New Unity 6 LOOKS CRAZY Next-Gen REALISTIC Graphics Games | INSANE Tech Demo of 2024 [4K 60 FPS HDR]

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  • Опубликовано: 12 ноя 2024

Комментарии • 32

  • @joerocket10r
    @joerocket10r Месяц назад +2

    hopefully it runs smoother than previous, most ue games always stutter or lag for me.

  • @RedSunsGaming
    @RedSunsGaming Месяц назад +5

    (Showing Unity 6 Graphics): Huh nothing special tbh
    (Showing the AI Cloth deformation): WAIT WHAT

  • @Sygnilol
    @Sygnilol Месяц назад +1

    What a pc do you need for constant 60 fps at this quality ? Rtx 7090 ? xD

    • @夕口-l1q
      @夕口-l1q Месяц назад

      It is RTX 4090, they mention it in unite

  • @DeadRabbitCanDance
    @DeadRabbitCanDance Месяц назад

    RTX 9090 128TB RAM ?

  • @FPSInsights
    @FPSInsights Месяц назад

    Hellblade 2 ja e assim ...

  • @MienpraKhmertomtom
    @MienpraKhmertomtom 17 дней назад

    if same assets same amount of light source same computer spec unreal engine 5.5 compare to unity 6,which one give more frame rate.

  • @linnhmaw
    @linnhmaw Месяц назад

    why do they copy apple style of presentation?

  • @SW-rl3ct
    @SW-rl3ct Месяц назад

    きれいになったと言うだけで、CGはCGだな、そんなに驚きは感じねーわ

  • @stana1980
    @stana1980 Месяц назад +1

    It is cool but why no full face why always hide behind a mask even I have seen similar unreal demo in that also no full
    Face I think to nail the realistic face it is hard

    • @markschoennagel5076
      @markschoennagel5076 Месяц назад +2

      Unity nailed the face with their previous demo, Enemies. The final shot is the best real-time face Ive ever seen. ruclips.net/video/eXYUNrgqWUU/видео.html

    • @qwolf1999
      @qwolf1999 Месяц назад +1

      > Face I think to nail the realistic face it is hard
      You answered your own question. Facial animations are hard as nails to do right, so hiding it behind a mask saves untold amounts of time.

    • @markschoennagel5076
      @markschoennagel5076 Месяц назад

      @@qwolf1999 did you see my reply? Check out Enemies

  • @CyberAngel67
    @CyberAngel67 Месяц назад

    so Unity 6 still not doing Mipps Streaming and still uses the bottleneck of the CPU... SMH

  • @PoppingPopper
    @PoppingPopper Месяц назад +3

    Anyone posting about Unity at this point, is doing it for money.

    • @markschoennagel5076
      @markschoennagel5076 Месяц назад +2

      I've worked at Unity for 11 years leading the advocacy team. That couldnt be farther from the truth. I live out of a suitcase because myself and my team love video games, game creators and people passonate about the video game industry.

  • @road76office
    @road76office Месяц назад +2

    Unity is an engine with no FPS example project compared to LayerStarterGame in Unreal5.
    They don't seem confident in their skills.
    There are not many high-quality example projects that developers can download at any time and refer to for development, just technical presentations at conferences.

  • @lucasmontec
    @lucasmontec Месяц назад +4

    When unity makes these, they don't make a game. Instead they make just a cinematic. Also, they don't play fair. Usually it's a custom build of the engine tailored for this cinematic.

    • @JeremiahJensen-q4h
      @JeremiahJensen-q4h Месяц назад +4

      This is a real time cinematic, its being rendered the same way a game is rendered. Tailoring an engine? what does that mean exactly?

    • @markschoennagel5076
      @markschoennagel5076 Месяц назад

      @@lucasmontec This is stock Unity 6.

    • @lucasmontec
      @lucasmontec Месяц назад

      @@markschoennagel5076 Did they say this? For every other cinematic it was a custom build.

    • @lucasmontec
      @lucasmontec Месяц назад +1

      @@JeremiahJensen-q4h For every other cinematic they released, they used a custom build of the engine. Tailoring means they exposed functionality and tweaked functionality to achieve better rendering quality and performance. This means they gave the artists the full engine so they could tweak rendering internally, adding new methods, changing and tweaking how the pipeline works, so to achieve better visuals, more aligned with what they were aiming for the cinematic. This is industry standard for doing this kind of work, but it's unfair because game devs using unity can't do it. Unity doesn't allow source code access and engine tweaking unless you pay them HEAPS of dollars.

    • @lucasmontec
      @lucasmontec Месяц назад +1

      @@markschoennagel5076 Oh you're right! They do say unmodified unity 6! That's awesome!