To improve the gas mask they should make one of this changes. 1.-Make the gas mask carry over to next games until you break it or die. 2.- double durability from the regular gold mask.
Arguably a nerf to the gas mask. The whole point is its not a gas mask its a filter for a gas mask. Also bringing it between matches would invalidate the point of it being a schematic... Its honestly the only thing besides dead wire thats somewhat useful
@@aaroningram2953somewhat useful… meh; I can hit an ammo depo before my dura mask runs out(mostly going for ammo/lethal/tactical refill if at all) It should be 2x stronger than durable gas mask and only refill outside of the storm(still would have to refill during red worm etc)
about the back pack, i say a large backpack is already enough, you're meant to be careful and thoughtful of what you pick up and keep in your backpack, you're not meant to just pick up every single thing you scatter to find, if the item is very valueable or good, you store it, etc etc, but about the stash i would say maybe making it so you get more stash space every specific amount of containment level, about the shields, id say it isnt a very good idea, youre kinda meant to be careful with your surroundings etc etc, but maybe new sets of armor would be nice, for example fall resistent boots, or melee zombie damage resistence, which doesnt completely ignore the damage (because that would be broken af) but make it deal possibly half damage of the regular damage, but in general, id want more QoL changes
Mule kick backpack (large backpack with a 3rd weapon slot/ weapon storage) You could either stow away your primary or secondary or carry a third like DMZ This would allow you to run faster if needed or be more dangerous when needed for 1 Game it wouldn’t hurt 😞
That’s cause it’s different dev team they only care to keep the mode going even if with little effort just until the next cod so treyarch can take the spotlight with their zombies
Treyarch was in charge of the zombies mode, but all developers had to focus on the new Black Ops game. Now I think High Moon Studios is now in charge of the mode, plus I think Treyarch fully fletched all the cutscenes of the zombie mode before they all had to focus on the new Black Ops.
They sure as hell put a bunch of thought into making getting the stuff a nightmare 😄 Guessing this time we need to feed our neighbors pet armadillo cornflakes while singing the star spangled banner on one foot, during a lunar eclipse...(Before, the Mangler takes 3 steps sideways, but not after you get him to text his mom happy mother's day) Easy peasy🤷🏻♂️
@@ELDIABLO_715 more months, probably 1 drip-feed update per month and they're throwing this mode in the bin. 🤣🤣 smh it was kinda fun but its super disappointing how they scrapped new enemies and NO NEW MAPS..
The Gold Mask not regenerating in Storm or Gas is the stupidest thing ever. Literally useless for the only thing it would be useful in: Red Worm fight.
Also the friendly dog carries on to the dark aether at tier 3 level regardless of what level it was or if it died. The friendly merc does not carry on into the dark aether. I hope they change this & maybe allow having both at the same time.. Edit: just confirmed the friendly merc does pass on to the dark aether only if he’s alive before entering..
I'll keep saying it. SPX is the best gun in the game. Pop a megabomb mouth in 1 shot, 1-shot t3 mimics and manglers. It's awkward that people who did the mw2 zombies camo grind didn't notice it at all.
@@KadarOfficial-lg2zr MORS sight, larger mag, short barrel for ads, tactical stock, and the faster bolt. Honestly just the sight and the bolt are important, the rest of it is just for speed. It's the same damage as the XRK but the fire rate is way faster 👌🏻 so it essentially does 4x more damage than the ray gun, if not more
The beat use of the Beret I have found, if you put it on and do Aether extractor missions, you can run right in and disable it while they mercenaries just wander around trying to figure out what is happening. Did 8 in a row without firing a shot. Lol
Hear me out now on this idea. Improve the Bloodburner keys: -When you use said key it still says in your backpack and you can interact with it to call it to wherever you are. -Whoever has the key in their back only them or their squad can use said Bloodburner.
Hopefully the soldier is just bugged or glitched. Cause im pretty sure using the vr-11 on a teir two or three zombie gives a better and more reliable companion l even if they dont last long
I had no idea the merc revives you I thought about it but didn't want to risk it. Now we don't have to spawn a hellhound solo for the Triangle Easter Eggs because the hellhounds usually kill the zombies before they enter the soul circles. Thanks.
