speed in pixels per second to understand the statement (although speed can be measured in different units such as screen width (time it takes an object to cover screen width)).
      The speed 1000 pixels per second would make an object moving left to right to take 4 seconds to cover screen width on a 4k screen that has 3840 pixels horizontally.
      So at 1000 pixels per second in a 4k display it takes approximately 4 seconds for an object to go from left to right.

  • @Animal_lives_matter
    @Animal_lives_matter 19 дней назад +1

    It's pretty impressive, I tried it in shadertoy at 120hz, but I still prefer to use the 60hz BFI mode on my G4, i believe that uses rolling scan too

  • @cyberedge881
    @cyberedge881 17 дней назад +1

    I'm very excited for this CRT simulation to become available on displays, apps, etc, but I wonder if there will be enough brightness on current OLED displays to use the higher refresh rates (360Hz, 480Hz, 500Hz, etc) and get low persistence AND still have a good looking image. Motion quality is very important to me, but image quality is equally important. That's what makes CRTs so magical. They have incredible motion quality and image quality at the same time.
    My LG CX, on the other hand, has pretty decent motion quality with BFI turned on to the highest setting, but I rarely use it because it causes the image to become dim and dull. WOLED already have inferior color brightness and with BFI colors just look absolutely lifeless.
    If I can get a QD-OLED with glossy screen, 500Hz refresh rate, this new CRT simulation capability and still get around 100 nits of brightness with rich colors I'll be in heaven.

    • @Wobble2007
      @Wobble2007 16 дней назад +1

      When Samsung finnaly make their RGB-OLED displays available, which are triple emiiter OLED (red/green/blue OLED emitters) instead of just single emitter WOLED & QD-OLED, they will be plenty bright enough, RGB-OLED is over two thirds brighter and higher colour luminance, not to mention has a much higher subpixel resolution (the defacto resolution metric), in fact, MVA RGB-OLED should see 4K nits of luminance, and that's pure colour luminance, no filtering or conversion and luminance lost, which should make for incredible HDR performance, and a really good full-screen uniform brightness.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад

      Your CX will be more clear at 60 with OLED Motion Pro high (312 like) than this CRT simulation because CX is 120Hz

    • @diamonds972
      @diamonds972 13 дней назад

      Is cx bfi better than your new qd oled?

  • @N0N0111
    @N0N0111 18 дней назад +2

    This is just coincidence to me. I read in tech news that the Windows 11 24H2 update makes games crash and colors in games are off.
    But that would be a total other issue right?

  • @DownandOutNYC
    @DownandOutNYC 18 дней назад +1

    I've tried this in Retroarch, and for me it's a no go. There is very obvious image retention, like the screen of a old arcade that has been running for years, no matter if the option for screen retention is on or off.
    For example, in Teenage Mutant Ninja Turtles 4 player arcade, just the little demo play through playing once, that last for less then 30 seconds, is enough to have the ghost of the 1-2-3-4 player outline boxes at the top of the screen from then on. It's like its simulating years of CRT burn-in, in just seconds.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +1

      Are you using an OLED or LCD?

    • @DownandOutNYC
      @DownandOutNYC 18 дней назад

      @@plasmatvforgaming9648 120Hz LCD

    • @DownandOutNYC
      @DownandOutNYC 18 дней назад +1

      @@plasmatvforgaming9648 Wierd. I put in a reply but its gone. Its a 120Hz LCD monitor.

    • @RandomUser-tj3mg
      @RandomUser-tj3mg 17 дней назад +1

      ​@@DownandOutNYCimage retention is a known issue on 120hz lcds. You need a higher refresh rate or oled

    • @DownandOutNYC
      @DownandOutNYC 17 дней назад

      @@RandomUser-tj3mg I'm not a programmer, but shouldn't this be something done in the script/program itself? Simulate the good things about CRTs, not the bad.

