Might be a little late for The First Chapter, but a video on how to improve starter decks would be nice. Maybe mixing a matching each deck with some cards to replace to make the starter color sets even better.
I went 3-3 in my first ever card game tournament today with an Emerald/Amethyst budget deck with only 1 Kuzco in it! 2 defeats against Ruby/Amethyst. I wonder ''what if'' I had 3 more Kuzco.
It’s a conundrum since that’s just such a pain in the ass matchup anyways once they have enough ink down. Assuming it was late game, they probably would’ve just blown be prepared to get rid of him, so more than likely a loss still would’ve been had.
I can help with that right quick! Aggro: Aggressive. Aggro decks usually want to attack as much and as quickly as possible. Of course, in Lorcana they are instead Questing as much as possible. Ramp: Most games have some sort of resource that you have to expend to play cards. Ramp decks want to have more of that resource than their opponent. In Magic: the Gathering Green decks can play creatures that tap for mana, and cast spells that allow them to search for and play and extra land on their turn. In One Piece, Purple Kaido can play a Stage that allows him to draw an extra Don!! each turn. And in Lorcana, Sapphire has cards like Gramma Tala, One Jump Ahead, Fishbone Quill, and Belle - Strange But Special to ink extra cards each turn. Mill: Mill means to discard cards. So, mill decks are trying to make your opponent "deck out" or run out of cards in their deck. Self-mill decks, on the other hand, seek do just that: mill themselves. Usually this is because they have a deck that can get things out of the discard. Lorcana doesn't have very much of that at the moment, so the self-mill strategy is probably going to be confined to Amber/Steel tossing away a character with A Whole New World secure in the knowledge they can get it back if needed. Those are the ones you specifically called out, but I'll try and think of some other common terms that might be confusing: Control: Fairly self-explanatory, but control decks seek to keep their opponent in check long enough to execute their own win condition. The quintessential example of this right now in Lorcana is Ruby/Amethyst - and also Steel as a color identity. In other TCG's (Magic being one major example), control decks are often combo decks (which I will explain below), but combo isn't *really* a strategy I've seen yet. Combo: Combo decks typically have a certain set of cards that, if they all make it onto the table at the same time, win them the game (or at least put it out of reach of their opponent). Midrange: Midrange decks are basically a middle ground between Aggro and Control. They seek to outvalue their opponents by forcing them into inefficient trades. For instance, forcing a Steel player to use Grab Your Swords on a single character because they can't afford to let you get the Lore, or losing two characters swinging into a big body. I think that covers a lot of the major ones, though I'm sure there are plenty I missed.
Thanks man , to take your time to write this down. Because what I learn from Lorcana.. it's something having good deck but you need to learn how to play through your deck strenght. It's reallly start at phase 1 with starting hand. @@Bkwrm88
Hey Steadfast, I’d love to see you do a full Hades Amerthyst / Amber deck video. It’s such a great concept, would love to hear your thoughts and insights
Great content. I like the meta analysis and playthroughs, but this is a welcome change. I make decks for others in our league, so building from a budget is perfect. How about this: If you had to make three decks from your collection with no color overlap, what would you do? Which color works best with Amethyst card draw? Are the two evasive colors best together? Are the starter colors the best pairing instead? Cheers!
@@ssteadfastActually, Donald Duck (a 5-cost btw) has been getting more used in the archetype since he actually gets to quest vs. control decks unlike an Aurora who gets tapped by Elsa, Maleficent Dragon and Dragon Fire. Since the deck doesn't play wide to begin with, Aurora's Ward is starting to be replaced, although it's all preference right now.
Also honestly I’d just drop some other cards else for the final kuzco if you’re already spending money to get 3 of them anyways for these emerald builds, or just accept going over budget. No real point in stopping at 3.
I’ve never been able to get purple/green to work myself, in theory it should be one of the better emerald variants since you have draw, but whenever I try to play it on like pixelborn I just never hit any of the stupid draw options for whatever reason, which is kinda frustrating. Will have to try it in paper sometime, could just be a bad rng thing on the sim.
You can buy any starter deck for under $8 on TCGPlayer! I’ve been able to get a few packs a week since August from different events. Many LGS are restocking this month too! Hope you can find some product!
I think this is great for new plays but I really enjoy seeing meta decks as I'm mainly playing this on Pixelborn as it's expensive to play with the paper cards.
Might be a little late for The First Chapter, but a video on how to improve starter decks would be nice. Maybe mixing a matching each deck with some cards to replace to make the starter color sets even better.
Yeah perhaps that’s a good idea for the Rise of the Floodborn Starter Decks
I went 3-3 in my first ever card game tournament today with an Emerald/Amethyst budget deck with only 1 Kuzco in it! 2 defeats against Ruby/Amethyst. I wonder ''what if'' I had 3 more Kuzco.
Nice!
It’s a conundrum since that’s just such a pain in the ass matchup anyways once they have enough ink down. Assuming it was late game, they probably would’ve just blown be prepared to get rid of him, so more than likely a loss still would’ve been had.
@@swrodgon I managed to make them spend more then 1 Be Prepared per game without playing Kuzco so I hope it would have made a difference.
I think some of us are new to tcg world, would be nice having video explain the vocabulary.. What it means..aggro.. Ramp .. Mill .. etc...