The merc needs his AI fixed. He also should parachute to teamates at any part of the map to revive. But if not, i can tolerate it. Fair enough. NEEDS a damage buff to handle tier 3 zombies better, and also, he should MELEE just like any other enemy Merc in the game. Their melee hurts you a lot, so should he have the ability to do so. The disguise should only be lost for said camp and stronghold. Not permanently. That makes it a conplete waste. Seriously stupid how they did not think of this before relase. The dog completely outperforms it in every way. (Except enemies in the air. Which he should be an alternative to the dog, but be just as good if not slightly better since they have a gun for any ranged combat. ) He should also get the ability to use GRNADES AND FLASHES. SERIOUSLY WHAT WERE THEY THINKING!??
Funny how they made the enemy mercs absolutely shred you if you have normal armor, but when they give us a Merc it's absolutely stupid and missed point blank shots 🤣🤣
Detonator + shatter blast works very well together with bullet weapons. I have been running the combo with smgs and ARs without explosive anything and it does work. The shatter blast just had to proc
When doing the Worm Boss woth a squad + Randoms or an Aether with a full squad, mixing up Hellhounds and Mercs is quite useful. Sometimes both the Hellhound and Mercs just individually have a brainfart and let zombies surround them and not attack or seemingly do no damage at times making you having to save them. Although having both a ranged and CQC option mixed in is helpful.
Wish we could make blades and gold plates like we do the dog with meat. Like manglers drop special armor and you need x amount then trade them in the buy station or find a special spot like the dog house to forge gold plates. I’d rather do that each game instead of waiting for cool downs.
Incoming nerf.... Deadwire detonator's is to over powered for elite zombies. This was unintentional. It has been fixed to provide the correct amount of damage
@LegoUnlocked dont forget you can stow your gas mask, which would also revive it when not in use; for those times when you finish a worm fight and can still make it to the Dark Aether portal.
So let me get this straight. You have the crossbow that triggers Deadshot detonators if you equip the explosive ammo. But with the KV Broadside, when you equip the explosive ammo, it doesn’t do anything. Where’s the logic?
The mask should regen when its in use that would make it worth using and worth a slot but other than just having it available there is literally no reason to use it
Gas mask- yeah it refills but once it’s gone u have to buy a new one so it’s useless Beret- doesn’t revive you and once u shoot a merc your disguise disappears the rest of the game so it’s useless Detonator- I don’t even use explosive weapons
The taq evolver with 5.56 incendiary has quickly become my favorite gun. But any gun with the 5.56 incendiary (including the double barrel Holger) are really good against special zombies.
There's videos from guys who do the statistics... NONE of the ammo mods used during build have any effect on killing zombies, prior to reloaded. The only way there would be any benefit would be if it has changed with the update.
@@nopenothappening2923 that's what I heard is that the ammo didn't change anything except on like the iso hemlock. So I tried other guns with incendiary and I think they bugged it bc every gun I've tried with incendiary can kill the mega abomination in like under a min. Without upgrades. The taq evolver is just my go to cause it has 0 recoil and 400 rounds pap'ed.
Tested the deadwire myself the first day. No activation on anything except cross bow. Even tried the mors and shotguns, nothing even with blow up bullets. It didnt activate with grenades. So apparently they changed it some, which will make newest dark aether easier. But its still not really worth a load out spot 95% of the time
They really needed to give more function to the sarg beret. Like being able to spawn a merc on cooldown or spawn a squad or spawn a heavy merc or something because it is so useless compared to a dog bone. So if you can only have either a dog or merc ai ally, then there is really not much justifiable use case for the schematic. At present, I dont even know why I would waste stash space or even a backpack slot on it
They put out content just to put out content at this point, doesn’t matter if it’s trash or not. I ask people in game who wants to do new aether and people leave the team cause they want to do the old one lmao
The golden gas mask filter would be much better if it was unbreakable for the match and carry over to the Dark Aether. None of these new schematics are really worth the effort of getting, in my opinion.
