Unreal Engine 5.2 Chaos Cloth Simulation Testing 01

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  • Опубликовано: 27 авг 2023
  • A very quick test using Chaos cloth simulation on a Daz Bridge Genesis 9 figure and clothing, using otherwise native plugins. Rendered in 2K in ~4 min, using Movie Render Queue,
    Native cloth simulation in Unreal vs Daz was the one thing holding me back from jumping completely into Unreal. That hurdle has been passed I think. This needs a bit more testing, but I have a workflow that will work for now.
    A few things of note:
    1. I am very much a novice in Unreal. I have dabbled in and out over the last few years, but there is a mountain to learn. I had a very specific focus in mind with this test. I now need to unravel parts of that to make a functioning system around this.
    2. This is using a metahuman hair asset that is otherwise unaltered. The physics on it are not working as well as I'd like, but that wasn't the focus of this video. As I learn more I hope to improve it.
    3. This is using the native bridge translated material for Victoria 9, but is not using the native material for the clothing. This is using a WIP material I built to test/learn translucent cloth. It isn't quite right yet, but I am happy with the progress.
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Комментарии • 46

  • @UnrealStalker
    @UnrealStalker 8 месяцев назад +31

    So that the hair does not rattle and the simulation goes smoothly, you can bypass this bug by simply setting MOTION BLUR AMOUNT = 1 then the engine will correctly simulate all simulations with Anti Aliasing enabled.

    • @TirickCFire
      @TirickCFire  6 месяцев назад +1

      Thank you! I expect eventually to return to testing Metahuman hair, but for now I've fallen back on card hair.

    • @bassninja8592
      @bassninja8592 4 месяца назад

      Hi @UnrealStalker . Do you mean Motion Blur amount in post process volume ? Or as a cvar in the Movie Render Queue?
      I've been facing problems with chaos cloth in movie render queue when I increase temporal samples more than 1 . It is way off from the viewport sim.
      Only works when temporal samples value is 1.

  • @d_Howard
    @d_Howard 8 месяцев назад +3

    The cloth looks great! Very realistic.
    And you're right: the hair needs work.

  • @alih611
    @alih611 10 месяцев назад +12

    I've been scouring the internet looking for anyone who is testing out a workflow for chaos cloth sim. AMAZING work! it would be cool to hear more of what you're working on. Either ways, great work! just subbed

    • @TirickCFire
      @TirickCFire  10 месяцев назад +3

      Thank you! I've been without a PC for a couple of weeks but now that I am back I expect to put some more videos together. Whether or not I put a proper tutorial up will depend on time.

    • @alih611
      @alih611 10 месяцев назад

      really looking forward to seeing what you got cooking up.
      @@TirickCFire

  • @nintendians
    @nintendians 9 дней назад

    looks good.

  • @MdMahmudulHaque-fj1zm
    @MdMahmudulHaque-fj1zm 9 месяцев назад +2

    I am amazed at your result. I would love to learn from you. I will be grateful if you make a tutorial.

  • @zdspider6778
    @zdspider6778 13 дней назад

    - How many times have you played this video?
    - Yes.

  • @harrywyependragon4242
    @harrywyependragon4242 6 месяцев назад +1

    Looks good. 😊

    • @TirickCFire
      @TirickCFire  6 месяцев назад +1

      Thank you!

    • @harrywyependragon4242
      @harrywyependragon4242 6 месяцев назад

      @@TirickCFire I really like your design flaw. And soft physics so looking nice, it's so realistic. 🙂👍

  • @zuzana7366
    @zuzana7366 3 месяца назад

    how do you render it with anti aliasing? it keeps jumping

  • @HyperGalaxyEntertainment
    @HyperGalaxyEntertainment 9 месяцев назад +1

    NICE WORK!! PLEASE PLEASE MAKE A TUTORIAL~

  • @user-er3mo8xw5c
    @user-er3mo8xw5c 10 месяцев назад +2

    This is great work. Can I ask you a question? How did you get your skirt and legs to collision? Do the skirt and legs have one material?

    • @TirickCFire
      @TirickCFire  10 месяцев назад +1

      The skirt skeletal mesh is a completely separate mesh from the figure. They use the same skeleton however, and the skirt is using a physics asset created from the figure.