  • @NintenPizza
    @NintenPizza 17 дней назад +1

    Ok, i need to rewatch this video again in case i missed anything. But again, amazing intro! LOL glad to see you're having fun and not trying to be overly serious like most of these other tech-related RUclipsrs.
    Ok, so correct me if I'm wrong.
    * 60fps games with CRT Simulation turned on will remove 58% of OLED motion blur with 144hz QD-OLED? or is it just 50%?
    * How much lag exactly is piled on top of the 10ms present from OLED/QD-OLED Game mode for 60fps games?
    * How much brightness in SDR would be left by using CRT simulation, on something like an S90D(With GRS & TCL turned off in the SM)and can't you use the same HDR to SDR brightness boost technique like you can with RetroTINk4K to compensate for the big dip in brightness loss?
    * Does it support up to 4K, or is it also limited to a maximum of 1080p like the TINK4K?
    * Will this ever be compatible with Consoles like Switch & PS5/PS5 Pro?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +1

      Yes, we can get as good motion as the maximum refresh rate, and it will work for 144 and 165Hz!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +1

      All resolutions supported, HDR isn't supported for now, but I'm sure it will at some point

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +2

      The Gamma should look right because it is set up as good as possible. Nothing like the lazy BFI implementation we have on the TV

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +1

      My prediction is 150 nits full screen on the S90D with this on

    • @NintenPizza
      @NintenPizza 17 дней назад +1

      @@plasmatvforgaming9648
      Great to hear, and thanks again man! Seems like it's shaping up to surpass Tink4K's 60hz BFI. As it's 4K compatible, reduces 58% motion blur instead of 50% for even 144hz OLED TV's for 60fps titles, and according to you has less visable BFI flicker than internal OLED BFI, and assumingly TINK4K.
      But does this CRT Simulation cause any shadow detail crushing by any chance? And we still need to get input lag numbers(Wouldn't be able to tolerate anything beyond 16ms total, even that's slightly pushing it), and if it will even be compatible with Video game consoles like Switch & PS5/PS5 Pro at some point.
      But ya, 150 nits SDR sounds good, but i hope they update it with the HDR to SDR brightness boost setting/trick for even more SDR brightness, but without any weird compromises. Oh, and i have a weird feeling that CRT Simulator will probably add nearly 7ms of lag to a 144hz QD-OLED if it's going by the 144hz/6.94ms persistence. :P

  • @TroyS-x6x
    @TroyS-x6x 19 дней назад +1

    Maybe some LCD/LED monitors will be able to provide a similar effect to phosphor decay and make flicker and jutter less pronounced this requiring a lower FPS rolling scan?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      Yes, this could be implemented natively on displays to achieve even better results. Check out the video I did about the Sony kdl-47w802a which has CRT motion at 60fps

  • @rozzemak
    @rozzemak 19 дней назад +4

    I liked the video. Hoping for actually working demonstration. Really need this in reshade :D. I would be okay using G5 and base 82fps -> 165 crt simulation. 60base fps is really on the edge regarding input lag. I don't like that in souls like games. But its okay for emulators i guess.

    • @rozzemak
      @rozzemak 19 дней назад +2

      I actually played deus ex:MD + RTGI shader from mr Pascal doing 38 -> 115 fps + gsync, using lossless scaling framegen + specialk. Since i'ts stealth based game, I could handle the 38fps input lag. So there ARE usecases for high end pcs as of today for lower base framerates.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      This could definitely work at custom fps , it is just a matter of time

  • @masonmcderp2485
    @masonmcderp2485 15 дней назад +1

    The way this is such a pain to set up is why i got an arcade CRT monitor a couple of years ago. I am so done messing with all those RetroArch settings and cores.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  15 дней назад

      It has been a pain for me, too. I'll make a video follow-up as soon as I figure it out

  • @derbybOyzZ
    @derbybOyzZ 19 дней назад +2

    what do i do if i have a 165hz display?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      It will work for 144, and 165Hz and will give you the persistence of that maximum refresh rate at just 60fps (at best)

    • @NintenPizza
      @NintenPizza 15 дней назад

      @@plasmatvforgaming9648
      Will 2025 QD-OLED's TV's support 165hz by any chance? If 144hz reduces motion blur by 58%, how much would 165hz reduce it when playing a game at 60fps with CRT Simulation?

