Blender 2.7 Tutorial #26 : Snapping & Removing Doubles
HTML-код
- Опубликовано: 11 окт 2024
- Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
• Blender 2.7 Tutorial S...
In this Tutorial #26 I cover:
-How to use snapping to snap to the grid on your screen
-How to snap to points on other objects
-How to use snapping in edit mode to help line up sub-elements and fill holes in your mesh
-Two ways how to quickly/automatically detect and remove duplicate vertices ("doubles"), where two vertices are in the same location.
Thanks for watching, and don't forget to Like & Subscribe!
Please DONATE via PayPal to help support my channel: goo.gl/ThkwyG
Like me on FACEBOOK: / borncg
Follow me on TWITTER!: / borncg
Over 2 years using Blender and still learning what a great program this is. Great tips. Thanks
You're tutorials are just amazing, I started just 4 days ago with your tutorials and I am already able to create all sort of stuff while before I couldn't do anything with Blender or 3D in general! Keep up the good work! ^^
Fantastic series so far! Wish I would have had one so thorough 7-8 years or so ago. :D
One thing I use snapping for frequently that I didn't hear mentioned was for snapping to "nearest face". I find that handy for snapping an object, such as a book or a lamp, onto a flat surface like a table or a floor. While maneuvering on that flat surface with the snapping on can be tricky, I find it extremely helpful for getting to the right place on the Z-axis, and then, after turning off the snapping, you can move the object to a more precise location by grabbing and excluding the Z-axis.
Don't remember having seen that tip on the button to remove the doubles when snapping before,so I did pick up something new that I'll definitely have to try out. Keep up the great work!
this video helped me a lot specially for automatically merge vertices while snapping to closet.
OMG thank you so much this will be very helpful for me in the future!
Wow, I always snapped to verticies but I always had to go back and remove doubles.
I never noticed that buutton before. I'll be using it from now on. Subscribed!
Good job! Great tutorial! One thing I learned from Aidy Burrows in a recent tutorial he published, if you get your mesh 'off the grid' and snapping-to-grid is offset, you can get it back on grid with SHFT+S > Selection to grid... Then holding CTRL will snap to the current grid increments instead of the offset.
OMG! I never knew this and I've been using Blender for years. Sometimes you never notice things that are right in front of you. Thank you. That's what I was looking for in this video. But the video was cool.
Excellent video on snapping....very clear and concise.
You sure make good tutorials. I've been so confused over how snapping works, and now watching this all the little synapses in my brain lined up and snapped into place too. lol
One thing tho, I think you should add some little note in the beginning reminding us to turn off adaware things. I try to remember but sometimes I have to start over cause I forgot to turn it off. I'm sure I'm not the only one that wants to at least watch a commercial to give back something for all the work you put in (and the headaches it saves us).
that was alot of help, going to blender from 3ds maxx, lots of things i know it can do i just didn't know how, but I can scratch that off the list now
The bridge tool and knife tool seem to be a fast alternative when dealing with hole which doesn't seem to generate double.The only difficulity is probably understanding how the bridge tool will behave so it better to close hole with are on the same axis as to generate none flat face and intersecting face.Sometime you gotta play with what you know to your advantage but it doesn't hurt to understand multiple way to solve similar problem.
this was really helpful. wish I'd watched this before attempting your video #60..
Good info.
Fyi, plural=vertices , singular=vertex
+Doctero I was going to say the same thing but you beat me to it. Grammar grannies to the rescue.
They don't teach Latin any more. Sigh!
If you can't hack vertex and vertices, it's OK to say "vertex" and "vertexes"
But, again, many thanks for a super clear explanation of snapping. It fixed my major problem with a rover on Mars to illustrate a robotic programming concept.
You really helped with some headaches, thank you!
you should do a tutorial on curves and applying them to shapes to make cords and vines.
ProgrammingEveryDay Cool, I'll add it to the list!
BornCG I can say in Italian we say "vertice" for "vertex" XD
Your tutorial has helped me a lot. Thank you so much!!
This video has been the answer to my prayers ahh
I needed this sooo so much, thanks a lot!!!!
thank you very much!!! It really helped me! keep the good work!
thank you for this great explanation!
Thanks! Great tutorial again.
Great video; love your videos. Thanks.
Very helpful thank you very much
Shift + Tab will remove snapping, you're welcome :)
P.S. it's the magnet button on the same bar as object mode/edit mode/etc.. changing tool
Very helpful thank you!
thanks for the tutorial! very very simple and useful :D
awesome!
Thank You Sir
Thanks!
A good effort indeed boss..nice tutorial..chief..am very new to blender. i have duplicated an object and need to apply two different materials for both objects. am fed up of getting the same material if apply for one..can you help. i have gone to the edit mode and pressed 'P' and separated by selection and all. i could not make it. pls advise on your leisure time
Thank you a lot !
