them not announcing it at all and randomly loading into an ice abyss match was such an awesome experience, as much as i want lots of transparency from ironmace stuff like this is such a cool surprise
Every time there are talks about balance, buff balls etc, but the true thing they have to introduce at some point is combat mechanics. The reason why ranged is so popular is when u get into melee its 95% stats with some posibility for a lucky dodge but its generally when the enemy messes up. Prayge they expand on longsword etc
Devs literally said they want players to break the game with current ver. of multiclassing. Idk if is it very hard to understand that the current version is just a placeholder for data gathering purposes.
@@FatetalityXI this excuse is tired and worn out. at this point we are just indulging the devs curiosities. it's a literal waste of time. every time they "collect data" the game doesn't turn out better for it. they don't even bother to release this "data" anymore like they used to.
gotta love bard nerfs instead of actually addressing the buff ball problem as a whole. 2 less spells to use so i think the second spell memory is worth dropping for a multiclassing skill smite and divine prot are sounding nice
I think the Victory Strike buff is a step in the right direction. 15% is quite nice but doesn't really solve the problem of why even take chip damage in the first place? You can easily outheal with items and in damage spikes SW is much better. I think it should be something like 10% max HP heal on killing a target with VS, 5% max HP on hitting a target with VS in general. The extra damage is nice but the HP gain being 15% just makes you want to save it in a fight, and if you kill a player earlier than expected and don't pop it then it was useless that fight ya know?
@Toothydeere While that may be true (I don't know enough of the games history), it doesn't change the fact that some of the Fighter skills are bad design, especially compared to Sprint and SW. Ironmace recognizing this and buffing/changing these unused skills is a good thing for the game and hopefully means whichever class YOU want buffed will be next:)
@@selectyourvector9656 true, SW and Sprint has been mandatory on Fighter for way too long, the only perk I've seen used other than those is Adrenaline Surge (?), every other perk is just used in meme builds lmao
Some parts look so cool, like the ice doors but I gotta say I absolutely hate the 3D platformer vibe that the ice caves have. They should feel like a smaller part of an open world game, not a game level from the 90s.
@@GrahamtheTitan Well I think an open world feel fits more with the Dungeons and dragons adventurer style. if it's like a platformer, it just feels like a dollhouse and breaks the immersion, for me at least. When I look at the ceiling of Ice caverns and the unnatural structures I'm not in a cave, I'm in a game level and it just makes me so apathetic about it all.
@@LovelyLia04 I have to disagree, what worked amazingly for crypts and inferno is exactly what is wrong with the cave maps. Modular design doesn't work great for natural structures. I really do hope they return to the maps design, like they are doing with ruins.
Can they nerf warlock boc and make them have charges on there spells lile wizard so they cant spam spells for free i have seen to many clips of rougue dont even play them btw but anyway rougue has been getting one shotted for awhile now and curse of pain deals way to much to players
We’ve been teased and begged for a talent tree since playtest3…then they drop the multi classing on us, which just feels lackluster. It’s annoying when people try to defend it or act like it’s a good thing. Don’t piss on my head and call it rain
dead and deader, fuck this game its basically dead they trying so hard to kill it. We are stuck in this loop of them adding/removing + all and +14 damage. They don't learn a thing, we don't get new content because they just releasing the same gear back and forth back and forth. "wheres our backpacks or quivers? "ahh sorry timmy we were busy deleting your bis again for the 2nd time" Like I legit called that they were going to delete our bis again probably just to revert it AGAIN. They haven't learned a thing, its unfortunate the game had so much potential but idk seems doomed to me. 100% doomer.
them not announcing it at all and randomly loading into an ice abyss match was such an awesome experience, as much as i want lots of transparency from ironmace stuff like this is such a cool surprise
i'd say the same if it weren't for the fact the map is a total disappointment with a non working boss.. this was supposed to be released 3 months ago.
I see what you did there
@@johnwayne4911 someone hasnt kept up with their statements as to why it hasnt been released lol
@@johnwayne4911 is this Toddfathers alt account?
@@johnwayne4911shut up
Every time there are talks about balance, buff balls etc, but the true thing they have to introduce at some point is combat mechanics. The reason why ranged is so popular is when u get into melee its 95% stats with some posibility for a lucky dodge but its generally when the enemy messes up. Prayge they expand on longsword etc
Yeah melee combat is super dry, almost always just a stat check, the only thing close to skill is kiting in and out with high mobility builds.
I just wish they would focus more on classes and did subclasses instead of multiclasses... Just feels like it would get boring and broken fast
Devs literally said they want players to break the game with current ver. of multiclassing.
Idk if is it very hard to understand that the current version is just a placeholder for data gathering purposes.
@@FatetalityXI this excuse is tired and worn out. at this point we are just indulging the devs curiosities. it's a literal waste of time. every time they "collect data" the game doesn't turn out better for it. they don't even bother to release this "data" anymore like they used to.
@@johnwayne4911 I would be okay with it if they actually released the data and showed why they are deciding certain balance decisions.
Yeah I’m not excited about multiclass… feels like it sort of takes away from class identity and there will be some broken combinations.