  • @TyroneKing1977
    @TyroneKing1977 14 дней назад +1

    Nice Idea but I can't get this to work without losing way too much brightness in comparison to with HDR with CRT shader and g-sync. Anyone want to make a suggestion on crt shader settings and using this on 120hz LG C3.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  13 дней назад

      I'll share more when I test a real game

    • @TyroneKing1977
      @TyroneKing1977 13 дней назад

      @@plasmatvforgaming9648 Thanks i tried it with another shader and it wasn't as dim. I had this shaded bar which slowly goes up the screen though. Turning the LCD setting off stops it moving but it still remains. Deal breaker in itself for me.
      Hopefully early days and they can fix these things.

  • @rodrigobasoaltoc.1743
    @rodrigobasoaltoc.1743 15 дней назад +1

    Ariel did you watch the Nvidia Reflex 2 video? That looks like asynchronous reprojection! The dream is real bro!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  15 дней назад

      It is taking the latency advantage of Asynchronous reprojection but without reprojecting frames

  • @xJay2002
    @xJay2002 16 дней назад +2

    I’m new tot his stuff and a little confused. Can this CRT simulator be used for any game you want? Like can I just add it to any game or does the developer actually have to implement it themselves for it to work?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад +1

      This could be implemented on: Reshade, SpecialK, LosslessScaling, ingame setting put by the developer. Also it could be added to TVs and Monitors as a Firmware update or Natively (hardware controlled to make it even better)

  • @pietroscarpa2384
    @pietroscarpa2384 18 дней назад +4

    Will you go to CES this year?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +4

      No, but planning for 2026

    • @pietroscarpa2384
      @pietroscarpa2384 18 дней назад +6

      @plasmatvforgaming9648 that would be some peak content for your channel. Imagine standing there sucking out the whole oxygen out of CES 2026. 😂

  • @beammeupscottsp7952
    @beammeupscottsp7952 14 дней назад +1

    Yo! I was doing some testing and reverted back to stock settings at the moment on the s90d 682. Did you find yours was clipping at 800 nits when stock, is the eotf raised in game mode? I turned contrast down to 47-48, not sure if this is correct. Can remember is this was how it was before the mod.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад

      Stock is clipping at 900 but I didn't test stock too much

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад

      I keep the contrast at 100. You can just change EOTF tracking on the service menu

  • @RitzyBusiness
    @RitzyBusiness 18 дней назад +4

    It's possible retroarch just doesnt do some shaders properly with the FFMPEG core. Could be as simple as that.
    FFMpeg isnt really being rendered through vulkan and it's doubtful its even using dxgi which would be a direct x standard. Which would explain the shader being broken.
    You can change the color space in core options which might help.
    I would just download the snes9x core (current) and find some snes home brew game or ya know sail the seven seas 😂. Only real way to be sure its not other settings.
    I really need to give this a go though. This was made for my 360hz oled 😂. I just dont really do much emulating on my PC since I've got handhelds for that.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад

      I tried changing the color space and it didn't work. I'll have to go back to sail the forbidden waters again too😂

  • @joos3D
    @joos3D 16 дней назад +1

    Okay this is interesting. Do you think you could do input latency testing to see if it works like the Steam Deck when refreshing the frame at a high multiplier? I.e. rendering game at 30fps but refreshing at something much higher.
    That’s supposed to get you faster input response, curious if this would do the same thing, worsen, or have no effect on it.

  • @jimpayne9488
    @jimpayne9488 18 дней назад +6

    Plasma, can you talk to FOMO about CRT simulation before he goes to CES so he can talk it up to TV vendors at the show?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +3

      I'll try to reach out to everyone I can but I don't have FOMO contact

    • @jimpayne9488
      @jimpayne9488 16 дней назад

      @@plasmatvforgaming9648Thanks for letting FOMO know on last nights stream! Also, check out Blur Busters - new post about Open Source Display Initiative. Includes Plasma simulator planned for later this year and possible SteamOS support!!

  • @xinelo
    @xinelo 15 дней назад +1

    How do you launch regular games from RetroArch? I didn't know this could be done.
    Edit. Just realized that it was a video and not the game in real time :)

  • @RandomUser-tj3mg
    @RandomUser-tj3mg 17 дней назад +1

    Can i use this with 90hz? My laptop only has a 90hz oled.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад

      60 seems to be the minimum but I bet in the future custom targets will be possible. However, I'd be shocked if 45 fps is usable due to flickering

    • @RandomUser-tj3mg
      @RandomUser-tj3mg 17 дней назад

      ​@@plasmatvforgaming9648normal bfi is unusable due to flicker. On my phone I can still see some flicker with 120hz bfi. With this shader I don't see flicker anymore with my phone and it looks amazing.