Dan need a massive buff asap. I used deadwire detonator by accident on regular weapons in the dark aether while having the explosives headshot glowing thing and it was stupid op
Merc buddy is so silly. I don't know who coded it, but they need a word with themselves! The AI you fight are mad accurate and shred armour, this one wouldn't pass the first weekend of boot camp. The new schematics are hard enough to get in the new Dark Aether, at least have something that works! Perhaps the beret disguise could regen when out of sight of a merc for 5 mins or something as well. The gas mask as you said is a rubbish gimmick. If it was an unlimited filter then sure then it at least has a purpose - the worm, and if you are nest fighting without ammo dump detouring. Everyone wanting their "best run" loads with golden armour/aether blade/mags of holding.
Regardless its still durable. So yes it should help more than a regular durable gas mask and obviously everyone knows to refresh your gas mask on the DOUBLE ammo caches for the mission lol
@legounlocked But if you have a dog or merc and it dies, then use the opposite companion, then go into the dark aether, you'll get both active at the same time.
Anybody wanna place a wager on new schematics being the advanced ammo mods like how this one is? Like "brain rot bursters" or something? How the advanced effects in cold war were? Because your is just the effect dead wire used to have
Sorry but if you put shatter blast in any gun, and activate the death wire detonator its works not always like an rpg but its works i tried a lot of times and when you do crticals anda blast it works sure
Any suggestions for a few of the best guns to use against bosses and/or Dark Aether, for a solo player? I've put a ton of time into MWZ and I can run in T3 by myself pretty easily. But I stay away from T3 bounty contracts and only been to the Dark Aether a couple times, the first time the game removed my legendary tool and pack 3 crystal when I spawned in xD. Idk what to use and I still got quite a few essential schematics to get.
If youre clearing out infested strongholds maybe but those stronghold rewards aren't worth it now that we know you can get legendary 🔧and pack 3 crystals fairly easy in tier 3 now. Imo golden gas mask really is useless
When this was mentioned at beginning of season 3 I prayed that deadwire detonator would be able to be used on throwing knives to make a pseudo aether blade
Id trade the numb foot perk for all 3 new schematics. Although i kinda like deadwire detonator, i dont use the crossbow or rgl unless it's for a camo grind. And those are already OP so......yeah. i dont think its necessary. Id rather be able to outrun a super sprinter or hellhound in T3. Even if it only let you sprint that fast for 5 seconds at a time
Dan gave it his best.
It wasn't enough :(
Sorry about that
Gday lego how are you
I'm sorry I let you down. I tried my best
My fault
Who's the real Dan?
My friendly merc watched me bleed out and die, had no self and he just stared at me till I plead for help
Same
Same bro
Same. Thing was literally worthless
Dog bone is way better if you are solo
To improve the gas mask they should make one of this changes. 1.-Make the gas mask carry over to next games until you break it or die. 2.- double durability from the regular gold mask.
Arguably a nerf to the gas mask. The whole point is its not a gas mask its a filter for a gas mask. Also bringing it between matches would invalidate the point of it being a schematic... Its honestly the only thing besides dead wire thats somewhat useful
@@aaroningram2953somewhat useful… meh;
I can hit an ammo depo before my dura mask runs out(mostly going for ammo/lethal/tactical refill if at all)
It should be 2x stronger than durable gas mask and only refill outside of the storm(still would have to refill during red worm etc)
@@tinybot777imo it should be 2x more durable than the durable gas mask and only refill when outside of the storm
Infinite gas mask for ONE game wouldn’t hurt
@@user-br9nd1zq4o but it already is...
Devs should done a golden backpack or increase stash to 30 or 40, or third layer of shields
exactly, we need more quality of life updates instead of items that work worse than what we already have
about the back pack, i say a large backpack is already enough, you're meant to be careful and thoughtful of what you pick up and keep in your backpack, you're not meant to just pick up every single thing you scatter to find, if the item is very valueable or good, you store it, etc etc, but about the stash i would say maybe making it so you get more stash space every specific amount of containment level, about the shields, id say it isnt a very good idea, youre kinda meant to be careful with your surroundings etc etc, but maybe new sets of armor would be nice, for example fall resistent boots, or melee zombie damage resistence, which doesnt completely ignore the damage (because that would be broken af) but make it deal possibly half damage of the regular damage, but in general, id want more QoL changes
Mule kick backpack (large backpack with a 3rd weapon slot/ weapon storage)
You could either stow away your primary or secondary or carry a third like DMZ
This would allow you to run faster if needed or be more dangerous when needed for 1 Game it wouldn’t hurt 😞
Golden backpack would be sick and definitely give us more field upgrades.