There are some. You don’t have to wait for this channel to upload one.
I can help with that right quick!
Aggro: Aggressive. Aggro decks usually want to attack as much and as quickly as possible. Of course, in Lorcana they are instead Questing as much as possible.
Ramp: Most games have some sort of resource that you have to expend to play cards. Ramp decks want to have more of that resource than their opponent. In Magic: the Gathering Green decks can play creatures that tap for mana, and cast spells that allow them to search for and play and extra land on their turn. In One Piece, Purple Kaido can play a Stage that allows him to draw an extra Don!! each turn. And in Lorcana, Sapphire has cards like Gramma Tala, One Jump Ahead, Fishbone Quill, and Belle - Strange But Special to ink extra cards each turn.
Mill: Mill means to discard cards. So, mill decks are trying to make your opponent "deck out" or run out of cards in their deck. Self-mill decks, on the other hand, seek do just that: mill themselves. Usually this is because they have a deck that can get things out of the discard. Lorcana doesn't have very much of that at the moment, so the self-mill strategy is probably going to be confined to Amber/Steel tossing away a character with A Whole New World secure in the knowledge they can get it back if needed.
Those are the ones you specifically called out, but I'll try and think of some other common terms that might be confusing:
Control: Fairly self-explanatory, but control decks seek to keep their opponent in check long enough to execute their own win condition. The quintessential example of this right now in Lorcana is Ruby/Amethyst - and also Steel as a color identity. In other TCG's (Magic being one major example), control decks are often combo decks (which I will explain below), but combo isn't *really* a strategy I've seen yet.
Combo: Combo decks typically have a certain set of cards that, if they all make it onto the table at the same time, win them the game (or at least put it out of reach of their opponent).
Midrange: Midrange decks are basically a middle ground between Aggro and Control. They seek to outvalue their opponents by forcing them into inefficient trades. For instance, forcing a Steel player to use Grab Your Swords on a single character because they can't afford to let you get the Lore, or losing two characters swinging into a big body.
I think that covers a lot of the major ones, though I'm sure there are plenty I missed.
I'll think about a more welcoming beginner's guide or if that's wanted. Thanks for the feedback.
Thanks man , to take your time to write this down. Because what I learn from Lorcana.. it's something having good deck but you need to learn how to play through your deck strenght. It's reallly start at phase 1 with starting hand. @@Bkwrm88
Could also Google like I do
Great content as always, your my go to guy for any info / tactics lorcana. Keep them coming!
Really appreciate it
Briliant content. Thank you
You’re welcome!
Hey Steadfast, I’d love to see you do a full Hades Amerthyst / Amber deck video. It’s such a great concept, would love to hear your thoughts and insights
I'll definitely cover that in Set 2 next month, I think the deck will be better with new cards!
@@ssteadfast look forward to it, keep up the good work your content is great and presentation is first rate 👍🏻👍🏻
Absolute 🔥 content
Thanks!
Great content. I like the meta analysis and playthroughs, but this is a welcome change. I make decks for others in our league, so building from a budget is perfect. How about this: If you had to make three decks from your collection with no color overlap, what would you do? Which color works best with Amethyst card draw? Are the two evasive colors best together? Are the starter colors the best pairing instead? Cheers!
Sapphire/Steel, Amethyst/Emerald, Amber/Ruby
Thanks for another great vid!
You're welcome! :D
BUDGET DECKS!
BUDGET DECKS!
Yes!
Also, maybe an explainer on terms like "aggro" "control" etc@@ssteadfast
Does the saphire/ emerald still good ? Or can he be update by new card on budget?
Just a question, why not include Donal Duck on the “Ward Aggro” deck!? 🤔
It has the follow requirements… 🙃
I’d rather have Tink, Hans, and Aurora in the 4-cost slot(s).
@@ssteadfastActually, Donald Duck (a 5-cost btw) has been getting more used in the archetype since he actually gets to quest vs. control decks unlike an Aurora who gets tapped by Elsa, Maleficent Dragon and Dragon Fire. Since the deck doesn't play wide to begin with, Aurora's Ward is starting to be replaced, although it's all preference right now.
Also honestly I’d just drop some other cards else for the final kuzco if you’re already spending money to get 3 of them anyways for these emerald builds, or just accept going over budget. No real point in stopping at 3.
How long does it normally take you to edit these great videos?
A few days- longer if it involves testing decks. Wish I could upload daily but I lean towards quality over quantity. Thanks for watching!
I’ve never been able to get purple/green to work myself, in theory it should be one of the better emerald variants since you have draw, but whenever I try to play it on like pixelborn I just never hit any of the stupid draw options for whatever reason, which is kinda frustrating. Will have to try it in paper sometime, could just be a bad rng thing on the sim.
Please support Lorcana? That’s not the issue. Please make Lorcana available
You can buy any starter deck for under $8 on TCGPlayer! I’ve been able to get a few packs a week since August from different events. Many LGS are restocking this month too! Hope you can find some product!
Dang must have found this late.. the links to the decks is broaken
W decks
W
@@ssteadfast W reply
I think this is great for new plays but I really enjoy seeing meta decks as I'm mainly playing this on Pixelborn as it's expensive to play with the paper cards.
In this family we do not support purple green players
RIP