    • @Wobble2007
      @Wobble2007 16 дней назад

      @@RandomUser-tj3mg You may be able to get 120Hz out of you Laptop with a lower interger resolution, aka overclocking the display, try a custom res app, or try within the GPU driver, set it to 50% the native resolution and 120Hz and test it to see if it works, you may even get 144Hz to work, you can then use Nvidia interger-scaling to map the resolution to your native res, or just use internal scaling in the game options or RetroArch et cetera.

  • @Cloud13.
    @Cloud13. 19 дней назад +2

    Best shader for crt simulation of retro consoles on c1?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +2

      This is not better than the C1 using OLED Motion pro high which improves motion 2.6x. It will flicker less at 60 and that's the only advantage

    • @NintenPizza
      @NintenPizza 18 дней назад

      @@plasmatvforgaming9648 so 58% motion blur reduction with CRT simulation on a 144hz QD-OLED? but what about reinforcing HDR brightness into SDR to compensate for BFI or CRT simulation brightness loss?
      I need this app for Switch & PS5. Don't have a beefy PC gaming rig! :P

    • @NintenPizza
      @NintenPizza 15 дней назад

      @@plasmatvforgaming9648
      Didn't you mention in the past that the C1's MotionPro High seting, when gaming at 60fps, reduces motion blur by about 63% or something? Input lag unfortunately is some where in between 21-26ms...And if your using it with consoles you have to use HDR Module ON in the SM to compensate for the brightness loss, which risks burn-in. 60hz internal OLED BFI Flicker is too bothersome for me whenever whites hit the screen anyways, and even just 20ms is too much latency in most cases for me. :P
      Sigh. I wish CRT Simulation could some how be a downloadable app, or part of a console update that downloads into the system, on Switch & PS5/PS5 Pro already. I mean, with CRT Simulations less visible flicker, higher brightness than internal OLED BFI, it's 58% motion blur reduction for those with 144hz OLED TV's for 60fps games, and with no negative impact on gamma make it sound super promising.
      We still need input lag numbers and it if causes any weird shadow detail crushing. Aside from console support, an update for an HDR to 'SDR' brightness boosting trick would be the icing on the cake.

  • @bigjoegamer
    @bigjoegamer 18 дней назад +1

    Do you get the input lag of 60FPS gameplay with this CRT beam simulation shader? I want use the shader and still get the input lag of 240FPS (and higher FPS) at the same time, which is less than the input lag of 60FPS gameplay.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  17 дней назад +1

      That's a good question. I don't know yet. I think most likely worse than 60 but the display being at the full refresh rate could actually help.

  • @dm.3145
    @dm.3145 18 дней назад +3

    Can't you just decrease the gamma in the settings?

  • @testtube173
    @testtube173 16 дней назад +1

    I am excited to test all of these but the functionality is limited with newer steam games especially ones that require a "launcher" from the games developer. I'll be watching eagerly for updates on how to run this.

  • @diegovera6858
    @diegovera6858 15 дней назад +1

    The future is here. We've come full circle.

  • @abc-ni9lp
    @abc-ni9lp 16 дней назад +2

    most gamers are just not aware what is motion clarity , bc never seen CRTs - to understand what it is you must see it live, it cant be showed on youtube thats the problem.

    • @NintenPizza
      @NintenPizza 15 дней назад

      The newer generation don't know any better. By the mid to late 2000's, they were gaming on lousy motion smearing LCD & LED TV's with their XBOX360, PS3 & Wii's. I've been gaming since the late 80's and have been using multiple CRT's most of my life. OLED motion STILL looks alien to me. I hate it. lol with a 50% motion blur reduction with current BFI it's....good-ish, depending on the genre. Reminiscent of plasma.