I just want to be able to carry 2 guns and a mele weapon again like back in the day 😔
These devs didn't put any thought into this at all.
That’s cause it’s different dev team they only care to keep the mode going even if with little effort just until the next cod so treyarch can take the spotlight with their zombies
Treyarch was in charge of the zombies mode, but all developers had to focus on the new Black Ops game. Now I think High Moon Studios is now in charge of the mode, plus I think Treyarch fully fletched all the cutscenes of the zombie mode before they all had to focus on the new Black Ops.
They sure as hell put a bunch of thought into making getting the stuff a nightmare 😄
Guessing this time we need to feed our neighbors pet armadillo cornflakes while singing the star spangled banner on one foot, during a lunar eclipse...(Before, the Mangler takes 3 steps sideways, but not after you get him to text his mom happy mother's day)
Easy peasy🤷🏻♂️
@@ELDIABLO_715 more months, probably 1 drip-feed update per month and they're throwing this mode in the bin. 🤣🤣 smh it was kinda fun but its super disappointing how they scrapped new enemies and NO NEW MAPS..
@@DMurcielagothey’re already down to once every other month for zombies updates
The Gold Mask not regenerating in Storm or Gas is the stupidest thing ever. Literally useless for the only thing it would be useful in: Red Worm fight.
Not even that as you never leave the gas and you have the muni boxes to fix it
I had to go buy gas masks because it doesnt refill
I was literally going to comment this
it also doubles the amount of health for your gas mask...
@@expressonlessproot but that's barely something going into the dark ether and risking dying is worth
Also the friendly dog carries on to the dark aether at tier 3 level regardless of what level it was or if it died. The friendly merc does not carry on into the dark aether. I hope they change this & maybe allow having both at the same time..
Edit: just confirmed the friendly merc does pass on to the dark aether only if he’s alive before entering..
Yeah but you can have the merc in dark aether if you activate it inside
@@Pakotugudugudugudugudugudugu yeah but I’d rather have my dog realive in the dark aether & I’d have an extra slot to carry something else..
Wait you can't have the dog and Dan at the same time? Thats fucking stupid if that's the case these new schematics fucking suck
What? My seargent always comes to aether
coco or dan will come back in the dark aether
Regarding the golden gas mask… I loaded into a game with no gas mask and consumed the golden mask and it gave me a durable.
thats cap, it cant give you durable gas masks, everytime ive used it only got a broken regular that charged within a few secs into a full regular
IF it actually did that it would have some value but it doesn't make your mask durable
I'll keep saying it. SPX is the best gun in the game. Pop a megabomb mouth in 1 shot, 1-shot t3 mimics and manglers. It's awkward that people who did the mw2 zombies camo grind didn't notice it at all.
probably because they grind camos in lower tiers
What’s the build
@@KadarOfficial-lg2zr MORS sight, larger mag, short barrel for ads, tactical stock, and the faster bolt. Honestly just the sight and the bolt are important, the rest of it is just for speed. It's the same damage as the XRK but the fire rate is way faster 👌🏻 so it essentially does 4x more damage than the ray gun, if not more
I love the spx so much omg. My favorite rifle
3:12 Lego trolling Dan is hilarious 😂
the perks from the new aether are far more useable than the beret or gas mask. the faster running & exploding headshots ?!?!? yes, sign me up.
Them as schematics would be way more useful than the ones we got.
Watch them add those as schematics next season
The beat use of the Beret I have found, if you put it on and do Aether extractor missions, you can run right in and disable it while they mercenaries just wander around trying to figure out what is happening. Did 8 in a row without firing a shot. Lol
Hear me out now on this idea.
Improve the Bloodburner keys:
-When you use said key it still says in your backpack and you can interact with it to call it to wherever you are.