@@FatetalityXI hey, hows the multiclassing going? Lmao
Whats the song playing during the gameplay clip in the last half? Got me feeling nostalgic about something I've never even experienced before.
name of the music used in video?
The new ice abyss map gives me some slight vibes of black ops 2 zombies map "origins" boss arena
gotta love bard nerfs instead of actually addressing the buff ball problem as a whole. 2 less spells to use so i think the second spell memory is worth dropping for a multiclassing skill smite and divine prot are sounding nice
It's still funny how warlock is still overpowered but bard got a nerf...because reasons ig?
How do you suggest they fix buffball without nerfing bard
What is the song at the outro
Any chance that we could get a Skeleton Warlord guide in the future? Love you Ryan 🤗
I can't wait to put the Warlock Lifesteal perk on my Fighter
I love how this was supposed to be here for the wipe and it’s been over a month now and this isn’t close to being complete
I think the Victory Strike buff is a step in the right direction. 15% is quite nice but doesn't really solve the problem of why even take chip damage in the first place? You can easily outheal with items and in damage spikes SW is much better. I think it should be something like 10% max HP heal on killing a target with VS, 5% max HP on hitting a target with VS in general. The extra damage is nice but the HP gain being 15% just makes you want to save it in a fight, and if you kill a player earlier than expected and don't pop it then it was useless that fight ya know?
why the hell even buff Fighter, it is literally the least nerfed class in the game.
@Toothydeere While that may be true (I don't know enough of the games history), it doesn't change the fact that some of the Fighter skills are bad design, especially compared to Sprint and SW. Ironmace recognizing this and buffing/changing these unused skills is a good thing for the game and hopefully means whichever class YOU want buffed will be next:)
@@selectyourvector9656 true, SW and Sprint has been mandatory on Fighter for way too long, the only perk I've seen used other than those is Adrenaline Surge (?), every other perk is just used in meme builds lmao
How to get in to this new map??? Iam on test server but i cannot play it
Actually isn't that bard nerf a solo thing? I thought Will was for other buffs from other ppl and Resourcefulness was a solo buff stat?
GREAT VIDEO!!!!
HOW DO US TESTERS ACCSESS THE NEW MAP??
It's rng, keep joining caverns
i got this map twice and havnt gotten it again. i spawned right into it with a random guy. whats going on?
Some parts look so cool, like the ice doors but I gotta say I absolutely hate the 3D platformer vibe that the ice caves have. They should feel like a smaller part of an open world game, not a game level from the 90s.
Why should it feel like a slice of an open world? Isn’t it supposed to feel small and claustrophobic like idk a dungeon? Just my opinion
its still very obviously a work in progress im sure it will look quite different down the line like how crypts and inferno got complete makeovers
@@GrahamtheTitan
Well I think an open world feel fits more with the Dungeons and dragons adventurer style. if it's like a platformer, it just feels like a dollhouse and breaks the immersion, for me at least.
When I look at the ceiling of Ice caverns and the unnatural structures I'm not in a cave, I'm in a game level and it just makes me so apathetic about it all.
Ice map is litteraly the best map, they took what they learned from crypts, then ruins, put it together and made a ice dungeon masterpiece
@@LovelyLia04
I have to disagree, what worked amazingly for crypts and inferno is exactly what is wrong with the cave maps. Modular design doesn't work great for natural structures.
I really do hope they return to the maps design, like they are doing with ruins.
How are you leveling so fast?! I only got to level 18 after two hours 😢
Gurb is a fire name, something Spoonkid would pick on Rust
Am I losing it or did you not explain how to get here??
I want map selection back!
victory strike buff? time to play
Can they nerf warlock boc and make them have charges on there spells lile wizard so they cant spam spells for free i have seen to many clips of rougue dont even play them btw but anyway rougue has been getting one shotted for awhile now and curse of pain deals way to much to players
curse of pain deals normal damaga also rogue is meta in solos right now, get better
clearly looks very unpolished still but i like some of the things they have so far. maybe 2 or 3 more months and it will be good.
IT'S A TEST SERVER
We’ve been teased and begged for a talent tree since playtest3…then they drop the multi classing on us, which just feels lackluster. It’s annoying when people try to defend it or act like it’s a good thing. Don’t piss on my head and call it rain
Wtf is that dragon ???
looks like the cousin of the Shrek dragon.. hopefully it has a cool move set because this is just disappointing.
A wyvern. Not a big dragon
@@johnwayne4911 it hurts my eyes honestly i dont like it much
Frost Harpy looking kinda bad
wow
give us ruins back please
facts
double jump on this map is so unethical hahaha double jump rogues...I mean anyone who multiclassed double jump rise up!
dead and deader, fuck this game its basically dead they trying so hard to kill it. We are stuck in this loop of them adding/removing + all and +14 damage. They don't learn a thing, we don't get new content because they just releasing the same gear back and forth back and forth. "wheres our backpacks or quivers? "ahh sorry timmy we were busy deleting your bis again for the 2nd time"
Like I legit called that they were going to delete our bis again probably just to revert it AGAIN. They haven't learned a thing, its unfortunate the game had so much potential but idk seems doomed to me. 100% doomer.
wow
wow
wow
wow