  • @Karol-g9d
    @Karol-g9d 19 дней назад +1

    So instead of 1080 i or 1080p . Its 1080 50/50 alternativelly ?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      No, the display is refreshing at its maximum refresh rate and this tech creates multiple versions of the same frame that get refreshed to simulate the rolling scan

  •  17 дней назад +1

    Using a 240 Hz OLED (LG 39GS95QE), and this is not amazing. Motion clarity doesn’t look better to me with crt beam simulation enabled. And yes, I *do* get flickering. V-sync enabled in retroarch, v-sync set to application mode in nvidia control panel. I had high hopes but I honestly don’t see any amazing difference in motion clarity with this.

    • @Wobble2007
      @Wobble2007 16 дней назад +2

      V-Sync enabled

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад

      If motion clarity doesn't look like 240 check the settings, it is probably not working right.

    •  16 дней назад

      @@Wobble2007 I'm not sure what you mean... V-sync needs to be on in the Retroarch settings for any of this to work.

  • @SteveWellsNZ
    @SteveWellsNZ 16 дней назад +1

    Looks very cool - realistically for now, is there much point trying to use this if my monitor "only" goes up to 165Hz, or is it really a case of waiting a few years for >300Hz displays?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад

      Yes, it will work at 165Hz and give you the clarity of 165 at just 60fps

  • @solzzy
    @solzzy 19 дней назад +2

    input lag the same or worse?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      Worse, but they'll improve it soon to reduce it in one frame.

    • @NintenPizza
      @NintenPizza 18 дней назад

      @@plasmatvforgaming9648 Do you know the exact number? We're already getting 10ms of lag at 60fps with OLED Game mode, which is already enough as it is.

  • @SilverBld
    @SilverBld 18 дней назад +1

    Hey man, I have lg c3 do you recommend an s90d over it or just keep the c3 cause I'm a bit worried about the issues I've been hearing about the s90d

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +1

      The S90D is better, just make sure to get a membership or something that allows you to exchange it just in case you get one with the signature Samsung quality control

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад

      Make sure you're on a completely dark room, otherwise I wouldn't recommend QDOLED

    • @SilverBld
      @SilverBld 16 дней назад

      ​@plasmatvforgaming9648 but which tv quality is better the lg oleds or the Samsung oleds ?

  • @electricblue8196
    @electricblue8196 8 дней назад +1

    I tried on my 34inch Samsung 165Hz LCD(using 120Hz mode) but I was unimpressed, didn't notice any difference....probably because of the backlight and LCDs are not well suited for this kind of tech.......man I wish I had OLED. For such a long time I've hated being relegated to substandard LCD tech since the time of CRTs.
    P.S. Backlight strobing looks way better on my LCD, I'm sure it would be different on OLED though.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  7 дней назад

      LCD strobing can be much better that this software solution when it comes to motion clarity, depending on the monitor

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  7 дней назад

      Nvidia Pulsar is the best example having strobing and VRR at the same time and being way more clear than CRTs

  • @NintenPizza
    @NintenPizza 15 дней назад +1

    Nice! I had no idea, both Samsung & LG are releasing 165hz QD-OLED & OLED TV's this year, most likely in April or so I'm guessing. I've got my eye on the 65" Samsung S95F(Hopefully it doesn't have an Anti-Glare filter...) or the LG G5, both of which support 165hz, and more nits under the SDR hood for even brighter CRT simulation.
    If 120hz reduces motion blur by 50%, and 144hz does so by 58%, where does that leave 165hz, in tandem with CRT Simulation when gaming at 60fps? My guess is just under 65%

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  15 дней назад

      Unfortunately, the entire Samsung lineup now has Antiglare. They messed it up!

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  15 дней назад

      With this tech, you'll get the motion clarity as good as the refresh rate, and 60fps will look as good as 165 for eye tracking

    • @NintenPizza
      @NintenPizza 15 дней назад +1

      @@plasmatvforgaming9648
      Somebody told me 165hz might be a 60-62% motion blur reduction. 60 seems too low, 62-63% seems more likely but i haven't done the math.

    • @NintenPizza
      @NintenPizza 15 дней назад +1

      @@plasmatvforgaming9648
      lol. I do not want to go back to WOLED colours with a G5, but the downsides to a anti-glare filter may even be worse. I guess it's a matter of picking your poison unless you settle for a 144hz S90F.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  14 дней назад

      The math is easy 60/165×100-100x(-1)=63.64%😁

  • @jayzn1931
    @jayzn1931 19 дней назад +1

    I was actually looking which video players support BFI and didn’t find anything. If you can play videos in Retroarch with this shader, I can try it out myself! I just hope Retroarch has color management 😅

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      Yes!