-Whoever has the key in their back only them or their squad can use said Bloodburner.
Hopefully the soldier is just bugged or glitched. Cause im pretty sure using the vr-11 on a teir two or three zombie gives a better and more reliable companion l even if they dont last long
Dan is like the best friend noob that doesn't know how to join you .
😂
I had no idea the merc revives you I thought about it but didn't want to risk it. Now we don't have to spawn a hellhound solo for the Triangle Easter Eggs because the hellhounds usually kill the zombies before they enter the soul circles. Thanks.
The merc needs his AI fixed. He also should parachute to teamates at any part of the map to revive. But if not, i can tolerate it. Fair enough.
NEEDS a damage buff to handle tier 3 zombies better, and also, he should MELEE just like any other enemy Merc in the game. Their melee hurts you a lot, so should he have the ability to do so.
The disguise should only be lost for said camp and stronghold. Not permanently. That makes it a conplete waste. Seriously stupid how they did not think of this before relase. The dog completely outperforms it in every way. (Except enemies in the air. Which he should be an alternative to the dog, but be just as good if not slightly better since they have a gun for any ranged combat. )
He should also get the ability to use GRNADES AND FLASHES.
SERIOUSLY WHAT WERE THEY THINKING!??
Funny how they made the enemy mercs absolutely shred you if you have normal armor, but when they give us a Merc it's absolutely stupid and missed point blank shots 🤣🤣
@@DMurcielagothey gave us a stormtrooper not a merc 😭
Detonator + shatter blast works very well together with bullet weapons. I have been running the combo with smgs and ARs without explosive anything and it does work. The shatter blast just had to proc
Detonator + shatter + elemental pop
@@KadarOfficial-lg2zr I never think about Ellendale pop since it is always in my stomach towards the start.
Jeff is waaayyy better than Dan.
Facts😂😂😂😂
Bob is the best
3:08 that middle finger was fire :D
The dead wired detonators are very, very effective with molotovs they activate instantly. Fire damage and Electric damage.
3:08 Dan's giving us the one finger salute.
The zombo dog dies waaaay to fast now..
thars what healing aura is for to fix up your dog.
When doing the Worm Boss woth a squad + Randoms or an Aether with a full squad, mixing up Hellhounds and Mercs is quite useful. Sometimes both the Hellhound and Mercs just individually have a brainfart and let zombies surround them and not attack or seemingly do no damage at times making you having to save them.
Although having both a ranged and CQC option mixed in is helpful.
Wish we could make blades and gold plates like we do the dog with meat. Like manglers drop special armor and you need x amount then trade them in the buy station or find a special spot like the dog house to forge gold plates. I’d rather do that each game instead of waiting for cool downs.
Incoming nerf.... Deadwire detonator's is to over powered for elite zombies. This was unintentional. It has been fixed to provide the correct amount of damage
The merc should've been more aggressive, a smarter AI. Golden gasmask should've been unlimited
The gas mask can be very good on the red warm
You didn't notice how the merc didn't lose health after reviving like the dog does. It's a major bonus to use the merc.
Did seem like the gas mask filter slowed down how fast the mask broke. So not just for recovery, but for extending time in the gas
@LegoUnlocked dont forget you can stow your gas mask, which would also revive it when not in use; for those times when you finish a worm fight and can still make it to the Dark Aether portal.
So let me get this straight. You have the crossbow that triggers Deadshot detonators if you equip the explosive ammo. But with the KV Broadside, when you equip the explosive ammo, it doesn’t do anything. Where’s the logic?
😭😭😭😭 I used to love explosive KV broadside 😖
They don’t want shotguns to be good is what I’m assuming. Pretty sure that thing even works with the PaP Mors explosions
@@HPonOne I see you didn’t watch the vid. The MORS is tested and shown not to work with Deadwire Dets
I like the perks you get with the contracts than the scmatic
didn't test the beret at a warlord fortress?
That would of been a good test, this guy sucks lol
The mask should regen when its in use that would make it worth using and worth a slot but other than just having it available there is literally no reason to use it
Gas mask- yeah it refills but once it’s gone u have to buy a new one so it’s useless
Beret- doesn’t revive you and once u shoot a merc your disguise disappears the rest of the game so it’s useless
Detonator- I don’t even use explosive weapons
The beret is like having a really long lived decoy grenade more than a dog.
