Awesome, you're covering the vehicles that us Mechies disregard/take apart as if they're made out of legos? Hope to see more, especially the starfighters~
For all their reputation for incompetence, Lyrans probably use Packrats the hardest with dedicated recon lances: two Packrats, two aerospace fighters, and a light Mech in charge. Carry some combat engineer teams aboard the Packrats and I could see these formations getting into fun shenanigans.
Love these vids, hope you're still at it my dude. Think you could do an Aerotech lore on the Stuka sometime in the near future if you haven't done one on it already that is.
I have a MechWarrior Solaris VI table top. Heavy Lance pack. Comes with 6 heavy mechs. Map. Pilot cards, dice, special equipment cards etc. It also comes with a instruction manual on how to play. Although Mechwarrior TT is different than Battletech TT. The Mechs have a base that has stats on it and it turns clockwise. They also have heat stat slots that turn as well. Example. For each action made by your mech it gains one heat. You turn the slot to the right. For each one damage you turn the base clockwise. This shows how effective your mech is due to all the stats showing. Im sure you know what I'm talking about. I am having a difficult time understanding parts of this game. Sad thing is no one wants to play Mechwarrior TT So Mechwarrior Age of Destruction TT is the same as the Mechwarrior Solaris VI TT that I have. It's the same rules. Same game Peices. I am trying to learn all the rules
Oh that's the heroclix system from TOPPS I believe. Yeah they tried to make Battletech stuff from that years back. Some of the models were decent. The only downside was the fact they only did dark ages stuff. TT is D6 based or at least the original stuff was D6 based, not sure if the more modern releases use more die. The solaris system you have is different from TT.
Critical Rocket it is TOPPS. And your supposed to use three Die 6 two regular and one of a different color. It's still fun but can't be used with regular Battletech mechs
Yeah armour and aerotech units can down 'mechs if the pilot makes any stupid mistakes or they get focused. Hell even infantry can take down a 'mech though the casualties are always high.
Mickey Rat a cartoon character form the XXth century :D LOLOLOL
I love how centuries treated the mouse :D
Mickey Rat sounds a cartoon based on an Irish gangster rat.
Awesome, you're covering the vehicles that us Mechies disregard/take apart as if they're made out of legos? Hope to see more, especially the starfighters~
Yeah aerotech is on the list as well.
Jesus, that's quite eighties.
Please do a LoreWarrior video for the Pegasus Hover tank. The Pegasus, in my opinion, is one of the BEST pound-for-pound vehicles in the entire game.
All vehicles will eventually get the lorewarrior treatment alongside aerotech and battlemechs and mercenaries.
I use that vehicle a lot on table top games.
That seems like a really awkward place to put a missile launcher.
For all their reputation for incompetence, Lyrans probably use Packrats the hardest with dedicated recon lances: two Packrats, two aerospace fighters, and a light Mech in charge. Carry some combat engineer teams aboard the Packrats and I could see these formations getting into fun shenanigans.
Especially later on when items like C3 become more common.
Love these vids, hope you're still at it my dude. Think you could do an Aerotech lore on the Stuka sometime in the near future if you haven't done one on it already that is.
One a week if I can :)
Solaris city gets another part this week.
Time for some vroom vroom instead of some stomp stomp boom boom.
I have a MechWarrior Solaris VI table top. Heavy Lance pack. Comes with 6 heavy mechs. Map. Pilot cards, dice, special equipment cards etc. It also comes with a instruction manual on how to play.
Although Mechwarrior TT is different than Battletech TT.
The Mechs have a base that has stats on it and it turns clockwise. They also have heat stat slots that turn as well. Example. For each action made by your mech it gains one heat. You turn the slot to the right. For each one damage you turn the base clockwise. This shows how effective your mech is due to all the stats showing.
Im sure you know what I'm talking about. I am having a difficult time understanding parts of this game.
Sad thing is no one wants to play Mechwarrior TT
So Mechwarrior Age of Destruction TT is the same as the Mechwarrior Solaris VI TT that I have. It's the same rules. Same game Peices. I am trying to learn all the rules
Oh that's the heroclix system from TOPPS I believe. Yeah they tried to make Battletech stuff from that years back. Some of the models were decent. The only downside was the fact they only did dark ages stuff.
TT is D6 based or at least the original stuff was D6 based, not sure if the more modern releases use more die. The solaris system you have is different from TT.
Critical Rocket it is TOPPS. And your supposed to use three Die 6 two regular and one of a different color. It's still fun but can't be used with regular Battletech mechs
I don't know as much about the TOPPS system since that was after FASA was done as a publisher. Sorry :(
Has there ever been any non-mech vehicles that can kill a Mech?
all the heavy tanks like Myrmidons can potentially kill a mech, still pretty hard but it can be done.
Yeah armour and aerotech units can down 'mechs if the pilot makes any stupid mistakes or they get focused. Hell even infantry can take down a 'mech though the casualties are always high.
Demolisher tank with dual ac20's
Or groups of Hover Corvettes with LRM 20's
If the mech pilot sucks at gunnery, Savannah Masters can focus and kill quite well.
LOOOOOOOOOOOOORE!
LOOOOOOOOOOOOOOOOOORE!
XD !!!!!!!!!!!!
Micky rat...
Do more of these please. Mwo is pretty lame anyway