I ran into a problem where after using remove doubles my two overlapping loops merged into single point. Despite going crazy about setting up the merge distance to lowest factor. After 3 hours I came to solution! Remove doubles does not take the scale into account so all the points where actually bellow the merge distance and that was why it was merging into one point instead of removing the overlapping points. Once I applied the scale the overlapping loops merged into one loop without an issue.
Thanks, your video was a great help. But how do you do that on a UVSphere? When I have holes they don't merge together.
Brilliant, you habe a good teaching style. Except intro music is loud and irratating. But info was brillaint.
Haha thanks, and you're not the first person to say that! .. though my intro music does have *some* fans! ;-)
Pretty cool tutorial tho
Hello sir... I have searched everywhere about snapping at the middle of edge in blender. but i couldn't find that.. can u pleas teach me to how to place or snap an object at center of another object's edge.. i can snap on vertex and edge and face and volume but not at the center of the edge..
Here come that boi
thanks so much! nice video, just subscribed to you :D
Púlsar Thanks! =)
I'm trying to remove doubles on a certain part of a model, but every time I try, Blender stops responding.
thanks!! :P
do you have students IRL or just in youtube ?And where if you have
I am a computer teacher and camp leader in western Canada ;)
+BornCG
thank you
I am from syria
How do you remove, double meshes? I try remove doubles, and it didn't work. :(
My timeline is snapping when I move around the postion thing. The Animation also snaps how do I fix?
how to snap to midpoint in blender with one click like in Max for example ?
or no 1/5 or few mm but i need to be precisely couse after i have a problems
i have a problem whit this snap tool just cant snap to the grid always is 1/5 of the
height of the object down of the grid and i cant fixed and is very irritant can y help
Can anyone understand what he's saying after the intro?
Something totally the opposite of reality and logic is occurring. Whereas I have the snapping set to face, closest, align to rotation of object, and snap individual elements, the ABSOLUTE OPPOSITE of the closest aspect of the smaller object is snapping to the larger one. Blender is rotating the object 180 degrees to have the farthest possible aspect of the snapping object from the snapping target snap to the surface. The same procedure has worked perfectly on other similar models. I made sure to set the rotation and scale of all objects, along with setting their origin to geometry, after experimenting with setting the origin point of the snapping object to the closest point to the snapping target which, of course, didn't work.
Help, the mesh tab and the remove doubles tab are missing in the latest version of blender
Which version are you referring.?
BornCG Oh, never mind I guess I never saw it.. lol
Do you have any idea how to solve misaligment of faces you want to extrude?
When i extrode a face is seems to going normally along the green axis but is offset from the other faces/edges from it:
img12.deviantart.net/3206/i/2017/087/8/4/blender_extrude_error_alighment_by_anuojat-db3tq2j.png
Yes. Make a loop-cut (ctrl-r) around the rest of the mesh that lines up with the bottom of that extrusion in your image. Next, MERGE (under the W [Specials] Menu) together the vertices at the bottom of that extrusion with the nearby vertices you created with the loop-cut. Basically, you need vertices to connect the vertices at the bottom of your extrusion to.
Thank you for the information. I didnt understand everything of what that meant but ill try to see what those tools do...
On further note, if you dont midn answering more, currectly modelling in blender seems pretty slow compared to say sketchup. Is there a LINE TOOL or anything equavelant coming in the future or is there soemthign already which YOU use to speed things up and customize look without having to constantly fibble around with "make edge/face" "Dublicate" Tools? [And yes i did look up your tutorial series fully, but maybe i missed something?]
For referance:
sketchupinayear.files.wordpress.com/2008/03/line1.gif?w=655
3dprint.com/wp-content/uploads/2014/11/SketchUp-2015-Arc-Tools.gif
discourse-cdn.global.ssl.fastly.net/sketchup/uploads/default/original/2X/2/234525b26a25899a9ae5dafdb2ba5bb851115121.gif
Thank you for your time in advance. Whether you know to answer or not.
It's just a matter of what you're used to. Sketchup is obviously more for designing buildings, so tools can exist like the line tool that snap to angles when drawing in open space. In blender you can extrude vertices (or edges), then move them along a specific axis by pressing that axis letter (: x, y, or z). You can fill a face between two edges by selecting them and pressing F, and you can draw edges on the surface of an object (like the line tool) with the knife tool.
Vertex! No such word as vertice!
+Pawel X 😜
I'm a 3ds Max user learning Blender and couldnt see how he was doing the snapping in this video ruclips.net/video/wWn9gYwnONk/видео.html your video helped but I think he was snapping to the 3d curser? thanks
There are two big ways you can use the 3D cursor in examples like this: 1) change the pivot point of your selection temporarily to the 3D cursor (he does this at the beginning of using Blender) [I didn't watch more than 15 seconds], and 2) use Shift-S to bring up the snap menu. This is super handy for moving the 3D sursor to exactly where you want so you can rotate or add other objects from that point. From the snap menu you can also move selected objects to the exact location of the 3D cursor. Hope that helps!
Thank you :-)
"automatically merge vertices moved to the same location" next to the camera icon does the same as removing doubles automatically.