  • @uclinhvo622
    @uclinhvo622 25 дней назад

    Absolutely amazing, Can you make a tutorial for this pleaseee!!

  • @KyanZero
    @KyanZero 4 месяца назад

    Tutorial?

  • @user-mn8vi8eh2s
    @user-mn8vi8eh2s 8 месяцев назад

    Note : i think this output not come from chaos cloth. but i am very sure from Marvelous/clo 3d , alembic file .

  • @acrionx
    @acrionx 8 месяцев назад +1

    Awesome! This is real time sim? Did you have to set up collision capsules for the character for the abdomen, thighs and legs??

    • @TirickCFire
      @TirickCFire  7 месяцев назад +1

      It is not. I rendered with Movie Render Queue in about 4 minutes. I am coming from Daz, where the equivalent would have been around 8-10 hours, so it is (for me) a massive improvement.

  • @DarkesSR9000
    @DarkesSR9000 4 месяца назад

    Not Bad !!!

  • @naughtygirl6505
    @naughtygirl6505 5 месяцев назад

    Reminds me of Yuna from Final Fantasy X.

  • @SuperThunder
    @SuperThunder 12 дней назад +1

    Bir oyun yap da oynayalım kanky :) Heroes and generals gibi olsun oyun , mümkünse :) dx 9c veya dx 11 li olsun :)

  • @impossiblemonks1030
    @impossiblemonks1030 2 месяца назад

    did u use substrate for semi transparent dress material?

    • @TirickCFire
      @TirickCFire  2 месяца назад +1

      No, if I recall correctly I used Ray Traced Translucency, which carries its own issues. I've honestly been struggling to find a good translucency setting that works consistently without killing performance.

  • @LoreathanCGI
    @LoreathanCGI 2 месяца назад

    I am losing my mind to find a solution to this, it has never been asked anywhere before, how can I make the cloth simulation work in movie render queue? When I render it shows them stiff piece of actors, no simulation works. I added both wind and cloth to sequencer, works fine on sequencer when simulate is activated, but when I render it does not simulate

    • @TirickCFire
      @TirickCFire  2 месяца назад +1

      You need to turn off Anti Aliasing, something in it conflicts with the cloth. I still use the Spacial and Temporal counts as they help drive the iterations of the physics simulation, but Anti-Aliasing is set Override, and to None.

    • @LoreathanCGI
      @LoreathanCGI 2 месяца назад

      @@TirickCFire Thanks I will try that too

  • @byondent
    @byondent 10 месяцев назад +4

    tutorial please!?

    • @TirickCFire
      @TirickCFire  10 месяцев назад +6

      Once get a decent workflow together I will likely put up a short tutorial on how.

    • @byondent
      @byondent 10 месяцев назад +1

      @@TirickCFire 👌🏾👏🏾 I'm waiting

    • @IamSH1VA
      @IamSH1VA 10 месяцев назад +3

      @@TirickCFire I am waiting too for the tutorial, above result is awesome 🙌

    • @davidhudson267
      @davidhudson267 8 месяцев назад

      also waiting @@IamSH1VA

  • @YourDevil54
    @YourDevil54 Месяц назад

    so hilarious in game "Dead by Daylight" after updating to 5.2 engine there's rare bug which causing skirt/dresses with physics to be completely cut-off

  • @buster5661
    @buster5661 8 месяцев назад

    I wish you guys would include fps with this type of thing

    • @TirickCFire
      @TirickCFire  7 месяцев назад

      This was rendered in 4 mins, so: ~400 frames @ 240 seconds, in the range of 1.5-2 frames per second. I am running an older card, but regardless as a system it is not practical for real-time gameplay.

    • @buster5661
      @buster5661 7 месяцев назад

      @@TirickCFire keyword rendered. Thanks

  • @hanswurst3811
    @hanswurst3811 4 месяца назад

    the hair doesnt work, but the rest is awesome !

  • @razzraziel
    @razzraziel 4 месяца назад

    hairs: am i joke to you?

  • @hardway777
    @hardway777 9 месяцев назад

    I remind you - there is a dress on the video.

  • @buriedbones-nh9xr
    @buriedbones-nh9xr Месяц назад

    nobody cares