Unreal Engine 5.2 Chaos Cloth Simulation Testing 01
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- Опубликовано: 27 авг 2023
- A very quick test using Chaos cloth simulation on a Daz Bridge Genesis 9 figure and clothing, using otherwise native plugins. Rendered in 2K in ~4 min, using Movie Render Queue,
Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.
A few things of note:
1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.
2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.
3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress. Игры
So that the hair does not rattle and the simulation goes smoothly, you can bypass this bug by simply setting MOTION BLUR AMOUNT = 1 then the engine will correctly simulate all simulations with Anti Aliasing enabled.
Thank you! I expect eventually to return to testing Metahuman hair, but for now I've fallen back on card hair.
Hi @UnrealStalker . Do you mean Motion Blur amount in post process volume ? Or as a cvar in the Movie Render Queue?
I've been facing problems with chaos cloth in movie render queue when I increase temporal samples more than 1 . It is way off from the viewport sim.
Only works when temporal samples value is 1.
The cloth looks great! Very realistic.
And you're right: the hair needs work.
I've been scouring the internet looking for anyone who is testing out a workflow for chaos cloth sim. AMAZING work! it would be cool to hear more of what you're working on. Either ways, great work! just subbed
Thank you! I've been without a PC for a couple of weeks but now that I am back I expect to put some more videos together. Whether or not I put a proper tutorial up will depend on time.
really looking forward to seeing what you got cooking up.
@@TirickCFire
looks good.
I am amazed at your result. I would love to learn from you. I will be grateful if you make a tutorial.
- How many times have you played this video?
- Yes.
Looks good. 😊
Thank you!
@@TirickCFire I really like your design flaw. And soft physics so looking nice, it's so realistic. 🙂👍
how do you render it with anti aliasing? it keeps jumping
NICE WORK!! PLEASE PLEASE MAKE A TUTORIAL~
This is great work. Can I ask you a question? How did you get your skirt and legs to collision? Do the skirt and legs have one material?
The skirt skeletal mesh is a completely separate mesh from the figure. They use the same skeleton however, and the skirt is using a physics asset created from the figure.
Absolutely amazing, Can you make a tutorial for this pleaseee!!
Tutorial?
Note : i think this output not come from chaos cloth. but i am very sure from Marvelous/clo 3d , alembic file .
Awesome! This is real time sim? Did you have to set up collision capsules for the character for the abdomen, thighs and legs??
It is not. I rendered with Movie Render Queue in about 4 minutes. I am coming from Daz, where the equivalent would have been around 8-10 hours, so it is (for me) a massive improvement.
Not Bad !!!
Reminds me of Yuna from Final Fantasy X.
Bir oyun yap da oynayalım kanky :) Heroes and generals gibi olsun oyun , mümkünse :) dx 9c veya dx 11 li olsun :)
did u use substrate for semi transparent dress material?
No, if I recall correctly I used Ray Traced Translucency, which carries its own issues. I've honestly been struggling to find a good translucency setting that works consistently without killing performance.
I am losing my mind to find a solution to this, it has never been asked anywhere before, how can I make the cloth simulation work in movie render queue? When I render it shows them stiff piece of actors, no simulation works. I added both wind and cloth to sequencer, works fine on sequencer when simulate is activated, but when I render it does not simulate
You need to turn off Anti Aliasing, something in it conflicts with the cloth. I still use the Spacial and Temporal counts as they help drive the iterations of the physics simulation, but Anti-Aliasing is set Override, and to None.
@@TirickCFire Thanks I will try that too
tutorial please!?
Once get a decent workflow together I will likely put up a short tutorial on how.
@@TirickCFire 👌🏾👏🏾 I'm waiting
@@TirickCFire I am waiting too for the tutorial, above result is awesome 🙌
also waiting @@IamSH1VA
so hilarious in game "Dead by Daylight" after updating to 5.2 engine there's rare bug which causing skirt/dresses with physics to be completely cut-off
I wish you guys would include fps with this type of thing
This was rendered in 4 mins, so: ~400 frames @ 240 seconds, in the range of 1.5-2 frames per second. I am running an older card, but regardless as a system it is not practical for real-time gameplay.
@@TirickCFire keyword rendered. Thanks
the hair doesnt work, but the rest is awesome !
hairs: am i joke to you?
I remind you - there is a dress on the video.
nobody cares