Meta Quest Depth API and Occlusion Shaders for Environment Occlusion in Mixed Reality

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  • Опубликовано: 26 дек 2024

Комментарии • 19

  • @LucasRizzotto
    @LucasRizzotto 10 месяцев назад +4

    Fantastic video, thank you!

  • @ivanaguilar2856
    @ivanaguilar2856 11 месяцев назад +2

    Great tutorial on occlusion, lighting and mutual occlusion is something that is unfortunately still lacking in many AR applications these days.
    Do you plan on creating a tutorial on how to use Meta's new inside-out body tracking (IOBT), for instance, to detect if the user is leaning forward (rotated their torso) instead of walking forward? This will be useful to not have the character move forward and just lean forward (i.e., leaning forward to grab something on a desk and not have the character's body move forward and collide with it).

  • @Valentin-Taurenboy
    @Valentin-Taurenboy 3 месяца назад +1

    Excelent video, thanks!!

  • @brandongrill5132
    @brandongrill5132 17 дней назад

    How does the scene get built? Is it all runtime or do you need to manually configure the room each time?

  • @nieverbeek9505
    @nieverbeek9505 2 месяца назад

    I can't seem to find the room model building block?

  • @evsponge1
    @evsponge1 Месяц назад

    Hi there, I can't seem to find the Room Model building block. Should I use the Scene Mesh building block instead?

  • @meriem6208
    @meriem6208 7 месяцев назад

    Thanks for the tuto, do you know how to occlude a world canvas with text mesh pro texts, buttons etc please ?

  • @adoculos1046
    @adoculos1046 5 месяцев назад

    since depth api is not that great with hands atm but works pretty good with environment, can we use both occlusion shader in unity for hand by adding hand tracking block and depth api for rest of it like arms and wrist ? if thats the case would it be too performance haeavy ?

    • @blackwhalestudio
      @blackwhalestudio  5 месяцев назад

      with v67, the depth api is not part of the core SDK and drastically improved performance!

    • @adoculos1046
      @adoculos1046 5 месяцев назад

      @@blackwhalestudio yep, Just saw it! if 80% less GPU and 50% less CPU claim is true, I'm sure we'll see more apps with depthapi integrated. I dont have acces my pc atm eventhough quest is with me so cant try myself.

  • @ruslit0
    @ruslit0 9 месяцев назад

    When creating a build, the material is fully black. Any advices how to fix that?

    • @blackwhalestudio
      @blackwhalestudio  9 месяцев назад

      Which material? The depth API shader? Which render pipeline are you using?

  • @tinkerbrains
    @tinkerbrains 9 месяцев назад

    While building APK, unity 2022 gives gradle build error for meta XR project but not Unity 2021. Anyone faced this?

    • @blackwhalestudio
      @blackwhalestudio  9 месяцев назад

      What exactly is the error message?

    • @tinkerbrains
      @tinkerbrains 8 месяцев назад

      Just copy your .android file from c-user-Android folder to your Android SDK folder

  • @Hemecan.
    @Hemecan. 11 месяцев назад +2

    in Depth tutorial😅