    • @jayzn1931
      @jayzn1931 19 дней назад

      @ I am one of the seemingly few who like Motion Interpolation, I have have Smooth Video Project. But Samsungs Built in feature is better.
      I wonder if actually with better motion clarity with this CRT feature I don‘t want the additional frames anymore. I can’t recall seeing stuttery images in cinema.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад +1

      A reply from the Chief:
      "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate.
      A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material!
      So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats.
      RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."

  • @kenkum-f8n
    @kenkum-f8n 19 дней назад +3

    Is this like software based BFI?

    • @GFClocked
      @GFClocked 19 дней назад +2

      Yeah. It's very similar in how it works.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      It's way better than bfi because it flickers less and can be brighter

    • @kenkum-f8n
      @kenkum-f8n 19 дней назад +1

      @ will try it out, thank you

  • @claw320
    @claw320 19 дней назад +2

    You know what, someone can port this shader to ReShade and then it can be used on ANY PC game that Reshade works with ( which is most of them ). And it could be done today!

  • @Johnny31323
    @Johnny31323 7 дней назад +1

    I thought this works for Windows Games also, like Modern titles. But it doesn't. :( That's sad, it only works for iso based titles like ones from Sega and so on.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  6 дней назад +1

      We will have this working for all games soon using SpecialK, LosslessScaling, Reshade, etc

    • @Johnny31323
      @Johnny31323 6 дней назад +1

      @plasmatvforgaming9648 that's actually amazing to hear. Thanks for the info!

  • @PsYcHoRaTurk
    @PsYcHoRaTurk 19 дней назад +3

    Bro, I get this high contrast/ gamma issues in some games. Remove Windows HDR only for that game as it's conflicting with RTX HDR. It fixed it for me, I hope this is useful

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад +1

      That might be the problem! I'll try it and pin this comment if it works. Thanks!

  • @Wobble2007
    @Wobble2007 16 дней назад +1

    I cant wait until there is a simple FPGA box with DP 2.1 & HDMI 2.1 passthrough that converts any sample & hold display to rolling-scan, it would also be amazing to have it at the GPU driver level in Nvidia & AMD drivers, and perhaps Nvidia OLED Pulsar FPGA modules could have it too, imagine hardware level Gsync & rolling-scan with zero flicker 0.1ms MPRT on a 30 inch 16:10 aspect clear black glass RGB-OLED monitor.

  • @Reayashin
    @Reayashin 16 дней назад +1

    MAKE GAMING/eSPORTS HEALTHY AGAIN

  • @jesstech
    @jesstech 18 дней назад +1

    I think your brightness problem is introduced by incompatibility with ffmpeg video playback in RetroArch. You should be trying this with an actual game ROM that shows off 60hz side-scrolling.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад

      Is that something RetroArch could fix? I'll have to get some retrogames to try

  • @silfrido1768
    @silfrido1768 18 дней назад +5

    “ RRRRIGHTTTTTT NOWWWWWW “ 😂😂😂

  • @DuoDynamo
    @DuoDynamo 11 дней назад +1

    I'm sad that I can't use this on my 60hz display. Time to start saving up.

  • @josedeleon1923
    @josedeleon1923 16 дней назад +1

    What about 24 fps video?

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад

      From the Chief:
      "It’s an algorithm that needs to be implemented by software developers into apps. Hopefully some media player author implements this for great playback of 60fps content, maybe ask the VLC or MediaPlayerClassic or other people, about implementing this? Possibly could be done as a DirectShow filter, as long as you remember to make it permanently run the shader every Hz (CRT emulation must successfully modify every refresh cycle), indepedently of the video frame rate.
      A software developer can change an internal native:emulated Hz ratio dynamically to match content framerate, e.g. for 240Hz displays automatically use a ratio of 5 for 48fps material and a ratio of 4 for 60fps material. The native would stay unchanged (unless you switch your real display Hz), but you can dynamically change the emulated Hz to simulate a 72Hz CRT for 24p material!
      So I welcome VLC or MediaPlayerClassic to implement subframe-capable plugins to allow me to do 35mm BFI (ON-OFF-REPEAT-OFF) for double strobing, or for CRT simulation, or other multiple-passes-per-movie-frame feats.
      RetroArch just implemented it already into a developer release, it’s likely the next public release of RetroArch will have it."