Gold mask also slows gas tick speed. Making any mask last longer in gas. So in a way good for worm since pressure is lower to refill constantly
After 3 Elder runs, no Deadwire Detonators. I'm stressing passively.
*got all 3 in one run* I feel your pain only with the Blood Burner Keys
This is why i payed some dude on ebay $10 for it 😭😭
@@DMurcielagowhy?
will get you bannned when they catch up with you. @@DMurcielago
@DMurcielago I bought sum schemes to but I only play maybe 2 days out the week due to my work schedule..I don't have all day to grind it out frfr..
The taq evolver with 5.56 incendiary has quickly become my favorite gun. But any gun with the 5.56 incendiary (including the double barrel Holger) are really good against special zombies.
There's videos from guys who do the statistics... NONE of the ammo mods used during build have any effect on killing zombies, prior to reloaded. The only way there would be any benefit would be if it has changed with the update.
@@nopenothappening2923 that's what I heard is that the ammo didn't change anything except on like the iso hemlock. So I tried other guns with incendiary and I think they bugged it bc every gun I've tried with incendiary can kill the mega abomination in like under a min. Without upgrades. The taq evolver is just my go to cause it has 0 recoil and 400 rounds pap'ed.
@brutace9219 I can dig. I only responded because i had searched it out, and there were a bunch of videos on it.
@@nopenothappening2923 fair. I kind of want people to know, but don't want it to get big enough to be fixed.
Dude, I swear you are the best Contant creator ever at call of duty. You are funny you are hilarious and with a great amazing sense of humor
Dan is my random filll 😭
Tested the deadwire myself the first day. No activation on anything except cross bow. Even tried the mors and shotguns, nothing even with blow up bullets. It didnt activate with grenades. So apparently they changed it some, which will make newest dark aether easier. But its still not really worth a load out spot 95% of the time
works on rgl or any launcher well
What about using the Dead wire detonators with the Stormender launcher?
Dan shooting in the sky 😂😂 he was checking if his gun was packed or nah
They really needed to give more function to the sarg beret. Like being able to spawn a merc on cooldown or spawn a squad or spawn a heavy merc or something because it is so useless compared to a dog bone. So if you can only have either a dog or merc ai ally, then there is really not much justifiable use case for the schematic. At present, I dont even know why I would waste stash space or even a backpack slot on it
Hey lego can u maybe make a tutorial how u go from the main zombie to the story mission bc idk how to set up the xp farm in the story mission
My question for the Dead Wire Detonators are if they work with explosive rounds on weapons. If so, that might change some loadouts 🤔.
Only two things I need now is the mag of holding and the gas mask unlocked I have a giraffe and a book of stickers
What are they for sorry forgot to put that
omg the Sergeant's beret guy is so funny lol .
Scavenger (call of the dead) would be dope to get back.
They put out content just to put out content at this point, doesn’t matter if it’s trash or not. I ask people in game who wants to do new aether and people leave the team cause they want to do the old one lmao
Improve dead wire detnators and dead wire by making it actually chain through more zombies
I was working and lurking...and busted out laughing about Dan.
Every time I get Jeff I can’t stop saying “ my name a Jeff”
Gas mask good for work fight for players who haven’t done it cause you get more dps time and less having to refill tbh
The golden gas mask filter would be much better if it was unbreakable for the match and carry over to the Dark Aether. None of these new schematics are really worth the effort of getting, in my opinion.
I see them bringing out all the other types ammo mod detonators
Dan need a massive buff asap. I used deadwire detonator by accident on regular weapons in the dark aether while having the explosives headshot glowing thing and it was stupid op
The gas mask is only good for the very last boss on the new dark eather ,the one from the eggs ...the storm gets small it keeps regening
Merc buddy is so silly. I don't know who coded it, but they need a word with themselves! The AI you fight are mad accurate and shred armour, this one wouldn't pass the first weekend of boot camp. The new schematics are hard enough to get in the new Dark Aether, at least have something that works! Perhaps the beret disguise could regen when out of sight of a merc for 5 mins or something as well. The gas mask as you said is a rubbish gimmick. If it was an unlimited filter then sure then it at least has a purpose - the worm, and if you are nest fighting without ammo dump detouring. Everyone wanting their "best run" loads with golden armour/aether blade/mags of holding.
Personally i think a grenade pouch that gives you more or unlimited grenades would of been nicer than the mask
The gas mask is good for the storm caller u can just slide in and out when ur low and go back in and continue doing damage to the storm caller
you got my sub! ❤
Dan has Hasselhoff aim
Regardless its still durable. So yes it should help more than a regular durable gas mask and obviously everyone knows to refresh your gas mask on the DOUBLE ammo caches for the mission lol
@legounlocked But if you have a dog or merc and it dies, then use the opposite companion, then go into the dark aether, you'll get both active at the same time.
So Mercs are literal gods when they're your enemies, but they're Recruit level bots otherwise
the requirement for DD to work is that it is a blast weapon that will self damage
I thought I wanted those schemes so bad the beret and gas mask now I'll get them when I get them
Dan was confused on where the zombie was and had to process where to hit the zombie first
Wzm still doesn't have Mors sniper dispite the fact I unlocked it.
The Mors lvl 3 PAP is also pretty good for zombies and for bosses a lil bit wealer but good
It's lieutenant Dan....
Anybody wanna place a wager on new schematics being the advanced ammo mods like how this one is? Like "brain rot bursters" or something? How the advanced effects in cold war were? Because your is just the effect dead wire used to have
When I saw season 3 update, I Couldn’t wait until Season 4
Let’s hope they do better
Use molotovs with with dead wire. Game changer.
I found the detonators are good with gas grenades....
I believe if you don't have a gas mask on when you equip the filtered gas mask it will equip a green gas mask to you.
Does it affect the flame thrower?
The gasmask is only good for the bossfight in the new elder
craig is so chill man
Deadwire Detonator pairs really well with moltovs.
You should be in 3rd person when the merc disguise breaks to see how it looks when it breaks
Sorry but if you put shatter blast in any gun, and activate the death wire detonator its works not always like an rpg but its works i tried a lot of times and when you do crticals anda blast it works sure
20:21 bro became eminem😂
Any suggestions for a few of the best guns to use against bosses and/or Dark Aether, for a solo player? I've put a ton of time into MWZ and I can run in T3 by myself pretty easily. But I stay away from T3 bounty contracts and only been to the Dark Aether a couple times, the first time the game removed my legendary tool and pack 3 crystal when I spawned in xD. Idk what to use and I still got quite a few essential schematics to get.
Now im curious if you do 2 contracts and cancel the third one can you still do the boss in the dark aether or not (i hate escort)
What for the MWII launchers does that work with the Dead wire detonator or is it useful for the crossbow explosive tips and RGL only?
all explosives
If youre clearing out infested strongholds maybe but those stronghold rewards aren't worth it now that we know you can get legendary 🔧and pack 3 crystals fairly easy in tier 3 now. Imo golden gas mask really is useless
Today was a good day I got Legendary, Golden Gas Mask, and Sergeant's Beret schematics in one run.
When this was mentioned at beginning of season 3 I prayed that deadwire detonator would be able to be used on throwing knives to make a pseudo aether blade
Id trade the numb foot perk for all 3 new schematics. Although i kinda like deadwire detonator, i dont use the crossbow or rgl unless it's for a camo grind. And those are already OP so......yeah. i dont think its necessary. Id rather be able to outrun a super sprinter or hellhound in T3. Even if it only let you sprint that fast for 5 seconds at a time
They should have done something called the ammo mod converter so you can put any ammo mod on none bullet weapons
Wait I think you can already do that
Shatter blast does trigger the dead wire.
What is the scope on his gun?
you unlocked it by leveling up the val27
Gas mask works in the worm fight just take it off for a few seconds sucks to do but it works not in use refill
The Merc watches your back if you look at zombies he won't kill the ones you can see
What LMG are you using in this video?
have you test dead wire detonators on MORS with explosive slug/bullet?