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  16 дней назад +1

      He also has an LCD GtG simulation in the works for OLEDs to reduce 24fps stuttering

    • @josedeleon1923
      @josedeleon1923 16 дней назад +1

      @@plasmatvforgaming9648 That's great! I know he's also working in a plasma simulator, it's been a while since i last saw a plasma but i'm really interested in it's benefits.

    • @Wobble2007
      @Wobble2007 16 дней назад +1

      @@josedeleon1923 I'm really excited about the idea of a 2500Hz Neo Focus-Field-Drive simulator, or even a 600Hz Sub-Field-Drive Kuro simulator, would be incredible for watching media content and films, especially animated content, which looks so good on my Pioneer Kuro Plasma, and films are silky smooth in 24FPS pulldown mode, Plasma is to film and video, what CRTs are to vid games.

    • @NintenPizza
      @NintenPizza 15 дней назад +1

      @@plasmatvforgaming9648 oh wow, so 24-30fps suttering(like the choppyness of certain panning shots) will be reduced without any form of SOE being implemented? If we can get less stuttering or just as much as plasma and CRT for movies & TV than that's a huge win. Because as is, OLED seems like it has triple the amount of film judder(or Stutter is it?) compared to my S60 Plasma. :P
      TINK4K can reduces film judder more than plasma & CRT for 24-30fps content with trible strobe BFI at least, so that's still an option that's currently available, with the same 58% motion blur reduction. But somebody on RUclips mentioned that it creates occasional image artifacts....

  • @saricubra2867
    @saricubra2867 13 дней назад +1

    S90C has BFI, but i don't like that it's only 60fps BFI. If it can do 72Hz, then i would get rid of my Samsung 955DF

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  13 дней назад

      It can do 60fps and give you 144 like motion

    • @saricubra2867
      @saricubra2867 10 дней назад

      @@plasmatvforgaming9648I know, but it's not as smooth as 75Hz which is my sweetspot (that's the refresh rate i always use on my 955DF).

  • @enelhorno2024
    @enelhorno2024 18 дней назад +1

    Tried this, it worked. But I get weird artifacts if I add scanlines to games, and still get some image retention with my Asus monitor. I think I will stick to just using Losless Scaling which is a superb program and gives me 120 hz when I have 60 hz content.

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  18 дней назад

      I'll share when I get it working right

    • @dm.3145
      @dm.3145 18 дней назад +1

      Try turning on integer scalling
      And theres a resolution independent scanline shader in shader_slang/scanlines/res ind scanlines

  • @rasa4512
    @rasa4512 6 дней назад +1

    God Retroarch is so archaic, like trying to learn how to use Linux or something. But it does make sense, it's just overly thorough heh

  • @reallokndo6208
    @reallokndo6208 14 дней назад +1

    I have a 15 inch CRT monitor from 1995 and the video/picture quality is way better/more realistic than my 1ms 240hz monitor and it has MPRT as well the only thing that looks good is the sharpness since its like 2k resolution, looking for a bigger CRT monitor but its getting harder to find and more expensive (my 1ms monitor feels cartoonish compared to the crt lol idk why I cant explain it)

  • @bardhi09
    @bardhi09 19 дней назад +4

    Bro just downloada a Sonic 1 or Super Mario World rom
    They have attract screens which are basically videos so you don't even have to play them
    HDR is not supported yet
    As for consoles implementing this it would actually be a bad idea right now
    Mark and Timothy are still working on it and improving it, in many displays it won't work that well, HDR not supported yet etc.
    It might hurt the reputation of this simulator which would be counterproductive

    • @plasmatvforgaming9648
      @plasmatvforgaming9648  19 дней назад

      The biggest problem is that consoles don't output more than 120Hz and I see a lot of Console gamers with low end LCDs not liking it.